utils/packetdefinitions/replica/components/Shooting Gallery.structs

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Component 19 - Shooting Gallery (tested using LOT 1864):
start of ScriptedActivity
[bit] - flag
[u32] - count
[s64] - player object id
constant size 10 loop
[float] - ???
[float] - ???
[float] - ???
[float] - ???
[float] - ???
[float] - ???
[float] - ???
[float] - ???
[float] - ???
[float] - ???
end of ScriptedActivity
if creation:
[float] - Activity Camera position X
[float] - Activity Camera position Y
[float] - Activity Camera position Z
[float] - Activity Camera Lookat position X
[float] - Activity Camera Lookat position Y
[float] - Activity Camera Lookat position Z
[bit] - flag
[double] - Cannon Velocity
[double] - Cannon Refire Rate
[double] - Cannon Min Distance
[float] - Cannon Barrel Offset X
[float] - Cannon Barrel Offset Y
[float] - Cannon Barrel Offset Z
[float] - Cannon Angle
[float] - Facing X
[float] - Facing Y
[float] - Facing Z
[u64] - ???
[float] - ???, expect == -1
[float] - Cannon FOV