2022-12-22 08:13:05 +00:00
|
|
|
|
using Steamworks;
|
|
|
|
|
using System;
|
2022-12-13 07:10:18 +00:00
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.IO;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using System.Text;
|
|
|
|
|
using System.Threading;
|
|
|
|
|
using System.Threading.Tasks;
|
|
|
|
|
using System.Windows;
|
|
|
|
|
using System.Windows.Controls;
|
|
|
|
|
using System.Windows.Data;
|
|
|
|
|
using System.Windows.Documents;
|
|
|
|
|
using System.Windows.Input;
|
|
|
|
|
using System.Windows.Media;
|
|
|
|
|
using System.Windows.Media.Imaging;
|
|
|
|
|
using System.Windows.Navigation;
|
|
|
|
|
using System.Windows.Shapes;
|
|
|
|
|
using VPet_Simulator.Core;
|
|
|
|
|
using static VPet_Simulator.Core.GraphCore;
|
|
|
|
|
|
|
|
|
|
namespace VPet_Simulator.Windows
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// MainWindow.xaml 的交互逻辑
|
|
|
|
|
/// </summary>
|
|
|
|
|
public partial class MainWindow : Window
|
|
|
|
|
{
|
2023-01-10 10:43:32 +00:00
|
|
|
|
|
2022-12-13 07:10:18 +00:00
|
|
|
|
public MainWindow()
|
|
|
|
|
{
|
2022-12-22 08:13:05 +00:00
|
|
|
|
//判断是不是Steam用户,因为本软件会发布到Steam
|
|
|
|
|
//在 https://store.steampowered.com/app/1920960/VPet
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
SteamClient.Init(1920960, true);
|
|
|
|
|
SteamClient.RunCallbacks();
|
|
|
|
|
IsSteamUser = SteamClient.IsValid;
|
|
|
|
|
////同时看看有没有买dlc,如果有就添加dlc按钮
|
|
|
|
|
//if (Steamworks.SteamApps.IsDlcInstalled(1386450))
|
|
|
|
|
// dlcToolStripMenuItem.Visible = true;
|
|
|
|
|
}
|
|
|
|
|
catch
|
|
|
|
|
{
|
|
|
|
|
IsSteamUser = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//加载游戏设置
|
|
|
|
|
if (new FileInfo(AppDomain.CurrentDomain.BaseDirectory + @"\Setting.lps").Exists)
|
|
|
|
|
{
|
|
|
|
|
Set = new Setting(File.ReadAllText(AppDomain.CurrentDomain.BaseDirectory + @"\Setting.lps"));
|
|
|
|
|
}
|
|
|
|
|
else
|
2023-01-08 16:57:10 +00:00
|
|
|
|
Set = new Setting("Setting#VPET:|\n");
|
2022-12-22 08:13:05 +00:00
|
|
|
|
|
2022-12-13 07:10:18 +00:00
|
|
|
|
InitializeComponent();
|
|
|
|
|
|
|
|
|
|
//不存在就关掉
|
|
|
|
|
var modpath = new DirectoryInfo(ModPath + @"\0000_core\pet\vup");
|
|
|
|
|
if (!modpath.Exists)
|
|
|
|
|
{
|
|
|
|
|
MessageBox.Show("缺少模组Core,无法启动桌宠", "启动错误", MessageBoxButton.OK, MessageBoxImage.Error);
|
|
|
|
|
Close();
|
|
|
|
|
return;
|
|
|
|
|
}
|
2023-01-08 16:57:10 +00:00
|
|
|
|
Task.Run(GameLoad);
|
|
|
|
|
}
|
|
|
|
|
public void GameLoad()
|
|
|
|
|
{
|
|
|
|
|
//加载所有MOD
|
|
|
|
|
List<DirectoryInfo> Path = new List<DirectoryInfo>();
|
|
|
|
|
Path.AddRange(new DirectoryInfo(ModPath).EnumerateDirectories());
|
|
|
|
|
if (IsSteamUser)//如果是steam用户,尝试加载workshop
|
|
|
|
|
{
|
|
|
|
|
Dispatcher.Invoke(new Action(() => LoadingText.Content = "尝试加载 Steam Workshop"));
|
|
|
|
|
int i = 1;
|
|
|
|
|
while (true)
|
|
|
|
|
{
|
|
|
|
|
var page = Steamworks.Ugc.Query.ItemsReadyToUse.GetPageAsync(i++).Result;
|
|
|
|
|
if (page.HasValue && page.Value.ResultCount != 0)
|
|
|
|
|
{
|
|
|
|
|
foreach (Steamworks.Ugc.Item entry in page.Value.Entries)
|
|
|
|
|
{
|
|
|
|
|
if (entry.Directory != null)
|
|
|
|
|
Path.Add(new DirectoryInfo(entry.Directory));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
//加载mod
|
|
|
|
|
foreach (DirectoryInfo di in Path)
|
|
|
|
|
{
|
|
|
|
|
if (!File.Exists(di.FullName + @"\info.lps"))
|
|
|
|
|
continue;
|
|
|
|
|
Dispatcher.Invoke(new Action(() => LoadingText.Content = $"尝试加载 MOD数据: {di.Name}"));
|
|
|
|
|
CoreMODs.Add(new CoreMOD(di, this));
|
|
|
|
|
}
|
|
|
|
|
Dispatcher.Invoke(new Action(() => LoadingText.Content = "尝试加载游戏内容"));
|
|
|
|
|
//加载游戏内容
|
|
|
|
|
Core.Controller = new MWController(this);
|
2023-01-11 13:10:18 +00:00
|
|
|
|
Core.Save = new Save("莉莉丝");
|
2023-01-10 10:43:32 +00:00
|
|
|
|
Dispatcher.Invoke(new Action(() => {
|
|
|
|
|
Core.Graph = Pets[0].Graph;
|
|
|
|
|
LoadingText.Visibility = Visibility.Collapsed;
|
|
|
|
|
winSetting = new winGameSetting(this);
|
|
|
|
|
DisplayGrid.Child = new Main(Core);
|
|
|
|
|
}));
|
2022-12-13 07:10:18 +00:00
|
|
|
|
}
|
2023-01-08 16:57:10 +00:00
|
|
|
|
|
2022-12-13 07:10:18 +00:00
|
|
|
|
//public void DEBUGValue()
|
|
|
|
|
//{
|
|
|
|
|
// Dispatcher.Invoke(() =>
|
|
|
|
|
// {
|
|
|
|
|
// Console.WriteLine("Left: " + mwc.GetWindowsDistanceLeft());
|
|
|
|
|
// Console.WriteLine("Right: " + mwc.GetWindowsDistanceRight());
|
|
|
|
|
// });
|
|
|
|
|
// Thread.Sleep(1000);
|
|
|
|
|
// DEBUGValue();
|
|
|
|
|
//}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|