mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
2109 lines
58 KiB
INI
2109 lines
58 KiB
INI
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[StrafeBlock]
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||
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nickname = story_strafe_gunboat_a
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strafe_turn_throttle = 1
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strafe_run_away_distance = 800
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strafe_attack_throttle = 1
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[FormationBlock]
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nickname = story_formation_fighter_loose
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force_attack_formation_active_time = 15
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force_attack_formation_unactive_time = 15
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[JobBlock]
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nickname = story_job_fighter_a
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wait_for_leader_target = FALSE
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maximum_leader_target_distance = 10000
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flee_when_leader_flees_style = FALSE
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scene_toughness_threshold = HARDEST
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flee_scene_threat_style = HARDEST
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flee_when_hull_damaged_percent = 0
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flee_no_weapons_style = TRUE
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loot_flee_threshold = EQUAL
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attack_subtarget_order = ANYTHING
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field_targeting = ALWAYS
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attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = FREIGHTER, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = TRANSPORT, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = GUNBOAT, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED
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loot_preference = LT_NONE
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[JobBlock]
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nickname = story_job_fighter_a_formation
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force_attack_formation = TRUE
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wait_for_leader_target = FALSE
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maximum_leader_target_distance = 10000
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flee_when_leader_flees_style = FALSE
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scene_toughness_threshold = HARDEST
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flee_scene_threat_style = HARDEST
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flee_when_hull_damaged_percent = 0
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flee_no_weapons_style = TRUE
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loot_flee_threshold = EQUAL
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attack_subtarget_order = ANYTHING
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field_targeting = ALWAYS
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attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = FREIGHTER, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = TRANSPORT, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = GUNBOAT, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED
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loot_preference = LT_NONE
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[JobBlock]
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nickname = story_job_fighter_a_torpedo
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wait_for_leader_target = FALSE
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maximum_leader_target_distance = 10000
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flee_when_leader_flees_style = FALSE
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scene_toughness_threshold = HARDEST
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flee_scene_threat_style = HARDEST
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flee_when_hull_damaged_percent = 0
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flee_no_weapons_style = TRUE
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loot_flee_threshold = EQUAL
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attack_subtarget_order = ANYTHING
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field_targeting = ALWAYS
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attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO
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attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO
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attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = FREIGHTER, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = TRANSPORT, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = GUNBOAT, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED
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loot_preference = LT_NONE
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[JobBlock]
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nickname = MSN01a_story_job_fighter_attack_wplat
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wait_for_leader_target = FALSE
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maximum_leader_target_distance = 10000
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flee_when_leader_flees_style = FALSE
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scene_toughness_threshold = HARDEST
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flee_scene_threat_style = HARDEST
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flee_when_hull_damaged_percent = 0
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flee_no_weapons_style = TRUE
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loot_flee_threshold = EQUAL
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attack_subtarget_order = ANYTHING
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field_targeting = ALWAYS
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attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = weapons_platform, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = FREIGHTER, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = TRANSPORT, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = GUNBOAT, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED
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loot_preference = LT_NONE
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[JobBlock]
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nickname = MSN01b_story_job_fighter_a_torpedo
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wait_for_leader_target = FALSE
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maximum_leader_target_distance = 10000
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flee_when_leader_flees_style = FALSE
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scene_toughness_threshold = HARDEST
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flee_scene_threat_style = HARDEST
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flee_when_hull_damaged_percent = 0
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flee_no_weapons_style = TRUE
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loot_flee_threshold = EQUAL
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attack_subtarget_order = ANYTHING
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field_targeting = ALWAYS
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attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO
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attack_preference = SOLAR, 5000, GUIDED | UNGUIDED | TORPEDO
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attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = FREIGHTER, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = TRANSPORT, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = GUNBOAT, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED
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loot_preference = LT_NONE
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[JobBlock]
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nickname = story_job_fighter_special_m05_traitor
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wait_for_leader_target = FALSE
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maximum_leader_target_distance = 10000
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flee_when_leader_flees_style = FALSE
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scene_toughness_threshold = HARDEST
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flee_scene_threat_style = HARDEST
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flee_when_hull_damaged_percent = 0
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flee_no_weapons_style = TRUE
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loot_flee_threshold = EQUAL
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attack_subtarget_order = ANYTHING
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field_targeting = ALWAYS
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attack_preference = CAPITAL, 5000, TORPEDO
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attack_preference = SOLAR, 5000, TORPEDO
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attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = FREIGHTER, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = TRANSPORT, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = GUNBOAT, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED
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loot_preference = LT_NONE
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[JobBlock]
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nickname = story_job_fighter_a_torpedo_no_player
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wait_for_leader_target = FALSE
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maximum_leader_target_distance = 10000
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flee_when_leader_flees_style = FALSE
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scene_toughness_threshold = HARDEST
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flee_scene_threat_style = HARDEST
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flee_when_hull_damaged_percent = 0
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flee_no_weapons_style = TRUE
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loot_flee_threshold = EQUAL
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attack_subtarget_order = ANYTHING
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field_targeting = ALWAYS
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allow_player_targeting = FALSE
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attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO
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attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO
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attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = FREIGHTER, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = TRANSPORT, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = GUNBOAT, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED
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loot_preference = LT_NONE
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[JobBlock]
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nickname = story_job_fighter_station_killer
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wait_for_leader_target = FALSE
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maximum_leader_target_distance = 10000
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flee_when_leader_flees_style = FALSE
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scene_toughness_threshold = HARDEST
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flee_scene_threat_style = HARDEST
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flee_when_hull_damaged_percent = 0
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flee_no_weapons_style = TRUE
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loot_flee_threshold = EQUAL
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attack_subtarget_order = ANYTHING
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field_targeting = ALWAYS
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attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = ANYTHING, 5000, GUNS
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loot_preference = LT_NONE
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[JobBlock]
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nickname = story_job_cruiser_station_killer
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wait_for_leader_target = FALSE
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maximum_leader_target_distance = 10000
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flee_when_leader_flees_style = FALSE
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scene_toughness_threshold = HARDEST
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flee_scene_threat_style = HARDEST
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flee_when_hull_damaged_percent = 0
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flee_no_weapons_style = TRUE
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loot_flee_threshold = EQUAL
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attack_subtarget_order = ANYTHING
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field_targeting = ALWAYS
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attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO
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attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO
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attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO
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attack_preference = ANYTHING, 5000, GUNS | GUIDED | UNGUIDED
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loot_preference = LT_NONE
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[JobBlock]
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nickname = story_job_gunboat_b
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wait_for_leader_target = FALSE
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maximum_leader_target_distance = 10000
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flee_when_leader_flees_style = FALSE
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scene_toughness_threshold = HARDEST
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attack_subtarget_order = ANYTHING
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field_targeting = ALWAYS
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attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = ANYTHING, 5000, GUNS | GUIDED
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loot_preference = LT_NONE
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flee_scene_threat_style = HARDEST
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flee_when_hull_damaged_percent = 0
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flee_no_weapons_style = TRUE
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loot_flee_threshold = EQUAL
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force_attack_formation = FALSE
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[JobBlock]
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nickname = story_job_inactive
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wait_for_leader_target = FALSE
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maximum_leader_target_distance = 10000
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flee_when_leader_flees_style = FALSE
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scene_toughness_threshold = HARDEST
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attack_subtarget_order = ANYTHING
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field_targeting = ALWAYS
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attack_preference = CAPITAL, 0, GUNS
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loot_preference = LT_NONE
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flee_scene_threat_style = HARDEST
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flee_when_hull_damaged_percent = 0
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flee_no_weapons_style = TRUE
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loot_flee_threshold = EQUAL
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force_attack_formation = FALSE
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[JobBlock]
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nickname = story_job_gunboat_b
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wait_for_leader_target = FALSE
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maximum_leader_target_distance = 10000
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flee_when_leader_flees_style = FALSE
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scene_toughness_threshold = HARDEST
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attack_subtarget_order = ANYTHING
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field_targeting = ALWAYS
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attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = ANYTHING, 5000, GUNS | GUIDED
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loot_preference = LT_NONE
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flee_scene_threat_style = HARDEST
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flee_when_hull_damaged_percent = 0
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flee_no_weapons_style = TRUE
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loot_flee_threshold = EQUAL
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force_attack_formation = FALSE
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[JobBlock]
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nickname = job_gunboat_a_formation
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wait_for_leader_target = FALSE
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maximum_leader_target_distance = 10000
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flee_when_leader_flees_style = FALSE
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scene_toughness_threshold = HARDEST
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flee_scene_threat_style = HARDEST
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flee_when_hull_damaged_percent = 0
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flee_no_weapons_style = TRUE
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loot_flee_threshold = EQUAL
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attack_subtarget_order = ANYTHING
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field_targeting = ALWAYS
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loot_preference = LT_ALL
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force_attack_formation = TRUE
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attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED
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attack_preference = ANYTHING, 5000, GUNS | GUIDED
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[GunBlock]
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nickname = story_gun_fighter_a
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gun_fire_interval_time = 0
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gun_fire_interval_variance_percent = 0.5
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gun_fire_burst_interval_time = 3
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gun_fire_burst_interval_variance_percent = 0.2
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gun_fire_no_burst_interval_time = 2
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gun_fire_accuracy_cone_angle = 3
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gun_fire_accuracy_power = 1.25
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gun_fire_accuracy_power_npc = 4
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gun_range_threshold = 1.1
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gun_target_point_switch_time = 1
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fire_style = multiple
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auto_turret_interval_time = 0
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auto_turret_burst_interval_time = 3
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auto_turret_no_burst_interval_time = 1.5
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auto_turret_burst_interval_variance_percent = 0.4
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gun_range_threshold_variance_percent = 0.15
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[GunBlock]
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nickname = story_gun_fighter_b
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gun_fire_interval_time = 0
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gun_fire_interval_variance_percent = 0.5
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gun_fire_burst_interval_time = 2
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gun_fire_burst_interval_variance_percent = 0.2
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gun_fire_no_burst_interval_time = 2
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gun_fire_accuracy_cone_angle = 4
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gun_fire_accuracy_power = 1
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gun_fire_accuracy_power_npc = 4
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gun_range_threshold = 1.1
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gun_target_point_switch_time = 1
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fire_style = multiple
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auto_turret_interval_time = 0
|
||
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auto_turret_burst_interval_time = 3
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auto_turret_no_burst_interval_time = 1.5
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auto_turret_burst_interval_variance_percent = 0.4
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gun_range_threshold_variance_percent = 0.15
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|
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[GunBlock]
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nickname = story_gun_transport_a
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gun_fire_interval_time = 0.8
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gun_fire_interval_variance_percent = 0.5
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gun_fire_burst_interval_time = 3
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gun_fire_burst_interval_variance_percent = 0.3
|
||
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gun_fire_no_burst_interval_time = 3
|
||
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gun_fire_accuracy_cone_angle = 5
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||
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gun_fire_accuracy_power_npc = 1
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||
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gun_fire_accuracy_power = 0.5
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 1.5
|
||
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auto_turret_burst_interval_variance_percent = 0.2
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = story_gun_gunboat_a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 5
|
||
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gun_fire_burst_interval_variance_percent = 0.5
|
||
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gun_fire_no_burst_interval_time = 1
|
||
|
gun_fire_accuracy_cone_angle = 2
|
||
|
gun_fire_accuracy_power_npc = 1
|
||
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gun_fire_accuracy_power = 0.5
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_target_point_switch_time = 1.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 1
|
||
|
auto_turret_burst_interval_time = 2
|
||
|
auto_turret_no_burst_interval_time = 0.5
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = story_gun_gunboat_b
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.1
|
||
|
gun_fire_burst_interval_time = 5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1
|
||
|
gun_fire_accuracy_cone_angle = 2
|
||
|
gun_fire_accuracy_power_npc = 1
|
||
|
gun_fire_accuracy_power = 0.5
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_target_point_switch_time = 1
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.2
|
||
|
auto_turret_burst_interval_time = 5
|
||
|
auto_turret_no_burst_interval_time = 0.5
|
||
|
auto_turret_burst_interval_variance_percent = 0.1
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = story_gun_gunboat_c
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1
|
||
|
gun_fire_accuracy_cone_angle = 2
|
||
|
gun_fire_accuracy_power_npc = 1
|
||
|
gun_fire_accuracy_power = 0.3
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_target_point_switch_time = 1.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 1
|
||
|
auto_turret_burst_interval_time = 2
|
||
|
auto_turret_no_burst_interval_time = 0.5
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = story_gun_gunboat_d
|
||
|
gun_fire_interval_time = 0.75
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 5
|
||
|
gun_fire_accuracy_cone_angle = 6
|
||
|
gun_fire_accuracy_power_npc = 1
|
||
|
gun_fire_accuracy_power = 0.3
|
||
|
gun_range_threshold = 1
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 1
|
||
|
auto_turret_burst_interval_time = 5
|
||
|
auto_turret_no_burst_interval_time = 5
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = story_gun_inaccurate
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1
|
||
|
gun_fire_accuracy_cone_angle = 8
|
||
|
gun_fire_accuracy_power = 2
|
||
|
gun_fire_accuracy_power_npc = 6
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_target_point_switch_time = 1
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 1
|
||
|
auto_turret_burst_interval_time = 2
|
||
|
auto_turret_no_burst_interval_time = 0.5
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = story_gun_cruiser_a
|
||
|
gun_fire_interval_time = 0.5
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 2
|
||
|
gun_fire_accuracy_cone_angle = 1.5
|
||
|
gun_fire_accuracy_power_npc = 1
|
||
|
gun_fire_accuracy_power = 0.5
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
gun_target_point_switch_time = 3
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0.3
|
||
|
auto_turret_burst_interval_time = 5
|
||
|
auto_turret_no_burst_interval_time = 1
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = story_gun_fighter_m01a
|
||
|
gun_fire_interval_time = 0.25
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.2
|
||
|
gun_fire_no_burst_interval_time = 2
|
||
|
gun_fire_accuracy_cone_angle = 6
|
||
|
gun_fire_accuracy_power = 0.7
|
||
|
gun_fire_accuracy_power_npc = 1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 1
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 3
|
||
|
auto_turret_no_burst_interval_time = 1.5
|
||
|
auto_turret_burst_interval_variance_percent = 0.4
|
||
|
gun_range_threshold_variance_percent = 0.15
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = story_gun_fighter_m01b
|
||
|
gun_fire_interval_time = 0.25
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 1
|
||
|
gun_fire_burst_interval_variance_percent = 0.2
|
||
|
gun_fire_no_burst_interval_time = 2
|
||
|
gun_fire_accuracy_cone_angle = 6
|
||
|
gun_fire_accuracy_power = 0.7
|
||
|
gun_fire_accuracy_power_npc = 4
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 1
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 3
|
||
|
auto_turret_no_burst_interval_time = 1.5
|
||
|
auto_turret_burst_interval_variance_percent = 0.4
|
||
|
gun_range_threshold_variance_percent = 0.15
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = story_gun_fighter_order_m01a
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 3
|
||
|
gun_fire_burst_interval_variance_percent = 0.2
|
||
|
gun_fire_no_burst_interval_time = 2
|
||
|
gun_fire_accuracy_cone_angle = 3
|
||
|
gun_fire_accuracy_power = 1.25
|
||
|
gun_fire_accuracy_power_npc = 4
|
||
|
gun_range_threshold = 0.9
|
||
|
gun_target_point_switch_time = 1
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 3
|
||
|
auto_turret_no_burst_interval_time = 1.5
|
||
|
auto_turret_burst_interval_variance_percent = 0.4
|
||
|
gun_range_threshold_variance_percent = 0.15
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = story_gun_fighter_msn09
|
||
|
gun_fire_interval_time = 0.25
|
||
|
gun_fire_interval_variance_percent = 0
|
||
|
gun_fire_burst_interval_time = 3
|
||
|
gun_fire_burst_interval_variance_percent = 0.2
|
||
|
gun_fire_no_burst_interval_time = 2
|
||
|
gun_fire_accuracy_cone_angle = 3
|
||
|
gun_fire_accuracy_power = 1.25
|
||
|
gun_fire_accuracy_power_npc = 1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 1
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 3
|
||
|
auto_turret_no_burst_interval_time = 1.5
|
||
|
auto_turret_burst_interval_variance_percent = 0.4
|
||
|
gun_range_threshold_variance_percent = 0.15
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = story_gun_battleship_msn09
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0
|
||
|
gun_fire_burst_interval_time = 3
|
||
|
gun_fire_burst_interval_variance_percent = 0.2
|
||
|
gun_fire_no_burst_interval_time = 0
|
||
|
gun_fire_accuracy_cone_angle = 3
|
||
|
gun_fire_accuracy_power = 10
|
||
|
gun_fire_accuracy_power_npc = 1
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 1
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 3
|
||
|
auto_turret_no_burst_interval_time = 1.5
|
||
|
auto_turret_burst_interval_variance_percent = 0.4
|
||
|
gun_range_threshold_variance_percent = 0.15
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = story_gun_fighter_msn10
|
||
|
gun_fire_interval_time = 0.25
|
||
|
gun_fire_interval_variance_percent = 0
|
||
|
gun_fire_burst_interval_time = 3
|
||
|
gun_fire_burst_interval_variance_percent = 0.2
|
||
|
gun_fire_no_burst_interval_time = 2
|
||
|
gun_fire_accuracy_cone_angle = 3
|
||
|
gun_fire_accuracy_power = 0.8
|
||
|
gun_fire_accuracy_power_npc = 0.8
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 1
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 3
|
||
|
auto_turret_no_burst_interval_time = 1.5
|
||
|
auto_turret_burst_interval_variance_percent = 0.4
|
||
|
gun_range_threshold_variance_percent = 0.15
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = story_gun_fighter_msn10_bundschuh
|
||
|
gun_fire_interval_time = 0.25
|
||
|
gun_fire_interval_variance_percent = 0
|
||
|
gun_fire_burst_interval_time = 3
|
||
|
gun_fire_burst_interval_variance_percent = 0.2
|
||
|
gun_fire_no_burst_interval_time = 2
|
||
|
gun_fire_accuracy_cone_angle = 3
|
||
|
gun_fire_accuracy_power = 0.5
|
||
|
gun_fire_accuracy_power_npc = 0.5
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 1
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 3
|
||
|
auto_turret_no_burst_interval_time = 1.5
|
||
|
auto_turret_burst_interval_variance_percent = 0.4
|
||
|
gun_range_threshold_variance_percent = 0.15
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = story_gun_capship_msn10
|
||
|
gun_fire_interval_time = 1
|
||
|
gun_fire_interval_variance_percent = 0
|
||
|
gun_fire_burst_interval_time = 3
|
||
|
gun_fire_burst_interval_variance_percent = 0.2
|
||
|
gun_fire_no_burst_interval_time = 0
|
||
|
gun_fire_accuracy_cone_angle = 3
|
||
|
gun_fire_accuracy_power = 0.5
|
||
|
gun_fire_accuracy_power_npc = 0.5
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 1
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 3
|
||
|
auto_turret_no_burst_interval_time = 1.5
|
||
|
auto_turret_burst_interval_variance_percent = 0.4
|
||
|
gun_range_threshold_variance_percent = 0.15
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = story_gun_fighter_msn11
|
||
|
gun_fire_interval_time = 0.2
|
||
|
gun_fire_interval_variance_percent = 0
|
||
|
gun_fire_burst_interval_time = 2
|
||
|
gun_fire_burst_interval_variance_percent = 0.2
|
||
|
gun_fire_no_burst_interval_time = 1.5
|
||
|
gun_fire_accuracy_cone_angle = 3
|
||
|
gun_fire_accuracy_power = 1.75
|
||
|
gun_fire_accuracy_power_npc = 0.75
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 1
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 3
|
||
|
auto_turret_no_burst_interval_time = 1.5
|
||
|
auto_turret_burst_interval_variance_percent = 0.4
|
||
|
gun_range_threshold_variance_percent = 0.15
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_story_bad_shot_solar_m01b
|
||
|
gun_fire_interval_time = 1
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.5
|
||
|
gun_fire_accuracy_cone_angle = 8
|
||
|
gun_fire_accuracy_power = 1
|
||
|
gun_fire_accuracy_power_npc = 0.3
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = gun_story_bad_shot_m12
|
||
|
gun_fire_interval_time = 0.3
|
||
|
gun_fire_interval_variance_percent = 0.5
|
||
|
gun_fire_burst_interval_time = 2.5
|
||
|
gun_fire_burst_interval_variance_percent = 0.5
|
||
|
gun_fire_no_burst_interval_time = 1.5
|
||
|
gun_fire_accuracy_cone_angle = 8
|
||
|
gun_fire_accuracy_power = 1
|
||
|
gun_fire_accuracy_power_npc = 0.3
|
||
|
gun_range_threshold = 1.1
|
||
|
gun_target_point_switch_time = 0.75
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 0
|
||
|
auto_turret_burst_interval_time = 1
|
||
|
auto_turret_no_burst_interval_time = 2
|
||
|
auto_turret_burst_interval_variance_percent = 0.2
|
||
|
gun_range_threshold_variance_percent = 0.3
|
||
|
|
||
|
[MissileBlock]
|
||
|
nickname = story_missile_fighter_super_fast
|
||
|
missile_launch_interval_time = 1
|
||
|
missile_launch_interval_variance_percent = 0
|
||
|
missile_launch_range = 2000
|
||
|
missile_launch_cone_angle = 15
|
||
|
missile_launch_allow_out_of_range = FALSE
|
||
|
|
||
|
[MissileBlock]
|
||
|
nickname = story_missile_fighter_default
|
||
|
missile_launch_interval_time = 15
|
||
|
missile_launch_interval_variance_percent = 0.2
|
||
|
missile_launch_range = 2000
|
||
|
missile_launch_cone_angle = 8
|
||
|
missile_launch_allow_out_of_range = FALSE
|
||
|
|
||
|
[MissileBlock]
|
||
|
nickname = story_missile_fighter_slow
|
||
|
missile_launch_interval_time = 45
|
||
|
missile_launch_interval_variance_percent = 0.2
|
||
|
missile_launch_range = 2000
|
||
|
missile_launch_cone_angle = 8
|
||
|
missile_launch_allow_out_of_range = FALSE
|
||
|
|
||
|
[MissileBlock]
|
||
|
nickname = story_missile_fighter_ace
|
||
|
missile_launch_interval_time = 10
|
||
|
missile_launch_interval_variance_percent = 0.25
|
||
|
missile_launch_range = 2000
|
||
|
missile_launch_cone_angle = 15
|
||
|
missile_launch_allow_out_of_range = FALSE
|
||
|
|
||
|
[MissileBlock]
|
||
|
nickname = story_missile_battleship_msn09
|
||
|
missile_launch_interval_time = 5
|
||
|
missile_launch_interval_variance_percent = 0
|
||
|
missile_launch_range = 2000
|
||
|
missile_launch_cone_angle = 15
|
||
|
missile_launch_allow_out_of_range = FALSE
|
||
|
|
||
|
[EvadeDodgeBlock]
|
||
|
nickname = story_evade_dodge_m01
|
||
|
evade_dodge_style_weight = corkscrew, 1
|
||
|
evade_dodge_cone_angle = 20
|
||
|
evade_dodge_interval_time = 2
|
||
|
evade_dodge_time = 2
|
||
|
evade_dodge_distance = 200
|
||
|
evade_activate_range = 250
|
||
|
evade_dodge_roll_angle = 0
|
||
|
evade_dodge_waggle_axis_cone_angle = 0
|
||
|
evade_dodge_slide_throttle = 1
|
||
|
evade_dodge_turn_throttle = 1
|
||
|
evade_dodge_corkscrew_turn_throttle = 0.75
|
||
|
evade_dodge_corkscrew_roll_throttle = 0.9
|
||
|
evade_dodge_corkscrew_roll_flip_direction = FALSE
|
||
|
evade_dodge_interval_time_variance_percent = 0.5
|
||
|
evade_dodge_cone_angle_variance_percent = 0.5
|
||
|
evade_dodge_direction_weight = left, 0.25
|
||
|
evade_dodge_direction_weight = right, 0.25
|
||
|
evade_dodge_direction_weight = up, 0.25
|
||
|
evade_dodge_direction_weight = down, 0.25
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_light_fighter_default
|
||
|
evade_dodge_id = evade_dodge_fighter_chaos_med
|
||
|
evade_break_id = evade_break_fighter_style_b
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_style_a
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
trail_id = trail_fighter_style_a
|
||
|
strafe_id = strafe_fighter_style_a
|
||
|
engine_kill_id = engine_kill_fighter_style_a
|
||
|
repair_id = repair_fighter_both
|
||
|
gun_id = story_gun_fighter_a
|
||
|
mine_id = mine_light_fighter_a
|
||
|
missile_id = story_missile_fighter_default
|
||
|
damage_reaction_id = damage_reaction_fighter_style_a
|
||
|
missile_reaction_id = missile_reaction_fighter_style_a
|
||
|
countermeasure_id = countermeasure_a
|
||
|
formation_id = formation_fighter_style_a
|
||
|
job_id = story_job_fighter_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_light_fighter_default_formation
|
||
|
evade_dodge_id = evade_dodge_fighter_chaos_med
|
||
|
evade_break_id = evade_break_fighter_style_b
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_style_a
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
trail_id = trail_fighter_style_a
|
||
|
strafe_id = strafe_fighter_style_a
|
||
|
engine_kill_id = engine_kill_fighter_style_a
|
||
|
repair_id = repair_fighter_both
|
||
|
gun_id = story_gun_fighter_a
|
||
|
mine_id = mine_light_fighter_a
|
||
|
missile_id = story_missile_fighter_default
|
||
|
damage_reaction_id = damage_reaction_fighter_style_a
|
||
|
missile_reaction_id = missile_reaction_fighter_style_a
|
||
|
countermeasure_id = countermeasure_a
|
||
|
formation_id = formation_fighter_style_a
|
||
|
job_id = story_job_fighter_a_formation
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_light_fighter_easy
|
||
|
inherit = story_light_fighter_default
|
||
|
gun_id = gun_story_fighter_easy_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_light_fighter_easy_formation
|
||
|
inherit = story_light_fighter_default_formation
|
||
|
gun_id = gun_story_fighter_easy_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_light_fighter_hard
|
||
|
evade_dodge_id = evade_dodge_fighter_style_c
|
||
|
evade_break_id = evade_break_fighter_style_b
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_style_b
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_b
|
||
|
trail_id = trail_fighter_style_a
|
||
|
strafe_id = strafe_fighter_style_a
|
||
|
engine_kill_id = engine_kill_fighter_style_a
|
||
|
repair_id = repair_fighter_both
|
||
|
gun_id = gun_story_fighter_hard_style_a
|
||
|
mine_id = mine_light_fighter_a
|
||
|
missile_id = story_missile_fighter_ace
|
||
|
damage_reaction_id = damage_reaction_fighter_style_a
|
||
|
missile_reaction_id = missile_reaction_fighter_style_a
|
||
|
countermeasure_id = countermeasure_a
|
||
|
formation_id = formation_fighter_style_a
|
||
|
job_id = story_job_fighter_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_light_fighter_hard_formation
|
||
|
evade_dodge_id = evade_dodge_fighter_style_c
|
||
|
evade_break_id = evade_break_fighter_style_b
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_style_b
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_b
|
||
|
trail_id = trail_fighter_style_a
|
||
|
strafe_id = strafe_fighter_style_a
|
||
|
engine_kill_id = engine_kill_fighter_style_a
|
||
|
repair_id = repair_fighter_both
|
||
|
gun_id = gun_story_fighter_hard_style_a
|
||
|
mine_id = mine_light_fighter_a
|
||
|
missile_id = story_missile_fighter_ace
|
||
|
damage_reaction_id = damage_reaction_fighter_style_a
|
||
|
missile_reaction_id = missile_reaction_fighter_style_a
|
||
|
countermeasure_id = countermeasure_a
|
||
|
formation_id = formation_fighter_style_a
|
||
|
job_id = story_job_fighter_a_formation
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_light_fighter_ace
|
||
|
gun_id = gun_story_fighter_ace_style_a
|
||
|
missile_id = story_missile_fighter_ace
|
||
|
evade_dodge_id = evade_dodge_fighter_chaos_hard
|
||
|
evade_break_id = evade_break_fighter_style_a
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_style_d
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
trail_id = trail_fighter_style_a
|
||
|
strafe_id = strafe_fighter_style_a
|
||
|
engine_kill_id = engine_kill_fighter_style_a
|
||
|
mine_id = mine_light_fighter_a
|
||
|
countermeasure_id = countermeasure_handicap_3
|
||
|
damage_reaction_id = damage_reaction_fighter_style_b
|
||
|
missile_reaction_id = missile_reaction_fighter_style_a
|
||
|
formation_id = formation_fighter_style_a
|
||
|
repair_id = repair_fighter_never
|
||
|
job_id = story_job_fighter_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_light_fighter_ace_formation
|
||
|
gun_id = gun_story_fighter_ace_style_a
|
||
|
missile_id = story_missile_fighter_ace
|
||
|
evade_dodge_id = evade_dodge_fighter_chaos_hard
|
||
|
evade_break_id = evade_break_fighter_style_a
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_style_d
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
trail_id = trail_fighter_style_a
|
||
|
strafe_id = strafe_fighter_style_a
|
||
|
engine_kill_id = engine_kill_fighter_style_a
|
||
|
mine_id = mine_light_fighter_a
|
||
|
countermeasure_id = countermeasure_handicap_3
|
||
|
damage_reaction_id = damage_reaction_fighter_style_b
|
||
|
missile_reaction_id = missile_reaction_fighter_style_a
|
||
|
formation_id = formation_fighter_style_a
|
||
|
repair_id = repair_fighter_never
|
||
|
job_id = story_job_fighter_a_formation
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_heavy_fighter_easy
|
||
|
inherit = story_light_fighter_easy
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_heavy_fighter_easy_formation
|
||
|
inherit = story_light_fighter_easy_formation
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_heavy_fighter_default
|
||
|
inherit = story_light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_heavy_fighter_default_formation
|
||
|
inherit = story_light_fighter_default_formation
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_heavy_fighter_hard
|
||
|
inherit = story_light_fighter_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_heavy_fighter_hard_formation
|
||
|
inherit = story_light_fighter_hard_formation
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_heavy_fighter_ace
|
||
|
inherit = story_light_fighter_ace
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_heavy_fighter_ace_formation
|
||
|
inherit = story_light_fighter_ace_formation
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_heavy_fighter_station_killer
|
||
|
inherit = story_light_fighter_default
|
||
|
job_id = story_job_fighter_station_killer
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_heavy_fighter_loose_formation
|
||
|
inherit = story_light_fighter_default
|
||
|
formation_id = story_formation_fighter_loose
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_freighter_default
|
||
|
inherit = story_light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_transport_default
|
||
|
inherit = story_freighter_default
|
||
|
gun_id = story_gun_transport_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_utility_default
|
||
|
inherit = story_transport_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_gunboat_default
|
||
|
job_id = job_gunboat_a
|
||
|
mine_id = mine_gunboat_a
|
||
|
missile_id = missile_gunboat_a
|
||
|
trail_id = trail_gunboat_a
|
||
|
countermeasure_id = countermeasure_a
|
||
|
buzz_head_toward_id = buzz_head_toward_gunboat_a
|
||
|
buzz_pass_by_id = buzz_pass_by_gunboat_a
|
||
|
gun_id = story_gun_gunboat_a
|
||
|
strafe_id = story_strafe_gunboat_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_gunboat_default_formation
|
||
|
job_id = job_gunboat_a_formation
|
||
|
mine_id = mine_gunboat_a
|
||
|
missile_id = missile_gunboat_a
|
||
|
trail_id = trail_gunboat_a
|
||
|
countermeasure_id = countermeasure_a
|
||
|
buzz_head_toward_id = buzz_head_toward_gunboat_a
|
||
|
buzz_pass_by_id = buzz_pass_by_gunboat_a
|
||
|
gun_id = story_gun_gunboat_a
|
||
|
strafe_id = story_strafe_gunboat_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_cruiser_default
|
||
|
inherit = cruiser_default
|
||
|
gun_id = story_gun_cruiser_a
|
||
|
missile_id = missile_cruiser_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_cruiser_station_killer
|
||
|
inherit = story_transport_default
|
||
|
job_id = story_job_cruiser_station_killer
|
||
|
gun_id = story_gun_cruiser_a
|
||
|
missile_id = missile_cruiser_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_battleship_default
|
||
|
inherit = story_cruiser_default
|
||
|
job_id = job_battleship
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = story_station_default
|
||
|
inherit = story_battleship_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01a_King
|
||
|
inherit = story_light_fighter_ace
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01a_Donau
|
||
|
inherit = story_cruiser_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01a_Donau_Escort
|
||
|
inherit = pilot_military_med
|
||
|
job_id = basic_job_formation_no_flee
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01a_Liberty_Cruiser
|
||
|
inherit = story_cruiser_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01a_Liberty_Cruiser_Escort
|
||
|
inherit = pilot_military_med
|
||
|
job_id = basic_job_formation_no_flee
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01a_Order_Heavy_Fighter
|
||
|
inherit = story_heavy_fighter_default
|
||
|
gun_id = story_gun_fighter_order_m01a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01a_Large_Transport
|
||
|
inherit = story_transport_default
|
||
|
gun_id = gun_transport_special_easy
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01a_Small_Transport
|
||
|
inherit = story_transport_default
|
||
|
gun_id = gun_transport_special_easy
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01a_Liberty_Rogue
|
||
|
inherit = story_light_fighter_default
|
||
|
evade_dodge_id = story_evade_dodge_m01
|
||
|
evade_break_id = evade_break_fighter_style_f
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_corkscrew
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_c
|
||
|
gun_id = story_gun_fighter_m01b
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01a_Repair_Ship
|
||
|
inherit = story_utility_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01a_Lifter
|
||
|
inherit = story_utility_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01b_King
|
||
|
inherit = story_light_fighter_ace
|
||
|
job_id = MSN01a_story_job_fighter_attack_wplat
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01b_Epsilon
|
||
|
inherit = pilot_police_easy
|
||
|
job_id = basic_job_formation_no_flee
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01b_Epsilon_Leader
|
||
|
inherit = pilot_police_med
|
||
|
job_id = basic_job_formation_no_flee
|
||
|
gun_id = gun_story_bad_shot
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01b_Liberty_Rogue_Scout
|
||
|
inherit = story_light_fighter_default
|
||
|
evade_dodge_id = story_evade_dodge_m01
|
||
|
evade_break_id = evade_break_fighter_style_f
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_corkscrew
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_c
|
||
|
gun_id = story_gun_fighter_m01b
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01b_Liberty_Rogue
|
||
|
inherit = story_light_fighter_default
|
||
|
evade_dodge_id = story_evade_dodge_m01
|
||
|
evade_break_id = evade_break_fighter_style_f
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_corkscrew
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_c
|
||
|
gun_id = story_gun_fighter_m01b
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01b_Liberty_Rogue_Leader
|
||
|
inherit = story_light_fighter_default
|
||
|
evade_dodge_id = story_evade_dodge_m01
|
||
|
evade_break_id = evade_break_fighter_style_f
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_corkscrew
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_c
|
||
|
gun_id = story_gun_fighter_m01b
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01b_Liberty_Rogue_Defender
|
||
|
inherit = story_light_fighter_default_formation
|
||
|
evade_dodge_id = story_evade_dodge_m01
|
||
|
evade_break_id = evade_break_fighter_style_f
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_corkscrew
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_c
|
||
|
gun_id = story_gun_fighter_m01b
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01b_Liberty_Rogue_Defender_Leader
|
||
|
inherit = story_light_fighter_default
|
||
|
evade_dodge_id = story_evade_dodge_m01
|
||
|
evade_break_id = evade_break_fighter_style_f
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_corkscrew
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_c
|
||
|
gun_id = story_gun_fighter_m01b
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01b_Beta4
|
||
|
inherit = story_light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01b_Liberty_Bomber
|
||
|
inherit = story_heavy_fighter_default
|
||
|
job_id = MSN01b_story_job_fighter_a_torpedo
|
||
|
missile_id = story_missile_fighter_ace
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01b_Liberty_Heavy
|
||
|
inherit = story_heavy_fighter_default
|
||
|
job_id = MSN01a_story_job_fighter_attack_wplat
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01b_Prison_Ship
|
||
|
inherit = story_battleship_default
|
||
|
gun_id = gun_transport_special_easy
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01b_Exploder
|
||
|
inherit = story_light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01b_Liberty_Bomber_Escort
|
||
|
inherit = pilot_police_med
|
||
|
job_id = basic_job_formation_no_flee
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN01b_Weapon_Platform
|
||
|
inherit = pilot_solar_easy
|
||
|
gun_id = gun_story_bad_shot_solar_m01b
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN02_King
|
||
|
inherit = story_light_fighter_default
|
||
|
gun_id = gun_easiest_npc
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN02_Cosmo
|
||
|
inherit = story_light_fighter_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN02_Ashcroft
|
||
|
inherit = pilot_pirate_ace
|
||
|
job_id = basic_job_no_formation_no_flee
|
||
|
evade_break_id = evade_break_fighter_style_f
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN02_Ashcroft_Escort
|
||
|
inherit = pilot_pirate_ace
|
||
|
job_id = basic_job_no_formation_no_flee
|
||
|
evade_break_id = evade_break_fighter_style_f
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN02_Ashcroft_Transport
|
||
|
inherit = story_transport_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN02_Burning_Heavy_Fighter
|
||
|
inherit = story_heavy_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN02_Burning_Transport
|
||
|
inherit = story_transport_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN02_Liberty_Police
|
||
|
inherit = pilot_police_easy
|
||
|
job_id = basic_job_formation_no_flee
|
||
|
gun_id = gun_easy_npc
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN02_Exploder
|
||
|
inherit = story_light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN03_Liberty_Cruiser_Escort
|
||
|
inherit = story_light_fighter_default_formation
|
||
|
gun_id = gun_story_bad_shot
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN03_Nomad_Rheinland_Gunboat
|
||
|
inherit = story_gunboat_default
|
||
|
job_id = story_job_gunboat_b
|
||
|
gun_id = story_gun_gunboat_d
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN03_Nomad_Rheinland_Gunboat_Escort
|
||
|
inherit = story_light_fighter_default_formation
|
||
|
gun_id = gun_military_hard_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN03_Nomad_Rheinland_Gunboat_Escort_Leader
|
||
|
inherit = story_light_fighter_default_formation
|
||
|
gun_id = gun_military_hard_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN03_Nomad_Rheinland_Bomber
|
||
|
inherit = story_light_fighter_default_formation
|
||
|
gun_id = gun_military_hard_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN03_Walker
|
||
|
inherit = story_cruiser_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN03_Liberty_Cruiser
|
||
|
inherit = story_cruiser_default
|
||
|
gun_id = gun_story_bad_shot
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN03_Liberty_Dreadnought
|
||
|
inherit = story_battleship_default
|
||
|
gun_id = gun_story_bad_shot
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN03_Gamma_Wing
|
||
|
inherit = story_heavy_fighter_ace_formation
|
||
|
gun_id = gun_story_bad_shot
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN03_Transport
|
||
|
inherit = story_transport_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN03_Gamma_Wing_Leader
|
||
|
inherit = story_heavy_fighter_ace
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN03_Outcast_Leader
|
||
|
inherit = story_light_fighter_default
|
||
|
gun_id = gun_outcast_ace_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_chaos_ace
|
||
|
evade_break_id = evade_break_fighter_style_a
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_chaos
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN03_Outcast
|
||
|
inherit = story_light_fighter_default
|
||
|
gun_id = gun_outcast_hard_style_a
|
||
|
evade_dodge_id = evade_dodge_fighter_chaos_hard
|
||
|
evade_break_id = evade_break_fighter_style_a
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_chaos
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN03_Nomad_Rheinland_Heavy_Fighter
|
||
|
inherit = story_light_fighter_default_formation
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN03_Juni
|
||
|
inherit = story_light_fighter_ace
|
||
|
gun_id = gun_story_bad_shot
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN03_King
|
||
|
inherit = story_light_fighter_ace
|
||
|
gun_id = gun_story_bad_shot
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Liberty_Police_Light_Fighter_Easy
|
||
|
inherit = story_light_fighter_easy
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Liberty_Police_Light_Fighter_Medium
|
||
|
inherit = story_light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Liberty_Police_Light_Fighter_Difficult
|
||
|
inherit = story_light_fighter_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Liberty_Navy_Heavy_Fighter_Easy
|
||
|
inherit = pilot_military_easy
|
||
|
job_id = basic_job_formation_no_flee
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Liberty_Navy_Heavy_Fighter_Medium
|
||
|
inherit = pilot_military_med
|
||
|
job_id = basic_job_formation_no_flee
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Liberty_Navy_Heavy_Fighter_Difficult
|
||
|
inherit = pilot_military_hard
|
||
|
job_id = basic_job_formation_no_flee
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Bounty_Hunter_Easy
|
||
|
inherit = story_light_fighter_easy
|
||
|
evade_dodge_id = evade_dodge_fighter_slide_easy
|
||
|
evade_break_id = evade_break_fighter_style_a
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_slide
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Bounty_Hunter_Medium
|
||
|
inherit = story_light_fighter_default
|
||
|
evade_dodge_id = evade_dodge_fighter_slide_med
|
||
|
evade_break_id = evade_break_fighter_style_a
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_slide
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Bounty_Hunter_Difficult
|
||
|
inherit = story_light_fighter_hard
|
||
|
evade_dodge_id = evade_dodge_fighter_slide_hard
|
||
|
evade_break_id = evade_break_fighter_style_a
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_slide
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Trents_Friend
|
||
|
inherit = story_light_fighter_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Trents_Friend_Escort
|
||
|
inherit = story_light_fighter_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Liberty_Navy_Cruiser_Difficult
|
||
|
inherit = story_cruiser_station_killer
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Liberty_Navy_Cruiser_Medium
|
||
|
inherit = story_cruiser_station_killer
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_King
|
||
|
inherit = story_heavy_fighter_ace
|
||
|
job_id = story_job_fighter_a_torpedo
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Kings_Escort
|
||
|
inherit = story_heavy_fighter_ace
|
||
|
job_id = story_job_fighter_a_torpedo_no_player
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Juni
|
||
|
inherit = story_light_fighter_ace
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Walker
|
||
|
inherit = story_cruiser_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Battleship_Unity
|
||
|
inherit = story_battleship_default
|
||
|
gun_id = story_gun_inaccurate
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Rheinland_Gunboat
|
||
|
inherit = story_gunboat_default
|
||
|
gun_id = story_gun_inaccurate
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Rheinland_Light_Fighter_Easy
|
||
|
inherit = story_light_fighter_easy
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Rheinland_Light_Fighter_Medium
|
||
|
inherit = story_light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Rheinland_Light_Fighter_Difficult
|
||
|
inherit = story_light_fighter_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Rheinland_Heavy_Fighter_Easy
|
||
|
inherit = story_heavy_fighter_easy
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Rheinland_Heavy_Fighter_Medium
|
||
|
inherit = story_heavy_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Rheinland_Heavy_Fighter_Difficult
|
||
|
inherit = pilot_military_med
|
||
|
job_id = story_job_fighter_a_torpedo
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Lane_Hacker_Difficult
|
||
|
inherit = pilot_military_hard
|
||
|
job_id = basic_job_formation_no_flee
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Lane_Hacker
|
||
|
inherit = pilot_military_med
|
||
|
job_id = basic_job_formation_no_flee
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Pursuer
|
||
|
inherit = story_heavy_fighter_loose_formation
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor
|
||
|
inherit = story_heavy_fighter_loose_formation
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Station_Attacker
|
||
|
inherit = story_heavy_fighter_station_killer
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Liberty_Cruiser
|
||
|
inherit = story_cruiser_station_killer
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_IMG
|
||
|
inherit = story_light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Bounty_Hunter_Liberty_Light_Fighter
|
||
|
inherit = story_light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN04_Bounty_Hunter_Bretonia_Light_Fighter
|
||
|
inherit = story_light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN05_Juni
|
||
|
inherit = story_light_fighter_easy
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN05_Sinclair
|
||
|
inherit = story_freighter_default
|
||
|
gun_id = gun_story_bad_shot
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN05_Traitor
|
||
|
inherit = story_heavy_fighter_ace
|
||
|
missile_id = story_missile_fighter_super_fast
|
||
|
job_id = story_job_fighter_special_m05_traitor
|
||
|
gun_id = gun_story_bad_shot
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN05_Nomad_Rheinland_Battleship
|
||
|
inherit = story_battleship_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN05_Nomad_Rheinland_Heavy_Fighter_Cloak
|
||
|
inherit = story_heavy_fighter_default
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz_hard
|
||
|
evade_break_id = evade_break_fighter_style_a
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_horiz
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
damage_reaction_id = damage_reaction_fighter_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN05_Nomad_Rheinland_Heavy_Fighter_Cloak_Leader
|
||
|
inherit = story_heavy_fighter_default
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz_hard
|
||
|
evade_break_id = evade_break_fighter_style_a
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_horiz
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
damage_reaction_id = damage_reaction_fighter_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN05_Nomad_Rheinland_Gunboat
|
||
|
inherit = story_gunboat_default
|
||
|
missile_id = story_missile_fighter_slow
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN05_Interceptor
|
||
|
inherit = story_heavy_fighter_default
|
||
|
missile_id = story_missile_fighter_slow
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz_hard
|
||
|
evade_break_id = evade_break_fighter_style_a
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_horiz
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
damage_reaction_id = damage_reaction_fighter_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN05_Interceptor_Leader
|
||
|
inherit = story_heavy_fighter_default
|
||
|
missile_id = story_missile_fighter_slow
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz_hard
|
||
|
evade_break_id = evade_break_fighter_style_a
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_horiz
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
damage_reaction_id = damage_reaction_fighter_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN06_Dexter
|
||
|
inherit = story_light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN06_Dexter_Escort
|
||
|
inherit = story_light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN06_GMG
|
||
|
inherit = story_light_fighter_default
|
||
|
gun_id = gun_story_bad_shot
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN06_Nomad_Rhienland_Heavy_Fighter
|
||
|
inherit = story_heavy_fighter_default
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz_hard
|
||
|
evade_break_id = evade_break_fighter_style_a
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_horiz
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
damage_reaction_id = damage_reaction_fighter_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN06_Nomad_Rhienland_Heavy_Fighter_Leader
|
||
|
inherit = story_heavy_fighter_default
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz_med
|
||
|
evade_break_id = evade_break_fighter_style_a
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_horiz
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
damage_reaction_id = damage_reaction_fighter_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN06_Nomad_Rheinland_Light_Fighter
|
||
|
inherit = story_light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN06_Nomad_Rheinland_Gunboat
|
||
|
inherit = story_gunboat_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN06_Nomad_Rheinland_Gunboat_Escort
|
||
|
inherit = story_heavy_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN06_Quintaine
|
||
|
inherit = story_transport_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN06_Quintaine_Escort
|
||
|
inherit = story_light_fighter_default
|
||
|
gun_id = gun_story_bad_shot
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN06_Station_Glorious
|
||
|
inherit = story_station_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN07_Quintaine
|
||
|
inherit = story_transport_default
|
||
|
gun_id = gun_story_med_shot
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN07_Juni
|
||
|
inherit = story_light_fighter_easy
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN07_Nomad_Rheinland_Heavy_Fighter
|
||
|
inherit = story_heavy_fighter_default
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz_med
|
||
|
evade_break_id = evade_break_fighter_style_a
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_horiz
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
damage_reaction_id = damage_reaction_fighter_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN07_Nomad_Rheinland_Heavy_Fighter_Leader
|
||
|
inherit = story_heavy_fighter_default
|
||
|
evade_dodge_id = evade_dodge_fighter_horiz_med
|
||
|
evade_break_id = evade_break_fighter_style_a
|
||
|
buzz_head_toward_id = buzz_head_toward_fighter_horiz
|
||
|
buzz_pass_by_id = buzz_pass_by_fighter_style_a
|
||
|
damage_reaction_id = damage_reaction_fighter_style_a
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN07_Nomad_Rheinland_Battleship
|
||
|
inherit = story_battleship_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN07_Kress_Leader
|
||
|
inherit = story_heavy_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN07_Kress_Escort
|
||
|
inherit = story_light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN07_Kress_Bomber
|
||
|
inherit = story_heavy_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN07_Nomad_Rheinland_Gunboat
|
||
|
inherit = story_gunboat_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN07_Nomad_Rheinland_Cruiser
|
||
|
inherit = story_cruiser_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN07_Sinclair
|
||
|
inherit = story_freighter_default
|
||
|
gun_id = gun_story_med_shot
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN07_Rheinland_Cruiser
|
||
|
inherit = story_cruiser_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN07_Tobias
|
||
|
inherit = story_heavy_fighter_default
|
||
|
job_id = story_job_fighter_a_torpedo
|
||
|
missile_id = story_missile_fighter_ace
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN07_Tobias_Escort
|
||
|
inherit = story_heavy_fighter_default
|
||
|
job_id = story_job_fighter_a_torpedo
|
||
|
missile_id = story_missile_fighter_ace
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN08_Juni
|
||
|
inherit = story_light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN08_Ozu
|
||
|
inherit = story_light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN08_Ozu_Reinforcement
|
||
|
inherit = story_light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN08_Transport
|
||
|
inherit = story_transport_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN08_Nomad_Kusari_Light_Fighter
|
||
|
inherit = story_light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN08_Nomad_Kusari_Heavy_Fighter
|
||
|
inherit = story_heavy_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN08_Weapon_Platform
|
||
|
inherit = pilot_solar_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN09_Juni
|
||
|
inherit = story_light_fighter_ace
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN09_Rheinland_Cruiser
|
||
|
inherit = story_cruiser_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN09_Ozu
|
||
|
inherit = story_light_fighter_ace
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN09_Ozu_Escort
|
||
|
inherit = story_heavy_fighter_default
|
||
|
gun_id = story_gun_fighter_msn09
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN09_Ozu_Reinforcement
|
||
|
inherit = story_heavy_fighter_default
|
||
|
gun_id = story_gun_fighter_msn09
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN09_Nomad_Kusari_Light_Fighter_Scout
|
||
|
inherit = story_light_fighter_default
|
||
|
gun_id = story_gun_fighter_msn09
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN09_Nomad_Kusari_Light_Fighter
|
||
|
inherit = story_light_fighter_default
|
||
|
gun_id = story_gun_fighter_msn09
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN09_Nomad_Kusari_Heavy_Fighter
|
||
|
inherit = story_heavy_fighter_default
|
||
|
gun_id = story_gun_fighter_msn09
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN09_Nomad_Kusari_Gunboat
|
||
|
inherit = story_gunboat_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN09_Nomad_Kusari_Cruiser
|
||
|
inherit = story_cruiser_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN09_Nomad_Rheinland_Gunboat
|
||
|
inherit = story_gunboat_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN09_Akira
|
||
|
inherit = story_light_fighter_ace
|
||
|
gun_id = story_gun_fighter_msn09
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN09_Akira_Escort
|
||
|
inherit = story_heavy_fighter_default
|
||
|
gun_id = story_gun_fighter_msn09
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN09_Tekagi_Defense_Heavy_Fighter
|
||
|
inherit = story_heavy_fighter_ace
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN09_Tekagi_Defense_Light_Fighter
|
||
|
inherit = story_light_fighter_ace
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN09_Kusari_Battleship
|
||
|
inherit = pilot_solar_hard
|
||
|
gun_id = story_gun_battleship_msn09
|
||
|
missile_id = story_missile_battleship_msn09
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Hakkera
|
||
|
inherit = story_heavy_fighter_ace
|
||
|
job_id = story_job_fighter_a_torpedo
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Cobo
|
||
|
inherit = story_heavy_fighter_ace
|
||
|
job_id = story_job_fighter_a_torpedo
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Von_Claussen
|
||
|
inherit = story_heavy_fighter_ace
|
||
|
job_id = story_job_fighter_a_torpedo
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Fischer
|
||
|
inherit = story_light_fighter_ace
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Blood_Dragon_Ace
|
||
|
inherit = story_light_fighter_ace
|
||
|
job_id = story_job_fighter_a_torpedo
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Botzler
|
||
|
inherit = story_heavy_fighter_ace
|
||
|
job_id = story_job_fighter_a_torpedo
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Bundschuh_Ace
|
||
|
inherit = story_heavy_fighter_ace
|
||
|
gun_id = story_gun_fighter_msn10_bundschuh
|
||
|
job_id = story_job_fighter_a_torpedo
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Rheinland_Light_Ace
|
||
|
inherit = story_light_fighter_ace
|
||
|
job_id = basic_job_formation_no_flee
|
||
|
gun_id = story_gun_fighter_msn10
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Rheinland_Light_Difficult
|
||
|
inherit = story_light_fighter_hard
|
||
|
job_id = basic_job_formation_no_flee
|
||
|
gun_id = story_gun_fighter_msn10
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Rheinland_Heavy_Ace
|
||
|
inherit = story_heavy_fighter_ace
|
||
|
job_id = basic_job_formation_no_flee
|
||
|
gun_id = story_gun_fighter_msn10
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Rheinland_Heavy_Difficult
|
||
|
inherit = story_heavy_fighter_hard
|
||
|
job_id = basic_job_formation_no_flee
|
||
|
gun_id = story_gun_fighter_msn10
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Rheinland_Gunboat
|
||
|
inherit = story_gunboat_default
|
||
|
gun_id = story_gun_capship_msn10
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Nomad_Fighter_Ace
|
||
|
inherit = story_light_fighter_ace
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Nomad_Gunboat
|
||
|
inherit = story_gunboat_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Nomad_Battleship
|
||
|
inherit = story_battleship_default
|
||
|
job_id = story_job_inactive
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Rheinland_Battleship
|
||
|
inherit = story_battleship_default
|
||
|
gun_id = story_gun_capship_msn10
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Battleship_Osiris
|
||
|
inherit = story_battleship_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Rheinland_Cruiser
|
||
|
inherit = story_cruiser_default
|
||
|
gun_id = story_gun_capship_msn10
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Nomad_Rheinland_Light_Fighter
|
||
|
inherit = story_light_fighter_default
|
||
|
gun_id = story_gun_capship_msn10
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Nomad_Rheinland_Light_Fighter_Leader
|
||
|
inherit = story_light_fighter_default
|
||
|
gun_id = story_gun_capship_msn10
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Nomad_Rheinland_Light_Fighter_Ace
|
||
|
inherit = story_light_fighter_default
|
||
|
gun_id = story_gun_capship_msn10
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Nomad_Rheinland_Heavy_Fighter
|
||
|
inherit = story_heavy_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Nomad_Rheinland_Heavy_Fighter_Leader
|
||
|
inherit = story_heavy_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Nomad_Rheinland_Heavy_Fighter_Ace
|
||
|
inherit = story_heavy_fighter_ace
|
||
|
gun_id = story_gun_capship_msn10
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Jonner_Friend
|
||
|
inherit = story_light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Bundschuh
|
||
|
inherit = story_light_fighter_default
|
||
|
gun_id = story_gun_fighter_msn10_bundschuh
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Nomad_Rheinland_Gunboat
|
||
|
inherit = story_gunboat_default
|
||
|
gun_id = story_gun_capship_msn10
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN10_Bountyhunter_Bretonia_Light_Fighter
|
||
|
inherit = story_light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_Juni
|
||
|
inherit = story_light_fighter_ace
|
||
|
job_id = job_mission_fighter_d
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_King
|
||
|
inherit = MSN11_Juni
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_Nomad_Rheinland_Light_Fighter
|
||
|
inherit = story_light_fighter_default
|
||
|
gun_id = story_gun_fighter_msn11
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_Nomad_Rheinland_Light_Fighter
|
||
|
inherit = story_light_fighter_default
|
||
|
gun_id = story_gun_fighter_msn11
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_Nomad_Rheinland_Light_Fighter_Leader
|
||
|
inherit = story_light_fighter_default
|
||
|
gun_id = story_gun_fighter_msn11
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_Nomad_Rheinland_Light_Fighter_Ace
|
||
|
inherit = story_light_fighter_default
|
||
|
gun_id = story_gun_fighter_msn11
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_Nomad_Rheinland_Heavy_Fighter
|
||
|
inherit = story_heavy_fighter_default
|
||
|
gun_id = story_gun_fighter_msn11
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_Nomad_Rheinland_Heavy_Fighter_Leader
|
||
|
inherit = story_heavy_fighter_default
|
||
|
gun_id = story_gun_fighter_msn11
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_Nomad_Rheinland_Heavy_Fighter_Ace
|
||
|
inherit = story_heavy_fighter_default
|
||
|
gun_id = story_gun_fighter_msn11
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_Nomad_Liberty_Light_Fighter
|
||
|
inherit = story_light_fighter_default
|
||
|
gun_id = story_gun_fighter_msn11
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_Nomad_Liberty_Light_Fighter_Leader
|
||
|
inherit = story_light_fighter_default
|
||
|
gun_id = story_gun_fighter_msn11
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_Nomad_Liberty_Light_Fighter_Ace
|
||
|
inherit = story_light_fighter_default
|
||
|
gun_id = story_gun_fighter_msn11
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_Walker
|
||
|
inherit = story_cruiser_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_Liberty_Light_Fighter
|
||
|
inherit = story_light_fighter_default
|
||
|
gun_id = story_gun_fighter_msn11
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_Liberty_Heavy_Fighter
|
||
|
inherit = story_heavy_fighter_default
|
||
|
gun_id = story_gun_fighter_msn11
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Prototype
|
||
|
inherit = story_heavy_fighter_default
|
||
|
gun_id = story_gun_fighter_msn11
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_Nomad_Liberty_Heavy_Fighter
|
||
|
inherit = story_heavy_fighter_default
|
||
|
gun_id = story_gun_fighter_msn11
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Leader
|
||
|
inherit = story_heavy_fighter_default
|
||
|
gun_id = story_gun_fighter_msn11
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Ace
|
||
|
inherit = story_heavy_fighter_default
|
||
|
gun_id = story_gun_fighter_msn11
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_Nomad_Liberty_Dreadnought
|
||
|
inherit = story_battleship_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_Nomad_Rheinland_Gunboat
|
||
|
inherit = story_gunboat_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_Nomad_Liberty_Cruiser
|
||
|
inherit = story_cruiser_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_Nomad_Fighter
|
||
|
inherit = story_heavy_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN11_Osirus
|
||
|
inherit = story_battleship_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = m11_lambda_fighter
|
||
|
inherit = MSN11_Liberty_Heavy_Fighter
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = pilot_platform
|
||
|
inherit = story_battleship_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN12_Von_Claussen
|
||
|
inherit = story_heavy_fighter_ace
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN12_King
|
||
|
inherit = story_heavy_fighter_ace
|
||
|
gun_id = gun_story_bad_shot_m12
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN12_Juni
|
||
|
inherit = story_heavy_fighter_ace
|
||
|
gun_id = gun_story_bad_shot_m12
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN12_Order_Heavy_Fighter
|
||
|
inherit = story_heavy_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN12_Nomad_Fighter_Patrol
|
||
|
inherit = story_light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN12_Nomad_Fighter_Defense
|
||
|
inherit = story_light_fighter_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN12_Nomad_Fighter_Defense_Ace
|
||
|
inherit = story_light_fighter_ace_formation
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN12_Nomad_Fighter_Chase
|
||
|
inherit = story_light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN12_Nomad_Gunboat
|
||
|
inherit = story_gunboat_default_formation
|
||
|
gun_id = story_gun_gunboat_c
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN12_Nomad_Battleship
|
||
|
inherit = story_gunboat_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN13_Playership
|
||
|
inherit = story_heavy_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN13_King
|
||
|
inherit = story_light_fighter_ace
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN13_Juni
|
||
|
inherit = story_light_fighter_ace
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN13_Akira
|
||
|
inherit = story_light_fighter_ace
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN13_Orillian
|
||
|
inherit = story_light_fighter_ace
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN13_Von_Claussen
|
||
|
inherit = story_light_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN13_Sinclair
|
||
|
inherit = story_freighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN13_Doomed_Transport
|
||
|
inherit = story_transport_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN13_Order_Heavy_Fighter
|
||
|
inherit = story_heavy_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN13_Order_Heavy_Fighter_Alpha_Wing
|
||
|
inherit = story_heavy_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN13_Order_Heavy_Fighter_Beta_Wing
|
||
|
inherit = story_heavy_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN13_Order_Heavy_Fighter_Gamma_Wing
|
||
|
inherit = story_heavy_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN13_Order_Heavy_Fighter_Delta_Wing
|
||
|
inherit = story_heavy_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN13_Order_Heavy_Fighter_Epsilon_Wing
|
||
|
inherit = story_heavy_fighter_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN13_Nomad_Fighter
|
||
|
inherit = story_heavy_fighter_hard_formation
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN13_Nomad_Fighter_Ace
|
||
|
inherit = story_light_fighter_hard
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN13_Nomad_Battleship
|
||
|
inherit = story_gunboat_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN13_Quintaine
|
||
|
inherit = story_transport_default
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = MSN13_Osirus
|
||
|
inherit = story_battleship_default
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = setscene_gun_FP7
|
||
|
gun_fire_interval_time = 0
|
||
|
gun_fire_interval_variance_percent = 0
|
||
|
gun_fire_burst_interval_time = 5
|
||
|
gun_fire_burst_interval_variance_percent = 0
|
||
|
gun_fire_no_burst_interval_time = 0
|
||
|
gun_fire_accuracy_cone_angle = 0.5
|
||
|
gun_fire_accuracy_power = 1
|
||
|
gun_range_threshold = 1
|
||
|
gun_range_threshold_variance_percent = 0
|
||
|
gun_target_point_switch_time = 10
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 1
|
||
|
auto_turret_burst_interval_time = 2
|
||
|
auto_turret_no_burst_interval_time = 0
|
||
|
auto_turret_burst_interval_variance_percent = 0
|
||
|
|
||
|
[JobBlock]
|
||
|
nickname = setscene_job_a
|
||
|
wait_for_leader_target = FALSE
|
||
|
maximum_leader_target_distance = 10000
|
||
|
flee_when_leader_flees_style = FALSE
|
||
|
scene_toughness_threshold = HARDEST
|
||
|
flee_scene_threat_style = HARDEST
|
||
|
flee_when_hull_damaged_percent = 0
|
||
|
flee_no_weapons_style = TRUE
|
||
|
loot_flee_threshold = EQUAL
|
||
|
attack_subtarget_order = ANYTHING
|
||
|
field_targeting = ALWAYS
|
||
|
attack_preference = ANYTHING, 5000, GUNS | GUIDED | UNGUIDED
|
||
|
loot_preference = LT_NONE
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = setscene_nomad_fighter_FP7
|
||
|
inherit = story_light_fighter_default
|
||
|
job_id = setscene_job_a
|
||
|
gun_id = setscene_gun_FP7
|
||
|
|
||
|
[MissileBlock]
|
||
|
nickname = setscene_missile_ace
|
||
|
missile_launch_interval_time = 0
|
||
|
missile_launch_interval_variance_percent = 0
|
||
|
missile_launch_range = 2000
|
||
|
missile_launch_cone_angle = 180
|
||
|
missile_launch_allow_out_of_range = TRUE
|
||
|
|
||
|
[GunBlock]
|
||
|
nickname = setscene_guns_off
|
||
|
gun_fire_interval_time = 100000
|
||
|
gun_fire_interval_variance_percent = 0
|
||
|
gun_fire_burst_interval_time = 100000
|
||
|
gun_fire_burst_interval_variance_percent = 0
|
||
|
gun_fire_no_burst_interval_time = 100000
|
||
|
gun_fire_accuracy_cone_angle = 0.5
|
||
|
gun_fire_accuracy_power = 1
|
||
|
gun_range_threshold = 5
|
||
|
gun_range_threshold_variance_percent = 0
|
||
|
gun_target_point_switch_time = 1.5
|
||
|
fire_style = multiple
|
||
|
auto_turret_interval_time = 10000
|
||
|
auto_turret_burst_interval_time = 0
|
||
|
auto_turret_no_burst_interval_time = 100000
|
||
|
auto_turret_burst_interval_variance_percent = 0
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = SETSCENE_M03_Navy_Fighter
|
||
|
inherit = story_light_fighter_default
|
||
|
gun_id = setscene_guns_off
|
||
|
missile_id = setscene_missile_ace
|
||
|
|
||
|
[Pilot]
|
||
|
nickname = SETSCENE_M03_Liberty_Freighter
|
||
|
inherit = story_freighter_default
|
||
|
|