Commit Graph

13084 Commits

Author SHA1 Message Date
psychedelicious
f442d206be tidy(ui): abstract compositing logic to module 2024-08-30 22:18:50 +10:00
psychedelicious
21ed6bccd8 fix(ui): fix canvas cache property access 2024-08-30 22:18:50 +10:00
psychedelicious
143ce7f00b tidy(ui): clean up CanvasFilter class 2024-08-30 22:18:50 +10:00
psychedelicious
28e716139b tidy(ui): clean up a few bits and bobs 2024-08-30 22:18:50 +10:00
psychedelicious
80a7c0c521 tidy(ui): abstract canvas rendering logic to module 2024-08-30 22:18:50 +10:00
psychedelicious
255ad3d2ad tidy(ui): abstract caching logic to module 2024-08-30 22:18:50 +10:00
psychedelicious
089bc9c7d8 tidy(ui): abstract worker logic to module 2024-08-30 22:18:50 +10:00
psychedelicious
ee7dafaf57 tidy(ui): abstract stage logic into module 2024-08-30 22:18:50 +10:00
psychedelicious
516ecdb0ee feat(ui): add entity group hiding 2024-08-30 22:18:50 +10:00
psychedelicious
b77675f74d feat(ui): move all caching out of redux
While we lose the benefit of the caches persisting across reloads, this is a much simpler way to handle things. If we need a persistent cache, we can explore it in the future.
2024-08-30 22:18:50 +10:00
psychedelicious
eea5c8efad feat(ui): revised rasterization caching
- use `stable-hash` to generate stable, non-crypto hashes for cache entries, instead of using deep object comparisons
- use an object to store image name caches
2024-08-30 22:18:50 +10:00
psychedelicious
09f1aac3a3 feat(ui): revise filter implementation 2024-08-30 22:18:50 +10:00
psychedelicious
dd1dcb5eba fix(ui): add button to delete inpaint mask 2024-08-30 22:18:50 +10:00
psychedelicious
757bd62ebe feat(ui): add contexts/hooks to access entity adapters directly 2024-08-30 22:18:50 +10:00
psychedelicious
5a3127949b feat(ui): add CanvasManagerProviderGate
This context waits to render its children its until the canvas manager is available. Then its children have access to the manager directly via hook.
2024-08-30 22:18:50 +10:00
psychedelicious
ced934c0a3 feat(ui) do not set $canvasManager until ready 2024-08-30 22:18:50 +10:00
psychedelicious
c32445084f fix(ui): inpaint mask naming 2024-08-30 22:18:50 +10:00
psychedelicious
9f1af0cdaa feat(ui): efficient canvas compositing
Also solves issue of exporting layers at different opacities than what is visible
2024-08-30 22:18:50 +10:00
psychedelicious
0d26cab400 feat(ui): allow multiple inpaint masks
This is easier than making it a nullable singleton
2024-08-30 22:18:50 +10:00
psychedelicious
c8de2da3fc fix(ui): missing rasterization cache invalidations 2024-08-30 22:18:50 +10:00
psychedelicious
ca089a105e feat(ui): iterate on filter UI, flow 2024-08-30 22:18:50 +10:00
psychedelicious
22000918d6 fix(ui): rehydration data loss 2024-08-30 22:18:50 +10:00
psychedelicious
6affc28da4 feat(ui): sort log namespaces 2024-08-30 22:18:50 +10:00
psychedelicious
f659995e1c fix(ui): do not merge arrays by index during rehydration 2024-08-30 22:18:50 +10:00
psychedelicious
56fb3e738f fix(ui): clone parsed data during state rehydration
Without this, the objects and arrays in `parsed` could be mutated, and the log statment would show the mutated data.
2024-08-30 22:18:50 +10:00
psychedelicious
56d450a907 fix(ui): fix logger filter
was accidetnally replacing the filter instead of appending to it.
2024-08-30 22:18:50 +10:00
psychedelicious
d3cdcef36b fix(ui): race condition queue status
Sequence of events causing the race condition:
- Enqueue batch
- Invalidate `SessionQueueStatus` tag
- Request updated queue status via HTTP - batch still processing at this point
- Batch completes
- Event emitted saying so
- Optimistically update the queue status cache, it is correct
- HTTP request makes it back and overwrites the optimistic update, indicating the batch is still in progress

FIxed by not invalidating the cache.
2024-08-30 22:18:50 +10:00
psychedelicious
19434e73b4 fix(ui): handle opacity for masks 2024-08-30 22:18:50 +10:00
psychedelicious
f7b3df9583 feat(ui): default background to checkerboard 2024-08-30 22:18:50 +10:00
psychedelicious
4da4b3bd50 feat(ui): clean up logging namespaces, allow skipping namespaces 2024-08-30 22:18:50 +10:00
psychedelicious
e83513882a chore(ui): bump ui library 2024-08-30 22:18:50 +10:00
psychedelicious
5adc784b6b fix(ui): do not allow drawing if layer disabled 2024-08-30 22:18:50 +10:00
psychedelicious
f177513523 fix(ui): stale state causing race conditions & extraneous renders 2024-08-30 22:18:50 +10:00
psychedelicious
8ebcf79b1a fix(ui): do not clear buffer when rendering "real" objects 2024-08-30 22:18:50 +10:00
psychedelicious
c7e5f24704 tidy(ui): remove "filter" from CanvasImageState 2024-08-30 22:18:50 +10:00
psychedelicious
ab3eb32ec8 feat(ui): better editable title 2024-08-30 22:18:50 +10:00
psychedelicious
d76509e5cb fix(ui): stroke eraserline 2024-08-30 22:18:50 +10:00
psychedelicious
04f56aab82 feat(ui): restore transparency effect for control layers 2024-08-30 22:18:50 +10:00
psychedelicious
c7913cbbbb feat(ui): use text cursor for entity title 2024-08-30 22:18:50 +10:00
psychedelicious
0556468518 tidy(ui): remove extraneous logging in CanvasStateApi 2024-08-30 22:18:49 +10:00
psychedelicious
1c7ef827b6 feat(ui): better buffer commit logic 2024-08-30 22:18:49 +10:00
psychedelicious
5720ed4d64 feat(ui): render buffer separately from "real" objects 2024-08-30 22:18:49 +10:00
psychedelicious
7f05af4a68 fix(ui): pixelRect should always be integer 2024-08-30 22:18:49 +10:00
psychedelicious
6db615ed5a fix(ui): only update stage attrs when stage itself is dragged 2024-08-30 22:18:49 +10:00
psychedelicious
465f020c86 feat(ui): add line simplification
This fixes some awkward issues where line segments stack up.
2024-08-30 22:18:49 +10:00
psychedelicious
f05b77088f fix(ui): various things listening when they need not listen 2024-08-30 22:18:49 +10:00
psychedelicious
80a5abf1ad feat(ui): layer opacity via caching 2024-08-30 22:18:49 +10:00
psychedelicious
7a6e8de60f feat(ui): reset view fits all visible objects 2024-08-30 22:18:49 +10:00
psychedelicious
8364fa74cf fix(ui): rerenders when changing canvas scale 2024-08-30 22:18:49 +10:00
psychedelicious
14f4566dd0 fix(ui): do not render rasterized layer unless renderObjects=true 2024-08-30 22:18:49 +10:00