mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
4306 lines
136 KiB
INI
4306 lines
136 KiB
INI
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[EvadeDodgeBlock]
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nickname = evade_dodge_test
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evade_dodge_style_weight = corkscrew, 1
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evade_dodge_cone_angle = 90
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evade_dodge_interval_time = 2
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evade_dodge_time = 6
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evade_dodge_distance = 200
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evade_activate_range = 250
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evade_dodge_roll_angle = 0
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evade_dodge_waggle_axis_cone_angle = 0
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evade_dodge_slide_throttle = 1
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evade_dodge_turn_throttle = 1
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evade_dodge_corkscrew_turn_throttle = 0.5
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evade_dodge_corkscrew_roll_throttle = 1
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evade_dodge_corkscrew_roll_flip_direction = False
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evade_dodge_interval_time_variance_percent = 0.5
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evade_dodge_cone_angle_variance_percent = 0.5
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evade_dodge_direction_weight = left, 0.5
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evade_dodge_direction_weight = right, 0.5
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[EvadeDodgeBlock]
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nickname = evade_dodge_light_fighter_a
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evade_dodge_style_weight = waggle_random, 1
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evade_dodge_cone_angle = 75
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evade_dodge_interval_time = 3
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evade_dodge_time = 6
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evade_dodge_distance = 50
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evade_dodge_interval_time_variance_percent = 0.5
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[EvadeDodgeBlock]
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nickname = evade_dodge_fighter_style_a
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evade_dodge_style_weight = waggle, 1
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evade_dodge_cone_angle = 90
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evade_dodge_interval_time = 3
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evade_dodge_time = 4
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evade_dodge_distance = 200
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evade_activate_range = 300
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evade_dodge_roll_angle = 0
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evade_dodge_waggle_axis_cone_angle = 0
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evade_dodge_slide_throttle = 0
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evade_dodge_turn_throttle = 1
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evade_dodge_corkscrew_turn_throttle = 0
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evade_dodge_corkscrew_roll_throttle = 0
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evade_dodge_corkscrew_roll_flip_direction = False
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evade_dodge_interval_time_variance_percent = 0.8
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evade_dodge_cone_angle_variance_percent = 0.5
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evade_dodge_direction_weight = left, 0.5
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evade_dodge_direction_weight = right, 0.5
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[EvadeDodgeBlock]
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nickname = evade_dodge_fighter_style_b
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evade_dodge_style_weight = waggle, 1
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evade_dodge_cone_angle = 75
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evade_dodge_interval_time = 3
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evade_dodge_time = 6
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evade_dodge_distance = 50
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evade_activate_range = 250
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evade_dodge_roll_angle = 0
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evade_dodge_waggle_axis_cone_angle = 0
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evade_dodge_slide_throttle = 0
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evade_dodge_turn_throttle = 1
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evade_dodge_corkscrew_turn_throttle = 0
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evade_dodge_corkscrew_roll_throttle = 0
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evade_dodge_corkscrew_roll_flip_direction = False
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evade_dodge_interval_time_variance_percent = 0.5
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evade_dodge_cone_angle_variance_percent = 0.5
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evade_dodge_direction_weight = up, 0.5
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evade_dodge_direction_weight = down, 0.5
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[EvadeDodgeBlock]
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nickname = evade_dodge_fighter_style_c
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evade_dodge_style_weight = waggle, 1
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evade_dodge_cone_angle = 75
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evade_dodge_interval_time = 3
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evade_dodge_time = 6
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evade_dodge_distance = 50
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evade_activate_range = 250
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evade_dodge_roll_angle = 0
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evade_dodge_waggle_axis_cone_angle = 0
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evade_dodge_slide_throttle = 0
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evade_dodge_turn_throttle = 1
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evade_dodge_corkscrew_turn_throttle = 0
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evade_dodge_corkscrew_roll_throttle = 0
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evade_dodge_corkscrew_roll_flip_direction = False
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evade_dodge_interval_time_variance_percent = 0.5
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evade_dodge_cone_angle_variance_percent = 0.5
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evade_dodge_direction_weight = left, 0.25
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evade_dodge_direction_weight = right, 0.25
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evade_dodge_direction_weight = up, 0.25
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evade_dodge_direction_weight = down, 0.25
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[EvadeDodgeBlock]
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nickname = evade_dodge_fighter_style_d
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evade_dodge_style_weight = slide, 1
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evade_dodge_cone_angle = 75
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evade_dodge_interval_time = 3
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evade_dodge_time = 6
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evade_dodge_distance = 250
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evade_activate_range = 20
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evade_dodge_roll_angle = 0
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evade_dodge_waggle_axis_cone_angle = 0
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evade_dodge_slide_throttle = 0
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evade_dodge_turn_throttle = 1
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evade_dodge_corkscrew_turn_throttle = 0
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evade_dodge_corkscrew_roll_throttle = 0
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evade_dodge_corkscrew_roll_flip_direction = False
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evade_dodge_interval_time_variance_percent = 0.5
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evade_dodge_cone_angle_variance_percent = 0.5
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evade_dodge_direction_weight = left, 0.25
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evade_dodge_direction_weight = right, 0.25
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evade_dodge_direction_weight = up, 0.25
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evade_dodge_direction_weight = down, 0.25
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[EvadeDodgeBlock]
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nickname = evade_dodge_fighter_style_e
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evade_dodge_style_weight = corkscrew, 1
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evade_dodge_cone_angle = 10
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evade_dodge_interval_time = 4
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evade_dodge_time = 6
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evade_dodge_distance = 200
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evade_activate_range = 250
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evade_dodge_roll_angle = 0
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evade_dodge_waggle_axis_cone_angle = 0
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evade_dodge_slide_throttle = 1
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evade_dodge_turn_throttle = 1
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evade_dodge_corkscrew_turn_throttle = 0.5
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evade_dodge_corkscrew_roll_throttle = 1
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evade_dodge_corkscrew_roll_flip_direction = False
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evade_dodge_interval_time_variance_percent = 0.5
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evade_dodge_cone_angle_variance_percent = 0.5
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[EvadeDodgeBlock]
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nickname = evade_dodge_fighter_horiz_easy
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evade_dodge_style_weight = waggle, 1
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evade_dodge_cone_angle = 60
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evade_dodge_interval_time = 3
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evade_dodge_time = 5
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evade_dodge_distance = 200
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evade_activate_range = 300
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evade_dodge_roll_angle = 0
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evade_dodge_waggle_axis_cone_angle = 0
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evade_dodge_slide_throttle = 0
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evade_dodge_turn_throttle = 1
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evade_dodge_corkscrew_turn_throttle = 0
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evade_dodge_corkscrew_roll_throttle = 0
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evade_dodge_corkscrew_roll_flip_direction = False
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evade_dodge_interval_time_variance_percent = 0.8
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evade_dodge_cone_angle_variance_percent = 0.5
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evade_dodge_direction_weight = left, 0.5
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evade_dodge_direction_weight = right, 0.5
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[EvadeDodgeBlock]
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nickname = evade_dodge_fighter_horiz_med
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evade_dodge_style_weight = waggle, 1
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evade_dodge_cone_angle = 75
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evade_dodge_interval_time = 3
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evade_dodge_time = 3
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evade_dodge_distance = 200
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evade_activate_range = 300
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evade_dodge_roll_angle = 0
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evade_dodge_waggle_axis_cone_angle = 0
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evade_dodge_slide_throttle = 0
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evade_dodge_turn_throttle = 1
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evade_dodge_corkscrew_turn_throttle = 0
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evade_dodge_corkscrew_roll_throttle = 0
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evade_dodge_corkscrew_roll_flip_direction = False
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evade_dodge_interval_time_variance_percent = 0.8
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evade_dodge_cone_angle_variance_percent = 0.5
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evade_dodge_direction_weight = left, 0.5
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evade_dodge_direction_weight = right, 0.5
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[EvadeDodgeBlock]
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nickname = evade_dodge_fighter_horiz_hard
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evade_dodge_style_weight = waggle, 1
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evade_dodge_cone_angle = 90
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evade_dodge_interval_time = 3
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evade_dodge_time = 4
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evade_dodge_distance = 200
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evade_activate_range = 300
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evade_dodge_roll_angle = 0
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evade_dodge_waggle_axis_cone_angle = 0
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evade_dodge_slide_throttle = 0
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evade_dodge_turn_throttle = 1
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evade_dodge_corkscrew_turn_throttle = 0
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evade_dodge_corkscrew_roll_throttle = 0
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evade_dodge_corkscrew_roll_flip_direction = False
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evade_dodge_interval_time_variance_percent = 0.8
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evade_dodge_cone_angle_variance_percent = 0.5
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evade_dodge_direction_weight = left, 0.5
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evade_dodge_direction_weight = right, 0.5
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[EvadeDodgeBlock]
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nickname = evade_dodge_fighter_horiz_ace
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evade_dodge_style_weight = waggle, 1
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evade_dodge_cone_angle = 90
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evade_dodge_interval_time = 2
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evade_dodge_time = 2
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evade_dodge_distance = 200
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evade_activate_range = 300
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evade_dodge_roll_angle = 0
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evade_dodge_waggle_axis_cone_angle = 0
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evade_dodge_slide_throttle = 0
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evade_dodge_turn_throttle = 1
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evade_dodge_corkscrew_turn_throttle = 0
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evade_dodge_corkscrew_roll_throttle = 0
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evade_dodge_corkscrew_roll_flip_direction = False
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evade_dodge_interval_time_variance_percent = 0.8
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evade_dodge_cone_angle_variance_percent = 0.5
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evade_dodge_direction_weight = left, 0.5
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evade_dodge_direction_weight = right, 0.5
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[EvadeDodgeBlock]
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nickname = evade_dodge_fighter_horiz2_easy
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evade_dodge_style_weight = waggle, 1
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evade_dodge_cone_angle = 45
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evade_dodge_interval_time = 3
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evade_dodge_time = 6
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evade_dodge_distance = 150
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evade_activate_range = 250
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evade_dodge_roll_angle = 0
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evade_dodge_waggle_axis_cone_angle = 0
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evade_dodge_slide_throttle = 0
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evade_dodge_turn_throttle = 0.75
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evade_dodge_corkscrew_turn_throttle = 0
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evade_dodge_corkscrew_roll_throttle = 0
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evade_dodge_corkscrew_roll_flip_direction = False
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evade_dodge_interval_time_variance_percent = 0.8
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evade_dodge_cone_angle_variance_percent = 0.5
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evade_dodge_direction_weight = left, 0.5
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evade_dodge_direction_weight = right, 0.5
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[EvadeDodgeBlock]
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nickname = evade_dodge_fighter_horiz2_med
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evade_dodge_style_weight = waggle, 1
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evade_dodge_cone_angle = 70
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evade_dodge_interval_time = 3
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evade_dodge_time = 4
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evade_dodge_distance = 150
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evade_activate_range = 250
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evade_dodge_roll_angle = 0
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evade_dodge_waggle_axis_cone_angle = 0
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evade_dodge_slide_throttle = 0
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evade_dodge_turn_throttle = 0.75
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evade_dodge_corkscrew_turn_throttle = 0
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evade_dodge_corkscrew_roll_throttle = 0
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evade_dodge_corkscrew_roll_flip_direction = False
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evade_dodge_interval_time_variance_percent = 0.8
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evade_dodge_cone_angle_variance_percent = 0.5
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evade_dodge_direction_weight = left, 0.5
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evade_dodge_direction_weight = right, 0.5
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[EvadeDodgeBlock]
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nickname = evade_dodge_fighter_horiz2_hard
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evade_dodge_style_weight = waggle, 1
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evade_dodge_cone_angle = 90
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evade_dodge_interval_time = 2
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evade_dodge_time = 2
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evade_dodge_distance = 150
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evade_activate_range = 250
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evade_dodge_roll_angle = 0
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evade_dodge_waggle_axis_cone_angle = 0
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evade_dodge_slide_throttle = 0
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evade_dodge_turn_throttle = 0.75
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evade_dodge_corkscrew_turn_throttle = 0
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evade_dodge_corkscrew_roll_throttle = 0
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evade_dodge_corkscrew_roll_flip_direction = False
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evade_dodge_interval_time_variance_percent = 0.8
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evade_dodge_cone_angle_variance_percent = 0.5
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evade_dodge_direction_weight = left, 0.5
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evade_dodge_direction_weight = right, 0.5
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[EvadeDodgeBlock]
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nickname = evade_dodge_fighter_vert_easy
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evade_dodge_style_weight = waggle, 1
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evade_dodge_cone_angle = 60
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evade_dodge_interval_time = 3
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evade_dodge_time = 6
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evade_dodge_distance = 150
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evade_activate_range = 250
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evade_dodge_roll_angle = 0
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evade_dodge_waggle_axis_cone_angle = 0
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evade_dodge_slide_throttle = 0
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evade_dodge_turn_throttle = 1
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evade_dodge_corkscrew_turn_throttle = 0
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evade_dodge_corkscrew_roll_throttle = 0
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evade_dodge_corkscrew_roll_flip_direction = False
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evade_dodge_interval_time_variance_percent = 0.8
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evade_dodge_cone_angle_variance_percent = 0.5
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evade_dodge_direction_weight = up, 0.5
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evade_dodge_direction_weight = down, 0.5
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[EvadeDodgeBlock]
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nickname = evade_dodge_fighter_vert_med
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evade_dodge_style_weight = waggle, 1
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evade_dodge_cone_angle = 75
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evade_dodge_interval_time = 3
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evade_dodge_time = 4
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evade_dodge_distance = 150
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evade_activate_range = 250
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evade_dodge_roll_angle = 0
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evade_dodge_waggle_axis_cone_angle = 0
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evade_dodge_slide_throttle = 0
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evade_dodge_turn_throttle = 1
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evade_dodge_corkscrew_turn_throttle = 0
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evade_dodge_corkscrew_roll_throttle = 0
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evade_dodge_corkscrew_roll_flip_direction = False
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evade_dodge_interval_time_variance_percent = 0.8
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evade_dodge_cone_angle_variance_percent = 0.5
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evade_dodge_direction_weight = up, 0.5
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evade_dodge_direction_weight = down, 0.5
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[EvadeDodgeBlock]
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nickname = evade_dodge_fighter_vert_hard
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evade_dodge_style_weight = waggle, 1
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evade_dodge_cone_angle = 90
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evade_dodge_interval_time = 2
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evade_dodge_time = 2
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evade_dodge_distance = 150
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evade_activate_range = 250
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evade_dodge_roll_angle = 0
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evade_dodge_waggle_axis_cone_angle = 0
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evade_dodge_slide_throttle = 0
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evade_dodge_turn_throttle = 1
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evade_dodge_corkscrew_turn_throttle = 0
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evade_dodge_corkscrew_roll_throttle = 0
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evade_dodge_corkscrew_roll_flip_direction = False
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evade_dodge_interval_time_variance_percent = 0.8
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evade_dodge_cone_angle_variance_percent = 0.5
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evade_dodge_direction_weight = up, 0.5
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evade_dodge_direction_weight = down, 0.5
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[EvadeDodgeBlock]
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||
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nickname = evade_dodge_fighter_chaos_easy
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evade_dodge_style_weight = waggle, 1
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evade_dodge_cone_angle = 75
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||
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evade_dodge_interval_time = 3
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||
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evade_dodge_time = 5
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evade_dodge_distance = 150
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||
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evade_activate_range = 250
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||
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evade_dodge_roll_angle = 0
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||
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evade_dodge_waggle_axis_cone_angle = 0
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||
|
evade_dodge_slide_throttle = 0
|
||
|
evade_dodge_turn_throttle = 1
|
||
|
evade_dodge_corkscrew_turn_throttle = 0
|
||
|
evade_dodge_corkscrew_roll_throttle = 0
|
||
|
evade_dodge_corkscrew_roll_flip_direction = False
|
||
|
evade_dodge_interval_time_variance_percent = 0.8
|
||
|
evade_dodge_cone_angle_variance_percent = 0.5
|
||
|
evade_dodge_direction_weight = left, 0.25
|
||
|
evade_dodge_direction_weight = right, 0.25
|
||
|
evade_dodge_direction_weight = up, 0.25
|
||
|
evade_dodge_direction_weight = down, 0.25
|
||
|
|
||
|
[EvadeDodgeBlock]
|
||
|
nickname = evade_dodge_fighter_chaos_med
|
||
|
evade_dodge_style_weight = waggle, 1
|
||
|
evade_dodge_cone_angle = 75
|
||
|
evade_dodge_interval_time = 3
|
||
|
evade_dodge_time = 4
|
||
|
evade_dodge_distance = 150
|
||
|
evade_activate_range = 250
|
||
|
evade_dodge_roll_angle = 0
|
||
|
evade_dodge_waggle_axis_cone_angle = 0
|
||
|
evade_dodge_slide_throttle = 0
|
||
|
evade_dodge_turn_throttle = 1
|
||
|
evade_dodge_corkscrew_turn_throttle = 0
|
||
|
evade_dodge_corkscrew_roll_throttle = 0
|
||
|
evade_dodge_corkscrew_roll_flip_direction = False
|
||
|
evade_dodge_interval_time_variance_percent = 0.8
|
||
|
evade_dodge_cone_angle_variance_percent = 0.5
|
||
|
evade_dodge_direction_weight = left, 0.25
|
||
|
evade_dodge_direction_weight = right, 0.25
|
||
|
evade_dodge_direction_weight = up, 0.25
|
||
|
evade_dodge_direction_weight = down, 0.25
|
||
|
|
||
|
[EvadeDodgeBlock]
|
||
|
nickname = evade_dodge_fighter_chaos_hard
|
||
|
evade_dodge_style_weight = waggle, 1
|
||
|
evade_dodge_cone_angle = 75
|
||
|
evade_dodge_interval_time = 3
|
||
|
evade_dodge_time = 3
|
||
|
evade_dodge_distance = 150
|
||
|
evade_activate_range = 250
|
||
|
evade_dodge_roll_angle = 0
|
||
|
evade_dodge_waggle_axis_cone_angle = 0
|
||
|
evade_dodge_slide_throttle = 0
|
||
|
evade_dodge_turn_throttle = 1
|
||
|
evade_dodge_corkscrew_turn_throttle = 0
|
||
|
evade_dodge_corkscrew_roll_throttle = 0
|
||
|
evade_dodge_corkscrew_roll_flip_direction = False
|
||
|
evade_dodge_interval_time_variance_percent = 0.8
|
||
|
evade_dodge_cone_angle_variance_percent = 0.5
|
||
|
evade_dodge_direction_weight = left, 0.25
|
||
|
evade_dodge_direction_weight = right, 0.25
|
||
|
evade_dodge_direction_weight = up, 0.25
|
||
|
evade_dodge_direction_weight = down, 0.25
|
||
|
|
||
|
[EvadeDodgeBlock]
|
||
|
nickname = evade_dodge_fighter_chaos_ace
|
||
|
evade_dodge_style_weight = waggle, 1
|
||
|
evade_dodge_cone_angle = 75
|
||
|
evade_dodge_interval_time = 2
|
||
|
evade_dodge_time = 2
|
||
|
evade_dodge_distance = 150
|
||
|
evade_activate_range = 250
|
||
|
evade_dodge_roll_angle = 0
|
||
|
evade_dodge_waggle_axis_cone_angle = 0
|
||
|
evade_dodge_slide_throttle = 0
|
||
|
evade_dodge_turn_throttle = 1
|
||
|
evade_dodge_corkscrew_turn_throttle = 0
|
||
|
evade_dodge_corkscrew_roll_throttle = 0
|
||
|
evade_dodge_corkscrew_roll_flip_direction = False
|
||
|
evade_dodge_interval_time_variance_percent = 0.8
|
||
|
evade_dodge_cone_angle_variance_percent = 0.5
|
||
|
evade_dodge_direction_weight = left, 0.25
|
||
|
evade_dodge_direction_weight = right, 0.25
|
||
|
evade_dodge_direction_weight = up, 0.25
|
||
|
evade_dodge_direction_weight = down, 0.25
|
||
|
|
||
|
[EvadeDodgeBlock]
|
||
|
nickname = evade_dodge_fighter_slide_easiest
|
||
|
evade_dodge_style_weight = slide, 1
|
||
|
evade_dodge_cone_angle = 75
|
||
|
evade_dodge_interval_time = 3
|
||
|
evade_dodge_time = 8
|
||
|
evade_dodge_distance = 250
|
||
|
evade_activate_range = 20
|
||
|
evade_dodge_roll_angle = 0
|
||
|
evade_dodge_waggle_axis_cone_angle = 0
|
||
|
evade_dodge_slide_throttle = 0
|
||
|
evade_dodge_turn_throttle = 1
|
||
|
evade_dodge_corkscrew_turn_throttle = 0
|
||
|
evade_dodge_corkscrew_roll_throttle = 0
|
||
|
evade_dodge_corkscrew_roll_flip_direction = False
|
||
|
evade_dodge_interval_time_variance_percent = 0.5
|
||
|
evade_dodge_cone_angle_variance_percent = 0.5
|
||
|
evade_dodge_direction_weight = left, 0.25
|
||
|
evade_dodge_direction_weight = right, 0.25
|
||
|
|
||
|
[EvadeDodgeBlock]
|
||
|
nickname = evade_dodge_fighter_slide_easy
|
||
|
evade_dodge_style_weight = slide, 1
|
||
|
evade_dodge_cone_angle = 75
|
||
|
evade_dodge_interval_time = 3
|
||
|
evade_dodge_time = 6
|
||
|
evade_dodge_distance = 250
|
||
|
evade_activate_range = 20
|
||
|
evade_dodge_roll_angle = 0
|
||
|
evade_dodge_waggle_axis_cone_angle = 0
|
||
|
evade_dodge_slide_throttle = 0
|
||
|
evade_dodge_turn_throttle = 1
|
||
|
evade_dodge_corkscrew_turn_throttle = 0
|
||
|
evade_dodge_corkscrew_roll_throttle = 0
|
||
|
evade_dodge_corkscrew_roll_flip_direction = False
|
||
|
evade_dodge_interval_time_variance_percent = 0.5
|
||
|
evade_dodge_cone_angle_variance_percent = 0.5
|
||
|
evade_dodge_direction_weight = left, 0.25
|
||
|
evade_dodge_direction_weight = right, 0.25
|
||
|
|
||
|
[EvadeDodgeBlock]
|
||
|
nickname = evade_dodge_fighter_slide_med
|
||
|
evade_dodge_style_weight = slide, 1
|
||
|
evade_dodge_cone_angle = 75
|
||
|
evade_dodge_interval_time = 3
|
||
|
evade_dodge_time = 4
|
||
|
evade_dodge_distance = 250
|
||
|
evade_activate_range = 20
|
||
|
evade_dodge_roll_angle = 0
|
||
|
evade_dodge_waggle_axis_cone_angle = 0
|
||
|
evade_dodge_slide_throttle = 0
|
||
|
evade_dodge_turn_throttle = 1
|
||
|
evade_dodge_corkscrew_turn_throttle = 0
|
||
|
evade_dodge_corkscrew_roll_throttle = 0
|
||
|
evade_dodge_corkscrew_roll_flip_direction = False
|
||
|
evade_dodge_interval_time_variance_percent = 0.5
|
||
|
evade_dodge_cone_angle_variance_percent = 0.5
|
||
|
evade_dodge_direction_weight = left, 0.25
|
||
|
evade_dodge_direction_weight = right, 0.25
|
||
|
|
||
|
[EvadeDodgeBlock]
|
||
|
nickname = evade_dodge_fighter_slide_hard
|
||
|
evade_dodge_style_weight = slide, 1
|
||
|
evade_dodge_cone_angle = 75
|
||
|
evade_dodge_interval_time = 3
|
||
|
evade_dodge_time = 5
|
||
|
evade_dodge_distance = 250
|
||
|
evade_activate_range = 20
|
||
|
evade_dodge_roll_angle = 0
|
||
|
evade_dodge_waggle_axis_cone_angle = 0
|
||
|
evade_dodge_slide_throttle = 0
|
||
|
evade_dodge_turn_throttle = 1
|
||
|
evade_dodge_corkscrew_turn_throttle = 0
|
||
|
evade_dodge_corkscrew_roll_throttle = 0
|
||
|
evade_dodge_corkscrew_roll_flip_direction = False
|
||
|
evade_dodge_interval_time_variance_percent = 0.5
|
||
|
evade_dodge_cone_angle_variance_percent = 0.5
|
||
|
evade_dodge_direction_weight = left, 0.25
|
||
|
evade_dodge_direction_weight = right, 0.25
|
||
|
|
||
|
[EvadeDodgeBlock]
|
||
|
nickname = evade_dodge_fighter_slide_ace
|
||
|
evade_dodge_style_weight = slide, 1
|
||
|
evade_dodge_cone_angle = 75
|
||
|
evade_dodge_interval_time = 3
|
||
|
evade_dodge_time = 3
|
||
|
evade_dodge_distance = 250
|
||
|
evade_activate_range = 20
|
||
|
evade_dodge_roll_angle = 0
|
||
|
evade_dodge_waggle_axis_cone_angle = 0
|
||
|
evade_dodge_slide_throttle = 0
|
||
|
evade_dodge_turn_throttle = 1
|
||
|
evade_dodge_corkscrew_turn_throttle = 0
|
||
|
evade_dodge_corkscrew_roll_throttle = 0
|
||
|
evade_dodge_corkscrew_roll_flip_direction = False
|
||
|
evade_dodge_interval_time_variance_percent = 0.5
|
||
|
evade_dodge_cone_angle_variance_percent = 0.5
|
||
|
evade_dodge_direction_weight = left, 0.25
|
||
|
evade_dodge_direction_weight = right, 0.25
|
||
|
|
||
|
[EvadeDodgeBlock]
|
||
|
nickname = evade_dodge_fighter_corkscrew_easy
|
||
|
evade_dodge_style_weight = corkscrew, 1
|
||
|
evade_dodge_cone_angle = 20
|
||
|
evade_dodge_interval_time = 6
|
||
|
evade_dodge_time = 6
|
||
|
evade_dodge_distance = 200
|
||
|
evade_activate_range = 250
|
||
|
evade_dodge_roll_angle = 0
|
||
|
evade_dodge_waggle_axis_cone_angle = 0
|
||
|
evade_dodge_slide_throttle = 1
|
||
|
evade_dodge_turn_throttle = 1
|
||
|
evade_dodge_corkscrew_turn_throttle = 0.75
|
||
|
evade_dodge_corkscrew_roll_throttle = 0.9
|
||
|
evade_dodge_corkscrew_roll_flip_direction = False
|
||
|
evade_dodge_interval_time_variance_percent = 0.5
|
||
|
evade_dodge_cone_angle_variance_percent = 0.5
|
||
|
|
||
|
[EvadeDodgeBlock]
|
||
|
nickname = evade_dodge_fighter_corkscrew_med
|
||
|
evade_dodge_style_weight = corkscrew, 1
|
||
|
evade_dodge_cone_angle = 20
|
||
|
evade_dodge_interval_time = 4
|
||
|
evade_dodge_time = 4
|
||
|
evade_dodge_distance = 200
|
||
|
evade_activate_range = 250
|
||
|
evade_dodge_roll_angle = 0
|
||
|
evade_dodge_waggle_axis_cone_angle = 0
|
||
|
evade_dodge_slide_throttle = 1
|
||
|
evade_dodge_turn_throttle = 1
|
||
|
evade_dodge_corkscrew_turn_throttle = 0.75
|
||
|
evade_dodge_corkscrew_roll_throttle = 0.7
|
||
|
evade_dodge_corkscrew_roll_flip_direction = False
|
||
|
evade_dodge_interval_time_variance_percent = 0.5
|
||
|
evade_dodge_cone_angle_variance_percent = 0.5
|
||
|
|
||
|
[EvadeDodgeBlock]
|
||
|
nickname = evade_dodge_fighter_corkscrew_hard
|
||
|
evade_dodge_style_weight = corkscrew, 1
|
||
|
evade_dodge_cone_angle = 20
|
||
|
evade_dodge_interval_time = 2
|
||
|
evade_dodge_time = 2
|
||
|
evade_dodge_distance = 200
|
||
|
evade_activate_range = 250
|
||
|
evade_dodge_roll_angle = 0
|
||
|
evade_dodge_waggle_axis_cone_angle = 0
|
||
|
evade_dodge_slide_throttle = 1
|
||
|
evade_dodge_turn_throttle = 1
|
||
|
evade_dodge_corkscrew_turn_throttle = 0.75
|
||
|
evade_dodge_corkscrew_roll_throttle = 0.5
|
||
|
evade_dodge_corkscrew_roll_flip_direction = False
|
||
|
evade_dodge_interval_time_variance_percent = 0.5
|
||
|
evade_dodge_cone_angle_variance_percent = 0.5
|
||
|
|
||
|
[EvadeBreakBlock]
|
||
|
nickname = evade_break_test
|
||
|
evade_break_roll_throttle = 1
|
||
|
evade_break_time = 5
|
||
|
evade_break_interval_time = 2.5
|
||
|
evade_break_afterburner_delay = 0
|
||
|
evade_break_afterburner_delay_variance_percent = 0
|
||
|
evade_break_attempt_reverse_time = 0
|
||
|
evade_break_reverse_distance = 0
|
||
|
evade_break_turn_throttle = 1
|
||
|
evade_break_direction_weight = left, 1
|
||
|
evade_break_direction_weight = right, 1
|
||
|
evade_break_style_weight = sideways, 1
|
||
|
evade_break_style_weight = outrun, 1
|
||
|
|
||
|
[EvadeBreakBlock]
|
||
|
nickname = evade_break_light_fighter_a
|
||
|
evade_break_roll_throttle = 0.1
|
||
|
evade_break_time = 5
|
||
|
evade_break_interval_time = 2.5
|
||
|
evade_break_afterburner_delay = 0
|
||
|
evade_break_turn_throttle = 1
|
||
|
evade_break_direction_weight = left, 1
|
||
|
evade_break_direction_weight = right, 1
|
||
|
evade_break_style_weight = sideways, 1
|
||
|
evade_break_style_weight = outrun, 1
|
||
|
|
||
|
[EvadeBreakBlock]
|
||
|
nickname = evade_break_fighter_style_a
|
||
|
evade_break_roll_throttle = 0.1
|
||
|
evade_break_time = 5
|
||
|
evade_break_interval_time = 2.5
|
||
|
evade_break_afterburner_delay = 0
|
||
|
evade_break_afterburner_delay_variance_percent = 0
|
||
|
evade_break_attempt_reverse_time = 0
|
||
|
evade_break_reverse_distance = 0
|
||
|
evade_break_turn_throttle = 1
|
||
|
evade_break_direction_weight = left, 1
|
||
|
evade_break_direction_weight = right, 1
|
||
|
evade_break_style_weight = sideways, 1
|
||
|
evade_break_style_weight = outrun, 1
|
||
|
|
||
|
[EvadeBreakBlock]
|
||
|
nickname = evade_break_fighter_style_b
|
||
|
evade_break_roll_throttle = 0.1
|
||
|
evade_break_time = 5
|
||
|
evade_break_interval_time = 2.5
|
||
|
evade_break_afterburner_delay = 0
|
||
|
evade_break_turn_throttle = 1
|
||
|
evade_break_direction_weight = up, 1
|
||
|
evade_break_direction_weight = down, 1
|
||
|
evade_break_style_weight = sideways, 1
|
||
|
evade_break_style_weight = outrun, 1
|
||
|
|
||
|
[EvadeBreakBlock]
|
||
|
nickname = evade_break_fighter_style_c
|
||
|
evade_break_roll_throttle = 0
|
||
|
evade_break_time = 5
|
||
|
evade_break_interval_time = 2.5
|
||
|
evade_break_afterburner_delay = 0
|
||
|
evade_break_style_weight = reverse, 1
|
||
|
|
||
|
[EvadeBreakBlock]
|
||
|
nickname = evade_break_fighter_style_d
|
||
|
evade_break_roll_throttle = 0.1
|
||
|
evade_break_time = 5
|
||
|
evade_break_interval_time = 2.5
|
||
|
evade_break_afterburner_delay = 0
|
||
|
evade_break_turn_throttle = 1
|
||
|
evade_break_direction_weight = up, 1
|
||
|
evade_break_direction_weight = down, 1
|
||
|
evade_break_direction_weight = left, 1
|
||
|
evade_break_direction_weight = right, 1
|
||
|
evade_break_style_weight = sideways, 1
|
||
|
evade_break_style_weight = outrun, 1
|
||
|
evade_break_style_weight = reverse, 1
|
||
|
|
||
|
[EvadeBreakBlock]
|
||
|
nickname = evade_break_fighter_style_e
|
||
|
evade_break_roll_throttle = 1
|
||
|
evade_break_time = 5
|
||
|
evade_break_interval_time = 2.5
|
||
|
evade_break_afterburner_delay = 0
|
||
|
evade_break_afterburner_delay_variance_percent = 0
|
||
|
evade_break_attempt_reverse_time = 0
|
||
|
evade_break_reverse_distance = 0
|
||
|
evade_break_turn_throttle = 1
|
||
|
evade_break_direction_weight = left, 1
|
||
|
evade_break_direction_weight = right, 1
|
||
|
evade_break_style_weight = outrun, 1
|
||
|
evade_break_style_weight = sideways, 1
|
||
|
|
||
|
[EvadeBreakBlock]
|
||
|
nickname = evade_break_fighter_style_f
|
||
|
evade_break_roll_throttle = 1
|
||
|
evade_break_time = 5
|
||
|
evade_break_interval_time = 2.5
|
||
|
evade_break_afterburner_delay = 0
|
||
|
evade_break_afterburner_delay_variance_percent = 0
|
||
|
evade_break_attempt_reverse_time = 0
|
||
|
evade_break_reverse_distance = 0
|
||
|
evade_break_turn_throttle = 1
|
||
|
evade_break_direction_weight = left, 1
|
||
|
evade_break_direction_weight = right, 1
|
||
|
evade_break_style_weight = sideways, 1
|
||
|
|
||
|
[BuzzHeadTowardBlock]
|
||
|
nickname = buzz_head_toward_test
|
||
|
buzz_min_distance_to_head_toward = 600
|
||
|
buzz_min_distance_to_head_toward_variance_percent = 0.2
|
||
|
buzz_max_time_to_head_away = 7
|
||
|
buzz_head_toward_engine_throttle = 1
|
||
|
buzz_head_toward_turn_throttle = 1
|
||
|
buzz_head_toward_roll_throttle = 1
|
||
|
buzz_head_toward_roll_flip_direction = False
|
||
|
buzz_dodge_turn_throttle = 1
|
||
|
buzz_dodge_cone_angle = 20
|
||
|
buzz_dodge_cone_angle_variance_percent = 0.5
|
||
|
buzz_dodge_waggle_axis_cone_angle = 0
|
||
|
buzz_dodge_roll_angle = 20
|
||
|
buzz_dodge_interval_time = 30
|
||
|
buzz_dodge_interval_time_variance_percent = 0.1
|
||
|
buzz_head_toward_style_weight = straight_to, 1
|
||
|
|
||
|
[BuzzHeadTowardBlock]
|
||
|
nickname = buzz_head_toward_light_fighter_a
|
||
|
buzz_min_distance_to_head_toward = 601
|
||
|
buzz_min_distance_to_head_toward_variance_percent = 0.2
|
||
|
buzz_max_time_to_head_away = 10
|
||
|
buzz_head_toward_engine_throttle = 0.8
|
||
|
buzz_head_toward_turn_throttle = 1
|
||
|
buzz_head_toward_roll_throttle = 0
|
||
|
buzz_dodge_turn_throttle = 1
|
||
|
buzz_dodge_cone_angle = 20
|
||
|
buzz_dodge_cone_angle_variance_percent = 0.5
|
||
|
buzz_dodge_waggle_axis_cone_angle = 0
|
||
|
buzz_dodge_roll_angle = 20
|
||
|
buzz_dodge_interval_time = 3
|
||
|
buzz_dodge_interval_time_variance_percent = 0.5
|
||
|
buzz_head_toward_style_weight = straight_to, 1
|
||
|
|
||
|
[BuzzHeadTowardBlock]
|
||
|
nickname = buzz_head_toward_gunboat_a
|
||
|
buzz_min_distance_to_head_toward = 1500
|
||
|
buzz_min_distance_to_head_toward_variance_percent = 0.1
|
||
|
buzz_max_time_to_head_away = 5
|
||
|
buzz_head_toward_engine_throttle = 0.8
|
||
|
buzz_head_toward_turn_throttle = 1
|
||
|
buzz_head_toward_roll_throttle = 0
|
||
|
buzz_head_toward_style_weight = straight_to, 1
|
||
|
|
||
|
[BuzzHeadTowardBlock]
|
||
|
nickname = buzz_head_toward_fighter_style_a
|
||
|
buzz_min_distance_to_head_toward = 500
|
||
|
buzz_min_distance_to_head_toward_variance_percent = 0.25
|
||
|
buzz_max_time_to_head_away = 5
|
||
|
buzz_head_toward_engine_throttle = 0.8
|
||
|
buzz_head_toward_turn_throttle = 1
|
||
|
buzz_head_toward_roll_throttle = 0
|
||
|
buzz_dodge_turn_throttle = 1
|
||
|
buzz_dodge_cone_angle = 20
|
||
|
buzz_dodge_cone_angle_variance_percent = 0.5
|
||
|
buzz_dodge_waggle_axis_cone_angle = 0
|
||
|
buzz_dodge_roll_angle = 20
|
||
|
buzz_dodge_interval_time = 3
|
||
|
buzz_dodge_interval_time_variance_percent = 0.5
|
||
|
buzz_head_toward_style_weight = straight_to, 1
|
||
|
|
||
|
[BuzzHeadTowardBlock]
|
||
|
nickname = buzz_head_toward_fighter_style_b
|
||
|
buzz_min_distance_to_head_toward = 500
|
||
|
buzz_min_distance_to_head_toward_variance_percent = 0.2
|
||
|
buzz_max_time_to_head_away = 5
|
||
|
buzz_head_toward_engine_throttle = 0.8
|
||
|
buzz_head_toward_turn_throttle = 1
|
||
|
buzz_head_toward_roll_throttle = 0
|
||
|
buzz_slide_throttle = 1
|
||
|
buzz_slide_interval_time = 2
|
||
|
buzz_slide_interval_time_variance_percent = 0.5
|
||
|
buzz_dodge_turn_throttle = 1
|
||
|
buzz_dodge_cone_angle = 20
|
||
|
buzz_dodge_cone_angle_variance_percent = 0.5
|
||
|
buzz_dodge_waggle_axis_cone_angle = 0
|
||
|
buzz_dodge_roll_angle = 20
|
||
|
buzz_dodge_interval_time = 3
|
||
|
buzz_dodge_interval_time_variance_percent = 0.5
|
||
|
buzz_dodge_direction_weight = right, 0.5
|
||
|
buzz_dodge_direction_weight = left, 0.5
|
||
|
buzz_head_toward_style_weight = slide, 1
|
||
|
|
||
|
[BuzzHeadTowardBlock]
|
||
|
nickname = buzz_head_toward_fighter_style_c
|
||
|
buzz_min_distance_to_head_toward = 500
|
||
|
buzz_min_distance_to_head_toward_variance_percent = 0.2
|
||
|
buzz_max_time_to_head_away = 5
|
||
|
buzz_head_toward_engine_throttle = 0.8
|
||
|
buzz_head_toward_turn_throttle = 1
|
||
|
buzz_head_toward_roll_throttle = 0
|
||
|
buzz_slide_throttle = 0.5
|
||
|
buzz_slide_interval_time = 2
|
||
|
buzz_slide_interval_time_variance_percent = 0.5
|
||
|
buzz_dodge_turn_throttle = 0.75
|
||
|
buzz_dodge_cone_angle = 30
|
||
|
buzz_dodge_cone_angle_variance_percent = 0.5
|
||
|
buzz_dodge_waggle_axis_cone_angle = 0
|
||
|
buzz_dodge_roll_angle = 20
|
||
|
buzz_dodge_interval_time = 3
|
||
|
buzz_dodge_interval_time_variance_percent = 0.5
|
||
|
buzz_dodge_direction_weight = right, 0.25
|
||
|
buzz_dodge_direction_weight = left, 0.25
|
||
|
buzz_dodge_direction_weight = up, 0.25
|
||
|
buzz_dodge_direction_weight = down, 0.25
|
||
|
buzz_head_toward_style_weight = slide, 1
|
||
|
|
||
|
[BuzzHeadTowardBlock]
|
||
|
nickname = buzz_head_toward_fighter_style_d
|
||
|
buzz_min_distance_to_head_toward = 600
|
||
|
buzz_min_distance_to_head_toward_variance_percent = 0.2
|
||
|
buzz_max_time_to_head_away = 5
|
||
|
buzz_head_toward_engine_throttle = 0.8
|
||
|
buzz_head_toward_turn_throttle = 1
|
||
|
buzz_head_toward_roll_throttle = 0
|
||
|
buzz_dodge_turn_throttle = 1
|
||
|
buzz_dodge_cone_angle = 40
|
||
|
buzz_dodge_cone_angle_variance_percent = 0.5
|
||
|
buzz_dodge_waggle_axis_cone_angle = 0
|
||
|
buzz_dodge_roll_angle = 90
|
||
|
buzz_dodge_interval_time = 1
|
||
|
buzz_dodge_interval_time_variance_percent = 0.25
|
||
|
buzz_dodge_direction_weight = right, 0.25
|
||
|
buzz_dodge_direction_weight = left, 0.25
|
||
|
buzz_head_toward_style_weight = waggle, 1
|
||
|
|
||
|
[BuzzHeadTowardBlock]
|
||
|
nickname = buzz_head_toward_fighter_style_e
|
||
|
buzz_min_distance_to_head_toward = 600
|
||
|
buzz_min_distance_to_head_toward_variance_percent = 0.2
|
||
|
buzz_max_time_to_head_away = 5
|
||
|
buzz_head_toward_engine_throttle = 0.8
|
||
|
buzz_head_toward_turn_throttle = 1
|
||
|
buzz_head_toward_roll_throttle = 0
|
||
|
buzz_dodge_turn_throttle = 1
|
||
|
buzz_dodge_cone_angle = 20
|
||
|
buzz_dodge_cone_angle_variance_percent = 0.5
|
||
|
buzz_dodge_waggle_axis_cone_angle = 0
|
||
|
buzz_dodge_roll_angle = 90
|
||
|
buzz_dodge_interval_time = 1
|
||
|
buzz_dodge_interval_time_variance_percent = 0.25
|
||
|
buzz_dodge_direction_weight = up, 0.25
|
||
|
buzz_dodge_direction_weight = down, 0.25
|
||
|
buzz_head_toward_style_weight = waggle, 1
|
||
|
|
||
|
[BuzzHeadTowardBlock]
|
||
|
nickname = buzz_head_toward_fighter_style_f
|
||
|
buzz_min_distance_to_head_toward = 500
|
||
|
buzz_min_distance_to_head_toward_variance_percent = 0.2
|
||
|
buzz_max_time_to_head_away = 5
|
||
|
buzz_head_toward_engine_throttle = 0.8
|
||
|
buzz_head_toward_turn_throttle = 1
|
||
|
buzz_head_toward_roll_throttle = 1
|
||
|
buzz_head_toward_roll_flip_direction = False
|
||
|
buzz_dodge_turn_throttle = 1
|
||
|
buzz_dodge_cone_angle = 20
|
||
|
buzz_dodge_cone_angle_variance_percent = 0.5
|
||
|
buzz_dodge_waggle_axis_cone_angle = 0
|
||
|
buzz_dodge_roll_angle = 20
|
||
|
buzz_dodge_interval_time = 3
|
||
|
buzz_dodge_interval_time_variance_percent = 0.5
|
||
|
buzz_head_toward_style_weight = straight_to, 1
|
||
|
|
||
|
[BuzzHeadTowardBlock]
|
||
|
nickname = buzz_head_toward_fighter_style_g
|
||
|
buzz_min_distance_to_head_toward = 500
|
||
|
buzz_min_distance_to_head_toward_variance_percent = 0.2
|
||
|
buzz_max_time_to_head_away = 5
|
||
|
buzz_head_toward_engine_throttle = 0.8
|
||
|
buzz_head_toward_turn_throttle = 1
|
||
|
buzz_head_toward_roll_throttle = 1
|
||
|
buzz_head_toward_roll_flip_direction = False
|
||
|
buzz_dodge_turn_throttle = 1
|
||
|
buzz_dodge_cone_angle = 20
|
||
|
buzz_dodge_cone_angle_variance_percent = 0.5
|
||
|
buzz_dodge_waggle_axis_cone_angle = 0
|
||
|
buzz_dodge_roll_angle = 20
|
||
|
buzz_dodge_interval_time = 30
|
||
|
buzz_dodge_interval_time_variance_percent = 0.1
|
||
|
buzz_head_toward_style_weight = straight_to, 1
|
||
|
buzz_head_toward_style_weight = waggle, 0
|
||
|
buzz_head_toward_style_weight = slide, 0
|
||
|
|
||
|
[BuzzHeadTowardBlock]
|
||
|
nickname = buzz_head_toward_fighter_headon
|
||
|
buzz_min_distance_to_head_toward = 500
|
||
|
buzz_min_distance_to_head_toward_variance_percent = 0.25
|
||
|
buzz_max_time_to_head_away = 5
|
||
|
buzz_head_toward_engine_throttle = 0.8
|
||
|
buzz_head_toward_turn_throttle = 1
|
||
|
buzz_head_toward_roll_throttle = 0
|
||
|
buzz_dodge_turn_throttle = 1
|
||
|
buzz_dodge_cone_angle = 20
|
||
|
buzz_dodge_cone_angle_variance_percent = 0.5
|
||
|
buzz_dodge_waggle_axis_cone_angle = 0
|
||
|
buzz_dodge_roll_angle = 20
|
||
|
buzz_dodge_interval_time = 3
|
||
|
buzz_dodge_interval_time_variance_percent = 0.5
|
||
|
buzz_head_toward_style_weight = straight_to, 1
|
||
|
|
||
|
[BuzzHeadTowardBlock]
|
||
|
nickname = buzz_head_toward_fighter_slide
|
||
|
buzz_min_distance_to_head_toward = 500
|
||
|
buzz_min_distance_to_head_toward_variance_percent = 0.25
|
||
|
buzz_max_time_to_head_away = 5
|
||
|
buzz_head_toward_engine_throttle = 0.8
|
||
|
buzz_head_toward_turn_throttle = 1
|
||
|
buzz_head_toward_roll_throttle = 0
|
||
|
buzz_slide_throttle = 1
|
||
|
buzz_slide_interval_time = 2
|
||
|
buzz_slide_interval_time_variance_percent = 0.5
|
||
|
buzz_dodge_turn_throttle = 1
|
||
|
buzz_dodge_cone_angle = 20
|
||
|
buzz_dodge_cone_angle_variance_percent = 0.5
|
||
|
buzz_dodge_waggle_axis_cone_angle = 0
|
||
|
buzz_dodge_roll_angle = 20
|
||
|
buzz_dodge_interval_time = 3
|
||
|
buzz_dodge_interval_time_variance_percent = 0.5
|
||
|
buzz_dodge_direction_weight = right, 0.5
|
||
|
buzz_dodge_direction_weight = left, 0.5
|
||
|
buzz_head_toward_style_weight = slide, 1
|
||
|
|
||
|
[BuzzHeadTowardBlock]
|
||
|
nickname = buzz_head_toward_fighter_horiz
|
||
|
buzz_min_distance_to_head_toward = 500
|
||
|
buzz_min_distance_to_head_toward_variance_percent = 0.25
|
||
|
buzz_max_time_to_head_away = 5
|
||
|
buzz_head_toward_engine_throttle = 0.8
|
||
|
buzz_head_toward_turn_throttle = 0.5
|
||
|
buzz_head_toward_roll_throttle = 0
|
||
|
buzz_dodge_turn_throttle = 1
|
||
|
buzz_dodge_cone_angle = 20
|
||
|
buzz_dodge_cone_angle_variance_percent = 0.5
|
||
|
buzz_dodge_waggle_axis_cone_angle = 0
|
||
|
buzz_dodge_roll_angle = 0
|
||
|
buzz_dodge_interval_time = 1.5
|
||
|
buzz_dodge_interval_time_variance_percent = 0.25
|
||
|
buzz_dodge_direction_weight = right, 0.25
|
||
|
buzz_dodge_direction_weight = left, 0.25
|
||
|
buzz_head_toward_style_weight = waggle, 1
|
||
|
|
||
|
[BuzzHeadTowardBlock]
|
||
|
nickname = buzz_head_toward_fighter_horiz2
|
||
|
buzz_min_distance_to_head_toward = 500
|
||
|
buzz_min_distance_to_head_toward_variance_percent = 0.25
|
||
|
buzz_max_time_to_head_away = 5
|
||
|
buzz_head_toward_engine_throttle = 0.8
|
||
|
buzz_head_toward_turn_throttle = 0.5
|
||
|
buzz_head_toward_roll_throttle = 0
|
||
|
buzz_dodge_turn_throttle = 1
|
||
|
buzz_dodge_cone_angle = 40
|
||
|
buzz_dodge_cone_angle_variance_percent = 0.5
|
||
|
buzz_dodge_waggle_axis_cone_angle = 0
|
||
|
buzz_dodge_roll_angle = 0
|
||
|
buzz_dodge_interval_time = 1
|
||
|
buzz_dodge_interval_time_variance_percent = 0.25
|
||
|
buzz_dodge_direction_weight = right, 0.25
|
||
|
buzz_dodge_direction_weight = left, 0.25
|
||
|
buzz_head_toward_style_weight = waggle, 1
|
||
|
|
||
|
[BuzzHeadTowardBlock]
|
||
|
nickname = buzz_head_toward_fighter_vert
|
||
|
buzz_min_distance_to_head_toward = 500
|
||
|
buzz_min_distance_to_head_toward_variance_percent = 0.25
|
||
|
buzz_max_time_to_head_away = 5
|
||
|
buzz_head_toward_engine_throttle = 0.8
|
||
|
buzz_head_toward_turn_throttle = 1
|
||
|
buzz_head_toward_roll_throttle = 0
|
||
|
buzz_dodge_turn_throttle = 1
|
||
|
buzz_dodge_cone_angle = 30
|
||
|
buzz_dodge_cone_angle_variance_percent = 0.5
|
||
|
buzz_dodge_waggle_axis_cone_angle = 0
|
||
|
buzz_dodge_roll_angle = 0
|
||
|
buzz_dodge_interval_time = 1.5
|
||
|
buzz_dodge_interval_time_variance_percent = 0.5
|
||
|
buzz_dodge_direction_weight = up, 0.25
|
||
|
buzz_dodge_direction_weight = down, 0.25
|
||
|
buzz_head_toward_style_weight = waggle, 1
|
||
|
|
||
|
[BuzzHeadTowardBlock]
|
||
|
nickname = buzz_head_toward_fighter_chaos
|
||
|
buzz_min_distance_to_head_toward = 500
|
||
|
buzz_min_distance_to_head_toward_variance_percent = 0.25
|
||
|
buzz_max_time_to_head_away = 4
|
||
|
buzz_head_toward_engine_throttle = 0.8
|
||
|
buzz_head_toward_turn_throttle = 1
|
||
|
buzz_head_toward_roll_throttle = 0
|
||
|
buzz_dodge_turn_throttle = 1
|
||
|
buzz_dodge_cone_angle = 20
|
||
|
buzz_dodge_cone_angle_variance_percent = 0.5
|
||
|
buzz_dodge_waggle_axis_cone_angle = 0
|
||
|
buzz_dodge_roll_angle = 90
|
||
|
buzz_dodge_interval_time = 1
|
||
|
buzz_dodge_interval_time_variance_percent = 0.5
|
||
|
buzz_dodge_direction_weight = up, 0.25
|
||
|
buzz_dodge_direction_weight = down, 0.25
|
||
|
buzz_dodge_direction_weight = right, 0.5
|
||
|
buzz_dodge_direction_weight = left, 0.5
|
||
|
buzz_head_toward_style_weight = waggle, 1
|
||
|
|
||
|
[BuzzHeadTowardBlock]
|
||
|
nickname = buzz_head_toward_fighter_corkscrew
|
||
|
buzz_min_distance_to_head_toward = 600
|
||
|
buzz_min_distance_to_head_toward_variance_percent = 0.25
|
||
|
buzz_max_time_to_head_away = 5
|
||
|
buzz_head_toward_engine_throttle = 0.8
|
||
|
buzz_head_toward_turn_throttle = 1
|
||
|
buzz_head_toward_roll_throttle = 1
|
||
|
buzz_head_toward_roll_flip_direction = False
|
||
|
buzz_dodge_turn_throttle = 1
|
||
|
buzz_dodge_cone_angle = 20
|
||
|
buzz_dodge_cone_angle_variance_percent = 0.5
|
||
|
buzz_dodge_waggle_axis_cone_angle = 0
|
||
|
buzz_dodge_roll_angle = 20
|
||
|
buzz_dodge_interval_time = 30
|
||
|
buzz_dodge_interval_time_variance_percent = 0.1
|
||
|
buzz_head_toward_style_weight = straight_to, 1
|
||
|
buzz_head_toward_style_weight = waggle, 0
|
||
|
buzz_head_toward_style_weight = slide, 0
|
||
|
|
||
|
[BuzzPassByBlock]
|
||
|
nickname = buzz_pass_by_fighter_test
|
||
|
buzz_distance_to_pass_by = 200
|
||
|
buzz_pass_by_time = 1
|
||
|
buzz_break_direction_cone_angle = 90
|
||
|
buzz_break_turn_throttle = 0.5
|
||
|
buzz_pass_by_roll_throttle = 1
|
||
|
buzz_drop_bomb_on_pass_by = True
|
||
|
buzz_break_direction_weight = left, 1
|
||
|
buzz_break_direction_weight = right, 1
|
||
|
buzz_pass_by_style_weight = straight_by, 1
|
||
|
|
||
|
[BuzzPassByBlock]
|
||
|
nickname = buzz_pass_by_light_fighter_a
|
||
|
buzz_distance_to_pass_by = 150
|
||
|
buzz_pass_by_time = 2
|
||
|
buzz_break_turn_throttle = 1
|
||
|
buzz_break_direction_weight = left, 1
|
||
|
buzz_break_direction_weight = right, 1
|
||
|
buzz_pass_by_style_weight = break_away, 1
|
||
|
buzz_pass_by_style_weight = straight_by, 1
|
||
|
|
||
|
[BuzzPassByBlock]
|
||
|
nickname = buzz_pass_by_gunboat_a
|
||
|
buzz_distance_to_pass_by = 350
|
||
|
buzz_pass_by_time = 3
|
||
|
buzz_break_turn_throttle = 1
|
||
|
buzz_break_direction_weight = left, 1
|
||
|
buzz_break_direction_weight = right, 1
|
||
|
buzz_pass_by_style_weight = break_away, 1
|
||
|
|
||
|
[BuzzPassByBlock]
|
||
|
nickname = buzz_pass_by_fighter_style_a
|
||
|
buzz_distance_to_pass_by = 200
|
||
|
buzz_pass_by_time = 2
|
||
|
buzz_break_direction_cone_angle = 90
|
||
|
buzz_break_turn_throttle = 1
|
||
|
buzz_pass_by_roll_throttle = 0.08
|
||
|
buzz_drop_bomb_on_pass_by = False
|
||
|
buzz_break_direction_weight = left, 1
|
||
|
buzz_break_direction_weight = right, 1
|
||
|
buzz_pass_by_style_weight = break_away, 1
|
||
|
buzz_pass_by_style_weight = straight_by, 1
|
||
|
|
||
|
[BuzzPassByBlock]
|
||
|
nickname = buzz_pass_by_fighter_style_b
|
||
|
buzz_distance_to_pass_by = 250
|
||
|
buzz_pass_by_time = 2
|
||
|
buzz_break_direction_cone_angle = 90
|
||
|
buzz_break_turn_throttle = 1
|
||
|
buzz_pass_by_roll_throttle = 0.05
|
||
|
buzz_drop_bomb_on_pass_by = False
|
||
|
buzz_break_direction_weight = up, 1
|
||
|
buzz_break_direction_weight = down, 1
|
||
|
buzz_pass_by_style_weight = break_away, 1
|
||
|
buzz_pass_by_style_weight = straight_by, 1
|
||
|
|
||
|
[BuzzPassByBlock]
|
||
|
nickname = buzz_pass_by_fighter_style_c
|
||
|
buzz_distance_to_pass_by = 150
|
||
|
buzz_pass_by_time = 2
|
||
|
buzz_break_direction_cone_angle = 90
|
||
|
buzz_break_turn_throttle = 0.25
|
||
|
buzz_pass_by_roll_throttle = 1
|
||
|
buzz_drop_bomb_on_pass_by = True
|
||
|
buzz_pass_by_style_weight = straight_by, 1
|
||
|
|
||
|
[TrailBlock]
|
||
|
nickname = trail_fighter_test
|
||
|
trail_lock_cone_angle = 30
|
||
|
trail_break_time = 0.5
|
||
|
trail_min_no_lock_time = 1
|
||
|
trail_break_roll_throttle = 0
|
||
|
trail_break_afterburner = True
|
||
|
trail_max_turn_throttle = 0.6
|
||
|
trail_distance = 300
|
||
|
|
||
|
[TrailBlock]
|
||
|
nickname = trail_light_fighter_a
|
||
|
trail_lock_cone_angle = 30
|
||
|
trail_break_time = 0.5
|
||
|
trail_max_turn_throttle = 0.3
|
||
|
trail_distance = 150
|
||
|
|
||
|
[TrailBlock]
|
||
|
nickname = trail_gunboat_a
|
||
|
trail_lock_cone_angle = 30
|
||
|
trail_break_time = 0.5
|
||
|
trail_max_turn_throttle = 0.3
|
||
|
trail_distance = 150
|
||
|
|
||
|
[TrailBlock]
|
||
|
nickname = trail_fighter_style_a
|
||
|
trail_lock_cone_angle = 30
|
||
|
trail_break_time = 0.5
|
||
|
trail_min_no_lock_time = 1
|
||
|
trail_break_roll_throttle = 0
|
||
|
trail_break_afterburner = True
|
||
|
trail_max_turn_throttle = 0.6
|
||
|
trail_distance = 300
|
||
|
|
||
|
[StrafeBlock]
|
||
|
nickname = strafe_fighter_test
|
||
|
strafe_run_away_distance = 600
|
||
|
strafe_attack_throttle = 1
|
||
|
|
||
|
[StrafeBlock]
|
||
|
nickname = strafe_light_fighter_a
|
||
|
strafe_run_away_distance = 300
|
||
|
strafe_attack_throttle = 1
|
||
|
|
||
|
[StrafeBlock]
|
||
|
nickname = strafe_gunboat_a
|
||
|
strafe_run_away_distance = 300
|
||
|
strafe_attack_throttle = 1
|
||
|
|
||
|
[StrafeBlock]
|
||
|
nickname = strafe_fighter_style_a
|
||
|
strafe_run_away_distance = 600
|
||
|
strafe_attack_throttle = 1
|
||
|
|
||
|
[EngineKillBlock]
|
||
|
nickname = engine_kill_fighter_test
|
||
|
engine_kill_search_time = 1
|
||
|
engine_kill_face_time = 2
|
||
|
engine_kill_use_afterburner = False
|
||
|
engine_kill_afterburner_time = 0
|
||
|
engine_kill_max_target_distance = 500
|
||
|
|
||
|
[EngineKillBlock]
|
||
|
nickname = engine_kill_light_fighter_a
|
||
|
engine_kill_use_afterburner = False
|
||
|
|
||
|
[EngineKillBlock]
|
||
|
nickname = engine_kill_fighter_style_a
|
||
|
engine_kill_search_time = 1
|
||
|
engine_kill_face_time = 2
|
||
|
engine_kill_use_afterburner = False
|
||
|
engine_kill_afterburner_time = 0
|
||
|
engine_kill_max_target_distance = 500
|
||
|
|
||
|
[RepairBlock]
|
||
|
nickname = repair_fighter_test
|
||
|
use_shield_repair_pre_delay = 0
|
||
|
use_shield_repair_post_delay = 0
|
||
|
use_shield_repair_at_damage_percent = 0
|
||
|
use_hull_repair_pre_delay = 0
|
||
|
use_hull_repair_post_delay = 0
|
||
|
use_hull_repair_at_damage_percent = 0
|
||
|
|
||
|
[RepairBlock]
|
||
|
nickname = repair_light_fighter_a
|
||
|
|
||
|
[RepairBlock]
|
||
|
nickname = repair_fighter_never
|
||
|
use_shield_repair_pre_delay = 0
|
||
|
use_shield_repair_post_delay = 0
|
||
|
use_shield_repair_at_damage_percent = 0
|
||
|
use_hull_repair_pre_delay = 0
|
||
|
use_hull_repair_post_delay = 0
|
||
|
use_hull_repair_at_damage_percent = 0
|
||
|
|
||
|
[RepairBlock]
|
||
|
nickname = repair_fighter_hull
|
||
|
use_shield_repair_pre_delay = 0
|
||
|
use_shield_repair_post_delay = 0
|
||
|
use_shield_repair_at_damage_percent = 0
|
||
|
use_hull_repair_pre_delay = 0.2
|
||
|
use_hull_repair_post_delay = 1.5
|
||
|
use_hull_repair_at_damage_percent = 0.2
|
||
|
|
||
|
[RepairBlock]
|
||
|
nickname = repair_fighter_shield
|
||
|
use_shield_repair_pre_delay = 0.2
|
||
|
use_shield_repair_post_delay = 5
|
||
|
use_shield_repair_at_damage_percent = 0.2
|
||
|
use_hull_repair_pre_delay = 0
|
||
|
use_hull_repair_post_delay = 0
|
||
|
use_hull_repair_at_damage_percent = 0
|
||
|
|
||
|
[RepairBlock]
|
||
|
nickname = repair_fighter_both
|
||
|
use_shield_repair_pre_delay = 0.2
|
||
|
use_shield_repair_post_delay = 5
|
||
|
use_shield_repair_at_damage_percent = 0.2
|
||
|
use_hull_repair_pre_delay = 0.2
|
||
|
use_hull_repair_post_delay = 1.5
|
||
|
use_hull_repair_at_damage_percent = 0.2
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_fighter_test
|
||
|
gun_fire_interval_time = 0.1
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2
|
||
|
gun_fire_accuracy_cone_angle = 3
|
||
|
gun_fire_accuracy_power = 3
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 1
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_light_fighter_a
|
||
|
gun_fire_interval_time = 0.3
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.5
|
||
|
gun_fire_accuracy_cone_angle = 4
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 1.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 1.5
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_transport_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1
|
||
|
gun_fire_accuracy_cone_angle = 1
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 1.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 1.5
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_fire_accuracy_power_npc = 2
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_gunboat_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1
|
||
|
gun_fire_accuracy_cone_angle = 1
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 1.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 1.8
|
||
|
auto_turret_burst_interval_time = 2
|
||
|
auto_turret_no_burst_interval_time = 0
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 2
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_cruiser_a
|
||
|
gun_fire_interval_time = 0.5
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2
|
||
|
gun_fire_accuracy_cone_angle = 1
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 3
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 1.8
|
||
|
auto_turret_burst_interval_time = 2
|
||
|
auto_turret_no_burst_interval_time = 0
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 2
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_solar_ace_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.25
|
||
|
gun_fire_no_burst_interval_time = 0.5
|
||
|
gun_fire_accuracy_cone_angle = 2
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.25
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_solar_hard2_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.25
|
||
|
gun_fire_no_burst_interval_time = 0.75
|
||
|
gun_fire_accuracy_cone_angle = 3
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.3
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_solar_hard_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1
|
||
|
gun_fire_accuracy_cone_angle = 3
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.3
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_solar_med_style_a
|
||
|
gun_fire_interval_time = 0.1
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.5
|
||
|
gun_fire_accuracy_cone_angle = 4
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.3
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_solar_easy_style_a
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2
|
||
|
gun_fire_accuracy_cone_angle = 5
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_solar_easiest_style_a
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2.5
|
||
|
gun_fire_accuracy_cone_angle = 6
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_fighter_ace_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.25
|
||
|
gun_fire_no_burst_interval_time = 0.5
|
||
|
gun_fire_accuracy_cone_angle = 2
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.25
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_fighter_hard2_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.25
|
||
|
gun_fire_no_burst_interval_time = 0.75
|
||
|
gun_fire_accuracy_cone_angle = 3
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.3
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_fighter_hard_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1
|
||
|
gun_fire_accuracy_cone_angle = 3
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.3
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_fighter_med_style_a
|
||
|
gun_fire_interval_time = 0.1
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.5
|
||
|
gun_fire_accuracy_cone_angle = 4
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.3
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_fighter_easy_style_a
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2
|
||
|
gun_fire_accuracy_cone_angle = 5
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_fighter_easiest_style_a
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2.5
|
||
|
gun_fire_accuracy_cone_angle = 6
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_military_ace_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.25
|
||
|
gun_fire_no_burst_interval_time = 0.5
|
||
|
gun_fire_accuracy_cone_angle = 2
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.25
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_military_hard2_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.25
|
||
|
gun_fire_no_burst_interval_time = 0.75
|
||
|
gun_fire_accuracy_cone_angle = 3
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_military_hard_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1
|
||
|
gun_fire_accuracy_cone_angle = 3
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_military_med_style_a
|
||
|
gun_fire_interval_time = 0.1
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.5
|
||
|
gun_fire_accuracy_cone_angle = 4
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_military_easy_style_a
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2
|
||
|
gun_fire_accuracy_cone_angle = 5
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_military_easiest_style_a
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2.5
|
||
|
gun_fire_accuracy_cone_angle = 6
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_bh_ace_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1
|
||
|
gun_fire_burst_interval_variance_percent = 0.25
|
||
|
gun_fire_no_burst_interval_time = 0.75
|
||
|
gun_fire_accuracy_cone_angle = 4
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.25
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_bh_hard2_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1
|
||
|
gun_fire_burst_interval_variance_percent = 0.25
|
||
|
gun_fire_no_burst_interval_time = 1
|
||
|
gun_fire_accuracy_cone_angle = 5
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_bh_hard_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.25
|
||
|
gun_fire_accuracy_cone_angle = 5
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_bh_med_style_a
|
||
|
gun_fire_interval_time = 0.1
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.5
|
||
|
gun_fire_accuracy_cone_angle = 6
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_bh_easy_style_a
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.5
|
||
|
gun_fire_accuracy_cone_angle = 7
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_bh_easiest_style_a
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2.5
|
||
|
gun_fire_accuracy_cone_angle = 8
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_outcast_ace_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.25
|
||
|
gun_fire_no_burst_interval_time = 0.75
|
||
|
gun_fire_accuracy_cone_angle = 4
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.25
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_outcast_hard2_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.25
|
||
|
gun_fire_no_burst_interval_time = 1
|
||
|
gun_fire_accuracy_cone_angle = 5
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_outcast_hard_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.25
|
||
|
gun_fire_accuracy_cone_angle = 5
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_outcast_med_style_a
|
||
|
gun_fire_interval_time = 0.1
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.5
|
||
|
gun_fire_accuracy_cone_angle = 6
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_outcast_easy_style_a
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2
|
||
|
gun_fire_accuracy_cone_angle = 7
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_outcast_easiest_style_a
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2.5
|
||
|
gun_fire_accuracy_cone_angle = 8
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_corsair_ace_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.25
|
||
|
gun_fire_no_burst_interval_time = 0.75
|
||
|
gun_fire_accuracy_cone_angle = 4
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.25
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 4
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_corsair_hard2_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.25
|
||
|
gun_fire_no_burst_interval_time = 1
|
||
|
gun_fire_accuracy_cone_angle = 5
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 4
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_corsair_hard_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.25
|
||
|
gun_fire_accuracy_cone_angle = 5
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 4
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_corsair_med_style_a
|
||
|
gun_fire_interval_time = 0.1
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.5
|
||
|
gun_fire_accuracy_cone_angle = 6
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 4
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_corsair_easy_style_a
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2
|
||
|
gun_fire_accuracy_cone_angle = 7
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 4
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_corsair_easiest_style_a
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2.5
|
||
|
gun_fire_accuracy_cone_angle = 8
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 4
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_xeno_ace_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.25
|
||
|
gun_fire_no_burst_interval_time = 0.75
|
||
|
gun_fire_accuracy_cone_angle = 4
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.25
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_xeno_hard2_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.25
|
||
|
gun_fire_no_burst_interval_time = 1
|
||
|
gun_fire_accuracy_cone_angle = 5
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_xeno_hard_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.25
|
||
|
gun_fire_accuracy_cone_angle = 5
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_xeno_med_style_a
|
||
|
gun_fire_interval_time = 0.1
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.5
|
||
|
gun_fire_accuracy_cone_angle = 6
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_xeno_easy_style_a
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2
|
||
|
gun_fire_accuracy_cone_angle = 7
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_xeno_easiest_style_a
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2.5
|
||
|
gun_fire_accuracy_cone_angle = 8
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_company_ace_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.25
|
||
|
gun_fire_no_burst_interval_time = 0.75
|
||
|
gun_fire_accuracy_cone_angle = 4
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.25
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_company_hard2_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.25
|
||
|
gun_fire_no_burst_interval_time = 1
|
||
|
gun_fire_accuracy_cone_angle = 5
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_company_hard_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.25
|
||
|
gun_fire_accuracy_cone_angle = 5
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_company_med_style_a
|
||
|
gun_fire_interval_time = 0.1
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.5
|
||
|
gun_fire_accuracy_cone_angle = 6
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_company_easy_style_a
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2
|
||
|
gun_fire_accuracy_cone_angle = 7
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_company_easiest_style_a
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2.5
|
||
|
gun_fire_accuracy_cone_angle = 8
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_pirate_ace_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.25
|
||
|
gun_fire_no_burst_interval_time = 0.75
|
||
|
gun_fire_accuracy_cone_angle = 4
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.25
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_pirate_hard2_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.25
|
||
|
gun_fire_no_burst_interval_time = 1
|
||
|
gun_fire_accuracy_cone_angle = 5
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_pirate_hard_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.25
|
||
|
gun_fire_accuracy_cone_angle = 5
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_pirate_med_style_a
|
||
|
gun_fire_interval_time = 0.1
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.5
|
||
|
gun_fire_accuracy_cone_angle = 6
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_pirate_easy_style_a
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2
|
||
|
gun_fire_accuracy_cone_angle = 7
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_pirate_easiest_style_a
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2.5
|
||
|
gun_fire_accuracy_cone_angle = 8
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_transport_special_easy
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1
|
||
|
gun_fire_accuracy_cone_angle = 5
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 1.5
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_fire_accuracy_power_npc = 1
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_easy_npc
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.5
|
||
|
gun_fire_accuracy_cone_angle = 6
|
||
|
gun_fire_accuracy_power = 1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 2
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_easiest_npc
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2.5
|
||
|
gun_fire_accuracy_cone_angle = 8
|
||
|
gun_fire_accuracy_power = 1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 1
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_story_hit_player
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1
|
||
|
gun_fire_burst_interval_variance_percent = 0
|
||
|
gun_fire_no_burst_interval_time = 1
|
||
|
gun_fire_accuracy_cone_angle = 4
|
||
|
gun_fire_accuracy_power = 1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 1
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 0.5
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_story_bad_shot
|
||
|
gun_fire_interval_time = 0.3
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.5
|
||
|
gun_fire_accuracy_cone_angle = 8
|
||
|
gun_fire_accuracy_power = 1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 0.3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_story_med_shot
|
||
|
gun_fire_interval_time = 0.3
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.5
|
||
|
gun_fire_accuracy_cone_angle = 6
|
||
|
gun_fire_accuracy_power = 1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 0.7
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_story_fighter_ace_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.25
|
||
|
gun_fire_no_burst_interval_time = 0.5
|
||
|
gun_fire_accuracy_cone_angle = 2
|
||
|
gun_fire_accuracy_power = 0.7
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.25
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_story_fighter_hard2_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.25
|
||
|
gun_fire_no_burst_interval_time = 0.75
|
||
|
gun_fire_accuracy_cone_angle = 3
|
||
|
gun_fire_accuracy_power = 0.7
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.3
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_story_fighter_hard_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1
|
||
|
gun_fire_accuracy_cone_angle = 3
|
||
|
gun_fire_accuracy_power = 0.7
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.3
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_story_fighter_med_style_a
|
||
|
gun_fire_interval_time = 0.1
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.5
|
||
|
gun_fire_accuracy_cone_angle = 4
|
||
|
gun_fire_accuracy_power = 0.7
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.3
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_story_fighter_easy_style_a
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2
|
||
|
gun_fire_accuracy_cone_angle = 5
|
||
|
gun_fire_accuracy_power = 0.7
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_story_fighter_easiest_style_a
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2.5
|
||
|
gun_fire_accuracy_cone_angle = 6
|
||
|
gun_fire_accuracy_power = 0.7
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_rm_solar_ace_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.25
|
||
|
gun_fire_no_burst_interval_time = 0.5
|
||
|
gun_fire_accuracy_cone_angle = 2
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.25
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_rm_solar_hard2_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.25
|
||
|
gun_fire_no_burst_interval_time = 0.75
|
||
|
gun_fire_accuracy_cone_angle = 3
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.3
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_rm_solar_hard_style_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1
|
||
|
gun_fire_accuracy_cone_angle = 3
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.3
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_rm_solar_med_style_a
|
||
|
gun_fire_interval_time = 0.1
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.5
|
||
|
gun_fire_accuracy_cone_angle = 4
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.3
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_rm_solar_easy_style_a
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2
|
||
|
gun_fire_accuracy_cone_angle = 5
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_rm_solar_easiest_style_a
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2.5
|
||
|
gun_fire_accuracy_cone_angle = 6
|
||
|
gun_fire_accuracy_power = 1.1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.5
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
|
||
|
[MineBlock]
|
||
|
nickname = mine_fighter_test
|
||
|
mine_launch_interval = 10
|
||
|
mine_launch_cone_angle = 30
|
||
|
mine_launch_range = 250
|
||
|
|
||
|
[MineBlock]
|
||
|
nickname = mine_light_fighter_a
|
||
|
mine_launch_interval = 10
|
||
|
mine_launch_cone_angle = 30
|
||
|
mine_launch_range = 250
|
||
|
|
||
|
[MineBlock]
|
||
|
nickname = mine_gunboat_a
|
||
|
mine_launch_interval = 10
|
||
|
mine_launch_cone_angle = 30
|
||
|
mine_launch_range = 250
|
||
|
|
||
|
[MissileBlock]
|
||
|
nickname = missile_fighter_test
|
||
|
missile_launch_interval_time = 45
|
||
|
missile_launch_interval_variance_percent = 0.5
|
||
|
missile_launch_range = 1000
|
||
|
missile_launch_cone_angle = 22.5
|
||
|
missile_launch_allow_out_of_range = False
|
||
|
|
||
|
[MissileBlock]
|
||
|
nickname = missile_light_fighter_a
|
||
|
missile_launch_interval_time = 20
|
||
|
missile_launch_interval_variance_percent = 0.25
|
||
|
missile_launch_range = 1000
|
||
|
missile_launch_cone_angle = 20
|
||
|
missile_launch_allow_out_of_range = False
|
||
|
|
||
|
[MissileBlock]
|
||
|
nickname = missile_gunboat_a
|
||
|
missile_launch_interval_time = 20
|
||
|
missile_launch_interval_variance_percent = 0.25
|
||
|
missile_launch_range = 1000
|
||
|
missile_launch_cone_angle = 20
|
||
|
missile_launch_allow_out_of_range = False
|
||
|
|
||
|
[MissileBlock]
|
||
|
nickname = missile_cruiser_a
|
||
|
missile_launch_interval_time = 20
|
||
|
missile_launch_interval_variance_percent = 0.25
|
||
|
missile_launch_range = 1000
|
||
|
missile_launch_cone_angle = 20
|
||
|
missile_launch_allow_out_of_range = False
|
||
|
|
||
|
[MissileBlock]
|
||
|
nickname = missile_fighter_hard_style_a
|
||
|
missile_launch_interval_time = 30
|
||
|
missile_launch_interval_variance_percent = 0.5
|
||
|
missile_launch_range = 1000
|
||
|
missile_launch_cone_angle = 22.5
|
||
|
missile_launch_allow_out_of_range = False
|
||
|
|
||
|
[MissileBlock]
|
||
|
nickname = missile_fighter_med_style_a
|
||
|
missile_launch_interval_time = 45
|
||
|
missile_launch_interval_variance_percent = 0.5
|
||
|
missile_launch_range = 1000
|
||
|
missile_launch_cone_angle = 22.5
|
||
|
missile_launch_allow_out_of_range = False
|
||
|
|
||
|
[MissileBlock]
|
||
|
nickname = missile_fighter_easy_style_a
|
||
|
missile_launch_interval_time = 60
|
||
|
missile_launch_interval_variance_percent = 0.5
|
||
|
missile_launch_range = 1000
|
||
|
missile_launch_cone_angle = 22.5
|
||
|
missile_launch_allow_out_of_range = True
|
||
|
|
||
|
[MissileBlock]
|
||
|
nickname = missile_solar_a
|
||
|
missile_launch_interval_time = 20
|
||
|
missile_launch_interval_variance_percent = 0.25
|
||
|
missile_launch_range = 1000
|
||
|
missile_launch_cone_angle = 20
|
||
|
missile_launch_allow_out_of_range = False
|
||
|
|
||
|
[MissileBlock]
|
||
|
nickname = missile_solar_fast
|
||
|
missile_launch_interval_time = 10
|
||
|
missile_launch_interval_variance_percent = 0.25
|
||
|
missile_launch_range = 1000
|
||
|
missile_launch_cone_angle = 20
|
||
|
missile_launch_allow_out_of_range = False
|
||
|
|
||
|
[MissileBlock]
|
||
|
nickname = missile_solar_med
|
||
|
missile_launch_interval_time = 15
|
||
|
missile_launch_interval_variance_percent = 0.25
|
||
|
missile_launch_range = 1000
|
||
|
missile_launch_cone_angle = 20
|
||
|
missile_launch_allow_out_of_range = False
|
||
|
|
||
|
[MissileBlock]
|
||
|
nickname = missile_solar_slow
|
||
|
missile_launch_interval_time = 20
|
||
|
missile_launch_interval_variance_percent = 0.25
|
||
|
missile_launch_range = 1000
|
||
|
missile_launch_cone_angle = 20
|
||
|
missile_launch_allow_out_of_range = False
|
||
|
|
||
|
[MissileBlock]
|
||
|
nickname = missile_rm_solar_fast
|
||
|
missile_launch_interval_time = 20
|
||
|
missile_launch_interval_variance_percent = 0.25
|
||
|
missile_launch_range = 1000
|
||
|
missile_launch_cone_angle = 20
|
||
|
missile_launch_allow_out_of_range = False
|
||
|
|
||
|
[MissileBlock]
|
||
|
nickname = missile_rm_solar_med
|
||
|
missile_launch_interval_time = 25
|
||
|
missile_launch_interval_variance_percent = 0.25
|
||
|
missile_launch_range = 1000
|
||
|
missile_launch_cone_angle = 20
|
||
|
missile_launch_allow_out_of_range = False
|
||
|
|
||
|
[MissileBlock]
|
||
|
nickname = missile_rm_solar_slow
|
||
|
missile_launch_interval_time = 30
|
||
|
missile_launch_interval_variance_percent = 0.25
|
||
|
missile_launch_range = 1000
|
||
|
missile_launch_cone_angle = 20
|
||
|
missile_launch_allow_out_of_range = False
|
||
|
|
||
|
[DamageReactionBlock]
|
||
|
nickname = damage_reaction_test
|
||
|
evade_break_damage_trigger_percent = 0.2
|
||
|
evade_dodge_more_damage_trigger_percent = 0.3
|
||
|
engine_kill_face_damage_trigger_percent = 1
|
||
|
engine_kill_face_damage_trigger_time = 1
|
||
|
roll_damage_trigger_percent = 0.1
|
||
|
roll_damage_trigger_time = 1
|
||
|
afterburner_damage_trigger_percent = 0.1
|
||
|
afterburner_damage_trigger_time = 0.5
|
||
|
brake_reverse_damage_trigger_percent = 1
|
||
|
drop_mines_damage_trigger_percent = 0.25
|
||
|
drop_mines_damage_trigger_time = 0.1
|
||
|
fire_guns_damage_trigger_percent = 1
|
||
|
fire_guns_damage_trigger_time = 1
|
||
|
fire_missiles_damage_trigger_percent = 1
|
||
|
fire_missiles_damage_trigger_time = 1
|
||
|
|
||
|
[DamageReactionBlock]
|
||
|
nickname = damage_reaction_light_fighter_a
|
||
|
evade_break_damage_trigger_percent = 1
|
||
|
evade_dodge_more_damage_trigger_percent = 0.25
|
||
|
engine_kill_face_damage_trigger_percent = 1
|
||
|
engine_kill_face_damage_trigger_time = 1
|
||
|
roll_damage_trigger_percent = 0.3
|
||
|
roll_damage_trigger_time = 1
|
||
|
afterburner_damage_trigger_percent = 0.2
|
||
|
afterburner_damage_trigger_time = 0.5
|
||
|
brake_reverse_damage_trigger_percent = 1
|
||
|
drop_mines_damage_trigger_percent = 0.25
|
||
|
drop_mines_damage_trigger_time = 0.1
|
||
|
fire_guns_damage_trigger_percent = 1
|
||
|
fire_guns_damage_trigger_time = 1
|
||
|
fire_missiles_damage_trigger_percent = 1
|
||
|
fire_missiles_damage_trigger_time = 1
|
||
|
|
||
|
[DamageReactionBlock]
|
||
|
nickname = damage_reaction_fighter_style_a
|
||
|
evade_break_damage_trigger_percent = 1
|
||
|
evade_dodge_more_damage_trigger_percent = 0.25
|
||
|
engine_kill_face_damage_trigger_percent = 1
|
||
|
engine_kill_face_damage_trigger_time = 1
|
||
|
roll_damage_trigger_percent = 0.3
|
||
|
roll_damage_trigger_time = 1
|
||
|
afterburner_damage_trigger_percent = 0.2
|
||
|
afterburner_damage_trigger_time = 0.5
|
||
|
brake_reverse_damage_trigger_percent = 1
|
||
|
drop_mines_damage_trigger_percent = 0.25
|
||
|
drop_mines_damage_trigger_time = 0.1
|
||
|
fire_guns_damage_trigger_percent = 1
|
||
|
fire_guns_damage_trigger_time = 1
|
||
|
fire_missiles_damage_trigger_percent = 1
|
||
|
fire_missiles_damage_trigger_time = 1
|
||
|
|
||
|
[DamageReactionBlock]
|
||
|
nickname = damage_reaction_fighter_style_b
|
||
|
evade_break_damage_trigger_percent = 1
|
||
|
evade_dodge_more_damage_trigger_percent = 0.25
|
||
|
engine_kill_face_damage_trigger_percent = 1
|
||
|
engine_kill_face_damage_trigger_time = 1
|
||
|
roll_damage_trigger_percent = 0.3
|
||
|
roll_damage_trigger_time = 1
|
||
|
afterburner_damage_trigger_percent = 0.2
|
||
|
afterburner_damage_trigger_time = 0.5
|
||
|
brake_reverse_damage_trigger_percent = 1
|
||
|
drop_mines_damage_trigger_percent = 0.25
|
||
|
drop_mines_damage_trigger_time = 0.1
|
||
|
fire_guns_damage_trigger_percent = 1
|
||
|
fire_guns_damage_trigger_time = 1
|
||
|
fire_missiles_damage_trigger_percent = 1
|
||
|
fire_missiles_damage_trigger_time = 1
|
||
|
|
||
|
[DamageReactionBlock]
|
||
|
nickname = damage_reaction_fighter_style_c
|
||
|
evade_break_damage_trigger_percent = 1
|
||
|
evade_dodge_more_damage_trigger_percent = 0.25
|
||
|
engine_kill_face_damage_trigger_percent = 1
|
||
|
engine_kill_face_damage_trigger_time = 1
|
||
|
roll_damage_trigger_percent = 0.3
|
||
|
roll_damage_trigger_time = 1
|
||
|
afterburner_damage_trigger_percent = 0.2
|
||
|
afterburner_damage_trigger_time = 0.5
|
||
|
brake_reverse_damage_trigger_percent = 1
|
||
|
drop_mines_damage_trigger_percent = 0.25
|
||
|
drop_mines_damage_trigger_time = 0.1
|
||
|
fire_guns_damage_trigger_percent = 1
|
||
|
fire_guns_damage_trigger_time = 1
|
||
|
fire_missiles_damage_trigger_percent = 1
|
||
|
fire_missiles_damage_trigger_time = 1
|
||
|
|
||
|
[MissileReactionBlock]
|
||
|
nickname = missile_reaction_test
|
||
|
evade_missile_distance = 1000
|
||
|
evade_break_missile_reaction_time = 1
|
||
|
evade_slide_missile_reaction_time = 0
|
||
|
evade_afterburn_missile_reaction_time = 1
|
||
|
|
||
|
[MissileReactionBlock]
|
||
|
nickname = missile_reaction_light_fighter_a
|
||
|
evade_missile_distance = 1000
|
||
|
|
||
|
[MissileReactionBlock]
|
||
|
nickname = missile_reaction_fighter_style_a
|
||
|
evade_missile_distance = 1000
|
||
|
evade_break_missile_reaction_time = 1
|
||
|
evade_slide_missile_reaction_time = 1
|
||
|
evade_afterburn_missile_reaction_time = 1
|
||
|
|
||
|
[CountermeasureBlock]
|
||
|
nickname = countermeasure_test
|
||
|
countermeasure_active_time = 3
|
||
|
countermeasure_unactive_time = 0
|
||
|
|
||
|
[CountermeasureBlock]
|
||
|
nickname = countermeasure_a
|
||
|
countermeasure_active_time = 3
|
||
|
countermeasure_unactive_time = 3
|
||
|
|
||
|
[CountermeasureBlock]
|
||
|
nickname = countermeasure_handicap_3
|
||
|
countermeasure_active_time = 3
|
||
|
countermeasure_unactive_time = 3
|
||
|
|
||
|
[CountermeasureBlock]
|
||
|
nickname = countermeasure_handicap_2
|
||
|
countermeasure_active_time = 3
|
||
|
countermeasure_unactive_time = 2
|
||
|
|
||
|
[CountermeasureBlock]
|
||
|
nickname = countermeasure_handicap_1
|
||
|
countermeasure_active_time = 3
|
||
|
countermeasure_unactive_time = 1
|
||
|
|
||
|
[CountermeasureBlock]
|
||
|
nickname = countermeasure_handicap_0
|
||
|
countermeasure_active_time = 3
|
||
|
countermeasure_unactive_time = 0
|
||
|
|
||
|
[FormationBlock]
|
||
|
nickname = formation_fighter_test
|
||
|
force_attack_formation_active_time = 5
|
||
|
force_attack_formation_unactive_time = 10
|
||
|
break_formation_damage_trigger_percent = 0.2
|
||
|
break_formation_damage_trigger_time = 0
|
||
|
break_formation_missile_reaction_time = 10
|
||
|
break_apart_formation_missile_reaction_time = 2
|
||
|
break_apart_formation_on_evade_break = False
|
||
|
break_formation_on_evade_break_time = 0
|
||
|
formation_exit_top_turn_break_away_throttle = 1
|
||
|
formation_exit_roll_outrun_throttle = 1
|
||
|
formation_exit_max_time = 10
|
||
|
|
||
|
[FormationBlock]
|
||
|
nickname = formation_light_fighter_a
|
||
|
force_attack_formation_active_time = 20
|
||
|
force_attack_formation_unactive_time = 0
|
||
|
break_formation_damage_trigger_percent = 0.3
|
||
|
break_formation_damage_trigger_time = 10
|
||
|
|
||
|
[FormationBlock]
|
||
|
nickname = formation_fighter_style_a
|
||
|
force_attack_formation_active_time = 20
|
||
|
force_attack_formation_unactive_time = 0
|
||
|
break_formation_damage_trigger_percent = 0.3
|
||
|
break_formation_damage_trigger_time = 10
|
||
|
break_formation_missile_reaction_time = 2
|
||
|
break_apart_formation_missile_reaction_time = 0
|
||
|
break_apart_formation_on_evade_break = False
|
||
|
break_formation_on_evade_break_time = 1
|
||
|
formation_exit_top_turn_break_away_throttle = 1
|
||
|
formation_exit_roll_outrun_throttle = 1
|
||
|
formation_exit_max_time = 15
|
||
|
|
||
|
[FormationBlock]
|
||
|
nickname = formation_fighter_style_b
|
||
|
force_attack_formation_active_time = 20
|
||
|
force_attack_formation_unactive_time = 30
|
||
|
break_formation_damage_trigger_percent = 0.3
|
||
|
break_formation_damage_trigger_time = 10
|
||
|
|
||
|
[FormationBlock]
|
||
|
nickname = formation_fighter_style_c
|
||
|
force_attack_formation_active_time = 0
|
||
|
force_attack_formation_unactive_time = 30
|
||
|
break_formation_damage_trigger_percent = 0.3
|
||
|
break_formation_damage_trigger_time = 10
|
||
|
|
||
|
[FormationBlock]
|
||
|
nickname = formation_fighter_style_d
|
||
|
force_attack_formation_active_time = 5
|
||
|
force_attack_formation_unactive_time = 10
|
||
|
break_formation_damage_trigger_percent = 0.2
|
||
|
break_formation_damage_trigger_time = 0
|
||
|
break_formation_missile_reaction_time = 10
|
||
|
break_apart_formation_missile_reaction_time = 2
|
||
|
break_apart_formation_on_evade_break = False
|
||
|
break_formation_on_evade_break_time = 0
|
||
|
formation_exit_top_turn_break_away_throttle = 1
|
||
|
formation_exit_roll_outrun_throttle = 1
|
||
|
formation_exit_max_time = 10
|
||
|
|
||
|
[FormationBlock]
|
||
|
nickname = formation_swarm
|
||
|
force_attack_formation_active_time = 10
|
||
|
force_attack_formation_unactive_time = 10
|
||
|
break_formation_damage_trigger_percent = 0.25
|
||
|
break_formation_damage_trigger_time = 10
|
||
|
break_formation_missile_reaction_time = 1
|
||
|
break_apart_formation_missile_reaction_time = 0.75
|
||
|
break_apart_formation_on_evade_break = True
|
||
|
break_formation_on_evade_break_time = 10
|
||
|
formation_exit_top_turn_break_away_throttle = 1
|
||
|
formation_exit_roll_outrun_throttle = 1
|
||
|
formation_exit_max_time = 10
|
||
|
|
||
|
[FormationBlock]
|
||
|
nickname = formation_stay
|
||
|
force_attack_formation_active_time = 30
|
||
|
force_attack_formation_unactive_time = 0
|
||
|
break_formation_damage_trigger_percent = 0.5
|
||
|
break_formation_damage_trigger_time = 5
|
||
|
break_formation_missile_reaction_time = 0
|
||
|
break_apart_formation_missile_reaction_time = 0.25
|
||
|
break_apart_formation_on_evade_break = True
|
||
|
break_formation_on_evade_break_time = 1
|
||
|
formation_exit_top_turn_break_away_throttle = 1
|
||
|
formation_exit_roll_outrun_throttle = 0
|
||
|
formation_exit_max_time = 0
|
||
|
|
||
|
[FormationBlock]
|
||
|
nickname = formation_never
|
||
|
force_attack_formation_active_time = 0
|
||
|
force_attack_formation_unactive_time = 30
|
||
|
break_formation_damage_trigger_percent = 0.25
|
||
|
break_formation_damage_trigger_time = 5
|
||
|
break_formation_missile_reaction_time = 2
|
||
|
break_apart_formation_missile_reaction_time = 2
|
||
|
break_apart_formation_on_evade_break = True
|
||
|
break_formation_on_evade_break_time = 1
|
||
|
formation_exit_top_turn_break_away_throttle = 1
|
||
|
formation_exit_roll_outrun_throttle = 0
|
||
|
formation_exit_max_time = 5
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = job_test
|
||
|
wait_for_leader_target = True
|
||
|
maximum_leader_target_distance = 2500
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hardest
|
||
|
flee_scene_threat_style = hardest
|
||
|
flee_when_hull_damaged_percent = 0
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = hardest
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = never
|
||
|
loot_preference = LT_POTIONS
|
||
|
force_attack_formation = True
|
||
|
combat_drift_distance = 2000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = transport, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = gunboat, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = cruiser, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = capital, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = weapons_platform, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = solar, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = job_light_fighter_a
|
||
|
wait_for_leader_target = False
|
||
|
maximum_leader_target_distance = 10000
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hardest
|
||
|
flee_scene_threat_style = hardest
|
||
|
flee_when_hull_damaged_percent = 0
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = equal
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = always
|
||
|
loot_preference = LT_ALL
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = transport, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = gunboat, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = cruiser, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = capital, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = job_mission_fighter_a
|
||
|
force_attack_formation = True
|
||
|
attack_preference = gunboat, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = job_mission_fighter_b
|
||
|
force_attack_formation = True
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = job_mission_fighter_c
|
||
|
force_attack_formation = True
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = transport, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = job_mission_fighter_d
|
||
|
force_attack_formation = True
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = transport, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = gunboat, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = cruiser, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = capital, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = weapons_platform, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = solar, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = job_gunboat_a
|
||
|
wait_for_leader_target = False
|
||
|
maximum_leader_target_distance = 10000
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hardest
|
||
|
flee_scene_threat_style = hardest
|
||
|
flee_when_hull_damaged_percent = 0
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = equal
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = always
|
||
|
loot_preference = LT_ALL
|
||
|
force_attack_formation = False
|
||
|
attack_preference = cruiser, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = capital, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = solar, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = job_escort_a
|
||
|
force_attack_formation = False
|
||
|
attack_preference = cruiser, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = capital, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = solar, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = job_gunboat_b
|
||
|
force_attack_formation = False
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = gunboat, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = job_battleship
|
||
|
force_attack_formation = False
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = job_escort_a
|
||
|
force_attack_formation = False
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = gunboat, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = armored_job
|
||
|
wait_for_leader_target = False
|
||
|
maximum_leader_target_distance = 2500
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = easy
|
||
|
flee_scene_threat_style = equal
|
||
|
flee_when_hull_damaged_percent = 0.5
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = hardest
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = never
|
||
|
loot_preference = LT_NONE
|
||
|
combat_drift_distance = 20000
|
||
|
attack_preference = fighter, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = prisoner_job
|
||
|
wait_for_leader_target = False
|
||
|
maximum_leader_target_distance = 2500
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = easy
|
||
|
flee_scene_threat_style = equal
|
||
|
flee_when_hull_damaged_percent = 0.5
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = hardest
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = never
|
||
|
loot_preference = LT_NONE
|
||
|
combat_drift_distance = 20000
|
||
|
attack_preference = fighter, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = assault_leader_job
|
||
|
wait_for_leader_target = False
|
||
|
flee_when_leader_flees_style = True
|
||
|
scene_toughness_threshold = hard
|
||
|
flee_scene_threat_style = hardest
|
||
|
flee_when_hull_damaged_percent = 0.1
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = hardest
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = always
|
||
|
loot_preference = LT_POTIONS
|
||
|
combat_drift_distance = 25000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = transport, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = gunboat, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = cruiser, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = capital, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = weapons_platform, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = solar, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = assault_job
|
||
|
wait_for_leader_target = True
|
||
|
maximum_leader_target_distance = 2500
|
||
|
flee_when_leader_flees_style = True
|
||
|
scene_toughness_threshold = hard
|
||
|
flee_scene_threat_style = hardest
|
||
|
flee_when_hull_damaged_percent = 0.2
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = hardest
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = always
|
||
|
loot_preference = LT_POTIONS
|
||
|
combat_drift_distance = 25000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = transport, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = gunboat, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = cruiser, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = capital, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = weapons_platform, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = solar, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = defend_leader_job
|
||
|
wait_for_leader_target = False
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hardest
|
||
|
flee_scene_threat_style = hardest
|
||
|
flee_when_hull_damaged_percent = 0
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = hardest
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = never
|
||
|
loot_preference = LT_POTIONS
|
||
|
combat_drift_distance = 20000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = transport, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = gunboat, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = cruiser, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = capital, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = weapons_platform, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = solar, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = defend_job
|
||
|
wait_for_leader_target = False
|
||
|
maximum_leader_target_distance = 2500
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hardest
|
||
|
flee_scene_threat_style = hardest
|
||
|
flee_when_hull_damaged_percent = 0
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = hardest
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = never
|
||
|
loot_preference = LT_POTIONS
|
||
|
combat_drift_distance = 20000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = transport, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = gunboat, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = cruiser, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = capital, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = weapons_platform, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = solar, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = trader_job
|
||
|
wait_for_leader_target = False
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = easy
|
||
|
flee_scene_threat_style = easy
|
||
|
flee_when_hull_damaged_percent = 0.75
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = equal
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = low_density
|
||
|
loot_preference = LT_ALL
|
||
|
combat_drift_distance = 50000
|
||
|
attack_preference = fighter, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = smuggler_job
|
||
|
wait_for_leader_target = False
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = equal
|
||
|
flee_scene_threat_style = hard
|
||
|
flee_when_hull_damaged_percent = 0.25
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = easiest
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = low_density
|
||
|
loot_preference = LT_ALL
|
||
|
combat_drift_distance = 50000
|
||
|
attack_preference = fighter, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = scavenger_job
|
||
|
wait_for_leader_target = False
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = equal
|
||
|
flee_scene_threat_style = hard
|
||
|
flee_when_hull_damaged_percent = 0.33
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = easiest
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = low_density
|
||
|
loot_preference = LT_ALL
|
||
|
combat_drift_distance = 50000
|
||
|
attack_preference = fighter, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = weapons_platform, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = destroyable_depot, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = transport, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = tradelane_attack_leader_job
|
||
|
wait_for_leader_target = False
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hard
|
||
|
flee_scene_threat_style = hardest
|
||
|
flee_when_hull_damaged_percent = 0.1
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = hardest
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = high_density
|
||
|
loot_preference = LT_COMMODITIES
|
||
|
combat_drift_distance = 25000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = transport, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = tradelane, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = weapons_platform, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = destroyable_depot, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = tradelane_attack_job
|
||
|
wait_for_leader_target = False
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hard
|
||
|
flee_scene_threat_style = hard
|
||
|
flee_when_hull_damaged_percent = 0.15
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = hard
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = high_density
|
||
|
loot_preference = LT_COMMODITIES
|
||
|
combat_drift_distance = 25000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = transport, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = tradelane, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = weapons_platform, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = destroyable_depot, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = bountyhunter_patrol_job
|
||
|
wait_for_leader_target = False
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hard
|
||
|
flee_scene_threat_style = hard
|
||
|
flee_when_hull_damaged_percent = 0.1
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = hardest
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = high_density
|
||
|
loot_preference = LT_POTIONS
|
||
|
combat_drift_distance = 25000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = transport, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = gunboat, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = cruiser, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = weapons_platform, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = capital, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = solar, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = pirate_defender_job
|
||
|
wait_for_leader_target = True
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hardest
|
||
|
flee_scene_threat_style = hard
|
||
|
flee_when_hull_damaged_percent = 0.15
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = hardest
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = never
|
||
|
loot_preference = LT_POTIONS
|
||
|
combat_drift_distance = 15000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = transport, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = xeno_defender_job
|
||
|
wait_for_leader_target = False
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hardest
|
||
|
flee_scene_threat_style = hardest
|
||
|
flee_when_hull_damaged_percent = 0
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = hardest
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = never
|
||
|
loot_preference = LT_POTIONS
|
||
|
combat_drift_distance = 25000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = transport, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = xeno_assault_leader_job
|
||
|
wait_for_leader_target = False
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hardest
|
||
|
flee_scene_threat_style = hardest
|
||
|
flee_when_hull_damaged_percent = 0
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = hardest
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = never
|
||
|
loot_preference = LT_POTIONS
|
||
|
combat_drift_distance = 25000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = solar, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = transport, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = xeno_assault_job
|
||
|
wait_for_leader_target = False
|
||
|
flee_when_leader_flees_style = True
|
||
|
scene_toughness_threshold = hardest
|
||
|
flee_scene_threat_style = hardest
|
||
|
flee_when_hull_damaged_percent = 0
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = hardest
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = never
|
||
|
loot_preference = LT_POTIONS
|
||
|
combat_drift_distance = 25000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = solar, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = transport, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = freighter_job
|
||
|
wait_for_leader_target = False
|
||
|
maximum_leader_target_distance = 2500
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = equal
|
||
|
flee_scene_threat_style = equal
|
||
|
flee_when_hull_damaged_percent = 0.5
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = hardest
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = never
|
||
|
loot_preference = LT_COMMODITIES
|
||
|
force_attack_formation = False
|
||
|
combat_drift_distance = 20000
|
||
|
attack_preference = fighter, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = freighter_smuggler_job
|
||
|
wait_for_leader_target = False
|
||
|
maximum_leader_target_distance = 2500
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = equal
|
||
|
flee_scene_threat_style = easy
|
||
|
flee_when_hull_damaged_percent = 0.5
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = easy
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = never
|
||
|
loot_preference = LT_COMMODITIES
|
||
|
force_attack_formation = False
|
||
|
combat_drift_distance = 20000
|
||
|
attack_preference = fighter, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = transport_job
|
||
|
wait_for_leader_target = False
|
||
|
maximum_leader_target_distance = 1500
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hard
|
||
|
flee_scene_threat_style = hard
|
||
|
flee_when_hull_damaged_percent = 0.5
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = hard
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = never
|
||
|
loot_preference = LT_NONE
|
||
|
force_attack_formation = False
|
||
|
combat_drift_distance = 10000
|
||
|
attack_preference = fighter, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = escort_leader_job
|
||
|
wait_for_leader_target = False
|
||
|
maximum_leader_target_distance = 2000
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hardest
|
||
|
flee_scene_threat_style = hardest
|
||
|
flee_when_hull_damaged_percent = 0
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = hardest
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = never
|
||
|
loot_preference = LT_NONE
|
||
|
force_attack_formation = False
|
||
|
combat_drift_distance = 15000
|
||
|
attack_preference = fighter, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = escort_job
|
||
|
wait_for_leader_target = False
|
||
|
maximum_leader_target_distance = 2000
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hardest
|
||
|
flee_scene_threat_style = hardest
|
||
|
flee_when_hull_damaged_percent = 0
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = hardest
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = never
|
||
|
loot_preference = LT_NONE
|
||
|
force_attack_formation = False
|
||
|
combat_drift_distance = 15000
|
||
|
attack_preference = fighter, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 2500, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = patrol_job
|
||
|
wait_for_leader_target = False
|
||
|
maximum_leader_target_distance = 10000
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hardest
|
||
|
flee_scene_threat_style = hardest
|
||
|
flee_when_hull_damaged_percent = 0
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = equal
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = always
|
||
|
loot_preference = LT_ALL
|
||
|
combat_drift_distance = 10000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = patrol_leader_job
|
||
|
wait_for_leader_target = False
|
||
|
maximum_leader_target_distance = 10000
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hardest
|
||
|
flee_scene_threat_style = hardest
|
||
|
flee_when_hull_damaged_percent = 0
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = equal
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = always
|
||
|
loot_preference = LT_ALL
|
||
|
combat_drift_distance = 10000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = repair_job
|
||
|
wait_for_leader_target = False
|
||
|
maximum_leader_target_distance = 10000
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hardest
|
||
|
flee_scene_threat_style = hardest
|
||
|
flee_when_hull_damaged_percent = 0
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = equal
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = always
|
||
|
loot_preference = LT_ALL
|
||
|
combat_drift_distance = 10000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = lifter_job
|
||
|
wait_for_leader_target = False
|
||
|
maximum_leader_target_distance = 10000
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hardest
|
||
|
flee_scene_threat_style = hardest
|
||
|
flee_when_hull_damaged_percent = 0
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = equal
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = always
|
||
|
loot_preference = LT_ALL
|
||
|
combat_drift_distance = 10000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = scout_job
|
||
|
wait_for_leader_target = False
|
||
|
maximum_leader_target_distance = 10000
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hardest
|
||
|
flee_scene_threat_style = hardest
|
||
|
flee_when_hull_damaged_percent = 0
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = equal
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = always
|
||
|
loot_preference = LT_ALL
|
||
|
combat_drift_distance = 10000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = prisoner_job
|
||
|
wait_for_leader_target = False
|
||
|
maximum_leader_target_distance = 10000
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hardest
|
||
|
flee_scene_threat_style = hardest
|
||
|
flee_when_hull_damaged_percent = 0
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = equal
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = always
|
||
|
loot_preference = LT_ALL
|
||
|
combat_drift_distance = 10000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = basic_job
|
||
|
wait_for_leader_target = False
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hard
|
||
|
flee_scene_threat_style = hard
|
||
|
flee_when_hull_damaged_percent = 0.1
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = hard
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = high_density
|
||
|
loot_preference = LT_COMMODITIES
|
||
|
force_attack_formation = False
|
||
|
combat_drift_distance = 25000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = transport, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = basic_job_formation
|
||
|
wait_for_leader_target = False
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hard
|
||
|
flee_scene_threat_style = hard
|
||
|
flee_when_hull_damaged_percent = 0.1
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = hard
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = high_density
|
||
|
loot_preference = LT_COMMODITIES
|
||
|
force_attack_formation = True
|
||
|
combat_drift_distance = 25000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = transport, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = basic_job_no_formation
|
||
|
wait_for_leader_target = False
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hard
|
||
|
flee_scene_threat_style = hard
|
||
|
flee_when_hull_damaged_percent = 0.1
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = hard
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = high_density
|
||
|
loot_preference = LT_COMMODITIES
|
||
|
force_attack_formation = False
|
||
|
combat_drift_distance = 25000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = transport, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = basic_job_formation_real
|
||
|
wait_for_leader_target = False
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hard
|
||
|
flee_scene_threat_style = hard
|
||
|
flee_when_hull_damaged_percent = 0.1
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = hard
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = high_density
|
||
|
loot_preference = LT_COMMODITIES
|
||
|
force_attack_formation = True
|
||
|
combat_drift_distance = 25000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = transport, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = basic_job_no_formation_real
|
||
|
wait_for_leader_target = False
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hard
|
||
|
flee_scene_threat_style = hard
|
||
|
flee_when_hull_damaged_percent = 0.1
|
||
|
flee_no_weapons_style = True
|
||
|
loot_flee_threshold = hard
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = high_density
|
||
|
loot_preference = LT_COMMODITIES
|
||
|
force_attack_formation = False
|
||
|
combat_drift_distance = 25000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = transport, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = basic_job_formation_no_flee
|
||
|
wait_for_leader_target = False
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hardest
|
||
|
flee_scene_threat_style = hardest
|
||
|
flee_when_hull_damaged_percent = 0.1
|
||
|
flee_no_weapons_style = False
|
||
|
loot_flee_threshold = hardest
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = always
|
||
|
loot_preference = LT_NONE
|
||
|
force_attack_formation = True
|
||
|
combat_drift_distance = 25000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = transport, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = basic_job_no_formation_no_flee
|
||
|
wait_for_leader_target = False
|
||
|
flee_when_leader_flees_style = False
|
||
|
scene_toughness_threshold = hardest
|
||
|
flee_scene_threat_style = hardest
|
||
|
flee_when_hull_damaged_percent = 0.1
|
||
|
flee_no_weapons_style = False
|
||
|
loot_flee_threshold = hardest
|
||
|
attack_subtarget_order = anything
|
||
|
field_targeting = always
|
||
|
loot_preference = LT_NONE
|
||
|
force_attack_formation = False
|
||
|
combat_drift_distance = 25000
|
||
|
attack_preference = fighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = freighter, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = transport, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
attack_preference = anything, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = test
|
||
|
gun_id = gun_fighter_test
|
||
|
missile_id = missile_fighter_test
|
||
|
evade_dodge_id = evade_dodge_test
|
||
|
evade_break_id = evade_break_test
|
||
|
buzz_head_toward_id = buzz_head_toward_test
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_test
|
||
|
trail_id = trail_fighter_test
|
||
|
strafe_id = strafe_fighter_test
|
||
|
engine_kill_id = engine_kill_fighter_test
|
||
|
mine_id = mine_fighter_test
|
||
|
countermeasure_id = countermeasure_test
|
||
|
damage_reaction_id = damage_reaction_test
|
||
|
missile_reaction_id = missile_reaction_test
|
||
|
formation_id = formation_fighter_test
|
||
|
repair_id = repair_fighter_test
|
||
|
job_id = job_test
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = light_fighter_default
|
||
|
gun_id = gun_fighter_easy_style_a
|
||
|
missile_id = missile_fighter_easy_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_style_a
|
||
|
evade_break_id = evade_break_fighter_style_a
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_style_b
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_b
|
||
|
trail_id = trail_fighter_style_a
|
||
|
strafe_id = strafe_fighter_style_a
|
||
|
engine_kill_id = engine_kill_fighter_style_a
|
||
|
mine_id = mine_light_fighter_a
|
||
|
countermeasure_id = countermeasure_handicap_3
|
||
|
damage_reaction_id = damage_reaction_light_fighter_a
|
||
|
missile_reaction_id = missile_reaction_fighter_style_a
|
||
|
formation_id = formation_fighter_style_a
|
||
|
repair_id = repair_fighter_never
|
||
|
job_id = job_light_fighter_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = heavy_fighter_default
|
||
|
inherit = light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = freighter_default
|
||
|
inherit = light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = transport_default
|
||
|
gun_id = gun_transport_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = utility_default
|
||
|
inherit = transport_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = gunboat_default
|
||
|
gun_id = gun_gunboat_a
|
||
|
missile_id = missile_gunboat_a
|
||
|
buzz_head_toward_id = buzz_head_toward_gunboat_a
|
||
|
buzz_pass_by_id = buzz_pass_by_gunboat_a
|
||
|
trail_id = trail_gunboat_a
|
||
|
strafe_id = strafe_gunboat_a
|
||
|
mine_id = mine_gunboat_a
|
||
|
countermeasure_id = countermeasure_a
|
||
|
job_id = job_gunboat_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = cruiser_default
|
||
|
inherit = transport_default
|
||
|
gun_id = gun_cruiser_a
|
||
|
missile_id = missile_cruiser_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = battleship_default
|
||
|
inherit = cruiser_default
|
||
|
job_id = job_battleship
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = station_default
|
||
|
inherit = battleship_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_ai_sandbox
|
||
|
inherit = light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_military_easy
|
||
|
gun_id = gun_military_easy_style_a
|
||
|
missile_id = missile_fighter_easy_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz_easy
|
||
|
evade_break_id = evade_break_fighter_style_a
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_horiz
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
trail_id = trail_fighter_style_a
|
||
|
strafe_id = strafe_fighter_style_a
|
||
|
engine_kill_id = engine_kill_fighter_style_a
|
||
|
mine_id = mine_light_fighter_a
|
||
|
countermeasure_id = countermeasure_handicap_3
|
||
|
damage_reaction_id = damage_reaction_fighter_style_a
|
||
|
missile_reaction_id = missile_reaction_fighter_style_a
|
||
|
formation_id = formation_stay
|
||
|
repair_id = repair_fighter_never
|
||
|
job_id = basic_job_formation
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_military_med
|
||
|
inherit = pilot_military_easy
|
||
|
gun_id = gun_military_med_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz_med
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_military_hard
|
||
|
inherit = pilot_military_med
|
||
|
gun_id = gun_military_hard_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_military_ace
|
||
|
inherit = pilot_military_hard
|
||
|
gun_id = gun_military_ace_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz_ace
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_police_easy
|
||
|
gun_id = gun_fighter_easy_style_a
|
||
|
missile_id = missile_fighter_easy_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz2_easy
|
||
|
evade_break_id = evade_break_fighter_style_a
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_horiz2
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
trail_id = trail_fighter_style_a
|
||
|
strafe_id = strafe_fighter_style_a
|
||
|
engine_kill_id = engine_kill_fighter_style_a
|
||
|
mine_id = mine_light_fighter_a
|
||
|
countermeasure_id = countermeasure_handicap_3
|
||
|
damage_reaction_id = damage_reaction_fighter_style_a
|
||
|
missile_reaction_id = missile_reaction_fighter_style_a
|
||
|
formation_id = formation_stay
|
||
|
repair_id = repair_fighter_never
|
||
|
job_id = basic_job_formation
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_police_med
|
||
|
inherit = pilot_police_easy
|
||
|
gun_id = gun_fighter_hard_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz2_med
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_police_hard
|
||
|
inherit = pilot_police_med
|
||
|
gun_id = gun_fighter_hard_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz2_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_police_ace
|
||
|
inherit = pilot_police_hard
|
||
|
gun_id = gun_fighter_ace_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz2_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_bh_easy
|
||
|
gun_id = gun_bh_easy_style_a
|
||
|
missile_id = missile_fighter_easy_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_slide_easy
|
||
|
evade_break_id = evade_break_fighter_style_a
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_slide
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
trail_id = trail_fighter_style_a
|
||
|
strafe_id = strafe_fighter_style_a
|
||
|
engine_kill_id = engine_kill_fighter_style_a
|
||
|
mine_id = mine_light_fighter_a
|
||
|
countermeasure_id = countermeasure_handicap_3
|
||
|
damage_reaction_id = damage_reaction_fighter_style_a
|
||
|
missile_reaction_id = missile_reaction_fighter_style_a
|
||
|
formation_id = formation_never
|
||
|
repair_id = repair_fighter_never
|
||
|
job_id = basic_job_no_formation
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_bh_med
|
||
|
inherit = pilot_bh_easy
|
||
|
gun_id = gun_bh_med_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_slide_med
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_bh_hard
|
||
|
inherit = pilot_bh_med
|
||
|
gun_id = gun_bh_hard_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_slide_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_bh_ace
|
||
|
inherit = pilot_bh_hard
|
||
|
gun_id = gun_bh_ace_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_slide_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_xenos_easy
|
||
|
gun_id = gun_xeno_easy_style_a
|
||
|
missile_id = missile_fighter_easy_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_vert_easy
|
||
|
evade_break_id = evade_break_fighter_style_a
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_vert
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
trail_id = trail_fighter_style_a
|
||
|
strafe_id = strafe_fighter_style_a
|
||
|
engine_kill_id = engine_kill_fighter_style_a
|
||
|
mine_id = mine_light_fighter_a
|
||
|
countermeasure_id = countermeasure_handicap_3
|
||
|
damage_reaction_id = damage_reaction_fighter_style_a
|
||
|
missile_reaction_id = missile_reaction_fighter_style_a
|
||
|
formation_id = formation_swarm
|
||
|
repair_id = repair_fighter_never
|
||
|
job_id = basic_job_no_formation
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_xenos_med
|
||
|
inherit = pilot_xenos_easy
|
||
|
gun_id = gun_xeno_med_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_vert_med
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_xenos_hard
|
||
|
inherit = pilot_xenos_med
|
||
|
gun_id = gun_xeno_hard_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_vert_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_xenos_ace
|
||
|
inherit = pilot_xenos_hard
|
||
|
gun_id = gun_xeno_ace_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_vert_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_outcast_easy
|
||
|
gun_id = gun_outcast_easy_style_a
|
||
|
missile_id = missile_fighter_easy_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_chaos_easy
|
||
|
evade_break_id = evade_break_fighter_style_a
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_chaos
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
trail_id = trail_fighter_style_a
|
||
|
strafe_id = strafe_fighter_style_a
|
||
|
engine_kill_id = engine_kill_fighter_style_a
|
||
|
mine_id = mine_light_fighter_a
|
||
|
countermeasure_id = countermeasure_handicap_3
|
||
|
damage_reaction_id = damage_reaction_fighter_style_a
|
||
|
missile_reaction_id = missile_reaction_fighter_style_a
|
||
|
formation_id = formation_swarm
|
||
|
repair_id = repair_fighter_never
|
||
|
job_id = basic_job_no_formation
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_outcast_med
|
||
|
inherit = pilot_outcast_easy
|
||
|
gun_id = gun_outcast_med_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_chaos_med
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_outcast_hard
|
||
|
inherit = pilot_outcast_med
|
||
|
gun_id = gun_outcast_hard_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_chaos_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_outcast_ace
|
||
|
inherit = pilot_outcast_hard
|
||
|
gun_id = gun_outcast_ace_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_chaos_ace
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_corsair_easy
|
||
|
gun_id = gun_corsair_easy_style_a
|
||
|
missile_id = missile_fighter_easy_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz_easy
|
||
|
evade_break_id = evade_break_fighter_style_a
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_horiz
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
trail_id = trail_fighter_style_a
|
||
|
strafe_id = strafe_fighter_style_a
|
||
|
engine_kill_id = engine_kill_fighter_style_a
|
||
|
mine_id = mine_light_fighter_a
|
||
|
countermeasure_id = countermeasure_handicap_3
|
||
|
damage_reaction_id = damage_reaction_fighter_style_a
|
||
|
missile_reaction_id = missile_reaction_fighter_style_a
|
||
|
formation_id = formation_swarm
|
||
|
repair_id = repair_fighter_never
|
||
|
job_id = basic_job_no_formation
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_corsair_med
|
||
|
inherit = pilot_corsair_easy
|
||
|
gun_id = gun_corsair_med_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz_med
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_corsair_hard
|
||
|
inherit = pilot_corsair_med
|
||
|
gun_id = gun_corsair_hard_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_corsair_ace
|
||
|
inherit = pilot_corsair_hard
|
||
|
gun_id = gun_corsair_ace_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz_ace
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_company_easy
|
||
|
gun_id = gun_company_easy_style_a
|
||
|
missile_id = missile_fighter_easy_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz2_easy
|
||
|
evade_break_id = evade_break_fighter_style_a
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_headon
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
trail_id = trail_fighter_style_a
|
||
|
strafe_id = strafe_fighter_style_a
|
||
|
engine_kill_id = engine_kill_fighter_style_a
|
||
|
mine_id = mine_light_fighter_a
|
||
|
countermeasure_id = countermeasure_handicap_3
|
||
|
damage_reaction_id = damage_reaction_fighter_style_a
|
||
|
missile_reaction_id = missile_reaction_fighter_style_a
|
||
|
formation_id = formation_swarm
|
||
|
repair_id = repair_fighter_never
|
||
|
job_id = basic_job_no_formation
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_company_med
|
||
|
inherit = pilot_company_easy
|
||
|
gun_id = gun_company_med_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz2_med
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_company_hard
|
||
|
inherit = pilot_company_med
|
||
|
gun_id = gun_company_hard_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz2_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_company_ace
|
||
|
inherit = pilot_company_hard
|
||
|
gun_id = gun_company_ace_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz2_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_pirate_easy
|
||
|
gun_id = gun_pirate_easy_style_a
|
||
|
missile_id = missile_fighter_easy_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_corkscrew_easy
|
||
|
evade_break_id = evade_break_fighter_style_e
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_corkscrew
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_c
|
||
|
trail_id = trail_fighter_style_a
|
||
|
strafe_id = strafe_fighter_style_a
|
||
|
engine_kill_id = engine_kill_fighter_style_a
|
||
|
mine_id = mine_light_fighter_a
|
||
|
countermeasure_id = countermeasure_handicap_3
|
||
|
damage_reaction_id = damage_reaction_fighter_style_a
|
||
|
missile_reaction_id = missile_reaction_fighter_style_a
|
||
|
formation_id = formation_never
|
||
|
repair_id = repair_fighter_never
|
||
|
job_id = basic_job_no_formation
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_pirate_med
|
||
|
inherit = pilot_pirate_easy
|
||
|
gun_id = gun_pirate_med_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_corkscrew_med
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_pirate_hard
|
||
|
inherit = pilot_pirate_med
|
||
|
gun_id = gun_pirate_hard_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_corkscrew_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_pirate_ace
|
||
|
inherit = pilot_pirate_hard
|
||
|
gun_id = gun_pirate_ace_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_corkscrew_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = freighter_easy
|
||
|
inherit = transport_default
|
||
|
gun_id = gun_fighter_easy_style_a
|
||
|
missile_id = missile_fighter_easy_style_a
|
||
|
job_id = basic_job_no_formation
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = freighter_med
|
||
|
inherit = freighter_easy
|
||
|
gun_id = gun_fighter_med_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = freighter_hard
|
||
|
inherit = freighter_med
|
||
|
gun_id = gun_fighter_hard_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = freighter_ace
|
||
|
inherit = freighter_hard
|
||
|
gun_id = gun_fighter_ace_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = transport_easiest
|
||
|
inherit = transport_default
|
||
|
gun_id = gun_fighter_easiest_style_a
|
||
|
missile_id = missile_fighter_easy_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = transport_easy
|
||
|
inherit = transport_default
|
||
|
gun_id = gun_fighter_easy_style_a
|
||
|
missile_id = missile_fighter_easy_style_a
|
||
|
job_id = basic_job_no_formation
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = transport_med
|
||
|
inherit = transport_easy
|
||
|
gun_id = gun_fighter_med_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = transport_hard
|
||
|
inherit = transport_med
|
||
|
gun_id = gun_fighter_hard_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = transport_ace
|
||
|
inherit = transport_hard
|
||
|
gun_id = gun_fighter_ace_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_solar_easiest
|
||
|
gun_id = gun_solar_easy_style_a
|
||
|
missile_id = missile_solar_slow
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_solar_easy
|
||
|
gun_id = gun_solar_med_style_a
|
||
|
missile_id = missile_solar_med
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_solar_hard
|
||
|
gun_id = gun_solar_hard_style_a
|
||
|
missile_id = missile_solar_med
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_solar_hardest
|
||
|
gun_id = gun_solar_ace_style_a
|
||
|
missile_id = missile_solar_fast
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_lrogue_easy
|
||
|
gun_id = gun_fighter_easy_style_a
|
||
|
missile_id = missile_fighter_easy_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_corkscrew_easy
|
||
|
evade_break_id = evade_break_fighter_style_e
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_corkscrew
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_c
|
||
|
trail_id = trail_fighter_style_a
|
||
|
strafe_id = strafe_fighter_style_a
|
||
|
engine_kill_id = engine_kill_fighter_style_a
|
||
|
mine_id = mine_light_fighter_a
|
||
|
countermeasure_id = countermeasure_handicap_3
|
||
|
damage_reaction_id = damage_reaction_light_fighter_a
|
||
|
missile_reaction_id = missile_reaction_fighter_style_a
|
||
|
formation_id = formation_never
|
||
|
repair_id = repair_fighter_never
|
||
|
job_id = basic_job_no_formation
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_lrogue_med
|
||
|
inherit = pilot_lrogue_easy
|
||
|
gun_id = gun_fighter_med_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_corkscrew_med
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_lrogue_hard
|
||
|
inherit = pilot_lrogue_med
|
||
|
gun_id = gun_fighter_hard_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_corkscrew_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_lrogue_ace
|
||
|
inherit = pilot_lrogue_hard
|
||
|
gun_id = gun_fighter_ace_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_corkscrew_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_rm_solar_easiest
|
||
|
gun_id = gun_rm_solar_easy_style_a
|
||
|
missile_id = missile_rm_solar_slow
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_rm_solar_easy
|
||
|
gun_id = gun_rm_solar_med_style_a
|
||
|
missile_id = missile_rm_solar_slow
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_rm_solar_hard
|
||
|
gun_id = gun_rm_solar_hard_style_a
|
||
|
missile_id = missile_rm_solar_med
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_rm_solar_hardest
|
||
|
gun_id = gun_rm_solar_ace_style_a
|
||
|
missile_id = missile_rm_solar_fast
|
||
|
|