EmosewaMC
23e269940b
Implemented sourceType for SendSetCurrency
...
Implemented sourceType for the function SendSetCurrency.
2021-12-21 23:26:54 -08:00
Jett
0531365cb5
Make loot accurate to the loot drop rates during live. ( #216 )
...
* loot fix (broken)
* Fixed loot
* Update SlashCommandHandler.cpp
* Remove debug command
* Roll loot command
* Remove debug log
* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.
Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
2021-12-20 02:25:45 -08:00
Niklas Conen
3793b1f00b
fixed bug where smashedTimes counter cont incremented at the beginning of a race
2021-12-17 17:37:03 +01:00
Avery
58229a922e
setminifig shirt -> setminifig shirtcolor
2021-12-14 18:55:05 -08:00
Avery
a2ed772417
setMinifig -> setminifig
2021-12-14 18:51:41 -08:00
Unknown
c060b01037
fix undeleted dpEntity after enemy smashed
...
could be the cause of long-soak (hours long) sessions having CPU issues
2021-12-14 16:24:48 +01:00
Mick
ff3e10d076
Merge pull request #177 from DarkflameUniverse/implement-buccanneer-valiant
...
Fix #164 : Implement Buccaneer Valiant special ability
2021-12-13 14:31:36 +01:00
Gie "Max" Vanommeslaeghe
180db5dea5
Merge pull request #151 from OogwayUniverse/trigger_fixes
...
Moonbase fix
2021-12-11 19:39:24 +01:00
wincent
bb508e91c1
Update the code style
...
When applied this commit updates the code style used when validating coin pickups.
2021-12-11 17:33:54 +01:00
Jett
94e32a5773
replace the other double cast
2021-12-11 14:24:25 +00:00
Jett
6427b097ab
Replace two casts with one
2021-12-11 14:22:39 +00:00
Jett
22de531ab3
Changes asked for by Wincent
2021-12-11 13:57:15 +00:00
Jett
b6453376e4
patched coin exploit
2021-12-11 13:21:00 +00:00
Mick Vermeulen
833ed8a40d
Implement Buccaneer Valiant special ability
...
Adds the ability for the buccaneer valiant to spawn a ship that rams
enemies and smashes them. Next to a script that triggers the ship skill
a few other changes had to be made:
- Force movement behavior server side calculation and sync
- The ship has no physics volume so the FindValidTargets for behaviors
had to be altered to allow ControllablePhysics entities to find entities
within their area. The "target_self" AOE flag has been used to replicate
the old behavior.
2021-12-11 11:59:29 +01:00
Jett
c8991666d2
Potential solution
2021-12-11 10:46:45 +00:00
Jett
6500b62c52
Minifig editing
2021-12-11 02:02:02 +00:00
Jett
a9dc0e0dac
to improve (broken)
2021-12-09 21:06:01 +00:00
Jett
e4de42659e
Update Entity.cpp
2021-12-09 13:56:07 +00:00
Matthew Day
50512cdef8
Fix spelling
2021-12-09 03:17:08 -06:00
Avery
f68f683e22
Revert "separate AgSpaceStuff and AgShipShake"
2021-12-07 18:14:15 -08:00
red031000
7bead89e39
fix a bug with timer erasing
2021-12-07 20:50:09 +00:00
yuwui
3845dc77f9
strip carriage return from txt files
2021-12-06 07:07:17 +01:00
Unknown
0545adfac3
Public release of the DLU server code!
...
Have fun!
2021-12-05 18:54:36 +01:00