freelancer-hd-edition/DATA/FX/fuse_rh_battleship.ini

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2021-07-08 12:21:08 +00:00
[fuse]
name = r_battleship_body_fuse
lifetime = 12
death_fuse = true
[ignite_fuse]
at_t = 0.2
fuse = r_battleship_head_fuse
fuse_t = 0
[ignite_fuse]
at_t = 0.1
fuse = r_battleship_cntrl_twr_fuse
fuse_t = 0
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpFX10
at_t = 0.05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX10
at_t = 0.05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpMount
at_t = 0.1
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = HpFX13
at_t = 0.15
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX13
at_t = 0.15
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[destroy_hp_attachment]
at_t = 0.18
hardpoint = HpTurret_r1_01
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.18
hardpoint = HpTurret_r1_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpFX09
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = HpFX09
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.023
hardpoint = HpTurret_r2_01
fate = debris
[start_effect]
effect = explosion_sfx_csx_sectional04
at_t = 0.023
hardpoint = HpTurret_r2_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpFX14
at_t = 0.25
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = HpFX08
at_t = 0.3
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX08
at_t = 0.3
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.32
hardpoint = HpTurret_r2_02
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.32
hardpoint = HpTurret_r2_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.34
hardpoint = HpTurret_r2_04
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.34
hardpoint = HpTurret_r2_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.34
hardpoint = HpTurret_r2_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpFX15
at_t = 0.35
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship__gasgeyser
hardpoint = HpRadar
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = -45, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpRadar
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = -45, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.42
hardpoint = HpTurret_r1_04
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.42
hardpoint = HpTurret_r1_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX07
at_t = 0.45
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.47
hardpoint = HpTurret_r3_01
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.47
hardpoint = HpTurret_r3_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional03
at_t = 0.47
hardpoint = HpTurret_r3_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = HpFX16
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.01
hardpoint = HpTurret_r2_03
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.01
hardpoint = HpTurret_r2_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.01
hardpoint = HpTurret_r2_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpFX06
at_t = 0.55
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[ignite_fuse]
at_t = 0.5
fuse = r_battleship_root_death_fuse
fuse_t = 0
[destroy_hp_attachment]
at_t = 0.55
hardpoint = HpTurret_r4_04
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.55
hardpoint = HpTurret_r4_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.55
hardpoint = HpTurret_r4_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.57
hardpoint = HpTurret_r3_01
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.57
hardpoint = HpTurret_r3_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.6
hardpoint = HpTurret_r3_01
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.6
hardpoint = HpTurret_r3_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.65
hardpoint = HpTurret_r4_01
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.65
hardpoint = HpTurret_r4_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.65
hardpoint = HpTurret_r4_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.67
hardpoint = HpTurret_r4_02
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.67
hardpoint = HpTurret_r4_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.7
hardpoint = HpTurret_r3_02
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.7
hardpoint = HpTurret_r3_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.7
hardpoint = HpTurret_r3_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.7
hardpoint = HpTurret_r3_04
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.7
hardpoint = HpTurret_r3_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
at_t = 0.7
hardpoint = HpTurret_r3_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.75
hardpoint = HpTurret_r4_05
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.75
hardpoint = HpTurret_r4_05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.75
hardpoint = HpTurret_r4_05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.77
hardpoint = HpTurret_r1_03
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.77
hardpoint = HpTurret_r1_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.77
hardpoint = HpTurret_r1_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[ignite_fuse]
at_t = 0.9
fuse = r_battleship_engine_fuse
fuse_t = 0
[ignite_fuse]
at_t = 0.8
fuse = r_battleship_rear_fuse
fuse_t = 0
[fuse]
name = r_battleship_head_fuse
lifetime = 3
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpTurret_r1_01
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpTurret_r2_01
at_t = 0.93
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = DpMidFrnt
at_t = 0.96
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = DpMidFrnt
at_t = 0.96
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.99
group_name = Rh_frnt_lod1
fate = debris
[destroy_group]
at_t = 1
group_name = Rh_midfrnt_lod1
fate = disappear
[fuse]
name = r_battleship_rear_fuse
lifetime = 2
[start_effect]
effect = gf_explosion_rh_cruiser_damage_fire
hardpoint = HpTurret_r1_02
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.01
hardpoint = HpTurret_r1_02
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpTurret_r1_02
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpTurret_r1_02
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship__gasgeyser
hardpoint = HpTurret_r1_02
at_t = 0.5
pos_offset = 0, -52, -125
ori_offset = -90, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpTurret_r1_02
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpTurret_r1_02
at_t = 0.95
pos_offset = -50, -60, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpTurret_r1_02
at_t = 0.95
pos_offset = 50, -60, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpTurret_r1_02
at_t = 0.95
pos_offset = 0, -90, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = DpMain
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_cruiser_damage_fire
hardpoint = HpDockMountA
at_t = 0.98
pos_offset = 50, 15, -20
ori_offset = 0, 0, -90
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpReactor
at_t = 0.98
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = DpReactor
at_t = 0.98
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.99
group_name = Rh_thruster_lod1
fate = debris
[destroy_group]
at_t = 1
group_name = Rh_main_lod1
fate = disappear
[fuse]
name = r_battleship_root_death_fuse
lifetime = 15
[ignite_fuse]
at_t = 0
fuse = r_battleship_body_fuse
fuse_t = 0.5
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = DpMain
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMidFrnt
at_t = 0.6
pos_offset = 30, 20, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = DpMidFrnt
at_t = 0.62
pos_offset = -40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = DpMidFrnt
at_t = 0.66
pos_offset = -40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMain
at_t = 0.68
pos_offset = 40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = DpMain
at_t = 0.71
pos_offset = 0, 30, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMidFrnt
at_t = 0.73
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = DpMain
at_t = 0.76
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMidFrnt
at_t = 0.79
pos_offset = 0, 20, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = DpMidFrnt
at_t = 0.8
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMidFrnt
at_t = 0.84
pos_offset = -30, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = DpMain
at_t = 0.88
pos_offset = 0, 40, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMidFrnt
at_t = 0.9
pos_offset = 30, -20, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = DpMain
at_t = 0.94
pos_offset = 10, 40, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMidFrnt
at_t = 0.95
pos_offset = 0, 10, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = DpMain
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMain
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpDockMountA
at_t = 0.97
pos_offset = 0, 100, -35
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpDockMountA
at_t = 0.97
pos_offset = 0, 50, 20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpDockMountA
at_t = 0.97
pos_offset = 0, 50, -75
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpDockMountA
at_t = 0.97
pos_offset = 0, -30, -30
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpDockMountA
at_t = 0.97
pos_offset = 50, 50, -30
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpDockMountA
at_t = 0.97
pos_offset = -50, 50, -30
ori_offset = 0, 0, 0
attached = false
[destroy_root]
at_t = 1
[fuse]
name = r_battleship_cntrl_twr_fuse
lifetime = 2
[destroy_group]
at_t = 1
group_name = Rh_cntrl_twr_lod1
fate = disappear
[fuse]
name = r_battleship_engine_fuse
lifetime = 0.5
[start_effect]
effect = gf_explosion_rh_battleship_flashbang#1
hardpoint = DpThruster
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpThruster
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1
group_name = rh_engine_lod1
fate = disappear
[fuse]
name = r_battleship_port_shield_fuse
lifetime = 0.5
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = Dpport_shield
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = Dpport_shield
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1
group_name = Rh_port_shield_lod1
fate = disappear
[fuse]
name = r_battleship_starboard_shield_fuse
lifetime = 0.5
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = Dpport_shield
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = Dpport_shield
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1
group_name = Rh_star_shield_lod1
fate = disappear
[fuse]
name = rh_battleship_burning_fuse01
lifetime = 5
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
at_t = 0
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
at_t = 1
attached = true
[fuse]
name = rh_battleship_burning_fuse02
lifetime = 5
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpMount
at_t = 0
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight05
hardpoint = HpRunningLight06
hardpoint = HpRunningLight08
at_t = 0
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight05
hardpoint = HpRunningLight06
hardpoint = HpRunningLight08
at_t = 1
attached = true
[fuse]
name = rh_battleship_burning_fuse03
lifetime = 5
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpMount
at_t = 0
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight07
hardpoint = HpRunningLight09
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunningLight12
hardpoint = HpRunningLight13
at_t = 0
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight07
hardpoint = HpRunningLight09
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunningLight12
hardpoint = HpRunningLight13
at_t = 1
attached = true
[fuse]
name = r_battleship_port_torpedo_hit
lifetime = 2
death_fuse = false
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpFX06
at_t = 0
pos_offset = 0, -20, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX06
at_t = 0
pos_offset = 0, -20, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpRunningLight10
at_t = 0.33
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpRunningLight10
at_t = 0.66
pos_offset = 0, 20, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpFX06
at_t = 0.99
pos_offset = 0, -20, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpFX06
at_t = 0.99
pos_offset = 0, -20, 0
ori_offset = 0, 0, 0
attached = true