fishyboteso/fishy/engine/semifisher/fishing_event.py

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"""
fishing_event.py
Defines different fishing modes (states) which acts as state for state machine
also implements callbacks which is called when states are changed
"""
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import logging
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import random
import time
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import keyboard
from playsound import playsound
from fishy import web
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from fishy.engine.semifisher import fishing_mode
from fishy.engine.semifisher.fishing_mode import State
from fishy.helper import helper
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from fishy.helper.config import config
from fishy.osservices.os_services import os_services
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class FishEvent:
fishCaught = 0
totalFishCaught = 0
stickInitTime = 0
fish_times = []
hole_start_time = 0
FishingStarted = False
jitter = False
previousState = State.IDLE
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# initialize these
action_key = 'e'
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collect_key = 'r'
sound = False
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def _fishing_sleep(waittime, lower_limit_ms=16, upper_limit_ms=1375):
reaction = 0.0
if FishEvent.jitter and upper_limit_ms > lower_limit_ms:
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reaction = float(random.randrange(lower_limit_ms, upper_limit_ms)) / 1000.0
max_wait_t = waittime + reaction if waittime + reaction <= 2.5 else 2.5
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time.sleep(max_wait_t)
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def if_eso_is_focused(func):
def wrapper():
if not os_services.is_eso_active():
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logging.warning("ESO window is not focused")
return
func()
return wrapper
def _sound_and_send_fishy_data():
if FishEvent.fishCaught > 0:
web.send_fish_caught(FishEvent.fishCaught, time.time() - FishEvent.hole_start_time, FishEvent.fish_times)
FishEvent.fishCaught = 0
if FishEvent.sound:
playsound(helper.manifest_file("sound.mp3"), False)
def init():
subscribe()
FishEvent.jitter = config.get("jitter", False)
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FishEvent.action_key = config.get("action_key", 'e')
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FishEvent.collect_key = config.get("collect_key", 'r')
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FishEvent.uid = config.get("uid")
FishEvent.sound = config.get("sound_notification", False)
def unsubscribe():
if fisher_callback in fishing_mode.subscribers:
fishing_mode.subscribers.remove(fisher_callback)
def subscribe():
if fisher_callback not in fishing_mode.subscribers:
fishing_mode.subscribers.append(fisher_callback)
def fisher_callback(event: State):
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callbacks_map = {
State.IDLE: on_idle,
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State.LOOKAWAY: on_idle,
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State.LOOKING: on_looking,
State.DEPLETED: on_depleted,
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State.NOBAIT: lambda: on_user_interact("You need to equip bait!"),
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State.FISHING: on_fishing,
State.REELIN: on_reelin,
State.LOOT: on_loot,
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State.INVFULL: lambda: on_user_interact("Inventory is full!"),
State.FIGHT: lambda: on_user_interact("Character is FIGHTING!"),
State.DEAD: lambda: on_user_interact("Character died!")
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}
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try:
callbacks_map[event]()
FishEvent.previousState = event
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except KeyError:
logging.error("KeyError: State " + str(event) + " is not known.")
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except TypeError:
logging.error("TypeError when reading state: " + str(event))
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def on_idle():
if FishEvent.previousState == State.REELIN:
logging.info("HOLE DEPLETED")
_sound_and_send_fishy_data()
elif FishEvent.previousState == State.FISHING:
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logging.info("FISHING INTERRUPTED")
_sound_and_send_fishy_data()
def on_depleted():
logging.info("HOLE DEPLETED")
_sound_and_send_fishy_data()
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@if_eso_is_focused
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def on_looking():
"""
presses e to throw the fishing rod
"""
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_fishing_sleep(0.0)
keyboard.press_and_release(FishEvent.action_key)
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def on_user_interact(msg):
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logging.info(msg)
web.send_notification(msg)
if FishEvent.sound:
playsound(helper.manifest_file("sound.mp3"), False)
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def on_fishing():
FishEvent.stickInitTime = time.time()
FishEvent.FishingStarted = True
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if FishEvent.fishCaught == 0:
FishEvent.hole_start_time = time.time()
FishEvent.fish_times = []
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@if_eso_is_focused
def on_reelin():
"""
called when the fish hook is detected
increases the `fishCaught` and `totalFishCaught`, calculates the time it took to catch
presses e to catch the fish
"""
FishEvent.fishCaught += 1
FishEvent.totalFishCaught += 1
time_to_hook = time.time() - FishEvent.stickInitTime
FishEvent.fish_times.append(time_to_hook)
logging.info("HOOOOOOOOOOOOOOOOOOOOOOOK....... " + str(FishEvent.fishCaught) + " caught " + "in " + str(
round(time_to_hook, 2)) + " secs. " + "Total: " + str(FishEvent.totalFishCaught))
_fishing_sleep(0.0)
keyboard.press_and_release(FishEvent.action_key)
_fishing_sleep(0.5)
def on_loot():
_fishing_sleep(0)
keyboard.press_and_release(FishEvent.collect_key)
_fishing_sleep(0)