ctop/widgets/menu.go

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package widgets
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import (
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"sort"
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ui "github.com/gizak/termui"
)
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type Padding [2]int // x,y padding
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type MenuItem struct {
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Val string
Label string
}
// Use label as display text of item, if given
func (m MenuItem) Text() string {
if m.Label != "" {
return m.Label
}
return m.Val
}
type MenuItems []MenuItem
// Sort methods for MenuItems
func (m MenuItems) Len() int { return len(m) }
func (m MenuItems) Swap(a, b int) { m[a], m[b] = m[b], m[a] }
func (m MenuItems) Less(a, b int) bool {
return m[a].Text() < m[b].Text()
}
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type Menu struct {
ui.Block
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Items MenuItems
TextFgColor ui.Attribute
TextBgColor ui.Attribute
Selectable bool
CursorPos int
padding Padding
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}
func NewMenu(items []string) *Menu {
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m := &Menu{
Block: *ui.NewBlock(),
TextFgColor: ui.ThemeAttr("par.text.fg"),
TextBgColor: ui.ThemeAttr("par.text.bg"),
Selectable: false,
CursorPos: 0,
padding: Padding{4, 2},
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}
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for _, s := range items {
m.Items = append(m.Items, MenuItem{Val: s})
}
sort.Sort(m.Items)
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m.calcSize()
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return m
}
func (m *Menu) SetItems(items []MenuItem) {
m.Items = items
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sort.Sort(m.Items)
m.calcSize()
}
func (m *Menu) SelectedItem() MenuItem {
return m.Items[m.CursorPos]
}
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func (m *Menu) Buffer() ui.Buffer {
var cell ui.Cell
buf := m.Block.Buffer()
for n, item := range m.Items {
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x := m.padding[0]
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for _, ch := range item.Text() {
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// invert bg/fg colors on currently selected row
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if m.Selectable && n == m.CursorPos {
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cell = ui.Cell{Ch: ch, Fg: m.TextBgColor, Bg: m.TextFgColor}
} else {
cell = ui.Cell{Ch: ch, Fg: m.TextFgColor, Bg: m.TextBgColor}
}
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buf.Set(x, n+m.padding[1], cell)
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x++
}
}
return buf
}
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func (m *Menu) Up(ui.Event) {
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if m.CursorPos > 0 {
m.CursorPos--
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ui.Render(m)
}
}
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func (m *Menu) Down(ui.Event) {
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if m.CursorPos < (len(m.Items) - 1) {
m.CursorPos++
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ui.Render(m)
}
}
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// Setup some default handlers for menu navigation
func (m *Menu) NavigationHandlers() {
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ui.Handle("/sys/kbd/<up>", m.Up)
ui.Handle("/sys/kbd/<down>", m.Down)
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ui.Handle("/sys/kbd/q", func(ui.Event) { ui.StopLoop() })
}
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// Set width and height based on menu items
func (m *Menu) calcSize() {
m.Width = 8 // minimum width
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items := m.Items
for _, i := range m.Items {
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s := i.Text()
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if len(s) > m.Width {
m.Width = len(s)
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}
}
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m.Width += (m.padding[0] * 2)
m.Height = len(items) + (m.padding[1] * 2)
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}