Commit Graph

8418 Commits

Author SHA1 Message Date
26a7b7b66d feat(model_probe): provide more clues when we fail to load a model. 2023-08-17 20:08:53 -07:00
8611ffe32d feat(TAESD): support TAESD — Tiny Autoencoder for Stable Diffusion 2023-08-17 20:08:53 -07:00
98a4cc20a9 Merge branch 'main' into dep/diffusers020 2023-08-17 20:04:11 -07:00
e2bdcc0271 Merge branch 'main' into refactor/rename-performance-options 2023-08-17 22:36:08 -04:00
ffd0f5924b pass lazy_offload to model cache 2023-08-17 22:35:16 -04:00
654dcd453f feat(dev_reload): use jurigged to hot reload changes to Python source 2023-08-17 19:02:44 -07:00
cfd827cfad Added node for creating mask inpaint 2023-08-18 04:07:40 +03:00
3cb6d333f6 Merge branch 'main' into refactor/rename-get-logger 2023-08-17 20:31:30 -04:00
498d2ecc2b allow symbolic links to be followed during autoimport (#4268)
## What type of PR is this? (check all applicable)

- [X] Feature
- [X] Bug Fix

## Have you discussed this change with the InvokeAI team?
- [X] Yes

## Have you updated all relevant documentation?
- [X] Yes

## Description

Follow symbolic links when auto importing from a directory. Previously
links to files worked, but links to directories weren’t entered during
the scanning/import process.
2023-08-17 20:31:00 -04:00
4570702dd0 hotfix for crashing api 2023-08-17 20:17:10 -04:00
1d107f30e5 remove getLogger() completely 2023-08-17 19:17:38 -04:00
79084e9e20 Merge branch 'main' into refactor/rename-get-logger 2023-08-17 19:01:17 -04:00
4ebe839d54 Merge branch 'main' into bugfix/enable-links-in-autoimport 2023-08-17 18:55:45 -04:00
bc16b50302 add followlinks to all os.walk() calls 2023-08-17 18:54:18 -04:00
4267132926 dep(diffusers): upgrade diffusers to 0.20
Removed `is_safetensors_available` as safetensors is now a required dependency of diffusers.
2023-08-17 13:42:29 -07:00
e9a294f733 Merge branch 'main' into fix/inpaint_gen 2023-08-17 16:13:33 -04:00
b69f26c85c add support for "balanced" attention slice size 2023-08-17 16:11:09 -04:00
832335998f Update 'monkeypatched' controlnet class (#4269)
## What type of PR is this? (check all applicable)

- [ ] Refactor
- [ ] Feature
- [x] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission


## Have you discussed this change with the InvokeAI team?
- [ ] Yes
- [ ] No, because:

      
## Have you updated all relevant documentation?
- [ ] Yes
- [ ] No


## Description


## Related Tickets & Documents

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below. 

For example having the text: "closes #1234" would connect the current
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- Related Issue #
- Closes #

## QA Instructions, Screenshots, Recordings

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Please provide steps on how to test changes, any hardware or 
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## Added/updated tests?

- [ ] Yes
- [ ] No : _please replace this line with details on why tests
      have not been included_

## [optional] Are there any post deployment tasks we need to perform?
Should be removed when added in diffusers
https://github.com/huggingface/diffusers/pull/4599
2023-08-17 15:49:54 -04:00
1102c12084 Merge branch 'main' into fix/sdxl_controlnet 2023-08-17 15:40:51 -04:00
b5cee7d20c blackify chore 2023-08-17 15:40:15 -04:00
23b4e1cea0 Merge branch 'main' into refactor/rename-performance-options 2023-08-17 14:43:00 -04:00
635a814dfb fix up documentation 2023-08-17 14:32:05 -04:00
c19835c2d0 wired attention configuration into backend 2023-08-17 14:20:45 -04:00
ed38eaa10c refactor InvokeAIAppConfig 2023-08-17 13:47:26 -04:00
b213335316 feat: Add InpaintMask Field type 2023-08-18 04:54:23 +12:00
ff5c725586 Update mask field type 2023-08-17 19:35:03 +03:00
bf0dfcac2f Add inapint mask field class 2023-08-17 19:19:07 +03:00
842eb4bb0a Merge branch 'main' into bugfix/enable-links-in-autoimport 2023-08-17 07:20:26 -04:00
89b82b3dc4 (feat): Add Seam Painting to Canvas (1.x, 2.x & SDXL w/ Refiner) (#4292)
## What type of PR is this? (check all applicable)

- [x] Feature

## Have you discussed this change with the InvokeAI team?
- [x] Yes
      
## Description

PR to add Seam Painting back to the Canvas.

## TODO Later

While the graph works as intended, it has become extremely large and
complex. I don't know if there's a simpler way to do this. Maybe there
is but there's soo many connections and visualizing the graph in my head
is extremely difficult. We might need to create some kind of tooling for
this. Coz it's going going to get crazier.

But well works for now.
2023-08-17 21:24:39 +12:00
8923201fdf Merge branch 'main' into seam-painting 2023-08-17 21:21:44 +12:00
226409107b Fix for Image Deletion issue 2023-08-17 17:18:11 +10:00
ae986bf873 Report RAM usage and RAM cache statistics after each generation (#4287)
## What type of PR is this? (check all applicable)

- [X] Feature

## Have you discussed this change with the InvokeAI team?
- [X] Yes

     
## Have you updated all relevant documentation?
- [X] Yes


## Description

This PR enhances the logging of performance statistics to include RAM
and model cache information. After each generation, the following will
be logged. The new information follows TOTAL GRAPH EXECUTION TIME.

```
[2023-08-15 21:55:39,010]::[InvokeAI]::INFO --> Graph stats: 2408dbec-50d0-44a3-bbc4-427037e3f7d4
[2023-08-15 21:55:39,010]::[InvokeAI]::INFO --> Node                 Calls    Seconds VRAM Used
[2023-08-15 21:55:39,010]::[InvokeAI]::INFO --> main_model_loader        1     0.004s     0.000G
[2023-08-15 21:55:39,010]::[InvokeAI]::INFO --> clip_skip                1     0.002s     0.000G
[2023-08-15 21:55:39,010]::[InvokeAI]::INFO --> compel                   2     2.706s     0.246G
[2023-08-15 21:55:39,010]::[InvokeAI]::INFO --> rand_int                 1     0.002s     0.244G
[2023-08-15 21:55:39,011]::[InvokeAI]::INFO --> range_of_size            1     0.002s     0.244G
[2023-08-15 21:55:39,011]::[InvokeAI]::INFO --> iterate                  1     0.002s     0.244G
[2023-08-15 21:55:39,011]::[InvokeAI]::INFO --> metadata_accumulator     1     0.002s     0.244G
[2023-08-15 21:55:39,011]::[InvokeAI]::INFO --> noise                    1     0.003s     0.244G
[2023-08-15 21:55:39,011]::[InvokeAI]::INFO --> denoise_latents          1     2.429s     2.022G
[2023-08-15 21:55:39,011]::[InvokeAI]::INFO --> l2i                      1     1.020s     1.858G
[2023-08-15 21:55:39,011]::[InvokeAI]::INFO --> TOTAL GRAPH EXECUTION TIME:    6.171s
[2023-08-15 21:55:39,011]::[InvokeAI]::INFO --> RAM used by InvokeAI process: 4.50G (delta=0.10G)
[2023-08-15 21:55:39,011]::[InvokeAI]::INFO --> RAM used to load models: 1.99G
[2023-08-15 21:55:39,011]::[InvokeAI]::INFO --> VRAM in use: 0.303G
[2023-08-15 21:55:39,011]::[InvokeAI]::INFO --> RAM cache statistics:
[2023-08-15 21:55:39,011]::[InvokeAI]::INFO -->    Model cache hits: 2
[2023-08-15 21:55:39,011]::[InvokeAI]::INFO -->    Model cache misses: 5
[2023-08-15 21:55:39,011]::[InvokeAI]::INFO -->    Models cached: 5
[2023-08-15 21:55:39,011]::[InvokeAI]::INFO -->    Models cleared from cache: 0
[2023-08-15 21:55:39,011]::[InvokeAI]::INFO -->    Cache high water mark: 1.99/7.50G    
```

There may be a memory leak in InvokeAI. I'm seeing the process memory
usage increasing by about 100 MB with each generation as shown in the
example above.
2023-08-17 16:10:18 +12:00
503e3bca54 revise config but need to migrate old format to new 2023-08-16 23:30:00 -04:00
daf75a1361 blackify 2023-08-16 21:47:29 -04:00
fe4b2d53ed Merge branch 'feat/collect-more-stats' of github.com:invoke-ai/InvokeAI into feat/collect-more-stats 2023-08-16 21:39:29 -04:00
c39f8b478b fix misplaced ram_used and ram_changed attributes 2023-08-16 21:39:18 -04:00
1f82d8013e Merge branch 'main' into feat/collect-more-stats 2023-08-16 18:51:17 -04:00
e373bfca54 fix several broken links in the installation index 2023-08-16 17:54:39 -04:00
2ca8611723 add +/- sign in front of RAM delta 2023-08-16 15:53:01 -04:00
5aa7bfebd4 Fix masked generation with inpaint models 2023-08-16 20:28:33 +03:00
fc9b4539a3 Merge branch 'main' into refactor/rename-get-logger 2023-08-16 09:19:52 -04:00
b12cf315a8 Merge branch 'main' into feat/collect-more-stats 2023-08-16 09:19:33 -04:00
975586bb40 Merge branch 'main' into seam-painting 2023-08-17 01:05:42 +12:00
a7ba142ad9 feat(ui): set min zoom on nodes to 0.1 2023-08-16 23:04:36 +10:00
0d36bab6cc fix(ui): do not rerender top panel buttons 2023-08-16 23:04:36 +10:00
c2e7f62701 fix(ui): do not rerender edges 2023-08-16 23:04:36 +10:00
1f194e3688 chore(ui): lint 2023-08-16 23:04:36 +10:00
f9b8b5cff2 fix(ui): improve node rendering performance
Previously the editor was using prop-drilling node data and templates to get values deep into nodes. This ended up causing very noticeable performance degradation. For example, any text entry fields were super laggy.

Refactor the whole thing to use memoized selectors via hooks. The hooks are mostly very narrow, returning only the data needed.

Data objects are never passed down, only node id and field name - sometimes the field kind ('input' or 'output').

The end result is a *much* smoother node editor with very minimal rerenders.
2023-08-16 23:04:36 +10:00
f7c92e1eff fix(ui): disable awkward resize animation for <Flow /> 2023-08-16 23:04:36 +10:00
70b8c3dfea fix(ui): fix context menu on workflow editor
There is a tricky mouse event interaction between chakra's `useOutsideClick()` hook (used by chakra `<Menu />`) and reactflow. The hook doesn't work when you click the main reactflow area.

To get around this, I've used a dirty hack, copy-pasting the simple context menu component we use, and extending it slightly to respond to a global `contextMenusClosed` redux action.
2023-08-16 23:04:36 +10:00