freelancer-hd-edition/DATA/FX/fuse_br_battleship.ini

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2021-07-08 12:21:08 +00:00
[fuse]
name = b_battleship_body_fuse
lifetime = 12
death_fuse = true
[ignite_fuse]
at_t = 0.2
fuse = b_battleship_head_fuse
fuse_t = 0
[ignite_fuse]
at_t = 0.1
fuse = b_battleship_cntrl_twr_fuse
fuse_t = 0
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunningLight06
at_t = 0.05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunningLight06
at_t = 0.05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunningLight19
at_t = 0.1
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = Dpcntrltwr
at_t = 0.15
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = Dpcntrltwr
at_t = 0.15
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[destroy_hp_attachment]
at_t = 0.18
hardpoint = HpTurret_b1_01
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.18
hardpoint = HpTurret_b1_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunninglight20
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = HpRunninglight20
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.023
hardpoint = HpTurret_b2_01
fate = debris
[start_effect]
effect = explosion_sfx_csx_sectional04
at_t = 0.023
hardpoint = HpTurret_b2_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpTurret_bm_01
at_t = 0.25
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunninglight12
at_t = 0.27
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = HpTurret_bm_02
at_t = 0.3
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX08
at_t = 0.3
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.32
hardpoint = HpTurret_b2_02
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.32
hardpoint = HpTurret_b2_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.34
hardpoint = HpTurret_bm_01
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.34
hardpoint = HpTurret_bm_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.34
hardpoint = HpTurret_bm_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunningLight08
at_t = 0.35
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#3
hardpoint = HpTurret_b1_02
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = -45, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpTurret_b1_02
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = -45, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.42
hardpoint = HpTurret_b1_02
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_damage
at_t = 0.42
hardpoint = DpMain
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = DpMain
at_t = 0.45
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.47
hardpoint = HpTurret_b2_03
fate = debris
[start_effect]
[start_effect]
effect = explosion_sfx_csx_sectional03
at_t = 0.47
hardpoint = HpTurret_b2_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = HpRunninglight16
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.01
hardpoint = HpTurret_r2_03
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.01
hardpoint = HpTurret_b2_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.01
hardpoint = HpTurret_b2_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunninglight03
at_t = 0.55
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[ignite_fuse]
at_t = 0.5
fuse = b_battleship_root_death_fuse
fuse_t = 0
[start_effect]
effect = gf_explosion_br_battleship_damage
at_t = 0.55
hardpoint = DpMain
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.55
hardpoint = HpTurret_b4_01
fate = debris
[start_effect]
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.55
hardpoint = HpTurret_b4_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.57
hardpoint = HpTurret_b4_03
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.57
hardpoint = HpTurret_b4_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.6
hardpoint = HpTurret_b4_02
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.6
hardpoint = HpTurret_b4_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.65
hardpoint = HpTurret_b4_04
fate = debris
[start_effect]
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.65
hardpoint = HpTurret_b4_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.67
hardpoint = HpTurret_b2_04
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.67
hardpoint = HpTurret_b2_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.7
hardpoint = HpRunninglight04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.7
hardpoint = HpRunninglight05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
at_t = 0.7
hardpoint = HpRunninglight05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.75
hardpoint = DpReactor
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.75
hardpoint = DpEngine
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.77
hardpoint = DpReactor
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[ignite_fuse]
at_t = 0.9
fuse = b_battleship_engine_fuse
fuse_t = 0
[ignite_fuse]
at_t = 0.8
fuse = b_battleship_rear_fuse
fuse_t = 0
[fuse]
name = b_battleship_head_fuse
lifetime = 3
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = HpTurret_bm_01
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = DpNeck
at_t = 0.96
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
[destroy_group]
at_t = 0.99
group_name = Br_frnt_lod1
fate = debris
[destroy_group]
at_t = 1
group_name = Br_main_lod1
fate = disappear
[fuse]
name = b_battleship_rear_fuse
lifetime = 2
[start_effect]
effect = gf_explosion_br_battleship_flashbang#3
hardpoint = HpTurret_r1_02
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.01
hardpoint = HpTurret_b4_02
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpTurret_b4_03
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpEngine
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#3
hardpoint = HpRunninglight05
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpTurret_b4_03
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpTurret_b4_01
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
[start_effect]
[start_effect]
effect = gf_explosion_br_battleship_flashbang#3
hardpoint = HpTurret_b4_03
at_t = 0.98
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = DpReactor
at_t = 0.98
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.99
group_name = Br_thruster_lod1
fate = debris
[destroy_group]
at_t = 1
group_name = Br_tail_lod1
fate = disappear
[fuse]
name = b_battleship_root_death_fuse
lifetime = 15
[ignite_fuse]
at_t = 0
fuse = b_battleship_body_fuse
fuse_t = 0.5
[start_effect]
[start_effect]
[start_effect]
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = DpMain
at_t = 0.66
pos_offset = -40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpMain
at_t = 0.68
pos_offset = 40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
[start_effect]
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = DpMain
at_t = 0.76
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpTail
at_t = 0.79
pos_offset = 0, 20, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
[start_effect]
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = DpMain
at_t = 0.88
pos_offset = 0, 40, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpTail
at_t = 0.9
pos_offset = 30, -20, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpTail
at_t = 0.95
pos_offset = 0, 10, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = DpMain
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
[start_effect]
[start_effect]
[start_effect]
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = DpMain
at_t = 0.97
pos_offset = 30, 0, 30
ori_offset = 0, 0, 0
attached = false
[start_effect]
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = HpDockMountA
at_t = 0.97
pos_offset = -50, 50, -30
ori_offset = 0, 0, 0
attached = false
[destroy_root]
at_t = 1
[fuse]
name = b_battleship_cntrl_twr_fuse
lifetime = 1
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = Dpcntrltwr
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = Dpcntrltwr
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = Dpcntrltwr
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1
group_name = Br_cntrl_twr_lod1
fate = disappear
[fuse]
name = b_battleship_engine_fuse
lifetime = 0.5
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = DpEngine
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#3
hardpoint = DpEngine
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpEngine
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpEngine
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1
group_name = Br_engine_lod1
fate = disappear
[fuse]
name = b_battleship_port_gen_fuse
lifetime = 0.5
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = Dpportgen
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = Dpportgen
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1
group_name = Br_port_gen_lod1
fate = disappear
[fuse]
name = b_battleship_star_gen_fuse
lifetime = 0.5
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = Dpstarboardgen
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = Dpstarboardgen
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1
group_name = Br_starboard_gen_lod1
fate = disappear
[fuse]
name = br_battleship_burning_fuse01
lifetime = 5
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight06
hardpoint = HpRunningLight17
hardpoint = HpRunningLight18
hardpoint = HpRunningLight19
hardpoint = HpRunninglight20
at_t = 0
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight06
hardpoint = HpRunningLight17
hardpoint = HpRunningLight18
hardpoint = HpRunningLight19
hardpoint = HpRunninglight20
at_t = 1
attached = true
[fuse]
name = br_battleship_burning_fuse02
lifetime = 5
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpMount
at_t = 0
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight08
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunninglight12
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
hardpoint = HpRunningLight15
at_t = 0
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight08
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunninglight12
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
hardpoint = HpRunningLight15
at_t = 0.5
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight08
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunninglight12
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
hardpoint = HpRunningLight15
at_t = 1
attached = true
[fuse]
name = br_battleship_burning_fuse03
lifetime = 5
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpMount
at_t = 0
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunninglight03
hardpoint = HpRunninglight04
hardpoint = HpRunninglight05
hardpoint = HpRunningLight07
at_t = 0
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunninglight03
hardpoint = HpRunninglight04
hardpoint = HpRunninglight05
hardpoint = HpRunningLight07
at_t = 1
attached = true