freelancer-hd-edition/DATA/SOLAR/ASTEROIDS/br05_gsm_minedout_field.ini

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[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
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fill_dist = 3400
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tint_field = 255, 255, 255
empty_cube_frequency = 0.6
[Exclusion Zones]
exclusion = Zone_Br05_GSM_access_lane
exclude_billboards = 1
exclusion = Zone_Br05_GSM_mineable_gold_field
exclude_billboards = 1
[properties]
flag = rock_objects
flag = Object_density_med
flag = DANGER_DENSITY_MED
[Cube]
asteroid = minedout_asteroid60, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = minedout_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = minedout_asteroid30, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = minedout_asteroid60, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = mine_spike_minedout, -0.2, -0.1, -0.6, 105, 160, 25, mine
asteroid = mine_spike_minedout, 0.5, -0.2, -0.6, 75, 30, 70, mine
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 2000
offset_dist = 1000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 700
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start_dist = 2000
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fade_dist_percent = 0.35
shape = mine_rock_tri
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1
size = 90, 100
[DynamicAsteroids]
asteroid = DAsteroid_mineable_small1
count = 25
placement_radius = 125
placement_offset = 90
max_velocity = 0
max_angular_velocity = 0
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_gold
asteroid_loot_commodity = commodity_gold
dynamic_loot_container = lootcrate_ast_loot_gold
dynamic_loot_commodity = commodity_gold
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 10