cc-mek-scada/coordinator/ui/layout/main_view.lua

84 lines
5.7 KiB
Lua
Raw Normal View History

--
-- Main SCADA Coordinator GUI
--
local iocontrol = require("coordinator.iocontrol")
2022-12-04 18:59:10 +00:00
local sounder = require("coordinator.sounder")
local style = require("coordinator.ui.style")
local unit_overview = require("coordinator.ui.components.unit_overview")
local core = require("graphics.core")
2022-12-04 18:59:10 +00:00
local ColorMap = require("graphics.elements.colormap")
local DisplayBox = require("graphics.elements.displaybox")
local TextBox = require("graphics.elements.textbox")
2022-12-04 18:59:10 +00:00
local PushButton = require("graphics.elements.controls.push_button")
local SwitchButton = require("graphics.elements.controls.switch_button")
local TEXT_ALIGN = core.graphics.TEXT_ALIGN
2022-12-04 18:59:10 +00:00
local cpair = core.graphics.cpair
-- create new main view
---@param monitor table main viewscreen
local function init(monitor)
local main = DisplayBox{window=monitor,fg_bg=style.root}
-- window header message
TextBox{parent=main,text="Nuclear Generation Facility SCADA Coordinator",alignment=TEXT_ALIGN.CENTER,height=1,fg_bg=style.header}
local db = iocontrol.get_db()
local uo_1, uo_2, uo_3, uo_4 ---@type graphics_element
-- unit overviews
if db.facility.num_units >= 1 then uo_1 = unit_overview(main, 2, 3, db.units[1]) end
if db.facility.num_units >= 2 then uo_2 = unit_overview(main, 84, 3, db.units[2]) end
if db.facility.num_units >= 3 then
-- base offset 3, spacing 1, max height of units 1 and 2
local row_2_offset = 3 + 1 + math.max(uo_1.height(), uo_2.height())
uo_3 = unit_overview(main, 2, row_2_offset, db.units[3])
if db.facility.num_units == 4 then uo_4 = unit_overview(main, 84, row_2_offset, db.units[4]) end
end
-- command & control
2022-12-04 18:59:10 +00:00
-- testing
---@fixme remove test code
ColorMap{parent=main,x=2,y=(main.height()-1)}
PushButton{parent=main,x=2,y=(main.height()-20),text="TEST 1",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_1}
PushButton{parent=main,x=2,text="TEST 2",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_2}
PushButton{parent=main,x=2,text="TEST 3",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_3}
PushButton{parent=main,x=2,text="TEST 4",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_4}
PushButton{parent=main,x=2,text="TEST 5",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_5}
PushButton{parent=main,x=2,text="TEST 6",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_6}
PushButton{parent=main,x=2,text="TEST 7",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_7}
PushButton{parent=main,x=2,text="TEST 8",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_8}
PushButton{parent=main,x=2,text="STOP",min_width=8,fg_bg=cpair(colors.black,colors.red),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.stop}
PushButton{parent=main,x=2,text="PSCALE",min_width=8,fg_bg=cpair(colors.black,colors.blue),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_power_scale}
SwitchButton{parent=main,x=12,y=(main.height()-20),text="CONTAINMENT BREACH",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_breach}
SwitchButton{parent=main,x=12,text="CONTAINMENT RADIATION",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_rad}
SwitchButton{parent=main,x=12,text="REACTOR LOST",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_lost}
SwitchButton{parent=main,x=12,text="CRITICAL DAMAGE",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_crit}
SwitchButton{parent=main,x=12,text="REACTOR DAMAGE",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_dmg}
SwitchButton{parent=main,x=12,text="REACTOR OVER TEMP",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_overtemp}
SwitchButton{parent=main,x=12,text="REACTOR HIGH TEMP",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_hightemp}
SwitchButton{parent=main,x=12,text="REACTOR WASTE LEAK",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_wasteleak}
SwitchButton{parent=main,x=12,text="REACTOR WASTE HIGH",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_highwaste}
SwitchButton{parent=main,x=12,text="RPS TRANSIENT",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_rps}
SwitchButton{parent=main,x=12,text="RCS TRANSIENT",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_rcs}
SwitchButton{parent=main,x=12,text="TURBINE TRIP",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_turbinet}
return main
end
return init