psychedelicious
ca186bca61
fix(ui): missed node execution state for progress images
2024-05-19 20:14:01 +10:00
psychedelicious
e2f109807c
fix(ui): delete edges when their source or target no longer exists
2024-05-19 20:14:01 +10:00
psychedelicious
cea1874e00
perf(ui): memoize WorkflowName selectors
2024-05-19 20:14:01 +10:00
psychedelicious
89b0e9e4de
feat(ui): use connection validationResults directly in components
2024-05-19 20:14:01 +10:00
psychedelicious
26d0d55d97
fix(ui): set nodeDragThreshold to prevent spurious position change events
2024-05-19 20:14:01 +10:00
psychedelicious
059c5586a4
perf(ui): ignore all no-op node and edge changes
2024-05-19 20:14:01 +10:00
psychedelicious
9ed5698aa8
fix(ui): do not remove exposed fields when updating workflows
2024-05-19 20:14:01 +10:00
psychedelicious
0b5696c5d4
feat(ui): remove nodeExclusivelySelected action
2024-05-19 20:14:01 +10:00
psychedelicious
a51142674a
tidy(ui): more succinct syntax for edge and node updates
2024-05-19 20:14:01 +10:00
psychedelicious
b8b671c0db
feat(ui): remove selectionDeleted action
2024-05-19 20:14:01 +10:00
psychedelicious
7cceafe0dd
feat(ui): remove selectionPasted action
2024-05-19 20:14:01 +10:00
psychedelicious
cbe32b647a
feat(ui): remove selectedAll action
2024-05-19 20:14:01 +10:00
psychedelicious
9a8e0842bb
feat(ui): remove nodeReplaced action
2024-05-19 20:14:01 +10:00
psychedelicious
1d7671298f
fix(ui): group edge selection actions
2024-05-19 20:14:01 +10:00
psychedelicious
e38d75c3dc
feat(ui): get rid of nodeAdded
2024-05-19 20:14:01 +10:00
psychedelicious
21fab9785a
feat(ui): tweak edge styling
2024-05-19 20:14:01 +10:00
psychedelicious
b3429553bb
fix(ui): collapsed edges selected state
2024-05-19 20:14:01 +10:00
psychedelicious
e480844042
fix(ui): edge styling
2024-05-19 20:14:01 +10:00
psychedelicious
26029108f7
feat(ui): rework node and edge mutation logic
...
Remove our DIY'd reducers, consolidating all node and edge mutations to use `edgesChanged` and `nodesChanged`, which are called by reactflow. This makes the API for manipulating nodes and edges less tangly and error-prone.
2024-05-19 20:14:01 +10:00
psychedelicious
504ac82077
fix(ui): duplicated edges when updating edge with lazy connect
2024-05-19 20:14:01 +10:00
psychedelicious
6b11740dda
chore(ui): knip
2024-05-19 20:14:01 +10:00
psychedelicious
a80e3448f5
feat(ui): rework pendingConnection
2024-05-19 20:14:01 +10:00
psychedelicious
4bda174eb9
tests(ui): coverage for getCollectItemType
2024-05-19 20:14:01 +10:00
psychedelicious
b1e28c2f2c
tests(ui): coverage for getFirstValidConnection
2024-05-19 20:14:01 +10:00
psychedelicious
83000a4190
feat(ui): rework getFirstValidConnection with new helpers
2024-05-19 20:14:01 +10:00
psychedelicious
c98205d0d7
tests(ui): candidate fields, getFirstValidConnection (wip)
2024-05-19 20:14:01 +10:00
psychedelicious
ce2ad5903c
feat(ui): extract logic for finding candidate fields to own function
2024-05-19 20:14:01 +10:00
psychedelicious
fe3980a369
tests(ui): add buildNode convenience wrapper for buildInvocationNode
2024-05-19 20:14:01 +10:00
psychedelicious
ea97ae5ae8
tidy(ui): extraneous vars in makeConnectionErrorSelector
2024-05-19 20:14:01 +10:00
psychedelicious
3605b6b1a3
fix(ui): handling for in-progress edge updates during conection validation
2024-05-19 20:14:01 +10:00
psychedelicious
fc31dddbf7
feat(ui): use new validateConnection
2024-05-19 20:14:01 +10:00
psychedelicious
6ad01d824d
feat(ui): add strict mode to validateConnection
2024-05-19 20:14:01 +10:00
psychedelicious
78f9f3ee95
feat(ui): better types for validateConnection
2024-05-19 20:14:01 +10:00
psychedelicious
972398d203
tests(ui): add iterate to test schema
2024-05-19 20:14:01 +10:00
psychedelicious
857889d1fa
tests(ui): coverage for getCollectItemType
2024-05-19 20:14:01 +10:00
psychedelicious
8074a802d6
tests(ui): coverage for validateConnectionTypes
2024-05-19 20:14:01 +10:00
psychedelicious
059d5a682c
tidy(ui): validateConnection code clarity
2024-05-19 20:14:01 +10:00
psychedelicious
00c2d8f95d
tidy(ui): areTypesEqual var names
2024-05-19 20:14:01 +10:00
psychedelicious
04a596179b
tests(ui): finish test cases for validateConnection
2024-05-19 20:14:01 +10:00
psychedelicious
3fcb2720d7
tests(ui): add tests for consolidated connection validation
2024-05-19 20:14:01 +10:00
psychedelicious
6f7160b9fd
fix(ui): call updateNodeInternals when making connections
2024-05-19 20:14:01 +10:00
psychedelicious
6b4e464d17
fix(ui): rework edge update logic
2024-05-19 20:14:01 +10:00
psychedelicious
9f7841a04b
tidy(ui): clean up addnodepopover hotkeys
2024-05-19 20:14:01 +10:00
psychedelicious
468644ab18
fix(ui): rebase conflict
2024-05-19 20:14:01 +10:00
psychedelicious
9d127fee6b
feat(ui): makeConnectionErrorSelector now creates a parameterized selector
2024-05-19 20:14:01 +10:00
psychedelicious
6658897210
tidy(ui): tidy connection validation functions and logic
2024-05-19 20:14:01 +10:00
psychedelicious
af7b194bec
chore(ui): lint
2024-05-19 20:14:01 +10:00
psychedelicious
de1ea50e6d
fix(ui): rebase resolution
2024-05-19 20:14:01 +10:00
psychedelicious
a012bb6e07
feat(ui): add ModelIdentifierField field type
...
This new field type accepts _any_ model. A field renderer lets the user select any available model.
2024-05-19 20:14:01 +10:00
psychedelicious
6a2c53f6c5
fix(ui): do not allow comparison between undefined original types
2024-05-19 20:14:01 +10:00
psychedelicious
2cbf7d9221
fix(ui): stupid ts
2024-05-19 20:14:01 +10:00
psychedelicious
85a5a7c47a
feat(ui): add originalType
to FieldType, improved connection validation
...
We now keep track of the original field type, derived from the python type annotation in addition to the override type provided by `ui_type`.
This makes `ui_type` work more like it sound like it should work - change the UI input component only.
Connection validation is extend to also check the original types. If there is any match between two fields' "final" or original types, we consider the connection valid.This change is backwards-compatible; there is no workflow migration needed.
2024-05-19 20:14:01 +10:00
psychedelicious
af3fd26d4e
fix(ui): bug when clearing processor
...
When clearing the processor config, we shouldn't re-process the image. This logic wasn't handled correctly, but coincidentally the bug didn't cause a user-facing issue.
Without a config, we had a runtime error when trying to build the node for the processor graph and the listener failed.
So while we didn't re-process the image, it was because there was an error, not because the logic was correct.
Fix this by bailing if there is no image or config.
2024-05-19 07:25:48 +10:00
psychedelicious
5127fd6320
fix(ui): control adapter autoprocess jank
...
If you change the control model and the new model has the same default processor, we would still re-process the image, even if there was no need to do so.
With this change, if the image and processor config are unchanged, we bail out.
2024-05-19 07:25:48 +10:00
psychedelicious
386d552493
fix(ui): loading workflows from file
2024-05-18 09:04:37 +10:00
psychedelicious
799cf06d20
fix(ui): loading library workflows
2024-05-18 09:04:37 +10:00
psychedelicious
922716d2ab
feat(ui): store graph in image metadata
...
The previous super-minimal implementation had a major issue - the saved workflow didn't take into account batched field values. When generating with multiple iterations or dynamic prompts, the same workflow with the first prompt, seed, etc was stored in each image.
As a result, when the batch results in multiple queue items, only one of the images has the correct workflow - the others are mismatched.
To work around this, we can store the _graph_ in the image metadata (alongside the workflow, if generated via workflow editor). When loading a workflow from an image, we can choose to load the workflow or the graph, preferring the workflow.
Internally, we need to update images router image-saving services. The changes are minimal.
To avoid pydantic errors deserializing the graph, when we extract it from the image, we will leave it as stringified JSON and let the frontend's more sophisticated and flexible parsing handle it. The worklow is also changed to just return stringified JSON, so the API is consistent.
2024-05-18 09:04:37 +10:00
psychedelicious
66fc110b64
Revert "feat(ui): store workflow in generation tab images"
...
This reverts commit c9c4190fb45696088207b0ac3c69c2795d7f9694.
2024-05-18 09:04:37 +10:00
psychedelicious
822f1e1f06
feat(ui): store workflow in generation tab images
2024-05-18 09:04:37 +10:00
psychedelicious
5d60c3c8e1
fix(ui): jank when editing field title
2024-05-18 08:46:40 +10:00
psychedelicious
4e21d01c7f
feat(ui): dim field name when connected
2024-05-18 08:46:40 +10:00
psychedelicious
6b7b0b3777
fix(ui): do not rearrange fields when connection/disconnecting
2024-05-18 08:46:40 +10:00
psychedelicious
07feb5ba07
Revert "feat(ui): SDXL clip skip"
...
This reverts commit 40b4fa7238
.
2024-05-17 15:08:04 -07:00
psychedelicious
a18d7adad4
fix(ui): allow image dims multiple of 32 with SDXL and T2I adapter
...
See https://github.com/invoke-ai/InvokeAI/pull/6342#issuecomment-2109912452 for discussion.
2024-05-17 23:38:54 +10:00
psychedelicious
32dff2c4e3
feat(ui): copy/paste input edges when copying node
...
- Copy edges to selected nodes on copy
- If pasted with `ctrl/meta-shift-v`, also paste the input edges
2024-05-17 23:12:29 +10:00
psychedelicious
575ecb4028
feat(ui): prevent connections to direct-only inputs
2024-05-17 22:08:40 +10:00
psychedelicious
ad8778df6c
feat(ui): extract node execution state from nodesSlice
...
This state is ephemeral and not undoable.
2024-05-17 13:24:23 +10:00
psychedelicious
d2f5103f9f
fix(ui): ignore actions from other slices in nodesSlice history
2024-05-17 13:24:23 +10:00
psychedelicious
dd42a56084
tests(ui): fix parseSchema test fixture
...
The schema fixture wasn't formatted quite right - doesn't affect the test but still.
2024-05-17 13:24:23 +10:00
psychedelicious
23ac340a3f
tests(ui): add test for parseSchema
2024-05-17 13:24:23 +10:00
psychedelicious
6791b4eaa8
chore(ui): lint
2024-05-17 13:24:23 +10:00
psychedelicious
a8b042177d
feat(ui): connection validation for collection items types
2024-05-17 13:24:23 +10:00
psychedelicious
76825f4261
fix(ui): allow collect node inputs to connect to multiple fields when using lazy connect
2024-05-17 13:24:23 +10:00
psychedelicious
78cb4d75ad
fix(ui): use elevateEdgesOnSelect
so last-selected edge is the interactable one when updating edges
2024-05-17 13:24:23 +10:00
psychedelicious
a18bbac262
fix(ui): jank interaction between edge update and autoconnect
2024-05-17 13:24:23 +10:00
psychedelicious
9ff5596963
feat(ui): hide values for connected fields
2024-05-17 13:24:23 +10:00
psychedelicious
8ea596b1e9
fix(ui): janky editable field title
...
- Do not allow whitespace-only field titles
- Make only preview text trigger editable
- Tooltip over the preview, not the whole "row"
2024-05-17 13:24:23 +10:00
psychedelicious
e3a143eaed
fix(ui): fix jank w/ stale connections
2024-05-17 13:24:23 +10:00
psychedelicious
c359ab6d9b
fix(ui): fix dependency tracking for copy/paste hotkeys
2024-05-17 13:24:23 +10:00
psychedelicious
dbfaa07e03
feat(ui): add checks for undo/redo actions
2024-05-17 13:24:23 +10:00
psychedelicious
7f78fe7a36
feat(ui): move viewport state to nanostores
2024-05-17 13:24:23 +10:00
psychedelicious
6cf5b402c6
feat(ui): remove extraneous selectedEdges and selectedNodes state
2024-05-17 13:24:23 +10:00
psychedelicious
b0c7c7cb47
feat(ui): remove remaining extraneous state from nodes slice
2024-05-17 13:24:23 +10:00
psychedelicious
4d68cd8dbb
feat(ui): recreate edge auto-add-node logic
2024-05-17 13:24:23 +10:00
psychedelicious
2c1fa30639
feat(ui): recreate edge autoconnect logic
2024-05-17 13:24:23 +10:00
psychedelicious
708c68413d
tidy(ui): add type for templates
2024-05-17 13:24:23 +10:00
psychedelicious
1d884fb794
feat(ui): move invocation templates out of redux
...
Templates are stored in nanostores. All hooks, selectors, etc are reworked to reference the nanostore.
2024-05-17 13:24:23 +10:00
psychedelicious
f6a44681a8
feat(ui): move invocation templates out of redux (wip)
2024-05-17 13:24:23 +10:00
psychedelicious
d4df312300
feat(ui): move nodes copy/paste out of slice
2024-05-17 13:24:23 +10:00
psychedelicious
9c0d44b412
feat(ui): split workflow editor settings to separate slice
...
We need the undoable slice to be only undoable state - settings are not undoable.
2024-05-17 13:24:23 +10:00
psychedelicious
27826369f0
feat(ui): make nodesSlice undoable
2024-05-17 13:24:23 +10:00
H0onnn
31d8b50276
[Refactor] Update min and max values for LoRACard weight input
2024-05-17 10:38:26 +10:00
psychedelicious
40b4fa7238
feat(ui): SDXL clip skip
...
Uses the same CLIP Skip value for both CLIP1 and CLIP2.
Adjusted SDXL CLIP Skip min/max/markers to be within the valid range (0 to 11).
Closes #4583
2024-05-16 07:49:30 -04:00
psychedelicious
f489c818f1
docs(ui): add comments to nsfw & watermarker helpers
2024-05-15 14:09:44 +10:00
psychedelicious
af477fa295
tidy(ui): remove unused modelLoader from refiner helper
2024-05-15 14:09:44 +10:00
psychedelicious
0ff0290735
tidy(ui): use Invocation<> helper type in canvas graph builders, elsewhere
2024-05-15 14:09:44 +10:00
psychedelicious
67dbe6d949
tidy(ui): use Invocation<> helper type in OG control adapters
2024-05-15 14:09:44 +10:00
psychedelicious
4c3c2297b9
tidy(ui): organise graph builder files
2024-05-15 14:09:44 +10:00
psychedelicious
cadea55521
tidy(ui): organise graph builder files
2024-05-15 14:09:44 +10:00
psychedelicious
c8f30b1392
tidy(ui): move testing-only types to test file
2024-05-15 14:09:44 +10:00
psychedelicious
3d14a98abf
tidy(ui): use Invocation<> type in control layers types
2024-05-15 14:09:44 +10:00
psychedelicious
77024bfca7
fix(ui): fix sdxl generation mode metadata
2024-05-15 14:09:44 +10:00
psychedelicious
4a1c3786a1
tidy(ui): organise CL graph builder
2024-05-15 14:09:44 +10:00
psychedelicious
b239891986
tidy(ui): clean up base model handling in graph builder
2024-05-15 14:09:44 +10:00
psychedelicious
9fb03d43ff
tests(ui): get coverage to 100% for graph builder
2024-05-15 14:09:44 +10:00
psychedelicious
bdc59786bd
tidy(ui): clean up graph builder helper functions
2024-05-15 14:09:44 +10:00
psychedelicious
fb6e926500
tidy(ui): remove extraneous graph validate calls
2024-05-15 14:09:44 +10:00
psychedelicious
48ccd63dba
feat(ui): use integrated metadata helper
2024-05-15 14:09:44 +10:00
psychedelicious
ee647a05dc
feat(ui): move metadata util to graph class
...
No good reason to have it be separate. A bit cleaner this way.
2024-05-15 14:09:44 +10:00
psychedelicious
154b52ca4d
docs(ui): update docstrings for Graph builder
2024-05-15 14:09:44 +10:00
psychedelicious
5dd460c3ce
chore(ui): knip
2024-05-15 14:09:44 +10:00
psychedelicious
4897ce2a13
tidy(ui): remove unused files
2024-05-15 14:09:44 +10:00
psychedelicious
5425526d50
feat(ui): use graph builder for generation tab sdxl
2024-05-15 14:09:44 +10:00
psychedelicious
5a4b050e66
feat(ui): use asserts in graph builder
2024-05-15 14:09:44 +10:00
psychedelicious
8d39520232
feat(ui): port NSFW and watermark nodes to graph builder
2024-05-15 14:09:44 +10:00
psychedelicious
04d12a1e98
feat(ui): add HRF graph builder helper
2024-05-15 14:09:44 +10:00
psychedelicious
39aa70963b
docs(ui): update docstrings for addGenerationTabSeamless
2024-05-15 14:09:44 +10:00
psychedelicious
5743254a41
fix(ui): use arrays for edge methods
2024-05-15 14:09:44 +10:00
psychedelicious
c538ffea26
tidy(ui): remove console.log
2024-05-15 14:09:44 +10:00
psychedelicious
e8d3a7c870
feat(ui): support multiple fields for getEdgesTo
, getEdgesFrom
, deleteEdgesTo
, deleteEdgesFrom
2024-05-15 14:09:44 +10:00
psychedelicious
2be66b1546
feat(ui): add deleteNode
and getEdges
to graph util
2024-05-15 14:09:44 +10:00
psychedelicious
76e181fd44
build(ui): add eslint no-console
rule
2024-05-15 14:09:44 +10:00
psychedelicious
b5d42fbc66
tidy(ui): remove unused graph helper
2024-05-15 14:09:44 +10:00
psychedelicious
b463cd763e
tidy(ui): remove extraneous is_intermediate
node fields
2024-05-15 14:09:44 +10:00
psychedelicious
eb320df41d
feat(ui): use new lora loaders, simplify VAE loader, seamless
2024-05-15 14:09:44 +10:00
psychedelicious
de1869773f
chore(ui): typegen
2024-05-15 14:09:44 +10:00
psychedelicious
008645d386
fix(ui): work through merge conflicts (wip)
2024-05-15 14:09:44 +10:00
psychedelicious
f8042ffb41
WIP, sd1.5 works
2024-05-15 14:09:44 +10:00
psychedelicious
dbe22be598
feat(ui): use graph utils in builders (wip)
2024-05-15 14:09:44 +10:00
psychedelicious
8f6078d007
feat(ui): refine graph building util
...
Simpler types and API surface.
2024-05-15 14:09:44 +10:00
psychedelicious
4020bf47e2
feat(ui): add MetadataUtil class
...
Provides methods for manipulating a graph's metadata.
2024-05-15 14:09:44 +10:00
psychedelicious
9d685da759
feat(ui): add stateful Graph class
...
This stateful class provides abstractions for building a graph. It exposes graph methods like adding and removing nodes and edges.
The methods are documented, tested, and strongly typed.
2024-05-15 14:09:44 +10:00
psychedelicious
e3289856c0
feat(ui): add and use type helpers for invocations and invocation outputs
2024-05-15 14:09:44 +10:00
psychedelicious
7901e4c082
chore(ui): typegen
2024-05-15 14:09:44 +10:00
blessedcoolant
e22211dac0
fix: Fix Outpaint not applying the expanded mask correctly
...
In unscaled situations
2024-05-15 13:59:01 +10:00
psychedelicious
eb166baafe
fix(ui): invoke button shows loading while queueing
...
Make the Invoke button show a loading spinner while queueing.
The queue mutations need to be awaited else the `isLoading` state doesn't work as expected. I feel like I should understand why, but I don't...
2024-05-13 11:53:29 +10:00
blessedcoolant
6ec3dc0c0d
Merge branch 'main' into psyche/fix/ui/cl-listening-layers
2024-05-13 04:05:35 +05:30
blessedcoolant
93efeafe30
Merge branch 'main' into psyche/fix/ui/canvas-layer-translations
2024-05-13 04:02:23 +05:30
psychedelicious
124d49f35e
fix(ui): use translations for canvas layer select
2024-05-13 08:30:18 +10:00
blessedcoolant
52d8efa892
Merge branch 'main' into psyche/fix/ui/depth-anything-select
2024-05-13 04:00:07 +05:30
psychedelicious
4ea8416c68
fix(ui): use pluralization for invoke button tooltip
2024-05-13 08:29:31 +10:00
psychedelicious
8dd0bfb068
feat(ui): use new model type grouping for control adapters in control layers
2024-05-13 08:29:31 +10:00
psychedelicious
6ff1c7d541
feat(ui): add group by base & type to useGroupedModelCombobox hook
...
This allows comboboxes for models to have more granular groupings. For example, Control Adapter models can be grouped by base model & model type.
Before:
- `SD-1`
- `SDXL`
After:
- `SD-1 / ControlNet`
- `SD-1 / T2I Adapter`
- `SDXL / ControlNet`
- `SDXL / T2I Adapter`
2024-05-13 08:29:31 +10:00
psychedelicious
19f5a9c3a9
feat(ui): better invoke button checks
...
- Improved/more thorough checking before invoking for control layers
- Improved styling for the tooltip
2024-05-13 08:29:31 +10:00
psychedelicious
d9ce9c62ac
feat(ui): disable invoke button when t2i adapter used w/ image dims that are not multiples of 64
2024-05-13 08:29:31 +10:00
blessedcoolant
cdc468a38c
Merge branch 'main' into psyche/fix/ui/depth-anything-select
2024-05-13 03:57:47 +05:30
psychedelicious
2656f13a4a
fix(ui): CA processor cancellation
...
When a control adapter processor config is changed, if we were already processing an image, that batch is immediately canceled. This prevents the processed image from getting stuck in a weird state if you change or reset the processor at the right (err, wrong?) moment.
- Update internal state for control adapters to track processor batches, instead of just having a flag indicating if the image is processing. Add a slice migration to not break the user's existing app state.
- Update preprocessor listener with more sophisticated logic to handle canceling the batch and resetting the processed image when the config changes or is reset.
- Fixed error handling that erroneously showed "failed to queue graph" errors when an active listener instance is canceled, need to check the abort signal.
2024-05-13 08:23:02 +10:00
psychedelicious
5dd73fe53e
fix(ui): jank in depthanything model size select
2024-05-10 09:52:30 +10:00
psychedelicious
e6793be465
fix(ui): disable listening on CA and II layers
...
Closes #6331
2024-05-10 06:42:53 +10:00
psychedelicious
1b777bb972
Revert "feat(ui): negative prompt boxes are italicized"
...
This reverts commit 49c4704379
.
2024-05-09 07:52:52 -04:00
psychedelicious
029ee90351
docs(ui): add comment & TODO for konva bug
2024-05-09 07:52:52 -04:00
psychedelicious
2f9a064d48
feat(ui): ip adapter layers are selectable
...
This is largely an internal change, and it should have been this way from the start - less tip-toeing around layer types. The user-facing change is when you click an IP Adapter layer, it is highlighted. That's it.
2024-05-09 07:52:52 -04:00
psychedelicious
b180666497
feat(ui): disable spellcheck on prompt boxes
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These are almost guaranteed to have non-english words - disable the spellcheck to prevent red squigglies.
2024-05-09 07:52:52 -04:00
psychedelicious
4740cd4f64
feat(ui): add "global" to global prompt placeholders
2024-05-09 07:52:52 -04:00
psychedelicious
8b51298ba1
feat(ui): negative prompt boxes are italicized
2024-05-09 07:52:52 -04:00
psychedelicious
1533429e54
feat(ui): optimized empty mask logic
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Turns out, it's more efficient to just use the bbox logic for empty mask calculations. We already track if if the bbox needs updating, so this calculation does minimal work.
The dedicated calculation wasn't able to use the bbox tracking so it ran far more often than the bbox calculation.
Removed the "fast" bbox calculation logic, bc the new logic means we are continually updating the bbox in the background - not only when the user switches to the move tool and/or selects a layer.
The bbox calculation logic is split out from the bbox rendering logic to support this.
Result - better perf overall, with the empty mask handling retained.
2024-05-09 07:52:52 -04:00
psychedelicious
fc000214a5
feat(ui): check for transparency and clear masks if no pixel data
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Mask vector data includes additive (brush, rect) shapes and subtractive (eraser) shapes. A different composite operation is used to draw a shape, depending on whether it is additive or subtractive.
This means that a mask may have vector objects, but once rendered, is _visually_ empty (fully transparent). The only way determine if a mask is visually empty is to render it and check every pixel.
When we generate and save layer metadata, these fully erased masks are still used. Generating with an empty mask is a no-op in the backend, so we want to avoid this and not pollute graphs/metadata.
Previously, we did that pixel-based when calculating the bbox, which we only did when using the move tool, and only for the selected layer.
This change introduces a simpler function to check if a mask is transparent, and if so, deletes all its objects to reset it. This allows us skip these no-op layers entirely.
This check is debounced to 300 ms, trailing edge only.
2024-05-09 07:52:52 -04:00
psychedelicious
f631aea4ee
fix(ui): skip RG layers with no mask
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These do not need to be added to the graph or metadata, as they are no-ops on the backend.
2024-05-09 07:52:52 -04:00
psychedelicious
32f4c1f966
fix(ui): memoize mouse event handlers
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This prevents resetting the stage event handlers on every frame. Whoops!
2024-05-09 07:52:52 -04:00
psychedelicious
adebe639e3
tidy(ui): remove errant console.logs
2024-05-09 07:52:52 -04:00
psychedelicious
44280ed472
fix(ui): layer recall uses fresh ids
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When layer metadata is stored, the layer IDs are included. When recalling the metadata, we need to assign fresh IDs, else we can end up with multiple layers with the same ID, which of course causes all sorts of issues.
2024-05-09 07:52:52 -04:00
psychedelicious
cec8840038
fix(ui): handle disabled RG layers
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Was missing a check for `layer.isEnabled`.
2024-05-09 07:52:52 -04:00
psychedelicious
fc7f484935
feat(ui): add data-testid
s to control layers components:
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- Add Layer Menu Button: `control-layers-add-layer-menu-button`
- Delete All Layers Button: `control-layers-delete-all-layers-button`
- CL Layer List: `control-layers-layer-list`
- CL Canvas: `control-layers-canvas`
- Toggle Metadata Button: `toggle-show-metadata-button`
- Toggle Progress Button: `toggle-show-progress-button`
- Toggle Viewer Menu Button: `toggle-viewer-menu-button`
- Settings Tab Button: `generation-tab-settings-tab-button`
- Control Layers Tab Button: `generation-tab-control-layers-tab-button`
2024-05-09 07:03:13 +10:00
psychedelicious
1aa7cd57c2
feat(ui): add invert brush scroll checkbox to control layers settings
2024-05-09 07:03:13 +10:00
psychedelicious
722a91aedb
fix(ui): canvas toolbar centering
2024-05-09 07:03:13 +10:00
Mary Hipp
03c24ca9cb
lint fix
2024-05-08 15:49:37 -04:00
Mary Hipp
5820579237
switch to generation tab when someone sends to img2img
2024-05-08 15:49:37 -04:00
psychedelicious
6c768bfe7e
fix(ui): viewer toggle prevents progress toggle interaction
2024-05-08 08:39:18 -04:00
psychedelicious
5ca794b94f
feat(ui): show progress toggle on control layers toolbar
2024-05-08 08:39:18 -04:00
psychedelicious
d20695260d
feat(ui): open viewer on enqueue from generation tab
2024-05-08 08:39:18 -04:00
psychedelicious
d8557d573b
Revert "feat(ui): extend zod with a is
typeguard` method"
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This reverts commit 0f45933791
.
2024-05-08 08:39:18 -04:00
psychedelicious
6c1fd584d2
feat(ui): pre-CL control adapter metadata recall
2024-05-08 08:39:18 -04:00
psychedelicious
e8e764be20
feat(ui): revise image viewer
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- Viewer only exists on Generation tab
- Viewer defaults to open
- When clicking the Control Layers tab on the left panel, close the viewer (i.e. open the CL editor)
- Do not switch to editor when adding layers (this is handled by clicking the Control Layers tab)
- Do not open viewer when single-clicking images in gallery
- _Do_ open viewer when _double_-clicking images in gallery
- Do not change viewer state when switching between app tabs (this no longer makes sense; the viewer only exists on generation tab)
- Change the button to a drop down menu that states what you are currently doing, e.g. Viewing vs Editing
2024-05-08 08:39:18 -04:00
psychedelicious
e8023c44b0
chore(ui): lint
2024-05-08 08:39:18 -04:00
psychedelicious
a3a6449786
feat(ui): versioned control layers metadata
2024-05-08 08:39:18 -04:00
psychedelicious
e9d2ffe3d7
fix(ui): process control image on recall if no processed image
2024-05-08 08:39:18 -04:00
psychedelicious
23ad6fb730
feat(ui): handle missing images/models when recalling control layers
2024-05-08 08:39:18 -04:00
psychedelicious
00f36cb491
tidy(ui): clean up control layers graph builder
2024-05-08 08:39:18 -04:00
psychedelicious
3f489c92c8
feat(ui): handle initial image layers in control layers helper
2024-05-08 08:39:18 -04:00
psychedelicious
f147f99bef
feat(ui): better metadata labels for layers
2024-05-08 08:39:18 -04:00
psychedelicious
6107e3d281
fix(ui): fix zControlAdapterBase schema weight
2024-05-08 08:39:18 -04:00
psychedelicious
de33d6e647
fix(ui): metadata "Layers" -> "Layer"
2024-05-08 08:39:18 -04:00
psychedelicious
e36e5871a1
chore(ui): lint
2024-05-08 08:39:18 -04:00
psychedelicious
8b25c1a62e
tidy(ui): remove extraneous metadata handlers
2024-05-08 08:39:18 -04:00
psychedelicious
dfbd7eb1cf
feat(ui): individual layer recall
2024-05-08 08:39:18 -04:00
psychedelicious
b43b2714cc
feat(ui): add fracturedjsonjs
to pretty-serialize objects
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In use on the metadata viewer - makes it sooo much easier on the eyes.
2024-05-08 08:39:18 -04:00
psychedelicious
e537de2f6d
feat(ui): layers recall
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This still needs some finessing - needs logic depending on the tab...
2024-05-08 08:39:18 -04:00
psychedelicious
ccd399e277
feat(ui): add getIsVisible
to metadata handlers
2024-05-08 08:39:18 -04:00
psychedelicious
bfad814862
fix(ui): fix IPAdapterConfigV2 schema weight
2024-05-08 08:39:18 -04:00
psychedelicious
6e8b7f9421
feat(ui): write layers to metadata
2024-05-08 08:39:18 -04:00
psychedelicious
e47629cbe7
feat(ui): add zod schema for layers array
2024-05-08 08:39:18 -04:00
psychedelicious
e840de27ed
feat(ui): extend zod with a is
typeguard` method
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Feels dangerous, but it's very handy.
2024-05-08 08:39:18 -04:00
psychedelicious
8342f32f2e
refactor(ui): rewrite all types as zod schemas
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This change prepares for safe metadata recall.
2024-05-08 08:39:18 -04:00
psychedelicious
a7aa529b99
tidy(ui): "imageName" -> "name"
2024-05-08 08:39:18 -04:00
psychedelicious
4adc592657
feat(ui): move strength to init image layer
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This further splits the control layers state into its own thing.
2024-05-07 11:02:16 +10:00
psychedelicious
e8d60e8d83
fix(ui): image metadata viewer stuck when spamming hotkey
2024-05-07 11:02:16 +10:00
psychedelicious
886f5c90a3
feat(ui): move img2img strength out of advanced on canvas
2024-05-07 11:02:16 +10:00
psychedelicious
72ce239592
revert(ui): remove floating viewer
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There are unresolved platform-specific issues with this component, and its utility is debatable.
Should be easy to just revert this commit to add it back in the future if desired.
2024-05-06 19:00:07 -04:00
psychedelicious
a826f8f8c5
fix(ui): show total layer count in control layers tab
2024-05-06 19:00:07 -04:00
psychedelicious
b6c19a8e47
feat(ui): close viewer when adding a RG layer
2024-05-06 19:00:07 -04:00