arma3_missions/helotraining_mp.Altis
2016-11-19 17:54:45 +02:00
..
briefing.sqf get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00
createDropoffLZ.sqf configure squad linger time 2016-07-31 20:06:14 +03:00
createEnemySquads.sqf refactor getting alive players to function, refactor array inserts 2016-07-26 11:23:07 +03:00
createPickupLZ.sqf configure squad linger time 2016-07-31 20:06:14 +03:00
createSquad.sqf refactor getting alive players to function, refactor array inserts 2016-07-26 11:23:07 +03:00
deleteSquads.sqf get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00
description.ext implement player action for requesting new tasks 2016-08-03 01:06:31 +03:00
destroyMainrotorAction.sqf Scripts to destroy mrot/atrq for practise 2016-09-11 16:01:35 +03:00
destroyTailrotorAction.sqf Scripts to destroy mrot/atrq for practise 2016-09-11 16:01:35 +03:00
destroyVehicleAction.sqf Vehicle destroy action (forces respawn) 2016-09-11 15:49:18 +03:00
ejectSquad.sqf get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00
getAlivePlayers.sqf add boilerplate debugs (commented out) 2016-07-26 11:34:40 +03:00
getSideActiveTasks.sqf track task ids manually since getSideTasks does not work on dedicated server 2016-07-31 18:32:48 +03:00
getSideTasks.sqf this does not work on dedicated server, added more debugging 2016-07-31 18:30:48 +03:00
init.sqf implement player action for requesting new tasks 2016-08-03 01:06:31 +03:00
initPlayerLocal.sqf implement player action for requesting new tasks 2016-08-03 01:06:31 +03:00
initServer.sqf track task ids manually since getSideTasks does not work on dedicated server 2016-07-31 18:32:48 +03:00
isLanded.sqf get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00
loadSquad.sqf get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00
main.jpg get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00
mission.sqm adjust default zoom 2016-11-19 17:54:45 +02:00
onPlayerRespawn.sqf implement player action for requesting new tasks 2016-08-03 01:06:31 +03:00
playerVehicleInList.sqf refactor getting alive players to function, refactor array inserts 2016-07-26 11:23:07 +03:00
playerVehicleInListBool.sqf get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00
precompile.sqf Scripts to destroy mrot/atrq for practise 2016-09-11 16:01:35 +03:00
README.md typo fix 2016-07-26 04:29:08 +03:00
readparams.sqf implement player action for requesting new tasks 2016-08-03 01:06:31 +03:00
selectLZ.sqf make lz distance configurable, sanity-check loop, make pilots helipilots 2016-07-31 19:47:03 +03:00
spawnCrewAction.sqf try to set the spawned crew side correctly 2016-07-31 18:32:04 +03:00
spawnPlayerTask.sqf implement player action for requesting new tasks 2016-08-03 01:06:31 +03:00
spawnSmokeBySquad.sqf get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00
taskSpawner.sqf refactor getting alive players to function, refactor array inserts 2016-07-26 11:23:07 +03:00
vehicleInit.sqf Exec the actions where the vehicle is local, refs #2 2016-11-19 17:22:17 +02:00
xenoRepair.sqf get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00

Multiplayer helicopter training mission

Multiplayer conversion (and almost complete rewrite on the script side) of Wibblers mission.

Probably will not run as singplayer scenario at all but that doesn't matter, just host a LAN game even if you're the only one playing.

Also includes code borrowed from Kylania.