psychedelicious
4cb85404c0
feat(ui): move canvas fill color picker to right
2024-08-30 22:18:47 +10:00
psychedelicious
50bc2f100d
refactor(ui): remove unused ellipse & polygon objects
2024-08-30 22:18:47 +10:00
psychedelicious
f65ce6a019
fix(ui): incorrect rect/brush/eraser positions
2024-08-30 22:18:47 +10:00
psychedelicious
c28b635f2d
refactor(ui): enable global debugging flag
2024-08-30 22:18:47 +10:00
psychedelicious
e55896240d
refactor(ui): disable the preview renderer for now
2024-08-30 22:18:47 +10:00
psychedelicious
2b478ee7e1
tweak(ui): canvas editor layout
2024-08-30 22:18:47 +10:00
psychedelicious
69912a35ea
perf(ui): memoize layeractionsmenu valid actions
2024-08-30 22:18:47 +10:00
psychedelicious
9f1bd98c7e
refactor(ui): decouple konva renderer from react
...
Subscribe to redux store directly, skipping all the react overhead.
With react in dev mode, a typical frame while using the brush tool on almost-empty canvas is reduced from ~7.5ms to ~3.5ms. All things considered, this still feels slow, but it's a massive improvement.
2024-08-30 22:18:47 +10:00
psychedelicious
b531d6b7f0
feat(ui): clip lines to bbox
2024-08-30 22:18:47 +10:00
psychedelicious
8aa963fb81
fix(ui): document fit positioning
2024-08-30 22:18:47 +10:00
psychedelicious
b76e0ab4e4
feat(ui): document bounds overlay
2024-08-30 22:18:47 +10:00
psychedelicious
aea03b4e92
tidy(ui): background layer
2024-08-30 22:18:47 +10:00
psychedelicious
b39e95966c
refactor(ui): use "entity" instead of "data" for canvas
2024-08-30 22:18:47 +10:00
psychedelicious
d53e5e0158
feat(ui): brush size border radius = 1
2024-08-30 22:18:47 +10:00
psychedelicious
0368dd651b
fix(ui): canvas HUD doesn't interrupt tool
2024-08-30 22:18:47 +10:00
psychedelicious
84a4a1024e
refactor(ui): split up canvas entity renderers, temp disable preview
2024-08-30 22:18:47 +10:00
psychedelicious
af4f258489
fix(ui): delete all layers button
2024-08-30 22:18:47 +10:00
psychedelicious
ddfc8785b4
fix(ui): ignore keyboard shortcuts in input/textarea elements
2024-08-30 22:18:47 +10:00
psychedelicious
d8515b6efc
fix(ui): canvas entity ids getting clobbered
2024-08-30 22:18:47 +10:00
psychedelicious
6a07f007a4
fix(ui): move lora followup fixes
2024-08-30 22:18:47 +10:00
psychedelicious
7a5a0c8075
chore(ui): lint
2024-08-30 22:18:47 +10:00
psychedelicious
5ed2e9b0fc
refactor(ui): move loras to canvas slice
2024-08-30 22:18:47 +10:00
psychedelicious
aeb0a45eb6
fix(ui): layer is selected when added
2024-08-30 22:18:47 +10:00
psychedelicious
21e814d766
feat(ui): r to center & fit stage on document
2024-08-30 22:18:47 +10:00
psychedelicious
cafc1839e2
feat(ui): better HUD
2024-08-30 22:18:47 +10:00
psychedelicious
e937aa831f
fix(ui): always use current brush width when making straight lines
2024-08-30 22:18:47 +10:00
psychedelicious
890e6a95ed
feat(ui): hold shift w/ brush to draw straight line
2024-08-30 22:18:47 +10:00
psychedelicious
a5b7274359
fix(ui): update bg on canvas resize
2024-08-30 22:18:47 +10:00
psychedelicious
172acf2cf5
refactor(ui): better hud
2024-08-30 22:18:47 +10:00
psychedelicious
b49fdf6407
refactor(ui): scaled tool preview border
2024-08-30 22:18:47 +10:00
psychedelicious
5184d05bc2
refactor(ui): port remaining canvasV1 rendering logic to V2, remove old code
2024-08-30 22:18:47 +10:00
psychedelicious
7ef4553fc9
refactor(ui): fix more types
2024-08-30 22:18:47 +10:00
psychedelicious
d6bd1e4a49
refactor(ui): metadata recall (wip)
...
just enough let the app run
2024-08-30 22:18:47 +10:00
psychedelicious
29413f20a7
refactor(ui): undo/redo button temp fix
2024-08-30 22:18:47 +10:00
psychedelicious
04a44c8ea7
refactor(ui): fix renderer stuff
2024-08-30 22:18:47 +10:00
psychedelicious
426f1b6f9a
refactor(ui): fix misc types
2024-08-30 22:18:47 +10:00
psychedelicious
9c7f5ed321
refactor(ui): fix gallery stuff
2024-08-30 22:18:47 +10:00
psychedelicious
4c37c7f280
refactor(ui): fix delete image stuff
2024-08-30 22:18:47 +10:00
psychedelicious
a2d13cacbf
refactor(ui): fix useIsReadyToEnqueue for new adapterType field
2024-08-30 22:18:47 +10:00
psychedelicious
aa127b83a3
refactor(ui): update generation tab graphs
2024-08-30 22:18:47 +10:00
psychedelicious
e55192ae2a
refactor(ui): add adapterType
to ControlAdapterData
2024-08-30 22:18:47 +10:00
psychedelicious
5159fcbc33
refactor(ui): update components & logic to use new unified slice (again)
2024-08-30 22:18:47 +10:00
psychedelicious
02ad7a0f93
refactor(ui): update components & logic to use new unified slice
2024-08-30 22:18:47 +10:00
psychedelicious
bfa496e37f
refactor(ui): merge compositing, params into canvasV2 slice
2024-08-30 22:18:47 +10:00
psychedelicious
fdf347af26
refactor(ui): add scaled bbox state
2024-08-30 22:18:47 +10:00
psychedelicious
0833dbb19d
refactor(ui): update dnd/image upload
2024-08-30 22:18:47 +10:00
psychedelicious
1b6bf58e58
refactor(ui): update size/prompts state
2024-08-30 22:18:47 +10:00
psychedelicious
5ead7bc7b4
refactor(ui): rip out old control adapter implementation
2024-08-30 22:18:47 +10:00
psychedelicious
f326d17856
refactor(ui): canvas v2 (wip)
...
fix entity count select
2024-08-30 22:18:47 +10:00
psychedelicious
908aa9beea
refactor(ui): canvas v2 (wip)
...
delete unused file
2024-08-30 22:18:47 +10:00
psychedelicious
4071e96245
refactor(ui): canvas v2 (wip)
...
merge all canvas state reducers into one big slice (but with the logic split across files so it's not hell)
2024-08-30 22:18:47 +10:00
psychedelicious
b4daf29bd8
refactor(ui): canvas v2 (wip)
...
Fix a few more components
2024-08-30 22:18:47 +10:00
psychedelicious
bf185339c2
refactor(ui): canvas v2 (wip)
...
missed a spot
2024-08-30 22:18:47 +10:00
psychedelicious
df3abc75c2
refactor(ui): canvas v2 (wip)
...
Redo all UI components for different canvas entity types
2024-08-30 22:18:47 +10:00
psychedelicious
28fc9a387c
refactor(ui): canvas v2 (wip)
2024-08-30 22:18:47 +10:00
psychedelicious
8533f207dc
refactor(ui): canvas v2 (wip)
2024-08-30 22:18:47 +10:00
psychedelicious
d135c48319
refactor(ui): canvas v2 (wip)
2024-08-30 22:18:47 +10:00
psychedelicious
ca9090d070
refactor(ui): canvas v2 (wip)
2024-08-30 22:18:47 +10:00
psychedelicious
93b185dc3b
feat(ui): bbox tool
2024-08-30 22:18:47 +10:00
psychedelicious
98e5efa895
fix(ui): rect tool preview
2024-08-30 22:18:47 +10:00
psychedelicious
c6774b829d
fix(ui): multiple stages
2024-08-30 22:18:47 +10:00
psychedelicious
22925f92bd
feat(ui): decouple konva logic from nanostores
2024-08-30 22:18:47 +10:00
psychedelicious
302efcf6e8
feat(ui): store all stage attrs in nanostores
2024-08-30 22:18:47 +10:00
psychedelicious
76f9f90f0a
feat(ui): round stage scale
2024-08-30 22:18:47 +10:00
psychedelicious
5ba338e471
chore(ui): bump konva
2024-08-30 22:18:47 +10:00
psychedelicious
01f101c6f2
feat(ui): generation bbox transformation working
...
whew
2024-08-30 22:18:47 +10:00
psychedelicious
5606aec78d
feat(ui): wip generation bbox
2024-08-30 22:18:47 +10:00
psychedelicious
db90e1fe8b
feat(ui): wip generation bbox
2024-08-30 22:18:47 +10:00
psychedelicious
ae96c479f2
feat(ui): CL zoom and pan, some rendering optimizations
2024-08-30 22:18:47 +10:00
psychedelicious
344ed2c83e
Revert "feat(ui): add x,y,scaleX,scaleY,rotation to objects"
...
This reverts commit 53318b396c967c72326a7e4dea09667b2ab20bdd.
2024-08-30 22:18:47 +10:00
psychedelicious
1985944659
feat(ui): layers manage their own bbox
2024-08-30 22:18:47 +10:00
psychedelicious
915357a6c1
docs(ui): konva image object docstrings
2024-08-30 22:18:47 +10:00
psychedelicious
63c34e78d7
feat(ui): add x,y,scaleX,scaleY,rotation to objects
2024-08-30 22:18:47 +10:00
psychedelicious
366c460c1f
fix(ui): show color picker when using rect tool
2024-08-30 22:18:47 +10:00
psychedelicious
40cab08133
feat(ui): image loading fallback for raster layers
2024-08-30 22:18:47 +10:00
psychedelicious
51de25122a
feat(ui): bbox calc for raster layers
2024-08-30 22:18:47 +10:00
psychedelicious
90313091db
feat(ui): do not fill brush preview when drawing
2024-08-30 22:18:47 +10:00
psychedelicious
9982219d18
fix(ui): brush spacing handling
2024-08-30 22:18:47 +10:00
psychedelicious
b3fe03b8f9
fix(ui): jank when starting a shape when not already focused on stage
2024-08-30 22:18:47 +10:00
psychedelicious
6edd15d68a
feat(ui): wip raster layers
...
I meant to split this up into smaller commits and undo some of it, but I committed afterwards and it's tedious to undo.
2024-08-30 22:18:47 +10:00
psychedelicious
0e2b328c88
feat(ui): support image objects on raster layers
...
Just the UI and internal state, not rendering yet.
2024-08-30 22:18:47 +10:00
psychedelicious
25d7f9c316
tidy(ui): clean up event handlers
...
Separate logic for each tool in preparation for ellipse and polygon tools.
2024-08-30 22:18:47 +10:00
psychedelicious
3870ebdf29
feat(ui): raster layer reset, object group util
2024-08-30 22:18:47 +10:00
psychedelicious
7595d05191
feat(ui): rect shape preview now has fill
2024-08-30 22:18:47 +10:00
psychedelicious
21af727d79
feat(ui): cancel shape drawing on esc
2024-08-30 22:18:47 +10:00
psychedelicious
5691829de6
feat(ui): temp disable history on CL
2024-08-30 22:18:47 +10:00
psychedelicious
20e6a57cf1
feat(ui): raster layer logic
...
- Deduplicate shared logic
- Split up giant renderers file into separate cohesive files
- Tons of cleanup
- Progress on raster layer functionality
2024-08-30 22:18:47 +10:00
psychedelicious
d0c40a8b5b
feat(ui): add raster layer rendering and interaction (WIP)
2024-08-30 22:18:46 +10:00
psychedelicious
f663215f25
feat(ui): scaffold out raster layers
...
Raster layers may have images, lines and shapes. These will replace initial image layers and provide sketching functionality like we have on canvas.
2024-08-30 22:18:46 +10:00
psychedelicious
7c5dea6d12
refactor(ui): revise types for line and rect objects
...
- Create separate object types for brush and eraser lines, instead of a single type that has a `tool` field.
- Create new object type for rect shapes.
- Add logic to schemas to migrate old object types to new.
- Update renderers & reducers.
2024-08-30 22:18:46 +10:00
Ryan Dick
4e4b6c6dbc
Tidy variable management and dtype handling in FluxTextToImageInvocation.
2024-08-29 19:08:18 +00:00
Ryan Dick
5e8cf9fb6a
Remove hack to clear cache from the FluxTextToImageInvocation. We now clear the cache based on the on-disk model size.
2024-08-29 19:08:18 +00:00
Ryan Dick
c738fe051f
Split T5 encoding and CLIP encoding into separate functions to ensure that all model references are locally-scoped so that the two models don't have to be help in memory at the same time.
2024-08-29 19:08:18 +00:00
Ryan Dick
29fe1533f2
Fix bug in InvokeLinear8bitLt that was causing old state information to persist after loading from a state dict. This manifested as state tensors being left on the GPU even when a model had been offloaded to the CPU cache.
2024-08-29 19:08:18 +00:00
Ryan Dick
77090070bd
Check the size of a model on disk and make room for it in the cache before loading it.
2024-08-29 19:08:18 +00:00
Ryan Dick
6ba9b1b6b0
Tidy up GIG -> GB and remove unused GIG constant.
2024-08-29 19:08:18 +00:00
Ryan Dick
c578b8df1e
Improve ModelCache docs.
2024-08-29 19:08:18 +00:00
Ryan Dick
cad9a41433
Remove unused MOdelCache.exists(...) function.
2024-08-29 19:08:18 +00:00
Ryan Dick
5fefb3b0f4
Remove unused param from ModelCache.
2024-08-29 19:08:18 +00:00
Ryan Dick
5284a870b0
Remove unused constructor params from ModelCache.
2024-08-29 19:08:18 +00:00