freelancer-hd-edition/DATA/FX/fuse_li_cruiser.ini

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2021-07-08 12:21:08 +00:00
[fuse]
name = li_cruiser_body_fuse
lifetime = 5
death_fuse = true
[ignite_fuse]
at_t = 0
fuse = li_cruiser_engine2_fuse
fuse_t = 0
[start_effect]
effect = gf_li_capexplosion03bigcircles
hardpoint = HpFX01
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03moving_rings
hardpoint = HpFX01
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03moving_rings#1
hardpoint = HpFX01
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03bigflash
hardpoint = hpshield01
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
at_t = 0.2
effect = explosion_sfx_csx_sectional03
hardpoint = dpengine04
pos_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03bigexplosion
hardpoint = HpFX01
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[ignite_fuse]
at_t = 0.2
fuse = li_cruiser_engines_fuse
fuse_t = 0.6
[start_effect]
at_t = 0.3
effect = explosion_sfx_csx_sectional04
hardpoint = dpengine04
pos_offset = 0, 0, 0
attached = true
[start_effect]
at_t = 0.5
effect = explosion_sfx_csx_sectional05
hardpoint = dpcntrltwr
pos_offset = 0, 0, 0
attached = true
[start_effect]
at_t = 0.8
effect = explosion_sfx_csx_sectional04
hardpoint = HpTurret_l5_02
pos_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.92
pos_offset = 0, -20, 40
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.9
pos_offset = 0, 5, 35
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.91
pos_offset = -15, 0, 40
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.92
pos_offset = -15, 0, 40
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.93
pos_offset = -15, 0, 20
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.94
pos_offset = 15, 0, 20
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.95
pos_offset = 0, 5, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.96
pos_offset = 0, -20, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.97
pos_offset = -15, 0, -30
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.9
pos_offset = 15, 0, -30
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = dpfront
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.99
group_name = Li_cruiser_nose_lod1
fate = debris
[destroy_root]
at_t = 1
[fuse]
name = li_cruiser_engines_fuse
lifetime = 3
[ignite_fuse]
at_t = 0
fuse = li_cruiser_body_fuse
fuse_t = 0
[ignite_fuse]
at_t = 0.25
fuse = li_cruiser_engine1_fuse
fuse_t = 0
[ignite_fuse]
at_t = 0.5
fuse = li_cruiser_engine2_fuse
fuse_t = 0
[ignite_fuse]
at_t = 0.75
fuse = li_cruiser_engine3_fuse
fuse_t = 0
[ignite_fuse]
at_t = 1
fuse = li_cruiser_engine4_fuse
fuse_t = 0
[fuse]
name = li_cruiser_engine1_fuse
lifetime = 0.1
death_fuse = true
[start_effect]
at_t = 0.5
effect = explosion_sfx_csx_large03
hardpoint = dpengine01
pos_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = dpengine01
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[impulse]
hardpoint = HpEngine04
radius = 50
force = 300000
at_t = 0.5
[destroy_group]
at_t = 1
group_name = Li_cruiser_engine01_lod1
fate = debris
[fuse]
name = li_cruiser_engine2_fuse
lifetime = 0.1
death_fuse = true
[start_effect]
at_t = 0.5
effect = explosion_sfx_csx_large03
hardpoint = dpengine02
pos_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = dpengine02
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[impulse]
hardpoint = HpEngine03
radius = 50
force = 300000
at_t = 0.5
[destroy_group]
at_t = 1
group_name = Li_cruiser_engine02_lod1
fate = debris
[fuse]
name = li_cruiser_engine3_fuse
lifetime = 0.1
death_fuse = true
[start_effect]
at_t = 0.5
effect = explosion_sfx_csx_large04
hardpoint = dpengine03
pos_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = dpengine03
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[impulse]
hardpoint = HpEngine02
radius = 50
force = 300000
at_t = 0.5
[destroy_group]
at_t = 1
group_name = Li_cruiser_engine03_lod1
fate = debris
[fuse]
name = li_cruiser_engine4_fuse
lifetime = 0.1
death_fuse = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = dpengine04
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[impulse]
hardpoint = HpEngine01
radius = 50
force = 300000
at_t = 0.5
[destroy_group]
at_t = 1
group_name = Li_cruiser_engine04_lod1
fate = debris
[fuse]
name = li_cruiser_burning_fuse01
lifetime = 5
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpMount
at_t = 0
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight03
hardpoint = HpRunningLight06
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
at_t = 0
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight03
hardpoint = HpRunningLight06
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
at_t = 1
attached = true
[fuse]
name = li_cruiser_burning_fuse02
lifetime = 5
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight03
hardpoint = HpRunningLight06
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
at_t = 0
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight03
hardpoint = HpRunningLight06
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
at_t = 0.5
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight03
hardpoint = HpRunningLight06
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
at_t = 1
attached = true
[fuse]
name = walker_instant_death_fuse
lifetime = 0.1
death_fuse = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.995
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_group]
at_t = 0.99
group_name = Li_cruiser_nose_lod1
fate = debris
[destroy_root]
at_t = 1