- update controlnet state to use object format for model
- update model-parsing helper functions to log errors
- update nodes components, types and state
- remove controlnets from state when models are loaded and the controlnet's model is not available
IAIMantineSelect and IAIMantineMultiSelect have a bit of extra logic that prevents simple select functionality from working as expected.
- extract the styles into hooks
- rename those two components to IAIMantineSearchableSelect and IAIMantineSearchableMultiSelect
- Create IAIMantineSelect (which is just a dropdown) and use it in model manager and a few other places
When we only have a few options to present and searching is not efficient, we should use this instead.
- simplify UI logic in `ModelManagerPanel` components
- fix up the types a bit to make it easier to select models
- remove `openModel` state, just make it a useState since it is very local to model manager
similar to the previous commit, update the node editor to not just store models as strings - instead, store the model object.
the model select components in nodes are now just kinda copy-pastes over the linear UI versions of the same components, but they were different enough that we can't just share them.
i explored adding some props to override the linear ui components' logic, but it was too brittle. so just copy/paste.
We were storing all types of models by their model ID, which is a format like `sd-1/main/deliberate`.
This meant we had to do a lot of extra parsing, because nodes actually wants something like `{base_model: 'sd-1', model_name: 'deliberate'}`.
Some of this parsing was done with zod's error-throwing `parse()` method, and in other places it was done with brittle string parsing.
This commit refactors the state to use the object form of models.
There is still a bit of string parsing done in the to construct the ID from the object form, but it's far less complicated.
Also, the zod parsing is now done using `safeParse()`, which does not throw. This requires a few more conditional checks, but should prevent further crashes.
* feat(ui): salvaged gallery UI enhancements
* restore boardimage functionality, load boardimages and remove some cachine optimizations in the name of data integrity
* fix assets, fix load more params
* jk NOW fix assets, fix load more params
---------
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
Co-authored-by: Mary Hipp Rogers <maryhipp@gmail.com>
- available infill methods is server state - remove it from client state, use the query to populate the dropdown
- add listener to ensure the selected infill method is an available one
- Restore recall functionality to `CurrentImageButtons` and `ImageContextMenu`.
- Debounce metadata requests for `ImageMetadataViewer` and `CurrentImageButtons` by 500ms. It's possible to scroll through these really fast, so we want to debounce the network requests.
- `ImageContextMenu` is lazy-mounted so it does not need to be debounced; it makes the metadata request as soon as you click it.
- Move next/prev image selection logic into hook and add the hotkeys for this to `CurrentImageButtons`. The hotkeys now work when metadata viewer is open.
I will follow up with improved loading state during the debounced calls in the future
- Update for new routes
- Update model storage in state to be `MainModelField` type instead of `string`, simplifies a lot of model handling
- Update model-related stuff for model `name` --> `model_name`
- Update linear graphs to use `MetadataAccumulator`
- Update `ImageMetadataViewer` UI
- Ensure all `recall` functions work (well, the ones that are active anyways)
Mantine's multiselect does not let you edit the search box with mouse, paste into it, etc. Normal select is fine.
I can't remember why I made Lora etc multiselects, but everything seems to work with normal selects, so I've change to that.
- `isLoading` - now `true` *only* on first load
- added `isFetching` - `true` whenever gallery images are fetching
- on first load, show a spinner instead of skeletons. this prevents an awkward flash of skeletons into empty gallery when the gallery doesn't have enough images to fill it.
- removed `imageCategoriesChanged` listener, bc now on app start, both images and assets will be populated. leaving this in caused jank flashes of skeletons when switching gallery tabs when gallery doesn't have images to load
taking the coward's way out on this and just fetching 100 images & 100 assets on app start...
- add `appStarted` action, dispatched once on mount in App.tsx. listener fetches 100 images & 100 assets
- fix bug with selectedBoardId & assets tab
The shift key listener didn't catch pressed when focused in a textarea or input field, causing jank on slider number inputs.
Add keydown and keyup listeners to all such fields, which ensures that the `shift` state is always correct.
Also add the action tracking it to `actionsDenylist` to not clutter up devtools.
There was a props on IAISlider to make the input component readonly - I didn't know this existed and at some point used a component with that prop as a template for other sliders, copying the flag over.
It's not actually used anywhere, so I removed the prop entirely, enabling the number inputs everywhere.