freelancer-hd-edition/DATA/FX/lightanim.ini

151 lines
2.8 KiB
INI
Raw Normal View History

2021-07-08 12:21:08 +00:00
[LightAnim]
name = flash_fade_to_red
frame = 0, 255, 255, 255, 0.2
frame = 0.4, 255, 200, 128, 0.4
frame = 1, 255, 100, 80, 0.8
frame = 1.3, 84, 32, 8, 0.3
[LightAnim]
name = elite_flash_to_red
frame = 0, 0, 0, 0, 0.1
frame = 0.3, 0, 0, 0, 0.1
frame = 0.5, 255, 225, 128, 0.7
frame = 0.8, 255, 200, 128, 0.9
frame = 2, 55, 0, 0, 0.1
[LightAnim]
name = med_flash_to_red
frame = 0, 0, 0, 0, 0.1
frame = 1.1, 0, 0, 0, 0.1
frame = 1.3, 255, 255, 128, 0.7
frame = 1.7, 255, 200, 128, 0.9
frame = 3, 5, 0, 0, 0.1
[LightAnim]
name = projectile_flash
frame = 0, 128, 32, 32, 0.1
frame = 0.2, 255, 143, 87, 0.3
frame = 0.5, 212, 17, 22, 0.8
frame = 1.2, 213, 219, 0, 0.2
frame = 2.2, 213, 219, 0, 0.15
frame = 3, 64, 32, 0, 0.1
[LightAnim]
name = gun_flash
frame = 0, 255, 255, 255, 0.8
frame = 0.3, 255, 200, 128, 0
[LightAnim]
name = turret_flash
frame = 0, 255, 255, 255, 1
frame = 0.3, 255, 200, 128, 0
[LightAnim]
name = purple_flash
frame = 0, 255, 0, 200, 1
frame = 0.3, 0, 0, 0, 0
[LightAnim]
name = lt_purple_flash
frame = 0, 255, 100, 200, 1
frame = 0.3, 0, 0, 0, 0
[LightAnim]
name = blue_flash
frame = 0, 100, 100, 255, 1
frame = 0.3, 0, 0, 128, 0
[LightAnim]
name = orange_flash
frame = 0, 255, 150, 0, 1
frame = 0.3, 255, 0, 0, 0
[LightAnim]
name = yellow_flash
frame = 0, 255, 255, 70, 1
frame = 0.3, 100, 50, 0, 0
[LightAnim]
name = red_flash
frame = 0, 255, 50, 50, 1
frame = 0.3, 75, 0, 0, 0
[LightAnim]
name = green_flash
frame = 0, 100, 255, 100, 1
frame = 0.3, 0, 0, 0, 0
[LightAnim]
name = missle_flash
frame = 0, 255, 255, 100, 0.5
frame = 0.6, 255, 100, 0, 0.4
frame = 1.2, 100, 100, 0, 0
[LightAnim]
name = launch_flash
frame = 0, 255, 255, 100, 1
frame = 0.6, 255, 100, 0, 8
frame = 1.2, 100, 100, 0, 0
[LightAnim]
name = l_gun01_flash
frame = 0, 200, 200, 155, 1
frame = 0.3, 0, 0, 25, 0
[LightAnim]
name = l_gun02_flash
frame = 0, 255, 255, 220, 1
frame = 0.3, 20, 20, 0, 0
[LightAnim]
name = b_gun01_flash
frame = 0, 0, 0, 255, 1
frame = 0.3, 50, 0, 0, 0
[LightAnim]
name = b_gun02_flash
frame = 0, 255, 150, 0, 1
frame = 0.3, 40, 20, 0, 0
[LightAnim]
name = k_gun01_flash
frame = 0, 255, 220, 0, 1
frame = 0.3, 50, 0, 0, 0
[LightAnim]
name = k_gun02_flash
frame = 0, 255, 255, 0, 1
frame = 0.1, 0, 0, 0, 0
[LightAnim]
name = r_gun01_flash
frame = 0, 200, 20, 20, 1
frame = 0.3, 50, 0, 0, 0
[LightAnim]
name = r_gun02_flash
frame = 0, 200, 150, 150, 1
frame = 0.3, 20, 10, 10, 0
[LightAnim]
name = r_missile01_flash
frame = 0, 0, 0, 0, 1
frame = 0.2, 255, 255, 100, 1
frame = 0.6, 255, 100, 50, 8
frame = 1.2, 10, 20, 0, 0
frame = 1.4, 0, 0, 0, 0
[LightAnim]
name = l_missile01_flash
frame = 0, 0, 0, 0, 1
frame = 0.2, 225, 225, 250, 1
frame = 0.6, 150, 150, 250, 8
frame = 1.4, 10, 10, 30, 0
frame = 1.8, 0, 0, 0, 0
[LightAnim]
name = r_turret_flash
frame = 0, 200, 85, 20, 1
frame = 0.4, 50, 0, 0, 0