freelancer-hd-edition/DATA/SOLAR/ASTEROIDS/rh01_ruhr_debris_field.ini

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[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 400
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fill_dist = 3000
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diffuse_color = 255, 255, 255
ambient_color = 100, 100, 100
ambient_increase = 60, 60, 60
empty_cube_frequency = 0.4
[properties]
flag = debris_objects
flag = object_density_low
[Exclusion Zones]
exclusion = Zone_Rh01_08_exclusion
exclude_billboards = 1
[Cube]
asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190
asteroid = debris_large1, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = debris_med2, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = debris_small2, 0, -0.9, -0.8, 35, 110, 60
[AsteroidBillboards]
count = 300
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start_dist = 2000
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fade_dist_percent = 0.3
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1
size = 40, 130
[DynamicAsteroids]
asteroid = dasteroid_debris_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 10
max_angular_velocity = 5
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 2