freelancer-hd-edition/DATA/SOLAR/NEBULA/li05_nebula.ini

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2021-07-08 12:21:08 +00:00
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 1
bit_radius = 10000
bit_radius_random_variation = 0.2
min_bits = 10
max_bits = 12
move_bit_percent = 0.25
equator_bias = 0.5
color = 255, 255, 255
[properties]
flag = nebula
[NebulaLight]
ambient = 60, 90, 90
sun_burnthrough_intensity = 0.6
sun_burnthrough_scaler = 4
[Exclusion Zones]
exclusion = Zone_Li05_shipyard_exclusion
fog_far = 8000
zone_shell = solar\nebula\generic_exclusion.3db
shell_scalar = 1
max_alpha = 0.5
exclusion_tint = 40, 120, 120
exclusion = Zone_Li05_prison_exclusion
fog_far = 10000
zone_shell = solar\nebula\generic_exclusion.3db
shell_scalar = 1
max_alpha = 0.7
exclusion_tint = 70, 150, 150
[Clouds]
max_distance = 400
puff_count = 10
puff_radius = 100
puff_colora = 255, 255, 255
puff_colorb = 60, 100, 100
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 2
near_fade_distance = 200, 250
puff_max_alpha = 0.2
[Fog]
fog_enabled = 1
near = 125
distance = 1500
color = 20, 60, 60
[BackgroundLightning]
duration = 0
gap = 2
color = 150, 160, 170
[DynamicLightning]
gap = 50
duration = 0
color = 0, 0, 0
ambient_intensity = 0
intensity_increase = 0