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SumrakDZN bcdceaa7d4 Updated files for 1.19 game update
Added: BK-12 shotgun in Tier 1 civilian spawns and its sawed off variant (crafted)
Added: SSG-82 rifle into police spawns across the whole map with a random magazine chance
Added: Blowtorch into generic industrial spawns
Added: GPS receiver into military and hunting spawns across the whole map
Added: Vanilla black plate carrier into random attachment spawns of NAC soldier infected (rare spawn)
Added: Vanilla olive plate carrier into random attachment spawns of RU soldier infected (rare spawn)
Added: Vanilla camo plate carrier into random attachment spawns of standard soldier infected (rare spawn)
Added: Colour variants of all plate carrier holster and pouches and rebalanced the count
Added: Improvised eye patch (crafted)
Added: M1025 multipurpose vehicle, can spawn in several military locations (regular)
Added: M1025 wheels into industrial and military spawns (regular)
Added: Glowplug into industrial and military spawns (regular)
Added: A chance for the spare wheel to appear on civilian vehicles (regular)
Changed: Items will now not respawn if a player is closer than 200 meters from a building
Changed: All items (with few exceptions) are now spawning in a random condition (from pristine to badly damaged)
Tweaked: Reduced chance for finding the vanilla tan plate carrier on US soldier infected
Tweaked: Lowered the amount of BK-43 shotguns
Tweaked: Changed the format of attachment randomization for vehicle parts (regular)
Fixed: An error message about missing "cfgeventgroups.xml" (Namalsk does not use event groups, but added an empty file)
Removed: Plate carrier holster from the police spawns
2022-10-17 20:49:52 +02:00
Central Economy Tool Update of files for the Content Update 3 (CE Tool sources and small tweaks) 2022-09-07 20:35:53 +02:00
Keys Added key, default server config, ce tool project 2020-11-17 14:16:39 +01:00
Mission Files Updated files for 1.19 game update 2022-10-17 20:49:52 +02:00
Server Config Adjusted server acceleration values to match more precisely 3:1 ratio of day and night 2021-02-12 18:16:28 +01:00
.gitignore Update .gitignore 2020-11-30 17:36:01 -05:00
README.md Updated comments in files 2021-11-24 08:06:47 +01:00

Namalsk Server Files

Welcome to the Namalsk Server Files repo. This repo contains all the necessary information and files for any Namalsk server hoster.

WARNING

You cannot monetize any server that is running Namalsk Island / Namalsk Survival mods! This includes even things such as selling priority queue slots.

Server Installation

Basics

  • Make sure you have up-to-date @Namalsk Island and @Namalsk Survival folders in your server root.
  • Copy sumrak.bikey from Keys folder to your server root keys folder.
  • Get the mission of choice alongside default server config from Extras folder in Survival mod.

Advanced setup

If you are running a dedicated machine with multiple DayZ servers, it is recommended to subscribe to Namalsk Island and Namalsk Survival server packages. These contain optimized pbo files for your server (to reduce loading times and memory load) and are present on unlisted Steam Workshop items available here and here. Both public and unlisted (server) Namalsk Workshop entries will always be updated at the same time. In order to mask these files as the ones clients are running, you need to use meta.cpp files from the client mods (ids are 2289456201 for island and 2289461232 for survival pack).

Frequently Asked Questions (FAQ)

Q: Can I use Namalsk Island without Namalsk Survival and vice versa?

A: Yes.

Q: Can I monetize my server when using Namalsk Terrain and/or Namalsk Survival mods?

A: No. You may accept donations from people, but you are obliged to give nothing in return.

Q: Can I repack Namalsk Island and/or Namalsk Survival mods?

A: No, use Steam Workshop collections!

Q: Is Namalsk compatible with X?

A: I do not have any comprehensive list of what works with it and what not. What I can say is that I tried to make both Namalsk Terrain and Namalsk Survival as light as possible to make sure it is compatible with plenty of mods out there.

Q: Can my mod somehow detect Namalsk?

A: Yes, quite possibly - using script #ifdef NAMALSK_SURVIVAL and/or NAMALSK_TERRAIN.

Q: What is the suggested player count for Namalsk?

A: From my experience, I would recommend setting the maximum of 30-40 players.

Q: Where can I find a default server config for Namalsk?

A: Look into the Server Config folder in this repository. There are two available (for each difficulty) and each config is split into two sections (standard server params and custom Namalsk edits). If you are using your own custom server config, I very much do recommend to look into the default Namalsk one to check the params for your Namalsk server.

Q: Is there a dark and bright night lighting setup for Namalsk?

A: Yes, use value 222 for dark and 223 for bright in your server config (lightingConfig parameter). If your server is using cfgGameplay.json, do not forget to adjust it there (it takes priority over the server config value).

Q: Where can I find a default mission for Namalsk?

A: Look into the Mission Files folder in this repository. Namalsk has two missions available - Regular and Hardcore.

Q: What is the difference between the Regular and Hardcore missions?

A: They differ in the CE setup itself. The regular setup has a very basic vehicle setup, all base building options, fast lifetime values, higher food and weapon/ammo availbility and November temperature values. The hardcore setup has no vehicles, no base building options (except stashes and small tents), higher lifetime values, lower weapon/ammo availability and December temperature values.

Q: I want to host only Namalsk Island. Which mission should I use?

A: Use Regular or Hardcore mission and remove the include of types_dzn.xml from cfgeconomycore.xml. Doing this will stop spawning custom items from the Survival package.

Q: Where can I find a default CE Tool project files for Namalsk?

A: Look into the Central Economy Tool folder in this repository. Namalsk is using area territories for most animals (rather than territories per species). As for areaflags.map, that is used only for the tier definition.

Q: Can I use my standard types.xml from Chernarus/Livonia on Namalsk?

A: Not entirely, Namalsk uses CE params in a different way than the vanilla terrains. There are no usage flags, only categories, tags (which act as usage flags per containers) and value flags (tiers) on map groups (buildings). Look into existing (vanilla) Namalsk types (types.xml), to get an idea how to configure your own.

Q: Can I add new types to the existing vanilla Namalsk setup?

A: Of course you can, but there is much to keep in mind since the map size and the amount of available places is far lower than Chernarus. Overall, if you plan to add more loot to the map, consider also adding additional buildings to the map to compensate.

Q: I would like to adjust date to have warmer/colder environment and/or longer/shorter days.

A: The answer is within the init.c file of your mission. Keep in mind that you are going to need to figure out different values for serverTimeAcceleration and serverNightTimeAcceleration within your server config to achieve a desired day:night ratio. Namalsk is positioned far north and the winter nights are really long! Default temperature (min/max per month) for Namalsk is defined as:

MAX{-12, -8, -3, 0, 2, 5, 7, 11, 8, 5, 2, -8}

MIN{-32, -27, -21, -14, -7, -4, -2, 2, -3, -7, -15, -25}

Note: This only applies for servers running with Namalsk Survival! Namalsk terrain runs on default ChernarusPlus temperature values.

Q: I need help with something I could not find in this FAQ section.

A: Join us at our Official Namalsk Discord and request Server Hoster role in #create-ticket channel.