VPet/VPet-Simulator.Core/Display/MainLogic.cs

416 lines
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C#
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using System;
using System.Threading.Tasks;
using System.Timers;
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using System.Windows;
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namespace VPet_Simulator.Core
{
public partial class Main
{
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public const int DistanceMax = 100;
public const int DistanceMid = 100;
public const int DistanceMin = 50;
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public const int LoopProMax = 20;
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public const int LoopMax = 10;
public const int LoopMid = 7;
public const int LoopMin = 5;
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public const int TreeRND = 5;
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/// <summary>
/// 处理说话内容
/// </summary>
public event Action<string> OnSay;
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/// <summary>
/// 事件Timer
/// </summary>
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public Timer EventTimer = new Timer(15000)
{
AutoReset = true,
Enabled = true
};
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readonly GraphCore.Helper.SayType[] sayTypes = new GraphCore.Helper.SayType[] { GraphCore.Helper.SayType.Serious, GraphCore.Helper.SayType.Shining, GraphCore.Helper.SayType.Self };
public void SayRnd(string text)
{
Say(text, sayTypes[Function.Rnd.Next(sayTypes.Length)]);
}
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/// <summary>
/// 说话
/// </summary>
/// <param name="text">说话内容</param>
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public void Say(string text, GraphCore.Helper.SayType type = GraphCore.Helper.SayType.Shining)
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{
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Task.Run(() =>
{
OnSay?.Invoke(text);
if (type != GraphCore.Helper.SayType.None && DisplayType == GraphCore.GraphType.Default)
Display(GraphCore.Helper.Convert(type, GraphCore.Helper.AnimatType.A_Start), () =>
{
Dispatcher.Invoke(() => MsgBar.Show(Core.Save.Name, text, type));
Saying(type);
});
else
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{
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Dispatcher.Invoke(() => MsgBar.Show(Core.Save.Name, text, type));
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}
});
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}
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public void Saying(GraphCore.Helper.SayType type)
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{
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Display(GraphCore.Helper.Convert(type, GraphCore.Helper.AnimatType.B_Loop), () => Saying(type));
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}
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int lowstrengthAskCount = 1;
private void lowStrengthFood()//未来的Display
{
if (Function.Rnd.Next(lowstrengthAskCount--) == 0)
{
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Display(GraphCore.GraphType.Switch_Thirsty, () => Say("肚子饿了,想吃东西", GraphCore.Helper.SayType.Serious));//TODO:不同的饥饿说话方式
lowstrengthAskCount = 15;
}
}
private void lowStrengthDrink()//未来的Display
{
if (Function.Rnd.Next(lowstrengthAskCount--) == 0)
{
Display(GraphCore.GraphType.Switch_Thirsty, () => Say("渴了,想喝东西", GraphCore.Helper.SayType.Serious));//TODO:不同的饥饿说话方式
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lowstrengthAskCount = 15;
}
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}
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/// <summary>
/// 根据消耗计算相关数据
/// </summary>
/// <param name="TimePass">过去时间倍率</param>
public void FunctionSpend(double TimePass)
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{
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Core.Save.CleanChange();
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Core.Save.StoreTake();
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switch (State)
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{
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case WorkingState.Sleep:
//睡觉消耗
if (Core.Save.StrengthFood >= 25)
{
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Core.Save.StrengthChange(TimePass * 4);
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if (Core.Save.StrengthFood >= 75)
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Core.Save.Health += TimePass * 2;
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}
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else
lowStrengthFood();
Core.Save.StrengthChangeFood(-TimePass);
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break;
case WorkingState.WorkONE:
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//工作
if (Core.Save.StrengthFood <= 25)
{
if (Core.Save.Strength >= TimePass)
{
Core.Save.StrengthChange(-TimePass);
}
else
{
Core.Save.Health -= TimePass;
}
lowStrengthFood();
var addmoney = TimePass * 10;
Core.Save.Money += addmoney;
WorkTimer.GetCount += addmoney;
}
else
{
Core.Save.StrengthChange(TimePass);
if (Core.Save.StrengthFood >= 75)
Core.Save.Health += TimePass;
var addmoney = TimePass * 20;
Core.Save.Money += addmoney;
WorkTimer.GetCount += addmoney;
}
Core.Save.StrengthChangeFood(-TimePass * 3);
break;
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case WorkingState.WorkTWO:
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//工作2 更加消耗体力
if (Core.Save.StrengthFood <= 25)
{
if (Core.Save.Strength >= TimePass * 2)
{
Core.Save.StrengthChange(-TimePass * 2);
}
else
{
Core.Save.Health -= TimePass;
}
lowStrengthFood();
var addmoney = TimePass * 20;
Core.Save.Money += addmoney;
WorkTimer.GetCount += addmoney;
}
else
{
if (Core.Save.StrengthFood >= 75)
Core.Save.Health += TimePass;
var addmoney = TimePass * 50;
Core.Save.Money += addmoney;
WorkTimer.GetCount += addmoney;
}
Core.Save.StrengthChangeFood(-TimePass * 5);
break;
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case WorkingState.Study:
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//学习
if (Core.Save.StrengthFood <= 25)
{
if (Core.Save.Strength >= TimePass)
{
Core.Save.StrengthChange(-TimePass);
}
else
{
Core.Save.Health -= TimePass;
}
lowStrengthFood();
var addmoney = TimePass * 12;
Core.Save.Exp += addmoney;
WorkTimer.GetCount += addmoney;
}
else
{
Core.Save.StrengthChange(TimePass);
if (Core.Save.StrengthFood >= 75)
Core.Save.Health += TimePass;
var addmoney = TimePass * 25;
Core.Save.Exp += addmoney;
WorkTimer.GetCount += addmoney;
}
Core.Save.StrengthChangeFood(-TimePass * 3);
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break;
default://默认
//饮食等乱七八糟的消耗
if (Core.Save.StrengthFood >= 50)
{
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Core.Save.StrengthChange(TimePass * 2);
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if (Core.Save.StrengthFood >= 75)
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Core.Save.Health += Function.Rnd.Next(0, 2) * TimePass;
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}
else if (Core.Save.StrengthFood <= 25)
{
Core.Save.Health -= Function.Rnd.Next(0, 1) * TimePass;
}
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Core.Save.StrengthChangeFood(-TimePass * 2);
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break;
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}
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//if (Core.GameSave.Strength <= 40)
//{
// Core.GameSave.Health -= Function.Rnd.Next(0, 1);
//}
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Core.Save.Exp += TimePass;
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//感受提升好感度
if (Core.Save.Feeling >= 75)
{
if (Core.Save.Feeling >= 90)
{
Core.Save.Likability += TimePass;
}
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Core.Save.Exp += TimePass * 2;
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Core.Save.Health += TimePass;
}
else if (Core.Save.Feeling <= 25)
{
Core.Save.Likability -= TimePass;
}
if (Core.Save.StrengthDrink <= 25)
{
Core.Save.Health -= Function.Rnd.Next(0, 1) * TimePass;
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lowStrengthDrink();
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}
else if (Core.Save.StrengthDrink >= 75)
Core.Save.Health += Function.Rnd.Next(0, 1) * TimePass;
var newmod = Core.Save.CalMode();
if (Core.Save.Mode != newmod)
{
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//TODO:切换显示动画
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Core.Save.Mode = newmod;
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//TODO:看情况播放停止工作动画
if (newmod == GameSave.ModeType.Ill && (State != WorkingState.Nomal || State != WorkingState.Sleep))
{
WorkTimer.Stop();
}
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}
}
private void EventTimer_Elapsed(object sender, ElapsedEventArgs e)
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{
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//所有Handle
TimeHandle?.Invoke(this);
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if (Core.Controller.EnableFunction)
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{
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FunctionSpend(0.1);
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}
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else
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{
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//Core.Save.Mode = GameSave.ModeType.Happy;
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//Core.GameSave.Mode = GameSave.ModeType.Ill;
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Core.Save.Mode = NoFunctionMOD;
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}
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//UIHandle
Dispatcher.Invoke(() => TimeUIHandle.Invoke(this));
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if (DisplayType == GraphCore.GraphType.Default && !isPress)
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switch (Function.Rnd.Next(Math.Max(20, Core.Controller.InteractionCycle - CountNomal)))
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{
case 0:
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//随机向右
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DisplayWalk_Left();
break;
case 1:
DisplayClimb_Left_UP();
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break;
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case 2:
DisplayClimb_Left_DOWN();
break;
case 3:
DisplayClimb_Right_UP();
break;
case 4:
DisplayClimb_Right_DOWN();
break;
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case 5:
DisplayWalk_Right();
break;
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case 6:
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DisplayFall_Left();
break;
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case 7:
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DisplayFall_Right();
break;
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case 8:
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DisplayClimb_Top_Right();
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break;
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case 9:
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DisplayClimb_Top_Left();
break;
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case 10:
DisplayCrawl_Left();
break;
case 11:
DisplayCrawl_Right();
break;
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case 13:
case 14:
DisplaySleep();
break;
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case 15:
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case 16:
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DisplayBoring();
break;
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case 18:
case 17:
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DisplaySquat();
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break;
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case 12:
case 19:
case 20:
DisplayIdel_StateONE();
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break;
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default:
break;
}
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}
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/// <summary>
/// 定点移动位置向量
/// </summary>
private Point MoveTimerPoint = new Point(0, 0);
/// <summary>
/// 定点移动定时器
/// </summary>
private Timer MoveTimer = new Timer(125)
{
AutoReset = true,
};
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/// <summary>
/// 设置计算间隔
/// </summary>
/// <param name="Interval">计算间隔</param>
public void SetLogicInterval(int Interval)
{
EventTimer.Interval = Interval;
}
private Timer SmartMoveTimer = new Timer(20 * 60)
{
AutoReset = true,
};
/// <summary>
/// 是否启用智能移动
/// </summary>
private bool SmartMove;
/// <summary>
/// 设置移动模式
/// </summary>
/// <param name="AllowMove">允许移动</param>
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/// <param name="smartMove">启用智能移动</param>
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/// <param name="SmartMoveInterval">智能移动周期</param>
public void SetMoveMode(bool AllowMove, bool smartMove, int SmartMoveInterval)
{
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MoveTimer.Enabled = false;
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if (AllowMove)
{
MoveTimer.AutoReset = true;
if (smartMove)
{
SmartMoveTimer.Interval = SmartMoveInterval;
SmartMoveTimer.Start();
SmartMove = true;
}
else
{
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SmartMoveTimer.Enabled = false;
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SmartMove = false;
}
}
else
{
MoveTimer.AutoReset = false;
}
}
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/// <summary>
/// 当前状态
/// </summary>
public WorkingState State = WorkingState.Nomal;
/// <summary>
/// 当前正在的状态
/// </summary>
public enum WorkingState
{
/// <summary>
/// 默认:啥都没干
/// </summary>
Nomal,
/// <summary>
/// 正在干活1
/// </summary>
WorkONE,
/// <summary>
/// 正在干活1
/// </summary>
WorkTWO,
/// <summary>
/// 学习中
/// </summary>
Study,
/// <summary>
/// 睡觉
/// </summary>
Sleep,
///// <summary>
///// 玩耍中
///// </summary>
//Playing,
}
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}
}