2021-07-08 12:21:08 +00:00
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[TexturePanels]
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file = solar\asteroids\mine_shapes.ini
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[Field]
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cube_size = 275
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2021-07-09 00:39:32 +00:00
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fill_dist = 2000
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2021-07-08 12:21:08 +00:00
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tint_field = 255, 255, 255
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[Exclusion Zones]
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exclusion = Zone_Br02_Newgate
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exclusion = Zone_Br02_Exclusion_001
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exclude_billboards = 1
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[properties]
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flag = MINE_DANGER_OBJECTS
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flag = Object_density_high
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flag = DANGER_DENSITY_HIGH
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[Cube]
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xaxis_rotation = 8, 40, 90, 158
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yaxis_rotation = 5, 45, 100, 135
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zaxis_rotation = 355, 45, 78, 145
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asteroid = mine_spike1, -0.9, 0, 0.05, 110, 0, 10, mine
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asteroid = mine_spike1, 0.75, 0.1, 0, 0, 45, 20, mine
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asteroid = mine_spike1, 0.05, -0.75, -0.1, 50, 35, 40, mine
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asteroid = mine_spike1, 0, 0.85, 0.1, 150, 15, 12, mine
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asteroid = mine_spike1, 0.1, 0, -0.85, 40, 0, 50, mine
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asteroid = mine_spike1, -0.1, 0.05, 0.9, 30, 15, 60, mine
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[Band]
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render_parts = 10
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shape = asteroid_belt_mines
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height = 2000
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offset_dist = 500
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fade = 0.8, 1, 10, 11
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texture_aspect = 0.75
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color_shift = 0.8, 0.8, 1
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vert_increase = 1
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[AsteroidBillboards]
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count = 800
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2021-07-09 00:39:32 +00:00
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start_dist = 1400
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2021-07-08 12:21:08 +00:00
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fade_dist_percent = 0.5
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shape = spike_mine_tri
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size = 190, 190
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