mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
2304 lines
55 KiB
INI
2304 lines
55 KiB
INI
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[Mission]
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npc_ship_file = missions\m02\npcships.ini
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[NPC]
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nickname = Ashcroft
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npc_ship_arch = MSN02_Ashcroft
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individual_name = 216206
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affiliation = fc_lr_grp
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voice = ashcroft_voice_m02
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space_costume = pi_pirate4_head, pi_pirate8_body, comm_rh_alaric
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[NPC]
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nickname = Escort
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npc_ship_arch = MSN02_Ashcroft_Escort
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individual_name = 196888
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affiliation = fc_lr_grp
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space_costume = pi_pirate4_head, pi_pirate8_body, comm_pi_pirate
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[NPC]
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nickname = Burning_Transport
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npc_ship_arch = MSN02_Burning_Transport
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affiliation = li_lsf_grp
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individual_name = 216205
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[NPC]
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nickname = Cosmo
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affiliation = co_me_grp
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individual_name = 216208
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npc_ship_arch = MSN02_Cosmo
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voice = cosmo_voice_m02
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space_costume = ge_male3_head, sc_scientist3_body, comm_ge_generic2
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[NPC]
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nickname = transport_m02
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affiliation = co_me_grp
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npc_ship_arch = MSN02_Ashcroft_Transport
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space_costume = li_captain_head, li_male_elite_body, comm_ge_generic1
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individual_name = 237057
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[NPC]
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nickname = King
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npc_ship_arch = MSN02_King
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voice = King
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space_costume = li_scrote_head, li_scrote_body, comm_li_hatcher
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affiliation = li_lsf_grp
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individual_name = 216201
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[NPC]
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nickname = juni_m02
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npc_ship_arch = MSN02_King
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voice = juni
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space_costume = pl_female4_head, li_hatcher_body
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affiliation = li_lsf_grp
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individual_name = 216200
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[NPC]
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nickname = BS_Unity
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npc_ship_arch = MSN02_Battleship_Unity
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individual_name = 216203
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affiliation = li_n_grp
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voice = unity_voice_m02
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space_costume = pl_female1_head, li_female_elite_body
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[NPC]
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nickname = police
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npc_ship_arch = MSN02_Liberty_Police
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voice = pilot_f_leg_m01
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space_costume = li_captain_head, li_male_guard_body, comm_ge_generic2
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affiliation = li_p_grp
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individual_name = 196848
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[NPC]
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nickname = jonnie_law
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npc_ship_arch = MSN02_Liberty_Police
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affiliation = li_p_grp
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voice = pilot_f_mil_m02
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space_costume = li_captain_head, li_male_guard_body, comm_ge_generic2
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individual_name = 196848
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[NNObjective]
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nickname = null
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state = HIDDEN
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type = ids, 21660
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[NNObjective]
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nickname = talk_to_juni
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state = HIDDEN
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type = ids, 22285
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[NNObjective]
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nickname = meet_juni
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state = HIDDEN
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type = ids, 22210
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[NNObjective]
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nickname = first_launch
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state = HIDDEN
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type = ids, 22220
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[NNObjective]
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nickname = meet_king
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state = HIDDEN
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type = navmarker, Li01, 22220, 22220, -33112, 0, -27341
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[NNObjective]
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nickname = take_tl1
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state = HIDDEN
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type = rep_inst, Li01, 22225, 25225, -28267, 0, -30104, Li01_Trade_Lane_Ring_146
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[NNObjective]
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nickname = take_tl2
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state = HIDDEN
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type = rep_inst, Li01, 22225, 25225, 36208, 0, -52369, Li01_Trade_Lane_Ring_16
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[NNObjective]
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nickname = take_tl3
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state = HIDDEN
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type = rep_inst, Li03, 22255, 1, 4997, 0, 81909, Li03_Trade_Lane_Ring_57
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[NNObjective]
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nickname = take_tl4
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state = HIDDEN
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type = rep_inst, Li01, 22225, 1, 11163, 0, -78469, Li01_Trade_Lane_Ring_20
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[NNObjective]
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nickname = take_tl5
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state = HIDDEN
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type = rep_inst, Li01, 22225, 1, 5929, 0, 49085, Li01_Trade_Lane_Ring_178
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[NNObjective]
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nickname = jump
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state = HIDDEN
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type = rep_inst, Li03, 22230, 1, -12831, 0, -81511, Li01_to_Li03
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[NNObjective]
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nickname = follow_again
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state = HIDDEN
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type = navmarker, Li03, 22235, 1, 6311, 0, 81989
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[NNObjective]
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nickname = start_scanning
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state = HIDDEN
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type = navmarker, Li03, 22240, 25240, 6311, 0, 81989
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[NNObjective]
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nickname = engage_cosmo
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state = HIDDEN
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type = ids, 22245
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[NNObjective]
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nickname = stand_down
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state = HIDDEN
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type = ids, 22250
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;[NNObjective]
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;nickname = search
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;state = HIDDEN
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;type = rep_inst, Li03, 22255, 1, 4997, 0, 81909, Li03_Trade_Lane_Ring_57
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[NNObjective]
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nickname = defend_station
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state = HIDDEN
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type = ids, 22256
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[NNObjective]
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nickname = hunt
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state = HIDDEN
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type = rep_inst, Li03, 22260, 1, -29171, 0, 47789, Transport1
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[NNObjective]
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nickname = hunt2
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state = HIDDEN
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type = navmarker, Li03, 22262, 1, -22099, 0, 75896
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[NNObjective]
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nickname = destroy_ashcroft
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state = HIDDEN
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type = ids, 22263
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[NNObjective]
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nickname = destroy_rogues
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state = HIDDEN
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type = ids, 22269
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[NNObjective]
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nickname = tractor
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state = HIDDEN
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type = ids, 22265
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[NNObjective]
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nickname = goto_gate
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state = HIDDEN
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type = rep_inst, Li03, 22267, 1, 6728, 0, 86000, Li03_to_Li01
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[NNObjective]
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nickname = dock_li03_to_li01
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state = HIDDEN
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type = rep_inst, Li03, 22268, 1, 6728, 0, 86000, Li03_to_Li01
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[NNObjective]
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nickname = engage_rogues
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state = HIDDEN
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type = ids, 22269
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[NNObjective]
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nickname = destroy_ashcroft
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state = HIDDEN
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type = ids, 22263
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[NNObjective]
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nickname = return
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state = HIDDEN
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type = rep_inst, Li01, 22270, 1, 6728, 0, 86000, Li01_03
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[NNObjective]
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nickname = dock_missouri
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state = HIDDEN
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type = rep_inst, Li01, 22275, 1, 6728, 0, 86000, Li01_03
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[MsnShip]
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nickname = Thug1
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NPC = Escort
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label = thug
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random_name = true
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position = -22099, 0, 75896
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[MsnShip]
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nickname = Thug2
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NPC = Escort
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label = thug
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random_name = true
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position = -22099, 0, 75876
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[MsnShip]
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nickname = Thug3
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NPC = Escort
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label = thug
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random_name = true
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position = -22099, 0, 75856
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[MsnShip]
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nickname = Thug4
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NPC = Escort
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label = thug
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random_name = true
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position = -22099, 0, 75836
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[MsnShip]
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nickname = police1
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NPC = police
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random_name = true
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label = police
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[MsnShip]
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nickname = police2
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NPC = police
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random_name = true
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label = police
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[MsnShip]
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nickname = police3
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NPC = police
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random_name = true
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label = police
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[MsnShip]
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nickname = police4
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NPC = police
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random_name = true
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label = police
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[MsnShip]
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nickname = Ashcroft
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NPC = Ashcroft
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label = thug
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label = Ashcroft
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position = -28500, 0, 51100
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[MsnShip]
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nickname = Escort1
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NPC = Escort
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label = Escort
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label = thugs
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random_name = true
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[MsnShip]
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nickname = Escort2
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NPC = Escort
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label = Escort
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label = thugs
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random_name = true
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[MsnShip]
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nickname = AshEscort1
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NPC = Escort
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label = Escort
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label = thugs
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random_name = true
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[MsnShip]
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nickname = AshEscort2
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NPC = Escort
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label = Escort
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label = thugs
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random_name = true
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[MsnShip]
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nickname = Transport1
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NPC = transport_m02
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position = -28904, 0, 48313
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random_name = true
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label = Transport1
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[MsnShip]
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nickname = Transport2
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NPC = transport_m02
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position = -29078, 0, 48376
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random_name = true
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label = Transport2
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[MsnShip]
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nickname = King
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NPC = King
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position = -33244, 0, -28102
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orientation = 0.7783, -0.0004, -0.6279, -0.0025
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jumper = true
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label = us
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[MsnShip]
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nickname = BS_Unity
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NPC = BS_Unity
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position = -12940, 0, -79717
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[MsnShip]
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nickname = juni
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NPC = juni_m02
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position = 95000, 95000, 95000
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[MsnShip]
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nickname = PTransport2
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NPC = transport_m02
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random_name = true
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[MsnShip]
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nickname = PEscort1
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NPC = Cosmo
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[MsnShip]
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nickname = PTransport1
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NPC = transport_m02
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random_name = true
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[MsnShip]
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nickname = badguy1
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NPC = Escort
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position = -36297, 0, 26444
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label = badguy
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random_name = true
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[MsnShip]
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nickname = badguy2
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NPC = Escort
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position = -36297, 0, 26464
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label = badguy
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random_name = true
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[MsnShip]
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nickname = badguy3
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NPC = Escort
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position = -36297, 0, 26484
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label = badguy
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random_name = true
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[MsnShip]
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nickname = badguy4
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NPC = Escort
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position = -36297, 0, 26424
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label = badguy
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random_name = true
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||
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|
||
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[MsnShip]
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||
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nickname = badguy5
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NPC = Escort
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position = -36297, 0, 26404
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label = badguy
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||
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random_name = true
|
||
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||
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[MsnShip]
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||
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nickname = badguy6
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||
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NPC = Escort
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||
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position = -36277, 0, 26444
|
||
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label = badguy
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||
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random_name = true
|
||
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|
||
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[MsnShip]
|
||
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nickname = Burning_Transport
|
||
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NPC = Burning_Transport
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||
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orientation = 0.947, -0.0461, 0.306, -0.0858
|
||
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position = -36339, 22, 25854
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||
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label = transport_friend
|
||
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|
||
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[MsnShip]
|
||
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nickname = jailbreak_wing1_1
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||
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NPC = Escort
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||
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label = jailbreak_wing
|
||
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init_objectives = no_ol
|
||
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random_name = true
|
||
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|
||
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[MsnShip]
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||
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nickname = jailbreak_wing1_2
|
||
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NPC = Escort
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||
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label = jailbreak_wing
|
||
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init_objectives = no_ol
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||
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random_name = true
|
||
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|
||
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[MsnShip]
|
||
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nickname = jailbreak_wing1_3
|
||
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NPC = Escort
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||
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label = jailbreak_wing
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||
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init_objectives = no_ol
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||
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random_name = true
|
||
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|
||
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[MsnShip]
|
||
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nickname = jailbreak_wing1_4
|
||
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NPC = Escort
|
||
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label = jailbreak_wing
|
||
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init_objectives = no_ol
|
||
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random_name = true
|
||
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|
||
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[MsnShip]
|
||
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nickname = jonnie_law1_1
|
||
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NPC = jonnie_law
|
||
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label = jonnie_law
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||
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init_objectives = cruise_to_player_obj
|
||
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random_name = true
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||
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arrival_obj = Li01_11
|
||
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|
||
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[MsnShip]
|
||
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nickname = jonnie_law1_2
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||
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NPC = jonnie_law
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||
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label = jonnie_law
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||
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init_objectives = cruise_to_player_obj
|
||
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random_name = true
|
||
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arrival_obj = Li01_11
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||
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|
||
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[MsnShip]
|
||
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nickname = jonnie_law1_3
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||
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NPC = jonnie_law
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||
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label = jonnie_law
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||
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init_objectives = cruise_to_player_obj
|
||
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random_name = true
|
||
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arrival_obj = Li01_11
|
||
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|
||
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[MsnShip]
|
||
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nickname = jonnie_law1_4
|
||
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NPC = jonnie_law
|
||
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label = jonnie_law
|
||
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init_objectives = cruise_to_king
|
||
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random_name = true
|
||
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arrival_obj = Li01_11
|
||
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|
||
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[MsnShip]
|
||
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nickname = jonnie_law1_5
|
||
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NPC = jonnie_law
|
||
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label = jonnie_law
|
||
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init_objectives = cruise_to_king
|
||
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random_name = true
|
||
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arrival_obj = Li01_11
|
||
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|
||
|
[MsnFormation]
|
||
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nickname = police
|
||
|
position = -29171, 0, 49789
|
||
|
orientation = -0.1858, 0.0003, 0.9826, 0.0015
|
||
|
formation = delta_flat
|
||
|
ship = police1
|
||
|
ship = police2
|
||
|
ship = police3
|
||
|
ship = police4
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = ashcroft_convoy
|
||
|
position = -29194, 0, 48000
|
||
|
orientation = -0.1858, 0.0003, 0.9826, 0.0015
|
||
|
formation = transport2_liberty
|
||
|
ship = Escort1
|
||
|
ship = Escort2
|
||
|
ship = AshEscort1
|
||
|
ship = AshEscort2
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = practice_convoy
|
||
|
position = -13296, 0, 56203
|
||
|
orientation = -0.3172, 0, 0.9484, 0
|
||
|
formation = transport2_liberty
|
||
|
ship = PTransport1
|
||
|
ship = PTransport2
|
||
|
ship = PEscort1
|
||
|
|
||
|
[MsnFormation]
|
||
|
nickname = jailbreak_wing
|
||
|
position = 5412, 152, -49640
|
||
|
orientation = -0.1858, 0.0003, 0.9826, 0.0015
|
||
|
formation = fighter_basic
|
||
|
ship = jailbreak_wing1_1
|
||
|
ship = jailbreak_wing1_2
|
||
|
ship = jailbreak_wing1_3
|
||
|
ship = jailbreak_wing1_4
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = general_triggers
|
||
|
system = Li01
|
||
|
Cnd_True = no_params
|
||
|
Act_ActTrig = king_dies
|
||
|
Act_ActTrig = pod_dies
|
||
|
Act_ActTrig = play_music
|
||
|
Act_Invulnerable = King, true, false, 0.9
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = king_dies
|
||
|
system = ANY
|
||
|
Cnd_Destroyed = King, 1, ALL_IGNORE_LANDING
|
||
|
Act_ChangeState = FAIL, 21960
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = pod_dies
|
||
|
system = ANY
|
||
|
Cnd_Destroyed = ashcroft_pod, 1, EXPLODE
|
||
|
Act_ChangeState = FAIL, 22355
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = play_music
|
||
|
system = Li01
|
||
|
Cnd_True = no_params
|
||
|
Act_PlayMusic = music_omega_space, music_omega_danger, music_omega_battle
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = key_offer
|
||
|
Cnd_True = no_params
|
||
|
InitState = ACTIVE
|
||
|
Act_ActTrig = lce_bar_li01_01
|
||
|
Act_SetNNObj = meet_juni
|
||
|
Act_ActTrig = beginning_ether
|
||
|
Act_NNIds = 30200, HISTORY
|
||
|
Act_ActTrig = entered_the_system
|
||
|
Act_ActTrig = meet_on_manhattan
|
||
|
Act_ActTrig = keep_door_open
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = keep_door_open
|
||
|
Cnd_True = no_params
|
||
|
repeatable = true
|
||
|
Act_SetVibeOfferBaseHack = dock_ring_Li01_01
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = entered_the_system
|
||
|
Cnd_True = no_params
|
||
|
Act_NNPath = 22210, 22210, dock_ring_Li01_01, Li01
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = beginning_ether
|
||
|
system = Li01
|
||
|
Cnd_InSpace = true
|
||
|
Act_EtherComm = juni, 216200, Player, dx_m02_0000_Juni, -1, pl_female4_head, li_hatcher_body
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = meet_on_manhattan
|
||
|
Cnd_LocEnter = Cityscape, Li01_01_base
|
||
|
Act_SetNNObj = meet_juni, OBJECTIVE
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = lce_bar_li01_01
|
||
|
Cnd_LocEnter = Bar, Li01_01_base
|
||
|
Act_AddRTC = missions\m02\M002_s009a_Li01_01_offer.ini
|
||
|
Act_ActTrig = mrp_reject
|
||
|
Act_ActTrig = mrp_accept
|
||
|
Act_ActTrig = write_mission_log
|
||
|
Act_DeactTrig = entered_the_system
|
||
|
Act_DeactTrig = meet_on_manhattan
|
||
|
Act_SetNNObj = talk_to_juni
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = mrp_reject
|
||
|
Cnd_MsnResponse = reject
|
||
|
Act_RemoveRTC = missions\m02\M002_s009a_Li01_01_offer.ini
|
||
|
Act_AddRTC = missions\m02\M002_s009d_Li01_01_reoffer.ini, repeatable
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = write_mission_log
|
||
|
Cnd_MsnResponse = reject
|
||
|
Act_NNIds = 30210, HISTORY
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = mrp_accept
|
||
|
Cnd_MsnResponse = accept
|
||
|
Act_RemoveRTC = missions\m02\M002_s009d_Li01_01_reoffer.ini
|
||
|
Act_AddRTC = missions\m02\M002_s010x_Li01_01_nrml.ini
|
||
|
Act_ActTrig = spe_li01_01
|
||
|
Act_SetTitle = 22200
|
||
|
Act_SetOffer = 22205
|
||
|
Act_SetNNObj = first_launch
|
||
|
Act_DeactTrig = mrp_reject
|
||
|
Act_RandomPopSphere = -30642, 0, -29671, 6000, off
|
||
|
Act_RandomPop = false
|
||
|
Act_ActTrig = exit_base
|
||
|
Act_DeactTrig = beginning_ether
|
||
|
Act_NNIds = 30205, HISTORY
|
||
|
Act_ActTrig = entering_cityscape
|
||
|
Act_DeactTrig = keep_door_open
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = entering_cityscape
|
||
|
Cnd_LocEnter = Cityscape, Li01_01_base
|
||
|
Act_NNIds = 30215, HISTORY
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = exit_base
|
||
|
Cnd_BaseExit = Li01_01_base
|
||
|
Act_SetNNObj = meet_king
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = spe_li01_01
|
||
|
Cnd_SpaceEnter = no_params
|
||
|
Act_ActTrig = start_init
|
||
|
Act_SetNNObj = null, OBJECTIVE_HISTORY
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = start_init
|
||
|
system = Li01
|
||
|
Cnd_True = no_params
|
||
|
Act_SpawnShip = King
|
||
|
Act_ActTrig = general_triggers
|
||
|
Act_SetVibe = King, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_ActTrig = flytocolorado_end
|
||
|
Act_SpawnShip = BS_Unity
|
||
|
Act_ActTrig = wait_for_player
|
||
|
Act_LockDock = Player, Li01_to_Li03, lock
|
||
|
Act_LockDock = Player, Li03_to_Li01, lock
|
||
|
Act_LockDock = Player, Li01_03, lock
|
||
|
Act_PlayerCanDock = false, Li01_to_Li03, Li03_to_Li01, Li01_03
|
||
|
Act_StartDialog = king_intro
|
||
|
Act_ActTrig = space_enter
|
||
|
Act_SetVibe = Li01_to_Li03, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibe = BS_Unity, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibe = dock_ring_Li01_01, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibe = Li01_06, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_PlayerEnemyClamp = 2, 3
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = space_enter
|
||
|
system = Li01
|
||
|
Cnd_Timer = 1
|
||
|
Act_CallThorn = missions\m02\m02_space_enter.thn, Player
|
||
|
Act_MarkObj = King, 1
|
||
|
Act_ActTrig = after_launch
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = after_launch
|
||
|
system = Li01
|
||
|
Cnd_LaunchComplete = Player
|
||
|
Act_ActTrig = relocate_timer
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = relocate_timer
|
||
|
system = Li01
|
||
|
Cnd_Timer = 1
|
||
|
Act_RelocateShip = Player, -33244, 10, -28082, 0.7783, -0.0004, -0.6279, -0.0025
|
||
|
Act_PobjIdle = no_params
|
||
|
Act_ActTrig = order_player
|
||
|
Act_ActTrig = thorn_timer
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = thorn_timer
|
||
|
system = Li01
|
||
|
Cnd_Timer = 2
|
||
|
Act_CallThorn = missions\m02\m02_king_01.thn, Player
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = order_player
|
||
|
system = Li01
|
||
|
Cnd_True = no_params
|
||
|
Act_GiveObjList = Player, follow_king
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li01
|
||
|
nickname = follow_king
|
||
|
Avoidance = false
|
||
|
follow = King, 1500, -20, 0, -20
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = wait_for_player
|
||
|
system = Li01
|
||
|
Cnd_DistShip = inside, Player, King, 150
|
||
|
Act_ActTrig = dialog_enter
|
||
|
Act_ActTrig = dialog_exit
|
||
|
Act_ActTrig = dialog_second
|
||
|
Act_GiveObjList = King, king_goto_tradelane
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li01
|
||
|
nickname = king_goto_tradelane
|
||
|
Avoidance = false
|
||
|
GotoVec = goto_no_cruise, -28789, 0, -29929, 400, false
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = dialog_enter
|
||
|
system = Li01
|
||
|
Cnd_DistVec = inside, Player, -28789, 0, -29929, 600
|
||
|
Act_GiveObjList = King, avoidance_on
|
||
|
Act_GiveObjList = Player, stop_player
|
||
|
Act_RevertCam = no_params
|
||
|
Act_ActTrig = tradelane_watcher
|
||
|
Act_ActTrig = entering_tradelane
|
||
|
Act_SendComm = King, Player, DX_m02_0110_KING
|
||
|
Act_ActTrig = delay_first_objective
|
||
|
Act_PlayerCanTradelane = false, Li01_Trade_Lane_Ring_146, Li01_Trade_Lane_Ring_141
|
||
|
Act_Save = key_save_first_save_game, 32205
|
||
|
Act_GiveObjList = Player, avoid
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li01
|
||
|
nickname = avoid
|
||
|
Avoidance = true
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = key_save_first_save_game
|
||
|
system = Li01
|
||
|
Cnd_SpaceEnter = Li01
|
||
|
Act_SetInitialPlayerPos = -28936, 0, -29266, 0.830744, 0.001137, -0.556648, -0.002652
|
||
|
Act_SpawnShip = King, avoidance_on, -28560, 0, -29633
|
||
|
Act_SetNNObj = take_tl1
|
||
|
Act_ActTrig = tradelane_watcher
|
||
|
Act_ActTrig = entering_tradelane
|
||
|
Act_ActTrig = dialog_exit
|
||
|
Act_SpawnShip = BS_Unity
|
||
|
Act_ActTrig = dialog_second
|
||
|
Act_ActTrig = flytocolorado_end
|
||
|
Act_SetVibe = Li01_to_Li03, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibe = BS_Unity, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibe = dock_ring_Li01_01, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibe = Li01_06, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibe = King, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_MarkObj = King, 1
|
||
|
Act_ActTrig = general_triggers
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = delay_first_objective
|
||
|
system = Li01
|
||
|
Cnd_CommComplete = DX_m02_0110_KING
|
||
|
Act_SetNNObj = take_tl1
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li01
|
||
|
nickname = avoidance_on
|
||
|
Avoidance = true
|
||
|
BreakFormation = no_params
|
||
|
follow = Player, 1500, -100, 50, -200
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = entering_tradelane
|
||
|
system = Li01
|
||
|
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_146, Li01_Trade_Lane_Ring_145
|
||
|
Act_StartDialog = engaging_tradelane
|
||
|
Act_LockManeuvers = true
|
||
|
Act_ActTrig = clean_watcher
|
||
|
Act_SetNNObj = null, OBJECTIVE_HISTORY
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li01
|
||
|
nickname = stop_player
|
||
|
Idle = no_params
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li01
|
||
|
nickname = stop_king
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = dialog_exit
|
||
|
system = Li01
|
||
|
Cnd_TLExited = Player, Li01_Trade_Lane_Ring_141
|
||
|
Act_StartDialog = leaving_tradelane
|
||
|
Act_SetNNObj = take_tl2
|
||
|
Act_LockManeuvers = false
|
||
|
Act_ActTrig = tradelane_watcher
|
||
|
Act_PlayerCanTradelane = false, Li01_Trade_Lane_Ring_16, Li01_Trade_Lane_Ring_20
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = dialog_second
|
||
|
system = Li01
|
||
|
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_16, Li01_Trade_Lane_Ring_17
|
||
|
Act_StartDialog = second_tradelane
|
||
|
Act_LockManeuvers = true
|
||
|
Act_ActTrig = exiting_second_tradelane
|
||
|
Act_ActTrig = clean_watcher
|
||
|
Act_SetNNObj = null, OBJECTIVE_HISTORY
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = exiting_second_tradelane
|
||
|
system = Li01
|
||
|
Cnd_TLExited = Player, Li01_Trade_Lane_Ring_20
|
||
|
Act_LockManeuvers = false
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = king_intro
|
||
|
system = Li01
|
||
|
line = King, Player, DX_m02_0100_KING, 1, 0
|
||
|
line = Player, King, DX_m02_0101_TRENT, 1, 0
|
||
|
line = King, Player, DX_m02_0102_KING, 1, 0
|
||
|
line = Player, King, DX_m02_0103_TRENT, 1, 0
|
||
|
line = Player, King, DX_m02_0104_TRENT, 1, 0
|
||
|
line = King, Player, DX_m02_0105_KING, 1, 0
|
||
|
line = Player, King, DX_m02_0106_TRENT, 1, 0
|
||
|
line = Player, King, DX_m02_0107_TRENT, 1, 0
|
||
|
line = King, Player, DX_m02_0109_KING, 1, 0
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = engaging_tradelane
|
||
|
system = Li01
|
||
|
line = King, Player, DX_m02_0130_KING, 5, 0
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = leaving_tradelane
|
||
|
system = Li01
|
||
|
line = King, Player, DX_m02_0150_KING, 5, 0
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = second_tradelane
|
||
|
system = Li01
|
||
|
line = King, Player, DX_m02_0160_KING, 4, 0
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = flytocolorado_end
|
||
|
system = Li01
|
||
|
Cnd_DistVec = inside, Player, -12831, 0, -81511, 3200
|
||
|
Act_ActTrig = jumpcolorado_init
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = jumpcolorado_init
|
||
|
system = Li01
|
||
|
Cnd_True = no_params
|
||
|
Act_StartDialog = leaving_second
|
||
|
Act_SetVibe = King, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_ActTrig = comm_0451_trent
|
||
|
Act_ActTrig = jumpcolorado_end
|
||
|
Act_MarkObj = King, 1
|
||
|
Act_SetNNObj = null, OBJECTIVE_HISTORY
|
||
|
Act_ActTrig = line_230
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = leaving_second
|
||
|
system = Li01
|
||
|
line = BS_Unity, Player, DX_m02_0170_BATTLESHIPUNITY, 4, 9
|
||
|
line = King, Player, DX_m02_0180_KING, 8, 0
|
||
|
line = BS_Unity, Player, DX_m02_0220_BATTLESHIPUNITY, 4, 0
|
||
|
line = King, Player, DX_m02_0230_KING, 3, 0
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = line_230
|
||
|
system = Li01
|
||
|
Cnd_CommComplete = DX_m02_0230_KING
|
||
|
Act_NagDistLeaving = nag1, King, Li01_to_Li03, 21975, 1
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_0451_trent
|
||
|
system = Li01
|
||
|
Cnd_CommComplete = DX_m02_0220_BATTLESHIPUNITY
|
||
|
Act_SetNNObj = jump
|
||
|
Act_LockDock = Player, Li01_to_Li03, unlock
|
||
|
Act_ActTrig = inside_jumpgate
|
||
|
Act_NagOff = nag2
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = inside_jumpgate
|
||
|
system = Li01
|
||
|
Cnd_DistVec = inside, Player, -12831, 0, -81511, 700
|
||
|
Act_SendComm = King, Player, DX_m02_0250_KING
|
||
|
Act_RandomPop = true
|
||
|
Act_ActTrig = clear_waypoint
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = clear_waypoint
|
||
|
system = ANY
|
||
|
Cnd_SystemExit = ANY
|
||
|
Act_SetNNObj = null, OBJECTIVE_HISTORY
|
||
|
Act_PobjIdle = no_params
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = jumpcolorado_end
|
||
|
system = Li03
|
||
|
Cnd_NPCSystemEnter = Li03, King, Player
|
||
|
Act_SetNNHidden = jump, true
|
||
|
Act_SetNNObj = null, OBJECTIVE_HISTORY
|
||
|
Act_DeactTrig = comm_0451_trent
|
||
|
Act_ActTrig = practicescan_init
|
||
|
Act_NagOff = nag1
|
||
|
Act_NNIds = 30220, HISTORY
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = practicescan_init
|
||
|
system = Li03
|
||
|
Cnd_True = no_params
|
||
|
Act_SpawnShip = juni
|
||
|
Act_ActTrig = begin_scene
|
||
|
Act_SetNNHidden = jump, true
|
||
|
Act_SetNNObj = null, OBJECTIVE_HISTORY
|
||
|
Act_ActTrig = dst_trig
|
||
|
Act_PlayerCanDock = false, Li01_to_Li03, Li03_to_Li01, Li01_03
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = begin_scene
|
||
|
system = Li03
|
||
|
Cnd_DistShip = inside, King, Player, 3000
|
||
|
Act_SetVibe = King, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_StartDialog = welcome_colorado
|
||
|
Act_ActTrig = begin_checker
|
||
|
Act_GiveObjList = King, king_move
|
||
|
Act_MarkObj = King, 1
|
||
|
Act_ActTrig = delay_after_entering
|
||
|
Act_Invulnerable = Li03_Trade_Lane_Ring_57, true
|
||
|
Act_Invulnerable = Li03_Trade_Lane_Ring_58, true
|
||
|
Act_Invulnerable = Li03_Trade_Lane_Ring_59, true
|
||
|
Act_Invulnerable = Li03_Trade_Lane_Ring_60, true
|
||
|
Act_Invulnerable = Li03_Trade_Lane_Ring_61, true
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = delay_after_entering
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0255_KING
|
||
|
Act_SetNNObj = follow_again
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = welcome_colorado
|
||
|
system = Li03
|
||
|
line = King, Player, DX_m02_0255_KING, 11, 0
|
||
|
line = juni, Player, DX_m02_0260_JUNI, 12, 0
|
||
|
line = King, Player, DX_m02_0290_KING, 11, 0
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = dst_trig
|
||
|
system = Li03
|
||
|
Cnd_DistVec = inside, Player, 6311, 0, 81989, 200
|
||
|
Act_ActTrig = king_scanned
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = begin_checker
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0290_KING
|
||
|
Act_ActTrig = timer_checker
|
||
|
Act_ActTrig = complain_timer
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = timer_checker
|
||
|
system = Li03
|
||
|
Cnd_DistVec = inside, Player, 6311, 0, 81989, 500
|
||
|
Act_DeactTrig = complain_timer
|
||
|
Act_DeactTrig = failure_timer
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = complain_timer
|
||
|
system = Li03
|
||
|
Cnd_Timer = 30
|
||
|
Act_SendComm = King, Player, DX_M02_0291_KING
|
||
|
Act_ActTrig = failure_timer
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = failure_timer
|
||
|
system = Li03
|
||
|
Cnd_Timer = 60
|
||
|
Act_ChangeState = FAIL, 23960
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li03
|
||
|
nickname = king_move
|
||
|
SetPriority = NORMAL
|
||
|
BreakFormation = no_params
|
||
|
follow = Player, 2500, -100, 50, -200, 50000
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = king_scanned
|
||
|
system = Li03
|
||
|
Cnd_True = no_params
|
||
|
Act_SpawnFormation = practice_convoy
|
||
|
Act_ActTrig = convoy_near_us
|
||
|
Act_ActTrig = practicescan_end
|
||
|
Act_StartDialog = king_babbles
|
||
|
Act_ActTrig = set_convoy_vibe
|
||
|
Act_ActTrig = watching_0300
|
||
|
Act_ActTrig = watching_0301
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = set_convoy_vibe
|
||
|
system = Li03
|
||
|
Cnd_True = no_params
|
||
|
Act_GiveObjList = PTransport1, ptrans_scan
|
||
|
Act_SetVibe = PTransport1, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibe = PTransport2, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibe = PEscort1, Player, REP_FRIEND_THRESHOLD
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = king_babbles
|
||
|
system = Li03
|
||
|
line = King, Player, DX_m02_0293_KING
|
||
|
line = juni, Player, DX_m02_0300_JUNI
|
||
|
line = King, Player, DX_m02_0301_KING
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = watching_0300
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0300_JUNI
|
||
|
Act_NNIds = 30225, HISTORY
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = watching_0301
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0301_KING
|
||
|
Act_SetNNObj = start_scanning
|
||
|
Act_PopUpDialog = 22240, 22207, CLOSE
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = convoy_near_us
|
||
|
system = Li03
|
||
|
Cnd_TLExited = PEscort1, Li03_Trade_Lane_Ring_57
|
||
|
Act_StartDialog = scanning_chatter
|
||
|
Act_ActTrig = convoy_timer
|
||
|
Act_MarkObj = PEscort1, 1
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = popup_to_scan
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0320_KING
|
||
|
Act_PopUpDialog = 22240, 22207, CLOSE
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li03
|
||
|
nickname = ptrans_scan
|
||
|
Dock = Li03_Trade_Lane_Ring_61, Li03_Trade_Lane_Ring_57
|
||
|
GotoVec = goto_no_cruise, 7129, 0, 82360, 100, false, 50
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = scanning_chatter
|
||
|
system = Li03
|
||
|
line = King, Player, DX_m02_0320_KING, 4, 0
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = convoy_timer
|
||
|
system = Li03
|
||
|
Cnd_Timer = 40
|
||
|
Act_ActTrig = one_of_three_scanned
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = practicescan_end
|
||
|
system = Li03
|
||
|
Cnd_True = no_params
|
||
|
Act_ActTrig = cosmo_scanned
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = cosmo_scanned
|
||
|
system = Li03
|
||
|
Cnd_CargoScanned = Player, PEscort1
|
||
|
Act_ActTrig = one_of_three_scanned
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = one_of_three_scanned
|
||
|
system = Li03
|
||
|
Cnd_True = no_params
|
||
|
Act_ActTrig = convoyapproach_init
|
||
|
Act_DeactTrig = convoy_near_us
|
||
|
Act_DeactTrig = convoy_timer
|
||
|
Act_DeactTrig = cosmo_scanned
|
||
|
Act_DeactTrig = popup_to_scan
|
||
|
Act_RandomPop = false
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = convoyapproach_init
|
||
|
system = Li03
|
||
|
Cnd_True = no_params
|
||
|
Act_GiveObjList = King, king_approach_convoy
|
||
|
Act_StartDialog = approach_cosmo
|
||
|
Act_SetVibe = King, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_GiveObjList = PEscort1, pescort_approach
|
||
|
Act_ActTrig = comm_0340_king
|
||
|
Act_ActTrig = convoyapproach_end
|
||
|
Act_ActTrig = cosmo_die
|
||
|
Act_GiveObjList = PTransport1, go_away
|
||
|
Act_GiveObjList = PTransport2, go_away
|
||
|
Act_Invulnerable = PEscort1, true, false, 0.9
|
||
|
Act_Invulnerable = juni, true
|
||
|
Act_PlayMusic = music_reveal_contraband, none, none, none
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li03
|
||
|
nickname = go_away
|
||
|
BreakFormation = no_params
|
||
|
Dock = Li03_to_Li01
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li03
|
||
|
nickname = king_approach_convoy
|
||
|
GotoShip = goto, PEscort1, 200, false
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = approach_cosmo
|
||
|
system = Li03
|
||
|
line = King, Player, DX_m02_0330_KING, 2, 0
|
||
|
line = King, Player, DX_m02_0340_KING, 5, 0
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li03
|
||
|
nickname = pescort_approach
|
||
|
BreakFormation = no_params
|
||
|
GotoShip = goto_no_cruise, King, 200, true
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_0340_king
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0340_KING
|
||
|
Act_StartDialog = convoy_attack
|
||
|
Act_SetVibe = PEscort1, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibe = PEscort1, King, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetNNObj = engage_cosmo
|
||
|
Act_MarkObj = PEscort1, 1
|
||
|
Act_ActTrig = give_up_cosmo
|
||
|
Act_ActTrig = king_timer
|
||
|
Act_NagDistLeaving = nag_battle1, King, King, 13093, 5000, NAG_ALWAYS
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = king_timer
|
||
|
Cnd_Timer = 1
|
||
|
Act_SetVibe = King, PEscort1, REP_HOSTILE_THRESHOLD
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = convoy_attack
|
||
|
system = Li03
|
||
|
line = King, Player, DX_m02_0350_KING, 7, 0
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = give_up_cosmo
|
||
|
system = Li03
|
||
|
Cnd_HealthDec = PEscort1, 0.5
|
||
|
Act_StartDialog = cosmo_giveup
|
||
|
Act_SetVibe = King, PEscort1, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = PEscort1, Player, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = PEscort1, King, REP_FRIEND_MAXIMUM
|
||
|
Act_SetNNObj = stand_down
|
||
|
Act_LightFuse = PEscort1, mission02_cosmo_burning_fighter_fuse
|
||
|
Act_SetOrient = PEscort1, 1, 0, 0, 0
|
||
|
Act_CallThorn = missions\m02\m02_cosmo_01.thn, PEscort1
|
||
|
Act_PobjIdle = no_params
|
||
|
Act_ActTrig = revert_cam
|
||
|
Act_AdjHealth = us, 0.75
|
||
|
Act_NagOff = nag_battle1
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = cosmo_die
|
||
|
system = Li03
|
||
|
Cnd_Destroyed = PEscort1, 1, ALL
|
||
|
Act_ChangeState = FAIL, 21600
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = revert_cam
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0410_KING
|
||
|
Act_RevertCam = no_params
|
||
|
Act_SetVibe = PEscort1, Player, REP_NEUTRAL_HOSTILE
|
||
|
Act_Invulnerable = PEscort1, false
|
||
|
Act_GiveObjList = King, king_move
|
||
|
Act_MarkObj = PEscort1, 0
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = cosmo_giveup
|
||
|
system = Li03
|
||
|
line = PEscort1, Player, DX_M02_0800_COSMO, 3, 0
|
||
|
line = King, Player, DX_m02_0380_KING, 7, 0
|
||
|
line = PEscort1, Player, DX_M02_0820_COSMO, 7, 0
|
||
|
line = King, Player, DX_m02_0400_KING, 3, 2
|
||
|
line = PEscort1, Player, DX_M02_0840_COSMO, 4, 0
|
||
|
line = King, Player, DX_m02_0410_KING, 3, 2
|
||
|
line = PEscort1, Player, DX_M02_0860_COSMO, 12, 0
|
||
|
line = juni, Player, DX_m02_0415_JUNI, 18, 0
|
||
|
line = King, Player, DX_m02_0420_KING, 3, 2
|
||
|
line = PEscort1, Player, DX_M02_0920_COSMO, 7, 0
|
||
|
line = King, Player, DX_m02_0550_KING, 2, 0
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = convoyapproach_end
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0420_KING
|
||
|
Act_ActTrig = flytodebris_init
|
||
|
Act_NNIds = 30230, HISTORY
|
||
|
Act_Save = key_save_fly_to_debris, 32210
|
||
|
Act_DeactTrig = cosmo_die
|
||
|
Act_ActTrig = tradelane_watcher
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = key_save_fly_to_debris
|
||
|
system = Li03
|
||
|
Cnd_SpaceEnter = Li03
|
||
|
Act_SetInitialPlayerPos = 6640, 0, 83346, 0.76389, -0.019767, 0.644728, 0.020192
|
||
|
Act_SpawnShip = King, no_ol, 6640, 0, 85346
|
||
|
Act_SpawnShip = juni
|
||
|
Act_ActTrig = flytodebris_init
|
||
|
Act_ActTrig = general_triggers
|
||
|
Act_MarkObj = King, 1
|
||
|
Act_DeactTrig = cosmo_die
|
||
|
Act_SetVibe = King, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_ActTrig = tradelane_watcher
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = flytodebris_init
|
||
|
system = Li03
|
||
|
Cnd_True = no_params
|
||
|
Act_GiveObjList = King, king_debris
|
||
|
Act_SetVibe = King, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_ActTrig = in_range
|
||
|
Act_ActTrig = in_range_player
|
||
|
Act_ActTrig = flytodebris_end
|
||
|
Act_ActTrig = near_dialog_tradelane
|
||
|
Act_LightFuse = Li03_04, station_burning_fuse
|
||
|
Act_SetNNObj = take_tl3
|
||
|
Act_PlayerCanTradelane = false, Li03_Trade_Lane_Ring_57, Li03_Trade_Lane_Ring_66
|
||
|
Act_PlayMusic = music_upcoming_action_heavy, none, none, none
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = near_dialog_tradelane
|
||
|
system = Li03
|
||
|
Cnd_TLEntered = Player, Li03_Trade_Lane_Ring_57, Li03_Trade_Lane_Ring_58
|
||
|
Act_SpawnShip = badguy1, stay_near, -36588, 30, 26404
|
||
|
Act_SpawnShip = badguy2, stay_near, -36497, 20, 26524
|
||
|
Act_SpawnShip = badguy3, stay_near, -36497, 10, 26444
|
||
|
Act_SpawnShip = badguy4, stay_near, -36597, 70, 26464
|
||
|
Act_SpawnShip = badguy5, stay_near, -36697, 30, 26484
|
||
|
Act_SpawnShip = badguy6, stay_near, -36477, 0, 26444
|
||
|
Act_DeactTrig = cosmo_die
|
||
|
Act_SpawnFormation = ashcroft_convoy
|
||
|
Act_SpawnShip = Transport1
|
||
|
Act_SpawnShip = Transport2
|
||
|
Act_SetNNObj = null, OBJECTIVE_HISTORY
|
||
|
Act_SetVibe = Li03_04, King, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = Li03_04, Player, REP_FRIEND_MAXIMUM
|
||
|
Act_LockManeuvers = true
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = badguy_objectives
|
||
|
system = Li03
|
||
|
Cnd_True = no_params
|
||
|
Act_SetVibeLbl = King, badguy, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = badguy, King, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = badguy, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_MarkObj = badguy1, 1
|
||
|
Act_MarkObj = badguy2, 1
|
||
|
Act_MarkObj = badguy3, 1
|
||
|
Act_MarkObj = badguy4, 1
|
||
|
Act_MarkObj = badguy5, 1
|
||
|
Act_MarkObj = badguy6, 1
|
||
|
Act_SetVibe = badguy1, Li03_04, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = badguy2, Li03_04, REP_HOSTILE_MAXIMUM
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li03
|
||
|
nickname = stay_near
|
||
|
StayInRange = Li03_04, 1000
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li03
|
||
|
nickname = king_debris
|
||
|
follow = Player, 2500, -100, 50, -200, 50000
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = in_range
|
||
|
system = Li03
|
||
|
Cnd_TLExited = King, Li03_Trade_Lane_Ring_66
|
||
|
Act_ActTrig = kill_Badguys
|
||
|
Act_ActTrig = kill_Badguys_more
|
||
|
Act_ActTrig = comm_0560
|
||
|
Act_SendComm = King, Player, DX_m02_0560_KING
|
||
|
Act_GiveObjList = King, king_engage_combat
|
||
|
Act_GiveObjList = Escort1, Ashcroft
|
||
|
Act_SetNNObj = defend_station
|
||
|
Act_NagClamp = false
|
||
|
Act_LockManeuvers = false
|
||
|
Act_NagDistLeaving = nag_battle2, King, King, 13093, 5000, NAG_ALWAYS
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = in_range_player
|
||
|
system = Li03
|
||
|
Cnd_DistShip = inside, Player, Li03_Trade_Lane_Ring_65, 1500
|
||
|
Act_ActTrig = badguy_objectives
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = kill_Badguys_more
|
||
|
system = Li03
|
||
|
Cnd_Destroyed = badguy, 3
|
||
|
Act_EtherComm = pueblo, 196790, Player, DX_m02_0575_PUEBLO, -1, rh_sales_head, sc_scientist2_body
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = kill_Badguys
|
||
|
system = Li03
|
||
|
Cnd_Destroyed = badguy, 6
|
||
|
Act_ActTrig = comm_0576
|
||
|
Act_SendComm = King, Player, DX_m02_0576_KING
|
||
|
Act_GiveObjList = King, king_fly_to_dyingguy
|
||
|
Act_NNIds = 30235, HISTORY
|
||
|
Act_Save = key_save_scan_ashcroft, 32215
|
||
|
Act_SetNNObj = null, OBJECTIVE_HISTORY
|
||
|
Act_NagOff = nag_battle2
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li03
|
||
|
nickname = king_engage_combat
|
||
|
GotoShip = goto, badguy1, 300, false
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li03
|
||
|
nickname = king_fly_to_dyingguy
|
||
|
GotoShip = goto, Li03_04, 300, false
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_0560
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0560_KING
|
||
|
Act_EtherComm = pueblo, 196790, Player, DX_m02_0570_PUEBLO, -1, rh_sales_head, sc_scientist2_body
|
||
|
Act_ActTrig = comm_0570
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_0570
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0570_PUEBLO
|
||
|
Act_ActTrig = comm_0571
|
||
|
Act_SendComm = King, Player, DX_m02_0571_KING
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_0571
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0571_KING
|
||
|
Act_ActTrig = comm_0572
|
||
|
Act_EtherComm = pueblo, 196790, Player, DX_m02_0572_PUEBLO, -1, rh_sales_head, sc_scientist2_body
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_0572
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0572_PUEBLO
|
||
|
Act_ActTrig = comm_0573
|
||
|
Act_SendComm = King, Player, DX_m02_0573_KING
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_0573
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0573_KING
|
||
|
Act_EtherComm = pueblo, 196790, Player, DX_m02_0574_PUEBLO, -1, rh_sales_head, sc_scientist2_body
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_0576
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0576_KING
|
||
|
Act_EtherComm = pueblo, 196790, Player, DX_m02_0577_PUEBLO, -1, rh_sales_head, sc_scientist2_body
|
||
|
Act_ActTrig = comm_0577
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_0577
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0577_PUEBLO
|
||
|
Act_ActTrig = comm_0578
|
||
|
Act_SendComm = King, Player, DX_m02_0578_KING
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_0578
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0578_KING
|
||
|
Act_ActTrig = comm_0579
|
||
|
Act_EtherComm = pueblo, 196790, Player, DX_m02_0579_PUEBLO, -1, rh_sales_head, sc_scientist2_body
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_0579
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0579_PUEBLO
|
||
|
Act_ActTrig = comm_0580
|
||
|
Act_SendComm = King, Player, DX_m02_0580_KING
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_0580
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0580_KING
|
||
|
Act_ActTrig = comm_0581
|
||
|
Act_EtherComm = pueblo, 196790, Player, DX_m02_0581_PUEBLO, -1, rh_sales_head, sc_scientist2_body
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_0581
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0581_PUEBLO
|
||
|
Act_ActTrig = comm_0582
|
||
|
Act_SendComm = King, Player, DX_m02_0582_KING
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_0582
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0582_KING
|
||
|
Act_ActTrig = comm_0583
|
||
|
Act_EtherComm = pueblo, 196790, Player, DX_m02_0583_PUEBLO, -1, rh_sales_head, sc_scientist2_body
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_0583
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0583_PUEBLO
|
||
|
Act_SendComm = King, Player, DX_m02_0590_KING
|
||
|
Act_GiveObjList = King, king_move
|
||
|
Act_ActTrig = watching_0583
|
||
|
Act_PlayMusic = music_anticipation_motivated, none, none, none
|
||
|
Act_AdjHealth = us, 0.75
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = flytodebris_end
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0581_PUEBLO
|
||
|
Act_DeactTrig = king_fly_to_dyingguy
|
||
|
Act_ActTrig = scanashcroft_init
|
||
|
Act_SetNNObj = hunt
|
||
|
Act_MarkObj = Transport1, 1
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = watching_0583
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0583_PUEBLO
|
||
|
Act_NagDistTowards = POS, trans_nag, King, -28904, 0, 48313, 22970, 2500
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = key_save_scan_ashcroft
|
||
|
system = Li03
|
||
|
Cnd_SpaceEnter = Li03
|
||
|
Act_SetInitialPlayerPos = -32678, 0, 37083, -0.150827, 0.008435, 0.9885, 0.006879
|
||
|
Act_SpawnShip = King, no_ol, -36442, 0, 26603
|
||
|
Act_SpawnShip = juni
|
||
|
Act_SpawnFormation = ashcroft_convoy
|
||
|
Act_SpawnShip = Transport1
|
||
|
Act_SpawnShip = Transport2
|
||
|
Act_ActTrig = scanashcroft_init
|
||
|
Act_ActTrig = general_triggers
|
||
|
Act_MarkObj = King, 1
|
||
|
Act_MarkObj = Transport1, 1
|
||
|
Act_SetVibe = King, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_ActTrig = general_triggers
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = scanashcroft_init
|
||
|
system = Li03
|
||
|
Cnd_True = no_params
|
||
|
Act_GiveObjList = King, goto_escort1
|
||
|
Act_SetVibe = King, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_SetNNObj = hunt
|
||
|
Act_SetVibe = Transport1, Player, REP_NEUTRAL
|
||
|
Act_SetVibe = Transport2, Player, REP_NEUTRAL
|
||
|
Act_Invulnerable = Transport1, true
|
||
|
Act_Invulnerable = Transport2, true
|
||
|
Act_SetVibeLbl = us, Transport1, REP_NEUTRAL
|
||
|
Act_SetVibeLbl = us, Transport2, REP_NEUTRAL
|
||
|
Act_SetVibeLbl = Transport1, us, REP_NEUTRAL
|
||
|
Act_SetVibeLbl = Transport2, us, REP_NEUTRAL
|
||
|
Act_SetVibe = Escort1, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = Escort1, King, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = King, Escort1, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = Escort2, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = Escort2, King, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = King, Escort2, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = AshEscort1, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = AshEscort1, King, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = King, AshEscort1, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = AshEscort2, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = AshEscort2, King, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = King, AshEscort2, REP_HOSTILE_MAXIMUM
|
||
|
Act_ActTrig = convoy_caught
|
||
|
Act_ActTrig = juni_dialogue
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = juni_dialogue
|
||
|
system = Li03
|
||
|
Cnd_DistShip = outside, Player, Li03_04, 5000
|
||
|
Act_StartDialog = juni_play_dialogue
|
||
|
Act_ActTrig = police_hack
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = juni_play_dialogue
|
||
|
system = Li03
|
||
|
line = juni, Player, DX_m02_0600_JUNI, 2, 0
|
||
|
line = King, Player, DX_m02_0610_KING, 2, 0
|
||
|
line = juni, Player, DX_m02_0640_JUNI, 2, 0
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = police_hack
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0640_JUNI
|
||
|
Act_EtherComm = pilot_f_leg_m01, 197813, Player, DX_M02_0730_ZETA, -1, li_captain_head, li_male_guard_body, comm_ge_generic2
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li03
|
||
|
nickname = Ashcroft
|
||
|
GotoVec = goto_cruise, -29171, 0, 47789, 500, true, 70
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = convoy_caught
|
||
|
system = Li03
|
||
|
Cnd_DistShip = inside, Player, AshEscort1, 2000
|
||
|
Act_StartDialog = convoy_caught
|
||
|
Act_ActTrig = escorts_destroyed
|
||
|
Act_SetVibeLbl = us, Transport1, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibeLbl = us, Transport2, REP_FRIEND_THRESHOLD
|
||
|
Act_SetVibeLbl = Transport1, us, REP_NEUTRAL
|
||
|
Act_SetVibeLbl = Transport2, us, REP_NEUTRAL
|
||
|
Act_SetVibe = Escort1, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = Escort1, King, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = King, Escort1, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = Escort2, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = Escort2, King, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = King, Escort2, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = AshEscort1, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = AshEscort1, King, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = King, AshEscort1, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = AshEscort2, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = AshEscort2, King, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = King, AshEscort2, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetNNHidden = hunt, true
|
||
|
Act_SpawnFormation = police
|
||
|
Act_ActTrig = police_near
|
||
|
Act_NagOff = trans_nag
|
||
|
Act_MarkObj = Transport1, 0
|
||
|
Act_SetNNObj = null, OBJECTIVE_HISTORY
|
||
|
Act_MarkObj = Escort1, 1
|
||
|
Act_MarkObj = Escort2, 1
|
||
|
Act_MarkObj = AshEscort1, 1
|
||
|
Act_MarkObj = AshEscort2, 1
|
||
|
Act_ActTrig = wait_for_770
|
||
|
Act_NagDistLeaving = nag_battle3, King, King, 13093, 5000, NAG_ALWAYS
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = convoy_caught
|
||
|
system = Li03
|
||
|
line = King, Player, DX_m02_0700_KING, 2, 0
|
||
|
line = King, Player, DX_m02_0710_KING, 2, 0
|
||
|
line = King, Player, DX_m02_0720_KING, 2, 0
|
||
|
line = King, Player, DX_m02_0760_KING, 2, 0
|
||
|
line = King, Player, DX_m02_0770_KING, 2, 0
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = escorts_destroyed
|
||
|
system = Li03
|
||
|
Cnd_Destroyed = Escort, 4
|
||
|
Act_SpawnShip = Ashcroft
|
||
|
Act_ActTrig = start_stage4_attack
|
||
|
Act_AdjHealth = us, 0.75
|
||
|
Act_NagOff = nag_battle3
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = police_to_ashcroft
|
||
|
SetPriority = NORMAL
|
||
|
GotoShip = goto, Ashcroft, 1000, true, -1
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = goto_escort1
|
||
|
SetPriority = NORMAL
|
||
|
BreakFormation = no_params
|
||
|
follow = Player, 2500, -100, 50, -200, 50000
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = start_run1
|
||
|
system = Li03
|
||
|
Cnd_True = no_params
|
||
|
Act_GiveObjList = Ashcroft, ashcroft_stage2
|
||
|
Act_SpawnShip = Thug1
|
||
|
Act_SpawnShip = Thug2
|
||
|
Act_SpawnShip = Thug3
|
||
|
Act_SpawnShip = Thug4
|
||
|
Act_MarkObj = Ashcroft, 1
|
||
|
Act_ActTrig = set_thug_vibe
|
||
|
Act_Invulnerable = police1, true, false, 0.9
|
||
|
Act_PlayMusic = none, none, none, music_dangerous_chase
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = set_thug_vibe
|
||
|
system = Li03
|
||
|
Cnd_True = no_params
|
||
|
Act_SetVibeLblToShip = thug, Player, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLblToShip = thug, King, REP_HOSTILE_THRESHOLD
|
||
|
Act_SetVibeLbl = King, thug, REP_HOSTILE_THRESHOLD
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li03
|
||
|
nickname = break_off
|
||
|
GotoShip = goto, Ashcroft, 1000, true
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li03
|
||
|
nickname = ashcroft_stage2
|
||
|
GotoVec = goto_cruise, -22099, 0, 75896, 200, true
|
||
|
BreakFormation = no_params
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = start_stage4_attack
|
||
|
system = Li03
|
||
|
Cnd_True = no_params
|
||
|
Act_ActTrig = start_run1
|
||
|
Act_SetNNObj = hunt2
|
||
|
Act_GiveObjList = King, king_goto_ashcroft
|
||
|
Act_StartDialog = run_for_the_border
|
||
|
Act_SetVibe = King, Ashcroft, REP_FRIEND_MAXIMUM
|
||
|
Act_SetVibe = Ashcroft, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibe = Ashcroft, King, REP_HOSTILE_THRESHOLD
|
||
|
Act_ActTrig = scanashcroft_end
|
||
|
Act_GiveObjList = police, police_to_ashcroft
|
||
|
Act_ActTrig = ashcroft_dead
|
||
|
Act_ActTrig = ashcroft_health_50
|
||
|
Act_ActTrig = ashcroft_health_35
|
||
|
Act_MarkObj = Transport1, 0
|
||
|
Act_MarkObj = Ashcroft, 1
|
||
|
Act_NagDistTowards = POS, ash_nag, King, -22908, 0, 74513, 23198, 100
|
||
|
Act_Invulnerable = Ashcroft, true, true, 0.5
|
||
|
Act_ActTrig = watching_0776
|
||
|
Act_ActTrig = watching_0771
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = watching_0771
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0771_KING
|
||
|
Act_GiveObjList = King, break_off
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li03
|
||
|
nickname = king_goto_ashcroft
|
||
|
MakeNewFormation = single_r
|
||
|
SetPriority = ALWAYS_EXECUTE
|
||
|
follow = Player, 2500, -100, 50, -200
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = run_for_the_border
|
||
|
system = Li03
|
||
|
line = King, Player, DX_m02_0771_KING, 9, 5
|
||
|
line = King, Player, DX_m02_0772_KING, 9, 5
|
||
|
line = King, Player, DX_m02_0773_KING, 9, 5
|
||
|
line = King, Player, DX_m02_0774_KING, 9, 5
|
||
|
line = King, Player, DX_m02_0776_KING, 9, 5
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = watching_0776
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0776_KING
|
||
|
Act_NNIds = 30240, HISTORY
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = police_near
|
||
|
system = Li03
|
||
|
Cnd_Timer = 10
|
||
|
Act_StartDialog = police_chatter
|
||
|
Act_ActTrig = police_timer
|
||
|
Act_Invulnerable = police1, true, false, 0.9
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = police_chatter
|
||
|
system = Li03
|
||
|
line = King, Player, DX_m02_0770_KING, 2, 0
|
||
|
line = police1, Player, DX_m02_0810_ZETA, 12, 0
|
||
|
line = King, Player, DX_m02_0820_King, 12, 0
|
||
|
line = police1, Player, DX_m02_0830_ZETA, 12, 0
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = wait_for_770
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0770_KING
|
||
|
Act_SetNNObj = destroy_rogues
|
||
|
Act_GiveObjList = King, stop_king
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = scanashcroft_end
|
||
|
system = Li03
|
||
|
Cnd_True = no_params
|
||
|
Act_ActTrig = captureashcroft_init
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = captureashcroft_init
|
||
|
system = Li03
|
||
|
Cnd_True = no_params
|
||
|
Act_ActTrig = near_ashcroft_make_em_beg
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = near_ashcroft_make_em_beg
|
||
|
system = Li03
|
||
|
Cnd_DistVec = inside, King, -22099, 0, 75896, 5000
|
||
|
Act_StartDialog = ashcroft_offer
|
||
|
Act_SetNNHidden = hunt2, true
|
||
|
Act_MarkObj = Ashcroft, 1
|
||
|
Act_ActTrig = disable_ash_nag
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = disable_ash_nag
|
||
|
system = Li03
|
||
|
Cnd_DistShip = inside, Player, Ashcroft, 1000
|
||
|
Act_NagOff = ash_nag
|
||
|
Act_SetNNObj = destroy_ashcroft
|
||
|
Act_GiveObjList = King, stop_king
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = police_timer
|
||
|
system = Li03
|
||
|
Cnd_Timer = 1
|
||
|
Act_GiveObjList = police1, king_chase
|
||
|
Act_SetVibeLbl = police, thugs, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibeLbl = thugs, police, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibeLblToShip = police, Player, REP_FRIEND_MAXIMUM
|
||
|
Act_SetNNObj = null, OBJECTIVE_HISTORY
|
||
|
Act_ActTrig = 0880_watcher
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = 0880_watcher
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_M02_0880_ASHCROFT
|
||
|
Act_NagDistLeaving = nag_battle4, King, King, 13093, 5000, NAG_ALWAYS
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = ashcroft_offer
|
||
|
system = Li03
|
||
|
line = King, Player, DX_M02_0780_KING, 9, 5
|
||
|
line = police1, Player, DX_M02_0790_ZETA, 12, 0
|
||
|
line = King, Player, DX_M02_0800_KING, 9, 5
|
||
|
line = Ashcroft, Player, DX_M02_0880_ASHCROFT, 7, 0
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li03
|
||
|
nickname = king_chase
|
||
|
SetPriority = NORMAL
|
||
|
GotoShip = goto, Escort1, 500, false
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = ashcroft_health_50
|
||
|
system = Li03
|
||
|
Cnd_HealthDec = Ashcroft, 0.5
|
||
|
Act_SendComm = Ashcroft, Player, dx_m02_0900_ashcroft
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = ashcroft_health_35
|
||
|
system = Li03
|
||
|
Cnd_HealthDec = Ashcroft, 0.35
|
||
|
Act_ActTrig = destroy_him
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = ashcroft_dead
|
||
|
system = Li03
|
||
|
Cnd_Destroyed = Ashcroft, 1, ALL
|
||
|
Act_SetNNObj = tractor
|
||
|
Act_DeactTrig = near_ashcroft_make_em_beg
|
||
|
Act_DeactTrig = ashcroft_health_50
|
||
|
Act_DeactTrig = ashcroft_health_35
|
||
|
Act_DeactTrig = start_run1
|
||
|
Act_DeactTrig = convoy_caught
|
||
|
Act_DeactTrig = start_stage4_attack
|
||
|
Act_DeactTrig = escorts_destroyed
|
||
|
Act_DeactTrig = police_near
|
||
|
Act_ActTrig = recoverashcroft_init
|
||
|
Act_SpawnLoot = ashcroft_pod
|
||
|
Act_NagOff = nag_battle4
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = destroy_him
|
||
|
system = Li03
|
||
|
Cnd_True = no_params
|
||
|
Act_Destroy = Ashcroft
|
||
|
Act_SendComm = King, Player, DX_m02_0940_KING
|
||
|
Act_ActTrig = ashcroft_timer_1
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = ashcroft_timer_1
|
||
|
system = Li03
|
||
|
Cnd_Timer = 60
|
||
|
Act_SendComm = King, Player, dx_m02_0942_KING
|
||
|
Act_ActTrig = ashcroft_timer_2
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = ashcroft_timer_2
|
||
|
system = Li03
|
||
|
Cnd_Timer = 60
|
||
|
Act_SendComm = King, Player, dx_m02_0941_KING
|
||
|
Act_ActTrig = ashcroft_timer_fail
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = ashcroft_timer_fail
|
||
|
system = Li03
|
||
|
Cnd_Timer = 60
|
||
|
Act_ChangeState = FAIL, 22360
|
||
|
|
||
|
[MsnLoot]
|
||
|
nickname = ashcroft_pod
|
||
|
archetype = escape_pod
|
||
|
string_id = 216206
|
||
|
rel_pos_obj = Ashcroft
|
||
|
rel_pos_offset = 50, 0, 0
|
||
|
velocity = 0, 0, 0
|
||
|
equip_amount = 1
|
||
|
health = 1
|
||
|
Can_Jettison = false
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = recoverashcroft_init
|
||
|
system = Li03
|
||
|
Cnd_True = no_params
|
||
|
Act_ActTrig = lta_ashcroft
|
||
|
Act_MarkObj = ashcroft_pod, 1
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = lta_ashcroft
|
||
|
Cnd_LootAcquired = ashcroft_pod, Player
|
||
|
Act_DeactTrig = pod_dies
|
||
|
Act_DeactTrig = ashcroft_pod
|
||
|
Act_ActTrig = jumpnewyork_init
|
||
|
Act_LockDock = Player, Li03_to_Li01, unlock
|
||
|
Act_Save = key_save_jump_new_york, 32220
|
||
|
Act_GiveObjList = King, going_to_li01
|
||
|
Act_DeactTrig = ashcroft_timer_1
|
||
|
Act_DeactTrig = ashcroft_timer_2
|
||
|
Act_DeactTrig = ashcroft_timer_fail
|
||
|
Act_SetNNObj = null, OBJECTIVE_HISTORY
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = key_save_jump_new_york
|
||
|
system = Li03
|
||
|
Cnd_SpaceEnter = Li03
|
||
|
Act_SetInitialPlayerPos = -21245, 0, 58956, 0.536293, -0.009388, -0.841955, -0.058431
|
||
|
Act_SpawnShip = juni, no_ol
|
||
|
Act_SpawnShip = King, no_ol, -21245, 0, 58976
|
||
|
Act_SpawnFormation = police, -21245, 0, 58956
|
||
|
Act_ActTrig = jumpnewyork_init
|
||
|
Act_SetVibe = King, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_MarkObj = King, 1
|
||
|
Act_ActTrig = general_triggers
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = jumpnewyork_init
|
||
|
system = Li03
|
||
|
Cnd_True = no_params
|
||
|
Act_SetVibe = King, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_ActTrig = jumpnewyork_end
|
||
|
Act_ActTrig = dist_jump
|
||
|
Act_ActTrig = mb_timer
|
||
|
Act_LockDock = Player, Li01_03, unlock
|
||
|
Act_ActTrig = clear_waypoint
|
||
|
Act_ActTrig = set_delay_to_gate
|
||
|
Act_GiveObjList = King, going_to_li01
|
||
|
Act_AdjHealth = us, 0.75
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = mb_timer
|
||
|
system = Li03
|
||
|
Cnd_Timer = 2
|
||
|
Act_StartDialog = trek_to_newyork
|
||
|
Act_ActTrig = check_dist_from_gate
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li03
|
||
|
nickname = going_to_li01
|
||
|
SetPriority = ALWAYS_EXECUTE
|
||
|
follow = Player, 5000, -100, 50, -200
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = check_dist_from_gate
|
||
|
system = Li03
|
||
|
Cnd_DistVec = inside, Player, 6728, 0, 86000, 15000
|
||
|
Act_StartDialog = juni_checks_on_you
|
||
|
Act_AdjHealth = us, 0.75
|
||
|
Act_PlayMusic = none, none, none, music_friendly_encouragement
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = dist_jump
|
||
|
system = Li03
|
||
|
Cnd_DistVec = inside, Player, 6728, 0, 86000, 2000
|
||
|
Act_NagOff = nag_to_gate
|
||
|
Act_NagDistLeaving = nag_leaving, King, Li03_to_Li01, 24187, 300
|
||
|
Act_SetNNObj = dock_li03_to_li01
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = trek_to_newyork
|
||
|
system = Li03
|
||
|
line = King, Player, DX_m02_0950_KING, 9, 0
|
||
|
line = police1, Player, DX_m02_0951_ZETA, 9, 0
|
||
|
line = King, Player, DX_m02_0952_KING, 9, 0
|
||
|
line = King, Player, DX_m02_1060_KING, 9, 0
|
||
|
line = King, Player, DX_m02_1061_KING, 9, 0
|
||
|
line = King, Player, DX_m02_1062_KING, 9, 0
|
||
|
line = King, Player, DX_m02_1063_KING, 9, 0
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = set_delay_to_gate
|
||
|
system = Li03
|
||
|
Cnd_CommComplete = DX_m02_0952_KING
|
||
|
Act_MarkObj = Li03_to_Li01, 1
|
||
|
Act_SetNNObj = goto_gate
|
||
|
Act_NNIds = 30245, HISTORY
|
||
|
Act_NagDistTowards = OBJ, nag_to_gate, King, Li03_to_Li01, 21950, 2000
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = juni_checks_on_you
|
||
|
system = Li03
|
||
|
line = juni, Player, DX_m02_1070_JUNI, 6, 0
|
||
|
line = King, Player, DX_m02_1080_KING, 5, 0
|
||
|
line = juni, Player, DX_m02_1090_JUNI, 10, 0
|
||
|
line = King, Player, DX_m02_1100_KING, 6, 0
|
||
|
line = juni, Player, DX_m02_1110_JUNI, 11, 0
|
||
|
line = juni, Player, DX_m02_1111_JUNI, 11, 0
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = jumpnewyork_end
|
||
|
system = Li01
|
||
|
Cnd_NPCSystemEnter = Li01, King, Player
|
||
|
Act_ActTrig = bringashcroftback_init
|
||
|
Act_SetNNHidden = goto_gate, true
|
||
|
Act_SetNNObj = null, OBJECTIVE_HISTORY
|
||
|
Act_NagOff = nag_leaving
|
||
|
Act_NNIds = 30250, HISTORY
|
||
|
Act_LockDock = Player, Li01_to_Li03, lock
|
||
|
Act_SpawnShip = BS_Unity
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = bringashcroftback_init
|
||
|
system = Li01
|
||
|
Cnd_DistShip = inside, Player, King, 1500
|
||
|
Act_SpawnShip = juni
|
||
|
Act_GiveObjList = King, king_ashcroft_return
|
||
|
Act_SetVibe = King, Player, REP_FRIEND_THRESHOLD
|
||
|
Act_StartDialog = enter_newyork
|
||
|
Act_ActTrig = comm_1150_king
|
||
|
Act_ActTrig = comm_1330_king
|
||
|
Act_PobjIdle = no_params
|
||
|
Act_MarkObj = King, 1
|
||
|
Act_ActTrig = comm_1170_juni
|
||
|
Act_SetNNHidden = goto_gate, false
|
||
|
Act_ActTrig = enter_last_tradelane
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = enter_last_tradelane
|
||
|
system = Li01
|
||
|
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_20, Li01_Trade_Lane_Ring_19
|
||
|
Act_LockManeuvers = true
|
||
|
Act_SetNNObj = null, OBJECTIVE_HISTORY
|
||
|
Act_NagOff = nag_end
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li01
|
||
|
nickname = king_ashcroft_return
|
||
|
GotoShip = goto, Player, 200, false
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = enter_newyork
|
||
|
system = Li01
|
||
|
line = BS_Unity, Player, DX_m02_0170_BATTLESHIPUNITY, 4, 0
|
||
|
line = King, Player, DX_m02_1130_KING, 9, 0
|
||
|
line = BS_Unity, Player, DX_m02_1140_BATTLESHIPUNITY, 3, 0
|
||
|
line = King, Player, DX_m02_1150_KING, 4, 0
|
||
|
line = juni, Player, DX_m02_1170_JUNI, 4, 0
|
||
|
line = King, Player, DX_m02_1180_KING, 7, 0
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_1150_king
|
||
|
system = Li01
|
||
|
Cnd_CommComplete = DX_m02_1150_KING
|
||
|
Act_GiveObjList = King, follow_king_to_jailbreak
|
||
|
Act_ActTrig = bse_li01_03
|
||
|
Act_ActTrig = comm_1320_king
|
||
|
Act_SetNNObj = take_tl4
|
||
|
Act_ActTrig = one_liner
|
||
|
Act_ActTrig = exiting_tl
|
||
|
Act_PlayerCanTradelane = false, Li01_Trade_Lane_Ring_20, Li01_Trade_Lane_Ring_16
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_1170_juni
|
||
|
system = Li01
|
||
|
Cnd_CommComplete = DX_m02_1170_JUNI
|
||
|
Act_NagDistLeaving = nag_end, King, Li01_Trade_Lane_Ring_20, 23970, 100
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = exiting_tl
|
||
|
Cnd_TLExited = King, Li01_Trade_Lane_Ring_16
|
||
|
Act_SetNNObj = null, OBJECTIVE_HISTORY
|
||
|
Act_LockManeuvers = false
|
||
|
Act_ActTrig = long_dialog
|
||
|
Act_NagOff = nag_end
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = one_liner
|
||
|
Cnd_DistVec = inside, Player, 3766, 0, -52170, 500
|
||
|
Act_StartDialog = juni_talk
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li01
|
||
|
nickname = follow_king_to_jailbreak
|
||
|
BreakFormation = no_params
|
||
|
follow = Player, 2500, -100, 50, -200, 50000
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = long_dialog
|
||
|
system = Li01
|
||
|
Cnd_True = no_params
|
||
|
Act_ActTrig = jailbreak
|
||
|
Act_SpawnFormation = jailbreak_wing
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = jailbreak
|
||
|
system = Li01
|
||
|
Cnd_Timer = 5
|
||
|
Act_StartDialog = jailbreak_dialog
|
||
|
Act_ActTrig = jailbreak_wing_dead
|
||
|
Act_SetVibeLblToShip = jailbreak_wing, Player, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibeLblToShip = jailbreak_wing, King, REP_HOSTILE_MAXIMUM
|
||
|
Act_SetVibeLbl = King, jailbreak_wing, REP_HOSTILE_MAXIMUM
|
||
|
Act_GiveObjList = jailbreak_wing1_1, cruise_to_player_obj
|
||
|
Act_ActTrig = king_calls_for_reinforcements
|
||
|
Act_GiveObjList = King, get_to_jailbreak_wing
|
||
|
Act_ActTrig = wing_watcher
|
||
|
Act_SpawnShip = jonnie_law1_1
|
||
|
Act_ActTrig = comm_1200
|
||
|
Act_MarkObj = jailbreak_wing1_1, 1
|
||
|
Act_MarkObj = jailbreak_wing1_2, 1
|
||
|
Act_MarkObj = jailbreak_wing1_3, 1
|
||
|
Act_MarkObj = jailbreak_wing1_4, 1
|
||
|
Act_SetNNObj = engage_rogues
|
||
|
Act_NagDistLeaving = nag_battle5, King, King, 13093, 5000, NAG_ALWAYS
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = get_to_jailbreak_wing
|
||
|
GotoShip = goto_no_cruise, jailbreak_wing1_1, 1500, true
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = cruise_to_player_obj
|
||
|
SetPriority = NORMAL
|
||
|
GotoShip = goto, Player, 500, true
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = cruise_to_king
|
||
|
GotoShip = goto, King, 500, true
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = jailbreak_dialog
|
||
|
system = Li01
|
||
|
line = King, Player, DX_M02_1200_KING
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_1200
|
||
|
system = Li01
|
||
|
Cnd_CommComplete = DX_M02_1200_KING
|
||
|
Act_EtherComm = pilot_f_mil_m02, 196776, Player, DX_M02_1201_FORTBUSH, -1, br_captain_head, li_male_guard_body
|
||
|
Act_SetNNObj = destroy_rogues
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = king_calls_for_reinforcements
|
||
|
Cnd_CommComplete = DX_M02_1201_FORTBUSH
|
||
|
Act_ActTrig = police_reinforcements_arrive
|
||
|
Act_SendComm = jonnie_law1_1, Player, DX_m02_1202_FORTBUSHWING
|
||
|
Act_GiveObjList = King, stop_king
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = police_reinforcements_arrive
|
||
|
Cnd_Timer = 1
|
||
|
Act_SpawnShip = jonnie_law1_2
|
||
|
Act_SpawnShip = jonnie_law1_3
|
||
|
Act_SpawnShip = jonnie_law1_4
|
||
|
Act_SpawnShip = jonnie_law1_5
|
||
|
Act_SetVibeLbl = jonnie_law, jailbreak_wing, REP_HOSTILE_MAXIMUM
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = jailbreak_wing_dead
|
||
|
Cnd_Destroyed = jailbreak_wing, -1
|
||
|
Act_StartDialog = jailbreak_wing_dead_dialog
|
||
|
Act_GiveObjList = jonnie_law1_1, jonnie_law_returns_to_fort_bush
|
||
|
Act_GiveObjList = jonnie_law1_2, jonnie_law_returns_to_fort_bush
|
||
|
Act_GiveObjList = jonnie_law1_3, jonnie_law_returns_to_fort_bush
|
||
|
Act_GiveObjList = jonnie_law1_4, jonnie_law_returns_to_fort_bush
|
||
|
Act_GiveObjList = jonnie_law1_5, jonnie_law_returns_to_fort_bush
|
||
|
Act_GiveObjList = King, king_follows_to_battleship
|
||
|
Act_ActTrig = long_dialog2
|
||
|
Act_ActTrig = unlock_missouri
|
||
|
Act_SetNNObj = take_tl5
|
||
|
Act_ActTrig = 1210_watcher
|
||
|
Act_PlayerCanTradelane = false, Li01_Trade_Lane_Ring_178, Li01_Trade_Lane_Ring_169
|
||
|
Act_ActTrig = last_trade_lane
|
||
|
Act_AdjHealth = us, 0.75
|
||
|
Act_NagOff = nag_battle5
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = last_trade_lane
|
||
|
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_178, Li01_Trade_Lane_Ring_177
|
||
|
Act_SetNNObj = null, OBJECTIVE_HISTORY
|
||
|
Act_LockManeuvers = true
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = wing_watcher
|
||
|
Cnd_DistVec = inside, Player, 46237, 0, 5058, 1000
|
||
|
Act_ActTrig = do_or_die
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = do_or_die
|
||
|
Cnd_WatchTrigger = jailbreak_wing_dead, ACTIVE
|
||
|
Act_Destroy = King
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = jailbreak_wing_dead_dialog
|
||
|
system = Li01
|
||
|
line = King, Player, DX_M02_1203_KING
|
||
|
line = jonnie_law1_1, Player, DX_M02_1204_FORTBUSHWING
|
||
|
line = King, Player, DX_m02_1210_KING, 0, 0
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = 1210_watcher
|
||
|
Cnd_CommComplete = DX_m02_1210_KING
|
||
|
Act_NagDistLeaving = nag_end, King, Li01_Trade_Lane_Ring_178, 23970, 100
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = jonnie_law_returns_to_fort_bush
|
||
|
Dock = Li01_11
|
||
|
|
||
|
[ObjList]
|
||
|
nickname = king_follows_to_battleship
|
||
|
follow = Player, 2000, -100, 50, -200, 50000
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = long_dialog2
|
||
|
system = Li01
|
||
|
Cnd_DistVec = inside, Player, 5596, 0, -49262, 500
|
||
|
Act_StartDialog = last_tradelane
|
||
|
Act_ActTrig = long_dialog3
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = long_dialog3
|
||
|
system = Li01
|
||
|
Cnd_TLExited = Player, Li01_Trade_Lane_Ring_169
|
||
|
Act_ActTrig = comm_1240
|
||
|
Act_EtherComm = missouri, 196768, Player, DX_m02_1240_BATTLESHIPMISSOURI, -1, rh_bartender_head, li_male_elite_body
|
||
|
Act_NagOff = nag_end
|
||
|
Act_SetNNObj = return
|
||
|
Act_LockManeuvers = false
|
||
|
Act_SetVibe = Li01_03, Player, REP_FRIEND_MAXIMUM
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_1240
|
||
|
system = Li01
|
||
|
Cnd_CommComplete = DX_m02_1240_BATTLESHIPMISSOURI
|
||
|
Act_SendComm = King, Player, DX_m02_1250_KING
|
||
|
Act_ActTrig = comm_1250
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_1250
|
||
|
system = Li01
|
||
|
Cnd_CommComplete = DX_m02_1250_KING
|
||
|
Act_ActTrig = comm_1260
|
||
|
Act_EtherComm = missouri, 196768, Player, DX_m02_1260_BATTLESHIPMISSOURI, -1, rh_bartender_head, li_male_elite_body
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_1260
|
||
|
system = Li01
|
||
|
Cnd_CommComplete = DX_m02_1260_BATTLESHIPMISSOURI
|
||
|
Act_StartDialog = zone21
|
||
|
Act_SetNNObj = dock_missouri
|
||
|
Act_ActTrig = clear_missouri_waypoint
|
||
|
Act_PlayMusic = none, none, none, music_victory
|
||
|
Act_NagDistLeaving = nag_final, none, Li01_03, 22365, 100
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = zone21
|
||
|
system = Li01
|
||
|
line = King, Player, DX_m02_1310_KING, 4, 0
|
||
|
line = King, Player, DX_m02_1320_KING, 11, 0
|
||
|
line = King, Player, DX_m02_1330_KING, 12, 0
|
||
|
|
||
|
[ObjList]
|
||
|
system = Li01
|
||
|
nickname = king_head_pits
|
||
|
BreakFormation = no_params
|
||
|
Dock = Li01_Trade_Lane_Ring_169, Li01_Trade_Lane_Ring_178
|
||
|
Dock = Li01_Trade_Lane_Ring_30, Li01_Trade_Lane_Ring_36
|
||
|
Dock = Li01_02_dock_ring
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_1320_king
|
||
|
system = Li01
|
||
|
Cnd_CommComplete = DX_m02_1320_KING
|
||
|
Act_GiveObjList = King, king_head_pits
|
||
|
Act_DeactTrig = king_dies
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = juni_talk
|
||
|
system = Li01
|
||
|
line = King, Player, DX_m02_1190_KING, 8, 0
|
||
|
|
||
|
[Dialog]
|
||
|
nickname = last_tradelane
|
||
|
system = Li01
|
||
|
line = King, Player, DX_m02_1230_KING, 0, 0
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = clear_missouri_waypoint
|
||
|
system = Li01
|
||
|
Cnd_SpaceExit = no_params
|
||
|
Act_SetNNObj = null, OBJECTIVE_HISTORY
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = unlock_missouri
|
||
|
Cnd_CommComplete = DX_m02_1260_BATTLESHIPMISSOURI
|
||
|
Act_LockDock = Player, Li01_03, unlock
|
||
|
Act_GCSClamp = true
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = comm_1330_king
|
||
|
system = Li01
|
||
|
Cnd_CommComplete = DX_m02_1310_KING
|
||
|
Act_ActTrig = need_to_dock
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = need_to_dock
|
||
|
Cnd_DistShip = outside, Player, Li01_03, 3000
|
||
|
Act_ChangeState = FAIL, 22365
|
||
|
Act_ActTrig = clear_waypoint
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = bse_li01_03
|
||
|
Cnd_BaseEnter = Li01_03_base
|
||
|
Act_ActTrig = mission_completed
|
||
|
Act_AddRTC = missions\m02\M002_s011x_Li01_03_nrml.ini
|
||
|
Act_SetNNHidden = return, true
|
||
|
Act_GiveNNObjs = no_params
|
||
|
Act_LockDock = Player, Li01_to_Li02, unlock
|
||
|
Act_LockDock = Player, Li02_to_Li01, unlock
|
||
|
Act_LockDock = Player, Li03_to_Li01, unlock
|
||
|
Act_LockDock = Player, Li01_to_Li03, unlock
|
||
|
Act_LockDock = Player, Li01_to_Li04, unlock
|
||
|
Act_LockDock = Player, Li04_to_Li01, unlock
|
||
|
Act_LockDock = Player, Li01_to_Li03_hole, unlock
|
||
|
Act_LockDock = Player, Li01_to_Li04_hole, unlock
|
||
|
Act_LockDock = Player, Li02_to_Li04_hole, unlock
|
||
|
Act_LockDock = Player, Li03_to_Li01_hole, unlock
|
||
|
Act_LockDock = Player, Li04_to_Li01_hole, unlock
|
||
|
Act_LockDock = Player, Li04_to_Li02_hole, unlock
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = mission_completed
|
||
|
Cnd_LocExit = Deck2, Li01_03_base
|
||
|
Act_ActTrig = ChangeState
|
||
|
Act_RemoveCargo = ashcroft_pod
|
||
|
Act_NNIds = 30255, HISTORY
|
||
|
Act_AdjAcct = 5000
|
||
|
Act_SetRep = Player, li_n_grp, 0.91
|
||
|
Act_SetRep = Player, li_p_grp, 0.7
|
||
|
Act_SetRep = Player, li_lsf_grp, 0.95
|
||
|
Act_GCSClamp = false
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = ChangeState
|
||
|
Cnd_True = no_params
|
||
|
Act_ChangeState = SUCCEED
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = tradelane_watcher
|
||
|
Cnd_True = no_params
|
||
|
Act_NagClamp = true
|
||
|
Act_ActTrig = first_nag
|
||
|
Act_ActTrig = watcher1
|
||
|
Act_ActTrig = watcher2
|
||
|
Act_ActTrig = watcher3
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = watcher1
|
||
|
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_146, Li01_Trade_Lane_Ring_145
|
||
|
Act_ActTrig = clean_watcher
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = watcher2
|
||
|
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_16, Li01_Trade_Lane_Ring_17
|
||
|
Act_ActTrig = clean_watcher
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = watcher3
|
||
|
Cnd_TLEntered = Player, Li03_Trade_Lane_Ring_57, Li03_Trade_Lane_Ring_58
|
||
|
Act_ActTrig = clean_watcher
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = first_nag
|
||
|
Cnd_Timer = 45
|
||
|
Act_ActTrig = second_nag
|
||
|
Act_SendComm = King, Player, DX_m02_0111_KING
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = second_nag
|
||
|
Cnd_Timer = 30
|
||
|
Act_ActTrig = final_nag
|
||
|
Act_SendComm = King, Player, DX_m02_0112_KING
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = final_nag
|
||
|
Cnd_Timer = 30
|
||
|
Act_ActTrig = final_nag
|
||
|
Act_SendComm = King, Player, DX_m02_0113_KING
|
||
|
Act_ChangeState = FAIL, 23970
|
||
|
|
||
|
[Trigger]
|
||
|
nickname = clean_watcher
|
||
|
Cnd_True = no_params
|
||
|
Act_DeactTrig = first_nag
|
||
|
Act_DeactTrig = second_nag
|
||
|
Act_DeactTrig = final_nag
|
||
|
Act_DeactTrig = watcher1
|
||
|
Act_DeactTrig = watcher2
|
||
|
Act_DeactTrig = watcher3
|
||
|
Act_NagClamp = false
|
||
|
|