freelancer-hd-edition/DATA/MISSIONS/M12/npcships.ini

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2021-07-08 12:21:08 +00:00
[NPCShipArch]
nickname = MSN12_King
loadout = MSN12_King
level = d12
ship_archetype = or_elite
pilot = MSN12_King
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN12_Juni
loadout = MSN12_Juni
level = d12
ship_archetype = or_elite
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pilot = MSN12_Juni
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN12_Von_Claussen
loadout = MSN12_Von_Claussen
level = d12
ship_archetype = rh_elite
pilot = MSN12_Von_Claussen
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN12_Order_Heavy_Fighter
loadout = MSN12_Order_Heavy_Fighter
level = d12
ship_archetype = or_elite
pilot = MSN12_Order_Heavy_Fighter
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN12_Nomad_Fighter_Patrol
loadout = MSN12_Nomad_Fighter_Patrol
level = d12
ship_archetype = no_fighter
pilot = MSN12_Nomad_Fighter_Patrol
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN12_Nomad_Fighter_Defense
loadout = MSN12_Nomad_Fighter_Defense
level = d12
ship_archetype = no_fighter
pilot = MSN12_Nomad_Fighter_Defense
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN12_Nomad_Fighter_Defense_Ace
loadout = MSN12_Nomad_Fighter_Defense_Ace
level = d12
ship_archetype = no_fighter
pilot = MSN12_Nomad_Fighter_Defense_Ace
state_graph = FIGHTER
npc_class = lawful, fighter_ace
[NPCShipArch]
nickname = MSN12_Nomad_Fighter_Chase
loadout = MSN12_Nomad_Fighter_Chase
level = d12
ship_archetype = no_fighter
pilot = MSN12_Nomad_Fighter_Chase
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN12_Nomad_Gunboat
loadout = MSN12_Nomad_Gunboat
level = d16
ship_archetype = no_gunboat
pilot = MSN12_Nomad_Gunboat
state_graph = GUNBOAT
npc_class = lawful, GUNBOAT
[NPCShipArch]
nickname = MSN12_Nomad_Battleship
loadout = MSN12_Nomad_Battleship
level = d18
ship_archetype = no_battleship
pilot = MSN12_Nomad_Battleship
state_graph = CRUISER
npc_class = lawful, CRUISER