Commit Graph

12792 Commits

Author SHA1 Message Date
psychedelicious
b004f17ae3 fix(ui): do not select already-selected entity 2024-08-30 22:18:47 +10:00
psychedelicious
bea1e8c99b tidy(ui): naming things 2024-08-30 22:18:47 +10:00
psychedelicious
111493223f tidy(ui): file organisation 2024-08-30 22:18:47 +10:00
psychedelicious
0a5ac2baec fix(ui): reset cursor pos when fitting document 2024-08-30 22:18:47 +10:00
psychedelicious
eec3c3b884 feat(ui): staging area works more better 2024-08-30 22:18:47 +10:00
psychedelicious
07b72c3d70 feat(ui): staging area barely works 2024-08-30 22:18:47 +10:00
psychedelicious
766e8c4eb0 feat(ui): consolidate konva API 2024-08-30 22:18:47 +10:00
psychedelicious
57c257d10d feat(ui): consolidate konva API 2024-08-30 22:18:47 +10:00
psychedelicious
d497da0e61 feat(ui): staging area (rendering wip) 2024-08-30 22:18:47 +10:00
psychedelicious
62310e7929 tidy(ui): type "Dimensions" -> "Size" 2024-08-30 22:18:47 +10:00
psychedelicious
d79aa173a6 feat(ui): add updateNode to Graph 2024-08-30 22:18:47 +10:00
psychedelicious
fbfdd3e003 feat(ui): sdxl graphs 2024-08-30 22:18:47 +10:00
psychedelicious
a62b4a26ef feat(ui): sd1 outpaint graph 2024-08-30 22:18:47 +10:00
psychedelicious
817d4168c6 tests(ui): add missing tests for Graph class 2024-08-30 22:18:47 +10:00
psychedelicious
7e0a6d1538 feat(ui): add Graph.getid() util 2024-08-30 22:18:47 +10:00
psychedelicious
ebc498ad19 feat(ui): outpaint graph, organize builder a bit 2024-08-30 22:18:47 +10:00
psychedelicious
b97b8c6ce6 feat(ui): inpaint sd1 graph 2024-08-30 22:18:47 +10:00
psychedelicious
b8abff65a1 feat(ui): temp disable image caching while testing 2024-08-30 22:18:47 +10:00
psychedelicious
a953dc1dbd feat(ui): txt2img & img2img graphs 2024-08-30 22:18:47 +10:00
psychedelicious
a7c9848e99 feat(ui): minor change to canvas bbox state type 2024-08-30 22:18:47 +10:00
psychedelicious
73a1449eaf feat(ui): simplified konva node to blob/imagedata utils 2024-08-30 22:18:47 +10:00
psychedelicious
59f57ff542 feat(ui): node manager getter/setter 2024-08-30 22:18:47 +10:00
psychedelicious
e9204b87e3 feat(ui): generation mode calculation, fudged graphs 2024-08-30 22:18:47 +10:00
psychedelicious
7dd11bd60a feat(ui): add utils for getting images from canvas 2024-08-30 22:18:47 +10:00
psychedelicious
275fc2ccf9 feat(ui): even more simplified API - lean on the konva node manager to abstract imperative state API & rendering 2024-08-30 22:18:47 +10:00
psychedelicious
a2ef8d9d47 feat(ui): revised docstrings for renderers & simplified api 2024-08-30 22:18:47 +10:00
psychedelicious
196779ff19 feat(ui): inpaint mask UI components 2024-08-30 22:18:47 +10:00
psychedelicious
aee3147365 feat(ui): inpaint mask rendering (wip) 2024-08-30 22:18:47 +10:00
psychedelicious
eaca940956 fix(ui): models loaded handler 2024-08-30 22:18:47 +10:00
psychedelicious
06006733e2 feat(ui): internal state for inpaint mask 2024-08-30 22:18:47 +10:00
psychedelicious
14d0bfbef6 refactor(ui): divvy up canvas state a bit 2024-08-30 22:18:47 +10:00
psychedelicious
0c9cf73702 feat(ui): get region and base layer canvas to blob logic working 2024-08-30 22:18:47 +10:00
psychedelicious
3b864921ac refactor(ui): node manager handles more tedious annoying stuff 2024-08-30 22:18:47 +10:00
psychedelicious
f41539532f feat(ui): use node manager for addRegions 2024-08-30 22:18:47 +10:00
psychedelicious
657009c254 feat(ui): persist bbox 2024-08-30 22:18:47 +10:00
psychedelicious
c47e02c309 fix(ui): fix generation graphs 2024-08-30 22:18:47 +10:00
psychedelicious
ce8a7bc178 feat(ui): add toggle for clipToBbox 2024-08-30 22:18:47 +10:00
psychedelicious
488ca87787 feat(ui): rename konva node manager 2024-08-30 22:18:47 +10:00
psychedelicious
d965df8ca9 refactor(ui): create classes to abstract mgmt of konva nodes 2024-08-30 22:18:47 +10:00
psychedelicious
995c26751e tidy(ui): organise renderers 2024-08-30 22:18:47 +10:00
psychedelicious
dd09723a2a refactor(ui): create entity to konva node map abstraction (wip)
Instead of chaining konva `find` and `findOne` methods, all konva nodes are added to a mapping object. Finding and manipulating them is much simpler.

Done for regions and layers, wip for control adapters.
2024-08-30 22:18:47 +10:00
psychedelicious
5ff5af3ba2 perf(ui): fix lag w/ region rendering
Needed to memoize these selectors
2024-08-30 22:18:47 +10:00
psychedelicious
4cb85404c0 feat(ui): move canvas fill color picker to right 2024-08-30 22:18:47 +10:00
psychedelicious
50bc2f100d refactor(ui): remove unused ellipse & polygon objects 2024-08-30 22:18:47 +10:00
psychedelicious
f65ce6a019 fix(ui): incorrect rect/brush/eraser positions 2024-08-30 22:18:47 +10:00
psychedelicious
c28b635f2d refactor(ui): enable global debugging flag 2024-08-30 22:18:47 +10:00
psychedelicious
e55896240d refactor(ui): disable the preview renderer for now 2024-08-30 22:18:47 +10:00
psychedelicious
2b478ee7e1 tweak(ui): canvas editor layout 2024-08-30 22:18:47 +10:00
psychedelicious
69912a35ea perf(ui): memoize layeractionsmenu valid actions 2024-08-30 22:18:47 +10:00
psychedelicious
9f1bd98c7e refactor(ui): decouple konva renderer from react
Subscribe to redux store directly, skipping all the react overhead.

With react in dev mode, a typical frame while using the brush tool on almost-empty canvas is reduced from ~7.5ms to ~3.5ms. All things considered, this still feels slow, but it's a massive improvement.
2024-08-30 22:18:47 +10:00