Merge pull request #481 from EmosewaMC/buff-station-faction

Corrected faction for Buff Station
This commit is contained in:
David Markowitz
2022-03-31 02:50:32 -07:00
committed by GitHub

View File

@ -8,8 +8,8 @@
void AgSurvivalBuffStation::OnRebuildComplete(Entity* self, Entity* target) {
auto destroyableComponent = self->GetComponent<DestroyableComponent>();
// We set the faction to 6 so that the buff station sees players as friendly targets to buff
if (destroyableComponent != nullptr) destroyableComponent->SetFaction(6);
// We set the faction to 1 so that the buff station sees players as friendly targets to buff
if (destroyableComponent != nullptr) destroyableComponent->SetFaction(1);
auto skillComponent = self->GetComponent<SkillComponent>();