Commit Graph

124 Commits

Author SHA1 Message Date
0531365cb5 Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken)

* Fixed loot

* Update SlashCommandHandler.cpp

* Remove debug command

* Roll loot command

* Remove debug log

* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.

Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
2021-12-20 02:25:45 -08:00
f7858ab183 Merge pull request #222 from anarcal/main
Add port recycling to instance creation
2021-12-20 01:47:23 -08:00
c8177563e9 Fix non-standard lambda.
When this commit is applied it fixes use of non-standard lambda.
2021-12-19 14:47:03 +01:00
6f6be5ec47 Remove utils module adde in PR by mistake 2021-12-19 13:48:31 +01:00
54501bce2a Merge pull request #258 from Nordegraf/fix-wreckin-it 2021-12-19 12:49:14 +01:00
46149b19f1 Merge pull request #254 from EmosewaMC/Crux-Prime-Enemy-Fix 2021-12-19 08:43:24 +01:00
35e8a374df Required script functions added
Re-added the required script functions.
2021-12-18 00:22:49 -08:00
88af3c7681 Change of reset use
Instead of doing a hard reset on the spawner, we simply do a SoftReset.  I also removed some dead code that was doing nothing.
2021-12-17 18:07:52 -08:00
93ddd50f76 Merge pull request #236 from ckawell/die-roll-anims-ckawell
Implemented die roll animations for the Lego Dice item
2021-12-17 18:29:15 +01:00
3793b1f00b fixed bug where smashedTimes counter cont incremented at the beginning of a race 2021-12-17 17:37:03 +01:00
8dd376ae1e Crux Prime named enemy fix
Fixed an issue where named enemies on crux prime would no longer spawn by un-commenting a line that was commented out.
2021-12-17 00:31:19 -08:00
f816ce4beb Merge pull request #189 from OogwayUniverse/fdb_checksum
Implement FDB Checksum
Checks the client database with a checksum. This is an optional check to prevent the use of modded or outdated clients.
2021-12-16 23:54:08 +01:00
6f932fe2cb Spelling and set filestream mode 2021-12-16 22:51:37 +00:00
49aba62dbb Updated database check
When applied this commit updates the style of the database check, changes some logging statements, and makes developers able to skip the check.
2021-12-16 23:11:51 +01:00
3cad0214d1 Merge pull request #233 from sersorrel/instanceinfo-is-one-word
Correct documentation for /instanceinfo
2021-12-16 11:30:33 +01:00
9c570b8121 Merge pull request #1 from Nordegraf/add-its-truly-random-achievement
Add its truly random achievement
2021-12-15 20:37:58 -06:00
2a00d50672 fixed formatting 2021-12-16 00:36:10 +01:00
b05c41fe8f added tracking of the It's Truly Random achievement 2021-12-16 00:30:46 +01:00
52fa7aaeae Merge pull request #239 from MickVermeulen/main
Fix issue templates
2021-12-15 22:36:16 +01:00
9f761a9ea5 Fix issue templates
GitHub updated their issue template format, checklists now also need a label attribute.
2021-12-15 22:34:26 +01:00
337383b6fd Changed Log statement to debug log 2021-12-15 14:44:10 -06:00
c4dd85be53 Added error log for die roll 2021-12-15 14:33:16 -06:00
de202ac6cc minor formatting fix 2021-12-15 13:27:57 -06:00
34050f641d Merge branch 'main' into die-roll-anims-ckawell 2021-12-15 13:27:11 -06:00
fb18225f46 Implemented die roll animations for the Lego Dice item 2021-12-15 13:23:49 -06:00
a5d527d0cf client fdb checksum bug 2021-12-15 18:45:42 +00:00
58229a922e setminifig shirt -> setminifig shirtcolor 2021-12-14 18:55:05 -08:00
a2ed772417 setMinifig -> setminifig 2021-12-14 18:51:41 -08:00
ash
e58af90c8b Correct documentation for /instanceinfo 2021-12-14 21:45:35 +00:00
ff2f5cb2ce (untested) 2021-12-14 19:25:30 +00:00
543b231a80 Update WorldServer.cpp 2021-12-14 18:12:44 +00:00
c060b01037 fix undeleted dpEntity after enemy smashed
could be the cause of long-soak (hours long) sessions having CPU issues
2021-12-14 16:24:48 +01:00
ca8f0059a3 Add port recycling to instance creation
Made instance creation use previously used ports when available, to prevent
crashes caused by ports being used that are outside of the assigned range.
2021-12-14 11:05:33 +08:00
259c236b72 Fixes dlogger PR
When applied this commit fixes the unix build of the previous dLogger PR.
This commit also fixes backwards compatability with config files.
2021-12-13 16:57:43 +01:00
81d25dd574 Merge pull request #150 from OogwayUniverse/script_ignore 2021-12-13 15:44:35 +01:00
ff3e10d076 Merge pull request #177 from DarkflameUniverse/implement-buccanneer-valiant
Fix #164: Implement Buccaneer Valiant special ability
2021-12-13 14:31:36 +01:00
9e032223eb Remove unused MD5 functions and fixed memory leak 2021-12-12 15:53:19 +00:00
830cf22beb Calculate FDB checksum in chunks 2021-12-12 15:14:04 +00:00
d7294bda55 Merge pull request #187 from Nordegraf/fix-nstokenconsole-exchangerate
increased the exchange rate of the nimbus station console to 5 faction tokens for 25 maelstrom infected bricks
2021-12-12 08:44:15 +01:00
49c1cb3aff Implement FDB Checksum
- Added config option `check_fdb`
- Added check in WorldServer.cpp
- Added raw MD5 function in MD5.cpp and MD5.h
2021-12-12 03:41:11 +00:00
834b87f4b2 increased the exchange rate of the nimbus station console to 5 faction tokens for 25 maelstrom infected bricks 2021-12-12 03:45:25 +01:00
180db5dea5 Merge pull request #151 from OogwayUniverse/trigger_fixes
Moonbase fix
2021-12-11 19:39:24 +01:00
95d1c65011 Merge pull request #180 from OogwayUniverse/coin_exploit
Patched coin exploit
2021-12-11 17:40:59 +01:00
bb508e91c1 Update the code style
When applied this commit updates the code style used when validating coin pickups.
2021-12-11 17:33:54 +01:00
94e32a5773 replace the other double cast 2021-12-11 14:24:25 +00:00
6427b097ab Replace two casts with one 2021-12-11 14:22:39 +00:00
22de531ab3 Changes asked for by Wincent 2021-12-11 13:57:15 +00:00
b6453376e4 patched coin exploit 2021-12-11 13:21:00 +00:00
74742771c4 Added a LogDebug
- Added debug logging
- Created vLog, a root function for all log functions
- Placed failed to load script log under this new LogDebug function
- Updated included config functions
2021-12-11 12:29:34 +00:00
833ed8a40d Implement Buccaneer Valiant special ability
Adds the ability for the buccaneer valiant to spawn a ship that rams
enemies and smashes them. Next to a script that triggers the ship skill
a few other changes had to be made:
- Force movement behavior server side calculation and sync
- The ship has no physics volume so the FindValidTargets for behaviors
had to be altered to allow ControllablePhysics entities to find entities
within their area. The "target_self" AOE flag has been used to replicate
the old behavior.
2021-12-11 11:59:29 +01:00