mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
2217 lines
58 KiB
INI
2217 lines
58 KiB
INI
|
[Mission]
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||
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mission_title = 1
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mission_offer = 1
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npc_ship_file = missions\m05\npcships.ini
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[NPC]
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nickname = juni
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affiliation = fc_uk_grp
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space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female
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npc_ship_arch = MSN05_Juni
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individual_name = 216504
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voice = juni
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[NPC]
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nickname = sinclair
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affiliation = fc_uk_grp
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npc_ship_arch = MSN05_Sinclair
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individual_name = 216505
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voice = sinclair
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space_costume = pl_female3_head, sc_female1_body
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[NPC]
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nickname = rh_battleship
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npc_ship_arch = MSN05_Nomad_Rheinland_Battleship
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voice = rh_battleship
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space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
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affiliation = rh_n_grp
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individual_name = 216502
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[NPC]
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nickname = rf_host1
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space_costume = li_captain_head, li_male_elite_body
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affiliation = rh_n_grp
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npc_ship_arch = MSN05_Nomad_Rheinland_Heavy_Fighter_Cloak
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individual_name = 1
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voice = pilot_f_mil_m01a
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[NPC]
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nickname = re_host1
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space_costume = li_captain_head, li_male_elite_body
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affiliation = rh_n_grp
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npc_ship_arch = MSN05_Interceptor
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individual_name = 1
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voice = pilot_f_mil_m02
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[NPC]
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nickname = rg_host1
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space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
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affiliation = rh_n_grp
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npc_ship_arch = MSN05_Nomad_Rheinland_Gunboat
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individual_name = 216510
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voice = pilot_f_mil_m01
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[NPC]
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nickname = rg_host2
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space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
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affiliation = rh_n_grp
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npc_ship_arch = MSN05_Nomad_Rheinland_Gunboat
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individual_name = 216511
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voice = pilot_f_mil_m02
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[NPC]
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nickname = rg_host3
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space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
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affiliation = rh_n_grp
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npc_ship_arch = MSN05_Nomad_Rheinland_Gunboat
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individual_name = 216512
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voice = pilot_f_mil_m01a
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;[NPC]
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;nickname = rg_host4
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;space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
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;affiliation = rh_n_grp
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;npc_ship_arch = MSN05_Nomad_Rheinland_Gunboat
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;individual_name = 216513
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;voice = pilot_f_mil_m02a
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[NPC]
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nickname = rc_host1
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space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
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affiliation = rh_n_grp
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npc_ship_arch = MSN05_Nomad_Rheinland_Gunboat
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individual_name = 216514
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voice = pilot_f_mil_m01b
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[NPC]
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nickname = MSN05_Traitor
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space_costume = rh_bartender_head, rh_male_elite_body, comm_rh_reichman
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affiliation = rh_n_grp
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npc_ship_arch = MSN05_Traitor
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voice = pilot_c_leg_m01
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individual_name = 216508
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[NPC]
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nickname = MSN05_Traitor2
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space_costume = rh_bartender_head, rh_male_elite_body, comm_rh_reichman
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affiliation = rh_n_grp
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npc_ship_arch = MSN05_Traitor
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voice = pilot_c_leg_m01
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individual_name = 216509
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[MsnShip]
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nickname = juni
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NPC = juni
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position = -8048, 10, 36765
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orientation = 0.29352, -0.016404, 0.954519, 0.049698
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jumper = true
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label = lbl_friends
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[MsnShip]
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nickname = cloaked_rf1
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NPC = rf_host1
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rel_pos = 90, Player, 1000
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orientation = 0.998859, 0.046037, 0.003736, -0.01213
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label = lbl_enc1
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random_name = true
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[MsnShip]
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nickname = cloaked_rf2
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NPC = rf_host1
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rel_pos = 90, Player, 1000
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orientation = 0.998859, 0.046037, 0.003736, -0.01213
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label = lbl_enc1
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random_name = true
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[MsnShip]
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nickname = cloaked_rf3
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NPC = rf_host1
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rel_pos = 90, Player, 1000
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orientation = 0.998859, 0.046037, 0.003736, -0.01213
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label = lbl_enc1
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random_name = true
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[MsnShip]
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nickname = cloaked_rf4
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NPC = rf_host1
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rel_pos = 90, Player, 1000
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orientation = 0.998859, 0.046037, 0.003736, -0.01213
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label = lbl_enc1
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random_name = true
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[MsnShip]
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nickname = rh_traitor1
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NPC = MSN05_Traitor
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jumper = true
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label = lbl_traitors
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[MsnShip]
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nickname = rh_traitor2
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NPC = MSN05_Traitor2
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jumper = true
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label = lbl_traitors
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[MsnShip]
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nickname = battle_escort1
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NPC = re_host1
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label = lbl_escort
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random_name = true
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[MsnShip]
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nickname = battle_escort2
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NPC = re_host1
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label = lbl_escort
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random_name = true
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[MsnShip]
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nickname = battle_escort3
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NPC = re_host1
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label = lbl_escort
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random_name = true
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[MsnShip]
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nickname = battle_escort4
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NPC = re_host1
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label = lbl_escort
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random_name = true
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[MsnShip]
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nickname = battle_escort5
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NPC = re_host1
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label = lbl_escort
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random_name = true
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[MsnShip]
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nickname = battle_escort1a
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NPC = re_host1
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label = lbl_escort
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random_name = true
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[MsnShip]
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nickname = battle_escort2a
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NPC = re_host1
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label = lbl_escort
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random_name = true
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[MsnShip]
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nickname = battle_escort3a
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NPC = re_host1
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label = lbl_escort
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random_name = true
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[MsnShip]
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nickname = battle_escort4a
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NPC = re_host1
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label = lbl_escort
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random_name = true
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[MsnShip]
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nickname = battle_escort5a
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NPC = re_host1
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label = lbl_escort
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random_name = true
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[MsnShip]
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nickname = rh_battleship
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NPC = rh_battleship
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position = 58535, 0, -59781
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orientation = 0.4543, -0.0051, 0.8908, -0.0056
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label = lbl_battleship
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Radius = 0
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[MsnShip]
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nickname = rf_enc2_1
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NPC = re_host1
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position = 0, 0, 0
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label = lbl_enc2
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random_name = true
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[MsnShip]
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nickname = rf_enc2_2
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NPC = re_host1
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position = 0, 0, 0
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label = lbl_enc2
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random_name = true
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[MsnShip]
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nickname = re_enc2_1
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NPC = re_host1
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position = 0, 0, 0
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label = lbl_enc2
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random_name = true
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[MsnShip]
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nickname = re_enc2_2
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NPC = re_host1
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position = 0, 0, 0
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label = lbl_enc2
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random_name = true
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[MsnShip]
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nickname = re_enc2_3
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NPC = re_host1
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position = 0, 0, 0
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label = lbl_enc2
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random_name = true
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[MsnShip]
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nickname = rg_enc2_1
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NPC = rg_host1
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position = 0, 0, 0
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label = lbl_enc2
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[MsnShip]
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nickname = rg_enc2_2
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NPC = rg_host2
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position = 0, 0, 0
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label = lbl_enc2
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[MsnShip]
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nickname = rc_enc2
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NPC = rc_host1
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position = 0, 0, 0
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label = lbl_enc2
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[MsnShip]
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nickname = rf_enc3_1
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NPC = re_host1
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position = 0, 0, 0
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label = lbl_enc3
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random_name = true
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[MsnShip]
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nickname = rf_enc3_2
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NPC = re_host1
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position = 0, 0, 0
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label = lbl_enc3
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random_name = true
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[MsnShip]
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nickname = rf_enc3_3
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NPC = re_host1
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position = 0, 0, 0
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label = lbl_enc3
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random_name = true
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[MsnShip]
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nickname = rf_enc3_4
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NPC = re_host1
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position = 0, 0, 0
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label = lbl_enc3
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random_name = true
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[MsnShip]
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nickname = rf_enc3_5
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NPC = re_host1
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position = 0, 0, 0
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label = lbl_enc3
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random_name = true
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[MsnShip]
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nickname = rf_enc3_6
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NPC = re_host1
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position = 0, 0, 0
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label = lbl_enc3
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random_name = true
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[MsnShip]
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nickname = rg_enc3_1
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NPC = rg_host3
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position = 0, 0, 0
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label = lbl_enc3
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;[MsnShip]
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;nickname = rg_enc3_2
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;NPC = rg_host4
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;position = 0, 0, 0
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;label = lbl_enc3
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;[MsnShip]
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;nickname = re_enc3
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;NPC = re_host1
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;position = 0, 0, 0
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;label = lbl_enc3
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;random_name = true
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[MsnShip]
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nickname = sinclair
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NPC = sinclair
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jumper = true
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label = lbl_friends
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[MsnShip]
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nickname = infinite_wing1
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NPC = re_host1
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position = 0, 0, 0
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label = lbl_enc2
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label = infinite_wing
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random_name = true
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[MsnShip]
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nickname = infinite_wing2
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NPC = re_host1
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position = 0, 0, 0
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label = lbl_enc2
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label = infinite_wing
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random_name = true
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[MsnShip]
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nickname = infinite_wing3
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NPC = re_host1
|
||
|
position = 0, 0, 0
|
||
|
label = lbl_enc2
|
||
|
label = infinite_wing
|
||
|
random_name = true
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = infinite_wing4
|
||
|
NPC = re_host1
|
||
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position = 0, 0, 0
|
||
|
label = lbl_enc2
|
||
|
label = infinite_wing
|
||
|
random_name = true
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = infinite_wing5
|
||
|
NPC = re_host1
|
||
|
position = 0, 0, 0
|
||
|
label = lbl_enc2
|
||
|
label = infinite_wing
|
||
|
random_name = true
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = traitor_frm
|
||
|
orientation = 0.998859, 0.046037, 0.003736, -0.01213
|
||
|
rel_pos = 90, Player, 500
|
||
|
formation = fighter_rh_n
|
||
|
ship = rh_traitor1
|
||
|
ship = rh_traitor2
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = battle_escort
|
||
|
position = 59001, -28, -59087
|
||
|
orientation = -0.2486, 0.0161, 0.9659, 0.0708
|
||
|
formation = fighter_rh_n
|
||
|
ship = battle_escort1
|
||
|
ship = battle_escort2
|
||
|
ship = battle_escort3
|
||
|
ship = battle_escort4
|
||
|
ship = battle_escort5
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = battle_escort2
|
||
|
rel_pos = 90, Player, 2000
|
||
|
orientation = 0.998859, 0.046037, 0.003736, -0.01213
|
||
|
formation = fighter_rh_n
|
||
|
ship = battle_escort1a
|
||
|
ship = battle_escort2a
|
||
|
ship = battle_escort3a
|
||
|
ship = battle_escort4a
|
||
|
ship = battle_escort5a
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = cloaked_fighters
|
||
|
position = -16442, -33, 2907
|
||
|
orientation = 0.998859, 0.046037, 0.003736, -0.01213
|
||
|
formation = fighter_rh_n
|
||
|
ship = cloaked_rf1
|
||
|
ship = cloaked_rf2
|
||
|
ship = cloaked_rf3
|
||
|
ship = cloaked_rf4
|
||
|
|
||
|
[MsnSolar]
|
||
|
nickname = bw01_01_dock_ring_1
|
||
|
system = bw01
|
||
|
Radius = 0
|
||
|
string_id = 261187
|
||
|
position = -16058, 0, 5177
|
||
|
orientation = -0.073961, 0.009956, 0.996859, 0.026513
|
||
|
faction = br_p_grp
|
||
|
archetype = dock_ring
|
||
|
loadout = docking_ring
|
||
|
base = Bw01_01_base
|
||
|
|
||
|
[MsnSolar]
|
||
|
nickname = Bw01_05
|
||
|
system = bw01
|
||
|
Radius = 0
|
||
|
string_id = 196694
|
||
|
faction = br_p_grp
|
||
|
position = -32093, 0, 5607
|
||
|
archetype = depot
|
||
|
loadout = depot
|
||
|
base = Bw01_05_base
|
||
|
|
||
|
[MsnSolar]
|
||
|
nickname = rh_battleship
|
||
|
system = bw01
|
||
|
Radius = 0
|
||
|
label = lbl_battleship
|
||
|
string_id = 216502
|
||
|
faction = rh_n_grp
|
||
|
position = 58535, 0, -59781
|
||
|
orientation = 0.4543, -0.0051, 0.8908, -0.0056
|
||
|
archetype = rm_r_battleship
|
||
|
loadout = MSN05_Nomad_Rheinland_Battleship
|
||
|
pilot = MSN05_Nomad_Rheinland_Battleship
|
||
|
costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
|
||
|
voice = rh_battleship
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_break_formation
|
||
|
BreakFormation = no_params
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_make_juni_frm
|
||
|
FollowPlayer = fighter_basic, juni
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_make_juni_sinclair_frm
|
||
|
BreakFormation = no_params
|
||
|
FollowPlayer = fighter_basic, juni, sinclair
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_awaiting_objective
|
||
|
state = HIDDEN
|
||
|
type = ids, 21660
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_1
|
||
|
state = HIDDEN
|
||
|
type = ids, 1
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_2
|
||
|
state = HIDDEN
|
||
|
type = ids, 1
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_22895
|
||
|
state = HIDDEN
|
||
|
type = navmarker, Br03, 22895, 25810, -8335, -3, 36488
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_22810
|
||
|
state = HIDDEN
|
||
|
type = rep_inst, Br03, 22810, 25810, -1045, 0, 32320, Br03_Trade_Lane_Ring_45
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_22815
|
||
|
state = HIDDEN
|
||
|
type = rep_inst, Br03, 22815, 25815, 38757, 0, 6727, Br03_Trade_Lane_Ring_29
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_22820
|
||
|
state = HIDDEN
|
||
|
type = rep_inst, Br03, 22820, 22800, 79443, 0, -18370, Br03_to_Bw01
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_22825
|
||
|
state = HIDDEN
|
||
|
type = rep_inst, bw01, 22825, 25825, -38548, 0, -2278, Bw01_Trade_Lane_Ring_13
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_22830
|
||
|
state = HIDDEN
|
||
|
type = rep_inst, bw01, 22830, 25830, -14468.6, -16.656, 7747.13, bw01_01_dock_ring_1
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_22835
|
||
|
state = HIDDEN
|
||
|
type = ids, 22835
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_22840
|
||
|
state = HIDDEN
|
||
|
type = rep_inst, bw01, 22840, 22800, -14468.6, -16.656, 7747.13, bw01_01_dock_ring_1
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_22850
|
||
|
state = HIDDEN
|
||
|
type = navmarker, bw01, 22850, 25850, -27473, 14, 6664
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_22855
|
||
|
state = HIDDEN
|
||
|
type = rep_inst, bw01, 22855, 25855, -32093, 0, 5607, Bw01_05
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_22905
|
||
|
state = HIDDEN
|
||
|
type = rep_inst, bw01, 22905, 22800, -32093, 0, 5607, Bw01_05
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_meet_juni
|
||
|
state = HIDDEN
|
||
|
type = navmarker, bw01, 22930, 22800, -31735, 0, 5605
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_22860
|
||
|
state = HIDDEN
|
||
|
type = ids, 22860
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_22865
|
||
|
state = HIDDEN
|
||
|
type = rep_inst, bw01, 22865, 22800, -37533, 118, 15776, Bw01_to_Br03_hole
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_22867
|
||
|
state = HIDDEN
|
||
|
type = rep_inst, bw01, 22867, 22800, -37533, 118, 15776, Bw01_to_Br03_hole
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_22870
|
||
|
state = HIDDEN
|
||
|
type = rep_inst, Br03, 22870, 22800, 77096, 0, -16835, Br03_Trade_Lane_Ring_23
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_22875
|
||
|
state = HIDDEN
|
||
|
type = rep_inst, Br03, 22875, 22800, 57345, 0, -61707, Br03_to_Br04_hole
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_22910
|
||
|
state = HIDDEN
|
||
|
type = ids, 22910
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_22880
|
||
|
state = HIDDEN
|
||
|
type = ids, 22880
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_22885
|
||
|
state = HIDDEN
|
||
|
type = rep_inst, Br03, 22885, 22800, 57345, 0, -61707, Br03_to_Br04_hole
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_22890
|
||
|
state = HIDDEN
|
||
|
type = rep_inst, Br04, 22890, 22800, -38548, 0, -2278, Br04_Trade_Lane_Ring_3
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_22893
|
||
|
state = HIDDEN
|
||
|
type = rep_inst, Br04, 22893, 22800, -38548, 0, -2278, Br04_Trade_Lane_Ring_3
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = mlog_22894
|
||
|
state = HIDDEN
|
||
|
type = rep_inst, Br04, 22894, 22800, -38548, 0, -2278, br04_01_dock_ring
|
||
|
|
||
|
;[NNObjective]
|
||
|
;nickname = nn_leeds_equipment_room
|
||
|
;state = HIDDEN
|
||
|
;type = ids, 22900
|
||
|
|
||
|
[NNObjective]
|
||
|
nickname = flee_sprague
|
||
|
state = HIDDEN
|
||
|
type = navmarker, bw01, 22920, 22800, -16098, 53, 4227
|
||
|
|
||
|
;[NNObjective]
|
||
|
;nickname = leaving_baxter
|
||
|
;state = HIDDEN
|
||
|
;type = ids, 22925
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = general_triggers
|
||
|
system = ANY
|
||
|
Cnd_True = no_params
|
||
|
Act_MarkObj = juni, 1
|
||
|
Act_ActTrig = juni_dies
|
||
|
Act_RandomPop = false
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = bse_any
|
||
|
Cnd_BaseEnter = ANY
|
||
|
Act_ChangeState = FAIL, 22960
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sye_any
|
||
|
Cnd_SystemEnter = ANY
|
||
|
Act_ChangeState = FAIL, 22965
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = juni_dies
|
||
|
system = ANY
|
||
|
Cnd_Destroyed = juni, 1, EXPLODE
|
||
|
Act_ChangeState = FAIL, 22950
|
||
|
|
||
|
;[Trigger]
|
||
|
;nickname = sinclair_dies
|
||
|
;Cnd_Destroyed = sinclair, 1, EXPLODE
|
||
|
;Act_ChangeState = FAIL, 22952
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = always_friendly
|
||
|
Cnd_True = no_params
|
||
|
repeatable = true
|
||
|
Act_SetVibeOfferBaseHack = Br03_dock_ring
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = tr_offer
|
||
|
InitState = ACTIVE
|
||
|
Cnd_True = no_params
|
||
|
Act_ActTrig = space_enter
|
||
|
Act_ActTrig = lce_bar_br03_01
|
||
|
Act_ActTrig = always_friendly
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = space_enter
|
||
|
Cnd_InSpace = true
|
||
|
Act_ActTrig = commcomplete_DX_M05_0000_JUNI
|
||
|
Act_EtherComm = juni, 216504, Player, DX_M05_0000_JUNI, -1, pl_female4_head, li_hatcher_body
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = commcomplete_DX_M05_0000_JUNI
|
||
|
Cnd_CommComplete = DX_M05_0000_JUNI
|
||
|
Act_NNPath = 22809, 22809, Br03_dock_ring, Br03
|
||
|
Act_NNIds = 30500, HISTORY
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = lce_bar_br03_01
|
||
|
Cnd_LocEnter = Bar, Br03_01_base
|
||
|
Act_DeactTrig = space_enter
|
||
|
Act_AddRTC = missions\m05\M005_s026a_Br03_01_offer.ini
|
||
|
Act_ActTrig = mrp_reject
|
||
|
Act_ActTrig = mrp_accept
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = mrp_reject
|
||
|
Cnd_MsnResponse = reject
|
||
|
Act_NNIds = 30510, HISTORY
|
||
|
Act_RemoveRTC = missions\m05\M005_s026a_Br03_01_offer.ini
|
||
|
Act_AddRTC = missions\m05\M005_s026d_Br03_01_reoffer.ini, repeatable
|
||
|
Act_ActTrig = space_enter2
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = space_enter2
|
||
|
Cnd_InSpace = true
|
||
|
Act_NNPath = 22809, 22809, Br03_01, Br03
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = mrp_accept
|
||
|
Cnd_MsnResponse = accept
|
||
|
Act_SetRep = Player, br_p_grp, REP_FRIEND_MAXIMUM
|
||
|
Act_NNIds = 30505, HISTORY
|
||
|
Act_RemoveRTC = missions\m05\M005_s026d_Br03_01_reoffer.ini
|
||
|
Act_DeactTrig = mrp_reject
|
||
|
Act_SetOffer = 22805
|
||
|
Act_SetTitle = 22800
|
||
|
Act_ActTrig = spe_Br03_01
|
||
|
Act_ActTrig = first_obj
|
||
|
Act_DeactTrig = always_friendly
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = first_obj
|
||
|
Cnd_True = no_params
|
||
|
Act_SetNNObj = mlog_22895
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = spe_Br03_01
|
||
|
Cnd_SpaceEnter = no_params
|
||
|
Act_SetNNObj = mlog_1
|
||
|
Act_RandomPop = false
|
||
|
Act_ActTrig = lcp_Br03_01
|
||
|
Act_ActTrig = tr_to_sprague
|
||
|
Act_PlayMusic = music_br_space, music_br_danger, music_br_battle
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = tr_to_sprague
|
||
|
Cnd_True = no_params
|
||
|
Act_SpawnShip = juni, no_ol
|
||
|
Act_GiveObjList = Player, ol_make_juni_frm
|
||
|
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_ActTrig = general_triggers
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = lcp_Br03_01
|
||
|
Cnd_LaunchComplete = Player
|
||
|
Act_PlayerCanDock = false
|
||
|
Act_ActTrig = tr_stop_player
|
||
|
Act_PlayerCanTradelane = false, Br03_Trade_Lane_Ring_45, Br03_Trade_Lane_Ring_46
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = tr_stop_player
|
||
|
Cnd_True = no_params
|
||
|
Act_PobjIdle = no_params
|
||
|
Act_ActTrig = tle_Br03_45
|
||
|
Act_ActTrig = first_com
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = first_com
|
||
|
Cnd_True = no_params
|
||
|
Act_SendComm = juni, Player, DX_M05_0100_JUNI
|
||
|
Act_ActTrig = com_0100
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0100
|
||
|
Cnd_CommComplete = DX_M05_0100_JUNI
|
||
|
Act_SetNNObj = mlog_22810
|
||
|
Act_NNIds = 30515, HISTORY
|
||
|
Act_NagDistLeaving = Br03_45_nag, juni, Br03_Trade_Lane_Ring_45, 22955, 1, NAG_ALWAYS
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = tle_Br03_45
|
||
|
Cnd_TLEntered = Player, Br03_Trade_Lane_Ring_45, Br03_Trade_Lane_Ring_46
|
||
|
Act_NagOff = Br03_45_nag
|
||
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
||
|
Act_SendComm = juni, Player, DX_M05_0110_JUNI
|
||
|
Act_ActTrig = tl_exit
|
||
|
Act_ActTrig = com_0110
|
||
|
Act_LockManeuvers = true
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0110
|
||
|
Cnd_CommComplete = DX_M05_0110_JUNI
|
||
|
Act_SendComm = juni, Player, DX_M05_0115_JUNI
|
||
|
Act_ActTrig = com_0120
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0120
|
||
|
Cnd_True = no_params
|
||
|
Act_SendComm = juni, Player, DX_M05_0120_JUNI
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = tl_exit
|
||
|
Cnd_TLExited = Player, Br03_Trade_Lane_Ring_52
|
||
|
Act_LockManeuvers = false
|
||
|
Act_ActTrig = syx_br03_bw01
|
||
|
Act_ActTrig = sye_bw01
|
||
|
Act_EtherComm = norfolk, 216507, Player, DX_M05_0125_NORFOLK, -1, li_captain_head, li_male_elite_body, prop_neuralnet_D
|
||
|
Act_ActTrig = stop_player
|
||
|
Act_ActTrig = com_0125_Norfolk
|
||
|
Act_PlayerCanTradelane = false
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0125_Norfolk
|
||
|
Cnd_CommComplete = DX_M05_0125_NORFOLK
|
||
|
Act_SendComm = juni, Player, DX_M05_0126_JUNI
|
||
|
Act_ActTrig = com_0126
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0126
|
||
|
Cnd_CommComplete = DX_M05_0126_JUNI
|
||
|
Act_EtherComm = norfolk, 216507, Player, DX_M05_0127_NORFOLK, -1, li_captain_head, li_male_elite_body
|
||
|
Act_ActTrig = com_0127_Norfolk
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0127_Norfolk
|
||
|
Cnd_CommComplete = DX_M05_0127_NORFOLK
|
||
|
Act_SendComm = juni, Player, DX_M05_0130_JUNI
|
||
|
Act_ActTrig = com_0130
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0130
|
||
|
Cnd_CommComplete = DX_M05_0130_JUNI
|
||
|
Act_SetNNObj = mlog_22815
|
||
|
Act_NNIds = 30520, HISTORY
|
||
|
Act_NagDistLeaving = Br03_29_nag, juni, Br03_Trade_Lane_Ring_29, 22957, 1, NAG_ALWAYS
|
||
|
Act_PlayerCanTradelane = false, Br03_Trade_Lane_Ring_29, Br03_Trade_Lane_Ring_28
|
||
|
Act_ActTrig = tle_Br03_29
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = tle_Br03_29
|
||
|
Cnd_TLEntered = Player, Br03_Trade_Lane_Ring_29, Br03_Trade_Lane_Ring_28
|
||
|
Act_SetNNObj = mlog_1
|
||
|
Act_LockManeuvers = true
|
||
|
Act_SendComm = juni, Player, DX_M05_0131_JUNI
|
||
|
Act_ActTrig = tl_23_exit
|
||
|
Act_NagOff = Br03_29_nag
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = tl_23_exit
|
||
|
Cnd_TLExited = Player, Br03_Trade_Lane_Ring_23
|
||
|
Act_LockManeuvers = false
|
||
|
Act_ActTrig = delay_0140
|
||
|
Act_PlayerCanTradelane = false
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = delay_0140
|
||
|
Cnd_Timer = 2
|
||
|
Act_SendComm = juni, Player, DX_M05_0140_JUNI
|
||
|
Act_SetNNObj = mlog_22820
|
||
|
Act_NagDistLeaving = dock_br03_bw01, juni, Br03_to_Bw01, 22960, 1, NAG_ALWAYS
|
||
|
Act_GiveObjList = juni, ol_break_formation
|
||
|
Act_PlayerCanDock = false, Br03_to_Bw01
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = syx_br03_bw01
|
||
|
Cnd_SystemExit = Br03, bw01
|
||
|
Act_SetNNObj = mlog_1
|
||
|
Act_DeactTrig = sye_any
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sye_bw01
|
||
|
Cnd_NPCSystemEnter = bw01, juni, Player
|
||
|
Act_LockDock = Player, Bw01_to_Br03, lock
|
||
|
Act_RandomPop = false
|
||
|
Act_ActTrig = tr_bw01
|
||
|
Act_PlayerCanTradelane = false, Bw01_Trade_Lane_Ring_13, Bw01_Trade_Lane_Ring_12
|
||
|
Act_PlayMusic = music_omega_space, music_omega_danger, music_omega_battle
|
||
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = tr_bw01
|
||
|
Cnd_Timer = 2
|
||
|
Act_SpawnSolar = bw01_01_dock_ring_1
|
||
|
Act_SetVibe = bw01_01_dock_ring_1, juni, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = bw01_01_dock_ring_1, Player, REP_FRIEND_MAXIMUM
|
||
|
Act_SetNNObj = mlog_22825
|
||
|
Act_NagDistLeaving = bw01_13_nag, juni, Bw01_Trade_Lane_Ring_13, 22962, 1, NAG_ALWAYS
|
||
|
Act_GiveObjList = Player, ol_make_juni_frm
|
||
|
Act_PlayerCanDock = false
|
||
|
Act_SendComm = juni, Player, DX_M05_0150_Juni
|
||
|
Act_ActTrig = tle_Bw01_13
|
||
|
Act_Invulnerable = juni, true, false, 0.9
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = tle_Bw01_13
|
||
|
Cnd_TLEntered = Player, Bw01_Trade_Lane_Ring_13, Bw01_Trade_Lane_Ring_12
|
||
|
Act_ActTrig = dst_pl_freeport1
|
||
|
Act_NagOff = bw01_13_nag
|
||
|
Act_SetNNObj = mlog_1
|
||
|
Act_LockManeuvers = true
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = dst_pl_freeport1
|
||
|
Cnd_DistShip = inside, Player, bw01_02, 3000
|
||
|
Act_SendComm = juni, Player, DX_M05_0160_Juni
|
||
|
Act_ActTrig = tl_exit_Bw01_10
|
||
|
Act_ActTrig = com_0160
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = tl_exit_Bw01_10
|
||
|
Cnd_TLExited = juni, Bw01_Trade_Lane_Ring_10
|
||
|
Act_LockManeuvers = false
|
||
|
Act_PlayerCanTradelane = false
|
||
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0160
|
||
|
Cnd_CommComplete = DX_M05_0160_Juni
|
||
|
Act_EtherComm = freeport_1, 216506, Player, DX_M05_0170_Freeport_1, -1, br_kaitlyn_head, pl_female2_peasant_body_bust
|
||
|
Act_ActTrig = stop_player
|
||
|
Act_ActTrig = com_0170
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0170
|
||
|
Cnd_CommComplete = DX_M05_0170_Freeport_1
|
||
|
Act_SendComm = juni, Player, DX_M05_0180_Juni
|
||
|
Act_ActTrig = com_0180
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0180
|
||
|
Cnd_CommComplete = DX_M05_0180_Juni
|
||
|
Act_EtherComm = freeport_1, 216506, Player, DX_M05_0190_Freeport_1, -1, br_kaitlyn_head, pl_female2_peasant_body_bust
|
||
|
Act_ActTrig = com_0190
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0190
|
||
|
Cnd_CommComplete = DX_M05_0190_Freeport_1
|
||
|
Act_SendComm = juni, Player, DX_M05_0200_Juni
|
||
|
Act_ActTrig = com_0200
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0200
|
||
|
Cnd_CommComplete = DX_M05_0200_Juni
|
||
|
Act_SendComm = juni, Player, DX_M05_0201_Juni
|
||
|
Act_ActTrig = com_0201
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0201
|
||
|
Cnd_CommComplete = DX_M05_0201_Juni
|
||
|
Act_SetNNObj = mlog_22830
|
||
|
Act_NNIds = 30525, HISTORY
|
||
|
Act_PlayMusic = none, none, none, music_anticipation_light
|
||
|
Act_Save = key_save_to_sprague, 32505
|
||
|
Act_NagDistTowards = OBJ, sprague_nag, juni, bw01_01_dock_ring_1, 22965, 2000, NAG_ALWAYS
|
||
|
Act_ActTrig = dst_pl_bw01_01
|
||
|
Act_ActTrig = sprague_com1
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = key_save_to_sprague
|
||
|
system = bw01
|
||
|
Cnd_SpaceEnter = bw01
|
||
|
Act_PlayMusic = none, none, none, music_anticipation_light
|
||
|
Act_SpawnSolar = bw01_01_dock_ring_1
|
||
|
Act_SetInitialPlayerPos = -19439, -274, -14726, -0.0725, 0.0018, 0.9973, -0.0097
|
||
|
Act_SpawnShip = juni, no_ol, -19433, -219, -14896
|
||
|
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_ActTrig = general_triggers
|
||
|
Act_GiveObjList = Player, ol_make_juni_frm
|
||
|
Act_ActTrig = sprague_save_setup
|
||
|
Act_Invulnerable = juni, true, false, 0.9
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sprague_save_setup
|
||
|
Cnd_True = no_params
|
||
|
Act_SetNNObj = mlog_22830
|
||
|
Act_SetVibe = bw01_01_dock_ring_1, juni, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = bw01_01_dock_ring_1, Player, REP_FRIEND_MAXIMUM
|
||
|
Act_NagDistTowards = OBJ, sprague_nag, juni, bw01_01_dock_ring_1, 22965, 2000, NAG_ALWAYS
|
||
|
Act_ActTrig = dst_pl_bw01_01
|
||
|
Act_ActTrig = sprague_com1
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sprague_com1
|
||
|
Cnd_DistShip = inside, Player, bw01_01, 19000
|
||
|
Act_SendComm = juni, Player, DX_M05_0210_Juni
|
||
|
Act_ActTrig = com_0210
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0210
|
||
|
Cnd_CommComplete = DX_M05_0210_Juni
|
||
|
Act_SendComm = juni, Player, DX_M05_0220_Juni
|
||
|
Act_ActTrig = sprague_com2
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sprague_com2
|
||
|
Cnd_DistShip = inside, Player, bw01_01, 14000
|
||
|
Act_SendComm = juni, Player, DX_M05_0230_Juni
|
||
|
Act_ActTrig = sprague_com3
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sprague_com3
|
||
|
Cnd_DistShip = inside, Player, bw01_01, 10000
|
||
|
Act_SendComm = juni, Player, DX_M05_0240_Juni
|
||
|
Act_ActTrig = sprague_com4
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sprague_com4
|
||
|
Cnd_DistShip = inside, Player, bw01_01, 5000
|
||
|
Act_SendComm = juni, Player, DX_M05_0250_Juni
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = dst_pl_bw01_01
|
||
|
Cnd_DistShip = inside, Player, bw01_01_dock_ring_1, 3000
|
||
|
Act_SpawnFormation = cloaked_fighters
|
||
|
Act_GiveObjList = cloaked_rf1, ol_hold
|
||
|
Act_CallThorn = missions\m05\M05_Sprague_Decloak.thn, cloaked_rf2
|
||
|
Act_PlayMusic = none, none, none, music_stab_danger
|
||
|
Act_ActTrig = stop_player
|
||
|
Act_NagOff = sprague_nag
|
||
|
Act_ActTrig = fighters_decloak
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = fighters_decloak
|
||
|
Cnd_Timer = 2
|
||
|
Act_PlayerEnemyClamp = 2, 2
|
||
|
Act_GiveObjList = Player, ol_break_formation
|
||
|
Act_Cloak = lbl_enc1, false
|
||
|
Act_MarkObj = cloaked_rf1, 1
|
||
|
Act_MarkObj = cloaked_rf2, 1
|
||
|
Act_MarkObj = cloaked_rf3, 1
|
||
|
Act_MarkObj = cloaked_rf4, 1
|
||
|
Act_GiveObjList = juni, ol_break_formation
|
||
|
Act_ActTrig = bse_bw01_01
|
||
|
Act_ActTrig = d_enc1
|
||
|
Act_LockDock = Player, bw01_01_dock_ring_1, lock
|
||
|
Act_SendComm = juni, Player, DX_M05_0260_Juni
|
||
|
Act_ActTrig = com_0260
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0260
|
||
|
Cnd_CommComplete = DX_M05_0260_Juni
|
||
|
Act_SendComm = juni, Player, DX_M05_0270_Juni
|
||
|
Act_ActTrig = com_0270
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0270
|
||
|
Cnd_CommComplete = DX_M05_0270_Juni
|
||
|
Act_RevertCam = no_params
|
||
|
Act_SetVibeLblToShip = lbl_enc1, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = lbl_enc1, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShipToLbl = juni, lbl_enc1, REP_HOSTILE_THRESHOLD
|
||
|
Act_GiveObjList = cloaked_rf1, ol_break_formation
|
||
|
Act_GiveObjList = cloaked_rf1, ol_stay_near_player
|
||
|
Act_GiveObjList = cloaked_rf2, ol_stay_near_player
|
||
|
Act_GiveObjList = cloaked_rf3, ol_stay_near_player
|
||
|
Act_GiveObjList = cloaked_rf4, ol_stay_near_player
|
||
|
Act_GiveObjList = juni, ol_stay_near_player
|
||
|
Act_PlayMusic = none, none, none, music_omega_battle
|
||
|
Act_SetNNObj = mlog_22835
|
||
|
Act_NagDistLeaving = away_sprague, juni, juni, 22996, 3000, NAG_ALWAYS
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_stay_near_player
|
||
|
StayInRange = Player, 1500, true
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_attack_player
|
||
|
StayInRange = Player, 1000
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = d_enc1
|
||
|
Cnd_Destroyed = lbl_enc1, -1
|
||
|
Act_DeactTrig = bse_any
|
||
|
Act_ActTrig = dst_out_bw01_01
|
||
|
Act_PlayerCanDock = false, bw01_01_dock_ring_1
|
||
|
Act_LockDock = Player, bw01_01_dock_ring_1, unlock
|
||
|
Act_ActTrig = killed_wing
|
||
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = killed_wing
|
||
|
Cnd_True = no_params
|
||
|
Act_SendComm = juni, Player, DX_M05_0280_Juni
|
||
|
Act_PlayMusic = none, none, none, music_victory_long
|
||
|
Act_AdjHealth = juni, 0.7
|
||
|
Act_GiveObjList = Player, ol_make_juni_frm
|
||
|
Act_ActTrig = com_0280
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0280
|
||
|
Cnd_CommComplete = DX_M05_0280_Juni
|
||
|
Act_SendComm = juni, Player, DX_M05_0290_Juni
|
||
|
Act_ActTrig = com_0290
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0290
|
||
|
Cnd_CommComplete = DX_M05_0290_Juni
|
||
|
Act_SetNNObj = mlog_22840
|
||
|
Act_NNIds = 30530, HISTORY
|
||
|
Act_NagOff = away_sprague
|
||
|
Act_NagDistLeaving = dock_bw01_01, juni, bw01_01_dock_ring_1, 22967, 1, NAG_ALWAYS
|
||
|
Act_SendComm = juni, Player, DX_M05_0300_Juni
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = dst_out_bw01_01
|
||
|
Cnd_DistVec = outside, Player, -16081, 121, 4706, 2000
|
||
|
Act_ActTrig = dst_in_bw01_01
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = dst_in_bw01_01
|
||
|
Cnd_DistVec = inside, Player, -16081, 121, 4706, 2000
|
||
|
Act_DeactTrig = bse_any
|
||
|
Act_ActTrig = dst_out_bw01_01
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = bse_bw01_01
|
||
|
Cnd_BaseEnter = Bw01_01_base
|
||
|
Act_SetNNObj = mlog_1
|
||
|
Act_NagOff = dock_bw01_01
|
||
|
Act_DeactTrig = dst_in_bw01_01
|
||
|
Act_DeactTrig = dst_out_bw01_01
|
||
|
Act_DeactTrig = sye_any
|
||
|
Act_AddRTC = missions\m05\M005_s027xa_Bw01_01_nrml.ini, repeatable
|
||
|
Act_ActTrig = chs_assist2_planetscape
|
||
|
Act_ActTrig = spe_bw01_01
|
||
|
Act_SetTitle = 22800
|
||
|
Act_SetOffer = 22806
|
||
|
Act_SetNNObj = flee_sprague
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = chs_assist2_planetscape
|
||
|
Cnd_CharSelect = juni, Planetscape, Bw01_01_base
|
||
|
Act_AddRTC = missions\m05\M005_s027xb_Bw01_01_nrml.ini, repeatable
|
||
|
Act_ActTrig = chs_assist2_digsite
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = chs_assist2_digsite
|
||
|
Cnd_CharSelect = juni, Digsite, Bw01_01_base
|
||
|
Act_AddRTC = missions\m05\M005_s027xc_Bw01_01_nrml.ini, repeatable
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = key_save_leaving_sprague
|
||
|
system = bw01
|
||
|
Cnd_PlayerLaunch = no_params
|
||
|
Act_SetInitialPlayerPos = -16009, 0, 4826, 0.9948, 0.041, -0.093, -0.0025
|
||
|
Act_PlayMusic = none, none, none, music_stab_danger
|
||
|
Act_ActTrig = key_sprague_spe
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = key_sprague_spe
|
||
|
Cnd_SpaceEnter = bw01
|
||
|
Act_SpawnSolar = bw01_01_dock_ring_1
|
||
|
Act_CallThorn = missions\m05\M05_Dock_Explodes.thn
|
||
|
Act_ActTrig = delay_dock_fuse
|
||
|
Act_ActTrig = general_triggers
|
||
|
Act_SpawnShip = juni, ol_leave_dockring, -16080, 5, 4646, 0.9993, 0.0229, 0.028, -0.0047
|
||
|
Act_RandomPop = false
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = spe_bw01_01
|
||
|
Cnd_SpaceEnter = no_params
|
||
|
Act_RemoveRTC = missions\m05\M005_s027xa_Bw01_01_nrml.ini
|
||
|
Act_RemoveRTC = missions\m05\M005_s027xb_Bw01_01_nrml.ini
|
||
|
Act_RemoveRTC = missions\m05\M005_s027xc_Bw01_01_nrml.ini
|
||
|
Act_CallThorn = missions\m05\M05_Dock_Explodes.thn
|
||
|
Act_PlayMusic = none, none, none, music_stab_danger
|
||
|
Act_ActTrig = delay_dock_fuse
|
||
|
Act_GiveObjList = juni, ol_leave_dockring
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = delay_dock_fuse
|
||
|
Cnd_Timer = 2
|
||
|
Act_LightFuse = bw01_01_dock_ring_1, fuse_docking_ring
|
||
|
Act_ActTrig = Camera_Revert
|
||
|
Act_ActTrig = init_sprague_attack
|
||
|
Act_RandomPop = false
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = Camera_Revert
|
||
|
Cnd_Timer = 10
|
||
|
Act_GiveObjList = rg_enc2_1, ol_chase_player
|
||
|
Act_GiveObjList = rg_enc2_2, ol_chase_player
|
||
|
Act_RevertCam = no_params
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = init_sprague_attack
|
||
|
system = bw01
|
||
|
Cnd_True = no_params
|
||
|
Act_Save = key_save_leaving_sprague, 32510
|
||
|
Act_PlayMusic = none, none, none, music_omega_battle
|
||
|
Act_SpawnShip = rf_enc2_1, no_ol, -15650, 259, 2856, 0.08207, 0.019177, 0.995299, 0.047721
|
||
|
Act_SpawnShip = rf_enc2_2, no_ol, -15263, 238, 2948, 0.08207, 0.019177, 0.995299, 0.047721
|
||
|
Act_SpawnShip = re_enc2_1, no_ol, -16368, 321, 2447, -0.136993, 0.008307, 0.989236, 0.050755
|
||
|
Act_SpawnShip = re_enc2_2, no_ol, -16416, 321, 461, -0.136993, 0.008307, 0.989236, 0.050755
|
||
|
Act_SpawnShip = re_enc2_3, no_ol, -16406, 338, 387, -0.136993, 0.008307, 0.989236, 0.050755
|
||
|
Act_SpawnShip = rg_enc2_1, ol_goto_dock_ring, -16237, 233, 4769, -0.136993, 0.008307, 0.989236, 0.050755
|
||
|
Act_SpawnShip = rg_enc2_2, ol_goto_dock_ring, -16444, 303, 655, -0.136993, 0.008307, 0.989236, 0.050755
|
||
|
Act_SpawnShip = rc_enc2, no_ol, -16237, 263, 4789, 0.098992, 0.019986, 0.993758, 0.047388
|
||
|
Act_Cloak = lbl_enc2, false
|
||
|
Act_SpawnShip = sinclair, ol_leave_dockring, -15986, 14, 4707, 0.9993, 0.0229, 0.028, -0.0047
|
||
|
Act_Invulnerable = sinclair, true, false, 0.9
|
||
|
Act_Invulnerable = juni, true, false, 0.9
|
||
|
Act_MarkObj = juni, 1
|
||
|
Act_MarkObj = sinclair, 1
|
||
|
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibe = sinclair, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibeLbl = lbl_enc2, lbl_friends, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = lbl_enc2, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibe = rf_enc2_1, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = rg_enc2_1, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = rg_enc2_2, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = rc_enc2, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SpawnSolar = Bw01_05
|
||
|
Act_SetVibe = Bw01_05, Player, REP_FRIEND_MAXIMUM
|
||
|
Act_PlayerCanDock = false
|
||
|
Act_ActTrig = chase_player
|
||
|
Act_SendComm = sinclair, Player, DX_M05_0390_Sinclair
|
||
|
Act_ActTrig = com_0390
|
||
|
Act_NNIds = 30535, HISTORY
|
||
|
Act_ActTrig = enc2_destroyed
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_goto_dock_ring
|
||
|
GotoShip = goto_no_cruise, Player, 1000, false
|
||
|
StayOutOfRange = bw01_01, 1000, true
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_leave_dockring
|
||
|
GotoVec = goto, -16146, 42, 3902, 100, true
|
||
|
GotoVec = goto, -16575, 41, 3883, 100, true
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = chase_player
|
||
|
Cnd_True = no_params
|
||
|
Act_GiveObjList = rg_enc2_1, ol_chase_player
|
||
|
Act_GiveObjList = rg_enc2_2, ol_chase_player
|
||
|
Act_GiveObjList = rf_enc2_1, ol_chase_player
|
||
|
Act_GiveObjList = rf_enc2_2, ol_chase_juni
|
||
|
Act_GiveObjList = re_enc2_3, ol_chase_juni
|
||
|
Act_GiveObjList = re_enc2_1, ol_chase_sinclair
|
||
|
Act_GiveObjList = re_enc2_2, ol_chase_sinclair
|
||
|
Act_GiveObjList = rc_enc2, ol_chase_player
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_chase_player
|
||
|
GotoShip = goto_cruise, Player, 800, true
|
||
|
StayInRange = Player, 1000, true
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_chase_juni
|
||
|
GotoShip = goto_cruise, juni, 800, true
|
||
|
StayOutOfRange = -27473, 14, 6664, 4500, true
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_chase_sinclair
|
||
|
GotoShip = goto_cruise, sinclair, 800, true
|
||
|
StayOutOfRange = -27473, 14, 6664, 4500, true
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = enc2_destroyed
|
||
|
Cnd_Destroyed = lbl_enc2
|
||
|
repeatable = true
|
||
|
Act_SpawnShip = infinite_wing1, ol_infinite_attack_player, -14574, -202, 2453, 0.2747, -0.0077, 0.9613, 0.0212
|
||
|
Act_SpawnShip = infinite_wing2, ol_infinite_attack_player, -14561, -202, 2513, 0.2747, -0.0077, 0.9613, 0.0212
|
||
|
Act_SpawnShip = infinite_wing3, ol_infinite_attack_player, -14736, -202, 2526, 0.2747, -0.0077, 0.9613, 0.0212
|
||
|
Act_SpawnShip = infinite_wing4, ol_infinite_attack_player, -14974, -202, 2490, 0.2747, -0.0077, 0.9613, 0.0212
|
||
|
Act_SpawnShip = infinite_wing5, ol_infinite_attack_player, -15100, -202, 2413, 0.2747, -0.0077, 0.9613, 0.0212
|
||
|
Act_Cloak = infinite_wing, false
|
||
|
Act_SetVibeLblToShip = infinite_wing, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_ActTrig = dst_infinite_nebula
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_infinite_attack_player
|
||
|
GotoShip = goto_cruise, Player, 800, true, -1
|
||
|
StayInRange = Player, 1000, true
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = dst_infinite_nebula
|
||
|
system = bw01
|
||
|
Cnd_DistVec = inside, Player, -27473, 14, 6664, 3000
|
||
|
Act_GiveObjList = infinite_wing1, ol_depart
|
||
|
Act_GiveObjList = infinite_wing2, ol_depart
|
||
|
Act_GiveObjList = infinite_wing3, ol_depart
|
||
|
Act_GiveObjList = infinite_wing4, ol_depart
|
||
|
Act_GiveObjList = infinite_wing5, ol_depart
|
||
|
|
||
|
;[Trigger]
|
||
|
;nickname = set_life_infinite
|
||
|
;Cnd_True = no_params
|
||
|
;Act_Cloak = infinite_wing, true
|
||
|
;Act_SetLifeTime = infinite_wing, 10
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0390
|
||
|
Cnd_CommComplete = DX_M05_0390_Sinclair
|
||
|
Act_SendComm = juni, Player, DX_M05_0405_Juni
|
||
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
||
|
Act_ActTrig = com_0405
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0405
|
||
|
Cnd_CommComplete = DX_M05_0405_Juni
|
||
|
Act_SendComm = Player, juni, DX_M05_0400_Trent
|
||
|
Act_ActTrig = com_0400
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0400
|
||
|
Cnd_CommComplete = DX_M05_0400_Trent
|
||
|
Act_SendComm = juni, Player, DX_M05_0410_Juni
|
||
|
Act_ActTrig = com_0410
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0410
|
||
|
Cnd_CommComplete = DX_M05_0410_Juni
|
||
|
Act_SendComm = sinclair, Player, DX_M05_0420_Sinclair
|
||
|
Act_ActTrig = com_0420
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0420
|
||
|
Cnd_CommComplete = DX_M05_0420_Sinclair
|
||
|
Act_PlayMusic = none, none, none, music_dangerous_chase
|
||
|
Act_GiveObjList = sinclair, ol_goto_nebula
|
||
|
Act_GiveObjList = juni, ol_goto_nebula
|
||
|
Act_SendComm = juni, Player, DX_M05_0430_Juni
|
||
|
Act_SetNNObj = mlog_22850
|
||
|
Act_NagDistTowards = POS, to_nebula, juni, -27473, 14, 6664, 22970, 3000, NAG_ALWAYS
|
||
|
Act_ActTrig = nearing_nebula
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nearing_nebula
|
||
|
system = bw01
|
||
|
Cnd_DistVec = inside, Player, -27473, 14, 6664, 5000
|
||
|
Act_ActTrig = play_com_0510
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = play_com_0510
|
||
|
Cnd_True = no_params
|
||
|
Act_SendComm = juni, Player, DX_M05_0510_Juni
|
||
|
Act_ActTrig = reached_nebula
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = reached_nebula
|
||
|
system = bw01
|
||
|
Cnd_DistVec = inside, Player, -27473, 14, 6664, 3000
|
||
|
Act_NagOff = to_nebula
|
||
|
Act_DeactTrig = chase_player
|
||
|
Act_DeactTrig = enc2_destroyed
|
||
|
Act_GiveObjList = rg_enc2_1, ol_depart
|
||
|
Act_GiveObjList = rg_enc2_2, ol_depart
|
||
|
Act_GiveObjList = rf_enc2_1, ol_depart
|
||
|
Act_GiveObjList = rf_enc2_2, ol_depart
|
||
|
Act_GiveObjList = re_enc2_3, ol_depart
|
||
|
Act_GiveObjList = re_enc2_1, ol_depart
|
||
|
Act_GiveObjList = re_enc2_2, ol_depart
|
||
|
Act_GiveObjList = rc_enc2, ol_depart
|
||
|
Act_ActTrig = play_com_0520
|
||
|
Act_SendComm = juni, Player, DX_M05_0520_Juni
|
||
|
Act_AdjHealth = juni, 0.7
|
||
|
Act_AdjHealth = sinclair, 0.7
|
||
|
Act_ActTrig = delay_nebula
|
||
|
Act_ActTrig = set_life_enc2
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_depart
|
||
|
GotoVec = goto_cruise, -15565, 0, 3765, 1000, true
|
||
|
GotoShip = goto_cruise, Bw01_to_Bw03, 1000, false
|
||
|
Delay = 65536
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = set_life_enc2
|
||
|
Cnd_True = no_params
|
||
|
Act_Cloak = lbl_enc2, true
|
||
|
Act_SetLifeTime = lbl_enc2, 10
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = play_com_0520
|
||
|
Cnd_CommComplete = DX_M05_0510_Juni
|
||
|
Act_SendComm = juni, Player, DX_M05_0520_Juni
|
||
|
Act_ActTrig = delay_nebula
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = delay_nebula
|
||
|
system = bw01
|
||
|
Cnd_Timer = 5
|
||
|
Act_ActTrig = play_com_0530
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = play_com_0530
|
||
|
Cnd_True = no_params
|
||
|
system = bw01
|
||
|
Act_SendComm = juni, Player, DX_M05_0530_Juni
|
||
|
Act_ActTrig = com_0530
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0530
|
||
|
Cnd_CommComplete = DX_M05_0530_Juni
|
||
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
||
|
Act_PlayMusic = none, none, none, music_omega_space
|
||
|
Act_ActTrig = stop_player
|
||
|
Act_SendComm = juni, Player, DX_M05_0540_Juni
|
||
|
Act_ActTrig = com_0540
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0540
|
||
|
Cnd_CommComplete = DX_M05_0540_Juni
|
||
|
Act_SendComm = sinclair, Player, DX_M05_0550_Sinclair
|
||
|
Act_ActTrig = com_0550
|
||
|
Act_GiveObjList = Player, ol_make_juni_sinclair_frm
|
||
|
Act_ActTrig = player_near_bw01_05
|
||
|
Act_ActTrig = inz_true
|
||
|
Act_ActTrig = tr_to_Bw01_05
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0550
|
||
|
Cnd_CommComplete = DX_M05_0550_Sinclair
|
||
|
Act_SetNNObj = mlog_22855
|
||
|
Act_NagDistTowards = OBJ, to_bw01_05, juni, Bw01_05, 22972, 1500, NAG_ALWAYS
|
||
|
Act_SendComm = sinclair, Player, DX_M05_0560_Sinclair
|
||
|
Act_ActTrig = com_0560
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0560
|
||
|
Cnd_CommComplete = DX_M05_0560_Sinclair
|
||
|
Act_SendComm = juni, Player, DX_M05_0570_Juni
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_goto_nebula
|
||
|
GotoVec = goto, -27473, 14, 6664, 500, true, -1
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = player_near_bw01_05
|
||
|
system = bw01
|
||
|
Cnd_DistShip = inside, Player, Bw01_05, 1500
|
||
|
Act_PlayerCanDock = false, Bw01_05
|
||
|
Act_NagOff = to_bw01_05
|
||
|
Act_SendComm = sinclair, Player, DX_M05_0580_Sinclair
|
||
|
Act_ActTrig = com_0580
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0580
|
||
|
Cnd_CommComplete = DX_M05_0580_Sinclair
|
||
|
Act_SetNNObj = mlog_22905
|
||
|
Act_NagDistLeaving = dock_bw01_05, juni, Bw01_05, 22975, 1, NAG_ALWAYS
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = inz_false
|
||
|
system = ANY
|
||
|
Cnd_InZone = false, Player, OBJECT_ZONE
|
||
|
Act_ActTrig = inz_true
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = inz_true
|
||
|
system = ANY
|
||
|
Cnd_InZone = true, Player, OBJECT_ZONE
|
||
|
Act_DeactTrig = bse_any
|
||
|
Act_ActTrig = inz_false
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = tr_to_Bw01_05
|
||
|
Cnd_True = no_params
|
||
|
Act_ActTrig = bse_bw01_05
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = bse_bw01_05
|
||
|
Cnd_BaseEnter = Bw01_05_base
|
||
|
Act_SetNNObj = mlog_2
|
||
|
Act_NagOff = dock_bw01_05
|
||
|
Act_DeactTrig = inz_true
|
||
|
Act_DeactTrig = inz_false
|
||
|
Act_DeactTrig = bse_any
|
||
|
Act_DeactTrig = sye_any
|
||
|
Act_AddRTC = missions\m05\M005_s028x_Bw01_05_nrml.ini
|
||
|
Act_SetTitle = 22800
|
||
|
Act_SetOffer = 22807
|
||
|
Act_SetNNObj = mlog_meet_juni
|
||
|
Act_ActTrig = spe_bw01_05
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = spe_bw01_05
|
||
|
Cnd_SpaceEnter = no_params
|
||
|
Act_RemoveRTC = missions\m05\M005_s028x_Bw01_05_nrml.ini
|
||
|
Act_CallThorn = missions\m05\M05_Baxter_Explodes.thn
|
||
|
Act_ActTrig = flee_hidden_base_init
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = flee_hidden_base_init
|
||
|
system = bw01
|
||
|
Cnd_True = no_params
|
||
|
Act_PlayMusic = none, none, none, music_stab_danger
|
||
|
Act_SetNNObj = mlog_22860
|
||
|
Act_NagDistLeaving = away_bw01_05, juni, juni, 22997, 3000, NAG_ALWAYS
|
||
|
Act_MarkObj = juni, 1
|
||
|
Act_MarkObj = sinclair, 1
|
||
|
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibe = sinclair, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SpawnShip = rf_enc3_1, ol_stay_near_player, -31219, -5, 5607, 0.774825, 0.039408, 0.629915, -0.036053
|
||
|
Act_SpawnShip = rf_enc3_2, ol_stay_near_player, -31279, -9, 5640, 0.774825, 0.039408, 0.629915, -0.036053
|
||
|
Act_SpawnShip = rf_enc3_3, ol_stay_near_player, -32287, 9, 5390, -0.274667, 0.025335, 0.961118, -0.013003
|
||
|
Act_SpawnShip = rf_enc3_4, ol_stay_near_player, -32327, 9, 5390, -0.274667, 0.025335, 0.961118, -0.013003
|
||
|
Act_SpawnShip = rf_enc3_5, ol_stay_near_player, -32367, 9, 5390, -0.274667, 0.025335, 0.961118, -0.013003
|
||
|
Act_SpawnShip = rf_enc3_6, ol_stay_near_player, -31996, -16, 5027, 0.157715, 0.017456, 0.987074, -0.0225
|
||
|
Act_SpawnShip = rg_enc3_1, ol_stay_near_player, -31340, 12, 5690, 0.774825, 0.039408, 0.629915, -0.036053
|
||
|
Act_PlayerEnemyClamp = 2, 3
|
||
|
Act_MarkObj = rf_enc3_1, 1
|
||
|
Act_MarkObj = rf_enc3_2, 1
|
||
|
Act_MarkObj = rf_enc3_3, 1
|
||
|
Act_MarkObj = rf_enc3_4, 1
|
||
|
Act_MarkObj = rf_enc3_5, 1
|
||
|
Act_MarkObj = rf_enc3_6, 1
|
||
|
Act_MarkObj = rg_enc3_1, 1
|
||
|
Act_Cloak = lbl_enc3, false
|
||
|
Act_SetVibeLblToShip = lbl_enc3, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = lbl_enc3, Bw01_05, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLbl = lbl_friends, lbl_enc3, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLbl = lbl_enc3, lbl_friends, REP_HOSTILE_THRESHOLD
|
||
|
Act_LockDock = Player, Bw01_05, lock
|
||
|
Act_ActTrig = tm_d_bw01_05
|
||
|
Act_ActTrig = inz_false
|
||
|
Act_ActTrig = sye_br03
|
||
|
Act_ActTrig = syx_bw01_br03
|
||
|
Act_ActTrig = nse_juni_br03
|
||
|
Act_SendComm = juni, Player, DX_M05_0585_Juni
|
||
|
Act_ActTrig = com_0585
|
||
|
Act_ActTrig = d_enc3
|
||
|
Act_GiveObjList = juni, ol_break_formation
|
||
|
Act_GiveObjList = sinclair, ol_break_formation
|
||
|
Act_GiveObjList = juni, ol_stay_near_player
|
||
|
Act_GiveObjList = sinclair, ol_stay_near_player
|
||
|
Act_Invulnerable = sinclair, true, false, 0.9
|
||
|
Act_Invulnerable = juni, true, false, 0.9
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0585
|
||
|
Cnd_CommComplete = DX_M05_0585_Juni
|
||
|
Act_SendComm = juni, Player, DX_M05_0590_Juni
|
||
|
Act_NNIds = 30540, HISTORY
|
||
|
Act_ActTrig = Camera_Revert
|
||
|
Act_PlayMusic = none, none, none, music_omega_battle
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = d_enc3
|
||
|
Cnd_Destroyed = lbl_enc3, -1
|
||
|
Act_NagOff = away_bw01_05
|
||
|
Act_PlayMusic = none, none, none, music_omega_space
|
||
|
Act_SendComm = juni, Player, DX_M05_0600_Juni
|
||
|
Act_PlayerCanDock = true
|
||
|
Act_ActTrig = com_0600
|
||
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0600
|
||
|
Cnd_CommComplete = DX_M05_0600_Juni
|
||
|
Act_AdjHealth = juni, 0.7
|
||
|
Act_AdjHealth = sinclair, 0.7
|
||
|
Act_SendComm = sinclair, Player, DX_M05_0610_Sinclair
|
||
|
Act_ActTrig = com_0610
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0610
|
||
|
Cnd_CommComplete = DX_M05_0610_Sinclair
|
||
|
Act_SetNNObj = mlog_22865
|
||
|
Act_GiveObjList = juni, ol_leave_baxter
|
||
|
Act_GiveObjList = sinclair, ol_leave_baxter
|
||
|
Act_ActTrig = player_near_Bw01_to_Br03_hole
|
||
|
Act_NagDistTowards = OBJ, Bw01_Br03_hole_nag, juni, Bw01_to_Br03_hole, 22977, 2500, NAG_ALWAYS
|
||
|
Act_SendComm = juni, Player, DX_M05_0620_Juni
|
||
|
Act_GiveObjList = Player, ol_make_juni_sinclair_frm
|
||
|
Act_ActTrig = com_0620
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_leave_baxter
|
||
|
StayInRange = -32093, 0, 5607, 1000, false
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0620
|
||
|
Cnd_CommComplete = DX_M05_0620_Juni
|
||
|
Act_SendComm = sinclair, Player, DX_M05_0630_Sinclair
|
||
|
Act_ActTrig = com_0630
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0630
|
||
|
Cnd_CommComplete = DX_M05_0630_Sinclair
|
||
|
Act_SendComm = juni, Player, DX_M05_0640_Juni
|
||
|
Act_ActTrig = com_0640
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0640
|
||
|
Cnd_CommComplete = DX_M05_0640_Juni
|
||
|
Act_SendComm = sinclair, Player, DX_M05_0650_Sinclair
|
||
|
Act_ActTrig = com_0650
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0650
|
||
|
Cnd_CommComplete = DX_M05_0650_Sinclair
|
||
|
Act_SendComm = juni, Player, DX_M05_0660_Juni
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = syx_bw01_br03
|
||
|
Cnd_SystemExit = bw01, Br03
|
||
|
Act_SetNNObj = mlog_1
|
||
|
Act_DeactTrig = sye_any
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = tm_d_bw01_05
|
||
|
Cnd_True = no_params
|
||
|
Act_LightFuse = Bw01_05, pirate_base_explode_fuse
|
||
|
Act_SetVibeLbl = lbl_enc3, lbl_friends, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibeLbl = lbl_friends, lbl_enc3, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibeLblToShip = lbl_enc3, Player, REP_HOSTILE_MAXIMUM
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = player_near_Bw01_to_Br03_hole
|
||
|
system = bw01
|
||
|
Cnd_DistShip = inside, Player, Bw01_to_Br03_hole, 2500
|
||
|
Act_NagOff = Bw01_Br03_hole_nag
|
||
|
Act_SendComm = sinclair, Player, DX_M05_0700_Sinclair
|
||
|
Act_LockDock = Player, Bw01_to_Br03_hole, unlock
|
||
|
Act_ActTrig = com_0700
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0700
|
||
|
Cnd_CommComplete = DX_M05_0700_Sinclair
|
||
|
Act_SendComm = juni, Player, DX_M05_0710_Juni
|
||
|
Act_ActTrig = com_0710
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0710
|
||
|
Cnd_CommComplete = DX_M05_0710_Juni
|
||
|
Act_SetNNObj = mlog_22867
|
||
|
Act_NagDistLeaving = away_Bw01_Br03_hole, juni, Bw01_to_Br03_hole, 22980, 1, NAG_ALWAYS
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = syx_br03_br04
|
||
|
Cnd_SystemExit = Br03, Br04
|
||
|
Act_SetNNObj = mlog_1
|
||
|
Act_DeactTrig = sye_any
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nse_juni_br03
|
||
|
Cnd_NPCSystemEnter = Br03, juni, sinclair, Player
|
||
|
Act_NagOff = dock_bw01_br03
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sye_br03
|
||
|
Cnd_NPCSystemEnter = Br03, juni, sinclair, Player
|
||
|
Act_ActTrig = sye_br03_init
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sye_br03_init
|
||
|
Cnd_True = no_params
|
||
|
Act_ActTrig = syx_br03_br04
|
||
|
Act_ActTrig = sye_br04
|
||
|
Act_ActTrig = nse_juni_br04
|
||
|
Act_ActTrig = sinclair_com
|
||
|
Act_MarkObj = sinclair, 1
|
||
|
Act_PlayerCanDock = false
|
||
|
Act_LockDock = Player, Br03_to_Bw01_hole, lock
|
||
|
Act_GiveObjList = juni, ol_juni_follow
|
||
|
Act_GiveObjList = sinclair, ol_sinclair_follow
|
||
|
Act_PlayMusic = none, none, none, music_br_space
|
||
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_juni_follow
|
||
|
BreakFormation = no_params
|
||
|
Follow = Player, 1500, -50, 0, 100
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_sinclair_follow
|
||
|
BreakFormation = no_params
|
||
|
Follow = Player, 1500, 50, 0, 100
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sinclair_com
|
||
|
Cnd_Timer = 3
|
||
|
Act_SendComm = sinclair, Player, DX_M05_0720_Sinclair
|
||
|
Act_ActTrig = com_0720
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0720
|
||
|
Cnd_CommComplete = DX_M05_0720_Sinclair
|
||
|
Act_SendComm = juni, Player, DX_M05_0725_Juni
|
||
|
Act_SetNNObj = mlog_22870
|
||
|
Act_ActTrig = delay_next_juni_com
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = delay_next_juni_com
|
||
|
Cnd_CommComplete = DX_M05_0725_Juni
|
||
|
Act_SendComm = juni, Player, DX_M05_0670_Juni
|
||
|
Act_ActTrig = com_0670
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0670
|
||
|
Cnd_CommComplete = DX_M05_0670_Juni
|
||
|
Act_SendComm = sinclair, Player, DX_M05_0680_Sinclair
|
||
|
Act_ActTrig = com_0680
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0680
|
||
|
Cnd_CommComplete = DX_M05_0680_Sinclair
|
||
|
Act_SendComm = juni, Player, DX_M05_0690_Juni
|
||
|
Act_ActTrig = delay_traitors_appearance
|
||
|
Act_ActTrig = com_0690
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0690
|
||
|
Cnd_CommComplete = DX_M05_0690_Juni
|
||
|
Act_NagDistTowards = OBJ, to_br03_23_ring, juni, Br03_Trade_Lane_Ring_23, 22982, 2000, NAG_ALWAYS
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = delay_traitors_appearance
|
||
|
system = Br03
|
||
|
Cnd_DistShip = inside, Player, Br03_Trade_Lane_Ring_23, 22000
|
||
|
Act_SpawnFormation = traitor_frm
|
||
|
Act_SetVibeLbl = lbl_traitors, lbl_friends, REP_NEUTRAL_HOSTILE
|
||
|
Act_SetVibeLblToShip = lbl_traitors, Player, REP_NEUTRAL_HOSTILE
|
||
|
Act_CallThorn = missions\m05\m05_traitor_01.thn, rh_traitor1
|
||
|
Act_ActTrig = traitors_decloak
|
||
|
Act_ActTrig = stop_player
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = traitors_decloak
|
||
|
Cnd_Timer = 2
|
||
|
Act_Invulnerable = rh_traitor1, true, false, 0.9
|
||
|
Act_Invulnerable = rh_traitor2, true, false, 0.9
|
||
|
Act_Cloak = lbl_traitors, false
|
||
|
Act_MarkObj = rh_traitor1, 1
|
||
|
Act_MarkObj = rh_traitor2, 1
|
||
|
Act_SendComm = juni, Player, DX_M05_0730_Juni
|
||
|
Act_PlayMusic = none, none, none, music_br_danger
|
||
|
Act_SetNNObj = mlog_1
|
||
|
Act_NagOff = to_br03_23_ring
|
||
|
Act_ActTrig = com_0730
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_hold
|
||
|
Delay = 90000
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0730
|
||
|
Cnd_CommComplete = DX_M05_0730_Juni
|
||
|
Act_CallThorn = missions\m05\m05_traitor_02.thn, Player
|
||
|
Act_SendComm = rh_traitor1, Player, DX_M05_0740_TRAITOR_1
|
||
|
Act_GiveObjList = rh_traitor1, ol_goto_player
|
||
|
Act_ActTrig = com_740
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_goto_player
|
||
|
GotoShip = goto, Player, 100, false
|
||
|
Delay = 99999
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_740
|
||
|
Cnd_CommComplete = DX_M05_0740_TRAITOR_1
|
||
|
Act_SetVibeLbl = lbl_traitors, lbl_friends, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibeLblToShip = lbl_traitors, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SendComm = juni, Player, DX_M05_0750_Juni
|
||
|
Act_ActTrig = com_750
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_750
|
||
|
Cnd_CommComplete = DX_M05_0750_Juni
|
||
|
Act_SendComm = rh_traitor1, Player, DX_M05_0760_TRAITOR_1
|
||
|
Act_ActTrig = com_760
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_760
|
||
|
Cnd_CommComplete = DX_M05_0760_TRAITOR_1
|
||
|
Act_SendComm = juni, Player, DX_M05_0770_Juni
|
||
|
Act_ActTrig = com_770
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_770
|
||
|
Cnd_CommComplete = DX_M05_0770_Juni
|
||
|
Act_SendComm = rh_traitor1, Player, DX_M05_0780_TRAITOR_1
|
||
|
Act_ActTrig = com_780
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_780
|
||
|
Cnd_CommComplete = DX_M05_0780_TRAITOR_1
|
||
|
Act_SendComm = sinclair, Player, DX_M05_0790_Sinclair
|
||
|
Act_ActTrig = com_790
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_790
|
||
|
Cnd_CommComplete = DX_M05_0790_Sinclair
|
||
|
Act_SendComm = juni, Player, DX_M05_0800_Juni
|
||
|
Act_ActTrig = com_800
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_800
|
||
|
Cnd_CommComplete = DX_M05_0800_Juni
|
||
|
Act_RevertCam = no_params
|
||
|
Act_SendComm = rh_traitor1, Player, DX_M05_0810_TRAITOR_1
|
||
|
Act_ActTrig = com_0810
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0810
|
||
|
Cnd_CommComplete = DX_M05_0810_TRAITOR_1
|
||
|
Act_SpawnSolar = rh_battleship
|
||
|
Act_SpawnFormation = battle_escort
|
||
|
Act_SetVibeLblToShip = lbl_escort, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibe = rh_battleship, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_Cloak = lbl_escort, false
|
||
|
Act_Cloak = rh_battleship, false
|
||
|
Act_SetNNObj = mlog_22875
|
||
|
Act_ActTrig = dst_save_bship
|
||
|
Act_PlayMusic = none, none, none, music_anticipation_motivated
|
||
|
Act_NagDistTowards = OBJ, to_Br03_Br04_hole, juni, Br03_to_Br04_hole, 22985, 2000, NAG_ALWAYS
|
||
|
Act_ActTrig = head_to_battleship
|
||
|
Act_NNIds = 30545, HISTORY
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = dst_save_bship
|
||
|
Cnd_DistShip = inside, Player, rh_battleship, 12000
|
||
|
Act_Save = key_save_battleship, 32520
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = key_save_battleship
|
||
|
system = Br03
|
||
|
Cnd_SpaceEnter = no_params
|
||
|
Act_ActTrig = sye_br04
|
||
|
Act_SetInitialPlayerPos = 67434, 74, -45322, 0.9652, -0.0153, 0.261, 0.0069
|
||
|
Act_SpawnShip = juni, no_ol, 64523, -140, -49422
|
||
|
Act_SpawnShip = sinclair, no_ol, 64316, -136, -49240
|
||
|
Act_GiveObjList = juni, ol_juni_follow
|
||
|
Act_GiveObjList = sinclair, ol_sinclair_follow
|
||
|
Act_SpawnFormation = traitor_frm, 64306, -128, -49447
|
||
|
Act_SetVibeLbl = lbl_traitors, lbl_friends, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibeLbl = lbl_friends, lbl_traitors, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibeLblToShip = lbl_traitors, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SpawnSolar = rh_battleship
|
||
|
Act_SpawnFormation = battle_escort
|
||
|
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibe = sinclair, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_ActTrig = general_triggers
|
||
|
Act_MarkObj = sinclair, 1
|
||
|
Act_MarkObj = rh_traitor1, 1
|
||
|
Act_MarkObj = rh_traitor2, 1
|
||
|
Act_Cloak = lbl_escort, false
|
||
|
Act_Cloak = lbl_traitors, false
|
||
|
Act_Cloak = lbl_battleship, false
|
||
|
Act_SetVibeLblToShip = lbl_escort, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibe = rh_battleship, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_Invulnerable = rh_traitor1, true, false, 0.9
|
||
|
Act_Invulnerable = rh_traitor2, true, false, 0.9
|
||
|
Act_ActTrig = delay_head_to_battleship
|
||
|
Act_LockDock = Player, Br03_to_Bw01_hole, lock
|
||
|
Act_PlayerCanDock = false
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = delay_head_to_battleship
|
||
|
Cnd_Timer = 3
|
||
|
Act_ActTrig = dst_battleship
|
||
|
Act_GiveObjList = rh_traitor1, ol_traitors_to_battleship
|
||
|
Act_SetNNObj = mlog_22875
|
||
|
Act_NagDistTowards = OBJ, to_Br03_Br04_hole, juni, Br03_to_Br04_hole, 22985, 2000, NAG_ALWAYS
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = head_to_battleship
|
||
|
Cnd_True = no_params
|
||
|
Act_GiveObjList = rh_traitor1, ol_traitors_to_battleship
|
||
|
Act_ActTrig = dst_battleship
|
||
|
Act_ActTrig = delay_com_830
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = delay_com_830
|
||
|
Cnd_Timer = 5
|
||
|
Act_SendComm = sinclair, Player, DX_M05_0830_Sinclair
|
||
|
Act_ActTrig = com_830
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_traitors_to_battleship
|
||
|
GotoVec = goto_cruise, 63352, 170, -51953, 150, true
|
||
|
Delay = 999999
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_830
|
||
|
Cnd_CommComplete = DX_M05_0830_Sinclair
|
||
|
Act_SendComm = rh_traitor1, Player, DX_M05_0840_TRAITOR_1
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = dst_battleship
|
||
|
Cnd_DistShip = inside, Player, rh_battleship, 9500
|
||
|
Act_NagOff = to_Br03_Br04_hole
|
||
|
Act_GiveObjList = juni, ol_break_formation
|
||
|
Act_GiveObjList = sinclair, ol_break_formation
|
||
|
Act_MarkObj = rh_battleship, 1
|
||
|
Act_SendComm = juni, Player, DX_M05_0860_Juni
|
||
|
Act_ActTrig = com_860
|
||
|
Act_ActTrig = stop_player
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_860
|
||
|
Cnd_CommComplete = DX_M05_0860_Juni
|
||
|
Act_SendComm = rh_traitor1, Player, DX_M05_0870_TRAITOR_1
|
||
|
Act_SetNNObj = mlog_22910
|
||
|
Act_GiveObjList = traitor_frm, ol_goto_battleship
|
||
|
Act_ActTrig = com_870
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_870
|
||
|
Cnd_Timer = 9
|
||
|
Act_CallThorn = missions\m05\M05_Chase.thn, rh_traitor2
|
||
|
Act_PlayMusic = none, none, none, music_upcoming_action_heavy
|
||
|
Act_ActTrig = stop_player
|
||
|
Act_Cloak = rh_traitor1, true
|
||
|
Act_Cloak = rh_traitor2, true
|
||
|
Act_ActTrig = traitors_close_to_battleship
|
||
|
Act_ActTrig = send_battleship_com
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = send_battleship_com
|
||
|
Cnd_Timer = 10
|
||
|
Act_SendComm = rh_battleship, Player, DX_M05_0890_RH_BATTLESHIP
|
||
|
Act_GiveObjList = juni, ol_break_formation
|
||
|
Act_GiveObjList = sinclair, ol_break_formation
|
||
|
Act_ActTrig = stop_player
|
||
|
Act_ActTrig = com_890
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_890
|
||
|
Cnd_Timer = 10
|
||
|
Act_SendComm = rh_battleship, Player, DX_M05_0900_RH_BATTLESHIP
|
||
|
Act_GiveObjList = battle_escort, ol_attack_player
|
||
|
Act_SetVibeLbl = lbl_friends, lbl_escort, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibeLblToShip = lbl_escort, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibeLbl = lbl_escort, lbl_friends, REP_HOSTILE_MAXIMUM
|
||
|
Act_ActTrig = traitors_avoid
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = traitors_avoid
|
||
|
Cnd_Timer = 10
|
||
|
Act_GiveObjList = traitor_frm, ol_battleship_flyby
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = stop_player
|
||
|
Cnd_True = no_params
|
||
|
Act_PobjIdle = no_params
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_goto_br03_br04_hole
|
||
|
GotoVec = goto_cruise, 57801, -50, -61097, 1000, false
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_goto_battleship
|
||
|
SetPriority = NORMAL
|
||
|
Avoidance = false
|
||
|
GotoShip = goto_cruise, rh_battleship, 1200, true
|
||
|
GotoShip = goto_no_cruise, rh_battleship, 600, false
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_battleship_flyby
|
||
|
GotoSpline = goto_no_cruise, 58783, 109, -59453, 58670, 175, -59670, 58394, 216, -59950, 58710, 216, -60583, 20, true
|
||
|
GotoVec = goto_no_cruise, 59544, 109, -59254, 200, true
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = traitors_close_to_battleship
|
||
|
Cnd_DistShip = inside, rh_traitor1, rh_battleship, 1200
|
||
|
Act_ActTrig = delay_uncloaking
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = delay_uncloaking
|
||
|
Cnd_Timer = 2
|
||
|
Act_RelocateShip = Player, 60693, 25, -57100, 0.9378, 0.0382, 0.3452, 0.0008
|
||
|
Act_RelocateShip = juni, 61541, -46, -56142, 0.9378, 0.0382, 0.3452, 0.0008
|
||
|
Act_RelocateShip = sinclair, 61741, -46, -56042, 0.9378, 0.0382, 0.3452, 0.0008
|
||
|
Act_Cloak = rh_traitor1, false
|
||
|
Act_Cloak = rh_traitor2, false
|
||
|
Act_PlayMusic = none, none, none, music_danger
|
||
|
Act_SetVibeLbl = lbl_traitors, lbl_escort, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibeLbl = lbl_escort, lbl_traitors, REP_FRIEND_MAXIMUM
|
||
|
Act_ActTrig = battle_vibes
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = battle_vibes
|
||
|
Cnd_Timer = 2
|
||
|
Act_SetVibeShipToLbl = rh_battleship, lbl_traitors, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibeLblToShip = lbl_traitors, rh_battleship, REP_HOSTILE_MAXIMUM
|
||
|
Act_ActTrig = delay_battleship_com
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = delay_battleship_com
|
||
|
Cnd_Timer = 3
|
||
|
Act_SendComm = rh_battleship, Player, DX_M05_0910_RH_BATTLESHIP
|
||
|
Act_SetVibeShipToLbl = rh_battleship, lbl_traitors, REP_HOSTILE_MAXIMUM
|
||
|
Act_ActTrig = battleship_hit
|
||
|
Act_CallThorn = missions\m05\M05_Battleship_Death.thn, rh_battleship
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = battleship_hit
|
||
|
Cnd_ProjHit = rh_battleship, 1
|
||
|
Act_SetVibeLblToShip = lbl_traitors, rh_battleship, REP_FRIEND_MAXIMUM
|
||
|
Act_ActTrig = battleship_mayday
|
||
|
Act_ActTrig = battleship_dies
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = battleship_mayday
|
||
|
Cnd_True = no_params
|
||
|
Act_SendComm = rh_battleship, Player, DX_M05_0920_RH_BATTLESHIP
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = battleship_dies
|
||
|
Cnd_CommComplete = DX_M05_0920_RH_BATTLESHIP
|
||
|
Act_Destroy = battle_escort1, SILENT
|
||
|
Act_Destroy = battle_escort2, SILENT
|
||
|
Act_Destroy = battle_escort3, SILENT
|
||
|
Act_Destroy = battle_escort4, SILENT
|
||
|
Act_Destroy = battle_escort5, SILENT
|
||
|
Act_ActTrig = send_com_930
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = send_com_930
|
||
|
Cnd_True = no_params
|
||
|
Act_EtherComm = rh_battleship, 216502, Player, DX_M05_0930_RH_BATTLESHIP, -1, li_captain_head, li_male_elite_body
|
||
|
Act_LightFuse = rh_battleship, r_battleship_body_fuse
|
||
|
Act_PlayMusic = none, none, none, music_victory_long
|
||
|
Act_ActTrig = delay_revert
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = delay_revert
|
||
|
Cnd_Destroyed = lbl_battleship
|
||
|
Act_PlayMusic = none, none, none, music_br_battle
|
||
|
Act_SpawnFormation = battle_escort2
|
||
|
Act_Cloak = lbl_escort, false
|
||
|
Act_MarkObj = battle_escort1a, 1
|
||
|
Act_MarkObj = battle_escort2a, 1
|
||
|
Act_MarkObj = battle_escort3a, 1
|
||
|
Act_MarkObj = battle_escort4a, 1
|
||
|
Act_MarkObj = battle_escort5a, 1
|
||
|
Act_RevertCam = no_params
|
||
|
Act_ActTrig = escort_stay_put
|
||
|
Act_SendComm = rh_traitor1, Player, DX_M05_0940_TRAITOR_1
|
||
|
Act_SetNNObj = mlog_22880
|
||
|
Act_NagDistLeaving = away_battle_escort, juni, juni, 22998, 3000, NAG_ALWAYS
|
||
|
Act_SetVibeLbl = lbl_traitors, lbl_escort, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibeLbl = lbl_escort, lbl_traitors, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibeLbl = lbl_escort, lbl_friends, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibeLbl = lbl_friends, lbl_escort, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibeLblToShip = lbl_escort, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_GiveObjList = battle_escort, ol_goto_battleship
|
||
|
Act_ActTrig = escort_destroyed
|
||
|
Act_PlayerEnemyClamp = 2, 2
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = escort_stay_put
|
||
|
Cnd_CommComplete = DX_M05_0940_TRAITOR_1
|
||
|
Act_GiveObjList = battle_escort1a, ol_break_formation
|
||
|
Act_GiveObjList = battle_escort1a, ol_stay_near_player
|
||
|
Act_GiveObjList = battle_escort2a, ol_stay_near_player
|
||
|
Act_GiveObjList = battle_escort3a, ol_stay_near_player
|
||
|
Act_GiveObjList = battle_escort4a, ol_stay_near_player
|
||
|
Act_GiveObjList = battle_escort5a, ol_stay_near_player
|
||
|
Act_GiveObjList = juni, ol_break_formation
|
||
|
Act_GiveObjList = sinclair, ol_break_formation
|
||
|
Act_GiveObjList = juni, ol_stay_near_player
|
||
|
Act_GiveObjList = sinclair, ol_stay_near_player
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = escort_destroyed
|
||
|
Cnd_Destroyed = lbl_escort, -1
|
||
|
Act_PlayMusic = none, none, none, music_br_space
|
||
|
Act_ActTrig = all_dead
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = all_dead
|
||
|
Cnd_True = no_params
|
||
|
Act_AdjHealth = juni, 0.7
|
||
|
Act_AdjHealth = sinclair, 0.7
|
||
|
Act_NagOff = away_battle_escort
|
||
|
Act_SendComm = rh_traitor1, Player, DX_M05_0950_TRAITOR_1
|
||
|
Act_GiveObjList = rh_traitor1, ol_goto_br03_br04_hole
|
||
|
Act_GiveObjList = juni, ol_leave_battleship
|
||
|
Act_GiveObjList = sinclair, ol_leave_battleship
|
||
|
Act_ActTrig = com_0950
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_leave_battleship
|
||
|
StayInRange = 59001, -28, -59087, 1000, false
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_0950
|
||
|
Cnd_CommComplete = DX_M05_0950_TRAITOR_1
|
||
|
Act_SetNNObj = mlog_22885
|
||
|
Act_NNIds = 30550, HISTORY
|
||
|
Act_GiveObjList = Player, ol_make_juni_sinclair_frm
|
||
|
Act_NagDistLeaving = away_Br03_Br04_hole, juni, Br03_to_Br04_hole, 22987, 1, NAG_ALWAYS
|
||
|
Act_LockDock = Player, Br03_to_Br04_hole, unlock
|
||
|
Act_PlayerCanDock = true
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nse_juni_br04
|
||
|
Cnd_NPCSystemEnter = Br04, juni, sinclair, Player, rh_traitor1, rh_traitor2
|
||
|
Act_NagOff = dock_br01_br04
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sye_br04
|
||
|
Cnd_NPCSystemEnter = Br04, juni, sinclair, Player, rh_traitor1, rh_traitor2
|
||
|
Act_ActTrig = sye_br04_init
|
||
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sye_br04_init
|
||
|
Cnd_True = no_params
|
||
|
Act_SendComm = juni, Player, DX_M05_0960_JUNI
|
||
|
Act_ActTrig = com_960
|
||
|
Act_DeactTrig = inz_false
|
||
|
Act_DeactTrig = inz_true
|
||
|
Act_ActTrig = bse_Br04_01
|
||
|
Act_LockDock = Player, Br04_to_Br03_hole, lock
|
||
|
Act_PlayerCanTradelane = false, Br04_Trade_Lane_Ring_3, Br04_trade_lane_ring_2
|
||
|
Act_AdjHealth = rh_traitor1, 0.7
|
||
|
Act_AdjHealth = rh_traitor2, 0.7
|
||
|
Act_SetVibe = br04_01, Player, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = br04_01_dock_ring, Player, REP_FRIEND_MAXIMUM
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_960
|
||
|
Cnd_CommComplete = DX_M05_0960_JUNI
|
||
|
Act_SendComm = rh_traitor1, Player, DX_M05_0970_TRAITOR_1
|
||
|
Act_ActTrig = com_970
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_970
|
||
|
Cnd_CommComplete = DX_M05_0970_TRAITOR_1
|
||
|
Act_MarkObj = rh_traitor1, 0
|
||
|
Act_MarkObj = rh_traitor2, 0
|
||
|
Act_SendComm = juni, Player, DX_M05_0980_JUNI
|
||
|
Act_GiveObjList = Player, ol_make_juni_sinclair_frm
|
||
|
Act_GiveObjList = rh_traitor1, ol_goto_norfolk
|
||
|
Act_ActTrig = com_980
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = ol_goto_norfolk
|
||
|
GotoVec = goto_cruise, 37875, 87, 7730, 500, false
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_980
|
||
|
Cnd_CommComplete = DX_M05_0980_JUNI
|
||
|
Act_SetNNObj = mlog_22890
|
||
|
Act_NagDistTowards = OBJ, to_Br03_03_ring, juni, Br04_Trade_Lane_Ring_3, 22990, 2000, NAG_ALWAYS
|
||
|
Act_SendComm = sinclair, Player, DX_M05_0990_SINCLAIR
|
||
|
Act_ActTrig = com_990
|
||
|
Act_ActTrig = player_near_br04_01
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_990
|
||
|
Cnd_CommComplete = DX_M05_0990_SINCLAIR
|
||
|
Act_SendComm = juni, Player, DX_M05_1000_JUNI
|
||
|
Act_ActTrig = com_1000
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_1000
|
||
|
Cnd_CommComplete = DX_M05_1000_JUNI
|
||
|
Act_ActTrig = dst_to_br04_tradelane
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = dst_to_br04_tradelane
|
||
|
Cnd_DistVec = inside, Player, 7890, 25, 56125, 3000
|
||
|
Act_ActTrig = tle_Br04_3
|
||
|
Act_SendComm = juni, Player, DX_M05_1010_JUNI
|
||
|
Act_ActTrig = com_1010
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_1010
|
||
|
Cnd_CommComplete = DX_M05_1010_JUNI
|
||
|
Act_SetNNObj = mlog_22893
|
||
|
Act_NagOff = to_Br03_03_ring
|
||
|
Act_NagDistLeaving = away_Br03_03_ring, juni, Br04_Trade_Lane_Ring_3, 22992, 1, NAG_ALWAYS
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = tle_Br04_3
|
||
|
Cnd_TLEntered = Player, Br04_Trade_Lane_Ring_3, Br04_trade_lane_ring_2
|
||
|
Act_DeactTrig = player_near_br04_01
|
||
|
Act_NagOff = away_Br03_03_ring
|
||
|
Act_SetNNObj = mlog_1
|
||
|
Act_LockManeuvers = true
|
||
|
Act_ActTrig = tlx_Br04_1
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = tlx_Br04_1
|
||
|
Cnd_TLExited = Player, Br04_trade_lane_ring_1
|
||
|
Act_PlayMusic = none, none, none, music_victory
|
||
|
Act_LockManeuvers = false
|
||
|
Act_DeactTrig = bse_any
|
||
|
Act_SendComm = sinclair, Player, DX_M05_1020_SINCLAIR
|
||
|
Act_ActTrig = com_1029
|
||
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_1029
|
||
|
Cnd_CommComplete = DX_M05_1020_SINCLAIR
|
||
|
Act_SendComm = juni, Player, DX_M05_1030_Juni
|
||
|
Act_ActTrig = com_1030
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = com_1030
|
||
|
Cnd_CommComplete = DX_M05_1030_Juni
|
||
|
Act_LockDock = Player, Br04_trade_lane_ring_4, unlock
|
||
|
Act_SetNNObj = mlog_22894
|
||
|
Act_NagDistLeaving = away_Br04_01_ring, juni, br04_01_dock_ring, 22995, 1, NAG_ALWAYS
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = player_near_br04_01
|
||
|
system = Br04
|
||
|
Cnd_DistShip = inside, Player, br04_01_dock_ring, 4000
|
||
|
Act_PlayMusic = none, none, none, music_victory
|
||
|
Act_NagOff = to_Br03_03_ring
|
||
|
Act_NagOff = away_Br03_03_ring
|
||
|
Act_SendComm = sinclair, Player, DX_M05_1020_SINCLAIR
|
||
|
Act_ActTrig = com_1029
|
||
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = bse_Br04_01
|
||
|
Cnd_BaseEnter = Br04_01_Base
|
||
|
Act_AddRTC = missions\m05\M005_s029x_Br04_01_nrml.ini
|
||
|
Act_ActTrig = mission_succeed
|
||
|
Act_NagOff = dock_br04_01
|
||
|
Act_RpopAttClamp = false
|
||
|
Act_DeactTrig = sye_any
|
||
|
Act_LockDock = Player, Br03_to_Bw01_hole, unlock
|
||
|
Act_LockDock = Player, Bw01_to_Br03_hole, unlock
|
||
|
Act_LockDock = Player, Bw01_to_Br03, unlock
|
||
|
Act_LockDock = Player, Br04_to_Br03_hole, unlock
|
||
|
Act_LockDock = Player, Br03_to_Br04_hole, unlock
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = mission_succeed
|
||
|
Cnd_LocExit = Equipment, Br04_01_Base
|
||
|
Act_SetNNObj = mlog_1
|
||
|
Act_NNIds = 30555, HISTORY
|
||
|
Act_ChangeState = SUCCEED
|
||
|
Act_SetRep = Player, li_n_grp, -0.9
|
||
|
Act_SetRep = Player, li_lsf_grp, -0.9
|
||
|
Act_SetRep = Player, li_p_grp, -0.9
|
||
|
Act_SetRep = Player, gd_bh_grp, -0.7
|
||
|
Act_SetRep = Player, br_n_grp, 0
|
||
|
Act_SetRep = Player, br_p_grp, 0
|
||
|
|