Commit Graph

38 Commits

Author SHA1 Message Date
Terry MacDonald
19a8ccfe5a Fixed problem with icons after rename
There was an issue where changing a profile broke
the link between the shortcuts and the shortcut icon
file. This meant that the runshortcut would be pointing
to an icon file that didn't exist. This has been fixed.
2020-11-28 17:55:34 +13:00
Terry MacDonald
dce0ed8252 Fixed application process monitoring
Stopped the application threat monitoring halting
the UI completely, which fixed some UI updating
issues. Now UI thread continues to poll waiting for
appl/game to exit, but does it in a loop rather than
blocking using WaitForExit(). Means that the
notification icon gets updated and the UI gets a
MaskedForm over it.
2020-11-22 09:26:17 +13:00
Terry MacDonald
401e76c6e4 Can create Uplay shortcuts now
Added support to read Uplay games and
to load them into the interface. Also added
the ability to save the Uplay shortcuts.
Now need to test and then add the ability
to run Uplay Games!
2020-11-14 18:00:57 +13:00
Terry MacDonald
5e9135ed30 Completed adding "minimise on start" ability
Am able to minimise on start, or run normally
using a simple checkbox on the main form.
Maintains the setting over different runs using
a settings json file stored in the AppData directory.
2020-10-26 17:08:55 +13:00
Terry MacDonald
a5d581fec8 Fixed shortcut editing and icon updates
The shortcut editing window was broken and was
not copying the information across properly to the
new shortcuts when the shortcut was edited. I have
now moved to actually replacing the shortcut when
the form updates it. So basically the ShortcutForm
loads the shortcut info from the ShortcutItem, then
when you save the form, it returns a new ShortcutItem.
The shortcut library then removes the old shortcut
(which removes the icons, and updates the file), then
it saves the new shortcut we just created (which saves
the icons and updates the save file). This was the easiest
way to make the shortcut modification process work.
2020-10-20 21:22:07 +13:00
Terry MacDonald
464545fbc7 Made Icons as reliable as possible
Icon logic works well now except for a single issue.
It will not change the shortcut image if the profile
or the game has been changed, and it needs to.
2020-10-19 22:58:23 +13:00
Terry MacDonald
e34d59c1f7 Cleaned up Icon creation (mostly)
Managed to fix large icon creation thanks to
work from Maurizio. Fied an issue with file
selection for Icon generation. Also found a
new issue with ShortcutList that needs
fixing shortly.

https://tabbles.net/how-to-have-large-file-icons-with-shgetfileinfo-in-c/
2020-10-19 21:50:42 +13:00
Terry MacDonald
683bf3d936 Fixed Bitmap processing for Shortcuts
The Bitmap processing wasm't working in the
listitemview. Traced it to a problem with a missing
GenerateThumbnailView call.

Also adjusted when the save to icon cache happens
so that it is part of the ShortcutItem and is called
when a new shortcut is created. This saves times.
2020-10-18 23:04:08 +13:00
Terry MacDonald
3b63953648 Revert "Revert "Refactored Common Base Games""
This reverts commit a71b866545.
2020-10-18 21:17:21 +13:00
Terry MacDonald
a71b866545 Revert "Refactored Common Base Games"
This reverts commit c2c11bd722.
2020-10-18 21:15:19 +13:00
Terry MacDonald
c2c11bd722 Refactored Common Base Games
Created a Common Base Game object in order
to support multiple additional libraries and games
in the future.
2020-10-18 21:02:00 +13:00
Terry MacDonald
ba54c9b99b [WIP] Fixing application runshortcut
Dies in ToBitmapOverlay because originalBitmap
isn't set.
2020-10-13 22:32:41 +13:00
Terry MacDonald
7c34a02213 Start programs details saved and loaded
Next step is to make them actually do something.
2020-10-11 20:14:22 +13:00
Terry MacDonald
2fa3ce0eb5 Loads the start programs into form
This change loads the start programs into
the form. The structure of the ShortcutItem
changes are designed to be extensible to a
large number of start programs, but the UI
only supports 4. The plan is to add as many
as you want in the WPF version of this app,
but right now its not worth the effort :).
2020-10-11 18:21:06 +13:00
Terry MacDonald
c6408648ee [WIP] StartPrograms are now saved
This puts in place some logic to save start
programs to the shortcut so they get
saved automatically.
2020-10-11 18:11:08 +13:00
Terry MacDonald
66d9ee8b74 Program to start UI works
Program to start UI works as intended. It's
a bit basic but will be good enough until
I manage to get to the WPF rewrite in a
year or so! Next step is to start adding the
background changes to the ShortcutItem
to store the information in the JSON.
2020-10-11 17:38:46 +13:00
Terry MacDonald
383f7a114f Shortcut save button works on load
Had missed the shortcutsave button so it
wold be disabled on load, even if the shortcut
was a valid shortcut. This is now changed so
that it works fine on load.

Have also changed the shortcut library selection
colours to match the rest of the application.
2020-10-11 17:26:11 +13:00
Terry MacDonald
b7bdefa705 Fixing default profile selection in shortcut form 2020-10-11 17:04:36 +13:00
Terry MacDonald
959bfe62aa Added start prog checkbox for usability
Adding these checkboxes will let the user
easily temporarily disable running a program
without losing the very complicated arguments
passed to the program. This is especially true if
it is a thing like SimHub or something like that!
2020-10-11 13:52:28 +13:00
Terry MacDonald
e43e6d945c [WIP] Create initial design for 'Before' tab
This is the first design for a simple form to
detail the programs that the user wants us to start
before the main Game. This is a first go and
is only the initial draft.
2020-10-10 18:09:19 +13:00
terrymacdonald
5004f5f76a Silenced the System.Drawing.Image exceptions
The ProfileAdapter and ShortcutAdapters used
by the ImageListView Control unfortunately
have to access the sizes of the bitmaps being
loaded into the respective imagelistviews. I
can't find anyway of stopping the GDI+
from complaining about the Bitmap being
accessed by multiple different threads (as
ImageListView creates one thread per image.
This will be fixed once I move to this being a
WPF application as we'll use a different control.
2020-07-24 16:51:48 +12:00
terrymacdonald
f23ae340a7 Fixed DisplayProfileForm profile selection logic
Profile selection logic was running functions multiple
times which was resulting in a lot of extra delay
while using the DisplayProfileFOrm. These changes
streamline it and make it work a lot faster!
2020-07-24 13:11:42 +12:00
terrymacdonald
ee7703255e Fixed SteamGame so it handles copies
Fixed SteamGame so it handles copies, and also
fixed the SteamLibrary so it works properly and
works. HeliosPlus now will run shortcuts and
load the game perfectly!
2020-07-22 21:52:36 +12:00
terrymacdonald
71928a9b44 [WIP] Created SteamLibrary class to handle library
Pulled out the the library list mgmt from SteamGame
and put it in a new SteamLibrary class. This means I
can replicate the learnings from the ShortcutRepo
amd Profile Repo, and can save separate JSON files
in the future if I so desire.

There is a little bit outstanding to make the SteamGame
Properties to be writeable as well as readable, otherwise
the SteamGame.CopyTo function won't work.
2020-07-21 23:40:33 +12:00
terrymacdonald
c1ce153c68 Updated Shortcut saving to work with the library
Updated the 'Save To Desktop' button in the
ShortcutLibraryForm to use the CreateShortcut
function in the ShortcutItem, and fixed that so
it now uses the IWshRuntimeLibrary to create
a Windows Script Host that will create the
shortcut.
2020-07-21 19:50:41 +12:00
terrymacdonald
85963b3417 Fixed ShortcutAdaptor errors and Saved prompt
Did a fix for the SHortcutAdaptor doing exceptions
for showing the form before loading all the graphics
but can't really do much about it without adding
background loading to the main form. This is a lot of
work considering we'll be moving from WinForms
to WPF UI in the future.

Also fixed the 'Do you want to save' prompt detection
logic so that it correctly waits until all the loading has
finished before monitoring for users making changes.
Should stop the form incorrectly suggesting you
should save unless they've really made a change.
2020-07-15 20:11:38 +12:00
terrymacdonald
0e985238f9 Fixed 'save your changes' message on load
The 'change' detection logic now works (mostly)
but it still incorrectly triggers if you change tabs,
even if the settings don't change. Should probably
look at a proper fix.
2020-07-13 19:53:25 +12:00
terrymacdonald
5b396032ff Shortcut names now update if profile name changed
If a shortcut has Autoname turned on, and if the user
changes the name of the profile, then the shortcut will
be renamed to keep pace with the new profile name.
If autoname is NOT turned on, then the shortcut name
will be kept as is, and the user will need to make any
changes. Please note that HeliosPlus will not make
any changes to any desktop shortcuts saved to the PC.
It will only change the name of the shortcut in the
shortcut library within the App.
2020-06-15 21:57:46 +12:00
temacdonald
23e1dbd244 Transitioned Profiles to using ProfileRepository
Moving to using a ProfileRespository will make it
easier when moving to a WPF style app, and it will
allow some freedom if I want to change the storage
to a database or soemthing different.
2020-06-14 16:20:52 +12:00
temacdonald
e7ad4dc847 [WIP] Fixing Shortcut Bitmap
Partially completed bitmap work.
Need to implement generic bitmap
resizing to work with small and large
icons, and for different sizes for overlay
bitmap.
2020-06-07 20:48:45 +12:00
Terry MacDonald
f59490a1ff [WIP] Improved Shortcut handling
Created ShortcutRepository which handles
the loading/saving and lifecycle management
of shortcuts. There can only be one shortcut
repository at a time, hence it's mainly static
methods.

Also started down the path of troubleshooting
the profileIcon overlays. The ToBitmapOverlay
still isn't working properly, so I need to figure
out how it was working originally, and how I
broke it :). Then I need to unbreak it.
2020-06-01 22:25:52 +12:00
Terry MacDonald
b31d233678 [WIP] Attempting to create Shortcut ID
Partial attempt at a Shortcut ID. Need
to refactor slightly to move more logic
to the Shortcut itself rather than in the
form!
2020-05-31 22:09:43 +12:00
Terry MacDonald
4d8e69d6ba [WIP] Redesign to tabs based shortcut form
Changed the shortcutform to use tabs instead
of a large single form. Having to update all the
logic is taking ages.
2020-05-31 14:56:22 +12:00
temacdonald
19a2f1543e [WIP] Progressing ShortcutLibrary loading
Still having issues with the shortcutAdaptor for the
Imagelistviewitem loading. Even though it's based
on the same code as the profileAdaptor it's not
reading the Shortcut bitmap properly. Too tired to
figure out why at the moment, so will be trying again
tomorrow. I expect its something to do with the
different Bitmap format for the two options. May
need to revise that to compare image data.
2020-05-19 21:41:26 +12:00
temacdonald
9dab00bdb4 [WIP] Sort out the ShortcutForm controls
The logic I chose for the ShortcutForm controls is
really not suited towards distributed logic. I am
going to have to centralise the logic into a single
function that will evaulate when to enable the
save button.
2020-05-17 21:19:55 +12:00
temacdonald
4412a75bd9 [WIP] Finished the draft Shortcut class
Have created the Shortcut class for use within the
ShortcutLibrary. Next step is modifying the
ShortcutForm to generate a Shortcut so that I
can check the loading and saving is working ok.
I won't concentrate on the ShortcutForm redesign
until this bit is tested.
2020-05-16 23:16:46 +12:00
temacdonald
d7c4c1f53d [WIP] Initial shortcutlibrary form
Created the initial form for the shortcut library
and will now start working on getting the
shortcuts saving to a similar json format as
the display profiles.
2020-05-16 17:07:52 +12:00
temacdonald
470cba0a1d Renamed the directories to HeliosPlus 2020-05-15 23:25:14 +12:00