2021-07-08 12:21:08 +00:00
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[NPCShipArch]
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nickname = MSN12_King
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loadout = MSN12_King
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level = d12
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ship_archetype = or_elite
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pilot = MSN12_King
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN12_Juni
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loadout = MSN12_Juni
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level = d12
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Fixed incorrect loadouts for storyline missions
Mission 3
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.
Mission 4
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.
Mission 5
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.
Mission 7
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.
Mission 8
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.
Mission 9
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.
Mission 11
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.
Mission 12
* Changed Juni's ship to the Anubis, since that's what the rest of the loadout matches.
* Changed Juni's shield to shield01_mark07_hf, since what all the other Anubis kids are wearing.
Mission 13
Changed Juni's ship to the Anubis, since that's what the rest of the loadout matches.
2023-04-01 12:31:07 +00:00
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ship_archetype = or_elite
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2021-07-08 12:21:08 +00:00
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pilot = MSN12_Juni
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN12_Von_Claussen
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loadout = MSN12_Von_Claussen
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level = d12
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ship_archetype = rh_elite
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pilot = MSN12_Von_Claussen
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN12_Order_Heavy_Fighter
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loadout = MSN12_Order_Heavy_Fighter
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level = d12
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ship_archetype = or_elite
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pilot = MSN12_Order_Heavy_Fighter
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN12_Nomad_Fighter_Patrol
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loadout = MSN12_Nomad_Fighter_Patrol
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level = d12
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ship_archetype = no_fighter
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pilot = MSN12_Nomad_Fighter_Patrol
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN12_Nomad_Fighter_Defense
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loadout = MSN12_Nomad_Fighter_Defense
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level = d12
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ship_archetype = no_fighter
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pilot = MSN12_Nomad_Fighter_Defense
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN12_Nomad_Fighter_Defense_Ace
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loadout = MSN12_Nomad_Fighter_Defense_Ace
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level = d12
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ship_archetype = no_fighter
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pilot = MSN12_Nomad_Fighter_Defense_Ace
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state_graph = FIGHTER
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npc_class = lawful, fighter_ace
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[NPCShipArch]
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nickname = MSN12_Nomad_Fighter_Chase
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loadout = MSN12_Nomad_Fighter_Chase
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level = d12
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ship_archetype = no_fighter
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pilot = MSN12_Nomad_Fighter_Chase
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN12_Nomad_Gunboat
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loadout = MSN12_Nomad_Gunboat
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level = d16
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ship_archetype = no_gunboat
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pilot = MSN12_Nomad_Gunboat
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state_graph = GUNBOAT
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npc_class = lawful, GUNBOAT
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[NPCShipArch]
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nickname = MSN12_Nomad_Battleship
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loadout = MSN12_Nomad_Battleship
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level = d18
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ship_archetype = no_battleship
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pilot = MSN12_Nomad_Battleship
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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