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Updates to shooting gallery component.
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@ -35,7 +35,7 @@ component_name[4] = "Character",
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component_name[17] = "Inventory",
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component_name[5] = "Script",
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component_name[9] = "Skill",
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component_name[19] = "Cannon",
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component_name[19] = "Shooting Gallery",
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component_name[11] = "Item",
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component_name[60] = "BaseCombatAI",
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component_name[48] = "Stats", "Rebuild"
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@ -1,39 +0,0 @@
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Component 19 - Cannon (tested using LOT 1864):
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start of ScriptedActivity
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[bit] - flag
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[u32] - count
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[s64] - player object id
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constant size 10 loop
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[float] - ???
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[float] - ???
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[float] - ???
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[float] - ???
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[float] - ???
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[float] - ???
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[float] - ???
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[float] - ???
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[float] - ???
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[float] - ???
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end of ScriptedActivity
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if creation:
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[float] - ???
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[float] - ???
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[float] - ???
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[float] - ???
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[float] - ???
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[float] - ???
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[bit] - flag
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[double] - ???
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[double] - ???
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[double] - ???
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[float] - ???
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[float] - ???
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[float] - ???
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[float] - ???
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[float] - ???
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[float] - ???
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[float] - ???
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[u64] - ???
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[float] - ???
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[float] - ???
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@ -0,0 +1,38 @@
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Component 19 - Shooting Gallery (tested using LOT 1864):
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start of ScriptedActivity
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[bit] - flag
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[u32] - count
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[s64] - player object id
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constant size 10 loop
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[float] - ???
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[float] - ???
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[float] - ???
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[float] - ???
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[float] - ???
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[float] - ???
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[float] - ???
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[float] - ???
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[float] - ???
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[float] - ???
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end of ScriptedActivity
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if creation:
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[float] - Activity Camera position X
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[float] - Activity Camera position Y
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[float] - Activity Camera position Z
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[float] - Activity Camera Lookat position X
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[float] - Activity Camera Lookat position Y
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[float] - Activity Camera Lookat position Z
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[bit] - flag
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[double] - Cannon Velocity
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[double] - Cannon Refire Rate
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[double] - Cannon Min Distance
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[float] - Cannon Barrel Offset X
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[float] - Cannon Barrel Offset Y
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[float] - Cannon Barrel Offset Z
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[float] - Cannon Angle
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[float] - Facing X
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[float] - Facing Y
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[float] - Facing Z
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[u64] - ???
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[float] - ???, expect == -1
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[float] - Cannon FOV
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