Commit Graph

13057 Commits

Author SHA1 Message Date
psychedelicious
19434e73b4 fix(ui): handle opacity for masks 2024-08-30 22:18:50 +10:00
psychedelicious
f7b3df9583 feat(ui): default background to checkerboard 2024-08-30 22:18:50 +10:00
psychedelicious
4da4b3bd50 feat(ui): clean up logging namespaces, allow skipping namespaces 2024-08-30 22:18:50 +10:00
psychedelicious
e83513882a chore(ui): bump ui library 2024-08-30 22:18:50 +10:00
psychedelicious
5adc784b6b fix(ui): do not allow drawing if layer disabled 2024-08-30 22:18:50 +10:00
psychedelicious
f177513523 fix(ui): stale state causing race conditions & extraneous renders 2024-08-30 22:18:50 +10:00
psychedelicious
8ebcf79b1a fix(ui): do not clear buffer when rendering "real" objects 2024-08-30 22:18:50 +10:00
psychedelicious
c7e5f24704 tidy(ui): remove "filter" from CanvasImageState 2024-08-30 22:18:50 +10:00
psychedelicious
ab3eb32ec8 feat(ui): better editable title 2024-08-30 22:18:50 +10:00
psychedelicious
d76509e5cb fix(ui): stroke eraserline 2024-08-30 22:18:50 +10:00
psychedelicious
04f56aab82 feat(ui): restore transparency effect for control layers 2024-08-30 22:18:50 +10:00
psychedelicious
c7913cbbbb feat(ui): use text cursor for entity title 2024-08-30 22:18:50 +10:00
psychedelicious
0556468518 tidy(ui): remove extraneous logging in CanvasStateApi 2024-08-30 22:18:49 +10:00
psychedelicious
1c7ef827b6 feat(ui): better buffer commit logic 2024-08-30 22:18:49 +10:00
psychedelicious
5720ed4d64 feat(ui): render buffer separately from "real" objects 2024-08-30 22:18:49 +10:00
psychedelicious
7f05af4a68 fix(ui): pixelRect should always be integer 2024-08-30 22:18:49 +10:00
psychedelicious
6db615ed5a fix(ui): only update stage attrs when stage itself is dragged 2024-08-30 22:18:49 +10:00
psychedelicious
465f020c86 feat(ui): add line simplification
This fixes some awkward issues where line segments stack up.
2024-08-30 22:18:49 +10:00
psychedelicious
f05b77088f fix(ui): various things listening when they need not listen 2024-08-30 22:18:49 +10:00
psychedelicious
80a5abf1ad feat(ui): layer opacity via caching 2024-08-30 22:18:49 +10:00
psychedelicious
7a6e8de60f feat(ui): reset view fits all visible objects 2024-08-30 22:18:49 +10:00
psychedelicious
8364fa74cf fix(ui): rerenders when changing canvas scale 2024-08-30 22:18:49 +10:00
psychedelicious
14f4566dd0 fix(ui): do not render rasterized layer unless renderObjects=true 2024-08-30 22:18:49 +10:00
psychedelicious
6145378923 feat(ui): revise app layout strategy, add interaction scopes for hotkeys 2024-08-30 22:18:49 +10:00
psychedelicious
68e2606427 feat(ui): tweak mask patterns 2024-08-30 22:18:49 +10:00
psychedelicious
0f3eb04d1a fix(ui): dynamic prompts recalcs when presets are loaded 2024-08-30 22:18:49 +10:00
psychedelicious
4a355323b2 fix(ui): use style preset prompts correctly 2024-08-30 22:18:49 +10:00
psychedelicious
8601fbb4ea fix(ui): discard selected staging image not all other images 2024-08-30 22:18:49 +10:00
psychedelicious
db885aa180 fix(ui): respect image size in staging preview 2024-08-30 22:18:49 +10:00
psychedelicious
c18fb980a2 tidy(ui): cleanup after events change 2024-08-30 22:18:49 +10:00
psychedelicious
b630dbdf20 feat(ui): move socket event handling out of redux
Download events and invocation status events (including progress images) are very frequent. There's no real need for these to pass through redux. Handling them outside redux is a significant performance win - far fewer store subscription calls, far fewer trips through middleware.

All event handling is moved outside middleware. Cleanup of unused actions and listeners to follow.
2024-08-30 22:18:49 +10:00
psychedelicious
29ac1b5e01 fix(ui): rebase conflicts 2024-08-30 22:18:49 +10:00
psychedelicious
506d3b079e fix(ui): update compositing rect when fill changes 2024-08-30 22:18:49 +10:00
psychedelicious
0670e6b53a feat(ui): add canvas background style 2024-08-30 22:18:49 +10:00
psychedelicious
76124ea35b feat(ui): mask layers choose own opacity 2024-08-30 22:18:49 +10:00
psychedelicious
6eae3470cd feat(ui): mask fill patterns 2024-08-30 22:18:49 +10:00
psychedelicious
c7ba7ac876 build(ui): add vite types to tsconfig 2024-08-30 22:18:49 +10:00
psychedelicious
edc733abd9 fix(ui): do not smooth pixel data when using eyeDropper 2024-08-30 22:18:49 +10:00
psychedelicious
a56ded664e tidy(ui): tool components & translations 2024-08-30 22:18:49 +10:00
psychedelicious
31ace5fb0c feat(ui): rough out eyedropper tool
It's a bit slow bc we are converting the stage to canvas on every mouse move. Also need to improve the visual but it works.
2024-08-30 22:18:49 +10:00
psychedelicious
11010236b3 fix(ui): ip adapters work 2024-08-30 22:18:49 +10:00
psychedelicious
5f061ac1e2 feat(ui): rename layers 2024-08-30 22:18:49 +10:00
psychedelicious
72919fa34e feat(ui): revise entity menus 2024-08-30 22:18:49 +10:00
psychedelicious
d5ca99fc3c feat(ui): split control layers from raster layers for UI and internal state, same rendering as raster layers 2024-08-30 22:18:49 +10:00
psychedelicious
e49b72ee4e feat(ui): implement cache for image rasterization, rip out some old controladapters code 2024-08-30 22:18:49 +10:00
psychedelicious
abe8db8154 feat(ui, app): use layer as control (wip) 2024-08-30 22:18:49 +10:00
psychedelicious
e0e5941384 feat(ui): add contextmenu for canvas entities 2024-08-30 22:18:49 +10:00
psychedelicious
86e1f4e8b0 feat(ui): more better logging & naming 2024-08-30 22:18:49 +10:00
psychedelicious
447d873ef0 feat(ui): better logging w/ path 2024-08-30 22:18:49 +10:00
psychedelicious
b21d613ce4 feat(ui): always show marks on canvas scale slider 2024-08-30 22:18:49 +10:00