mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
3575 lines
89 KiB
INI
3575 lines
89 KiB
INI
|
[Mission]
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||
|
npc_ship_file = missions\m12\npcships.ini
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[NPC]
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||
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nickname = king_m12
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npc_ship_arch = MSN12_King
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voice = king
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space_costume = li_scrote_head, li_scrote_body, comm_li_hatcher
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affiliation = fc_or_grp
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individual_name = 217204
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[NPC]
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nickname = juni_m12
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space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female
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affiliation = fc_or_grp
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npc_ship_arch = MSN12_Juni
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individual_name = 217203
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voice = juni
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[NPC]
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||
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nickname = von_claussen_m12
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npc_ship_arch = MSN12_Von_Claussen
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affiliation = fc_or_grp
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individual_name = 217206
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space_costume = br_brighton_head, rh_deidrich_body, comm_br_darcy
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voice = vonclaussn
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[NPC]
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nickname = Nomad_Fighter_Defense_Ace
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npc_ship_arch = MSN12_Nomad_Fighter_Defense_Ace
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space_costume = benchmark_male_head, li_male_elite_body, comm_ge_generic1
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affiliation = fc_n_grp
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individual_name = 217201
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[NPC]
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nickname = Nomad_Gunboat
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npc_ship_arch = MSN12_Nomad_Gunboat
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individual_name = 217202
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affiliation = fc_n_grp
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space_costume = benchmark_male_head, li_male_elite_body, comm_ge_generic1
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[NNObjective]
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nickname = mlog_storycue
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state = HIDDEN
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type = ids, 24210
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[NNObjective]
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nickname = mlog_mission_accept
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state = HIDDEN
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type = ids, 24215
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[NNObjective]
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nickname = mlog_goto_the_lair
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state = HIDDEN
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type = navmarker, St02, 24220, 27220, -2502, 1332, -52
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[NNObjective]
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nickname = mlog_destroy_the_shield
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state = HIDDEN
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type = navmarker, St02, 24223, 27223, -2728, 0, -1239
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[NNObjective]
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nickname = mlog_above_the_airlock
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state = HIDDEN
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type = navmarker, St02, 24224, 24224, -1377, 924, -1234
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[NNObjective]
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nickname = mlog_goto_the_airlock
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state = HIDDEN
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type = navmarker, St02, 24225, 27225, -1377, 174, -1234
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[NNObjective]
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nickname = mlog_get_the_powercell
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state = HIDDEN
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type = navmarker, St02c, 24230, 27230, 0, 0, -950
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[NNObjective]
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nickname = mlog_tractor_in_the_powercell
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state = HIDDEN
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type = navmarker, St02c, 24235, 27235, 0, 0, 0
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[NNObjective]
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nickname = mlog_exit_the_core
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state = HIDDEN
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type = navmarker, St02c, 24240, 27240, 0, 0, -1566
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[NNObjective]
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nickname = mlog_engage_surrounding_nomads
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state = HIDDEN
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type = navmarker, St02, 24245, 27245, -969, 0, 10849
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[NNObjective]
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nickname = mlog_jump_back_to_st01
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state = HIDDEN
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type = rep_inst, St02, 24250, 27250, -969, 0, 10849, St02_to_St01_hole
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[NNObjective]
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nickname = mlog_dock_with_jumphole
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state = HIDDEN
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type = rep_inst, St02, 24255, 24255, -969, 0, 10849, St02_to_St01_hole
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[NNObjective]
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nickname = mlog_engage_enemy_fighters
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state = HIDDEN
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type = navmarker, St01, 24260, 27260, 0, 0, 0
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[NNObjective]
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nickname = mlog_assist_von_claussen
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state = HIDDEN
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type = navmarker, St01, 24265, 27265, 0, 0, 0
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[NNObjective]
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nickname = mlog_return_to_the_orderbase
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state = HIDDEN
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type = rep_inst, St01, 24270, 27270, 1500, 0, -2191, St01_dock_ring_1
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[NNObjective]
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nickname = mlog_land_on_the_base
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state = HIDDEN
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type = rep_inst, St01, 24275, 24275, 1500, 0, -2191, St01_dock_ring_1
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[NNObjective]
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nickname = nn_blank
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state = HIDDEN
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type = ids, 21660
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[NNObjective]
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nickname = mlog_destroy_the_shield_ids
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state = HIDDEN
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type = ids, 24223
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[MsnShip]
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nickname = juni
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NPC = juni_m12
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radius = 0
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label = juni
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label = allied
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[MsnShip]
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nickname = king
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NPC = king_m12
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radius = 0
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label = king
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label = allied
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[MsnShip]
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nickname = Von_Claussen
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NPC = von_claussen_m12
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radius = 0
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label = Von_Claussen
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label = allied
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[MsnShip]
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nickname = nomad_U_1
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NPC = Nomad_Fighter_Defense_Ace
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radius = 0
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label = nomad_U_wing_1
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label = nomad_U_wing
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label = nomad_wing
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[MsnShip]
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nickname = nomad_U_2
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NPC = Nomad_Fighter_Defense_Ace
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radius = 0
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label = nomad_U_wing_1
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label = nomad_U_wing
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label = nomad_wing
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[MsnShip]
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nickname = nomad_U_3
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NPC = Nomad_Fighter_Defense_Ace
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radius = 0
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label = nomad_U_wing_1
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label = nomad_U_wing
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label = nomad_wing
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[MsnFormation]
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nickname = nomad_U_wing_1
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position = -1375, 500, -235
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orientation = 0, 0, 1, 0
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formation = nomad_basic
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ship = nomad_U_1
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ship = nomad_U_2
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ship = nomad_U_3
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[MsnShip]
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nickname = nomad_U_4
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NPC = Nomad_Fighter_Defense_Ace
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radius = 0
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label = nomad_U_wing_2
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label = nomad_U_wing
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label = nomad_wing
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[MsnShip]
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nickname = nomad_U_5
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NPC = Nomad_Fighter_Defense_Ace
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radius = 0
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label = nomad_U_wing_2
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label = nomad_U_wing
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label = nomad_wing
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[MsnShip]
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nickname = nomad_U_6
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NPC = Nomad_Fighter_Defense_Ace
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radius = 0
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label = nomad_U_wing_2
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label = nomad_U_wing
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label = nomad_wing
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[MsnFormation]
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nickname = nomad_U_wing_2
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position = -2242, 500, -1735
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orientation = 0, 0, 1, 0
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formation = nomad_basic
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ship = nomad_U_4
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ship = nomad_U_5
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ship = nomad_U_6
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[MsnShip]
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nickname = nomad_U_7
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NPC = Nomad_Fighter_Defense_Ace
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radius = 0
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label = nomad_U_wing_3
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label = nomad_U_wing
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label = nomad_wing
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[MsnShip]
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nickname = nomad_U_8
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NPC = Nomad_Fighter_Defense_Ace
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radius = 0
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label = nomad_U_wing_3
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label = nomad_U_wing
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label = nomad_wing
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[MsnShip]
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nickname = nomad_U_9
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NPC = Nomad_Fighter_Defense_Ace
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radius = 0
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label = nomad_U_wing_3
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label = nomad_U_wing
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label = nomad_wing
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[MsnFormation]
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nickname = nomad_U_wing_3
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position = -508, 500, -1735
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orientation = 0, 0, 1, 0
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formation = nomad_basic
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ship = nomad_U_7
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ship = nomad_U_8
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ship = nomad_U_9
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[MsnShip]
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nickname = nomad_D_1
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NPC = Nomad_Fighter_Defense_Ace
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radius = 0
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label = nomad_D_wing_1
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label = nomad_D_wing
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label = nomad_wing
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[MsnShip]
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nickname = nomad_D_2
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NPC = Nomad_Fighter_Defense_Ace
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radius = 0
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label = nomad_D_wing_1
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label = nomad_D_wing
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label = nomad_wing
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[MsnShip]
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nickname = nomad_D_3
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NPC = Nomad_Fighter_Defense_Ace
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radius = 0
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label = nomad_D_wing_1
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label = nomad_D_wing
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label = nomad_wing
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[MsnFormation]
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nickname = nomad_D_wing_1
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position = -1375, -500, -235
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orientation = 0, 0, 1, 0
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formation = nomad_basic
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ship = nomad_D_1
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ship = nomad_D_2
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ship = nomad_D_3
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[MsnShip]
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nickname = nomad_D_4
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NPC = Nomad_Fighter_Defense_Ace
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radius = 0
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label = nomad_D_wing_2
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label = nomad_D_wing
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label = nomad_wing
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[MsnShip]
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nickname = nomad_D_5
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NPC = Nomad_Fighter_Defense_Ace
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radius = 0
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label = nomad_D_wing_2
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label = nomad_D_wing
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label = nomad_wing
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[MsnShip]
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nickname = nomad_D_6
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NPC = Nomad_Fighter_Defense_Ace
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radius = 0
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label = nomad_D_wing_2
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||
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label = nomad_D_wing
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||
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label = nomad_wing
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||
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||
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[MsnFormation]
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nickname = nomad_D_wing_2
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position = -2242, -500, -1735
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orientation = 0, 0, 1, 0
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formation = nomad_basic
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ship = nomad_D_4
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ship = nomad_D_5
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ship = nomad_D_6
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[MsnShip]
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nickname = nomad_D_7
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NPC = Nomad_Fighter_Defense_Ace
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radius = 0
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label = nomad_D_wing_3
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label = nomad_D_wing
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label = nomad_wing
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[MsnShip]
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nickname = nomad_D_8
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NPC = Nomad_Fighter_Defense_Ace
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radius = 0
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label = nomad_D_wing_3
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label = nomad_D_wing
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label = nomad_wing
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[MsnShip]
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nickname = nomad_D_9
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NPC = Nomad_Fighter_Defense_Ace
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radius = 0
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label = nomad_D_wing_3
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label = nomad_D_wing
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||
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label = nomad_wing
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||
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||
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[MsnFormation]
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nickname = nomad_D_wing_3
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position = -508, -500, -1735
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orientation = 0, 0, 1, 0
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formation = nomad_basic
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ship = nomad_D_7
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ship = nomad_D_8
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ship = nomad_D_9
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[MsnShip]
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nickname = nomad_S_1
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NPC = Nomad_Fighter_Defense_Ace
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||
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radius = 0
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||
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label = nomad_S_wing_1
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label = nomad_S_wing
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||
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label = nomad_wing
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||
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|
||
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[MsnShip]
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nickname = nomad_S_2
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NPC = Nomad_Fighter_Defense_Ace
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||
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radius = 0
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||
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label = nomad_S_wing_1
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||
|
label = nomad_S_wing
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||
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label = nomad_wing
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||
|
|
||
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[MsnShip]
|
||
|
nickname = nomad_S_3
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_S_wing_1
|
||
|
label = nomad_S_wing
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||
|
label = nomad_wing
|
||
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|
||
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[MsnShip]
|
||
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nickname = nomad_S_3_N
|
||
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NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_S_wing_1
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_S_wing_1
|
||
|
position = -1662, 0, -3675
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_basic
|
||
|
ship = nomad_S_1
|
||
|
ship = nomad_S_2
|
||
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ship = nomad_S_3
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||
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ship = nomad_S_3_N
|
||
|
|
||
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[MsnShip]
|
||
|
nickname = nomad_S_4
|
||
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NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_S_wing_2
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_S_5
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_S_wing_2
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_S_6
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_S_wing_2
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_S_6_N
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_S_wing_2
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_S_wing_2
|
||
|
position = -2937, 0, 621
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_basic
|
||
|
ship = nomad_S_4
|
||
|
ship = nomad_S_5
|
||
|
ship = nomad_S_6
|
||
|
ship = nomad_S_6_N
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_S_7
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_S_wing_3
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_S_8
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_S_wing_3
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_S_9
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_S_wing_3
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_S_9_N
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_S_wing_3
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_S_wing_3
|
||
|
position = 750, 0, 19
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_basic
|
||
|
ship = nomad_S_7
|
||
|
ship = nomad_S_8
|
||
|
ship = nomad_S_9
|
||
|
ship = nomad_S_9_N
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_U_1
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_U_wing_1
|
||
|
label = nomad_U_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_U_2
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_U_wing_1
|
||
|
label = nomad_U_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_U_3
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_U_wing_1
|
||
|
label = nomad_U_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_U_4
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_U_wing_1
|
||
|
label = nomad_U_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_G_U_1
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_R_U_wing_1
|
||
|
label = nomad_U_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_R_U_wing_1
|
||
|
position = -1375, 2000, -1235
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_R_G_U_1
|
||
|
ship = nomad_R_U_1
|
||
|
ship = nomad_R_U_2
|
||
|
ship = nomad_R_U_3
|
||
|
ship = nomad_R_U_4
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_U_5
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_U_wing_2
|
||
|
label = nomad_U_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_U_6
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_U_wing_2
|
||
|
label = nomad_U_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_U_7
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_U_wing_2
|
||
|
label = nomad_U_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_U_8
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_U_wing_2
|
||
|
label = nomad_U_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_G_U_2
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_R_U_wing_2
|
||
|
label = nomad_U_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_R_U_wing_2
|
||
|
position = -1375, 2000, -1235
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_R_G_U_2
|
||
|
ship = nomad_R_U_5
|
||
|
ship = nomad_R_U_6
|
||
|
ship = nomad_R_U_7
|
||
|
ship = nomad_R_U_8
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_U_9
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_U_wing_3
|
||
|
label = nomad_U_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_U_10
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_U_wing_3
|
||
|
label = nomad_U_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_U_11
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_U_wing_3
|
||
|
label = nomad_U_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_U_12
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_U_wing_3
|
||
|
label = nomad_U_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_G_U_3
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_R_U_wing_3
|
||
|
label = nomad_U_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_R_U_wing_3
|
||
|
position = -1375, 2000, -1235
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_R_G_U_3
|
||
|
ship = nomad_R_U_9
|
||
|
ship = nomad_R_U_10
|
||
|
ship = nomad_R_U_11
|
||
|
ship = nomad_R_U_12
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_S_1
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_S_wing_1
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_S_2
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_S_wing_1
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_S_3
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_S_wing_1
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_S_4
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_wing_1
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_G_S_1
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_R_wing_1
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_R_S_wing_1
|
||
|
position = -1375, 2000, -1235
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_R_G_S_1
|
||
|
ship = nomad_R_S_1
|
||
|
ship = nomad_R_S_2
|
||
|
ship = nomad_R_S_3
|
||
|
ship = nomad_R_S_4
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_S_5
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_S_wing_2
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_S_6
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_S_wing_2
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_S_7
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_S_wing_2
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_S_8
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_S_wing_2
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_G_S_2
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_R_S_wing_2
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_R_S_wing_2
|
||
|
position = -1375, -2000, -1235
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_R_G_S_2
|
||
|
ship = nomad_R_S_5
|
||
|
ship = nomad_R_S_6
|
||
|
ship = nomad_R_S_7
|
||
|
ship = nomad_R_S_8
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_S_9
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_S_wing_3
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_S_10
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_S_wing_3
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_S_11
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_S_wing_3
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_S_12
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_S_wing_3
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_G_S_3
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_R_S_wing_3
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_R_S_wing_3
|
||
|
position = -1375, 2000, -1235
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_R_G_S_3
|
||
|
ship = nomad_R_S_9
|
||
|
ship = nomad_R_S_10
|
||
|
ship = nomad_R_S_11
|
||
|
ship = nomad_R_S_12
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_S_13
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_S_wing_4
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_S_14
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_S_wing_4
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_S_15
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_S_wing_4
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_S_16
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_S_wing_4
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_G_S_4
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_R_S_wing_4
|
||
|
label = nomad_S_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_R_S_wing_4
|
||
|
position = -1375, -2000, -1235
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_R_G_S_4
|
||
|
ship = nomad_R_S_13
|
||
|
ship = nomad_R_S_14
|
||
|
ship = nomad_R_S_15
|
||
|
ship = nomad_R_S_16
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_D_1
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_D_wing_1
|
||
|
label = nomad_D_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_D_2
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_D_wing_1
|
||
|
label = nomad_D_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_D_3
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_D_wing_1
|
||
|
label = nomad_D_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_D_4
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_D_wing_1
|
||
|
label = nomad_D_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_G_D_1
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_R_D_wing_1
|
||
|
label = nomad_D_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_R_D_wing_1
|
||
|
position = -1375, -2000, -1235
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_R_G_D_1
|
||
|
ship = nomad_R_D_1
|
||
|
ship = nomad_R_D_2
|
||
|
ship = nomad_R_D_3
|
||
|
ship = nomad_R_D_4
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_D_5
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_D_wing_2
|
||
|
label = nomad_D_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_D_6
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_D_wing_2
|
||
|
label = nomad_D_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_D_7
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_D_wing_2
|
||
|
label = nomad_D_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_D_8
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_D_wing_2
|
||
|
label = nomad_D_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_G_D_2
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_R_D_wing_2
|
||
|
label = nomad_D_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_R_D_wing_2
|
||
|
position = -1375, -2000, -1235
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_R_G_D_2
|
||
|
ship = nomad_R_D_5
|
||
|
ship = nomad_R_D_6
|
||
|
ship = nomad_R_D_7
|
||
|
ship = nomad_R_D_8
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_D_9
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_D_wing_3
|
||
|
label = nomad_D_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_D_10
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_D_wing_3
|
||
|
label = nomad_D_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_D_11
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_D_wing_3
|
||
|
label = nomad_D_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_D_12
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_R_D_wing_3
|
||
|
label = nomad_D_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_R_G_D_3
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_R_D_wing_3
|
||
|
label = nomad_D_wing
|
||
|
label = nomad_wing
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_R_D_wing_3
|
||
|
position = -1375, -2000, -1235
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_R_G_D_3
|
||
|
ship = nomad_R_D_9
|
||
|
ship = nomad_R_D_10
|
||
|
ship = nomad_R_D_11
|
||
|
ship = nomad_R_D_12
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_U_1_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_U_wing_1_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_U_2_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_U_wing_1_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_U_3_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_U_wing_1_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_U_4_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_U_wing_1_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_U_G_1_R
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_U_wing_1_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_U_wing_1_R
|
||
|
position = -1375, 500, -235
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_U_G_1_R
|
||
|
ship = nomad_U_1_R
|
||
|
ship = nomad_U_2_R
|
||
|
ship = nomad_U_3_R
|
||
|
ship = nomad_U_4_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_U_5_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_U_wing_2_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_U_6_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_U_wing_2_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_U_7_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_U_wing_2_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_U_8_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_U_wing_2_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_U_G_2_R
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_U_wing_2_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_U_wing_2_R
|
||
|
position = -2242, 500, -1735
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_U_G_2_R
|
||
|
ship = nomad_U_5_R
|
||
|
ship = nomad_U_6_R
|
||
|
ship = nomad_U_7_R
|
||
|
ship = nomad_U_8_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_U_9_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_U_wing_3_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_U_10_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_U_wing_3_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_U_11_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_U_wing_3_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_U_12_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_U_wing_3_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_U_G_3_R
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_U_wing_3_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_U_wing_3_R
|
||
|
position = -508, 500, -1735
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_U_G_3_R
|
||
|
ship = nomad_U_9_R
|
||
|
ship = nomad_U_10_R
|
||
|
ship = nomad_U_11_R
|
||
|
ship = nomad_U_12_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_D_1_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_D_wing_1_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_D_2_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_D_wing_1_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_D_3_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_D_wing_1_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_D_4_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_D_wing_1_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_D_G_1_R
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_D_wing_1_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_D_wing_1_R
|
||
|
position = -1375, -500, -235
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_D_G_1_R
|
||
|
ship = nomad_D_1_R
|
||
|
ship = nomad_D_2_R
|
||
|
ship = nomad_D_3_R
|
||
|
ship = nomad_D_4_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_D_5_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_D_wing_2_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_D_6_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_D_wing_2_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_D_7_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_D_wing_2_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_D_8_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_D_wing_2_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_D_G_2_R
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_D_wing_2_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_D_wing_2_R
|
||
|
position = -2242, -500, -1735
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_D_G_2_R
|
||
|
ship = nomad_D_5_R
|
||
|
ship = nomad_D_6_R
|
||
|
ship = nomad_D_7_R
|
||
|
ship = nomad_D_8_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_D_9_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_D_wing_3_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_D_10_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_D_wing_3_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_D_11_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_D_wing_3_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_D_12_R
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_D_wing_3_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_D_G_3_R
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_D_wing_3_R
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_D_wing_3_R
|
||
|
position = -508, -500, -1735
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_D_G_3_R
|
||
|
ship = nomad_D_9_R
|
||
|
ship = nomad_D_10_R
|
||
|
ship = nomad_D_11_R
|
||
|
ship = nomad_D_12_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_I_1
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_I_wing_U
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_I_2
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_I_wing_U
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_I_3
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_I_wing_U
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_I_4
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_I_wing_U
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_I_G_1
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_I_wing_U
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_I_wing_U
|
||
|
position = -1375, 2000, -1235
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_I_G_1
|
||
|
ship = nomad_I_1
|
||
|
ship = nomad_I_2
|
||
|
ship = nomad_I_3
|
||
|
ship = nomad_I_4
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_I_5
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_I_wing_D
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_I_6
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_I_wing_D
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_I_7
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_I_wing_D
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_I_8
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_I_wing_D
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_I_G_2
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_I_wing_D
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_I_wing_D
|
||
|
position = -1375, -2000, -1235
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_I_G_2
|
||
|
ship = nomad_I_5
|
||
|
ship = nomad_I_6
|
||
|
ship = nomad_I_7
|
||
|
ship = nomad_I_8
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_J_1
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_J_wing_1
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_J_2
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_J_wing_1
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_J_3
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_J_wing_1
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_J_4
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_J_wing_1
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_J_G_1
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_J_wing_1
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_J_wing_1
|
||
|
position = -1466, -400, 10887
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_J_G_1
|
||
|
ship = nomad_J_1
|
||
|
ship = nomad_J_2
|
||
|
ship = nomad_J_3
|
||
|
ship = nomad_J_4
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_J_5
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_J_wing_2
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_J_6
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_J_wing_2
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_J_7
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_J_wing_2
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_J_8
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_J_wing_2
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_J_G_2
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_J_wing_2
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_J_wing_2
|
||
|
position = -475, 400, 10751
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_J_G_2
|
||
|
ship = nomad_J_5
|
||
|
ship = nomad_J_6
|
||
|
ship = nomad_J_7
|
||
|
ship = nomad_J_8
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_J_9
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_J_wing_3
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_J_10
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_J_wing_3
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_J_11
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_J_wing_3
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_J_12
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_J_wing_3
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_J_G_3
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_J_wing_3
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_J_wing_3
|
||
|
position = -1466, 400, 10887
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_J_G_3
|
||
|
ship = nomad_J_9
|
||
|
ship = nomad_J_10
|
||
|
ship = nomad_J_11
|
||
|
ship = nomad_J_12
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_J_13
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_J_wing_4
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_J_14
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_J_wing_4
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_J_15
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_J_wing_4
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_J_16
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_J_wing_4
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_J_G_4
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_J_wing_4
|
||
|
label = nomad_wing_R
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_J_wing_4
|
||
|
position = -475, -400, 10751
|
||
|
orientation = 0, 0, 1, 0
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_J_G_4
|
||
|
ship = nomad_J_13
|
||
|
ship = nomad_J_14
|
||
|
ship = nomad_J_15
|
||
|
ship = nomad_J_16
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_1
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_1
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_2
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_1
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_3
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_1
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_4
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_1
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_g_1
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_1
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_vc_wing_1
|
||
|
position = -5117, -154, -17774
|
||
|
orientation = 0.9938, 0.0861, -0.0704, 0.0091
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_vc_g_1
|
||
|
ship = nomad_vc_1
|
||
|
ship = nomad_vc_2
|
||
|
ship = nomad_vc_3
|
||
|
ship = nomad_vc_4
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_5
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_2
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_6
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_2
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_7
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_2
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_8
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_2
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_g_2
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_2
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_vc_wing_2
|
||
|
position = -5427, -174, -17830
|
||
|
orientation = 0.9648, 0.0941, -0.2443, 0.0256
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_vc_g_2
|
||
|
ship = nomad_vc_5
|
||
|
ship = nomad_vc_6
|
||
|
ship = nomad_vc_7
|
||
|
ship = nomad_vc_8
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_9
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_3
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_10
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_3
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_11
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_3
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_12
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_3
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_g_3
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_3
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_vc_wing_3
|
||
|
position = -5670, -146, -18023
|
||
|
orientation = 0.8826, 0.0623, -0.4649, 0.0314
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_vc_g_3
|
||
|
ship = nomad_vc_9
|
||
|
ship = nomad_vc_10
|
||
|
ship = nomad_vc_11
|
||
|
ship = nomad_vc_12
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_13
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_4
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_14
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_4
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_15
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_4
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_16
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_4
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_g_4
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_4
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_vc_wing_4
|
||
|
position = -5394, 160, -17867
|
||
|
orientation = 0.9641, -0.103, -0.2431, -0.0272
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_vc_g_4
|
||
|
ship = nomad_vc_13
|
||
|
ship = nomad_vc_14
|
||
|
ship = nomad_vc_15
|
||
|
ship = nomad_vc_16
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_17
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_5
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_18
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_5
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_19
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_5
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_20
|
||
|
NPC = Nomad_Fighter_Defense_Ace
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_5
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnShip]
|
||
|
nickname = nomad_vc_g_5
|
||
|
NPC = Nomad_Gunboat
|
||
|
radius = 0
|
||
|
label = nomad_vc_wing_5
|
||
|
label = nomad_vc_wing
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = nomad_vc_wing_5
|
||
|
position = -4638, 168, -17850
|
||
|
orientation = 0.965, -0.1162, 0.2329, 0.0306
|
||
|
formation = nomad_gunboat_1
|
||
|
ship = nomad_vc_g_5
|
||
|
ship = nomad_vc_17
|
||
|
ship = nomad_vc_18
|
||
|
ship = nomad_vc_19
|
||
|
ship = nomad_vc_20
|
||
|
|
||
|
[MsnSolar]
|
||
|
nickname = osiris
|
||
|
system = St02
|
||
|
position = -5773, 9663, 4274
|
||
|
orientation = 0.75, 0, 0.6, 0
|
||
|
string_id = 217208
|
||
|
faction = fc_or_grp
|
||
|
archetype = o_osiris
|
||
|
loadout = or_osiris
|
||
|
label = osiris
|
||
|
base = st02_01_base
|
||
|
voice = atc_leg_m01
|
||
|
|
||
|
[MsnSolar]
|
||
|
nickname = shield_generator_1
|
||
|
system = St02
|
||
|
position = -2192.96, 4.63057, -2871.3
|
||
|
orientation = -0.190809, -40e-9, 0.981627, 120e-9
|
||
|
string_id = 217327
|
||
|
faction = fc_n_grp
|
||
|
archetype = lair_shield_gen
|
||
|
loadout = lair_shield_gen
|
||
|
label = shield_generators
|
||
|
radius = 0
|
||
|
|
||
|
[MsnSolar]
|
||
|
nickname = shield_generator_2
|
||
|
system = St02
|
||
|
position = -2213.18, -4.63098, 391.7
|
||
|
orientation = 0.980785, 90e-9, -0.19509, -10e-9
|
||
|
string_id = 217327
|
||
|
faction = fc_n_grp
|
||
|
archetype = lair_shield_gen
|
||
|
loadout = lair_shield_gen
|
||
|
label = shield_generators
|
||
|
radius = 0
|
||
|
|
||
|
[MsnSolar]
|
||
|
nickname = shield_generator_3
|
||
|
system = St02
|
||
|
position = 672.11, -4.63074, -1494.66
|
||
|
orientation = 0.66262, -40e-9, 0.748956, 60e-9
|
||
|
string_id = 217327
|
||
|
faction = fc_n_grp
|
||
|
archetype = lair_shield_gen
|
||
|
loadout = lair_shield_gen
|
||
|
label = shield_generators
|
||
|
radius = 0
|
||
|
|
||
|
[MsnSolar]
|
||
|
nickname = shield_1
|
||
|
system = St02
|
||
|
position = -1372.87, 284.471, -1237.02
|
||
|
orientation = 0, 0, 1, 0
|
||
|
string_id = 1
|
||
|
faction = fc_n_grp
|
||
|
archetype = nomad_dome_shield
|
||
|
loadout = nomad_dome_shield
|
||
|
label = shields
|
||
|
radius = 0
|
||
|
|
||
|
[MsnSolar]
|
||
|
nickname = shield_2
|
||
|
system = St02
|
||
|
position = -1372.87, -284.471, -1237.02
|
||
|
orientation = 0, 1, 0, 0
|
||
|
string_id = 1
|
||
|
faction = fc_n_grp
|
||
|
archetype = nomad_dome_shield
|
||
|
loadout = nomad_dome_shield
|
||
|
label = shields
|
||
|
radius = 0
|
||
|
|
||
|
[MsnLoot]
|
||
|
nickname = power_cell
|
||
|
archetype = lair_power_cell
|
||
|
string_id = 217200
|
||
|
position = 0, 0, -1119
|
||
|
velocity = 0, 0, 0
|
||
|
equip_amount = 1
|
||
|
health = 1
|
||
|
can_jettison = false
|
||
|
|
||
|
;[MsnRandEnc]
|
||
|
;nickname = se_nomads_1_4
|
||
|
;encounter_type = SP_Attack
|
||
|
;label = nomad_patrol_wing
|
||
|
;label = nomads
|
||
|
;attacker_rep_name = fc_n_grp
|
||
|
;target_ship_name = Player
|
||
|
;activation_type = location, -1300, 0, 8560, 2000
|
||
|
;formation = fighter_guild, 5, 1, 4, fighters, 1
|
||
|
;num_forms = 1, 1
|
||
|
|
||
|
;[MsnRandEnc]
|
||
|
;nickname = se_nomads_2_2
|
||
|
;encounter_type = SP_Attack
|
||
|
;attacker_rep_name = fc_n_grp
|
||
|
;target_ship_name = Player
|
||
|
;activation_type = time, 4, 6
|
||
|
;formation = armored_li_p, 5, 2, 2, gunboats, 100
|
||
|
;num_forms = 1, 1
|
||
|
;label = chase_wing
|
||
|
;label = nomad_wing
|
||
|
;label = nomads
|
||
|
|
||
|
;[MsnRandEnc]
|
||
|
;nickname = se_nomads_4_5
|
||
|
;encounter_type = SP_Attack
|
||
|
;attacker_rep_name = fc_n_grp
|
||
|
;target_ship_name = Player
|
||
|
;activation_type = time, 3, 5
|
||
|
;formation = fighter_guild, 5, 4, 5, fighters, 100
|
||
|
;num_forms = 1, 1
|
||
|
;label = nomad_wing
|
||
|
;label = nomads
|
||
|
|
||
|
;[Trigger]
|
||
|
;nickname = nomads_1_4
|
||
|
;system = St02
|
||
|
;Cnd_EncLaunched = se_nomads_1_4
|
||
|
;Act_SetVibeLblToShip = nomad_patrol_wing, Player, REP_HOSTILE_THRESHOLD
|
||
|
|
||
|
;[Trigger]
|
||
|
;nickname = nomads_2_2
|
||
|
;system = St02
|
||
|
;Cnd_EncLaunched = se_nomads_2_2
|
||
|
;Act_SetVibeLblToShip = nomad_wing, Player, REP_HOSTILE_THRESHOLD
|
||
|
|
||
|
;[Trigger]
|
||
|
;nickname = nomads_4_5
|
||
|
;system = St02
|
||
|
;Cnd_EncLaunched = se_nomads_4_5
|
||
|
;Act_SetVibeLblToShip = nomad_wing, Player, REP_HOSTILE_THRESHOLD
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = general_triggers
|
||
|
system = ANY
|
||
|
Cnd_True = no_params
|
||
|
Act_ActTrig = juni_dies
|
||
|
Act_ActTrig = king_dies
|
||
|
Act_ActTrig = play_story_music
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = king_dies
|
||
|
system = ANY
|
||
|
Cnd_Destroyed = king, 1, EXPLODE
|
||
|
Act_ChangeState = FAIL, 24355
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = juni_dies
|
||
|
system = ANY
|
||
|
Cnd_Destroyed = juni, 1, EXPLODE
|
||
|
Act_ChangeState = FAIL, 24350
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = play_story_music
|
||
|
Cnd_True = no_params
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = countdown_to_jump_hole_10_min_left
|
||
|
system = St02
|
||
|
Cnd_Timer = 60
|
||
|
Act_EtherComm = timer, 217207, Player, dx_m12_0560_timer, -1, no_head, robot_body_a
|
||
|
Act_ActTrig = countdown_to_jump_hole_9_min_left
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = countdown_to_jump_hole_9_min_left
|
||
|
system = St02
|
||
|
Cnd_Timer = 60
|
||
|
Act_EtherComm = timer, 217207, Player, dx_m12_0570_timer, -1, no_head, robot_body_a
|
||
|
Act_ActTrig = countdown_to_jump_hole_8_min_left
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = countdown_to_jump_hole_8_min_left
|
||
|
system = St02
|
||
|
Cnd_Timer = 60
|
||
|
Act_EtherComm = timer, 217207, Player, dx_m12_0580_timer, -1, no_head, robot_body_a
|
||
|
Act_ActTrig = countdown_to_jump_hole_7_min_left
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = countdown_to_jump_hole_7_min_left
|
||
|
system = St02
|
||
|
Cnd_Timer = 60
|
||
|
Act_EtherComm = timer, 217207, Player, dx_m12_0590_timer, -1, no_head, robot_body_a
|
||
|
Act_ActTrig = countdown_to_jump_hole_6_min_left
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = countdown_to_jump_hole_6_min_left
|
||
|
system = St02
|
||
|
Cnd_Timer = 60
|
||
|
Act_EtherComm = timer, 217207, Player, dx_m12_0600_timer, -1, no_head, robot_body_a
|
||
|
Act_ActTrig = countdown_to_jump_hole_5_min_left
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = countdown_to_jump_hole_5_min_left
|
||
|
system = St02
|
||
|
Cnd_Timer = 60
|
||
|
Act_EtherComm = timer, 217207, Player, dx_m12_0610_timer, -1, no_head, robot_body_a
|
||
|
Act_ActTrig = countdown_to_jump_hole_4_min_left
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = countdown_to_jump_hole_4_min_left
|
||
|
system = St02
|
||
|
Cnd_Timer = 60
|
||
|
Act_EtherComm = timer, 217207, Player, dx_m12_0620_timer, -1, no_head, robot_body_a
|
||
|
Act_ActTrig = countdown_to_jump_hole_3_min_left
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = countdown_to_jump_hole_3_min_left
|
||
|
system = St02
|
||
|
Cnd_Timer = 60
|
||
|
Act_EtherComm = timer, 217207, Player, dx_m12_0630_timer, -1, no_head, robot_body_a
|
||
|
Act_ActTrig = countdown_to_jump_hole_2_min_left
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = countdown_to_jump_hole_2_min_left
|
||
|
system = St02
|
||
|
Cnd_Timer = 60
|
||
|
Act_EtherComm = timer, 217207, Player, dx_m12_0640_timer, -1, no_head, robot_body_a
|
||
|
Act_ActTrig = countdown_to_jump_hole_1_min_left
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = countdown_to_jump_hole_1_min_left
|
||
|
system = St02
|
||
|
Cnd_Timer = 30
|
||
|
Act_EtherComm = timer, 217207, Player, dx_m12_0650_timer, -1, no_head, robot_body_a
|
||
|
Act_ActTrig = countdown_to_jump_hole_30_sec_left
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = countdown_to_jump_hole_30_sec_left
|
||
|
system = St02
|
||
|
Cnd_Timer = 30
|
||
|
Act_ChangeState = FAIL, 24375
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = start
|
||
|
system = Li01
|
||
|
InitState = ACTIVE
|
||
|
Cnd_BaseEnter = Li01_15_base
|
||
|
Act_ActTrig = lce_bar_li01_15
|
||
|
Act_AddRTC = missions\m12\dummy_test.ini
|
||
|
Act_SetTitle = 1
|
||
|
Act_SetOffer = 1
|
||
|
Act_SetRep = Player, fc_or_grp, REP_FRIEND_MAXIMUM
|
||
|
Act_SetRep = Player, li_p_grp, REP_FRIEND_MAXIMUM
|
||
|
Act_SetRep = Player, li_lsf_grp, REP_FRIEND_MAXIMUM
|
||
|
Act_SetRep = Player, li_n_grp, REP_FRIEND_MAXIMUM
|
||
|
Act_ActTrig = general_triggers
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = lce_bar_li01_15
|
||
|
Cnd_LocEnter = Bar, Li01_15_base
|
||
|
Act_ActTrig = bse_St02_01
|
||
|
Act_AddRTC = missions\m11\M011_s070x_Li01_15_nrml.ini
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = bse_St02_01
|
||
|
Cnd_BaseEnter = st02_01_base
|
||
|
Act_ActTrig = lce_bar_St01_02
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = lce_bar_St01_02
|
||
|
Cnd_LocEnter = Bar, st02_01_base
|
||
|
Act_AddRTC = missions\m12\M012_s071a_St02_01_offer.ini
|
||
|
Act_SetTitle = 24200
|
||
|
Act_SetOffer = 24205
|
||
|
Act_ActTrig = mrp_accept
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = mrp_reject
|
||
|
Cnd_MsnResponse = reject
|
||
|
Act_SetTitle = 1
|
||
|
Act_SetOffer = 1
|
||
|
Act_RemoveRTC = missions\m12\M012_s071a_St02_01_offer.ini
|
||
|
Act_AddRTC = missions\m12\M012_s071d_St02_01_reoffer.ini, repeatable
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = mrp_accept
|
||
|
system = St02
|
||
|
Cnd_MsnResponse = accept
|
||
|
Act_RemoveRTC = missions\m12\M012_s071d_St02_01_reoffer.ini
|
||
|
Act_DeactTrig = mrp_reject
|
||
|
Act_RandomPop = false
|
||
|
Act_ActTrig = lcx_bar_St02_01
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = lcx_bar_St02_01
|
||
|
system = St02
|
||
|
Cnd_LocEnter = deck, st02_01_base
|
||
|
Act_SetNNState = mlog_storycue, COMPLETE
|
||
|
Act_SetNNState = mlog_mission_accept, ACTIVE
|
||
|
Act_SetNNObj = mlog_mission_accept
|
||
|
Act_NNIds = 31200, HISTORY
|
||
|
Act_ActTrig = launched_from_osiris
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = launched_from_osiris
|
||
|
system = St02
|
||
|
Cnd_PlayerLaunch = no_params
|
||
|
Act_SpawnSolar = osiris
|
||
|
Act_Cloak = osiris, false
|
||
|
Act_ActTrig = spe_St02_01
|
||
|
|
||
|
[ObjList]
|
||
|
system = ALL
|
||
|
nickname = juni_form_on_trent
|
||
|
Delay = 19
|
||
|
Follow = Player, 3000, -20, 0, 40
|
||
|
|
||
|
[ObjList]
|
||
|
system = ALL
|
||
|
nickname = king_form_on_trent
|
||
|
Delay = 19
|
||
|
Follow = Player, 3000, 20, 0, 40
|
||
|
|
||
|
[ObjList]
|
||
|
system = ALL
|
||
|
nickname = juni_break_and_divert
|
||
|
BreakFormation = no_params
|
||
|
GotoShip = goto, nomad_S_1, 1000, true, -1
|
||
|
|
||
|
[ObjList]
|
||
|
system = ALL
|
||
|
nickname = king_break_and_divert
|
||
|
BreakFormation = no_params
|
||
|
GotoShip = goto, nomad_S_7, 1000, true, -1
|
||
|
|
||
|
[ObjList]
|
||
|
system = St02
|
||
|
nickname = zone_U_1
|
||
|
StayInRange = -1375, 750, -235, 1500
|
||
|
|
||
|
[ObjList]
|
||
|
system = St02
|
||
|
nickname = zone_U_2
|
||
|
StayInRange = -2242, 750, -1735, 1500
|
||
|
|
||
|
[ObjList]
|
||
|
system = St02
|
||
|
nickname = zone_U_3
|
||
|
StayInRange = -508, 750, -1735, 1500
|
||
|
|
||
|
[ObjList]
|
||
|
system = St02
|
||
|
nickname = zone_D_1
|
||
|
StayInRange = -1375, -750, -235, 1500
|
||
|
|
||
|
[ObjList]
|
||
|
system = St02
|
||
|
nickname = zone_D_2
|
||
|
StayInRange = -2242, -750, -1735, 1500
|
||
|
|
||
|
[ObjList]
|
||
|
system = St02
|
||
|
nickname = zone_D_3
|
||
|
StayInRange = -508, -750, -1735, 1500
|
||
|
|
||
|
[ObjList]
|
||
|
system = St02
|
||
|
nickname = zone_S_1
|
||
|
StayInRange = -2192.96, 4.63057, -2871.3, 1500
|
||
|
|
||
|
[ObjList]
|
||
|
system = St02
|
||
|
nickname = zone_S_2
|
||
|
StayInRange = -2213.18, -4.63098, 391.7, 1500
|
||
|
|
||
|
[ObjList]
|
||
|
system = St02
|
||
|
nickname = zone_S_3
|
||
|
StayInRange = 672.11, -4.63074, -1494.66, 1500
|
||
|
|
||
|
[ObjList]
|
||
|
system = St02
|
||
|
nickname = send_interceptors
|
||
|
GotoShip = goto, Player, 1000, true, -1
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = spe_St02_01
|
||
|
system = St02
|
||
|
Cnd_SpaceEnter = no_params
|
||
|
Act_PlayerEnemyClamp = 12, 18
|
||
|
Act_PlayMusic = none, none, none, music_omicron_danger
|
||
|
Act_CallThorn = missions\m12\M12_Osiris.thn, osiris
|
||
|
Act_SetNNState = mlog_mission_accept, COMPLETE
|
||
|
Act_ActTrig = StartDialog_Launch_to_Space
|
||
|
Act_ActTrig = cloak_Osiris
|
||
|
Act_ActTrig = sendcomm_dx_m12_0170_king
|
||
|
Act_ActTrig = hitting_the_lair
|
||
|
Act_SpawnFormation = nomad_U_wing_1
|
||
|
Act_SpawnFormation = nomad_U_wing_2
|
||
|
Act_SpawnFormation = nomad_U_wing_3
|
||
|
Act_SpawnFormation = nomad_D_wing_1
|
||
|
Act_SpawnFormation = nomad_D_wing_2
|
||
|
Act_SpawnFormation = nomad_D_wing_3
|
||
|
Act_SpawnFormation = nomad_S_wing_1
|
||
|
Act_SpawnFormation = nomad_S_wing_2
|
||
|
Act_SpawnFormation = nomad_S_wing_3
|
||
|
Act_SpawnShip = juni, juni_form_on_trent, -5920, 9595, 4138, 0.7809, 0, 0.6247, 0
|
||
|
Act_SpawnShip = king, king_form_on_trent, -5964, 9595, 4333, 0.7809, 0, 0.6247, 0
|
||
|
Act_Invulnerable = juni, true, false, 0.95
|
||
|
Act_Invulnerable = king, true, false, 0.95
|
||
|
Act_MarkObj = juni, 1
|
||
|
Act_MarkObj = king, 1
|
||
|
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibe = king, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibe = Player, juni, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibe = Player, king, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_U_wing_1, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_U_wing_1, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_U_wing_1, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_U_wing_2, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_U_wing_2, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_U_wing_2, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_U_wing_3, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_U_wing_3, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_U_wing_3, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_D_wing_1, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_D_wing_1, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_D_wing_1, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_D_wing_2, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_D_wing_2, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_D_wing_2, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_D_wing_3, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_D_wing_3, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_D_wing_3, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_S_wing_1, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_S_wing_1, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibeLblToShip = nomad_S_wing_1, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_S_wing_2, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_S_wing_2, juni, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibeLblToShip = nomad_S_wing_2, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_S_wing_3, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_S_wing_3, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibeLblToShip = nomad_S_wing_3, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_GiveObjList = nomad_U_wing_1, zone_U_1
|
||
|
Act_GiveObjList = nomad_U_wing_2, zone_U_2
|
||
|
Act_GiveObjList = nomad_U_wing_3, zone_U_3
|
||
|
Act_GiveObjList = nomad_D_wing_1, zone_D_1
|
||
|
Act_GiveObjList = nomad_D_wing_2, zone_D_2
|
||
|
Act_GiveObjList = nomad_D_wing_3, zone_D_3
|
||
|
Act_GiveObjList = nomad_S_wing_1, zone_S_1
|
||
|
Act_GiveObjList = nomad_S_wing_2, zone_S_2
|
||
|
Act_GiveObjList = nomad_S_wing_3, zone_S_3
|
||
|
Act_ActTrig = spawn_reserve_wing_U_1
|
||
|
Act_ActTrig = spawn_reserve_wing_U_2
|
||
|
Act_ActTrig = spawn_reserve_wing_U_3
|
||
|
Act_ActTrig = spawn_reserve_wing_S_1
|
||
|
Act_ActTrig = spawn_reserve_wing_S_2
|
||
|
Act_ActTrig = spawn_reserve_wing_S_3
|
||
|
Act_ActTrig = spawn_reserve_wing_S_4
|
||
|
Act_ActTrig = spawn_reserve_wing_D_1
|
||
|
Act_ActTrig = spawn_reserve_wing_D_2
|
||
|
Act_ActTrig = spawn_reserve_wing_D_3
|
||
|
Act_ActTrig = jumped_to_core
|
||
|
Act_ActTrig = initiate_airlock_sequence
|
||
|
Act_ActTrig = countdown_to_jump_hole_10_min_left
|
||
|
Act_ActTrig = Juni_damage_30
|
||
|
Act_ActTrig = Juni_damage_60
|
||
|
Act_ActTrig = Juni_damage_90
|
||
|
Act_ActTrig = King_damage_30
|
||
|
Act_ActTrig = King_damage_60
|
||
|
Act_ActTrig = King_damage_90
|
||
|
Act_SetVibe = St02_lair_platform01, Player, REP_NEUTRAL
|
||
|
Act_SetVibe = St02_lair_platform02, Player, REP_NEUTRAL
|
||
|
Act_SetVibe = St02_lair_platform03, Player, REP_NEUTRAL
|
||
|
Act_SetVibe = St02_lair_platform04, Player, REP_NEUTRAL
|
||
|
Act_SetVibe = St02_lair_platform05, Player, REP_NEUTRAL
|
||
|
Act_SetVibe = St02_lair_platform06, Player, REP_NEUTRAL
|
||
|
Act_SetVibe = St02_lair_platform07, Player, REP_NEUTRAL
|
||
|
Act_SetVibe = St02_lair_platform08, Player, REP_NEUTRAL
|
||
|
Act_SetVibe = St02_lair_platform09, Player, REP_NEUTRAL
|
||
|
Act_SetVibe = St02_lair_platform10, Player, REP_NEUTRAL
|
||
|
Act_SetVibe = St02_lair_platform11, Player, REP_NEUTRAL
|
||
|
Act_SetVibe = St02_lair_platform12, Player, REP_NEUTRAL
|
||
|
Act_SetVibe = St02_lair_platform01, juni, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform02, juni, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform03, juni, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform04, juni, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform05, juni, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform06, juni, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform07, juni, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform08, juni, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform09, juni, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform10, juni, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform11, juni, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform12, juni, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform01, king, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform02, king, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform03, king, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform04, king, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform05, king, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform06, king, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform07, king, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform08, king, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform09, king, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform10, king, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform11, king, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform12, king, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = juni, St02_lair_platform01, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = juni, St02_lair_platform02, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = juni, St02_lair_platform03, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = juni, St02_lair_platform04, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = juni, St02_lair_platform05, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = juni, St02_lair_platform06, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = juni, St02_lair_platform07, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = juni, St02_lair_platform08, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = juni, St02_lair_platform09, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = juni, St02_lair_platform10, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = juni, St02_lair_platform11, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = juni, St02_lair_platform12, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = king, St02_lair_platform01, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = king, St02_lair_platform02, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = king, St02_lair_platform03, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = king, St02_lair_platform04, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = king, St02_lair_platform05, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = king, St02_lair_platform06, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = king, St02_lair_platform07, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = king, St02_lair_platform08, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = king, St02_lair_platform09, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = king, St02_lair_platform10, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = king, St02_lair_platform11, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = king, St02_lair_platform12, REP_FRIEND_MAXIMUM
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = StartDialog_Launch_to_Space
|
||
|
Cnd_Timer = 5
|
||
|
Act_ActTrig = sendcomm_dx_m12_0100_orillion
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sendcomm_dx_m12_0100_orillion
|
||
|
system = St02
|
||
|
Cnd_True = no_params
|
||
|
Act_ActTrig = sendcomm_dx_m12_0110_juni
|
||
|
Act_EtherComm = atc_leg_m01, 217205, Player, dx_m12_0100_orillion, -1, pl_male4_head, pi_orillion_body
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sendcomm_dx_m12_0110_juni
|
||
|
system = St02
|
||
|
Cnd_CommComplete = dx_m12_0100_orillion
|
||
|
Act_ActTrig = sendcomm_dx_m12_0120_orillion
|
||
|
Act_SendComm = juni, Player, dx_m12_0110_juni
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sendcomm_dx_m12_0120_orillion
|
||
|
system = St02
|
||
|
Cnd_CommComplete = dx_m12_0110_juni
|
||
|
Act_ActTrig = sendcomm_dx_m12_0130_orillion
|
||
|
Act_EtherComm = atc_leg_m01, 217205, Player, dx_m12_0120_orillion, -1, pl_male4_head, pi_orillion_body
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sendcomm_dx_m12_0130_orillion
|
||
|
system = St02
|
||
|
Cnd_CommComplete = dx_m12_0120_orillion
|
||
|
Act_SetNNState = mlog_goto_the_lair, ACTIVE
|
||
|
Act_SetNNObj = mlog_goto_the_lair
|
||
|
Act_EtherComm = atc_leg_m01, 217205, Player, dx_m12_0130_orillion, -1, pl_male4_head, pi_orillion_body
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = cloak_Osiris
|
||
|
system = St02
|
||
|
Cnd_CommComplete = dx_m12_0130_orillion
|
||
|
Act_Cloak = osiris, true
|
||
|
Act_SpawnSolar = shield_generator_1
|
||
|
Act_SpawnSolar = shield_generator_2
|
||
|
Act_SpawnSolar = shield_generator_3
|
||
|
Act_Invulnerable = shield_generator_1, true
|
||
|
Act_Invulnerable = shield_generator_2, true
|
||
|
Act_Invulnerable = shield_generator_3, true
|
||
|
Act_MarkObj = shield_generator_1, 0
|
||
|
Act_MarkObj = shield_generator_2, 0
|
||
|
Act_MarkObj = shield_generator_3, 0
|
||
|
Act_SetVibeLblToShip = shield_generators, Player, REP_NEUTRAL
|
||
|
Act_ActTrig = pause_for_sendcomm_dx_m12_0160_king
|
||
|
Act_ActTrig = fire_revert_cam_on_comm_complete_0140
|
||
|
Act_StartDialog = sendcomm_dx_m12_0140_king
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = fire_revert_cam_on_comm_complete_0140
|
||
|
Cnd_CommComplete = dx_m12_0140_king
|
||
|
Act_PlayMusic = none, none, none, music_reveal_challenging
|
||
|
Act_RevertCam = no_params
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = sendcomm_dx_m12_0140_king
|
||
|
system = St02
|
||
|
line = king, Player, dx_m12_0140_king
|
||
|
line = juni, Player, dx_m12_0150_juni
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = pause_for_sendcomm_dx_m12_0160_king
|
||
|
system = St02
|
||
|
Cnd_CommComplete = dx_m12_0150_juni
|
||
|
Act_ActTrig = sendcomm_dx_m12_0160_king
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sendcomm_dx_m12_0160_king
|
||
|
system = St02
|
||
|
Cnd_DistShip = inside, Player, St02_lair_enter, 8500
|
||
|
Act_SendComm = king, Player, dx_m12_0160_king
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sendcomm_dx_m12_0170_king
|
||
|
system = St02
|
||
|
Cnd_DistShip = inside, Player, St02_lair_enter, 6000
|
||
|
Act_SendComm = king, Player, dx_m12_0170_king
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = hitting_the_lair
|
||
|
system = St02
|
||
|
Cnd_DistShip = inside, Player, St02_lair_enter, 2700
|
||
|
Act_PObjIdle = no_params
|
||
|
Act_SetNNState = mlog_goto_the_lair, COMPLETE
|
||
|
Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY
|
||
|
Act_Invulnerable = juni, true
|
||
|
Act_Invulnerable = king, true
|
||
|
Act_ActTrig = activate_generators
|
||
|
Act_ActTrig = activate_shields
|
||
|
Act_ActTrig = surprise_attack
|
||
|
Act_StartDialog = sendcomm_dx_m12_0180_king
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = activate_generators
|
||
|
system = St02
|
||
|
Cnd_Timer = 1
|
||
|
Act_LightFuse = shield_generator_1, fuse_lair_shieldgen_activate
|
||
|
Act_LightFuse = shield_generator_2, fuse_lair_shieldgen_activate
|
||
|
Act_LightFuse = shield_generator_3, fuse_lair_shieldgen_activate
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = activate_shields
|
||
|
system = St02
|
||
|
Cnd_Timer = 3
|
||
|
Act_SpawnSolar = shield_1
|
||
|
Act_SpawnSolar = shield_2
|
||
|
Act_SetVibe = St02_lair_platform01, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform02, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform03, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform04, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform05, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform06, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform07, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform08, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform09, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform10, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform11, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform12, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform01, juni, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform02, juni, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform03, juni, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform04, juni, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform05, juni, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform06, juni, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform07, juni, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform08, juni, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform09, juni, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform10, juni, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform11, juni, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform12, juni, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform01, king, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform02, king, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform03, king, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform04, king, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform05, king, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform06, king, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform07, king, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform08, king, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform09, king, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform10, king, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform11, king, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = St02_lair_platform12, king, REP_HOSTILE_MAXIMUM
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = sendcomm_dx_m12_0180_king
|
||
|
system = St02
|
||
|
line = king, Player, dx_m12_0180_king
|
||
|
line = juni, Player, dx_m12_0190_juni
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = surprise_attack
|
||
|
system = St02
|
||
|
Cnd_CommComplete = dx_m12_0190_juni
|
||
|
Act_SetVibe = St02_lair_1, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibeLblToShip = shield_generators, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_PlayMusic = none, none, none, music_no_lair_battle
|
||
|
Act_ActTrig = decloak_interceptors
|
||
|
Act_ActTrig = setNNObj_destroy_the_shield
|
||
|
Act_StartDialog = sendcomm_dx_m12_0200_king
|
||
|
|
||
|
[Trigger]
|
||
|
system = St02
|
||
|
nickname = decloak_interceptors
|
||
|
Cnd_DistVec = inside, Player, -1368, 124, -1249, 3000
|
||
|
Act_Cloak = nomad_wing, false
|
||
|
Act_SetVibeLblToShip = nomad_S_wing, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_ActTrig = break_and_divert
|
||
|
|
||
|
[Trigger]
|
||
|
system = St02
|
||
|
nickname = break_and_divert
|
||
|
Cnd_Timer = 1
|
||
|
Act_SetVibeShiptoLbl = juni, nomad_wing, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibeShiptoLbl = king, nomad_wing, REP_HOSTILE_MAXIMUM
|
||
|
Act_GiveObjList = juni, juni_break_and_divert
|
||
|
Act_GiveObjList = king, king_break_and_divert
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = sendcomm_dx_m12_0200_king
|
||
|
system = St02
|
||
|
line = king, Player, dx_m12_0200_king
|
||
|
line = juni, Player, dx_m12_0210_juni
|
||
|
line = king, Player, dx_m12_0212_king
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = setNNObj_destroy_the_shield
|
||
|
system = St02
|
||
|
Cnd_CommComplete = dx_m12_0212_king
|
||
|
Act_SetNNState = mlog_destroy_the_shield, ACTIVE
|
||
|
Act_SetNNObj = mlog_destroy_the_shield
|
||
|
Act_SetNNObj = mlog_destroy_the_shield_ids, OBJECTIVE_HISTORY
|
||
|
Act_Invulnerable = shield_generator_1, false
|
||
|
Act_Invulnerable = shield_generator_2, false
|
||
|
Act_Invulnerable = shield_generator_3, false
|
||
|
Act_Invulnerable = juni, true, false, 0.99
|
||
|
Act_Invulnerable = king, true, false, 0.99
|
||
|
Act_MarkObj = shield_generators, 1
|
||
|
Act_ActTrig = dead_gen_1
|
||
|
Act_ActTrig = dead_gen_2
|
||
|
Act_ActTrig = dead_gen_3
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = dead_gen_1
|
||
|
system = St02
|
||
|
Cnd_Destroyed = shield_generators, 1, ALL
|
||
|
Act_SendComm = king, Player, dx_m12_0213_king
|
||
|
Act_AdjHealth = juni, 0.9
|
||
|
Act_AdjHealth = king, 0.9
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = dead_gen_2
|
||
|
system = St02
|
||
|
Cnd_Destroyed = shield_generators, 2, ALL
|
||
|
Act_SendComm = king, Player, dx_m12_0214_king
|
||
|
Act_AdjHealth = juni, 0.9
|
||
|
Act_AdjHealth = king, 0.9
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = dead_gen_3
|
||
|
system = St02
|
||
|
Cnd_Destroyed = shield_generators, 3, ALL
|
||
|
Act_AdjHealth = juni, 0.9
|
||
|
Act_AdjHealth = king, 0.9
|
||
|
Act_ActTrig = setNNObj_above_the_airlock
|
||
|
Act_StartDialog = sendcomm_dx_m12_0215_king
|
||
|
Act_ActTrig = bring_shield_1_down
|
||
|
Act_ActTrig = bring_shield_2_down
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = bring_shield_1_down
|
||
|
system = St02
|
||
|
Cnd_Timer = 5
|
||
|
Act_Destroy = shield_1
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = bring_shield_2_down
|
||
|
system = St02
|
||
|
Cnd_Timer = 15
|
||
|
Act_Destroy = shield_2
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = sendcomm_dx_m12_0215_king
|
||
|
system = St02
|
||
|
line = king, Player, dx_m12_0215_king
|
||
|
line = juni, Player, dx_m12_0216_juni
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = setNNObj_above_the_airlock
|
||
|
system = St02
|
||
|
Cnd_CommComplete = dx_m12_0215_king
|
||
|
Act_SetNNState = mlog_above_the_airlock, ACTIVE
|
||
|
Act_SetNNObj = mlog_above_the_airlock
|
||
|
Act_ActTrig = setNNObj_goto_the_airlock
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = setNNObj_goto_the_airlock
|
||
|
system = St02
|
||
|
Cnd_DistVec = inside, Player, -1377, 474, -1234, 500
|
||
|
Act_SetNNState = mlog_goto_the_airlock, ACTIVE
|
||
|
Act_SetNNObj = mlog_goto_the_airlock
|
||
|
|
||
|
[Trigger]
|
||
|
system = St02
|
||
|
nickname = initiate_airlock_sequence
|
||
|
Cnd_DistVec = inside, Player, -1368, 124, -1249, 500
|
||
|
Act_DockRequest = St02_lair_enter
|
||
|
|
||
|
[Trigger]
|
||
|
system = St02
|
||
|
nickname = spawn_reserve_wing_U_1
|
||
|
Cnd_Destroyed = nomad_U_wing, 2, EXPLODE
|
||
|
Act_PlayerEnemyClamp = 12, 18
|
||
|
Act_SpawnFormation = nomad_R_U_wing_1
|
||
|
Act_SetVibeLblToShip = nomad_R_U_wing_1, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_R_U_wing_1, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_R_U_wing_1, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = Player, nomad_R_U_wing_1, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = juni, nomad_R_U_wing_1, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = king, nomad_R_U_wing_1, REP_HOSTILE_THRESHOLD
|
||
|
Act_Cloak = nomad_R_U_wing_1, false
|
||
|
|
||
|
[Trigger]
|
||
|
system = St02
|
||
|
nickname = spawn_reserve_wing_U_2
|
||
|
Cnd_Destroyed = nomad_U_wing, 5, EXPLODE
|
||
|
Act_PlayerEnemyClamp = 15, 21
|
||
|
Act_SpawnFormation = nomad_R_U_wing_2
|
||
|
Act_SetVibeLblToShip = nomad_R_U_wing_2, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_R_U_wing_2, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_R_U_wing_2, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = Player, nomad_R_U_wing_2, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = juni, nomad_R_U_wing_2, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = king, nomad_R_U_wing_2, REP_HOSTILE_THRESHOLD
|
||
|
Act_Cloak = nomad_R_U_wing_2, false
|
||
|
|
||
|
[Trigger]
|
||
|
system = St02
|
||
|
nickname = spawn_reserve_wing_U_3
|
||
|
Cnd_Destroyed = nomad_U_wing, 9, EXPLODE
|
||
|
Act_PlayerEnemyClamp = 18, 24
|
||
|
Act_SpawnFormation = nomad_R_U_wing_3
|
||
|
Act_SetVibeLblToShip = nomad_R_U_wing_3, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_R_U_wing_3, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_R_U_wing_3, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = Player, nomad_R_U_wing_3, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = juni, nomad_R_U_wing_3, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = king, nomad_R_U_wing_3, REP_HOSTILE_THRESHOLD
|
||
|
Act_Cloak = nomad_R_U_wing_3, false
|
||
|
|
||
|
[Trigger]
|
||
|
system = St02
|
||
|
nickname = spawn_reserve_wing_S_1
|
||
|
Cnd_Destroyed = nomad_S_wing, 2, EXPLODE
|
||
|
Act_PlayerEnemyClamp = 18, 24
|
||
|
Act_SpawnFormation = nomad_R_S_wing_1
|
||
|
Act_SetVibeLblToShip = nomad_R_S_wing_1, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_R_S_wing_1, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_R_S_wing_1, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = Player, nomad_R_S_wing_1, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = juni, nomad_R_S_wing_1, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = king, nomad_R_S_wing_1, REP_HOSTILE_THRESHOLD
|
||
|
Act_Cloak = nomad_R_S_wing_1, false
|
||
|
|
||
|
[Trigger]
|
||
|
system = St02
|
||
|
nickname = spawn_reserve_wing_S_2
|
||
|
Cnd_Destroyed = nomad_S_wing, 4, EXPLODE
|
||
|
Act_PlayerEnemyClamp = 21, 24
|
||
|
Act_SpawnFormation = nomad_R_S_wing_2
|
||
|
Act_SetVibeLblToShip = nomad_R_S_wing_2, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_R_S_wing_2, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_R_S_wing_2, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = Player, nomad_R_S_wing_2, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = juni, nomad_R_S_wing_2, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = king, nomad_R_S_wing_2, REP_HOSTILE_THRESHOLD
|
||
|
Act_Cloak = nomad_R_S_wing_2, false
|
||
|
|
||
|
[Trigger]
|
||
|
system = St02
|
||
|
nickname = spawn_reserve_wing_S_3
|
||
|
Cnd_Destroyed = nomad_S_wing, 7, EXPLODE
|
||
|
Act_PlayerEnemyClamp = 21, 24
|
||
|
Act_SpawnFormation = nomad_R_S_wing_3
|
||
|
Act_SetVibeLblToShip = nomad_R_S_wing_3, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_R_S_wing_3, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_R_S_wing_3, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = Player, nomad_R_S_wing_3, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = juni, nomad_R_S_wing_3, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = king, nomad_R_S_wing_3, REP_HOSTILE_THRESHOLD
|
||
|
Act_Cloak = nomad_R_S_wing_3, false
|
||
|
|
||
|
[Trigger]
|
||
|
system = St02
|
||
|
nickname = spawn_reserve_wing_S_4
|
||
|
Cnd_Destroyed = nomad_S_wing, 11, EXPLODE
|
||
|
Act_PlayerEnemyClamp = 24, 27
|
||
|
Act_SpawnFormation = nomad_R_S_wing_4
|
||
|
Act_SetVibeLblToShip = nomad_R_S_wing_4, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_R_S_wing_4, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_R_S_wing_4, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = Player, nomad_R_S_wing_4, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = juni, nomad_R_S_wing_4, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = king, nomad_R_S_wing_4, REP_HOSTILE_THRESHOLD
|
||
|
Act_Cloak = nomad_R_S_wing_4, false
|
||
|
|
||
|
[Trigger]
|
||
|
system = St02
|
||
|
nickname = spawn_reserve_wing_D_1
|
||
|
Cnd_Destroyed = nomad_D_wing, 2, EXPLODE
|
||
|
Act_PlayerEnemyClamp = 24, 27
|
||
|
Act_SpawnFormation = nomad_R_D_wing_1
|
||
|
Act_SetVibeLblToShip = nomad_R_D_wing_1, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_R_D_wing_1, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_R_D_wing_1, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = Player, nomad_R_D_wing_1, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = juni, nomad_R_D_wing_1, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = king, nomad_R_D_wing_1, REP_HOSTILE_THRESHOLD
|
||
|
Act_Cloak = nomad_R_D_wing_1, false
|
||
|
|
||
|
[Trigger]
|
||
|
system = St02
|
||
|
nickname = spawn_reserve_wing_D_2
|
||
|
Cnd_Destroyed = nomad_D_wing, 5, EXPLODE
|
||
|
Act_PlayerEnemyClamp = 24, 27
|
||
|
Act_SpawnFormation = nomad_R_D_wing_2
|
||
|
Act_SetVibeLblToShip = nomad_R_D_wing_2, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_R_D_wing_2, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_R_D_wing_2, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = Player, nomad_R_D_wing_2, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = juni, nomad_R_D_wing_2, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = king, nomad_R_D_wing_2, REP_HOSTILE_THRESHOLD
|
||
|
Act_Cloak = nomad_R_D_wing_2, false
|
||
|
|
||
|
[Trigger]
|
||
|
system = St02
|
||
|
nickname = spawn_reserve_wing_D_3
|
||
|
Cnd_Destroyed = nomad_D_wing, 9, EXPLODE
|
||
|
Act_PlayerEnemyClamp = 24, 27
|
||
|
Act_SpawnFormation = nomad_R_D_wing_3
|
||
|
Act_SetVibeLblToShip = nomad_R_D_wing_3, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_R_D_wing_3, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_R_D_wing_3, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = Player, nomad_R_D_wing_3, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = juni, nomad_R_D_wing_3, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = king, nomad_R_D_wing_3, REP_HOSTILE_THRESHOLD
|
||
|
Act_Cloak = nomad_R_D_wing_3, false
|
||
|
|
||
|
[Trigger]
|
||
|
system = St02
|
||
|
nickname = Juni_damage_30
|
||
|
Cnd_HealthDec = juni, 0.7
|
||
|
Act_SendComm = juni, Player, dx_m12_0250_juni
|
||
|
|
||
|
[Trigger]
|
||
|
system = St02
|
||
|
nickname = Juni_damage_60
|
||
|
Cnd_HealthDec = juni, 0.4
|
||
|
Act_SendComm = juni, Player, dx_m12_0260_juni
|
||
|
|
||
|
[Trigger]
|
||
|
system = St02
|
||
|
nickname = Juni_damage_90
|
||
|
Cnd_HealthDec = juni, 0.1
|
||
|
Act_SendComm = juni, Player, dx_m12_0270_juni
|
||
|
|
||
|
[Trigger]
|
||
|
system = St02
|
||
|
nickname = King_damage_30
|
||
|
Cnd_HealthDec = king, 0.7
|
||
|
Act_SendComm = king, Player, dx_m12_0220_king
|
||
|
|
||
|
[Trigger]
|
||
|
system = St02
|
||
|
nickname = King_damage_60
|
||
|
Cnd_HealthDec = king, 0.4
|
||
|
Act_SendComm = king, Player, dx_m12_0230_king
|
||
|
|
||
|
[Trigger]
|
||
|
system = St02
|
||
|
nickname = King_damage_90
|
||
|
Cnd_HealthDec = king, 0.1
|
||
|
Act_SendComm = king, Player, dx_m12_0240_king
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = key_to_core
|
||
|
system = St02c
|
||
|
Cnd_True = no_params
|
||
|
Act_SetInitialPlayerPos = 20, 31, 1286, 0, 0, 1, 0
|
||
|
Act_ActTrig = in_the_core
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = power_cell_dies
|
||
|
system = ANY
|
||
|
Cnd_Destroyed = power_cell, 1, EXPLODE
|
||
|
Act_ChangeState = FAIL, 24365
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = jumped_to_core
|
||
|
system = St02c
|
||
|
Cnd_SystemEnter = St02c
|
||
|
Act_Save = key_to_core, 33205
|
||
|
Act_ActTrig = in_the_core
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = in_the_core
|
||
|
system = St02c
|
||
|
Cnd_True = no_params
|
||
|
Act_NNIds = 31205, HISTORY
|
||
|
Act_PlayMusic = none, none, none, music_omicron_danger
|
||
|
Act_DeactTrig = initiate_airlock_sequence
|
||
|
Act_SetVibe = St02c_lair_core, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_ActTrig = sendcomm_dx_m12_0290_juni
|
||
|
Act_ActTrig = tr_to_core
|
||
|
Act_ActTrig = setNNObj_tractor_in_the_powercell
|
||
|
Act_DeactTrig = Juni_damage_30
|
||
|
Act_DeactTrig = Juni_damage_60
|
||
|
Act_DeactTrig = Juni_damage_90
|
||
|
Act_DeactTrig = King_damage_30
|
||
|
Act_DeactTrig = King_damage_60
|
||
|
Act_DeactTrig = King_damage_90
|
||
|
Act_DeactTrig = spawn_reserve_wing_U_1
|
||
|
Act_DeactTrig = spawn_reserve_wing_U_2
|
||
|
Act_DeactTrig = spawn_reserve_wing_U_3
|
||
|
Act_DeactTrig = spawn_reserve_wing_S_1
|
||
|
Act_DeactTrig = spawn_reserve_wing_S_2
|
||
|
Act_DeactTrig = spawn_reserve_wing_S_3
|
||
|
Act_DeactTrig = spawn_reserve_wing_S_4
|
||
|
Act_DeactTrig = spawn_reserve_wing_D_1
|
||
|
Act_DeactTrig = spawn_reserve_wing_D_2
|
||
|
Act_DeactTrig = spawn_reserve_wing_D_3
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sendcomm_dx_m12_0290_juni
|
||
|
system = St02
|
||
|
Cnd_Timer = 2
|
||
|
Act_ActTrig = sendcomm_dx_m12_0300_king
|
||
|
Act_EtherComm = juni, 217203, Player, dx_m12_0290_juni, -1, pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sendcomm_dx_m12_0300_king
|
||
|
system = St02
|
||
|
Cnd_CommComplete = dx_m12_0290_juni
|
||
|
Act_ActTrig = sendcomm_dx_m12_0310_juni
|
||
|
Act_EtherComm = king, 217204, Player, dx_m12_0300_king, -1, li_scrote_head, li_scrote_body, comm_li_hatcher
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sendcomm_dx_m12_0310_juni
|
||
|
system = St02
|
||
|
Cnd_CommComplete = dx_m12_0300_king
|
||
|
Act_EtherComm = juni, 217203, Player, dx_m12_0310_juni, -1, pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = tr_to_core
|
||
|
Cnd_True = no_params
|
||
|
Act_SetNNObj = mlog_get_the_powercell
|
||
|
Act_ActTrig = got_powercell
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = setNNObj_tractor_in_the_powercell
|
||
|
Cnd_DistVec = inside, Player, 0, 0, -950, 700
|
||
|
Act_SpawnLoot = power_cell
|
||
|
Act_MarkObj = power_cell, 1
|
||
|
Act_Invulnerable = power_cell, true
|
||
|
Act_SetNNState = mlog_get_the_powercell, COMPLETE
|
||
|
Act_SetNNState = mlog_tractor_in_the_powercell, ACTIVE
|
||
|
Act_SetNNObj = mlog_tractor_in_the_powercell
|
||
|
Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = got_powercell
|
||
|
Cnd_LootAcquired = power_cell, Player
|
||
|
Act_LightFuse = St02c_lair_core, fuse_lair_core_powercell
|
||
|
Act_SetNNState = mlog_get_the_powercell, COMPLETE
|
||
|
Act_SetNNObj = 0
|
||
|
Act_SetNNState = mlog_exit_the_core, ACTIVE
|
||
|
Act_SetNNObj = mlog_exit_the_core
|
||
|
Act_LockDock = Player, St02c_core_enter, lock
|
||
|
Act_LockDock = Player, St02c_core_exit, unlock
|
||
|
Act_DockRequest = St02c_core_exit
|
||
|
Act_ActTrig = clear_objective_st02
|
||
|
Act_ActTrig = jumped_to_escape
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = clear_objective_st02
|
||
|
system = St02c
|
||
|
Cnd_SystemExit = St02c
|
||
|
Act_SetNNState = mlog_exit_the_core, COMPLETE
|
||
|
Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY
|
||
|
|
||
|
[ObjList]
|
||
|
system = St02
|
||
|
nickname = zone_U_1_R
|
||
|
StayInRange = -1375, 750, -235, 2000
|
||
|
|
||
|
[ObjList]
|
||
|
system = St02
|
||
|
nickname = zone_U_2_R
|
||
|
StayInRange = -2242, 750, -1735, 2000
|
||
|
|
||
|
[ObjList]
|
||
|
system = St02
|
||
|
nickname = zone_U_3_R
|
||
|
StayInRange = -508, 750, -1735, 2000
|
||
|
|
||
|
[ObjList]
|
||
|
system = St02
|
||
|
nickname = zone_D_1_R
|
||
|
StayInRange = -1375, -750, -235, 2000
|
||
|
|
||
|
[ObjList]
|
||
|
system = St02
|
||
|
nickname = zone_D_2_R
|
||
|
StayInRange = -2242, -750, -1735, 2000
|
||
|
|
||
|
[ObjList]
|
||
|
system = St02
|
||
|
nickname = zone_D_3_R
|
||
|
StayInRange = -508, -750, -1735, 2000
|
||
|
|
||
|
[ObjList]
|
||
|
system = ALL
|
||
|
nickname = juni_form_on_trent_quick
|
||
|
Follow = Player, 3000, -20, 0, 40
|
||
|
|
||
|
[ObjList]
|
||
|
system = ALL
|
||
|
nickname = king_form_on_trent_quick
|
||
|
Follow = Player, 3000, 20, 0, 40
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = jumped_to_escape
|
||
|
system = St02
|
||
|
Cnd_NPCSystemEnter = St02, Player
|
||
|
Act_ActTrig = jumped_to_escape_2
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = jumped_to_escape_2
|
||
|
system = St02
|
||
|
Cnd_True = no_params
|
||
|
Act_PlayerEnemyClamp = 9, 15
|
||
|
Act_PlayMusic = none, none, none, music_dangerous_chase
|
||
|
Act_LockDock = Player, St02_lair_exit, unlock
|
||
|
Act_DeactTrig = power_cell_dies
|
||
|
Act_ActTrig = lock_lair_when_player_exits
|
||
|
Act_ActTrig = pause_for_sendcomm_dx_m12_0320_juni
|
||
|
Act_ActTrig = making_a_break_for_st01
|
||
|
Act_ActTrig = 4k_from_St01
|
||
|
Act_SetNNState = mlog_engage_surrounding_nomads, ACTIVE
|
||
|
Act_SetNNObj = mlog_engage_surrounding_nomads
|
||
|
Act_SpawnFormation = nomad_U_wing_1_R
|
||
|
Act_SpawnFormation = nomad_U_wing_2_R
|
||
|
Act_SpawnFormation = nomad_U_wing_3_R
|
||
|
Act_SpawnFormation = nomad_D_wing_1_R
|
||
|
Act_SpawnFormation = nomad_D_wing_2_R
|
||
|
Act_SpawnFormation = nomad_D_wing_3_R
|
||
|
Act_SpawnShip = juni, juni_form_on_trent, -1420, -501, -1377, -0.0091, -0.0017, 0.9993, 0.0376
|
||
|
Act_SpawnShip = king, king_form_on_trent, -1020, -504, -1385, -0.0091, -0.0022, 0.9992, 0.0376
|
||
|
Act_Invulnerable = juni, true, false, 0.95
|
||
|
Act_Invulnerable = king, true, false, 0.95
|
||
|
Act_MarkObj = juni, 1
|
||
|
Act_MarkObj = king, 1
|
||
|
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibe = king, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibe = Player, juni, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibe = Player, king, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_wing_R, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_wing_R, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_wing_R, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = Player, nomad_wing_R, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = juni, nomad_wing_R, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = king, nomad_wing_R, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_U_wing_1_R, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_U_wing_1_R, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_U_wing_1_R, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_U_wing_2_R, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_U_wing_2_R, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_U_wing_2_R, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_U_wing_3_R, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_U_wing_3_R, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_U_wing_3_R, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_D_wing_1_R, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_D_wing_1_R, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_D_wing_1_R, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_D_wing_2_R, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_D_wing_2_R, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_D_wing_2_R, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_D_wing_3_R, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_D_wing_3_R, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_D_wing_3_R, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_GiveObjList = nomad_U_wing_1_R, zone_U_1_R
|
||
|
Act_GiveObjList = nomad_U_wing_2_R, zone_U_2_R
|
||
|
Act_GiveObjList = nomad_U_wing_3_R, zone_U_3_R
|
||
|
Act_GiveObjList = nomad_D_wing_1_R, zone_D_1_R
|
||
|
Act_GiveObjList = nomad_D_wing_2_R, zone_D_2_R
|
||
|
Act_GiveObjList = nomad_D_wing_3_R, zone_D_3_R
|
||
|
Act_ActTrig = decloak_R_wings
|
||
|
Act_ActTrig = send_in_interceptors_at_6000
|
||
|
Act_ActTrig = send_in_interceptors_at_3000
|
||
|
Act_ActTrig = Juni_unlocks_gate
|
||
|
Act_ActTrig = setNNObj_dock_with_jumphole
|
||
|
Act_ActTrig = avert_collapse
|
||
|
Act_ActTrig = jumped_to_st01
|
||
|
Act_ActTrig = deactivate_nn
|
||
|
Act_ActTrig = Juni_damage_90
|
||
|
Act_ActTrig = King_damage_90
|
||
|
|
||
|
[Trigger]
|
||
|
system = St02
|
||
|
nickname = decloak_R_wings
|
||
|
Cnd_True = no_params
|
||
|
Act_Cloak = nomad_U_wing_1_R, false
|
||
|
Act_Cloak = nomad_U_wing_2_R, false
|
||
|
Act_Cloak = nomad_U_wing_3_R, false
|
||
|
Act_Cloak = nomad_D_wing_1_R, false
|
||
|
Act_Cloak = nomad_D_wing_2_R, false
|
||
|
Act_Cloak = nomad_D_wing_3_R, false
|
||
|
|
||
|
[Trigger]
|
||
|
system = St02
|
||
|
nickname = deactivate_nn
|
||
|
Cnd_SystemExit = ANY
|
||
|
Act_SetNNState = mlog_dock_with_jumphole, COMPLETE
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = pause_for_sendcomm_dx_m12_0320_juni
|
||
|
Cnd_Timer = 2
|
||
|
Act_StartDialog = sendcomm_dx_m12_0320_juni
|
||
|
Act_SetVibe = St02_lair_1, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibeLblToShip = nomad_wing_R, juni, REP_NEUTRAL_HOSTILE
|
||
|
Act_SetVibeLblToShip = nomad_wing_R, king, REP_NEUTRAL_HOSTILE
|
||
|
Act_SetVibeLblToShip = nomad_D_wing_1_R, juni, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibeLblToShip = nomad_D_wing_2_R, king, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibeLblToShip = nomad_D_wing_3_R, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_GiveObjList = juni, juni_form_on_trent_quick
|
||
|
Act_GiveObjList = king, king_form_on_trent_quick
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = sendcomm_dx_m12_0320_juni
|
||
|
system = St02
|
||
|
line = juni, Player, dx_m12_0320_juni
|
||
|
line = king, Player, dx_m12_0330_king
|
||
|
line = juni, Player, dx_m12_0340_juni
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = making_a_break_for_st01
|
||
|
Cnd_Timer = 15
|
||
|
Act_AdjHealth = juni, 0.9
|
||
|
Act_AdjHealth = king, 0.9
|
||
|
Act_SetVibeShiptoLbl = juni, nomad_wing_R, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibeShiptoLbl = king, nomad_wing_R, REP_FRIEND_MAXIMUM
|
||
|
Act_SendComm = king, Player, dx_m12_0350_king
|
||
|
Act_SetNNState = mlog_engage_surrounding_nomads, COMPLETE
|
||
|
Act_SetNNState = mlog_jump_back_to_st01, ACTIVE
|
||
|
Act_SetNNObj = mlog_jump_back_to_st01
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = 4k_from_St01
|
||
|
Cnd_DistVec = inside, Player, -970, 0, 10819, 3500
|
||
|
Act_Jumper = juni, false
|
||
|
Act_Jumper = king, false
|
||
|
Act_ActTrig = sendcomm_dx_m12_0360_juni
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sendcomm_dx_m12_0360_juni
|
||
|
system = St02
|
||
|
Cnd_True = no_params
|
||
|
Act_ActTrig = sendcomm_dx_m12_0370_orillion
|
||
|
Act_SendComm = juni, Player, dx_m12_0360_juni
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sendcomm_dx_m12_0370_orillion
|
||
|
system = St02
|
||
|
Cnd_CommComplete = dx_m12_0360_juni
|
||
|
Act_ActTrig = sendcomm_dx_m12_0380_juni
|
||
|
Act_EtherComm = atc_leg_m01, 217205, Player, dx_m12_0370_orillion, -1, pl_male4_head, pi_orillion_body
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = sendcomm_dx_m12_0380_juni
|
||
|
system = St02
|
||
|
Cnd_CommComplete = dx_m12_0370_orillion
|
||
|
Act_SendComm = juni, Player, dx_m12_0380_juni
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = lock_lair_when_player_exits
|
||
|
system = St02
|
||
|
Cnd_DistVec = inside, Player, 850, 0, -1245, 400
|
||
|
Act_LockDock = Player, St02_lair_exit, lock
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = send_in_interceptors_at_6000
|
||
|
system = St02
|
||
|
Cnd_DistVec = inside, Player, -970, 0, 10819, 8000
|
||
|
Act_SpawnFormation = nomad_J_wing_1
|
||
|
Act_SpawnFormation = nomad_J_wing_2
|
||
|
Act_SetVibeLblToShip = nomad_J_wing_1, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_J_wing_2, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLbl = nomad_J_wing_1, allied, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLbl = nomad_J_wing_2, allied, REP_HOSTILE_THRESHOLD
|
||
|
Act_GiveObjList = nomad_J_wing_1, send_interceptors
|
||
|
Act_GiveObjList = nomad_J_wing_2, send_interceptors
|
||
|
Act_Cloak = nomad_J_wing_1, false
|
||
|
Act_Cloak = nomad_J_wing_2, false
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = send_in_interceptors_at_3000
|
||
|
system = St02
|
||
|
Cnd_DistVec = inside, Player, -970, 0, 10819, 5000
|
||
|
Act_LockDock = St01_to_St02_hole, Player, lock
|
||
|
Act_LockDock = St01_to_St03_hole, Player, lock
|
||
|
Act_SpawnFormation = nomad_J_wing_3
|
||
|
Act_SpawnFormation = nomad_J_wing_4
|
||
|
Act_SetVibeLblToShip = nomad_J_wing_3, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_J_wing_4, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLbl = nomad_J_wing_3, allied, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLbl = nomad_J_wing_4, allied, REP_HOSTILE_THRESHOLD
|
||
|
Act_GiveObjList = nomad_J_wing_3, send_interceptors
|
||
|
Act_GiveObjList = nomad_J_wing_4, send_interceptors
|
||
|
Act_Cloak = nomad_J_wing_3, false
|
||
|
Act_Cloak = nomad_J_wing_4, false
|
||
|
Act_LockDock = Player, St02_to_St01_hole, unlock
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = Juni_unlocks_gate
|
||
|
system = St02
|
||
|
Cnd_DistVec = inside, juni, -970, 0, 10819, 500
|
||
|
Act_LockDock = Player, St02_to_St01_hole, unlock
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = setNNObj_dock_with_jumphole
|
||
|
system = St02
|
||
|
Cnd_DistVec = inside, Player, -970, 0, 10819, 500
|
||
|
Act_SetNNState = mlog_jump_back_to_st01, COMPLETE
|
||
|
Act_SetNNState = mlog_dock_with_jumphole, ACTIVE
|
||
|
Act_SetNNObj = mlog_dock_with_jumphole
|
||
|
Act_ActTrig = clear_nnobj_dock_with_jumphole
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = clear_nnobj_dock_with_jumphole
|
||
|
system = St02
|
||
|
Cnd_SystemExit = St02
|
||
|
Act_SetNNState = mlog_dock_with_jumphole, COMPLETE
|
||
|
Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = avert_collapse
|
||
|
system = St02
|
||
|
Cnd_DistVec = inside, Player, -970, 0, 10819, 100
|
||
|
Act_DeactTrig = countdown_to_jump_hole_10_min_left
|
||
|
Act_DeactTrig = countdown_to_jump_hole_9_min_left
|
||
|
Act_DeactTrig = countdown_to_jump_hole_8_min_left
|
||
|
Act_DeactTrig = countdown_to_jump_hole_7_min_left
|
||
|
Act_DeactTrig = countdown_to_jump_hole_6_min_left
|
||
|
Act_DeactTrig = countdown_to_jump_hole_5_min_left
|
||
|
Act_DeactTrig = countdown_to_jump_hole_4_min_left
|
||
|
Act_DeactTrig = countdown_to_jump_hole_3_min_left
|
||
|
Act_DeactTrig = countdown_to_jump_hole_2_min_left
|
||
|
Act_DeactTrig = countdown_to_jump_hole_1_min_left
|
||
|
Act_DeactTrig = countdown_to_jump_hole_30_sec_left
|
||
|
|
||
|
[ObjList]
|
||
|
system = ALL
|
||
|
nickname = send_in_the_baron
|
||
|
Delay = 5
|
||
|
StayInRange = Player, 1500
|
||
|
GotoShip = goto, nomad_vc_g_1, 200, true, -1
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = stay_in_range_of_trent
|
||
|
StayInRange = Player, 1500
|
||
|
|
||
|
[ObjList]
|
||
|
system = ALL
|
||
|
nickname = lets_go_home
|
||
|
Follow = Player, 3000, -100, 0, -150
|
||
|
Dock = St01_dock_ring_1
|
||
|
|
||
|
[ObjList]
|
||
|
system = ALL
|
||
|
nickname = dock_with_toledo
|
||
|
Dock = St01_dock_ring_1
|
||
|
|
||
|
[ObjList]
|
||
|
system = ALL
|
||
|
nickname = juni_form_on_trent_2
|
||
|
SetPriority = NORMAL
|
||
|
Follow = Player, 3000, -200, 0, 0
|
||
|
|
||
|
[ObjList]
|
||
|
system = ALL
|
||
|
nickname = king_form_on_trent_2
|
||
|
SetPriority = NORMAL
|
||
|
Follow = Player, 3000, -100, 0, 100
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_1_trigger
|
||
|
Cnd_ProjHit = nomad_vc_1, 1, Von_Claussen
|
||
|
Act_Destroy = nomad_vc_1, EXPLODE
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_2_trigger
|
||
|
Cnd_ProjHit = nomad_vc_2, 1, Von_Claussen
|
||
|
Act_Destroy = nomad_vc_2, EXPLODE
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_3_trigger
|
||
|
Cnd_ProjHit = nomad_vc_3, 1, Von_Claussen
|
||
|
Act_Destroy = nomad_vc_3, EXPLODE
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_4_trigger
|
||
|
Cnd_ProjHit = nomad_vc_4, 1, Von_Claussen
|
||
|
Act_Destroy = nomad_vc_4, EXPLODE
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_5_trigger
|
||
|
Cnd_ProjHit = nomad_vc_5, 1, Von_Claussen
|
||
|
Act_Destroy = nomad_vc_5, EXPLODE
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_6_trigger
|
||
|
Cnd_ProjHit = nomad_vc_6, 1, Von_Claussen
|
||
|
Act_Destroy = nomad_vc_6, EXPLODE
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_7_trigger
|
||
|
Cnd_ProjHit = nomad_vc_7, 1, Von_Claussen
|
||
|
Act_Destroy = nomad_vc_7, EXPLODE
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_8_trigger
|
||
|
Cnd_ProjHit = nomad_vc_8, 1, Von_Claussen
|
||
|
Act_Destroy = nomad_vc_8, EXPLODE
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_9_trigger
|
||
|
Cnd_ProjHit = nomad_vc_9, 1, Von_Claussen
|
||
|
Act_Destroy = nomad_vc_9, EXPLODE
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_10_trigger
|
||
|
Cnd_ProjHit = nomad_vc_10, 1, Von_Claussen
|
||
|
Act_Destroy = nomad_vc_10, EXPLODE
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_11_trigger
|
||
|
Cnd_ProjHit = nomad_vc_11, 1, Von_Claussen
|
||
|
Act_Destroy = nomad_vc_11, EXPLODE
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_12_trigger
|
||
|
Cnd_ProjHit = nomad_vc_12, 1, Von_Claussen
|
||
|
Act_Destroy = nomad_vc_12, EXPLODE
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_13_trigger
|
||
|
Cnd_ProjHit = nomad_vc_13, 1, Von_Claussen
|
||
|
Act_Destroy = nomad_vc_13, EXPLODE
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_14_trigger
|
||
|
Cnd_ProjHit = nomad_vc_14, 1, Von_Claussen
|
||
|
Act_Destroy = nomad_vc_14, EXPLODE
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_15_trigger
|
||
|
Cnd_ProjHit = nomad_vc_15, 1, Von_Claussen
|
||
|
Act_Destroy = nomad_vc_15, EXPLODE
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_16_trigger
|
||
|
Cnd_ProjHit = nomad_vc_16, 1, Von_Claussen
|
||
|
Act_Destroy = nomad_vc_16, EXPLODE
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_17_trigger
|
||
|
Cnd_ProjHit = nomad_vc_17, 1, Von_Claussen
|
||
|
Act_Destroy = nomad_vc_17, EXPLODE
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_18_trigger
|
||
|
Cnd_ProjHit = nomad_vc_18, 1, Von_Claussen
|
||
|
Act_Destroy = nomad_vc_18, EXPLODE
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_19_trigger
|
||
|
Cnd_ProjHit = nomad_vc_19, 1, Von_Claussen
|
||
|
Act_Destroy = nomad_vc_19, EXPLODE
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_20_trigger
|
||
|
Cnd_ProjHit = nomad_vc_20, 1, Von_Claussen
|
||
|
Act_Destroy = nomad_vc_20, EXPLODE
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_g_1_trigger
|
||
|
Cnd_ProjHit = nomad_vc_g_1, 3, Von_Claussen
|
||
|
Act_LightFuse = nomad_vc_g_1, fuse_no_gunboat_death
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_g_2_trigger
|
||
|
Cnd_ProjHit = nomad_vc_g_2, 3, Von_Claussen
|
||
|
Act_LightFuse = nomad_vc_g_2, fuse_no_gunboat_death
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_g_3_trigger
|
||
|
Cnd_ProjHit = nomad_vc_g_3, 3, Von_Claussen
|
||
|
Act_LightFuse = nomad_vc_g_3, fuse_no_gunboat_death
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_g_4_trigger
|
||
|
Cnd_ProjHit = nomad_vc_g_4, 3, Von_Claussen
|
||
|
Act_LightFuse = nomad_vc_g_4, fuse_no_gunboat_death
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = nomad_vc_g_5_trigger
|
||
|
Cnd_ProjHit = nomad_vc_g_5, 3, Von_Claussen
|
||
|
Act_LightFuse = nomad_vc_g_5, fuse_no_gunboat_death
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = jumped_to_st01
|
||
|
system = St01
|
||
|
Cnd_SystemEnter = St01
|
||
|
Act_ActTrig = start_st01
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = start_st01
|
||
|
system = St01
|
||
|
Cnd_True = no_params
|
||
|
Act_PlayerEnemyClamp = 4, 7
|
||
|
Act_ActTrig = play_music_no_lair
|
||
|
Act_LockDock = St01_to_St02_hole, Player, lock
|
||
|
Act_LockDock = St01_to_St03_hole, Player, lock
|
||
|
Act_DeactTrig = 4k_from_St01
|
||
|
Act_DeactTrig = Juni_damage_90
|
||
|
Act_DeactTrig = King_damage_90
|
||
|
Act_DeactTrig = spawn_reserve_wing_U_1
|
||
|
Act_DeactTrig = spawn_reserve_wing_U_2
|
||
|
Act_DeactTrig = spawn_reserve_wing_U_3
|
||
|
Act_DeactTrig = spawn_reserve_wing_S_1
|
||
|
Act_DeactTrig = spawn_reserve_wing_S_2
|
||
|
Act_DeactTrig = spawn_reserve_wing_S_3
|
||
|
Act_DeactTrig = spawn_reserve_wing_S_4
|
||
|
Act_DeactTrig = spawn_reserve_wing_D_1
|
||
|
Act_DeactTrig = spawn_reserve_wing_D_2
|
||
|
Act_DeactTrig = spawn_reserve_wing_D_3
|
||
|
Act_DeactTrig = countdown_to_jump_hole_10_min_left
|
||
|
Act_DeactTrig = countdown_to_jump_hole_9_min_left
|
||
|
Act_DeactTrig = countdown_to_jump_hole_8_min_left
|
||
|
Act_DeactTrig = countdown_to_jump_hole_7_min_left
|
||
|
Act_DeactTrig = countdown_to_jump_hole_6_min_left
|
||
|
Act_DeactTrig = countdown_to_jump_hole_5_min_left
|
||
|
Act_DeactTrig = countdown_to_jump_hole_4_min_left
|
||
|
Act_DeactTrig = countdown_to_jump_hole_3_min_left
|
||
|
Act_DeactTrig = countdown_to_jump_hole_2_min_left
|
||
|
Act_DeactTrig = countdown_to_jump_hole_1_min_left
|
||
|
Act_SpawnFormation = nomad_vc_wing_1
|
||
|
Act_SpawnFormation = nomad_vc_wing_2
|
||
|
Act_SpawnFormation = nomad_vc_wing_3
|
||
|
Act_SpawnFormation = nomad_vc_wing_4
|
||
|
Act_SpawnFormation = nomad_vc_wing_5
|
||
|
Act_GiveObjList = nomad_vc_wing_1, stay_in_range_of_trent
|
||
|
Act_GiveObjList = nomad_vc_wing_2, stay_in_range_of_trent
|
||
|
Act_GiveObjList = nomad_vc_wing_3, stay_in_range_of_trent
|
||
|
Act_GiveObjList = nomad_vc_wing_4, stay_in_range_of_trent
|
||
|
Act_GiveObjList = nomad_vc_wing_5, stay_in_range_of_trent
|
||
|
Act_SpawnShip = juni, stay_in_range_of_trent, -5381, -468, -18372, -0.0436, 0, 1, 0
|
||
|
Act_SpawnShip = king, stay_in_range_of_trent, -4983, -468, -18407, -0.0436, 0, 1, 0
|
||
|
Act_NagDistLeaving = dont_run, juni, juni, 24370, 5000, NAG_ALWAYS
|
||
|
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibe = king, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibe = Player, juni, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibe = Player, king, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_vc_wing_1, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_vc_wing_1, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_vc_wing_1, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_vc_wing_2, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_vc_wing_2, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_vc_wing_2, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_vc_wing_3, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_vc_wing_3, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_vc_wing_3, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_vc_wing_4, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_vc_wing_4, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_vc_wing_4, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_vc_wing_5, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_vc_wing_5, juni, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_vc_wing_5, king, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeShiptoLbl = juni, nomad_vc_wing, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibeShiptoLbl = king, nomad_vc_wing, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibeShiptoLbl = Player, nomad_vc_wing, REP_HOSTILE_MAXIMUM
|
||
|
Act_MarkObj = juni, 1
|
||
|
Act_MarkObj = king, 1
|
||
|
Act_Invulnerable = juni, true, false, 0.99
|
||
|
Act_Invulnerable = king, true, false, 0.99
|
||
|
Act_ActTrig = decloak_vc_wing_1
|
||
|
Act_ActTrig = decloak_vc_wing_2
|
||
|
Act_ActTrig = decloak_all
|
||
|
Act_ActTrig = setNNObj_assist_von_claussen
|
||
|
Act_ActTrig = thanks_von_claussen
|
||
|
Act_ActTrig = range_for_sendcomm_dx_m12_0500_vonclaussen
|
||
|
Act_ActTrig = tr_to_st01
|
||
|
|
||
|
[Trigger]
|
||
|
system = St01
|
||
|
nickname = play_music_no_lair
|
||
|
Cnd_Timer = 1
|
||
|
Act_PlayMusic = none, none, none, music_no_lair_battle
|
||
|
|
||
|
[Trigger]
|
||
|
system = St01
|
||
|
nickname = spawn_von_claussen
|
||
|
Cnd_True = no_params
|
||
|
Act_SpawnShip = Von_Claussen, send_in_the_baron, -4498, 1832, -17677, 0.822, -0.5081, 0.2429, 0.0847
|
||
|
Act_SetVibe = Von_Claussen, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibe = Player, Von_Claussen, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_vc_wing_1, Von_Claussen, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_vc_wing_2, Von_Claussen, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_vc_wing_3, Von_Claussen, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_vc_wing_4, Von_Claussen, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = nomad_vc_wing_5, Von_Claussen, REP_HOSTILE_THRESHOLD
|
||
|
Act_MarkObj = Von_Claussen, 1
|
||
|
Act_SetVibeShiptoLbl = Von_Claussen, nomad_vc_wing, REP_HOSTILE_MAXIMUM
|
||
|
Act_Invulnerable = Von_Claussen, true, false, 0.99
|
||
|
Act_Cloak = Von_Claussen, false
|
||
|
Act_StartDialog = sendcomm_dx_m12_0440_vonclaussen
|
||
|
|
||
|
[Trigger]
|
||
|
system = St01
|
||
|
nickname = decloak_all
|
||
|
Cnd_Timer = 65
|
||
|
Act_Cloak = nomad_vc_wing, false
|
||
|
|
||
|
[Trigger]
|
||
|
system = St01
|
||
|
nickname = decloak_vc_wing_1
|
||
|
Cnd_Timer = 1
|
||
|
Act_Cloak = nomad_vc_wing_1, false
|
||
|
Act_MarkObj = nomad_vc_wing_1, 1
|
||
|
Act_SendComm = king, Player, dx_m12_0420_king
|
||
|
Act_ActTrig = decloak_vc_wing_3
|
||
|
|
||
|
[Trigger]
|
||
|
system = St01
|
||
|
nickname = decloak_vc_wing_2
|
||
|
Cnd_Timer = 30
|
||
|
Act_Cloak = nomad_vc_wing_2, false
|
||
|
Act_MarkObj = nomad_vc_wing_2, 1
|
||
|
Act_SendComm = juni, Player, dx_m12_0430_juni
|
||
|
Act_ActTrig = decloak_vc_wing_4
|
||
|
|
||
|
[Trigger]
|
||
|
system = St01
|
||
|
nickname = decloak_vc_wing_3
|
||
|
Cnd_Destroyed = nomad_vc_wing_1, 4, EXPLODE
|
||
|
Act_Cloak = nomad_vc_wing_3, false
|
||
|
Act_MarkObj = nomad_vc_wing_3, 1
|
||
|
Act_ActTrig = spawn_von_claussen
|
||
|
Act_ActTrig = decloak_vc_wing_5
|
||
|
|
||
|
[Trigger]
|
||
|
system = St01
|
||
|
nickname = decloak_vc_wing_4
|
||
|
Cnd_Destroyed = nomad_vc_wing_2, 4, EXPLODE
|
||
|
Act_Cloak = nomad_vc_wing_4, false
|
||
|
Act_MarkObj = nomad_vc_wing_4, 1
|
||
|
|
||
|
[Trigger]
|
||
|
system = St01
|
||
|
nickname = decloak_vc_wing_5
|
||
|
Cnd_Timer = 30
|
||
|
Act_Cloak = nomad_vc_wing_5, false
|
||
|
Act_Cloak = nomad_vc_wing, false
|
||
|
Act_MarkObj = nomad_vc_wing_5, 1
|
||
|
Act_SendComm = Von_Claussen, Player, dx_m12_0470_von_claussen
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = setNNObj_assist_von_claussen
|
||
|
Cnd_CommComplete = dx_m12_0420_king
|
||
|
Act_SetNNState = mlog_engage_enemy_fighters, ACTIVE
|
||
|
Act_SetNNObj = mlog_engage_enemy_fighters
|
||
|
Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY
|
||
|
Act_ActTrig = timer_setNNObj_assist_von_claussen
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = timer_setNNObj_assist_von_claussen
|
||
|
Cnd_CommComplete = dx_m12_0470_von_claussen
|
||
|
Act_SetNNState = mlog_engage_enemy_fighters, COMPLETE
|
||
|
Act_SetNNState = mlog_assist_von_claussen, ACTIVE
|
||
|
Act_SetNNObj = mlog_assist_von_claussen
|
||
|
Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = sendcomm_dx_m12_0440_vonclaussen
|
||
|
system = St01
|
||
|
line = Von_Claussen, Player, dx_m12_0440_vonclaussen
|
||
|
line = king, Player, dx_m12_0450_king
|
||
|
line = juni, Player, dx_m12_0460_juni
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = thanks_von_claussen
|
||
|
system = St01
|
||
|
Cnd_Destroyed = nomad_vc_wing
|
||
|
Act_DeactTrig = nomad_vc_1_trigger
|
||
|
Act_DeactTrig = nomad_vc_2_trigger
|
||
|
Act_DeactTrig = nomad_vc_3_trigger
|
||
|
Act_DeactTrig = nomad_vc_4_trigger
|
||
|
Act_DeactTrig = nomad_vc_5_trigger
|
||
|
Act_DeactTrig = nomad_vc_6_trigger
|
||
|
Act_DeactTrig = nomad_vc_7_trigger
|
||
|
Act_DeactTrig = nomad_vc_8_trigger
|
||
|
Act_DeactTrig = nomad_vc_9_trigger
|
||
|
Act_DeactTrig = nomad_vc_10_trigger
|
||
|
Act_DeactTrig = nomad_vc_11_trigger
|
||
|
Act_DeactTrig = nomad_vc_12_trigger
|
||
|
Act_DeactTrig = nomad_vc_13_trigger
|
||
|
Act_DeactTrig = nomad_vc_14_trigger
|
||
|
Act_DeactTrig = nomad_vc_15_trigger
|
||
|
Act_DeactTrig = nomad_vc_16_trigger
|
||
|
Act_DeactTrig = nomad_vc_17_trigger
|
||
|
Act_DeactTrig = nomad_vc_18_trigger
|
||
|
Act_DeactTrig = nomad_vc_19_trigger
|
||
|
Act_DeactTrig = nomad_vc_20_trigger
|
||
|
Act_DeactTrig = nomad_vc_g_1_trigger
|
||
|
Act_DeactTrig = nomad_vc_g_2_trigger
|
||
|
Act_DeactTrig = nomad_vc_g_3_trigger
|
||
|
Act_DeactTrig = nomad_vc_g_4_trigger
|
||
|
Act_DeactTrig = nomad_vc_g_5_trigger
|
||
|
Act_AdjHealth = juni, 0.5
|
||
|
Act_AdjHealth = king, 0.5
|
||
|
Act_AdjHealth = Von_Claussen, 0.5
|
||
|
Act_GiveObjList = Von_Claussen, lets_go_home
|
||
|
Act_GiveObjList = juni, juni_form_on_trent_2
|
||
|
Act_GiveObjList = king, king_form_on_trent_2
|
||
|
Act_NagOff = dont_run
|
||
|
Act_NagDistTowards = POS, dock_with_toledo, juni, -589, 0, -2712, 24365
|
||
|
Act_ActTrig = comm_complete_dx_m12_0490_vonclaussen
|
||
|
Act_StartDialog = sendcomm_dx_m12_0480_juni
|
||
|
Act_Invulnerable = St01_dock_ring_1, true
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_complete_dx_m12_0490_vonclaussen
|
||
|
Cnd_CommComplete = dx_m12_0490_vonclaussen
|
||
|
Act_SetNNState = mlog_assist_von_claussen, COMPLETE
|
||
|
Act_SetNNState = mlog_return_to_the_orderbase, ACTIVE
|
||
|
Act_SetNNObj = mlog_return_to_the_orderbase
|
||
|
Act_PlayMusic = none, none, none, music_friendly_encouragement, 3
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = sendcomm_dx_m12_0480_juni
|
||
|
system = St01
|
||
|
line = juni, Player, dx_m12_0480_juni
|
||
|
line = Von_Claussen, Player, dx_m12_0490_vonclaussen
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = range_for_sendcomm_dx_m12_0500_vonclaussen
|
||
|
system = St01
|
||
|
Cnd_DistShip = inside, Player, St01_01, 8000
|
||
|
Act_ActTrig = dock_with_toledo_trigger
|
||
|
Act_StartDialog = sendcomm_dx_m12_0500_vonclaussen
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = sendcomm_dx_m12_0500_vonclaussen
|
||
|
system = St01
|
||
|
line = Von_Claussen, Player, dx_m12_0500_vonclaussen
|
||
|
line = juni, Player, dx_m12_0510_juni
|
||
|
line = Von_Claussen, Player, dx_m12_0520_vonclaussen
|
||
|
line = juni, Player, dx_m12_0530_juni
|
||
|
line = Von_Claussen, Player, dx_m12_0540_vonclaussen
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = dock_with_toledo_trigger
|
||
|
system = St01
|
||
|
Cnd_DistShip = inside, Player, St01_dock_ring_1, 3000
|
||
|
Act_GiveObjList = juni, dock_with_toledo
|
||
|
Act_GiveObjList = king, dock_with_toledo
|
||
|
Act_Jumper = juni, false
|
||
|
Act_Jumper = king, false
|
||
|
Act_Jumper = Von_Claussen, false
|
||
|
Act_SetNNState = mlog_return_to_the_orderbase, COMPLETE
|
||
|
Act_SetNNState = mlog_land_on_the_base, ACTIVE
|
||
|
Act_SetNNObj = mlog_land_on_the_base
|
||
|
Act_NagOff = dock_with_toledo
|
||
|
Act_NagDistLeaving = dock_with_toledo_1, juni, St01_dock_ring_1, 24365
|
||
|
Act_ActTrig = victory
|
||
|
Act_ActTrig = end_mission_in_space
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = victory
|
||
|
system = St01
|
||
|
Cnd_DistShip = inside, Player, St01_dock_ring_1, 1150
|
||
|
Act_SetLifeTime = juni, 12000
|
||
|
Act_SetLifeTime = king, 12000
|
||
|
Act_SetLifeTime = Von_Claussen, 12000
|
||
|
Act_PlayMusic = none, none, none, music_victory_long
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = end_mission_in_space
|
||
|
system = St01
|
||
|
Cnd_SpaceExit = no_params
|
||
|
Act_RemoveCargo = power_cell
|
||
|
Act_AdjAcct = 10000
|
||
|
Act_ChangeState = SUCCEED
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = tr_to_st01
|
||
|
system = St01
|
||
|
Cnd_Timer = 10
|
||
|
Act_ActTrig = land_on_base
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = land_on_base
|
||
|
system = St01
|
||
|
Cnd_BaseEnter = St01_01_Base
|
||
|
Act_NNIds = 31210, HISTORY
|
||
|
Act_NagOff = dock_with_toledo_1
|
||
|
|