f5a9fb9b67
Added: M79 grenade launcher (spawns randomly in all military areas) Added: 40mm smoke grenades (spawns randomly in all military areas) Added: 40mm explosive grenade into tier 4 military areas Added: 40mm chemical grenade into tier 6 area Added: Derringer pistol in 3 colour variants into civilian tier 1 areas (always comes with bullets in it) Added: Fireworks launcher into tier 2,3 civilian areas Added: Claymore mine into tier 3,4 military areas (1h lifetime) Added: Remote detonation unit into tier 2,3 industrial areas Added: Plastic explosive into tier 2,3 industrial areas Added: Improvised explosive device (crafted, 1h lifetime) Added: Trigger from the remote detonation unit (crafted, 1h lifetime) Added: Sawed off Revolver and Blaze (crafted) Added: Flag armbands (crafted, regular only) Changed: Min and max loot values for the medical drop event Fixed: ManSuit, WomanSuit, TelnyashkaShirt and SportGlasses were not spawning Fixed: Typo in cfgweather (limit instead of limits for rain) Fixed: Incorrect infected types removed from events and types |
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.. | ||
db | ||
env | ||
areaflags.map | ||
cfgeconomycore.xml | ||
cfgeffectarea.json | ||
cfgenvironment.xml | ||
cfgeventspawns.xml | ||
cfglimitsdefinition.xml | ||
cfglimitsdefinitionuser.xml | ||
cfgplayerspawnpoints.xml | ||
cfgrandompresets.xml | ||
cfgspawnabletypes.xml | ||
cfgweather.xml | ||
init.c | ||
mapclusterproto.xml | ||
mapgroupcluster.xml | ||
mapgroupdirt.xml | ||
mapgrouppos.xml | ||
mapgroupproto.xml |