Commit Graph

7980 Commits

Author SHA1 Message Date
psychedelicious
4cb85404c0 feat(ui): move canvas fill color picker to right 2024-08-30 22:18:47 +10:00
psychedelicious
50bc2f100d refactor(ui): remove unused ellipse & polygon objects 2024-08-30 22:18:47 +10:00
psychedelicious
f65ce6a019 fix(ui): incorrect rect/brush/eraser positions 2024-08-30 22:18:47 +10:00
psychedelicious
c28b635f2d refactor(ui): enable global debugging flag 2024-08-30 22:18:47 +10:00
psychedelicious
e55896240d refactor(ui): disable the preview renderer for now 2024-08-30 22:18:47 +10:00
psychedelicious
2b478ee7e1 tweak(ui): canvas editor layout 2024-08-30 22:18:47 +10:00
psychedelicious
69912a35ea perf(ui): memoize layeractionsmenu valid actions 2024-08-30 22:18:47 +10:00
psychedelicious
9f1bd98c7e refactor(ui): decouple konva renderer from react
Subscribe to redux store directly, skipping all the react overhead.

With react in dev mode, a typical frame while using the brush tool on almost-empty canvas is reduced from ~7.5ms to ~3.5ms. All things considered, this still feels slow, but it's a massive improvement.
2024-08-30 22:18:47 +10:00
psychedelicious
b531d6b7f0 feat(ui): clip lines to bbox 2024-08-30 22:18:47 +10:00
psychedelicious
8aa963fb81 fix(ui): document fit positioning 2024-08-30 22:18:47 +10:00
psychedelicious
b76e0ab4e4 feat(ui): document bounds overlay 2024-08-30 22:18:47 +10:00
psychedelicious
aea03b4e92 tidy(ui): background layer 2024-08-30 22:18:47 +10:00
psychedelicious
b39e95966c refactor(ui): use "entity" instead of "data" for canvas 2024-08-30 22:18:47 +10:00
psychedelicious
d53e5e0158 feat(ui): brush size border radius = 1 2024-08-30 22:18:47 +10:00
psychedelicious
0368dd651b fix(ui): canvas HUD doesn't interrupt tool 2024-08-30 22:18:47 +10:00
psychedelicious
84a4a1024e refactor(ui): split up canvas entity renderers, temp disable preview 2024-08-30 22:18:47 +10:00
psychedelicious
af4f258489 fix(ui): delete all layers button 2024-08-30 22:18:47 +10:00
psychedelicious
ddfc8785b4 fix(ui): ignore keyboard shortcuts in input/textarea elements 2024-08-30 22:18:47 +10:00
psychedelicious
d8515b6efc fix(ui): canvas entity ids getting clobbered 2024-08-30 22:18:47 +10:00
psychedelicious
6a07f007a4 fix(ui): move lora followup fixes 2024-08-30 22:18:47 +10:00
psychedelicious
7a5a0c8075 chore(ui): lint 2024-08-30 22:18:47 +10:00
psychedelicious
5ed2e9b0fc refactor(ui): move loras to canvas slice 2024-08-30 22:18:47 +10:00
psychedelicious
aeb0a45eb6 fix(ui): layer is selected when added 2024-08-30 22:18:47 +10:00
psychedelicious
21e814d766 feat(ui): r to center & fit stage on document 2024-08-30 22:18:47 +10:00
psychedelicious
cafc1839e2 feat(ui): better HUD 2024-08-30 22:18:47 +10:00
psychedelicious
e937aa831f fix(ui): always use current brush width when making straight lines 2024-08-30 22:18:47 +10:00
psychedelicious
890e6a95ed feat(ui): hold shift w/ brush to draw straight line 2024-08-30 22:18:47 +10:00
psychedelicious
a5b7274359 fix(ui): update bg on canvas resize 2024-08-30 22:18:47 +10:00
psychedelicious
172acf2cf5 refactor(ui): better hud 2024-08-30 22:18:47 +10:00
psychedelicious
b49fdf6407 refactor(ui): scaled tool preview border 2024-08-30 22:18:47 +10:00
psychedelicious
5184d05bc2 refactor(ui): port remaining canvasV1 rendering logic to V2, remove old code 2024-08-30 22:18:47 +10:00
psychedelicious
7ef4553fc9 refactor(ui): fix more types 2024-08-30 22:18:47 +10:00
psychedelicious
d6bd1e4a49 refactor(ui): metadata recall (wip)
just enough let the app run
2024-08-30 22:18:47 +10:00
psychedelicious
29413f20a7 refactor(ui): undo/redo button temp fix 2024-08-30 22:18:47 +10:00
psychedelicious
04a44c8ea7 refactor(ui): fix renderer stuff 2024-08-30 22:18:47 +10:00
psychedelicious
426f1b6f9a refactor(ui): fix misc types 2024-08-30 22:18:47 +10:00
psychedelicious
9c7f5ed321 refactor(ui): fix gallery stuff 2024-08-30 22:18:47 +10:00
psychedelicious
4c37c7f280 refactor(ui): fix delete image stuff 2024-08-30 22:18:47 +10:00
psychedelicious
a2d13cacbf refactor(ui): fix useIsReadyToEnqueue for new adapterType field 2024-08-30 22:18:47 +10:00
psychedelicious
aa127b83a3 refactor(ui): update generation tab graphs 2024-08-30 22:18:47 +10:00
psychedelicious
e55192ae2a refactor(ui): add adapterType to ControlAdapterData 2024-08-30 22:18:47 +10:00
psychedelicious
5159fcbc33 refactor(ui): update components & logic to use new unified slice (again) 2024-08-30 22:18:47 +10:00
psychedelicious
02ad7a0f93 refactor(ui): update components & logic to use new unified slice 2024-08-30 22:18:47 +10:00
psychedelicious
bfa496e37f refactor(ui): merge compositing, params into canvasV2 slice 2024-08-30 22:18:47 +10:00
psychedelicious
fdf347af26 refactor(ui): add scaled bbox state 2024-08-30 22:18:47 +10:00
psychedelicious
0833dbb19d refactor(ui): update dnd/image upload 2024-08-30 22:18:47 +10:00
psychedelicious
1b6bf58e58 refactor(ui): update size/prompts state 2024-08-30 22:18:47 +10:00
psychedelicious
5ead7bc7b4 refactor(ui): rip out old control adapter implementation 2024-08-30 22:18:47 +10:00
psychedelicious
f326d17856 refactor(ui): canvas v2 (wip)
fix entity count select
2024-08-30 22:18:47 +10:00
psychedelicious
908aa9beea refactor(ui): canvas v2 (wip)
delete unused file
2024-08-30 22:18:47 +10:00
psychedelicious
4071e96245 refactor(ui): canvas v2 (wip)
merge all canvas state reducers into one big slice (but with the logic split across files so it's not hell)
2024-08-30 22:18:47 +10:00
psychedelicious
b4daf29bd8 refactor(ui): canvas v2 (wip)
Fix a few more components
2024-08-30 22:18:47 +10:00
psychedelicious
bf185339c2 refactor(ui): canvas v2 (wip)
missed a spot
2024-08-30 22:18:47 +10:00
psychedelicious
df3abc75c2 refactor(ui): canvas v2 (wip)
Redo all UI components for different canvas entity types
2024-08-30 22:18:47 +10:00
psychedelicious
28fc9a387c refactor(ui): canvas v2 (wip) 2024-08-30 22:18:47 +10:00
psychedelicious
8533f207dc refactor(ui): canvas v2 (wip) 2024-08-30 22:18:47 +10:00
psychedelicious
d135c48319 refactor(ui): canvas v2 (wip) 2024-08-30 22:18:47 +10:00
psychedelicious
ca9090d070 refactor(ui): canvas v2 (wip) 2024-08-30 22:18:47 +10:00
psychedelicious
93b185dc3b feat(ui): bbox tool 2024-08-30 22:18:47 +10:00
psychedelicious
98e5efa895 fix(ui): rect tool preview 2024-08-30 22:18:47 +10:00
psychedelicious
c6774b829d fix(ui): multiple stages 2024-08-30 22:18:47 +10:00
psychedelicious
22925f92bd feat(ui): decouple konva logic from nanostores 2024-08-30 22:18:47 +10:00
psychedelicious
302efcf6e8 feat(ui): store all stage attrs in nanostores 2024-08-30 22:18:47 +10:00
psychedelicious
76f9f90f0a feat(ui): round stage scale 2024-08-30 22:18:47 +10:00
psychedelicious
5ba338e471 chore(ui): bump konva 2024-08-30 22:18:47 +10:00
psychedelicious
01f101c6f2 feat(ui): generation bbox transformation working
whew
2024-08-30 22:18:47 +10:00
psychedelicious
5606aec78d feat(ui): wip generation bbox 2024-08-30 22:18:47 +10:00
psychedelicious
db90e1fe8b feat(ui): wip generation bbox 2024-08-30 22:18:47 +10:00
psychedelicious
ae96c479f2 feat(ui): CL zoom and pan, some rendering optimizations 2024-08-30 22:18:47 +10:00
psychedelicious
344ed2c83e Revert "feat(ui): add x,y,scaleX,scaleY,rotation to objects"
This reverts commit 53318b396c967c72326a7e4dea09667b2ab20bdd.
2024-08-30 22:18:47 +10:00
psychedelicious
1985944659 feat(ui): layers manage their own bbox 2024-08-30 22:18:47 +10:00
psychedelicious
915357a6c1 docs(ui): konva image object docstrings 2024-08-30 22:18:47 +10:00
psychedelicious
63c34e78d7 feat(ui): add x,y,scaleX,scaleY,rotation to objects 2024-08-30 22:18:47 +10:00
psychedelicious
366c460c1f fix(ui): show color picker when using rect tool 2024-08-30 22:18:47 +10:00
psychedelicious
40cab08133 feat(ui): image loading fallback for raster layers 2024-08-30 22:18:47 +10:00
psychedelicious
51de25122a feat(ui): bbox calc for raster layers 2024-08-30 22:18:47 +10:00
psychedelicious
90313091db feat(ui): do not fill brush preview when drawing 2024-08-30 22:18:47 +10:00
psychedelicious
9982219d18 fix(ui): brush spacing handling 2024-08-30 22:18:47 +10:00
psychedelicious
b3fe03b8f9 fix(ui): jank when starting a shape when not already focused on stage 2024-08-30 22:18:47 +10:00
psychedelicious
6edd15d68a feat(ui): wip raster layers
I meant to split this up into smaller commits and undo some of it, but I committed afterwards and it's tedious to undo.
2024-08-30 22:18:47 +10:00
psychedelicious
0e2b328c88 feat(ui): support image objects on raster layers
Just the UI and internal state, not rendering yet.
2024-08-30 22:18:47 +10:00
psychedelicious
25d7f9c316 tidy(ui): clean up event handlers
Separate logic for each tool in preparation for ellipse and polygon tools.
2024-08-30 22:18:47 +10:00
psychedelicious
3870ebdf29 feat(ui): raster layer reset, object group util 2024-08-30 22:18:47 +10:00
psychedelicious
7595d05191 feat(ui): rect shape preview now has fill 2024-08-30 22:18:47 +10:00
psychedelicious
21af727d79 feat(ui): cancel shape drawing on esc 2024-08-30 22:18:47 +10:00
psychedelicious
5691829de6 feat(ui): temp disable history on CL 2024-08-30 22:18:47 +10:00
psychedelicious
20e6a57cf1 feat(ui): raster layer logic
- Deduplicate shared logic
- Split up giant renderers file into separate cohesive files
- Tons of cleanup
- Progress on raster layer functionality
2024-08-30 22:18:47 +10:00
psychedelicious
d0c40a8b5b feat(ui): add raster layer rendering and interaction (WIP) 2024-08-30 22:18:46 +10:00
psychedelicious
f663215f25 feat(ui): scaffold out raster layers
Raster layers may have images, lines and shapes. These will replace initial image layers and provide sketching functionality like we have on canvas.
2024-08-30 22:18:46 +10:00
psychedelicious
7c5dea6d12 refactor(ui): revise types for line and rect objects
- Create separate object types for brush and eraser lines, instead of a single type that has a `tool` field.
- Create new object type for rect shapes.
- Add logic to schemas to migrate old object types to new.
- Update renderers & reducers.
2024-08-30 22:18:46 +10:00
Ryan Dick
4e4b6c6dbc Tidy variable management and dtype handling in FluxTextToImageInvocation. 2024-08-29 19:08:18 +00:00
Ryan Dick
5e8cf9fb6a Remove hack to clear cache from the FluxTextToImageInvocation. We now clear the cache based on the on-disk model size. 2024-08-29 19:08:18 +00:00
Ryan Dick
c738fe051f Split T5 encoding and CLIP encoding into separate functions to ensure that all model references are locally-scoped so that the two models don't have to be help in memory at the same time. 2024-08-29 19:08:18 +00:00
Ryan Dick
29fe1533f2 Fix bug in InvokeLinear8bitLt that was causing old state information to persist after loading from a state dict. This manifested as state tensors being left on the GPU even when a model had been offloaded to the CPU cache. 2024-08-29 19:08:18 +00:00
Ryan Dick
77090070bd Check the size of a model on disk and make room for it in the cache before loading it. 2024-08-29 19:08:18 +00:00
Ryan Dick
6ba9b1b6b0 Tidy up GIG -> GB and remove unused GIG constant. 2024-08-29 19:08:18 +00:00
Ryan Dick
c578b8df1e Improve ModelCache docs. 2024-08-29 19:08:18 +00:00
Ryan Dick
cad9a41433 Remove unused MOdelCache.exists(...) function. 2024-08-29 19:08:18 +00:00
Ryan Dick
5fefb3b0f4 Remove unused param from ModelCache. 2024-08-29 19:08:18 +00:00
Ryan Dick
5284a870b0 Remove unused constructor params from ModelCache. 2024-08-29 19:08:18 +00:00