freelancer-hd-edition/DATA/MISSIONS/M10/npcships.ini

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2021-07-08 12:21:08 +00:00
[NPCShipArch]
nickname = MSN10_Nomad_Rheinland_Light_Fighter
loadout = MSN10_Nomad_Rheinland_Light_Fighter
level = d10
ship_archetype = rh_fighter
pilot = MSN10_Nomad_Rheinland_Light_Fighter
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN10_Nomad_Rheinland_Light_Fighter_Leader
loadout = MSN10_Nomad_Rheinland_Light_Fighter_Leader
level = d10
ship_archetype = rh_fighter
pilot = MSN10_Nomad_Rheinland_Light_Fighter_Leader
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN10_Nomad_Rheinland_Light_Fighter_Ace
loadout = MSN10_Nomad_Rheinland_Light_Fighter_Ace
level = d10
ship_archetype = rh_fighter
pilot = MSN10_Nomad_Rheinland_Light_Fighter_Ace
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN10_Nomad_Rheinland_Heavy_Fighter
loadout = MSN10_Nomad_Rheinland_Heavy_Fighter
level = d10
ship_archetype = rh_elite
pilot = MSN10_Nomad_Rheinland_Heavy_Fighter
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN10_Nomad_Rheinland_Heavy_Fighter_Leader
loadout = MSN10_Nomad_Rheinland_Heavy_Fighter_Leader
level = d10
ship_archetype = rh_elite
pilot = MSN10_Nomad_Rheinland_Heavy_Fighter_Leader
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN10_Nomad_Rheinland_Heavy_Fighter_Ace
loadout = MSN10_Nomad_Rheinland_Heavy_Fighter_Ace
level = d10
ship_archetype = rh_elite
pilot = MSN10_Nomad_Rheinland_Heavy_Fighter_Ace
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN10_Jonner_Friend
loadout = MSN10_Jonner_Friend
level = d10
ship_archetype = bw_fighter
pilot = MSN10_Jonner_Friend
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN10_Bundschuh
loadout = MSN10_Bundschuh
level = d10
ship_archetype = bw_fighter
pilot = MSN10_Bundschuh
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN10_Von_Claussen
loadout = MSN10_Von_Claussen
level = d10
ship_archetype = rh_elite
pilot = MSN10_Von_Claussen
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN10_Hakkera
loadout = MSN10_Hakkera
level = d10
ship_archetype = bw_elite2
pilot = MSN10_Hakkera
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN10_Cobo
loadout = MSN10_Cobo
level = d10
ship_archetype = bw_elite2
pilot = MSN10_Cobo
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN10_Blood_Dragon_Ace
loadout = MSN10_Blood_Dragon_Ace
level = d10
ship_archetype = ku_dragon
pilot = MSN10_Blood_Dragon_Ace
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN10_Bundschuh_Ace
loadout = MSN10_Bundschuh_Ace
level = d10
ship_archetype = bw_elite
pilot = MSN10_Bundschuh_Ace
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN10_Botzler
loadout = MSN10_Botzler
level = d10
ship_archetype = rh_elite
pilot = MSN10_Botzler
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN10_Fischer
loadout = MSN10_Fischer
level = d10
ship_archetype = rh_fighter
pilot = MSN10_Fischer
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN10_Rheinland_Light_Ace
loadout = MSN10_Rheinland_Light_Ace
level = d10
ship_archetype = rh_fighter
pilot = MSN10_Rheinland_Light_Ace
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN10_Rheinland_Light_Difficult
loadout = MSN10_Rheinland_Light_Difficult
level = d10
ship_archetype = rh_fighter
pilot = MSN10_Rheinland_Light_Difficult
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN10_Rheinland_Heavy_Ace
loadout = MSN10_Rheinland_Heavy_Ace
level = d10
ship_archetype = rh_elite
pilot = MSN10_Rheinland_Heavy_Ace
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN10_Rheinland_Heavy_Difficult
loadout = MSN10_Rheinland_Heavy_Difficult
level = d10
ship_archetype = rh_elite
pilot = MSN10_Rheinland_Heavy_Difficult
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN10_Nomad_Gunboat
loadout = MSN10_Nomad_Gunboat
level = d15
ship_archetype = no_gunboat
pilot = MSN10_Nomad_Gunboat
state_graph = GUNBOAT
npc_class = lawful, GUNBOAT
[NPCShipArch]
nickname = MSN10_Nomad_Battleship
loadout = MSN10_Nomad_Battleship
level = d18
ship_archetype = no_battleship
pilot = MSN10_Nomad_Battleship
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN10_Nomad_Rheinland_Gunboat
loadout = MSN10_Nomad_Rheinland_Gunboat
level = d15
ship_archetype = rh_gunboat
pilot = MSN10_Nomad_Rheinland_Gunboat
state_graph = GUNBOAT
npc_class = lawful, GUNBOAT
[NPCShipArch]
nickname = MSN10_Rheinland_Battleship
loadout = MSN10_Rheinland_Battleship
level = d18
ship_archetype = rh_battleship
pilot = MSN10_Rheinland_Battleship
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN10_Rheinland_Gunboat
loadout = MSN10_Rheinland_Gunboat
level = d15
ship_archetype = rh_gunboat
pilot = MSN10_Rheinland_Gunboat
state_graph = GUNBOAT
npc_class = lawful, GUNBOAT
[NPCShipArch]
nickname = MSN10_Battleship_Osiris
loadout = MSN10_Battleship_Osiris
level = d20
ship_archetype = or_osiris
pilot = MSN10_Battleship_Osiris
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN10_Nomad_Fighter_Ace
loadout = MSN10_Nomad_Fighter_Ace
level = d10
ship_archetype = no_fighter
pilot = MSN10_Nomad_Fighter_Ace
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN10_Bountyhunter_Bretonia_Light_Fighter
loadout = MSN10_Bountyhunter_Bretonia_Light_Fighter
level = d10
ship_archetype = br_fighter
pilot = MSN10_Bountyhunter_Bretonia_Light_Fighter
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN10_Rheinland_Cruiser
loadout = MSN10_Rheinland_Cruiser
level = d15
ship_archetype = rh_cruiser
pilot = MSN10_Rheinland_Cruiser
state_graph = CRUISER
npc_class = lawful, CRUISER