2021-07-08 12:21:08 +00:00
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[Mission]
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npc_ship_file = missions\m11\npcships.ini
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[NNObjective]
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nickname = mlog_awaiting_objective
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state = HIDDEN
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type = ids, 21660
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[NNObjective]
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nickname = mlog_clear
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state = HIDDEN
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type = ids, 1
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[NNObjective]
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nickname = mlog_0
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state = HIDDEN
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type = navmarker, Li04, 24015, 27060, -18448, 144, -72008
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[NNObjective]
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nickname = mlog_pre
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state = HIDDEN
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type = ids, 24010
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[NNObjective]
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nickname = mlog_1
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state = HIDDEN
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type = rep_inst, Li04, 24020, 24000, -16549, 1, 75047, Li04_to_Li01_hole
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[NNObjective]
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nickname = mlog_2
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state = HIDDEN
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type = rep_inst, Li04, 24025, 27025, -16549, 1, 75047, Li04_to_Li01_hole
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[NNObjective]
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nickname = mlog_3
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state = HIDDEN
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type = ids, 24030
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[NNObjective]
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nickname = mlog_4
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state = HIDDEN
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type = rep_inst, Li01, 24035, 27035, -16549, 1, 75047, Li01_12
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[NNObjective]
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nickname = mlog_5
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state = HIDDEN
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type = rep_inst, Li01, 24040, 24000, -16549, 1, 75047, Li01_12
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[NNObjective]
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nickname = mlog_6
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state = HIDDEN
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type = rep_inst, Li01, 24045, 27045, 0, 0, 0, Li01a_to_Li01b_hole
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[NNObjective]
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nickname = mlog_7
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state = HIDDEN
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type = rep_inst, Li01, 24125, 24000, 0, 0, 0, Li01a_to_Li01b_hole
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[NNObjective]
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nickname = mlog_8
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state = HIDDEN
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type = rep_inst, Li01, 24050, 24000, -16549, 1, 75047, satellite
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[NNObjective]
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nickname = mlog_9
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state = HIDDEN
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type = rep_inst, Li01, 24055, 27055, 0, 0, 0, satellite
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[NNObjective]
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nickname = mlog_10
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state = HIDDEN
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type = ids, 24140
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[NNObjective]
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nickname = mlog_11
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state = HIDDEN
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type = navmarker, Li01, 24060, 27060, 60040, -400, 19577
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[NNObjective]
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nickname = mlog_13
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state = HIDDEN
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type = rep_inst, Li01, 24065, 24000, 0, 0, 0, Li01_to_Li05
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[NNObjective]
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nickname = mlog_14
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state = HIDDEN
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type = ids, 24075
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[NNObjective]
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nickname = mlog_15
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state = HIDDEN
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type = ids, 24070
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[NNObjective]
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nickname = mlog_16
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state = HIDDEN
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type = ids, 24107
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[NNObjective]
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nickname = mlog_17
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state = HIDDEN
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type = rep_inst, Li01, 24080, 24000, 0, 0, 0, Li01_to_Li05
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[NNObjective]
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nickname = mlog_18
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state = HIDDEN
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type = rep_inst, Li05, 24085, 27085, 38000, 1, -38000, Li05_prison_1
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[NNObjective]
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nickname = mlog_19
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state = HIDDEN
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type = rep_inst, Li05, 24100, 24000, 38000, 1, -38000, Li05_prison_1
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[NNObjective]
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nickname = mlog_20
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state = HIDDEN
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type = rep_inst, Li05, 24105, 27105, 65000, 1, 35000, Li05_to_Li01
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[NNObjective]
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nickname = mlog_21
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state = HIDDEN
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type = rep_inst, Li05, 24110, 24000, 65000, 1, 35000, Li05_to_Li01
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[NNObjective]
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nickname = mlog_22
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state = HIDDEN
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type = navmarker, Li01, 24115, 27115, 63990, -100, 18337
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[NNObjective]
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nickname = mlog_24
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state = HIDDEN
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type = rep_inst, Li01, 24120, 27120, -16549, 1, 75047, osiris2
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;[NNObjective]
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;nickname = mlog_23
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;state = HIDDEN
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;type = ids, 24135
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[NNObjective]
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nickname = mlog_26
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state = HIDDEN
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type = ids, 24117
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[NNObjective]
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nickname = mlog_27
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state = HIDDEN
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type = navmarker, Li01, 24037, 27115, 24974, -158, 74170
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[NNObjective]
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nickname = mlog_prison
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state = HIDDEN
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type = navmarker, Li05, 24145, 27115, 65159, 15, 15135
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[Trigger]
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nickname = general_triggers
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Cnd_True = no_params
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Act_RandomPop = false
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[Trigger]
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nickname = d_king_li04
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system = Li04
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Cnd_Destroyed = king, 1, EXPLODE
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Act_ChangeState = FAIL, 24152
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[Trigger]
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nickname = d_juni_li04
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system = Li04
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Cnd_Destroyed = juni, 1, EXPLODE
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Act_ChangeState = FAIL, 24150
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[Trigger]
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nickname = d_king_li01
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system = Li01
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Cnd_Destroyed = king, 1, EXPLODE
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Act_ChangeState = FAIL, 24152
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[Trigger]
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nickname = d_juni_li01
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system = Li01
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Cnd_Destroyed = juni, 1, EXPLODE
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Act_ChangeState = FAIL, 24150
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[Trigger]
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nickname = d_king2_li01
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system = Li01
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Cnd_Destroyed = king2, 1, EXPLODE
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Act_ChangeState = FAIL, 24152
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[Trigger]
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nickname = d_juni2_li01
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system = Li01
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Cnd_Destroyed = juni2, 1, EXPLODE
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Act_ChangeState = FAIL, 24150
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[Trigger]
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nickname = d_king_li05
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system = Li05
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Cnd_Destroyed = king, 1, EXPLODE
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Act_ChangeState = FAIL, 24152
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[Trigger]
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nickname = d_juni_li05
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system = Li05
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Cnd_Destroyed = juni, 1, EXPLODE
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Act_ChangeState = FAIL, 24150
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[Trigger]
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nickname = d_king2_li05
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system = Li05
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Cnd_Destroyed = king2, 1, EXPLODE
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Act_ChangeState = FAIL, 24152
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[Trigger]
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nickname = d_juni2_li05
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system = Li05
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Cnd_Destroyed = juni2, 1, EXPLODE
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Act_ChangeState = FAIL, 24150
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[MsnSolar]
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nickname = osiris
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system = Li04
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position = -18220, 100, -72225
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orientation = 0.35, 0, 0.85, 0
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string_id = 217114
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faction = fc_or_grp
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archetype = o_osiris
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label = drive_friendly
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label = osiris
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base = Li04_06_base
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pilot = MSN11_Osirus
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voice = orillion
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[MsnSolar]
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nickname = satellite
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system = Li01
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position = 62220, -4000, 30000
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string_id = 217116
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faction = li_n_grp
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archetype = gas_collector
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loadout = gas_collector
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[MsnSolar]
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nickname = com_plat1
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string_id = 217115
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faction = li_n_grp
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system = Li01
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position = 62320, -4000, 30100
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archetype = wplatform
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loadout = weapon_platform_m11
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pilot = pilot_platform
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label = lsfers
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[MsnSolar]
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nickname = com_plat2
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string_id = 217115
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faction = li_n_grp
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system = Li01
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position = 62120, -4000, 29900
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archetype = wplatform
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loadout = weapon_platform_m11
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pilot = pilot_platform
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label = lsfers
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[MsnSolar]
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nickname = hostile_platform1
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string_id = 217115
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faction = li_n_grp
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system = Li05
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position = 64470, 50, 34350
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archetype = wplatform
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loadout = weapon_platform_m11
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pilot = pilot_platform
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label = lbl_hplat
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label = lsfers
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label = hostile_platform1
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[MsnSolar]
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nickname = hostile_plat1
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string_id = 217115
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faction = li_n_grp
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system = Li05
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position = 80070, 0, 12812
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archetype = wplatform
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loadout = weapon_platform_m11
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pilot = pilot_platform
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label = lbl_hplat
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label = lsfers
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label = hostile_platform1
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[MsnSolar]
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nickname = hostile_platform2
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string_id = 217115
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faction = li_n_grp
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system = Li05
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position = 65975, 0, 35388
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archetype = small_wplatform
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loadout = small_weapon_platform
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pilot = pilot_platform
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label = lbl_hplat
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label = lsfers
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label = hostile_platform2
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[MsnSolar]
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nickname = hostile_platform2_alt
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string_id = 217115
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faction = li_n_grp
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system = Li05
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2023-02-07 15:42:01 +00:00
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position = 65700, 0, 34300
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2021-07-08 12:21:08 +00:00
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archetype = small_wplatform
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loadout = small_weapon_platform
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pilot = pilot_platform
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label = lbl_hplat
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label = lsfers
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label = hostile_platform2_alt
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label = hostile_platform2
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[MsnSolar]
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nickname = hostile_platform3
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string_id = 217115
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faction = li_n_grp
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system = Li05
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position = 63925, 0, 35705
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archetype = wplatform
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loadout = weapon_platform_m11
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pilot = pilot_platform
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label = lbl_hplat
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label = hostile_platform3
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label = lsfers
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[MsnSolar]
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nickname = prisonplat
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string_id = 217115
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faction = li_n_grp
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system = Li05
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position = 37570, 100, -37025
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orientation = -0.35, 0, 0.85, 0
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archetype = wplatform
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loadout = weapon_platform_m11
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pilot = pilot_platform
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label = lbl_hplat
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label = lsfers
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label = rhers
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label = prisonplat
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[MsnSolar]
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nickname = osiris2
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system = Li01
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position = 64810, 235, 18400
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orientation = 0.85, 0, 0.35, 0
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string_id = 217114
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faction = fc_or_grp
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archetype = o_osiris
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loadout = or_osiris
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label = osiris
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base = Li01_15_base
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voice = orillion
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costume = pl_male4_head, pi_orillion_body
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pilot = MSN11_Osirus
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[MsnSolar]
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nickname = li_bship2
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system = Li05
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Radius = 0
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label = li_bship
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label = lsfers
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string_id = 217119
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faction = li_n_grp
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position = 65225, 150, 34045
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orientation = 0.8, 0, 0.6, 0
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archetype = MSN_d_l_dreadnought
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loadout = MSN11_Nomad_Liberty_Dreadnought
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pilot = MSN11_Nomad_Liberty_Dreadnought
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costume = ge_male4_head, li_male_elite_body, prop_neuralnet_D_right
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voice = pilot_f_mil_m02b
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[NPC]
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nickname = king_m11
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space_costume = li_scrote_head, li_scrote_body, comm_li_hatcher
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affiliation = fc_uk_grp
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npc_ship_arch = MSN11_King
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individual_name = 217111
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voice = king
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[NPC]
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nickname = juni_m11
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space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female
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affiliation = fc_uk_grp
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npc_ship_arch = MSN11_Juni
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individual_name = 217112
|
|
|
|
voice = juni
|
|
|
|
|
|
|
|
[NPC]
|
|
|
|
nickname = ln_fighter_vox
|
|
|
|
affiliation = li_n_grp
|
|
|
|
npc_ship_arch = MSN11_Nomad_Liberty_Light_Fighter_Leader
|
|
|
|
individual_name = 1
|
2022-10-22 21:54:01 +00:00
|
|
|
space_costume = ge_male4_head, li_male_elite_body, comm_ge_generic2
|
2021-07-08 12:21:08 +00:00
|
|
|
voice = pilot_c_leg_m01
|
|
|
|
|
|
|
|
[NPC]
|
|
|
|
nickname = ln_fighter
|
|
|
|
affiliation = li_n_grp
|
|
|
|
npc_ship_arch = MSN11_Nomad_Liberty_Light_Fighter
|
|
|
|
individual_name = 1
|
2022-10-22 21:54:01 +00:00
|
|
|
space_costume = ge_male4_head, li_male_elite_body, comm_ge_generic2
|
2021-07-08 12:21:08 +00:00
|
|
|
voice = pilot_f_mil_m02
|
|
|
|
|
|
|
|
[NPC]
|
|
|
|
nickname = female_ln_fighter
|
|
|
|
space_costume = pl_female2_head, li_female_elite_body, comm_li_hatcher_female
|
|
|
|
affiliation = li_n_grp
|
|
|
|
npc_ship_arch = MSN11_Nomad_Liberty_Light_Fighter
|
|
|
|
individual_name = 217128
|
|
|
|
voice = pilot_f_leg_f01
|
|
|
|
|
|
|
|
[NPC]
|
|
|
|
nickname = lambda_elite1
|
|
|
|
npc_ship_arch = MSN11_Liberty_Heavy_Fighter
|
|
|
|
affiliation = fc_or_grp
|
|
|
|
voice = pilot_f_mil_m01a
|
|
|
|
individual_name = 217100
|
|
|
|
space_costume = li_rockford_head, li_male_elite_body, comm_br_darcy
|
|
|
|
|
|
|
|
[NPC]
|
|
|
|
nickname = lambda_elite2
|
|
|
|
npc_ship_arch = MSN11_Liberty_Heavy_Fighter
|
|
|
|
affiliation = fc_or_grp
|
|
|
|
voice = pilot_f_leg_f01
|
|
|
|
space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female
|
|
|
|
individual_name = 217101
|
|
|
|
|
|
|
|
[NPC]
|
|
|
|
nickname = lambda_elite3
|
|
|
|
npc_ship_arch = MSN11_Liberty_Heavy_Fighter
|
|
|
|
affiliation = fc_or_grp
|
|
|
|
voice = pilot_f_mil_m01a
|
|
|
|
space_costume = li_rockford_head, li_male_elite_body, comm_br_darcy
|
|
|
|
individual_name = 217102
|
|
|
|
|
|
|
|
[NPC]
|
|
|
|
nickname = lambda_elite4
|
|
|
|
npc_ship_arch = MSN11_Liberty_Heavy_Fighter
|
|
|
|
affiliation = fc_or_grp
|
|
|
|
voice = pilot_f_mil_m01b
|
|
|
|
space_costume = li_rockford_head, li_male_elite_body, comm_br_darcy
|
|
|
|
individual_name = 217103
|
|
|
|
|
|
|
|
[NPC]
|
|
|
|
nickname = walker_m11
|
|
|
|
npc_ship_arch = MSN11_Walker
|
|
|
|
affiliation = fc_or_grp
|
|
|
|
voice = walker
|
|
|
|
individual_name = 217113
|
|
|
|
space_costume = br_captain_head, li_tilton_body, prop_neuralnet_b
|
|
|
|
|
|
|
|
[NPC]
|
|
|
|
nickname = walkerLC_m11
|
|
|
|
npc_ship_arch = MSN11_Walker
|
|
|
|
affiliation = fc_or_grp
|
|
|
|
individual_name = 217118
|
|
|
|
voice = walkerLC_m11
|
|
|
|
space_costume = rh_captain_head, li_male_elite_body, prop_neuralnet_D_right
|
|
|
|
|
|
|
|
[NPC]
|
|
|
|
nickname = misc_fighter_m11
|
|
|
|
npc_ship_arch = MSN11_Nomad_Liberty_Light_Fighter
|
|
|
|
affiliation = fc_or_grp
|
|
|
|
voice = pilot_f_mil_m01b
|
|
|
|
individual_name = 1
|
|
|
|
|
|
|
|
[NPC]
|
|
|
|
nickname = prototype_elite
|
|
|
|
affiliation = li_n_grp
|
|
|
|
individual_name = 217104
|
|
|
|
npc_ship_arch = MSN11_Nomad_Liberty_Heavy_Fighter_Prototype
|
|
|
|
voice = pilot_f_mil_m02
|
|
|
|
space_costume = sh_male2_head, li_male_elite_body, comm_li_hatcher
|
|
|
|
|
|
|
|
[NPC]
|
|
|
|
nickname = walker_elite
|
|
|
|
npc_ship_arch = MSN11_Liberty_Heavy_Fighter
|
|
|
|
affiliation = fc_or_grp
|
|
|
|
voice = walker
|
2022-10-22 21:54:01 +00:00
|
|
|
space_costume = br_captain_head, li_tilton_body, comm_ge_generic2
|
2021-07-08 12:21:08 +00:00
|
|
|
individual_name = 217113
|
|
|
|
|
|
|
|
[NPC]
|
|
|
|
nickname = ln_elite
|
|
|
|
affiliation = li_n_grp
|
|
|
|
npc_ship_arch = MSN11_Nomad_Liberty_Heavy_Fighter
|
|
|
|
voice = pilot_f_mil_m02a
|
|
|
|
individual_name = 1
|
|
|
|
space_costume = li_rockford_head, li_male_elite_body, comm_li_hatcher
|
|
|
|
|
|
|
|
[NPC]
|
|
|
|
nickname = ln_aceheavy
|
|
|
|
affiliation = li_n_grp
|
|
|
|
individual_name = 1
|
|
|
|
npc_ship_arch = MSN11_Nomad_Liberty_Heavy_Fighter_Ace
|
|
|
|
voice = pilot_f_mil_m02b
|
|
|
|
space_costume = li_rockford_head, li_male_elite_body, comm_li_hatcher
|
|
|
|
|
|
|
|
[NPC]
|
|
|
|
nickname = li_dread_vox
|
|
|
|
individual_name = 217120
|
|
|
|
affiliation = li_n_grp
|
|
|
|
npc_ship_arch = MSN11_Nomad_Liberty_Dreadnought
|
|
|
|
voice = pilot_f_mil_m02a
|
|
|
|
space_costume = rh_bartender_head, li_male_elite_body, prop_neuralnet_e_right
|
|
|
|
|
|
|
|
[NPC]
|
|
|
|
nickname = li_dread
|
|
|
|
affiliation = li_n_grp
|
|
|
|
individual_name = 217119
|
|
|
|
npc_ship_arch = MSN11_Nomad_Liberty_Dreadnought
|
|
|
|
voice = pilot_f_mil_m02b
|
|
|
|
space_costume = ge_male4_head, li_male_elite_body, prop_neuralnet_D_right
|
|
|
|
|
|
|
|
[NPC]
|
|
|
|
nickname = l_li_ace
|
|
|
|
npc_ship_arch = MSN11_Nomad_Liberty_Light_Fighter_Ace
|
|
|
|
affiliation = li_n_grp
|
|
|
|
individual_name = 1
|
|
|
|
|
|
|
|
[NPC]
|
|
|
|
nickname = LC_ship_11
|
|
|
|
npc_ship_arch = MSN11_Nomad_Liberty_Cruiser
|
|
|
|
affiliation = li_n_grp
|
|
|
|
individual_name = 217125
|
|
|
|
voice = pilot_f_mil_m01a
|
|
|
|
space_costume = rh_bartender_head, li_male_elite_body, prop_neuralnet_e_right
|
|
|
|
|
|
|
|
[NPC]
|
|
|
|
nickname = LC_ship_11b
|
|
|
|
npc_ship_arch = MSN11_Nomad_Liberty_Cruiser
|
|
|
|
affiliation = li_n_grp
|
|
|
|
individual_name = 217126
|
|
|
|
voice = pilot_f_mil_m01b
|
|
|
|
space_costume = ge_male4_head, li_male_elite_body, prop_neuralnet_D_right
|
|
|
|
|
|
|
|
[NPC]
|
|
|
|
nickname = LC_ship_11c
|
|
|
|
npc_ship_arch = MSN11_Nomad_Liberty_Cruiser
|
|
|
|
affiliation = li_n_grp
|
|
|
|
individual_name = 217127
|
|
|
|
voice = pilot_f_mil_m02
|
|
|
|
space_costume = pl_male3_head, li_male_elite_body, prop_neuralnet_e_right
|
|
|
|
|
|
|
|
[NPC]
|
|
|
|
nickname = li_dreadA
|
|
|
|
affiliation = li_n_grp
|
|
|
|
npc_ship_arch = MSN11_Nomad_Liberty_Dreadnought
|
|
|
|
voice = omaha
|
|
|
|
individual_name = 217121
|
|
|
|
space_costume = pl_male3_head, li_male_elite_body, prop_neuralnet_e_right
|
|
|
|
|
|
|
|
[NPC]
|
|
|
|
nickname = nomadship
|
|
|
|
affiliation = fc_n_grp
|
|
|
|
npc_ship_arch = MSN11_Nomad_Fighter
|
|
|
|
individual_name = 217129
|
|
|
|
|
|
|
|
[NPC]
|
|
|
|
nickname = rh_gunboatie
|
|
|
|
affiliation = rh_n_grp
|
|
|
|
npc_ship_arch = MSN11_Nomad_Rheinland_Gunboat
|
|
|
|
individual_name = 217122
|
|
|
|
voice = pilot_f_mil_m01
|
|
|
|
space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
|
|
|
|
|
|
|
|
;[NPC]
|
|
|
|
;nickname = rh_gunboatie2
|
|
|
|
;affiliation = rh_n_grp
|
|
|
|
;npc_ship_arch = MSN11_Nomad_Rheinland_Gunboat
|
|
|
|
;individual_name = 217123
|
|
|
|
;voice = pilot_f_mil_m01a
|
|
|
|
;space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
|
|
|
|
|
|
|
|
;[NPC]
|
|
|
|
;nickname = rh_gunboatie3
|
|
|
|
;affiliation = rh_n_grp
|
|
|
|
;npc_ship_arch = MSN11_Nomad_Rheinland_Gunboat
|
|
|
|
;individual_name = 217124
|
|
|
|
;voice = pilot_f_mil_m01b
|
|
|
|
;space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
|
|
|
|
|
|
|
|
;[NPC]
|
|
|
|
;nickname = osiris_elite
|
|
|
|
;npc_ship_arch = MSN11_Liberty_Heavy_Fighter
|
|
|
|
;affiliation = fc_or_grp
|
|
|
|
;voice = pilot_f_mil_m01b
|
|
|
|
;individual_name = 1
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = juni
|
|
|
|
NPC = juni_m11
|
|
|
|
position = -18220, 0, -72425
|
|
|
|
label = drive_friendly
|
|
|
|
orientation = -0.3, 0, 1, 0.0213
|
|
|
|
jumper = true
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = juni2
|
|
|
|
NPC = juni_m11
|
|
|
|
position = 67767, -4690, 36445
|
|
|
|
label = drive_friendly
|
|
|
|
orientation = -0.3, 0, 1, 0.0213
|
|
|
|
jumper = true
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = king
|
|
|
|
NPC = king_m11
|
|
|
|
position = -18120, 0, -72400
|
|
|
|
label = drive_friendly
|
|
|
|
orientation = -0.3584, 0.0175, 0.9331, 0.0213
|
|
|
|
jumper = true
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = king2
|
|
|
|
NPC = king_m11
|
|
|
|
position = 67801, -4726, 36364
|
|
|
|
label = drive_friendly
|
|
|
|
orientation = -0.3584, 0.0175, 0.9331, 0.0213
|
|
|
|
jumper = true
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = Z21_defender1
|
|
|
|
NPC = ln_fighter_vox
|
|
|
|
random_name = true
|
|
|
|
label = Z21_defenders
|
|
|
|
label = proto
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = Z21_defender2
|
|
|
|
NPC = female_ln_fighter
|
|
|
|
label = Z21_defenders
|
|
|
|
label = proto
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = ny_hostile1
|
|
|
|
NPC = ln_fighter_vox
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = rhers
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = ny_hostile2
|
|
|
|
NPC = ln_fighter
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = rhers
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = ny_hostile3
|
|
|
|
NPC = ln_fighter
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = rhers
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = ny_hostile4
|
|
|
|
NPC = ln_fighter
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = rhers
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = ny_hostile5
|
|
|
|
NPC = ln_fighter
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = rhers
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = walker1
|
|
|
|
NPC = walker_m11
|
|
|
|
label = lbl_teamwalker
|
|
|
|
label = drive_friendly
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = walker2
|
|
|
|
NPC = walkerLC_m11
|
|
|
|
label = lbl_teamwalker
|
|
|
|
label = drive_friendly
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = tw_cover1
|
|
|
|
NPC = misc_fighter_m11
|
|
|
|
label = lbl_teamwalker
|
|
|
|
label = drive_friendly
|
|
|
|
random_name = true
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = tw_cover2
|
|
|
|
NPC = misc_fighter_m11
|
|
|
|
label = lbl_teamwalker
|
|
|
|
label = drive_friendly
|
|
|
|
random_name = true
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = tw_cover3
|
|
|
|
NPC = misc_fighter_m11
|
|
|
|
label = lbl_teamwalker
|
|
|
|
label = drive_friendly
|
|
|
|
random_name = true
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = lambda1
|
|
|
|
NPC = lambda_elite1
|
|
|
|
label = drive_friendly
|
|
|
|
label = lbl_teamwalker
|
|
|
|
label = lambda
|
|
|
|
jumper = true
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = lambda2
|
|
|
|
NPC = lambda_elite2
|
|
|
|
label = lbl_teamwalker
|
|
|
|
label = drive_friendly
|
|
|
|
label = lambda
|
|
|
|
jumper = true
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = lambda3
|
|
|
|
NPC = lambda_elite3
|
|
|
|
label = lbl_teamwalker
|
|
|
|
label = lambda
|
|
|
|
label = drive_friendly
|
|
|
|
jumper = true
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = lambda4
|
|
|
|
NPC = lambda_elite4
|
|
|
|
label = lbl_teamwalker
|
|
|
|
label = lambda
|
|
|
|
label = drive_friendly
|
|
|
|
jumper = true
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = boun1
|
|
|
|
NPC = ln_fighter
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = bouncers
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = boun2
|
|
|
|
NPC = ln_fighter
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = bouncers
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = boun3
|
|
|
|
NPC = ln_fighter
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = bouncers
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = boun4
|
|
|
|
NPC = ln_fighter
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = bouncers
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = boun5
|
|
|
|
NPC = ln_fighter
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = bouncers
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = boun6
|
|
|
|
NPC = ln_fighter
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = bouncers
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = boun7
|
|
|
|
NPC = ln_fighter
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = bouncers
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = boun8
|
|
|
|
NPC = ln_fighter
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = bouncers
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = z21_hostile1
|
|
|
|
NPC = prototype_elite
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = proto
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = z21_hostile2
|
|
|
|
NPC = prototype_elite
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = proto
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = z21_hostile3
|
|
|
|
NPC = prototype_elite
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = proto
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = z21_hostile4
|
|
|
|
NPC = prototype_elite
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = proto
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = z21_hostile5
|
|
|
|
NPC = prototype_elite
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = proto
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = z21_hostile6
|
|
|
|
NPC = prototype_elite
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = proto
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = walker_fighter
|
|
|
|
NPC = walker_elite
|
|
|
|
label = drive_friendly
|
|
|
|
label = lbl_teamwalker
|
|
|
|
position = 26169, 248, 74510
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = comsatangel1
|
|
|
|
NPC = l_li_ace
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = comsatters
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = comsatangel2
|
|
|
|
NPC = l_li_ace
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = comsatters
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = comsatangel3
|
|
|
|
NPC = l_li_ace
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = comsatters
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = comsatangel4
|
|
|
|
NPC = l_li_ace
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = comsatters
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = comsatangel5
|
|
|
|
NPC = l_li_ace
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = comsatters
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = comsatangel6
|
|
|
|
NPC = l_li_ace
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = comsatters
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = hwing2a
|
|
|
|
NPC = ln_fighter
|
|
|
|
random_name = true
|
|
|
|
label = wing2
|
|
|
|
label = lsfers
|
|
|
|
jumper = true
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = hwing2b
|
|
|
|
NPC = ln_fighter
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = wing2
|
|
|
|
jumper = true
|
|
|
|
|
|
|
|
;[MsnShip]
|
|
|
|
;nickname = hwing1a
|
|
|
|
;NPC = ln_aceheavy
|
|
|
|
;random_name = true
|
|
|
|
;label = lsfers
|
|
|
|
;label = wing1
|
|
|
|
|
|
|
|
;[MsnShip]
|
|
|
|
;nickname = hwing1b
|
|
|
|
;NPC = ln_aceheavy
|
|
|
|
;random_name = true
|
|
|
|
;label = lsfers
|
|
|
|
;label = wing1
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = hwing3a
|
|
|
|
NPC = ln_elite
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = wing3
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = hwing3b
|
|
|
|
NPC = ln_elite
|
|
|
|
random_name = true
|
|
|
|
label = wing3
|
|
|
|
label = lsfers
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = hwing3c
|
|
|
|
NPC = ln_elite
|
|
|
|
random_name = true
|
|
|
|
label = wing3
|
|
|
|
label = lsfers
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = li_bship1
|
|
|
|
NPC = li_dread_vox
|
|
|
|
label = li_bship
|
|
|
|
label = lsfers
|
|
|
|
position = 65000, 50, 31280
|
|
|
|
orientation = 0, 0, 1, 0
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = li_bship2
|
|
|
|
NPC = li_dread
|
|
|
|
label = li_bship
|
|
|
|
label = lsfers
|
|
|
|
position = 55420, 300, 34295
|
|
|
|
orientation = 0.05, 0, 0.96, 0
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = li_cruiser1
|
|
|
|
NPC = LC_ship_11
|
|
|
|
label = li_bship
|
|
|
|
label = lsfers
|
|
|
|
position = 64892, -175, 17966
|
|
|
|
orientation = 0.9, 0, 0.15, 0
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = li_cruiser2
|
|
|
|
NPC = LC_ship_11b
|
|
|
|
label = li_bship
|
|
|
|
label = lsfers
|
|
|
|
position = 64900, -75, 18166
|
|
|
|
orientation = 0.95, 0, 0.1, 0
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = li_cruiser3
|
|
|
|
NPC = LC_ship_11c
|
|
|
|
label = li_bship
|
|
|
|
label = lsfers
|
|
|
|
position = 64892, 235, 18000
|
|
|
|
orientation = 0.9, 0, 0.25, 0
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = rh_gunboatAK
|
|
|
|
NPC = rh_gunboatie
|
|
|
|
label = wing4
|
|
|
|
label = whattheheck
|
|
|
|
label = rhers
|
|
|
|
position = 64700, 0, 33945
|
|
|
|
orientation = 0.65, 0, 0.8, 0
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = AKnomad1
|
|
|
|
NPC = nomadship
|
|
|
|
label = lsfers
|
|
|
|
label = nomads
|
|
|
|
label = infinite_wing
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = AKnomad2
|
|
|
|
NPC = nomadship
|
|
|
|
label = nomads
|
|
|
|
label = lsfers
|
|
|
|
label = infinite_wing
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = AKnomad3
|
|
|
|
NPC = nomadship
|
|
|
|
label = lsfers
|
|
|
|
label = nomads
|
|
|
|
label = infinite_wing
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = AKnomad4
|
|
|
|
NPC = nomadship
|
|
|
|
label = lsfers
|
|
|
|
label = nomads
|
|
|
|
label = infinite_wing
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = AKnomad5
|
|
|
|
NPC = nomadship
|
|
|
|
label = lsfers
|
|
|
|
label = nomads
|
|
|
|
label = infinite_wing
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = AKnomad6
|
|
|
|
NPC = nomadship
|
|
|
|
label = infinite_wing
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = AKnomad7
|
|
|
|
NPC = nomadship
|
|
|
|
label = infinite_wing
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = AKnomad8
|
|
|
|
NPC = nomadship
|
|
|
|
label = infinite_wing
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = AKnomad9
|
|
|
|
NPC = nomadship
|
|
|
|
label = infinite_wing
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = AKnomad10
|
|
|
|
NPC = nomadship
|
|
|
|
label = infinite_wing
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = li_bshipA
|
|
|
|
NPC = li_dreadA
|
|
|
|
position = 64892, 125, 17966
|
|
|
|
orientation = 0.85, 0, 0.35, 0
|
|
|
|
label = li_bship
|
|
|
|
label = lsfers
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = chaser1
|
|
|
|
NPC = nomadship
|
|
|
|
label = lsfers
|
|
|
|
label = nomads
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = chaser2
|
|
|
|
NPC = nomadship
|
|
|
|
label = nomads
|
|
|
|
label = lsfers
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = chaser3
|
|
|
|
NPC = nomadship
|
|
|
|
label = lsfers
|
|
|
|
label = nomads
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = chaser4
|
|
|
|
NPC = nomadship
|
|
|
|
label = lsfers
|
|
|
|
label = nomads
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = ny2_nomad1
|
|
|
|
NPC = nomadship
|
|
|
|
label = ny2_nomads
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = ny2_nomad2
|
|
|
|
NPC = nomadship
|
|
|
|
label = ny2_nomads
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = ny2_nomad3
|
|
|
|
NPC = nomadship
|
|
|
|
label = ny2_nomads
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = hwing4a
|
|
|
|
NPC = ln_elite
|
|
|
|
random_name = true
|
|
|
|
label = lsfers
|
|
|
|
label = wing4
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = hwing4b
|
|
|
|
NPC = ln_elite
|
|
|
|
random_name = true
|
|
|
|
label = wing4
|
|
|
|
label = lsfers
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = hwing4c
|
|
|
|
NPC = ln_elite
|
|
|
|
random_name = true
|
|
|
|
label = wing4
|
|
|
|
label = lsfers
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = chaser2-1
|
|
|
|
NPC = ln_fighter
|
|
|
|
label = lsfers
|
|
|
|
random_name = true
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = chaser2-2
|
|
|
|
NPC = ln_fighter
|
|
|
|
label = lsfers
|
|
|
|
random_name = true
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = chaser2-3
|
|
|
|
NPC = ln_fighter
|
|
|
|
label = lsfers
|
|
|
|
random_name = true
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = chaser3-1
|
|
|
|
NPC = ln_fighter
|
|
|
|
label = lsfers
|
|
|
|
random_name = true
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = chaser3-2
|
|
|
|
NPC = ln_fighter
|
|
|
|
label = lsfers
|
|
|
|
random_name = true
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = chaser3-3
|
|
|
|
NPC = ln_fighter
|
|
|
|
label = lsfers
|
|
|
|
random_name = true
|
|
|
|
|
|
|
|
[MsnShip]
|
|
|
|
nickname = chaser3-4
|
|
|
|
NPC = ln_fighter
|
|
|
|
label = lsfers
|
|
|
|
random_name = true
|
|
|
|
|
|
|
|
[MsnFormation]
|
|
|
|
nickname = Z21_defenders
|
|
|
|
position = 79750, 100, 13012
|
|
|
|
orientation = 0.75, 0, 0.75, 0
|
|
|
|
formation = fighter_li_n
|
|
|
|
ship = Z21_defender1
|
|
|
|
ship = Z21_defender2
|
|
|
|
|
|
|
|
[MsnFormation]
|
|
|
|
nickname = nyattackers
|
|
|
|
position = 15570, 300, 81822
|
|
|
|
orientation = 0.2983, -0.0487, 0.9427, 0.1411
|
|
|
|
formation = fighter_li_n
|
|
|
|
ship = ny_hostile1
|
|
|
|
ship = ny_hostile2
|
|
|
|
ship = ny_hostile3
|
|
|
|
ship = ny_hostile4
|
|
|
|
ship = ny_hostile5
|
|
|
|
|
|
|
|
[MsnFormation]
|
|
|
|
nickname = teamwalker
|
|
|
|
position = 24910, 200, 75185
|
|
|
|
orientation = 0.35, 0, 0.85, 0
|
|
|
|
formation = Cruiser2_li_n
|
|
|
|
ship = walker1
|
|
|
|
ship = walker2
|
|
|
|
ship = tw_cover1
|
|
|
|
ship = tw_cover2
|
|
|
|
ship = tw_cover3
|
|
|
|
|
|
|
|
[MsnFormation]
|
|
|
|
nickname = lambda
|
|
|
|
position = 25592, 0, 73980
|
|
|
|
orientation = -0.35, 0, 0.85, 0
|
|
|
|
formation = fighter_li_n
|
|
|
|
ship = lambda1
|
|
|
|
ship = lambda2
|
|
|
|
ship = lambda3
|
|
|
|
ship = lambda4
|
|
|
|
|
|
|
|
[MsnFormation]
|
|
|
|
nickname = bouncers
|
|
|
|
position = 76445, 0, 13765
|
|
|
|
orientation = 0.7, 0, -0.7, 0
|
|
|
|
formation = fighter_li_n
|
|
|
|
ship = boun1
|
|
|
|
ship = boun2
|
|
|
|
ship = boun3
|
|
|
|
ship = boun4
|
|
|
|
|
|
|
|
[MsnFormation]
|
|
|
|
nickname = bouncers2
|
|
|
|
position = 76445, 0, 13765
|
|
|
|
orientation = 0.7, 0, -0.7, 0
|
|
|
|
formation = fighter_li_n
|
|
|
|
ship = boun5
|
|
|
|
ship = boun6
|
|
|
|
ship = boun7
|
|
|
|
ship = boun8
|
|
|
|
|
|
|
|
[MsnFormation]
|
|
|
|
nickname = z21_w1
|
|
|
|
position = 78051, 319, 13230
|
|
|
|
orientation = -0.35, 0, 0.85, 0
|
|
|
|
formation = fighter_li_n
|
|
|
|
ship = z21_hostile1
|
|
|
|
ship = z21_hostile2
|
|
|
|
ship = z21_hostile3
|
|
|
|
ship = z21_hostile4
|
|
|
|
ship = z21_hostile5
|
|
|
|
ship = z21_hostile6
|
|
|
|
|
|
|
|
[MsnFormation]
|
|
|
|
nickname = csangels
|
|
|
|
position = 63220, -3500, 29000
|
|
|
|
formation = fighter_li_n
|
|
|
|
ship = comsatangel1
|
|
|
|
ship = comsatangel2
|
|
|
|
ship = comsatangel3
|
|
|
|
ship = comsatangel4
|
|
|
|
ship = comsatangel5
|
|
|
|
ship = comsatangel6
|
|
|
|
|
|
|
|
[MsnFormation]
|
|
|
|
nickname = hwing2
|
|
|
|
position = 55520, 0, 34495
|
|
|
|
orientation = 0.7, 0, -0.7, 0
|
|
|
|
formation = fighter_li_n
|
|
|
|
ship = hwing2a
|
|
|
|
ship = hwing2b
|
|
|
|
|
|
|
|
;[MsnFormation]
|
|
|
|
;nickname = hwing1
|
|
|
|
;position = 66265, 100, 31675
|
|
|
|
;orientation = 0.7, 0, 0.7, 0
|
|
|
|
;formation = fighter_li_n
|
|
|
|
;ship = hwing1a
|
|
|
|
;ship = hwing1b
|
|
|
|
|
|
|
|
[MsnFormation]
|
|
|
|
nickname = hwing3
|
|
|
|
position = 64750, 0, 32713
|
|
|
|
orientation = 0.35, 0, 0.85, 0
|
|
|
|
formation = fighter_li_n
|
|
|
|
ship = hwing3a
|
|
|
|
ship = hwing3b
|
|
|
|
ship = hwing3c
|
|
|
|
|
|
|
|
[MsnFormation]
|
|
|
|
nickname = chaserwing
|
|
|
|
position = 64680, 250, 17650
|
|
|
|
orientation = 0.7, 0, -0.7, 0
|
|
|
|
formation = nomad_basic
|
|
|
|
ship = chaser1
|
|
|
|
ship = chaser2
|
|
|
|
ship = chaser3
|
|
|
|
ship = chaser4
|
|
|
|
|
|
|
|
[MsnFormation]
|
|
|
|
nickname = ny2_nomads
|
|
|
|
position = 78744, -92, 17908
|
|
|
|
orientation = 0.7, 0, -0.7, 0
|
|
|
|
formation = nomad_basic
|
|
|
|
ship = ny2_nomad1
|
|
|
|
ship = ny2_nomad2
|
|
|
|
ship = ny2_nomad3
|
|
|
|
|
|
|
|
[MsnFormation]
|
|
|
|
nickname = AKnomads
|
|
|
|
orientation = 0.7, 0, -0.7, 0
|
|
|
|
formation = nomad_basic
|
|
|
|
rel_pos = 90, walker1, 2000
|
|
|
|
ship = AKnomad1
|
|
|
|
ship = AKnomad2
|
|
|
|
ship = AKnomad3
|
|
|
|
ship = AKnomad4
|
|
|
|
ship = AKnomad5
|
|
|
|
|
|
|
|
[MsnFormation]
|
|
|
|
nickname = hwing4
|
|
|
|
position = 67060, 1500, 31310
|
|
|
|
orientation = 0.85, 0, 0.35, 0
|
|
|
|
formation = fighter_li_n
|
|
|
|
ship = hwing4a
|
|
|
|
ship = hwing4b
|
|
|
|
ship = hwing4c
|
|
|
|
|
|
|
|
[MsnFormation]
|
|
|
|
nickname = chaserwing2
|
|
|
|
position = 64380, 350, 18835
|
|
|
|
formation = fighter_li_n
|
|
|
|
ship = chaser2-1
|
|
|
|
ship = chaser2-2
|
|
|
|
ship = chaser2-3
|
|
|
|
|
|
|
|
[MsnFormation]
|
|
|
|
nickname = chaserwing3
|
|
|
|
position = 64380, 350, 18835
|
|
|
|
formation = fighter_li_n
|
|
|
|
ship = chaser3-1
|
|
|
|
ship = chaser3-2
|
|
|
|
ship = chaser3-3
|
|
|
|
ship = chaser3-4
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = key_offer_init
|
|
|
|
system = Li04
|
|
|
|
InitState = ACTIVE
|
|
|
|
Cnd_True = no_params
|
|
|
|
Act_ActTrig = bse_Osiris
|
|
|
|
Act_SetNNObj = mlog_pre
|
|
|
|
Act_ActTrig = plch_spawnosir
|
|
|
|
Act_RandomPopSphere = 1584, -500, -36995, 6000, off
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = plch_spawnosir
|
|
|
|
system = Li04
|
|
|
|
Cnd_PlayerLaunch = no_params
|
|
|
|
Act_SpawnSolar = osiris
|
|
|
|
Act_Invulnerable = osiris, true
|
|
|
|
Act_Cloak = osiris, false
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = bse_Osiris
|
|
|
|
system = Li04
|
|
|
|
Cnd_LocEnter = Deck2, Li04_06_base
|
|
|
|
InitState = ACTIVE
|
|
|
|
Act_AddRTC = missions\m11\M011_s067a_Iw02_03_offer.ini
|
|
|
|
Act_SetNNObj = mlog_clear
|
|
|
|
Act_AddAmbient = Scripts\Bases\Li_05_Deck_Ambi_s067_music.thn, Deck, Li04_06_base
|
|
|
|
Act_ActTrig = mrp_accept
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = mrp_accept
|
|
|
|
system = Li04
|
|
|
|
Cnd_MsnResponse = accept
|
|
|
|
Act_RemoveRTC = missions\m11\M011_s067a_Iw02_03_offer.ini
|
|
|
|
Act_ActTrig = spe_osir
|
|
|
|
Act_DeactTrig = bse_Osiris
|
|
|
|
Act_SetRep = Player, li_lsf_grp, REP_HOSTILE_MAXIMUM
|
|
|
|
Act_SetRep = Player, li_p_grp, REP_HOSTILE_MAXIMUM
|
|
|
|
Act_SetRep = Player, li_n_grp, REP_HOSTILE_MAXIMUM
|
|
|
|
Act_SetRep = Player, fc_ln_grp, REP_HOSTILE_MAXIMUM
|
|
|
|
Act_SetRep = Player, fc_rn_grp, REP_HOSTILE_MAXIMUM
|
|
|
|
Act_SetRep = Player, fc_or_grp, REP_FRIEND_THRESHOLD
|
|
|
|
Act_SetRep = Player, fc_lr_grp, REP_FRIEND_THRESHOLD
|
|
|
|
Act_SetTitle = 24000
|
|
|
|
Act_SetOffer = 24005
|
|
|
|
Act_RemoveAmbient = Scripts\Bases\Li_05_Deck_Ambi_s067_music.thn
|
|
|
|
Act_ActTrig = first_obj
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = first_obj
|
|
|
|
system = Li04
|
|
|
|
Cnd_True = no_params
|
|
|
|
Act_SetNNObj = mlog_0
|
|
|
|
Act_NNIds = 31100, HISTORY
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = spe_osir
|
|
|
|
system = Li04
|
|
|
|
Cnd_SpaceEnter = no_params
|
|
|
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
|
|
|
Act_ActTrig = start_init
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = start_init
|
|
|
|
system = Li04
|
|
|
|
Cnd_True = no_params
|
|
|
|
Act_SpawnShip = king
|
|
|
|
Act_SpawnShip = juni
|
|
|
|
Act_Invulnerable = king, true, false, 0.9
|
|
|
|
Act_Invulnerable = juni, true, false, 0.9
|
|
|
|
Act_MarkObj = king, 1
|
|
|
|
Act_MarkObj = juni, 1
|
|
|
|
Act_SetVibeLbltoShip = drive_friendly, Player, REP_FRIEND_THRESHOLD
|
|
|
|
Act_SetVibe = osiris, Player, REP_FRIEND_THRESHOLD
|
|
|
|
Act_ActTrig = nse_Li01
|
|
|
|
Act_ActTrig = d_king_li04
|
|
|
|
Act_ActTrig = d_juni_li04
|
|
|
|
Act_ActTrig = tm_makesureofspawning
|
|
|
|
Act_ActTrig = general_triggers
|
2021-10-27 00:25:05 +00:00
|
|
|
Act_SetVibe = Li04_to_Li01_hole, Player, REP_NEUTRAL
|
2021-07-08 12:21:08 +00:00
|
|
|
Act_LockDock = Player, Li04_to_Li01_hole, lock
|
|
|
|
Act_PlayerCanDock = false, Li04_to_Li01_hole
|
|
|
|
Act_ActTrig = first_player_launch
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = first_player_launch
|
|
|
|
system = Li04
|
|
|
|
Cnd_PlayerLaunch = no_params
|
|
|
|
Act_PlayMusic = none, none, none, music_li_space
|
|
|
|
Act_GiveObjList = Player, ol_make_juni_king_frm
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_make_juni_king_frm
|
|
|
|
BreakFormation = no_params
|
|
|
|
FollowPlayer = fighter_basic, juni, king
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_makesureofspawning
|
|
|
|
Cnd_Timer = 10
|
|
|
|
Act_ActTrig = com_0101
|
|
|
|
Act_SendComm = juni, Player, DX_M11_0101_JUNI
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0101
|
|
|
|
Cnd_CommComplete = DX_M11_0101_JUNI
|
|
|
|
Act_SetNNObj = mlog_1
|
|
|
|
Act_GiveObjList = Player, ol_make_juni_king_frm
|
|
|
|
Act_EtherComm = orillion, 217114, Player, DX_M11_0110_ORILLION, -1, pl_male4_head, pi_orillion_body
|
|
|
|
Act_ActTrig = com_0110
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0110
|
|
|
|
Cnd_CommComplete = DX_M11_0110_ORILLION
|
|
|
|
Act_SendComm = juni, Player, DX_M11_0120_JUNI
|
|
|
|
Act_ActTrig = com_0120
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0120
|
|
|
|
Cnd_CommComplete = DX_M11_0120_JUNI
|
|
|
|
Act_EtherComm = orillion, 217114, Player, DX_M11_0130_ORILLION, -1, pl_male4_head, pi_orillion_body
|
|
|
|
Act_ActTrig = com_0130
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0130
|
|
|
|
Cnd_CommComplete = DX_M11_0130_ORILLION
|
|
|
|
Act_NagDistTowards = OBJ, to_Li04_Li01, juni, Li04_to_Li01_hole, 24157, 5000, NAG_ALWAYS
|
|
|
|
Act_ActTrig = tm_walkertalkdelay
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_walkertalkdelay
|
|
|
|
Cnd_Timer = 5
|
|
|
|
Act_StartDialog = dlg_walkertalk
|
|
|
|
Act_ActTrig = com_0160
|
|
|
|
|
|
|
|
[Dialog]
|
|
|
|
nickname = dlg_walkertalk
|
|
|
|
system = Li04
|
|
|
|
line = king, Player, DX_M11_0140_KING
|
|
|
|
line = juni, Player, DX_M11_0150_JUNI
|
|
|
|
line = king, Player, DX_M11_0160_KING
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0160
|
|
|
|
Cnd_CommComplete = DX_M11_0160_KING
|
|
|
|
Act_SendComm = juni, Player, DX_M11_0165_JUNI
|
|
|
|
Act_ActTrig = dst_Li01hole
|
|
|
|
Act_LockDock = Player, Li04_to_Li01_hole, unlock
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = dst_Li01hole
|
|
|
|
Cnd_DistShip = inside, Player, Li04_to_Li01_hole, 5000
|
|
|
|
Act_StartDialog = dlg_jumptoLi01
|
|
|
|
Act_NagOff = to_Li04_Li01
|
|
|
|
Act_NagDistLeaving = away_Li04_Li01, juni, Li04_to_Li01_hole, 24160, 1, NAG_ALWAYS
|
|
|
|
Act_ActTrig = syx_Li04
|
|
|
|
Act_ActTrig = sye_Li01
|
|
|
|
Act_RandomPop = false
|
|
|
|
Act_ActTrig = com_0180
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = syx_Li04
|
|
|
|
Cnd_SystemExit = Li04
|
|
|
|
Act_SetNNObj = mlog_clear
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = sye_Li01
|
|
|
|
Cnd_SystemEnter = Li01
|
|
|
|
Act_NagOff = away_Li04_Li01
|
|
|
|
Act_LockDock = Player, Li01_to_Li04_hole, lock
|
|
|
|
|
|
|
|
[Dialog]
|
|
|
|
nickname = dlg_jumptoLi01
|
|
|
|
system = Li04
|
|
|
|
line = juni, Player, DX_M11_0170_JUNI
|
|
|
|
line = king, Player, DX_M11_0180_KING
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0180
|
|
|
|
Cnd_CommComplete = DX_M11_0180_KING
|
|
|
|
Act_SetNNObj = mlog_2
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = nse_Li01
|
|
|
|
system = Li01
|
|
|
|
Cnd_NPCSystemEnter = Li01, juni, Player, king
|
|
|
|
Act_ActTrig = ny_init
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = ny_init
|
|
|
|
system = Li01
|
|
|
|
Cnd_True = no_params
|
|
|
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
|
|
|
Act_SetVibe = Li01_12, Player, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibeShiptoLbl = Li01_12, drive_friendly, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SpawnFormation = lambda
|
|
|
|
Act_Invulnerable = lambda1, true, false, 0.9
|
|
|
|
Act_Cloak = lambda1, false
|
|
|
|
Act_Cloak = lambda2, false
|
|
|
|
Act_Cloak = lambda3, false
|
|
|
|
Act_Cloak = lambda4, false
|
|
|
|
Act_SetVibeLbltoShip = drive_friendly, Player, REP_FRIEND_THRESHOLD
|
|
|
|
Act_PlayerCanDock = false, Li01_12
|
|
|
|
Act_LockDock = Player, Li01_12, lock
|
|
|
|
Act_RandomPopSphere = 25390, 0, 74163, 7000, off
|
|
|
|
Act_ActTrig = tm_foesdecloak
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_foesdecloak
|
|
|
|
Cnd_True = no_params
|
|
|
|
Act_PlayerEnemyClamp = 4, 4
|
|
|
|
Act_GiveObjList = juni, ol_break_formation
|
|
|
|
Act_GiveObjList = king, ol_break_formation
|
|
|
|
Act_SpawnFormation = nyattackers
|
|
|
|
Act_Cloak = ny_hostile1, false
|
|
|
|
Act_Cloak = ny_hostile2, false
|
|
|
|
Act_Cloak = ny_hostile3, false
|
|
|
|
Act_Cloak = ny_hostile4, false
|
|
|
|
Act_Cloak = ny_hostile5, false
|
|
|
|
Act_PlayMusic = none, none, none, music_li_battle
|
|
|
|
Act_SetVibeLbl = rhers, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbl = drive_friendly, rhers, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbltoShip = rhers, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_GiveObjList = nyattackers, ol_attack_player
|
|
|
|
Act_ActTrig = d_NYhostiles
|
|
|
|
Act_MarkObj = king, 1
|
|
|
|
Act_MarkObj = juni, 1
|
|
|
|
Act_MarkObj = ny_hostile1, 1
|
|
|
|
Act_MarkObj = ny_hostile2, 1
|
|
|
|
Act_MarkObj = ny_hostile3, 1
|
|
|
|
Act_MarkObj = ny_hostile4, 1
|
|
|
|
Act_MarkObj = ny_hostile5, 1
|
|
|
|
Act_ActTrig = delay_com_1665
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = delay_com_1665
|
|
|
|
Cnd_Timer = 2
|
|
|
|
Act_SendComm = juni, Player, DX_M11_1665_JUNI
|
|
|
|
Act_ActTrig = com_1665
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_1665
|
|
|
|
Cnd_CommComplete = DX_M11_1665_JUNI
|
|
|
|
Act_SetNNObj = mlog_3
|
|
|
|
Act_NagDistLeaving = away_battle1, juni, juni, 24195, 3000, NAG_ALWAYS
|
|
|
|
Act_GiveObjList = juni, ol_stay_near_Li01_hole
|
|
|
|
Act_GiveObjList = king, ol_stay_near_Li01_hole
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_stay_near_Li01_hole
|
|
|
|
StayInRange = Li01_to_Li04_hole, 1000, true
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_attack_player
|
|
|
|
GotoShip = goto, Player, 500, true
|
|
|
|
StayInRange = Li01_to_Li04_hole, 1000, true
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = d_NYhostiles
|
|
|
|
system = Li01
|
|
|
|
Cnd_Destroyed = rhers, -1
|
|
|
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
|
|
|
Act_GiveObjList = juni, ol_leave_Li01_hole
|
|
|
|
Act_GiveObjList = king, ol_leave_Li01_hole
|
|
|
|
Act_GiveObjList = Player, ol_make_juni_king_frm
|
|
|
|
Act_SendComm = juni, Player, DX_M11_0305B_JUNI
|
|
|
|
Act_PlayMusic = none, none, none, music_li_space
|
|
|
|
Act_ActTrig = dst_Buff
|
|
|
|
Act_ActTrig = com_0305B
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_leave_Li01_hole
|
|
|
|
BreakFormation = no_params
|
|
|
|
StayInRange = Li01_to_Li04_hole, 1000, false
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0305B
|
|
|
|
Cnd_CommComplete = DX_M11_0305B_JUNI
|
|
|
|
Act_GiveObjList = Player, ol_make_juni_king_frm
|
|
|
|
Act_SetNNObj = mlog_4
|
|
|
|
Act_NagOff = away_battle1
|
|
|
|
Act_NagDistTowards = OBJ, to_Li01_12, juni, Li01_12, 24162, 3500, NAG_ALWAYS
|
|
|
|
Act_SendComm = king, Player, DX_M11_1690_KING
|
|
|
|
Act_AdjHealth = juni, 0.7
|
|
|
|
Act_AdjHealth = king, 0.7
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = dst_Buff
|
|
|
|
system = Li01
|
|
|
|
Cnd_DistShip = inside, Player, Li01_12, 3500
|
|
|
|
Act_PlayMusic = none, none, none, music_friendly_encouragement
|
|
|
|
Act_ActTrig = bse_Li0112
|
|
|
|
Act_NagOff = to_Li01_12
|
|
|
|
Act_GiveObjList = king, ol_getcloseLi0112
|
|
|
|
Act_GiveObjList = juni, ol_getcloseLi0112
|
|
|
|
Act_StartDialog = dlg_seeBuffalo
|
|
|
|
Act_ActTrig = com_0330
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_getcloseLi0112
|
|
|
|
BreakFormation = no_params
|
|
|
|
SetLifetime = 100
|
|
|
|
GotoShip = goto_no_cruise, Li01_12, 800, false
|
|
|
|
|
|
|
|
[Dialog]
|
|
|
|
nickname = dlg_seeBuffalo
|
|
|
|
system = Li01
|
|
|
|
line = king, Player, DX_M11_0320_KING
|
|
|
|
line = lambda2, Player, DX_M11_0325_LSF
|
|
|
|
line = juni, Player, DX_M11_0330_JUNI
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0330
|
|
|
|
Cnd_CommComplete = DX_M11_0330_JUNI
|
|
|
|
Act_LockDock = Player, Li01_12, unlock
|
|
|
|
Act_SetNNObj = mlog_5
|
|
|
|
Act_NagDistLeaving = away_Li01_12, juni, Li01_12, 24165, 1, NAG_ALWAYS
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = bse_Li0112
|
|
|
|
system = Li01
|
|
|
|
Cnd_BaseEnter = Li01_12_base
|
|
|
|
Act_SetNNObj = mlog_clear
|
|
|
|
Act_AddRTC = missions\m11\M011_s068x_Li01_12_nrml.ini
|
|
|
|
Act_ActTrig = spe_postBuff
|
|
|
|
Act_SetTitle = 24000
|
|
|
|
Act_SetOffer = 24006
|
|
|
|
Act_SetNNObj = mlog_27
|
|
|
|
Act_NagOff = away_Li01_12
|
|
|
|
Act_NNIds = 31105, HISTORY
|
|
|
|
Act_Save = key_save_Buffalo, 33115
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = key_save_Buffalo
|
|
|
|
system = Li01
|
|
|
|
Cnd_True = no_params
|
|
|
|
Act_ActTrig = spe_postBuff
|
|
|
|
Act_SetTitle = 24000
|
|
|
|
Act_SetOffer = 24006
|
|
|
|
Act_SetNNObj = mlog_27
|
|
|
|
Act_NNIds = 31105, HISTORY
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = spe_postBuff
|
|
|
|
system = Li01
|
|
|
|
Cnd_SpaceEnter = no_params
|
|
|
|
Act_ActTrig = postBuff_init
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = postBuff_init
|
|
|
|
system = Li01
|
|
|
|
Cnd_True = no_params
|
|
|
|
Act_PlayMusic = none, none, none, music_li_space
|
|
|
|
Act_SpawnShip = king, no_ol, 26235, 253, 74407
|
|
|
|
Act_SpawnShip = juni, no_ol, 26469, 248, 74510
|
|
|
|
Act_ActTrig = d_king_li01
|
|
|
|
Act_ActTrig = d_juni_li01
|
|
|
|
Act_MarkObj = king, 1
|
|
|
|
Act_MarkObj = juni, 1
|
|
|
|
Act_GiveObjList = lambda, ol_wing_go
|
|
|
|
Act_SpawnShip = walker_fighter
|
|
|
|
Act_Cloak = walker_fighter, false
|
|
|
|
Act_SetVibeLbl = drive_friendly, drive_friendly, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibeLbltoShip = drive_friendly, Player, REP_FRIEND_THRESHOLD
|
|
|
|
Act_SetVibe = walker_fighter, Player, REP_FRIEND_THRESHOLD
|
|
|
|
Act_ActTrig = tm_walkersplitchat
|
2021-10-27 00:25:05 +00:00
|
|
|
Act_SetVibe = Li01a_to_Li01b_hole, Player, REP_NEUTRAL
|
2021-07-08 12:21:08 +00:00
|
|
|
Act_LockDock = Player, Li01a_to_Li01b_hole, unlock
|
|
|
|
Act_PlayerCanDock = false, Li01a_to_Li01b_hole
|
|
|
|
Act_Invulnerable = king, true, false, 0.9
|
|
|
|
Act_Invulnerable = juni, true, false, 0.9
|
|
|
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_walkersplitchat
|
|
|
|
Cnd_Timer = 7
|
|
|
|
Act_SendComm = juni, Player, DX_M11_1710_JUNI
|
|
|
|
Act_ActTrig = com_1710
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_1710
|
|
|
|
Cnd_CommComplete = DX_M11_1710_JUNI
|
|
|
|
Act_GiveObjList = Player, ol_make_juni_king_frm
|
|
|
|
Act_SendComm = walker_fighter, Player, DX_M11_1711_WALKER
|
|
|
|
Act_ActTrig = com_1711
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_1711
|
|
|
|
Cnd_CommComplete = DX_M11_1711_WALKER
|
|
|
|
Act_SendComm = juni, Player, DX_M11_1712B_JUNI
|
|
|
|
Act_ActTrig = com_1712B
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_1712B
|
|
|
|
Cnd_CommComplete = DX_M11_1712B_JUNI
|
|
|
|
Act_GiveObjList = walker_fighter, ol_go_ithaca_die
|
|
|
|
Act_SetNNObj = mlog_6
|
|
|
|
Act_NagDistTowards = OBJ, to_Li01a_to_Li01b_hole, juni, Li01a_to_Li01b_hole, 24167, 4000, NAG_ALWAYS
|
|
|
|
Act_ActTrig = dst_sathole
|
|
|
|
Act_ActTrig = tm_sattalk
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_sattalk
|
|
|
|
Cnd_Timer = 5
|
|
|
|
Act_StartDialog = dlg_sattalk
|
|
|
|
|
|
|
|
[Dialog]
|
|
|
|
nickname = dlg_sattalk
|
|
|
|
system = Li01
|
|
|
|
line = juni, Player, DX_M11_1713_JUNI
|
|
|
|
line = king, Player, DX_M11_0340_KING
|
|
|
|
line = juni, Player, DX_M11_1450_JUNI
|
|
|
|
line = juni, Player, DX_M11_1460_JUNI
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_go_ithaca_die
|
|
|
|
BreakFormation = no_params
|
|
|
|
MakeNewFormation = fighter_basic, lambda1, lambda2, lambda3, lambda4
|
|
|
|
SetLifetime = 50
|
|
|
|
GotoShip = goto_cruise, Li01_Ithaca_station_1, 1000, true
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_wing_go
|
|
|
|
BreakFormation = no_params
|
|
|
|
MakeNewFormation = fighter_basic, lambda2, lambda3, lambda4, walker_fighter
|
|
|
|
GotoVec = goto_no_cruise, 25755, -100, 74230, 500, true, 5
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = dst_sathole
|
|
|
|
system = Li01
|
|
|
|
Cnd_DistShip = inside, Player, Li01a_to_Li01b_hole, 4000
|
|
|
|
Act_SendComm = juni, Player, DX_M11_1461_JUNI
|
|
|
|
Act_ActTrig = syx_Li01b
|
|
|
|
Act_ActTrig = sye_Li01again
|
|
|
|
Act_ActTrig = com_1461
|
|
|
|
Act_NagOff = to_Li01a_to_Li01b_hole
|
|
|
|
Act_Jumper = juni, false
|
|
|
|
Act_Jumper = king, false
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_1461
|
|
|
|
Cnd_CommComplete = DX_M11_1461_JUNI
|
|
|
|
Act_SetNNObj = mlog_7
|
|
|
|
Act_NagDistLeaving = away_Li01a_to_Li01b_hole, juni, Li01a_to_Li01b_hole, 24170, 1, NAG_ALWAYS
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = syx_Li01b
|
|
|
|
Cnd_SystemExit = Li01
|
|
|
|
Act_SetNNObj = mlog_clear
|
|
|
|
Act_DeactTrig = d_king_li01
|
|
|
|
Act_DeactTrig = d_juni_li01
|
|
|
|
Act_NagOff = away_Li01a_to_Li01b_hole
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = sye_Li01again
|
|
|
|
Cnd_DistShip = inside, Player, Li01b_to_Li01a_hole, 1500
|
|
|
|
Act_SpawnShip = juni2, no_ol
|
|
|
|
Act_SpawnShip = king2, no_ol
|
|
|
|
Act_SetVibeLbltoShip = drive_friendly, Player, REP_FRIEND_THRESHOLD
|
|
|
|
Act_Invulnerable = king2, true, false, 0.9
|
|
|
|
Act_Invulnerable = juni2, true, false, 0.9
|
|
|
|
Act_PlayerCanDock = false, Li01_to_Li05
|
|
|
|
Act_LockDock = Player, Li01_to_Li05, lock
|
|
|
|
Act_RandomPopSphere = 60040, -400, 19577, 10000, off
|
|
|
|
Act_ActTrig = nse_Li01_again
|
|
|
|
Act_MarkObj = king2, 1
|
|
|
|
Act_MarkObj = juni2, 1
|
|
|
|
Act_LockDock = Player, Li01b_to_Li01a_hole, lock
|
|
|
|
Act_LockDock = Player, Li01a_to_Li01b_hole, lock
|
|
|
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
|
|
|
Act_PlayerEnemyClamp = 4, 4
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = nse_Li01_again
|
|
|
|
Cnd_DistVec = inside, juni2, 68033, -5000, 36720, 2500
|
|
|
|
Act_ActTrig = delay_juni_enter
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = delay_juni_enter
|
|
|
|
Cnd_Timer = 8
|
|
|
|
Act_SendComm = juni2, Player, DX_M11_1462B_JUNI
|
|
|
|
Act_GiveObjList = Player, ol_make_juni_king_frm2
|
|
|
|
Act_ActTrig = com_1462B
|
|
|
|
Act_SpawnFormation = teamwalker, 60040, -400, 19577, 0.8, 0, -0.6, 0
|
|
|
|
Act_Invulnerable = walker1, true, false, 0.9
|
|
|
|
Act_Invulnerable = walker2, true, false, 0.9
|
|
|
|
Act_Invulnerable = lambda1, false
|
|
|
|
Act_ActTrig = tm_more_spawnwk
|
|
|
|
Act_SpawnSolar = satellite
|
|
|
|
Act_SpawnSolar = com_plat1
|
|
|
|
Act_SpawnSolar = com_plat2
|
|
|
|
Act_ActTrig = d_king2_li01
|
|
|
|
Act_ActTrig = d_juni2_li01
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_make_juni_king_frm2
|
|
|
|
BreakFormation = no_params
|
|
|
|
FollowPlayer = fighter_basic, juni2, king2
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_more_spawnwk
|
|
|
|
system = Li01
|
|
|
|
Cnd_Timer = 2
|
|
|
|
Act_SpawnFormation = lambda, 60575, -300, 18978, 0.7, 0, -0.7, 0
|
|
|
|
Act_Invulnerable = lambda1, true, false, 0.9
|
|
|
|
Act_Cloak = tw_cover1, false
|
|
|
|
Act_Cloak = tw_cover2, false
|
|
|
|
Act_Cloak = tw_cover3, false
|
|
|
|
Act_Cloak = lambda1, false
|
|
|
|
Act_Cloak = lambda2, false
|
|
|
|
Act_Cloak = lambda3, false
|
|
|
|
Act_Cloak = lambda4, false
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_1462B
|
|
|
|
Cnd_CommComplete = DX_M11_1462B_JUNI
|
|
|
|
Act_PlayMusic = none, none, none, music_upcoming_action_heavy
|
|
|
|
Act_SetNNObj = mlog_8
|
|
|
|
Act_NagDistTowards = POS, to_satellite, juni2, 62220, -4000, 30000, 24172, 3000, NAG_ALWAYS
|
|
|
|
Act_ActTrig = dst_comsat
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = dst_comsat
|
|
|
|
system = Li01
|
|
|
|
Cnd_DistShip = inside, Player, satellite, 6500
|
|
|
|
Act_NagOff = to_satellite
|
|
|
|
Act_StartDialog = dlg_seesat
|
|
|
|
Act_SpawnFormation = csangels
|
|
|
|
Act_ActTrig = d_comsat
|
|
|
|
Act_SetVibe = satellite, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibe = com_plat1, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibe = com_plat2, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbl = drive_friendly, satellite, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeShiptoLbl = com_plat1, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeShiptoLbl = com_plat2, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbltoShip = drive_friendly, com_plat1, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbltoShip = drive_friendly, com_plat2, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_ActTrig = com_1471
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_break_formation
|
|
|
|
BreakFormation = no_params
|
|
|
|
|
|
|
|
[Dialog]
|
|
|
|
nickname = dlg_seesat
|
|
|
|
system = Li01
|
|
|
|
line = juni2, Player, DX_M11_1463_JUNI
|
|
|
|
line = king2, Player, DX_M11_1470_KING
|
|
|
|
line = juni2, Player, DX_M11_1471_JUNI
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_1471
|
|
|
|
Cnd_CommComplete = DX_M11_1471_JUNI
|
|
|
|
Act_PlayMusic = none, none, none, music_li_battle
|
|
|
|
Act_MarkObj = satellite, 1
|
|
|
|
Act_GiveObjList = juni2, ol_break_formation
|
|
|
|
Act_GiveObjList = king2, ol_break_formation
|
|
|
|
Act_SetNNObj = mlog_9
|
|
|
|
Act_NagDistLeaving = away_comsat, juni2, juni2, 24194, 4000, NAG_IN_COMBAT
|
|
|
|
Act_SetVibeLbl = comsatters, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbl = drive_friendly, comsatters, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbltoShip = comsatters, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_ActTrig = d_comsatters
|
|
|
|
Act_ActTrig = tm_comsatters_comment
|
|
|
|
Act_Cloak = comsatters, false
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_comsatters_comment
|
|
|
|
Cnd_Timer = 2
|
|
|
|
Act_SendComm = juni2, Player, DX_M11_1480B_JUNI
|
|
|
|
Act_MarkObj = comsatangel1, 1
|
|
|
|
Act_MarkObj = comsatangel2, 1
|
|
|
|
Act_MarkObj = comsatangel3, 1
|
|
|
|
Act_MarkObj = comsatangel4, 1
|
|
|
|
Act_MarkObj = comsatangel5, 1
|
|
|
|
Act_MarkObj = comsatangel6, 1
|
|
|
|
Act_GiveObjList = csangels, ol_stay_near_comsat
|
|
|
|
Act_GiveObjList = juni2, ol_stay_near_comsat
|
|
|
|
Act_GiveObjList = king2, ol_stay_near_comsat
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_stay_near_comsat
|
|
|
|
StayInRange = 62220, -4000, 30000, 3000, true
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = d_comsatters
|
|
|
|
Cnd_Destroyed = comsatters, -1
|
|
|
|
Act_ActTrig = wt_d_comsat_on
|
|
|
|
Act_ActTrig = wt_d_comsat_off
|
|
|
|
Act_SetVibeLbl = drive_friendly, satellite, REP_HOSTILE_MAXIMUM
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = wt_d_comsat_on
|
|
|
|
system = Li01
|
|
|
|
Cnd_WatchTrigger = d_comsat, ON
|
|
|
|
Act_DeactTrig = wt_d_comsat_off
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = wt_d_comsat_off
|
|
|
|
system = Li01
|
|
|
|
Cnd_WatchTrigger = d_comsat, off
|
|
|
|
Act_DeactTrig = wt_d_comsat_on
|
|
|
|
Act_ActTrig = tm_comsatdone
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = d_comsat
|
|
|
|
system = Li01
|
|
|
|
Cnd_Destroyed = satellite, 1, EXPLODE
|
|
|
|
Act_ActTrig = wt_d_comsatters_on
|
|
|
|
Act_ActTrig = wt_d_comsatters_off
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = wt_d_comsatters_on
|
|
|
|
system = Li01
|
|
|
|
Cnd_WatchTrigger = d_comsatters, ON
|
|
|
|
Act_DeactTrig = wt_d_comsatters_off
|
|
|
|
Act_SetNNObj = mlog_10
|
|
|
|
Act_NagOff = away_comsat
|
|
|
|
Act_NagDistLeaving = away_comsat2, juni2, juni2, 24196, 4000, NAG_IN_COMBAT
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = wt_d_comsatters_off
|
|
|
|
system = Li01
|
|
|
|
Cnd_WatchTrigger = d_comsatters, off
|
|
|
|
Act_DeactTrig = wt_d_comsatters_on
|
|
|
|
Act_ActTrig = tm_comsatdone
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_comsatdone
|
|
|
|
Cnd_Timer = 2
|
|
|
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
|
|
|
Act_PlayMusic = none, none, none, music_li_space
|
|
|
|
Act_SendComm = king2, Player, DX_M11_1500_KING
|
|
|
|
Act_NagOff = away_comsat
|
|
|
|
Act_NagOff = away_comsat2
|
|
|
|
Act_ActTrig = com_1500
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_1500
|
|
|
|
Cnd_CommComplete = DX_M11_1500_KING
|
|
|
|
Act_SetNNObj = mlog_11
|
|
|
|
Act_NagDistTowards = POS, to_rendez, juni2, 60040, -400, 19577, 24175, 2500, NAG_ALWAYS
|
|
|
|
Act_GiveObjList = juni2, ol_leave_comsat
|
|
|
|
Act_GiveObjList = king2, ol_leave_comsat
|
|
|
|
Act_GiveObjList = juni2, juni_follow_z21
|
|
|
|
Act_GiveObjList = king2, king_follow_z21
|
|
|
|
Act_ActTrig = tm_alaskachat
|
|
|
|
Act_AdjHealth = juni2, 0.7
|
|
|
|
Act_AdjHealth = king2, 0.7
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_leave_comsat
|
|
|
|
BreakFormation = no_params
|
|
|
|
StayInRange = 62220, -4000, 30000, 3000, false
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_alaskachat
|
|
|
|
Cnd_Timer = 2
|
|
|
|
Act_StartDialog = dlg_alaskachat
|
|
|
|
Act_ActTrig = com_1740
|
|
|
|
|
|
|
|
[Dialog]
|
|
|
|
nickname = dlg_alaskachat
|
|
|
|
system = Li01
|
|
|
|
line = king2, Player, DX_M11_1730_KING
|
|
|
|
line = juni2, Player, DX_M11_1733_JUNI
|
|
|
|
line = king2, Player, DX_M11_1740_KING
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_1740
|
|
|
|
Cnd_CommComplete = DX_M11_1740_KING
|
|
|
|
Act_ActTrig = z21_init
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = z21_init
|
|
|
|
system = Li01
|
|
|
|
Cnd_True = no_params
|
|
|
|
Act_SetVibeLbl = drive_friendly, drive_friendly, REP_FRIEND_MAXIMUM
|
|
|
|
Act_ActTrig = tm_walkertale
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_walkertale
|
|
|
|
Cnd_True = no_params
|
|
|
|
Act_PlayMusic = none, none, none, music_friendly_encouragement
|
|
|
|
Act_StartDialog = dlg_walkertale
|
|
|
|
Act_ActTrig = com_0408
|
|
|
|
|
|
|
|
[Dialog]
|
|
|
|
nickname = dlg_walkertale
|
|
|
|
system = Li01
|
|
|
|
line = juni2, Player, DX_M11_0392_JUNI
|
|
|
|
line = walker1, Player, DX_M11_0402_WALKER
|
|
|
|
line = juni2, Player, DX_M11_0404_JUNI
|
|
|
|
line = walker1, Player, DX_M11_0406_WALKER
|
|
|
|
line = juni2, Player, DX_M11_0408_JUNI
|
|
|
|
line = walker1, Player, DX_M11_0410_WALKER
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0408
|
|
|
|
Cnd_CommComplete = DX_M11_0408_JUNI
|
|
|
|
Act_MarkObj = walker1, 1
|
|
|
|
Act_MarkObj = walker2, 1
|
|
|
|
Act_ActTrig = dst_juni_rendez_tw
|
|
|
|
Act_ActTrig = dst_player_rendez
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = dst_juni_rendez_tw
|
|
|
|
system = Li01
|
|
|
|
Cnd_DistShip = inside, walker1, juni2, 2500
|
|
|
|
Act_Save = rendez, 33105
|
|
|
|
Act_ActTrig = rendez_init
|
|
|
|
Act_NagOff = to_rendez
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = dst_player_rendez
|
|
|
|
system = Li01
|
|
|
|
Cnd_DistShip = inside, Player, walker1, 1000
|
|
|
|
Act_ActTrig = stop_player
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = rendez
|
|
|
|
system = Li01
|
|
|
|
Cnd_SpaceEnter = no_params
|
|
|
|
Act_PlayMusic = none, none, none, music_anticipation_light
|
|
|
|
Act_SetInitialPlayerPos = 60436, -384, 19823, 1, 0, 0, 0
|
|
|
|
Act_SpawnShip = king2, no_ol, 60495, -350, 21069, 1, 0, 0, 0
|
|
|
|
Act_SpawnShip = juni2, no_ol, 60540, -350, 21055, 1, 0, 0, 0
|
|
|
|
Act_RandomPopSphere = 60040, -400, 19577, 10000, off
|
|
|
|
Act_SpawnFormation = teamwalker, 60040, -400, 19577, 0.8, 0, -0.6, 0
|
|
|
|
Act_SpawnFormation = lambda, 60575, -300, 18978, 0.7, 0, -0.7, 0
|
|
|
|
Act_Invulnerable = lambda1, true, false, 0.9
|
|
|
|
Act_GiveObjList = juni2, juni_follow_z21
|
|
|
|
Act_GiveObjList = king2, king_follow_z21
|
|
|
|
Act_Cloak = tw_cover1, false
|
|
|
|
Act_Cloak = tw_cover2, false
|
|
|
|
Act_Cloak = tw_cover3, false
|
|
|
|
Act_Cloak = lambda1, false
|
|
|
|
Act_Cloak = lambda2, false
|
|
|
|
Act_Cloak = lambda3, false
|
|
|
|
Act_Cloak = lambda4, false
|
|
|
|
Act_Invulnerable = juni2, true, false, 0.9
|
|
|
|
Act_Invulnerable = king2, true, false, 0.9
|
|
|
|
Act_Invulnerable = walker1, true, false, 0.9
|
|
|
|
Act_Invulnerable = walker2, true, false, 0.9
|
|
|
|
Act_MarkObj = king2, 1
|
|
|
|
Act_MarkObj = juni2, 1
|
|
|
|
Act_MarkObj = walker1, 1
|
|
|
|
Act_MarkObj = walker2, 1
|
|
|
|
Act_SetVibeLbltoShip = drive_friendly, Player, REP_FRIEND_THRESHOLD
|
|
|
|
Act_ActTrig = rendez_init
|
|
|
|
Act_ActTrig = d_king2_li01
|
|
|
|
Act_ActTrig = d_juni2_li01
|
|
|
|
Act_PlayerCanDock = false, Li01_to_Li05
|
|
|
|
Act_LockDock = Player, Li01_to_Li05, lock
|
|
|
|
Act_ActTrig = general_triggers
|
|
|
|
Act_ActTrig = delay_z21_nag
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = rendez_init
|
|
|
|
system = Li01
|
|
|
|
Cnd_True = no_params
|
|
|
|
Act_PlayerEnemyClamp = 4, 5
|
|
|
|
Act_SetVibeLbl = drive_friendly, drive_friendly, REP_FRIEND_MAXIMUM
|
|
|
|
Act_GiveObjList = teamwalker, ol_tw_go_z21
|
|
|
|
Act_GiveObjList = lambda, ol_L_to_z21
|
|
|
|
Act_ActTrig = com_0410_Walker
|
|
|
|
Act_SetNNObj = mlog_13
|
|
|
|
Act_SpawnFormation = Z21_defenders
|
|
|
|
Act_Cloak = Z21_defender1, false
|
|
|
|
Act_Cloak = Z21_defender2, false
|
|
|
|
Act_SpawnFormation = z21_w1
|
|
|
|
Act_GiveObjList = z21_w1, ol_hold
|
|
|
|
Act_Cloak = z21_hostile1, false
|
|
|
|
Act_Cloak = z21_hostile2, false
|
|
|
|
Act_Cloak = z21_hostile3, false
|
|
|
|
Act_Cloak = z21_hostile4, false
|
|
|
|
Act_Cloak = z21_hostile5, false
|
|
|
|
Act_Cloak = z21_hostile6, false
|
|
|
|
Act_SetVibeShiptoLbl = Alaska_jumphole_wplatform2, drive_friendly, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibeShiptoLbl = Li01_Alaska_jumphole_wplatform1, drive_friendly, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibeLbl = lsfers, drive_friendly, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibeLbl = drive_friendly, lsfers, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibeShiptoLbl = Li01_to_Li05, drive_friendly, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibeLbltoShip = drive_friendly, Li01_to_Li05, REP_FRIEND_MAXIMUM
|
|
|
|
Act_ActTrig = dst_p1_z21
|
|
|
|
Act_ActTrig = dst_nyatt_L
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0410_Walker
|
|
|
|
Cnd_CommComplete = DX_M11_0410_WALKER
|
|
|
|
Act_PlayMusic = none, none, none, music_anticipation_light
|
|
|
|
Act_ActTrig = delay_z21_nag
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = delay_z21_nag
|
|
|
|
Cnd_Timer = 15
|
|
|
|
Act_NagDistTowards = OBJ, to_zone21, juni2, Li01_to_Li05, 24177, 4000, NAG_ALWAYS
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_L_to_z21
|
|
|
|
Delay = 10
|
|
|
|
GotoVec = goto_cruise, 63990, 300, 18210, 500, true
|
|
|
|
StayOutofRange = Li01_to_Li05, 1400, true
|
|
|
|
SetPriority = NORMAL
|
|
|
|
GotoShip = goto_cruise, Li01_to_Li05, 2000, true
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_tw_go_z21
|
|
|
|
MakeNewFormation = Cruiser2_li_n, walker2, tw_cover1, tw_cover2, tw_cover3
|
|
|
|
GotoVec = goto_cruise, 63990, 150, 18110, 500, true
|
|
|
|
StayOutofRange = Li01_to_Li05, 1400, true
|
|
|
|
GotoShip = goto_cruise, Li01_to_Li05, 2400, true
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = dst_p1_z21
|
|
|
|
system = Li01
|
|
|
|
Cnd_DistShip = inside, walker1, Li01_to_Li05, 12000
|
|
|
|
Act_ActTrig = d_protos
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = dst_nyatt_L
|
|
|
|
system = Li01
|
|
|
|
Cnd_DistShip = inside, Player, Z21_defender1, 9000
|
|
|
|
Act_ActTrig = at_z21_init
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = at_z21_init
|
|
|
|
system = Li01
|
|
|
|
Cnd_True = no_params
|
|
|
|
Act_SetVibeLbl = drive_friendly, drive_friendly, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibe = Alaska_jumphole_wplatform2, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeShiptoLbl = Alaska_jumphole_wplatform2, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibe = Li01_Alaska_jumphole_wplatform1, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeShiptoLbl = Li01_Alaska_jumphole_wplatform1, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbl = lsfers, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbl = drive_friendly, lsfers, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbltoShip = lsfers, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeShiptoLbl = Li01_to_Li05, drive_friendly, REP_HOSTILE_MAXIMUM
|
|
|
|
Act_SetVibeLbltoShip = drive_friendly, Li01_to_Li05, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibe = Li01_to_Li05, Player, REP_HOSTILE_MAXIMUM
|
|
|
|
Act_GiveObjList = lambda, ol_L_move_up
|
|
|
|
Act_GiveObjList = lambda, ol_stayjgate
|
|
|
|
Act_GiveObjList = nyattackers, ol_warejgate
|
|
|
|
Act_SendComm = Z21_defender1, Player, DX_M11_0470_LNC1
|
|
|
|
Act_ActTrig = com_0470
|
|
|
|
Act_MarkObj = z21_hostile1, 1
|
|
|
|
Act_MarkObj = z21_hostile2, 1
|
|
|
|
Act_MarkObj = z21_hostile3, 1
|
|
|
|
Act_MarkObj = z21_hostile4, 1
|
|
|
|
Act_MarkObj = z21_hostile5, 1
|
|
|
|
Act_MarkObj = z21_hostile6, 1
|
|
|
|
Act_MarkObj = Z21_defender1, 1
|
|
|
|
Act_MarkObj = Z21_defender2, 1
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0470
|
|
|
|
Cnd_CommComplete = DX_M11_0470_LNC1
|
|
|
|
Act_PlayMusic = none, none, none, music_reveal_enemy_position_of_strength
|
|
|
|
Act_SendComm = Z21_defender2, Player, DX_M11_0480B_LNC2
|
|
|
|
Act_ActTrig = tm_juniattacks
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_warejgate
|
|
|
|
StayOutofRange = Li01_to_Li05, 1400, true
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_juniattacks
|
|
|
|
system = Li01
|
|
|
|
Cnd_Timer = 10
|
|
|
|
Act_SendComm = juni2, Player, DX_M11_0450_JUNI
|
|
|
|
Act_ActTrig = com_0450
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_attack_tw
|
|
|
|
BreakFormation = no_params
|
|
|
|
StayInRange = Li01_to_Li05, 2500, true
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0450
|
|
|
|
Cnd_CommComplete = DX_M11_0450_JUNI
|
|
|
|
Act_PlayMusic = none, none, none, music_li_battle
|
|
|
|
Act_GiveObjList = king2, ol_breakform
|
|
|
|
Act_GiveObjList = juni2, ol_juni_z21w1
|
|
|
|
Act_GiveObjList = z21_w1, ol_attack_tw
|
|
|
|
Act_GiveObjList = Z21_defenders, ol_attack_tw
|
|
|
|
Act_SetNNObj = mlog_15
|
|
|
|
Act_NagOff = to_zone21
|
|
|
|
Act_ActTrig = away_zone21
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = away_zone21
|
|
|
|
system = Li01
|
|
|
|
Cnd_True = no_params
|
|
|
|
Act_NagDistLeaving = away_zone21, juni2, juni2, 24196, 4000, NAG_IN_COMBAT
|
|
|
|
Act_ActTrig = protos_must_die
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_juni_z21w1
|
|
|
|
BreakFormation = no_params
|
|
|
|
MakeNewFormation = fighter_basic, king2
|
|
|
|
StayInRange = Li01_to_Li05, 2500, true
|
|
|
|
SetPriority = NORMAL
|
|
|
|
GotoShip = goto_cruise, Li01_to_Li05, 1000, true
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_L_move_up
|
|
|
|
SetPriority = NORMAL
|
|
|
|
GotoShip = goto_no_cruise, Li01_to_Li05, 1200, true, 35
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_breakform
|
|
|
|
BreakFormation = no_params
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = protos_must_die
|
|
|
|
system = Li01
|
|
|
|
Cnd_Timer = 7
|
|
|
|
Act_SetVibeLbl = drive_friendly, lsfers, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbl = drive_friendly, proto, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_GiveObjList = teamwalker, ol_stayjgate
|
|
|
|
Act_GiveObjList = z21_w1, ol_breakform
|
|
|
|
Act_SendComm = juni2, Player, DX_M11_0490_JUNI
|
|
|
|
Act_ActTrig = com_0490
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0490
|
|
|
|
Cnd_CommComplete = DX_M11_0490_JUNI
|
|
|
|
Act_SendComm = walker1, Player, DX_M11_0500_WALKER
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_stayjgate
|
|
|
|
StayOutofRange = Li01_to_Li05, 1400, true
|
|
|
|
GotoShip = goto_cruise, Li01_to_Li05, 1400, true, -1
|
|
|
|
StayInRange = walker1, 2000, true
|
|
|
|
|
|
|
|
;[Trigger]
|
|
|
|
;nickname = d_half_protos
|
|
|
|
;system = Li01
|
|
|
|
;Cnd_Destroyed = proto, 5, ALL_IGNORE_LANDING
|
|
|
|
;Act_SpawnFormation = bouncers
|
|
|
|
;Act_Cloak = boun1, false
|
|
|
|
;Act_Cloak = boun2, false
|
|
|
|
;Act_Cloak = boun3, false
|
|
|
|
;Act_Cloak = boun4, false
|
|
|
|
;Act_GiveObjList = bouncers, ol_defend_gate
|
|
|
|
;Act_SetVibeLbl = lsfers, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
;Act_SetVibeLbltoShip = lsfers, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
;Act_SetVibeLbl = drive_friendly, lsfers, REP_HOSTILE_THRESHOLD
|
|
|
|
;Act_SetVibeLbl = drive_friendly, proto, REP_HOSTILE_THRESHOLD
|
|
|
|
;Act_ActTrig = d_bouncers
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_defend_gate
|
|
|
|
GotoShip = goto_cruise, Li01_to_Li05, 2500, true
|
|
|
|
BreakFormation = no_params
|
|
|
|
StayInRange = Li01_to_Li05, 2500, true
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = d_protos
|
|
|
|
system = Li01
|
|
|
|
Cnd_Destroyed = proto, -1, ALL_IGNORE_LANDING
|
|
|
|
Act_DeactTrig = protos_must_die
|
|
|
|
Act_GiveObjList = juni2, ol_break_and_hack
|
|
|
|
Act_ActTrig = tm_junidone
|
|
|
|
Act_SpawnFormation = bouncers
|
|
|
|
Act_Cloak = boun1, false
|
|
|
|
Act_Cloak = boun2, false
|
|
|
|
Act_Cloak = boun3, false
|
|
|
|
Act_Cloak = boun4, false
|
|
|
|
Act_GiveObjList = bouncers, ol_defend_gate
|
|
|
|
Act_ActTrig = d_bouncers
|
|
|
|
Act_SetVibeLbl = drive_friendly, lsfers, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_StartDialog = dlg_hackgate
|
|
|
|
Act_ActTrig = com_0520
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = d_bouncers
|
|
|
|
system = Li01
|
|
|
|
Cnd_Destroyed = bouncers, 4, ALL_IGNORE_LANDING
|
|
|
|
Act_SpawnFormation = bouncers2
|
|
|
|
Act_Cloak = boun5, false
|
|
|
|
Act_Cloak = boun6, false
|
|
|
|
Act_Cloak = boun7, false
|
|
|
|
Act_Cloak = boun8, false
|
|
|
|
Act_GiveObjList = bouncers2, ol_attack_slowdie
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0520
|
|
|
|
Cnd_CommComplete = DX_M11_0520_JUNI
|
|
|
|
Act_NagOff = away_zone21
|
|
|
|
Act_SetNNObj = mlog_14
|
|
|
|
Act_ActTrig = away_zone21_2
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = away_zone21_2
|
|
|
|
Cnd_True = no_params
|
|
|
|
system = Li01
|
|
|
|
Act_NagDistLeaving = away_zone21_2, juni2, juni2, 24197, 4000, NAG_IN_COMBAT
|
|
|
|
|
|
|
|
[Dialog]
|
|
|
|
nickname = dlg_hackgate
|
|
|
|
system = Li01
|
|
|
|
line = king2, Player, DX_M11_0510_king
|
|
|
|
line = juni2, Player, DX_M11_0520_JUNI
|
|
|
|
line = king2, Player, DX_M11_0530_KING
|
|
|
|
line = juni2, Player, DX_M11_0540_JUNI
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_break_and_hack
|
|
|
|
BreakFormation = no_params
|
|
|
|
StayInRange = walker1, 2000, false
|
|
|
|
StayInRange = Li01_to_Li05, 2500, false
|
|
|
|
StayOutofRange = Li01_to_Li05, 1400, false
|
|
|
|
GotoShip = goto, Li01_to_Li05, 900, false, -1
|
|
|
|
Delay = 9999
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_junidone
|
|
|
|
system = Li01
|
|
|
|
Cnd_Timer = 50
|
|
|
|
Act_SetVibeShiptoLbl = Li01_to_Li05, drive_friendly, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibe = Li01_to_Li05, Player, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibeLbltoShip = drive_friendly, Li01_to_Li05, REP_FRIEND_MAXIMUM
|
|
|
|
Act_GiveObjList = juni2, ol_preptogo
|
|
|
|
Act_GiveObjList = juni2, ol_jkgetclose
|
|
|
|
Act_GiveObjList = lambda, ol_preptogo
|
|
|
|
Act_GiveObjList = lambda, ol_lambda_form_getclose
|
|
|
|
Act_GiveObjList = teamwalker, ol_preptogo
|
|
|
|
Act_GiveObjList = teamwalker, ol_tw_form_getclose
|
|
|
|
Act_StartDialog = dlg_chipndale
|
|
|
|
Act_ActTrig = sye_Li05
|
|
|
|
Act_ActTrig = com_0550
|
|
|
|
|
|
|
|
[Dialog]
|
|
|
|
nickname = dlg_chipndale
|
|
|
|
system = Li01
|
|
|
|
line = juni2, Player, DX_M11_0550_JUNI
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0550
|
|
|
|
Cnd_CommComplete = DX_M11_0550_JUNI
|
|
|
|
Act_SetNNObj = mlog_17
|
|
|
|
Act_LockDock = Player, Li01_to_Li05, unlock
|
|
|
|
Act_NagOff = away_zone21_2
|
|
|
|
Act_ActTrig = away_Li01_to_Li05
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = away_Li01_to_Li05
|
|
|
|
Cnd_True = no_params
|
|
|
|
Act_NagDistLeaving = away_Li01_to_Li05, juni2, Li01_to_Li05, 24178, 1, NAG_ALWAYS
|
|
|
|
Act_ActTrig = syx_Li01
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = syx_Li01
|
|
|
|
Cnd_SystemExit = Li01
|
|
|
|
Act_SetNNObj = mlog_clear
|
|
|
|
Act_NagOff = away_Li01_to_Li05
|
|
|
|
Act_DeactTrig = d_king2_li01
|
|
|
|
Act_DeactTrig = d_juni2_li01
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_jkgetclose
|
|
|
|
GotoShip = goto, Li01_to_Li05, 1000, false
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_lambda_form_getclose
|
|
|
|
MakeNewFormation = fighter_basic, lambda2, lambda3, lambda4
|
|
|
|
GotoShip = goto, Li01_to_Li05, 800, false
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_tw_form_getclose
|
|
|
|
Delay = 4
|
|
|
|
MakeNewFormation = Cruiser2_li_n, walker2, tw_cover1, tw_cover2, tw_cover3
|
|
|
|
GotoShip = goto, Li01_to_Li05, 1300, false
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_preptogo
|
|
|
|
StayInRange = walker1, 2000, false
|
|
|
|
StayInRange = Li01_to_Li05, 2500, false
|
|
|
|
StayOutofRange = Li01_to_Li05, 1400, false
|
|
|
|
BreakFormation = no_params
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = sye_Li05
|
|
|
|
system = Li05
|
|
|
|
Cnd_SystemEnter = Li05
|
|
|
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
|
|
|
Act_LockDock = Player, Li01_to_Li05, lock
|
|
|
|
Act_ActTrig = nse_jk_alaska
|
|
|
|
Act_ActTrig = alaska_init
|
|
|
|
Act_LockDock = Player, Li05_to_Li01, lock
|
|
|
|
Act_NNIds = 31110, HISTORY
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = nse_jk_alaska
|
|
|
|
system = Li05
|
|
|
|
Cnd_NPCSystemEnter = Li05, juni2, king2, Player
|
|
|
|
Act_ActTrig = tm_alaskadialog
|
|
|
|
Act_MarkObj = juni2, 1
|
|
|
|
Act_MarkObj = king2, 1
|
|
|
|
Act_ActTrig = d_king2_li05
|
|
|
|
Act_ActTrig = d_juni2_li05
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_prunetw
|
|
|
|
Cnd_Timer = 1
|
|
|
|
Act_Destroy = tw_cover1, silent
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = alaska_init
|
|
|
|
system = Li05
|
|
|
|
Cnd_True = no_params
|
|
|
|
Act_SpawnSolar = hostile_platform1
|
2023-02-07 15:42:01 +00:00
|
|
|
Act_SpawnSolar = hostile_platform2
|
2021-07-08 12:21:08 +00:00
|
|
|
Act_SpawnSolar = hostile_platform2_alt
|
|
|
|
Act_SpawnSolar = hostile_platform3
|
|
|
|
Act_PlayerCanDock = false
|
|
|
|
Act_ActTrig = tr_setvibes
|
|
|
|
Act_Invulnerable = juni2, true, false, 0.9
|
|
|
|
Act_Invulnerable = king2, true, false, 0.9
|
|
|
|
Act_Invulnerable = walker1, true, false, 0.9
|
|
|
|
Act_Invulnerable = walker2, true, false, 0.9
|
|
|
|
Act_Invulnerable = lambda1, true, false, 0.9
|
|
|
|
Act_Invulnerable = tw_cover1, true, false, 0.9
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tr_setvibes
|
|
|
|
Cnd_True = no_params
|
|
|
|
Act_SpawnFormation = teamwalker, 65305, 0, 33825, 1, 0, 0, 0
|
|
|
|
Act_SetVibeLbltoShip = lsfers, Player, REP_NEUTRAL
|
|
|
|
Act_SetVibeLbl = lsfers, drive_friendly, REP_NEUTRAL
|
|
|
|
Act_SetVibeLbl = lsfers, lsfers, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibeLbl = drive_friendly, lsfers, REP_NEUTRAL
|
|
|
|
Act_SetVibeShiptoLbl = hostile_platform1, drive_friendly, REP_NEUTRAL
|
|
|
|
Act_SetVibe = hostile_platform1, Player, REP_NEUTRAL
|
2023-02-07 15:42:01 +00:00
|
|
|
Act_SetVibeShiptoLbl = hostile_platform2, drive_friendly, REP_NEUTRAL
|
|
|
|
Act_SetVibe = hostile_platform2, Player, REP_NEUTRAL
|
2021-07-08 12:21:08 +00:00
|
|
|
Act_SetVibeShiptoLbl = hostile_platform2_alt, drive_friendly, REP_NEUTRAL
|
|
|
|
Act_SetVibe = hostile_platform2_alt, Player, REP_NEUTRAL
|
|
|
|
Act_SetVibeShiptoLbl = hostile_platform3, drive_friendly, REP_NEUTRAL
|
|
|
|
Act_SetVibe = hostile_platform3, Player, REP_NEUTRAL
|
|
|
|
Act_SetVibeShiptoLbl = Li05_prison_1, drive_friendly, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibeLbltoShip = drive_friendly, Li05_prison_1, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibeLbltoShip = drive_friendly, Player, REP_FRIEND_THRESHOLD
|
|
|
|
Act_SetVibe = Li05_prison_1, Player, REP_FRIEND_MAXIMUM
|
|
|
|
Act_RelocateShip = tw_cover1, 100, 1100, 0
|
|
|
|
Act_ActTrig = tm_prunetw
|
|
|
|
Act_ActTrig = dst_walker_prison
|
|
|
|
Act_MarkObj = walker1, 1
|
|
|
|
Act_Cloak = tw_cover1, false
|
|
|
|
Act_Cloak = tw_cover2, false
|
|
|
|
Act_Cloak = tw_cover3, false
|
|
|
|
Act_Cloak = lambda1, false
|
|
|
|
Act_Cloak = lambda2, false
|
|
|
|
Act_Cloak = lambda3, false
|
|
|
|
Act_Cloak = lambda4, false
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_alaskadialog
|
|
|
|
system = Li05
|
|
|
|
Cnd_Timer = 3
|
|
|
|
Act_SendComm = juni2, Player, DX_M11_1120_JUNI
|
|
|
|
Act_ActTrig = com_1120
|
|
|
|
Act_AdjHealth = juni2, 0.7
|
|
|
|
Act_AdjHealth = king2, 0.7
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_1120
|
|
|
|
Cnd_CommComplete = DX_M11_1120_JUNI
|
|
|
|
Act_SendComm = walker1, Player, DX_M11_1130_WALKER
|
|
|
|
Act_GiveObjList = walker1, ol_tw_go_prison
|
|
|
|
Act_GiveObjList = Player, ol_make_juni_king_frm2
|
|
|
|
Act_ActTrig = com_1130
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_1130
|
|
|
|
Cnd_CommComplete = DX_M11_1130_WALKER
|
|
|
|
Act_SetNNObj = mlog_18
|
|
|
|
Act_NagDistTowards = OBJ, to_prison, juni2, Li05_prison_1, 24180, 4000, NAG_ALWAYS
|
|
|
|
Act_ActTrig = tm_worries
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_tw_go_prison
|
|
|
|
Avoidance = false
|
|
|
|
GotoShip = goto_cruise, Li05_prison_1, 2200, true
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_worries
|
|
|
|
Cnd_Timer = 7
|
|
|
|
Act_SendComm = walker1, Player, DX_M11_1400_WALKER
|
|
|
|
Act_ActTrig = com_1400
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_1400
|
|
|
|
Cnd_CommComplete = DX_M11_1400_WALKER
|
|
|
|
Act_SendComm = king2, Player, DX_M11_0600_KING
|
|
|
|
Act_ActTrig = com_0600
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0600
|
|
|
|
Cnd_CommComplete = DX_M11_0600_KING
|
|
|
|
Act_SendComm = walker1, Player, DX_M11_0605_WALKER
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = dst_walker_prison
|
|
|
|
system = Li05
|
|
|
|
Cnd_DistShip = inside, walker1, Li05_prison_1, 6000
|
|
|
|
Act_NagOff = to_prison
|
|
|
|
Act_SendComm = walker1, Player, DX_M11_0640_WALKER
|
|
|
|
Act_ActTrig = delay_prison_reaction
|
|
|
|
Act_ActTrig = com_640
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = delay_prison_reaction
|
|
|
|
system = Li05
|
|
|
|
Cnd_Timer = 6
|
|
|
|
Act_GiveObjList = li_bship1, ol_moveneargate
|
|
|
|
Act_GiveObjList = teamwalker, ol_tw_go_prison_slow
|
|
|
|
Act_GiveObjList = lambda, ol_lambda_go_prison_slow
|
|
|
|
Act_ActTrig = tm_junimovesin
|
|
|
|
Act_ActTrig = tm_prisonunlock
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_640
|
|
|
|
Cnd_CommComplete = DX_M11_0640_WALKER
|
|
|
|
Act_SendComm = king2, Player, DX_M11_0650_KING
|
|
|
|
Act_ActTrig = com_650
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_650
|
|
|
|
Cnd_CommComplete = DX_M11_0650_KING
|
|
|
|
Act_SendComm = juni2, Player, DX_M11_0660_JUNI
|
|
|
|
Act_GiveObjList = juni2, ol_dockprison
|
|
|
|
Act_ActTrig = junilands
|
|
|
|
Act_ActTrig = com_660
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_660
|
|
|
|
Cnd_CommComplete = DX_M11_0660_JUNI
|
|
|
|
Act_SetNNObj = mlog_19
|
|
|
|
Act_PlayerCanDock = false, Li05_prison_1
|
|
|
|
Act_NagDistLeaving = away_prison, king2, Li05_prison_1, 24182, 1, NAG_ALWAYS
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_moveneargate
|
|
|
|
GotoVec = goto_no_cruise, 63615, 50, 32255, 300, false
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_tw_go_prison_slow
|
|
|
|
Avoidance = true
|
|
|
|
GotoShip = goto_cruise, Li05_prison_1, 1400, true
|
|
|
|
GotoShip = goto_no_cruise, Li05_prison_1, 1000, false
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_lambda_go_prison_slow
|
|
|
|
GotoVec = goto_cruise, 64875, -300, 15980, 1000, true
|
|
|
|
GotoVec = goto_no_cruise, 65050, -100, 14975, 300, false, 40
|
|
|
|
Delay = 99999
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_junimovesin
|
|
|
|
Cnd_Timer = 3
|
|
|
|
Act_GiveObjList = juni2, ol_juni_go_station
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_juni_go_station
|
|
|
|
BreakFormation = no_params
|
|
|
|
GotoShip = goto_cruise, Li05_prison_1, 800, true
|
|
|
|
Delay = 90000
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_prisonunlock
|
|
|
|
system = Li05
|
|
|
|
Cnd_Timer = 3
|
|
|
|
Act_ActTrig = bse_li0501
|
|
|
|
Act_GiveObjList = li_bship2, ol_die
|
|
|
|
Act_GiveObjList = li_bship1, ol_die
|
|
|
|
Act_GiveObjList = juni2, ol_die
|
|
|
|
Act_DeactTrig = d_king2_li01
|
|
|
|
Act_DeactTrig = d_juni2_li01
|
|
|
|
Act_GiveObjList = teamwalker, ol_die
|
|
|
|
Act_GiveObjList = lambda1, ol_die
|
|
|
|
Act_GiveObjList = lambda2, ol_die
|
|
|
|
Act_GiveObjList = lambda3, ol_die
|
|
|
|
Act_GiveObjList = lambda4, ol_die
|
|
|
|
Act_GiveObjList = king2, ol_die
|
|
|
|
Act_GCSClamp = true
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = junilands
|
|
|
|
system = Li05
|
|
|
|
Cnd_Destroyed = juni2, 1, silent
|
|
|
|
Act_LockDock = Player, Li05_prison_1, unlock
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_dockprison
|
|
|
|
BreakFormation = no_params
|
|
|
|
Dock = Li05_prison_1
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_die
|
|
|
|
SetLifetime = 99999999
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = bse_li0501
|
|
|
|
system = Li05
|
|
|
|
Cnd_BaseEnter = Li05_01_base
|
|
|
|
Act_GCSClamp = false
|
|
|
|
Act_NagOff = nag_prison
|
|
|
|
Act_AddRTC = missions\m11\M011_s069x_Li05_01_nrml.ini, repeatable
|
|
|
|
Act_SetNNObj = mlog_clear
|
|
|
|
Act_SetTitle = 24000
|
|
|
|
Act_SetOffer = 24007
|
|
|
|
Act_SetNNObj = mlog_prison
|
|
|
|
Act_ActTrig = spe_wjacobi
|
|
|
|
Act_ActTrig = player_launched
|
|
|
|
Act_NNIds = 31115, HISTORY
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = player_launched
|
|
|
|
system = Li05
|
|
|
|
Cnd_LaunchComplete = Player, Li05_prison_1
|
|
|
|
Act_Save = key_save_Akescape, 33110
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = spe_wjacobi
|
|
|
|
system = Li05
|
|
|
|
Cnd_SpaceEnter = no_params
|
|
|
|
Act_RemoveRTC = missions\m11\M011_s069x_Li05_01_nrml.ini
|
|
|
|
Act_ActTrig = AKescape_init
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = key_save_Akescape
|
|
|
|
system = Li05
|
|
|
|
Cnd_PlayerLaunch = no_params
|
|
|
|
Act_SetInitialPlayerPos = 65165, 0, 15065, 0.0401, 0.0177, 0.9966, -0.0693
|
|
|
|
Act_ActTrig = key_alaska_spe
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = key_alaska_spe
|
|
|
|
Cnd_SpaceEnter = Li05
|
|
|
|
Act_SpawnSolar = hostile_platform1
|
2023-02-07 15:42:01 +00:00
|
|
|
Act_SpawnSolar = hostile_platform2
|
2021-07-08 12:21:08 +00:00
|
|
|
Act_SpawnSolar = hostile_platform2_alt
|
|
|
|
Act_SpawnSolar = hostile_platform3
|
|
|
|
Act_ActTrig = AKescape_init
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = AKescape_init
|
|
|
|
system = Li05
|
|
|
|
Cnd_True = no_params
|
|
|
|
Act_PlayerEnemyClamp = 5, 5
|
|
|
|
Act_PlayMusic = none, none, none, music_dangerous_chase
|
|
|
|
Act_SpawnFormation = teamwalker, 65065, 0, 15730, 0, 0, 1, 0
|
|
|
|
Act_SpawnFormation = lambda, 64065, 0, 15630, 0, 0, 1, 0
|
|
|
|
Act_ActTrig = dst_tw_jgate
|
|
|
|
Act_Invulnerable = lambda1, true, false, 0.9
|
|
|
|
Act_Invulnerable = tw_cover1, true, false, 0.9
|
|
|
|
Act_SpawnShip = king, no_ol, 65065, 0, 15630
|
|
|
|
Act_SpawnShip = juni, no_ol, 65065, 0, 15530
|
|
|
|
Act_Invulnerable = juni, true, false, 0.9
|
|
|
|
Act_Invulnerable = king, true, false, 0.9
|
|
|
|
Act_MarkObj = king, 1
|
|
|
|
Act_MarkObj = juni, 1
|
|
|
|
Act_ActTrig = d_king_li05
|
|
|
|
Act_ActTrig = d_juni_li05
|
|
|
|
Act_Invulnerable = walker1, true, false, 0.9
|
|
|
|
Act_Invulnerable = walker2, true, false, 0.9
|
|
|
|
Act_MarkObj = walker1, 1
|
|
|
|
Act_MarkObj = walker2, 1
|
|
|
|
Act_SpawnFormation = nyattackers, 62470, 200, 13390, -0.35, 0, 0.85, 0
|
|
|
|
Act_SpawnFormation = chaserwing2, 66280, 300, 19100, 1, 0, 0.05, 0
|
|
|
|
Act_GiveObjList = chaserwing2, ol_stay_near_Trent
|
|
|
|
Act_GiveObjList = nyattackers, ol_stay_near_Walker
|
|
|
|
Act_SpawnFormation = hwing2
|
|
|
|
Act_SpawnFormation = hwing3, 64300, 200, 32300, 0.7, 0, 0.7, 0
|
|
|
|
Act_SpawnFormation = hwing4
|
|
|
|
Act_SpawnSolar = li_bship2
|
|
|
|
Act_SpawnShip = li_bship1, no_ol, 65480, -150, 33800, 0.8, 0, 0.6, 0
|
|
|
|
Act_ActTrig = Akescape_decloak
|
|
|
|
Act_GiveObjList = li_bship1, ol_hold
|
|
|
|
Act_GiveObjList = li_bship2, ol_hold
|
|
|
|
Act_GiveObjList = walker1, ol_tw_to_gate
|
|
|
|
Act_GiveObjList = lambda, ol_lambda_to_gate
|
|
|
|
Act_GiveObjList = hwing2, ol_hold
|
|
|
|
Act_GiveObjList = hwing3, ol_hold
|
|
|
|
Act_GiveObjList = hwing4, ol_hold
|
|
|
|
Act_GiveObjList = juni, ol_juni_king_to_gate
|
|
|
|
Act_SendComm = king, Player, DX_M11_0801_KING
|
|
|
|
Act_ActTrig = com_0810
|
|
|
|
Act_ActTrig = general_triggers
|
|
|
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
|
|
|
Act_ActTrig = Akescape_vibes
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = Akescape_decloak
|
|
|
|
Cnd_True = no_params
|
|
|
|
Act_Cloak = lambda1, false
|
|
|
|
Act_Cloak = lambda2, false
|
|
|
|
Act_Cloak = lambda3, false
|
|
|
|
Act_Cloak = lambda4, false
|
|
|
|
Act_Cloak = tw_cover1, false
|
|
|
|
Act_Cloak = tw_cover2, false
|
|
|
|
Act_Cloak = tw_cover3, false
|
|
|
|
Act_Cloak = ny_hostile1, false
|
|
|
|
Act_Cloak = ny_hostile2, false
|
|
|
|
Act_Cloak = ny_hostile3, false
|
|
|
|
Act_Cloak = ny_hostile4, false
|
|
|
|
Act_Cloak = ny_hostile5, false
|
|
|
|
Act_Cloak = chaser2-1, false
|
|
|
|
Act_Cloak = chaser2-2, false
|
|
|
|
Act_Cloak = chaser2-3, false
|
|
|
|
Act_Cloak = hwing2a, false
|
|
|
|
Act_Cloak = hwing2b, false
|
|
|
|
Act_Cloak = hwing3a, false
|
|
|
|
Act_Cloak = hwing3b, false
|
|
|
|
Act_Cloak = hwing3c, false
|
|
|
|
Act_Cloak = hwing4a, false
|
|
|
|
Act_Cloak = hwing4a, false
|
|
|
|
Act_Cloak = hwing4a, false
|
|
|
|
Act_Cloak = li_bship1, false
|
|
|
|
Act_Cloak = li_bship2, false
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = Akescape_vibes
|
|
|
|
Cnd_True = no_params
|
|
|
|
Act_SetVibeLbltoShip = lsfers, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbltoShip = lsfer, Li05_prison_1, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibeLbltoShip = drive_friendly, Player, REP_FRIEND_THRESHOLD
|
|
|
|
Act_SetVibeLbl = drive_friendly, lsfers, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibeLbl = lsfers, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbl = lsfers, lsfers, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibeLbl = drive_friendly, drive_friendly, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibe = Li05_prison_1, Player, REP_HOSTILE_MAXIMUM
|
|
|
|
Act_SetVibeShiptoLbl = Li05_prison_1, drive_friendly, REP_NEUTRAL
|
|
|
|
Act_SetVibeShiptoLbl = Li05_to_Li01, drive_friendly, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibeShiptoLbl = hostile_platform1, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibe = hostile_platform1, Player, REP_HOSTILE_THRESHOLD
|
2023-02-07 15:42:01 +00:00
|
|
|
Act_SetVibeShiptoLbl = hostile_platform2, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibe = hostile_platform2, Player, REP_HOSTILE_THRESHOLD
|
2021-07-08 12:21:08 +00:00
|
|
|
Act_SetVibeShiptoLbl = hostile_platform2_alt, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibe = hostile_platform2_alt, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeShiptoLbl = hostile_platform3, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibe = hostile_platform3, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbltoShip = drive_friendly, hostile_platform1, REP_FRIEND_MAXIMUM
|
2023-02-07 15:42:01 +00:00
|
|
|
Act_SetVibeLbltoShip = drive_friendly, hostile_platform2, REP_FRIEND_MAXIMUM
|
2021-07-08 12:21:08 +00:00
|
|
|
Act_SetVibeLbltoShip = drive_friendly, hostile_platform2_alt, REP_FRIEND_MAXIMUM
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0810
|
|
|
|
Cnd_CommComplete = DX_M11_0801_KING
|
|
|
|
Act_SendComm = walker1, Player, DX_M11_0802_WALKER
|
|
|
|
Act_ActTrig = com_0802
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0802
|
|
|
|
Cnd_CommComplete = DX_M11_0802_WALKER
|
|
|
|
Act_SetNNObj = mlog_20
|
|
|
|
Act_NagDistTowards = OBJ, to_ny_gate, juni, Li05_to_Li01, 24185, 8000, NAG_ALWAYS
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_tw_to_gate
|
|
|
|
system = Li05
|
|
|
|
MakeNewFormation = Cruiser2_li_n, walker2, tw_cover1, tw_cover2, tw_cover3
|
|
|
|
Delay = 3
|
|
|
|
Avoidance = false
|
|
|
|
GotoVec = goto_cruise, 64935, 226, 27866, 500, true, -1
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_lambda_to_gate
|
|
|
|
system = Li05
|
|
|
|
MakeNewFormation = fighter_basic, lambda2, lambda3, lambda4
|
|
|
|
Delay = 3
|
|
|
|
GotoVec = goto_cruise, 64935, 226, 27866, 500, true, -1
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_juni_king_to_gate
|
|
|
|
system = Li05
|
|
|
|
MakeNewFormation = fighter_basic, king
|
|
|
|
Delay = 3
|
|
|
|
GotoVec = goto_cruise, 64935, 226, 27866, 500, true, -1
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_hold
|
|
|
|
Delay = 90000
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = juni_follow_z21
|
|
|
|
Follow = Player, 1500, -50, 0, 100
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = king_follow_z21
|
|
|
|
Follow = Player, 1500, 50, 0, 100
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = dst_tw_jgate
|
|
|
|
system = Li05
|
|
|
|
Cnd_DistShip = inside, walker1, Li05_to_Li01, 15000
|
|
|
|
Act_SpawnShip = rh_gunboatAK
|
|
|
|
Act_Cloak = rh_gunboatAK, false
|
|
|
|
Act_GiveObjList = rh_gunboatAK, ol_hold
|
|
|
|
Act_SetVibe = rh_gunboatAK, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeShiptoLbl = rh_gunboatAK, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbltoShip = drive_friendly, rh_gunboatAK, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibeLbl = drive_friendly, lsfers, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibeLbl = lsfers, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbltoShip = lsfers, walker1, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibe = rh_gunboatAK, walker1, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SendComm = juni, Player, DX_M11_0803_JUNI
|
|
|
|
Act_ActTrig = com_0803
|
|
|
|
Act_Invulnerable = li_bship1, true, false, 0.9
|
|
|
|
Act_Invulnerable = li_bship2, true, false, 0.9
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0803
|
|
|
|
Cnd_CommComplete = DX_M11_0803_JUNI
|
|
|
|
Act_ActTrig = tm_nomadattack
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_nomadattack
|
|
|
|
Cnd_Timer = 4
|
|
|
|
Act_SpawnFormation = AKnomads
|
|
|
|
Act_SetVibeLbl = nomads, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbltoShip = nomads, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbl = drive_friendly, nomads, REP_FRIEND_MAXIMUM
|
|
|
|
Act_Cloak = AKnomad1, false
|
|
|
|
Act_Cloak = AKnomad3, false
|
|
|
|
Act_Cloak = AKnomad5, false
|
|
|
|
Act_ActTrig = tm_moreuncloak
|
|
|
|
Act_ActTrig = infinite_wing_destroyed
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_stay_near_Walker
|
|
|
|
GotoShip = goto_cruise, walker1, 1500, true
|
|
|
|
StayInRange = walker1, 2000, true
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_stay_near_Trent
|
|
|
|
GotoShip = goto_cruise, Player, 800, true
|
|
|
|
StayInRange = Player, 1000, true
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_moreuncloak
|
|
|
|
Cnd_Timer = 1
|
|
|
|
Act_Cloak = AKnomad2, false
|
|
|
|
Act_Cloak = AKnomad4, false
|
|
|
|
Act_StartDialog = dlg_nomadattack
|
|
|
|
Act_ActTrig = com_0807
|
|
|
|
|
|
|
|
[Dialog]
|
|
|
|
nickname = dlg_nomadattack
|
|
|
|
system = Li05
|
|
|
|
line = juni, Player, DX_M11_0804_JUNI
|
|
|
|
line = king, Player, DX_M11_0805_KING
|
|
|
|
line = juni, Player, DX_M11_0806_JUNI
|
|
|
|
line = walker1, Player, DX_M11_0807_WALKER
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = infinite_wing_destroyed
|
|
|
|
Cnd_Destroyed = infinite_wing
|
|
|
|
repeatable = true
|
|
|
|
Act_SpawnShip = AKnomad6, ol_infinite_attack_player, 68986, 135, 32596, 0.5829, 0.01202, 0.8125, -0.0056
|
|
|
|
Act_SpawnShip = AKnomad7, ol_infinite_attack_player, 68954, 135, 32511, 0.5829, 0.01202, 0.8125, -0.0056
|
|
|
|
Act_SpawnShip = AKnomad8, ol_infinite_attack_player, 68922, 135, 32426, 0.5829, 0.01202, 0.8125, -0.0056
|
|
|
|
Act_SpawnShip = AKnomad9, ol_infinite_attack_player, 68890, 135, 32361, 0.5829, 0.01202, 0.8125, -0.0056
|
|
|
|
Act_SpawnShip = AKnomad10, ol_infinite_attack_player, 68868, 135, 32280, 0.5829, 0.01202, 0.8125, -0.0056
|
|
|
|
Act_SetVibeLbltoShip = infinite_wing, Player, REP_HOSTILE_MAXIMUM
|
|
|
|
Act_Cloak = infinite_wing, false
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_infinite_attack_player
|
|
|
|
GotoShip = goto_cruise, Player, 800, true, -1
|
|
|
|
StayInRange = Player, 1000, true
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0807
|
|
|
|
Cnd_CommComplete = DX_M11_0807_WALKER
|
|
|
|
Act_GiveObjList = AKnomads, ol_stay_near_Trent
|
|
|
|
Act_ActTrig = dst_seejgate
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = dst_seejgate
|
|
|
|
Cnd_DistShip = inside, walker1, Li05_to_Li01, 8000
|
|
|
|
Act_GiveObjList = hwing2, ol_stay_near_Walker
|
|
|
|
Act_GiveObjList = hwing3, ol_stay_near_Trent
|
|
|
|
Act_GiveObjList = hwing4, ol_stay_near_Walker
|
|
|
|
Act_SendComm = juni, Player, DX_M11_0808_JUNI
|
|
|
|
Act_NagOff = to_ny_gate
|
|
|
|
Act_MarkObj = li_bship1, 1
|
|
|
|
Act_MarkObj = li_bship2, 1
|
|
|
|
Act_ActTrig = com_0808
|
|
|
|
Act_SetVibeLbl = wing3, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbltoShip = wing3, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbl = wing4, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbltoShip = wing4, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_GiveObjList = rh_gunboatAK, ol_stay_near_Walker
|
|
|
|
Act_GiveObjList = hwing2, ol_stay_near_Trent
|
|
|
|
Act_ActTrig = pjh_phoenix
|
|
|
|
Act_ActTrig = tm_phxwhine
|
|
|
|
Act_ActTrig = tm_phxdeath
|
|
|
|
Act_ActTrig = hdec_phxwhine
|
|
|
|
Act_ActTrig = hdec_phxdeath
|
|
|
|
Act_ActTrig = com_0816
|
|
|
|
Act_GiveObjList = li_bship1, ol_nudgetomiddle
|
|
|
|
Act_Invulnerable = walker2, false
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_nudgetomiddle
|
|
|
|
system = Li05
|
|
|
|
GotoVec = goto_no_cruise, 65000, -150, 33591, 300, false
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0808
|
|
|
|
Cnd_CommComplete = DX_M11_0808_JUNI
|
|
|
|
Act_PlayMusic = none, none, none, music_no_ally_danger
|
|
|
|
Act_SendComm = walker2, Player, DX_M11_0809_PHOENIX
|
|
|
|
Act_ActTrig = com_0809
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0809
|
|
|
|
Cnd_CommComplete = DX_M11_0809_PHOENIX
|
|
|
|
Act_SendComm = juni, Player, DX_M11_0812_JUNI
|
|
|
|
Act_GiveObjList = tw_cover1, ol_break_formation
|
|
|
|
Act_GiveObjList = tw_cover2, ol_break_formation
|
|
|
|
Act_GiveObjList = tw_cover3, ol_break_formation
|
|
|
|
Act_SetVibeLbl = drive_friendly, wing3, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbl = drive_friendly, wing4, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbl = drive_friendly, nomads, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeShiptoLbl = walker1, wing3, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibeShiptoLbl = walker1, wing4, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibeShiptoLbl = walker1, nomads, REP_FRIEND_MAXIMUM
|
|
|
|
Act_ActTrig = com_0812
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0812
|
|
|
|
Cnd_CommComplete = DX_M11_0812_JUNI
|
|
|
|
Act_GiveObjList = juni, ol_break_formation
|
|
|
|
Act_GiveObjList = king, ol_break_formation
|
|
|
|
Act_SetVibeShiptoLbl = juni, wing3, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeShiptoLbl = juni, wing4, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeShiptoLbl = juni, nomads, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeShiptoLbl = king, wing3, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeShiptoLbl = king, wing4, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeShiptoLbl = king, nomads, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_PlayMusic = none, none, none, music_no_ally_battle
|
|
|
|
Act_SetNNObj = mlog_16
|
|
|
|
Act_NagDistLeaving = from_akbattle, juni, walker1, 24197, 6000, NAG_ALWAYS
|
|
|
|
Act_SendComm = king, Player, DX_M11_0813_KING
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = pjh_phoenix
|
|
|
|
Cnd_ProjHit = walker2, 3
|
|
|
|
Act_LightFuse = walker2, li_cruiser_burning_fuse01
|
|
|
|
Act_LightFuse = walker2, li_cruiser_burning_fuse02
|
|
|
|
Act_SendComm = walker2, Player, DX_M11_0810_PHOENIX
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_phxwhine
|
|
|
|
Cnd_Timer = 35
|
|
|
|
Act_DeactTrig = hdec_phxwhine
|
|
|
|
Act_SendComm = walker2, Player, DX_M11_0814_PHOENIX
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = hdec_phxwhine
|
|
|
|
Cnd_HealthDec = walker2, 0.6
|
|
|
|
Act_DeactTrig = tm_phxwhine
|
|
|
|
Act_SendComm = walker2, Player, DX_M11_0814_PHOENIX
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_phxdeath
|
|
|
|
Cnd_Timer = 55
|
|
|
|
Act_DeactTrig = hdec_phxdeath
|
|
|
|
Act_DeactTrig = pjh_phoenix
|
|
|
|
Act_SendComm = walker2, Player, DX_M11_0816_PHOENIX
|
|
|
|
Act_LightFuse = walker2, li_cruiser_body_fuse
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = hdec_phxdeath
|
|
|
|
Cnd_HealthDec = walker2, 0.2
|
|
|
|
Act_DeactTrig = tm_phxdeath
|
|
|
|
Act_SendComm = walker2, Player, DX_M11_0816_PHOENIX
|
|
|
|
Act_LightFuse = walker2, li_cruiser_body_fuse
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0816
|
|
|
|
Cnd_CommComplete = DX_M11_0816_PHOENIX
|
|
|
|
Act_ActTrig = tm_postphxpause
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_postphxpause
|
|
|
|
Cnd_Timer = 2
|
|
|
|
Act_StartDialog = dlg_walkertexashero
|
|
|
|
Act_ActTrig = com_0821
|
|
|
|
Act_ActTrig = com_0823
|
|
|
|
Act_SetVibeLbltoShip = hwing3, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbl = hwing3, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbltoShip = hwing4, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbl = hwing4, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibe = li_bship1, walker1, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibe = li_bship2, walker1, REP_HOSTILE_THRESHOLD
|
|
|
|
|
|
|
|
[Dialog]
|
|
|
|
nickname = dlg_walkertexashero
|
|
|
|
system = Li05
|
|
|
|
line = king, Player, DX_M11_0817_KING
|
|
|
|
line = king, Player, DX_M11_0818_KING
|
|
|
|
line = walker1, Player, DX_M11_0819_WALKER
|
|
|
|
line = juni, Player, DX_M11_0820_JUNI
|
|
|
|
line = walker1, Player, DX_M11_0821_WALKER
|
|
|
|
line = juni, Player, DX_M11_0822_JUNI
|
|
|
|
line = walker1, Player, DX_M11_0823_WALKER
|
|
|
|
line = juni, Player, DX_M11_0824_JUNI
|
|
|
|
line = walker1, Player, DX_M11_0825_WALKER
|
|
|
|
line = juni, Player, DX_M11_0826_JUNI
|
|
|
|
line = walker1, king, DX_M11_0829_WALKER
|
|
|
|
line = juni, Player, DX_M11_0830_JUNI
|
|
|
|
line = walker1, Player, DX_M11_0831_WALKER
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0821
|
|
|
|
Cnd_CommComplete = DX_M11_0821_WALKER
|
|
|
|
Act_GiveObjList = walker1, ol_break_suicide
|
|
|
|
Act_ActTrig = dst_walker_bship
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0823
|
|
|
|
Cnd_CommComplete = DX_M11_0823_WALKER
|
|
|
|
Act_NagOff = from_akbattle
|
|
|
|
Act_CallThorn = missions\m11\M11_Walker1.thn, walker1
|
|
|
|
Act_ActTrig = stop_player
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = stop_player
|
|
|
|
Cnd_True = no_params
|
|
|
|
Act_PobjIdle = no_params
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_break_suicide
|
|
|
|
system = Li05
|
|
|
|
BreakFormation = no_params
|
|
|
|
Avoidance = false
|
|
|
|
GotoShip = goto_cruise, li_bship2, 50, true
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = dst_walker_bship
|
|
|
|
system = Li05
|
|
|
|
Cnd_DistShip = inside, walker1, li_bship2, 1000
|
|
|
|
Act_CallThorn = missions\m11\M11_Walker2.thn
|
|
|
|
Act_Invulnerable = li_bship1, false
|
|
|
|
Act_Invulnerable = li_bship2, false
|
|
|
|
Act_ActTrig = tm_blastum
|
|
|
|
Act_Invulnerable = walker1, false, true
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_blastum
|
|
|
|
system = Li05
|
|
|
|
Cnd_Timer = 1
|
|
|
|
Act_LightFuse = walker1, li_cruiser_body_fuse
|
|
|
|
Act_LightFuse = li_bship1, l_dreadnought_fuse
|
|
|
|
Act_LightFuse = li_bship2, l_dreadnought_fuse
|
|
|
|
Act_SendComm = juni, Player, DX_M11_0832_JUNI
|
|
|
|
Act_PlayMusic = none, none, none, music_solemn_and_grave
|
|
|
|
Act_ActTrig = tm_blastum2
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_blastum2
|
|
|
|
system = Li05
|
|
|
|
Cnd_Timer = 3
|
|
|
|
Act_LightFuse = walker1, walker_instant_death_fuse
|
|
|
|
Act_ActTrig = com_0833
|
|
|
|
|
|
|
|
[Dialog]
|
|
|
|
nickname = dlg_postmortem
|
|
|
|
system = Li05
|
|
|
|
line = king, Player, DX_M11_0833_KING
|
|
|
|
line = juni, Player, DX_M11_0834_JUNI
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0833
|
|
|
|
Cnd_Timer = 18
|
|
|
|
Act_RevertCam = no_params
|
|
|
|
Act_StartDialog = dlg_postmortem
|
|
|
|
Act_SetVibeLbltoShip = nomads, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbl = drive_friendly, lsfers, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibe = Li05_to_Li01, Player, REP_FRIEND_MAXIMUM
|
|
|
|
Act_ActTrig = nse_nyagain
|
|
|
|
Act_ActTrig = syx_Li05
|
|
|
|
Act_Jumper = tw_cover1, true
|
|
|
|
Act_Jumper = tw_cover2, true
|
|
|
|
Act_Jumper = tw_cover3, true
|
|
|
|
Act_ActTrig = com_0834
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0834
|
|
|
|
Cnd_CommComplete = DX_M11_0834_JUNI
|
|
|
|
Act_PlayMusic = none, none, none, music_no_ally_battle
|
|
|
|
Act_SetNNObj = mlog_21
|
|
|
|
Act_PlayerCanDock = true
|
|
|
|
Act_LockDock = Player, Li05_to_Li01, unlock
|
|
|
|
Act_NagDistLeaving = from_ak, king, Li05_to_Li01, 24187, 1, NAG_ALWAYS
|
|
|
|
|
|
|
|
;[Trigger]
|
|
|
|
;nickname = sye_nyagain
|
|
|
|
;system = Li01
|
|
|
|
;Cnd_SystemEnter = Li01
|
|
|
|
;Act_SpawnFormation = hwing3, 79155, 200, 12051, 0.7, 0, -0.7, 0
|
|
|
|
;Act_Cloak = hwing3a, false
|
|
|
|
;Act_Cloak = hwing3b, false
|
|
|
|
;Act_Cloak = hwing3c, false
|
|
|
|
;Act_GiveObjList = hwing3, ol_attack_sor_Li01to05
|
|
|
|
;Act_NagOff = from_ak
|
|
|
|
;Act_LockDock = Player, Li01_to_Li05, lock
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = syx_Li05
|
|
|
|
Cnd_SystemExit = Li05
|
|
|
|
Act_SetNNObj = mlog_clear
|
|
|
|
Act_DeactTrig = infinite_wing_destroyed
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = nse_nyagain
|
|
|
|
system = Li01
|
|
|
|
Cnd_NPCSystemEnter = Li01, tw_cover1, tw_cover2, tw_cover3, lambda2, lambda3, lambda4, juni, king, Player
|
|
|
|
Act_GiveObjList = juni, ol_break_formation
|
|
|
|
Act_ActTrig = ny2_init
|
|
|
|
Act_LockDock = Player, Li01_to_Li05, lock
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = ny2_init
|
|
|
|
system = Li01
|
|
|
|
Cnd_True = no_params
|
|
|
|
Act_PlayMusic = none, none, none, music_dangerous_chase
|
|
|
|
Act_RandomPopSphere = 60040, -400, 19577, 10000, ON
|
|
|
|
Act_RandomPopSphere = 60040, -400, 19577, 15000, off
|
|
|
|
Act_PlayerCanDock = false
|
|
|
|
Act_LockDock = Player, Li01_to_Li05, lock
|
|
|
|
Act_SpawnFormation = ny2_nomads
|
|
|
|
Act_GiveObjList = ny2_nomads, ol_stay_near_player
|
|
|
|
Act_Cloak = ny2_nomads, false
|
|
|
|
Act_SetVibeLbl = ny2_nomads, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbl = drive_friendly, ny2_nomads, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbltoShip = ny2_nomads, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SpawnShip = li_cruiser1
|
|
|
|
Act_SpawnShip = li_cruiser2
|
|
|
|
Act_SpawnShip = li_cruiser3
|
|
|
|
Act_Cloak = li_cruiser1, false
|
|
|
|
Act_Cloak = li_cruiser2, false
|
|
|
|
Act_Cloak = li_cruiser3, false
|
|
|
|
Act_GiveObjList = li_cruiser2, ol_hold
|
|
|
|
Act_SpawnSolar = hostile_plat1
|
|
|
|
Act_SpawnShip = li_bshipA
|
|
|
|
Act_Cloak = li_bshipA, false
|
|
|
|
Act_SetVibeLbltoShip = lsfers, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbl = drive_friendly, lsfers, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibeLbl = lsfers, drive_friendly, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibe = Li01_to_Li05, Player, REP_HOSTILE_MAXIMUM
|
|
|
|
Act_SetVibeShiptoLbl = Li01_to_Li05, drive_friendly, REP_HOSTILE_MAXIMUM
|
|
|
|
Act_SendComm = king, Player, DX_M11_0834b_KING
|
|
|
|
Act_ActTrig = dst_mouth
|
|
|
|
Act_MarkObj = king, 1
|
|
|
|
Act_MarkObj = juni, 1
|
|
|
|
Act_Invulnerable = juni, true, false, 0.9
|
|
|
|
Act_Invulnerable = king, true, false, 0.9
|
|
|
|
Act_GiveObjList = king, ol_break_formation
|
|
|
|
Act_GiveObjList = juni, ol_break_formation
|
|
|
|
Act_GiveObjList = tw_cover1, ol_break_formation
|
|
|
|
Act_GiveObjList = tw_cover2, ol_break_formation
|
|
|
|
Act_GiveObjList = tw_cover3, ol_break_formation
|
|
|
|
Act_GiveObjList = lambda1, ol_break_formation
|
|
|
|
Act_GiveObjList = lambda2, ol_break_formation
|
|
|
|
Act_GiveObjList = lambda3, ol_break_formation
|
|
|
|
Act_GiveObjList = lambda4, ol_break_formation
|
|
|
|
Act_ActTrig = com_0834b
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0834b
|
|
|
|
Cnd_CommComplete = DX_M11_0834b_KING
|
|
|
|
Act_SetNNObj = mlog_22
|
|
|
|
Act_NagDistTowards = POS, to_osiris, juni, 63990, -100, 18337, 24190, 2000, NAG_ALWAYS
|
|
|
|
Act_GiveObjList = lambda1, ol_lambda_frm
|
|
|
|
Act_GiveObjList = tw_cover1, ol_tw_cover_frm
|
|
|
|
Act_GiveObjList = juni, ol_goto_mouth
|
|
|
|
Act_GiveObjList = king, ol_goto_mouth
|
|
|
|
Act_AdjHealth = juni, 0.7
|
|
|
|
Act_AdjHealth = king, 0.7
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_tw_cover_frm
|
|
|
|
BreakFormation = no_params
|
|
|
|
MakeNewFormation = fighter_basic, tw_cover2, tw_cover3, juni, king
|
|
|
|
GotoVec = goto_cruise, 79080, -100, 12855, 500, true
|
|
|
|
GotoVec = goto_cruise, 63990, -100, 18337, 4500, true
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_goto_mouth
|
|
|
|
BreakFormation = no_params
|
|
|
|
GotoVec = goto_cruise, 63990, -100, 18337, 4000, true
|
|
|
|
Delay = 999999
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_lambda_frm
|
|
|
|
BreakFormation = no_params
|
|
|
|
MakeNewFormation = fighter_basic, lambda2, lambda3, lambda4
|
|
|
|
GotoVec = goto_cruise, 79080, 100, 12900, 500, true
|
|
|
|
GotoVec = goto_cruise, 63990, 100, 18450, 4500, true
|
|
|
|
Delay = 999999
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_attack_sor_Li01to05
|
|
|
|
StayOutofRange = Li01_to_Li05, 1000
|
|
|
|
SetPriority = NORMAL
|
|
|
|
GotoShip = goto_cruise, Player, 700, true
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_stay_near_player
|
|
|
|
GotoShip = goto_cruise, Player, 200, false
|
|
|
|
StayInRange = Player, 500, true
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = dst_mouth
|
|
|
|
system = Li01
|
|
|
|
Cnd_DistVec = inside, Player, 63990, -100, 18337, 5000
|
|
|
|
Act_SpawnFormation = chaserwing3
|
|
|
|
Act_Cloak = chaser3-1, false
|
|
|
|
Act_Cloak = chaser3-3, false
|
|
|
|
Act_Cloak = chaser3-2, false
|
|
|
|
Act_Cloak = chaser3-4, false
|
|
|
|
Act_MarkObj = li_cruiser1, 1
|
|
|
|
Act_MarkObj = li_cruiser2, 1
|
|
|
|
Act_MarkObj = li_cruiser3, 1
|
|
|
|
Act_MarkObj = li_bshipA, 1
|
|
|
|
Act_GiveObjList = chaserwing3, ol_attack_slowdie
|
|
|
|
Act_SetVibeLbltoShip = lsfers, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbl = drive_friendly, lsfers, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbl = lsfers, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SendComm = juni, Player, DX_M11_0990_JUNI
|
|
|
|
Act_NagOff = to_osiris
|
|
|
|
Act_ActTrig = com_0990
|
|
|
|
Act_ActTrig = stop_player
|
|
|
|
Act_GiveObjList = lambda1, ol_attack_battleship
|
|
|
|
Act_GiveObjList = tw_cover1, ol_attack_battleship
|
|
|
|
Act_ActTrig = tm_osiris_in
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_attack_battleship
|
|
|
|
GotoShip = goto_cruise, li_bshipA, 200, false
|
|
|
|
StayInRange = li_bshipA, 500, true
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_0990
|
|
|
|
Cnd_CommComplete = DX_M11_0990_JUNI
|
|
|
|
Act_PlayMusic = none, none, none, music_reveal_enemy_position_of_strength
|
|
|
|
Act_SendComm = li_bshipA, Player, DX_M11_1030_vengeance
|
|
|
|
Act_ActTrig = com_1030_vengeance
|
|
|
|
Act_SpawnFormation = chaserwing
|
|
|
|
Act_Cloak = chaser1, false
|
|
|
|
Act_Cloak = chaser2, false
|
|
|
|
Act_Cloak = chaser3, false
|
|
|
|
Act_Cloak = chaser4, false
|
|
|
|
Act_GiveObjList = chaserwing, ol_attack_slowdie
|
|
|
|
Act_SetVibeLbltoShip = lsfers, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbl = drive_friendly, lsfers, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbl = lsfers, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbl = lsfers, lsfers, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibeLbltoShip = drive_friendly, li_bshipA, REP_HOSTILE_THRESHOLD
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_1030_vengeance
|
|
|
|
Cnd_CommComplete = DX_M11_1030_vengeance
|
|
|
|
Act_SendComm = king, Player, DX_M11_1040_KING
|
|
|
|
Act_ActTrig = com_1040
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_1040
|
|
|
|
Cnd_CommComplete = DX_M11_1040_KING
|
|
|
|
Act_SendComm = juni, Player, DX_M11_1050_JUNI
|
|
|
|
Act_PlayMusic = none, none, none, music_li_battle
|
|
|
|
Act_SetNNObj = mlog_26
|
|
|
|
Act_GiveObjList = juni, ol_hold_fight
|
|
|
|
Act_GiveObjList = king, ol_hold_fight
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_hold_fight
|
|
|
|
Delay = 6
|
|
|
|
SetPriority = NORMAL
|
|
|
|
|
|
|
|
[ObjList]
|
|
|
|
nickname = ol_attack_slowdie
|
|
|
|
GotoShip = goto_cruise, Player, 1200, true
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_osiris_in
|
|
|
|
system = Li01
|
|
|
|
Cnd_Timer = 30
|
|
|
|
Act_SpawnSolar = osiris2
|
|
|
|
Act_CallThorn = missions\m11\M11_Osiris.thn, osiris2
|
|
|
|
Act_PlayMusic = none, none, none, music_victory
|
|
|
|
Act_ActTrig = stop_player
|
|
|
|
Act_Invulnerable = osiris2, true, false, 0.9
|
|
|
|
Act_ActTrig = delay_pjh_libshipA
|
|
|
|
Act_SetVibeLbltoShip = lsfers, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbl = drive_friendly, lsfers, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbl = lsfers, drive_friendly, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbltoShip = lsfers, osiris2, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibe = osiris2, li_cruiser2, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibe = osiris2, li_cruiser1, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibe = osiris2, li_cruiser3, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibe = osiris2, li_bshipA, REP_FRIEND_MAXIMUM
|
|
|
|
Act_SetVibeLbltoShip = nomads, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibeLbltoShip = drive_friendly, li_bshipA, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_ActTrig = mission_completed
|
|
|
|
Act_ActTrig = tm_o_dialog
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = delay_pjh_libshipA
|
|
|
|
Cnd_Timer = 2
|
|
|
|
Act_ActTrig = pjh_li_cruiser1
|
|
|
|
Act_ActTrig = pjh_li_cruiser2
|
|
|
|
Act_ActTrig = pjh_li_cruiser3
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = tm_o_dialog
|
|
|
|
system = Li01
|
|
|
|
Cnd_Timer = 3
|
|
|
|
Act_SetVibe = osiris2, Player, REP_FRIEND_MAXIMUM
|
|
|
|
Act_Cloak = osiris2, false
|
|
|
|
Act_ActTrig = com_1101
|
|
|
|
Act_SendComm = Player, Player, DX_M11_1080_TRENT
|
|
|
|
Act_ActTrig = com_1080
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = pjh_li_cruiser1
|
|
|
|
Cnd_ProjHit = li_cruiser1, 1, osiris2
|
|
|
|
Act_LightFuse = li_cruiser1, li_cruiser_body_fuse
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = pjh_li_cruiser2
|
|
|
|
Cnd_ProjHit = li_cruiser2, 1, osiris2
|
|
|
|
Act_LightFuse = li_cruiser2, li_cruiser_body_fuse
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = pjh_li_cruiser3
|
|
|
|
Cnd_ProjHit = li_cruiser3, 1, osiris2
|
|
|
|
Act_LightFuse = li_cruiser3, li_cruiser_body_fuse
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_1080
|
|
|
|
Cnd_CommComplete = DX_M11_1080_TRENT
|
|
|
|
Act_SetVibe = osiris2, li_bshipA, REP_HOSTILE_MAXIMUM
|
|
|
|
Act_SetVibe = osiris2, li_cruiser2, REP_HOSTILE_MAXIMUM
|
|
|
|
Act_SetVibe = osiris2, li_cruiser1, REP_HOSTILE_MAXIMUM
|
|
|
|
Act_SetVibe = osiris2, li_cruiser3, REP_HOSTILE_MAXIMUM
|
|
|
|
Act_SendComm = osiris2, Player, DX_M11_1100_ORILLION
|
|
|
|
Act_ActTrig = com_1100
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_1100
|
|
|
|
Cnd_CommComplete = DX_M11_1100_ORILLION
|
|
|
|
Act_RevertCam = no_params
|
|
|
|
Act_PlayMusic = none, none, none, music_anticipation_motivated
|
|
|
|
Act_SendComm = juni, Player, DX_M11_1101_JUNI
|
|
|
|
Act_SetNNObj = mlog_24
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = com_1101
|
|
|
|
Cnd_CommComplete = DX_M11_1101_JUNI
|
|
|
|
Act_SetVibeLbltoShip = lsfers, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_SetVibe = li_bshipA, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
Act_PlayerCanDock = false, osiris2
|
|
|
|
Act_NagDistLeaving = osiris_nag, juni, osiris2, 24192, 1, NAG_ALWAYS
|
|
|
|
Act_ActTrig = bse_osiris2
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = bse_osiris2
|
|
|
|
system = Li01
|
|
|
|
Cnd_SpaceExit = no_params
|
|
|
|
Act_NNIds = 31120, HISTORY
|
|
|
|
Act_AdjAcct = 10000
|
|
|
|
Act_LockDock = Player, Li01_to_Li04_hole, unlock
|
|
|
|
Act_LockDock = Player, Li04_to_Li01_hole, unlock
|
|
|
|
Act_LockDock = Player, Li01_12, unlock
|
|
|
|
Act_LockDock = Player, Li01a_to_Li01b_hole, unlock
|
|
|
|
Act_LockDock = Player, Li01b_to_Li01a_hole, unlock
|
|
|
|
|
|
|
|
[Trigger]
|
|
|
|
nickname = mission_completed
|
|
|
|
Cnd_SpaceExit = no_params
|
|
|
|
Act_ChangeState = SUCCEED
|
|
|
|
|