freelancer-hd-edition/DATA/SOLAR/ASTEROIDS/bw02_minefield.ini

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[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
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fill_dist = 2600
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tint_field = 255, 255, 255
empty_cube_frequency = 0.2
[properties]
flag = ice_objects
flag = Object_density_med
flag = danger_density_med
[Exclusion Zones]
exclusion = Zone_Bw02_Hammen_hole
exclude_billboards = 1
[ExclusionBand]
zone = Zone_Bw02_Hammen_hole
render_parts = 12
shape = asteroid_icebelt_04
height = 3000
offset_dist = -500
fade = 1, 1.5, 15, 18
texture_aspect = 1
color_shift = 0.5, 0.5, 0.5
ambient_intensity = 1.5
cull_mode = 0
vert_increase = 2
[Cube]
asteroid = ice_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = mine_spike_minedout2, 0.2, 0.8, 0.3, 45, 20, 0, mine
asteroid = ice_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ice_asteroid90, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = mine_spike_minedout2, -0.2, -0.1, -0.6, 105, 160, 25, mine
asteroid = mine_spike_minedout2, 0.5, -0.2, -0.6, 75, 30, 70, mine
asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 600
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start_dist = 2000
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fade_dist_percent = 0.35
shape = asteroid_ice_4
color_shift = 0.5, 0.5, 0.5
ambient_intensity = 1.5
size = 90, 110
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 0.2
max_angular_velocity = 0.3
color_shift = 1, 1, 1