Commit Graph

12979 Commits

Author SHA1 Message Date
psychedelicious
817d4168c6 tests(ui): add missing tests for Graph class 2024-08-30 22:18:47 +10:00
psychedelicious
7e0a6d1538 feat(ui): add Graph.getid() util 2024-08-30 22:18:47 +10:00
psychedelicious
ebc498ad19 feat(ui): outpaint graph, organize builder a bit 2024-08-30 22:18:47 +10:00
psychedelicious
b97b8c6ce6 feat(ui): inpaint sd1 graph 2024-08-30 22:18:47 +10:00
psychedelicious
b8abff65a1 feat(ui): temp disable image caching while testing 2024-08-30 22:18:47 +10:00
psychedelicious
a953dc1dbd feat(ui): txt2img & img2img graphs 2024-08-30 22:18:47 +10:00
psychedelicious
a7c9848e99 feat(ui): minor change to canvas bbox state type 2024-08-30 22:18:47 +10:00
psychedelicious
73a1449eaf feat(ui): simplified konva node to blob/imagedata utils 2024-08-30 22:18:47 +10:00
psychedelicious
59f57ff542 feat(ui): node manager getter/setter 2024-08-30 22:18:47 +10:00
psychedelicious
e9204b87e3 feat(ui): generation mode calculation, fudged graphs 2024-08-30 22:18:47 +10:00
psychedelicious
7dd11bd60a feat(ui): add utils for getting images from canvas 2024-08-30 22:18:47 +10:00
psychedelicious
275fc2ccf9 feat(ui): even more simplified API - lean on the konva node manager to abstract imperative state API & rendering 2024-08-30 22:18:47 +10:00
psychedelicious
a2ef8d9d47 feat(ui): revised docstrings for renderers & simplified api 2024-08-30 22:18:47 +10:00
psychedelicious
196779ff19 feat(ui): inpaint mask UI components 2024-08-30 22:18:47 +10:00
psychedelicious
aee3147365 feat(ui): inpaint mask rendering (wip) 2024-08-30 22:18:47 +10:00
psychedelicious
eaca940956 fix(ui): models loaded handler 2024-08-30 22:18:47 +10:00
psychedelicious
06006733e2 feat(ui): internal state for inpaint mask 2024-08-30 22:18:47 +10:00
psychedelicious
14d0bfbef6 refactor(ui): divvy up canvas state a bit 2024-08-30 22:18:47 +10:00
psychedelicious
0c9cf73702 feat(ui): get region and base layer canvas to blob logic working 2024-08-30 22:18:47 +10:00
psychedelicious
3b864921ac refactor(ui): node manager handles more tedious annoying stuff 2024-08-30 22:18:47 +10:00
psychedelicious
f41539532f feat(ui): use node manager for addRegions 2024-08-30 22:18:47 +10:00
psychedelicious
657009c254 feat(ui): persist bbox 2024-08-30 22:18:47 +10:00
psychedelicious
c47e02c309 fix(ui): fix generation graphs 2024-08-30 22:18:47 +10:00
psychedelicious
ce8a7bc178 feat(ui): add toggle for clipToBbox 2024-08-30 22:18:47 +10:00
psychedelicious
488ca87787 feat(ui): rename konva node manager 2024-08-30 22:18:47 +10:00
psychedelicious
d965df8ca9 refactor(ui): create classes to abstract mgmt of konva nodes 2024-08-30 22:18:47 +10:00
psychedelicious
995c26751e tidy(ui): organise renderers 2024-08-30 22:18:47 +10:00
psychedelicious
dd09723a2a refactor(ui): create entity to konva node map abstraction (wip)
Instead of chaining konva `find` and `findOne` methods, all konva nodes are added to a mapping object. Finding and manipulating them is much simpler.

Done for regions and layers, wip for control adapters.
2024-08-30 22:18:47 +10:00
psychedelicious
5ff5af3ba2 perf(ui): fix lag w/ region rendering
Needed to memoize these selectors
2024-08-30 22:18:47 +10:00
psychedelicious
4cb85404c0 feat(ui): move canvas fill color picker to right 2024-08-30 22:18:47 +10:00
psychedelicious
50bc2f100d refactor(ui): remove unused ellipse & polygon objects 2024-08-30 22:18:47 +10:00
psychedelicious
f65ce6a019 fix(ui): incorrect rect/brush/eraser positions 2024-08-30 22:18:47 +10:00
psychedelicious
c28b635f2d refactor(ui): enable global debugging flag 2024-08-30 22:18:47 +10:00
psychedelicious
e55896240d refactor(ui): disable the preview renderer for now 2024-08-30 22:18:47 +10:00
psychedelicious
2b478ee7e1 tweak(ui): canvas editor layout 2024-08-30 22:18:47 +10:00
psychedelicious
69912a35ea perf(ui): memoize layeractionsmenu valid actions 2024-08-30 22:18:47 +10:00
psychedelicious
9f1bd98c7e refactor(ui): decouple konva renderer from react
Subscribe to redux store directly, skipping all the react overhead.

With react in dev mode, a typical frame while using the brush tool on almost-empty canvas is reduced from ~7.5ms to ~3.5ms. All things considered, this still feels slow, but it's a massive improvement.
2024-08-30 22:18:47 +10:00
psychedelicious
b531d6b7f0 feat(ui): clip lines to bbox 2024-08-30 22:18:47 +10:00
psychedelicious
8aa963fb81 fix(ui): document fit positioning 2024-08-30 22:18:47 +10:00
psychedelicious
b76e0ab4e4 feat(ui): document bounds overlay 2024-08-30 22:18:47 +10:00
psychedelicious
aea03b4e92 tidy(ui): background layer 2024-08-30 22:18:47 +10:00
psychedelicious
b39e95966c refactor(ui): use "entity" instead of "data" for canvas 2024-08-30 22:18:47 +10:00
psychedelicious
d53e5e0158 feat(ui): brush size border radius = 1 2024-08-30 22:18:47 +10:00
psychedelicious
0368dd651b fix(ui): canvas HUD doesn't interrupt tool 2024-08-30 22:18:47 +10:00
psychedelicious
84a4a1024e refactor(ui): split up canvas entity renderers, temp disable preview 2024-08-30 22:18:47 +10:00
psychedelicious
af4f258489 fix(ui): delete all layers button 2024-08-30 22:18:47 +10:00
psychedelicious
ddfc8785b4 fix(ui): ignore keyboard shortcuts in input/textarea elements 2024-08-30 22:18:47 +10:00
psychedelicious
d8515b6efc fix(ui): canvas entity ids getting clobbered 2024-08-30 22:18:47 +10:00
psychedelicious
6a07f007a4 fix(ui): move lora followup fixes 2024-08-30 22:18:47 +10:00
psychedelicious
7a5a0c8075 chore(ui): lint 2024-08-30 22:18:47 +10:00