Merge branch 'v05' into feature/dxt-compression
@ -1025,9 +1025,9 @@ max_force = 48000
|
||||
linear_drag = 599
|
||||
power_usage = 0
|
||||
reverse_fraction = 0.2
|
||||
flame_effect = gf_co_smallengine02_fire
|
||||
trail_effect = gf_co_smallengine02_trail
|
||||
trail_effect_player = gf_co_smallengine02_playtrail
|
||||
flame_effect = gf_br_csv_engine01_fire
|
||||
trail_effect = gf_br_csv_engine01_trail
|
||||
trail_effect_player = gf_br_csv_engine01_playtrail
|
||||
cruise_charge_time = 5
|
||||
cruise_power_usage = 20
|
||||
character_start_sound = engine_oe_h_fighter_start
|
||||
@ -1036,10 +1036,10 @@ character_pitch_range = -50, 25
|
||||
rumble_sound = rumble_oe_h_fighter
|
||||
rumble_atten_range = -5, 0
|
||||
rumble_pitch_range = -25, 25
|
||||
engine_kill_sound = engine_bw_fighter_kill
|
||||
cruise_start_sound = engine_bw_cruise_start
|
||||
cruise_loop_sound = engine_bw_cruise_loop
|
||||
cruise_stop_sound = engine_bw_cruise_stop
|
||||
engine_kill_sound = engine_ci_fighter_kill
|
||||
cruise_start_sound = engine_ci_cruise_start
|
||||
cruise_loop_sound = engine_ci_cruise_loop
|
||||
cruise_stop_sound = engine_ci_cruise_stop
|
||||
cruise_disrupt_sound = cruise_disrupt
|
||||
cruise_backfire_sound = cruise_backfire
|
||||
indestructible = false
|
||||
|
@ -350,9 +350,9 @@ max_force = 48000
|
||||
linear_drag = 599
|
||||
power_usage = 0
|
||||
reverse_fraction = 0.2
|
||||
flame_effect = gf_li_smallengine01_fire
|
||||
trail_effect = gf_li_smallengine01_trail
|
||||
trail_effect_player = gf_li_smallengine01_trail
|
||||
flame_effect = gf_co_smallengine01_fire
|
||||
trail_effect = gf_co_smallengine01_trail
|
||||
trail_effect_player = gf_co_smallengine01_trail
|
||||
cruise_charge_time = 5
|
||||
cruise_power_usage = 20
|
||||
character_start_sound = engine_bw_fighter_start
|
||||
@ -382,9 +382,9 @@ max_force = 48000
|
||||
linear_drag = 599
|
||||
power_usage = 0
|
||||
reverse_fraction = 0.2
|
||||
flame_effect = gf_li_smallengine01_fire
|
||||
trail_effect = gf_li_smallengine01_trail
|
||||
trail_effect_player = gf_li_smallengine01_trail
|
||||
flame_effect = gf_co_smallengine01_fire
|
||||
trail_effect = gf_co_smallengine01_trail
|
||||
trail_effect_player = gf_co_smallengine01_trail
|
||||
cruise_charge_time = 5
|
||||
cruise_power_usage = 20
|
||||
character_start_sound = engine_bw_fighter_start
|
||||
@ -414,9 +414,9 @@ max_force = 48000
|
||||
linear_drag = 599
|
||||
power_usage = 0
|
||||
reverse_fraction = 0.2
|
||||
flame_effect = gf_li_smallengine01_fire
|
||||
trail_effect = gf_li_smallengine01_trail
|
||||
trail_effect_player = gf_li_smallengine01_trail
|
||||
flame_effect = gf_co_smallengine01_fire
|
||||
trail_effect = gf_co_smallengine01_trail
|
||||
trail_effect_player = gf_co_smallengine01_trail
|
||||
cruise_charge_time = 5
|
||||
cruise_power_usage = 20
|
||||
character_start_sound = engine_bw_fighter_start
|
||||
@ -446,9 +446,9 @@ max_force = 48000
|
||||
linear_drag = 599
|
||||
power_usage = 0
|
||||
reverse_fraction = 0.2
|
||||
flame_effect = gf_li_smallengine01_fire
|
||||
trail_effect = gf_li_smallengine01_trail
|
||||
trail_effect_player = gf_li_smallengine01_trail
|
||||
flame_effect = gf_co_smallengine01_fire
|
||||
trail_effect = gf_co_smallengine01_trail
|
||||
trail_effect_player = gf_co_smallengine01_trail
|
||||
cruise_charge_time = 5
|
||||
cruise_power_usage = 20
|
||||
character_start_sound = engine_bw_fighter_start
|
||||
@ -478,9 +478,9 @@ max_force = 48000
|
||||
linear_drag = 599
|
||||
power_usage = 0
|
||||
reverse_fraction = 0.2
|
||||
flame_effect = gf_li_smallengine01_fire
|
||||
trail_effect = gf_li_smallengine01_trail
|
||||
trail_effect_player = gf_li_smallengine01_trail
|
||||
flame_effect = gf_co_smallengine01_fire
|
||||
trail_effect = gf_co_smallengine01_trail
|
||||
trail_effect_player = gf_co_smallengine01_trail
|
||||
cruise_charge_time = 5
|
||||
cruise_power_usage = 20
|
||||
character_start_sound = engine_bw_fighter_start
|
||||
@ -510,9 +510,9 @@ max_force = 48000
|
||||
linear_drag = 599
|
||||
power_usage = 0
|
||||
reverse_fraction = 0.2
|
||||
flame_effect = gf_li_smallengine01_fire
|
||||
trail_effect = gf_li_smallengine01_trail
|
||||
trail_effect_player = gf_li_smallengine01_trail
|
||||
flame_effect = gf_co_smallengine01_fire
|
||||
trail_effect = gf_co_smallengine01_trail
|
||||
trail_effect_player = gf_co_smallengine01_trail
|
||||
cruise_charge_time = 5
|
||||
cruise_power_usage = 20
|
||||
character_start_sound = engine_bw_fighter_start
|
||||
@ -1025,9 +1025,9 @@ max_force = 48000
|
||||
linear_drag = 599
|
||||
power_usage = 0
|
||||
reverse_fraction = 0.2
|
||||
flame_effect = gf_co_smallengine02_fire
|
||||
trail_effect = gf_co_smallengine02_trail
|
||||
trail_effect_player = gf_co_smallengine02_trail
|
||||
flame_effect = gf_br_csv_engine01_fire
|
||||
trail_effect = gf_br_csv_engine01_trail
|
||||
trail_effect_player = gf_br_csv_engine01_trail
|
||||
cruise_charge_time = 5
|
||||
cruise_power_usage = 20
|
||||
character_start_sound = engine_oe_h_fighter_start
|
||||
@ -1036,10 +1036,10 @@ character_pitch_range = -50, 25
|
||||
rumble_sound = rumble_oe_h_fighter
|
||||
rumble_atten_range = -5, 0
|
||||
rumble_pitch_range = -25, 25
|
||||
engine_kill_sound = engine_bw_fighter_kill
|
||||
cruise_start_sound = engine_bw_cruise_start
|
||||
cruise_loop_sound = engine_bw_cruise_loop
|
||||
cruise_stop_sound = engine_bw_cruise_stop
|
||||
engine_kill_sound = engine_ci_fighter_kill
|
||||
cruise_start_sound = engine_ci_cruise_start
|
||||
cruise_loop_sound = engine_ci_cruise_loop
|
||||
cruise_stop_sound = engine_ci_cruise_stop
|
||||
cruise_disrupt_sound = cruise_disrupt
|
||||
cruise_backfire_sound = cruise_backfire
|
||||
indestructible = false
|
||||
|
@ -1557,7 +1557,7 @@ units_per_container = 10
|
||||
requires_ammo = true
|
||||
hit_pts = 2
|
||||
one_shot_sound = fire_mine_regular
|
||||
detonation_dist = 4
|
||||
detonation_dist = 6
|
||||
lifetime = 10
|
||||
force_gun_ori = true
|
||||
DA_archetype = equipment\models\mines\br_plasma_mine.3db
|
||||
@ -1617,7 +1617,7 @@ units_per_container = 10
|
||||
requires_ammo = true
|
||||
hit_pts = 2
|
||||
one_shot_sound = fire_mine_regular
|
||||
detonation_dist = 4
|
||||
detonation_dist = 6
|
||||
lifetime = 10
|
||||
force_gun_ori = true
|
||||
DA_archetype = equipment\models\mines\br_plasma_mine.3db
|
||||
@ -1677,7 +1677,7 @@ units_per_container = 10
|
||||
requires_ammo = true
|
||||
hit_pts = 2
|
||||
one_shot_sound = fire_mine_regular
|
||||
detonation_dist = 4
|
||||
detonation_dist = 6
|
||||
lifetime = 10
|
||||
force_gun_ori = true
|
||||
DA_archetype = equipment\models\mines\br_plasma_mine.3db
|
||||
@ -1737,7 +1737,7 @@ units_per_container = 10
|
||||
requires_ammo = true
|
||||
hit_pts = 2
|
||||
one_shot_sound = fire_mine_regular
|
||||
detonation_dist = 4
|
||||
detonation_dist = 6
|
||||
lifetime = 10
|
||||
force_gun_ori = true
|
||||
DA_archetype = equipment\models\mines\br_plasma_mine.3db
|
||||
@ -1797,7 +1797,7 @@ units_per_container = 10
|
||||
requires_ammo = true
|
||||
hit_pts = 2
|
||||
one_shot_sound = fire_mine_regular
|
||||
detonation_dist = 4
|
||||
detonation_dist = 6
|
||||
lifetime = 10
|
||||
force_gun_ori = true
|
||||
DA_archetype = equipment\models\mines\br_plasma_mine.3db
|
||||
@ -1857,7 +1857,7 @@ units_per_container = 10
|
||||
requires_ammo = true
|
||||
hit_pts = 2
|
||||
one_shot_sound = fire_mine_tracking
|
||||
detonation_dist = 4
|
||||
detonation_dist = 6
|
||||
lifetime = 10
|
||||
force_gun_ori = true
|
||||
DA_archetype = equipment\models\mines\br_plasma_mine.3db
|
||||
@ -1917,7 +1917,7 @@ units_per_container = 10
|
||||
requires_ammo = true
|
||||
hit_pts = 2
|
||||
one_shot_sound = fire_mine_tracking
|
||||
detonation_dist = 4
|
||||
detonation_dist = 6
|
||||
lifetime = 10
|
||||
force_gun_ori = true
|
||||
DA_archetype = equipment\models\mines\br_plasma_mine.3db
|
||||
@ -1977,7 +1977,7 @@ units_per_container = 10
|
||||
requires_ammo = true
|
||||
hit_pts = 2
|
||||
one_shot_sound = fire_mine_tracking
|
||||
detonation_dist = 4
|
||||
detonation_dist = 6
|
||||
lifetime = 10
|
||||
force_gun_ori = true
|
||||
DA_archetype = equipment\models\mines\br_plasma_mine.3db
|
||||
@ -2037,7 +2037,7 @@ units_per_container = 10
|
||||
requires_ammo = true
|
||||
hit_pts = 2
|
||||
one_shot_sound = fire_mine_tracking
|
||||
detonation_dist = 4
|
||||
detonation_dist = 6
|
||||
lifetime = 10
|
||||
force_gun_ori = true
|
||||
DA_archetype = equipment\models\mines\br_plasma_mine.3db
|
||||
@ -2097,7 +2097,7 @@ units_per_container = 10
|
||||
requires_ammo = true
|
||||
hit_pts = 2
|
||||
one_shot_sound = fire_mine_tracking
|
||||
detonation_dist = 4
|
||||
detonation_dist = 6
|
||||
lifetime = 10
|
||||
force_gun_ori = true
|
||||
DA_archetype = equipment\models\mines\br_plasma_mine.3db
|
||||
|
@ -39,6 +39,14 @@ textures = fx\sarma.txm
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\beam.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_br_csv_engine01_playtrail
|
||||
alchemy = fx\engines\gf_br_csv_engine01_playtrail.ale
|
||||
effect_crc = 4032275366
|
||||
textures = fx\sarma.txm
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\beam.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_br_largeengine01
|
||||
alchemy = fx\engines\gf_br_largeengine01.ale
|
||||
|
BIN
DATA/FX/ENGINES/gf_br_csv_engine01_playtrail.ale
Normal file
@ -514,6 +514,12 @@ effect_type = EFT_ENGINE_TRAIL
|
||||
vis_effect = gf_br_smallengine01_playtrail
|
||||
vis_generic = gf_min_smallengine02_playtrail
|
||||
|
||||
[Effect]
|
||||
nickname = gf_br_csv_engine01_playtrail
|
||||
effect_type = EFT_ENGINE_TRAIL
|
||||
vis_effect = gf_br_csv_engine01_playtrail
|
||||
vis_generic = gf_min_smallengine02_playtrail
|
||||
|
||||
[Effect]
|
||||
nickname = gf_br_smallengine02_playtrail
|
||||
effect_type = EFT_ENGINE_TRAIL
|
||||
|
BIN
DATA/FX/envmapbasic_shinier.mat
Normal file
Before Width: | Height: | Size: 3.5 MiB After Width: | Height: | Size: 3.5 MiB |
Before Width: | Height: | Size: 5.9 MiB After Width: | Height: | Size: 5.9 MiB |
Before Width: | Height: | Size: 7.9 MiB After Width: | Height: | Size: 7.9 MiB |
Before Width: | Height: | Size: 10 MiB After Width: | Height: | Size: 10 MiB |
Before Width: | Height: | Size: 14 MiB After Width: | Height: | Size: 14 MiB |
Before Width: | Height: | Size: 24 MiB After Width: | Height: | Size: 24 MiB |
Before Width: | Height: | Size: 32 MiB After Width: | Height: | Size: 32 MiB |
Before Width: | Height: | Size: 2.6 MiB After Width: | Height: | Size: 2.6 MiB |
@ -3,8 +3,8 @@ nickname = bse_initialize_init_li01
|
||||
InitState= Active
|
||||
Cnd_True= no_params
|
||||
system = Li01
|
||||
Act_ForceLand = Li01_01_Base
|
||||
Cnd_BaseEnter = Li01_01_Base
|
||||
Act_ForceLand = Li01_01_Base
|
||||
Cnd_BaseEnter = Li01_01_Base
|
||||
Cnd_SpaceExit = no_params
|
||||
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout
|
||||
|
207
DATA/MISSIONS/M13/m13_opensp_pirate.ini
Normal file
@ -0,0 +1,207 @@
|
||||
[Trigger]
|
||||
nickname = bse_initialize_init_li01
|
||||
InitState= Active
|
||||
Cnd_True= no_params
|
||||
system = Li01
|
||||
Act_ForceLand = Li01_13_Base
|
||||
Cnd_BaseEnter = Li01_13_Base
|
||||
Cnd_SpaceExit = no_params
|
||||
Act_SetShipAndLoadout = ge_fighter, msn_pirateplayerloadout
|
||||
|
||||
Act_LockDock = Player, Li01_to_Li02, unlock
|
||||
Act_LockDock = Player, Li02_to_Li01, unlock
|
||||
Act_LockDock = Player, Li03_to_Li01, unlock
|
||||
Act_LockDock = Player, Li01_to_Li03, unlock
|
||||
Act_LockDock = Player, Li01_to_Li04, unlock
|
||||
Act_LockDock = Player, Li04_to_Li01, unlock
|
||||
Act_LockDock = Player, Li01_to_Li03_hole, unlock
|
||||
Act_LockDock = Player, Li01_to_Li04_hole, unlock
|
||||
Act_LockDock = Player, Li02_to_Li04_hole, unlock
|
||||
Act_LockDock = Player, Li03_to_Li01_hole, unlock
|
||||
Act_LockDock = Player, Li04_to_Li01_hole, unlock
|
||||
Act_LockDock = Player, Li04_to_Li02_hole, unlock
|
||||
Act_LockDock = Player, Li01_08, unlock
|
||||
Act_LockDock = Player, Li01_09, unlock
|
||||
Act_LockDock = Player, Dock_Ring_Li01_01, unlock
|
||||
Act_LockDock = Player, Li01_09, unlock
|
||||
Act_LockDock = Player, Iw03_02, unlock
|
||||
Act_LockDock = Player, Br02_to_Iw03_hole, unlock
|
||||
Act_LockDock = Player, Iw03_to_Br02_hole, unlock
|
||||
Act_LockDock = Player, Iw03_to_Li02, unlock
|
||||
Act_LockDock = Player, Li02_to_Iw03, unlock
|
||||
Act_LockDock = Player, Iw03_to_Br04_hole, unlock
|
||||
Act_LockDock = Player, Br04_to_Iw03_hole, unlock
|
||||
Act_LockDock = Player, Li04_to_Iw01, unlock
|
||||
Act_LockDock = Player, Li04_to_Iw02, unlock
|
||||
Act_LockDock = Player, Li04_to_Iw02_hole, unlock
|
||||
Act_LockDock = Player, Li03_to_Iw05, unlock
|
||||
Act_LockDock = Player, Li03_to_Iw05_hole, unlock
|
||||
Act_LockDock = Player, Li03_to_Iw06, unlock
|
||||
Act_LockDock = Player, Li03_to_Iw06_hole, unlock
|
||||
Act_LockDock = Player, Li02_to_Iw04, unlock
|
||||
Act_LockDock = Player, Li02_to_Iw04_hole, unlock
|
||||
Act_LockDock = Player, Iw01_to_Li04, unlock
|
||||
Act_LockDock = Player, Iw02_to_Li04, unlock
|
||||
Act_LockDock = Player, Iw02_to_Li04_hole, unlock
|
||||
Act_LockDock = Player, Iw04_to_Li02, unlock
|
||||
Act_LockDock = Player, Iw04_to_Li02_hole, unlock
|
||||
Act_LockDock = Player, Iw05_to_Li03, unlock
|
||||
Act_LockDock = Player, Iw05_to_Li03_hole, unlock
|
||||
Act_LockDock = Player, Iw06_to_Li03, unlock
|
||||
Act_LockDock = Player, Iw06_to_Li03_hole, unlock
|
||||
Act_LockDock = Player, Iw03_to_Li01, unlock
|
||||
Act_LockDock = Player, Li01_to_Iw03, unlock
|
||||
Act_LockDock = Player, Br03_to_Bw01_hole, unlock
|
||||
Act_LockDock = Player, Bw01_to_Br03_hole, unlock
|
||||
Act_LockDock = Player, Bw01_to_Br03, unlock
|
||||
Act_LockDock = Player, Br04_to_Br03_hole, unlock
|
||||
Act_LockDock = Player, Br03_to_Br04_hole, unlock
|
||||
Act_LockDock = Player, Br04_trade_lane_ring_4, unlock
|
||||
Act_LockDock = Player, bw01_01_dock_ring_1, unlock
|
||||
Act_LockDock = Player, osiris, unlock
|
||||
Act_LockDock = Player, Ku06_to_Bw05_hole, unlock
|
||||
Act_LockDock = Player, Bw05_to_Ku06_hole, unlock
|
||||
Act_LockDock = Player, Bw05_to_Rh01_hole, unlock
|
||||
Act_LockDock = Player, Rh01_to_Bw05_hole, unlock
|
||||
Act_LockDock = Player, Rh01_to_Rh04, unlock
|
||||
Act_LockDock = Player, Rh04_to_Rh01, unlock
|
||||
Act_LockDock = Player, Rh04_to_Rh05_hole, unlock
|
||||
Act_LockDock = Player, Rh04_to_Bw05_hole, unlock
|
||||
Act_LockDock = Player, Rh04_to_Bw05, unlock
|
||||
Act_LockDock = Player, Rh02_to_Rh04_holeb, unlock
|
||||
Act_LockDock = Player, Rh04_to_Rh02_holeb, unlock
|
||||
Act_LockDock = Player, Rh04_01_dock_ring, unlock
|
||||
Act_LockDock = Player, Rh04_01, unlock
|
||||
Act_LockDock = Player, Rh04_03, unlock
|
||||
Act_LockDock = Player, Rh04_02, unlock
|
||||
Act_LockDock = Player, Rh04_05, unlock
|
||||
Act_LockDock = Player, Rh04_05, unlock
|
||||
Act_LockDock = Player, Li01_to_Li05, unlock
|
||||
Act_LockDock = Player, Li05_prison_1, unlock
|
||||
Act_LockDock = Player, Li05_to_Li01, unlock
|
||||
Act_LockDock = Player, Li01_to_Li04_hole, unlock
|
||||
Act_LockDock = Player, Li04_to_Li01_hole, unlock
|
||||
Act_LockDock = Player, Li01_12, unlock
|
||||
Act_LockDock = Player, Li01a_to_Li01b_hole, unlock
|
||||
Act_LockDock = Player, Li01b_to_Li01a_hole, unlock
|
||||
Act_LockDock = Player, St02c_core_exit, unlock
|
||||
Act_LockDock = Player, St02_lair_exit, unlock
|
||||
Act_LockDock = Player, St02_to_St01_hole, unlock
|
||||
Act_LockDock = Player, St01_dock_ring_1, unlock
|
||||
Act_LockDock = Player, St01_to_St03_hole, unlock
|
||||
Act_LockDock = Player, Ku06_to_Ku07_hole, unlock
|
||||
Act_LockDock = Player, Ku01, unlock
|
||||
Act_LockDock = Player, Ku01_to_Ku04_hole, unlock
|
||||
Act_LockDock = Player, Ku04_to_Ku06_hole, unlock
|
||||
Act_LockDock = Player,St01_to_St02_hole, unlock
|
||||
Act_LockDock = Player,St01_to_St03_hole, unlock
|
||||
Act_LockDock = Player,St02_to_St01_hole, unlock
|
||||
Act_LockDock = Player,St03_to_St01_hole, unlock
|
||||
Act_LockDock = Player,Li05_to_Li01, unlock
|
||||
Act_LockDock = Player,Li01_to_Li05, unlock
|
||||
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
|
||||
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
|
||||
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
|
||||
Act_LockDock = Player,Iw03_to_Li01, unlock
|
||||
Act_LockDock = Player,Li01_to_Iw03, unlock
|
||||
Act_LockDock = Player,Iw03_to_Br04_hole, unlock
|
||||
Act_LockDock = Player,Br04_to_Iw03_hole, unlock
|
||||
Act_LockDock = Player,Bw01_to_br03_hole, unlock
|
||||
Act_LockDock = Player,Br03_to_br04_hole, unlock
|
||||
Act_LockDock = Player,Br03_to_bw01_hole, unlock
|
||||
Act_LockDock = Player,Br04_to_br03_hole, unlock
|
||||
Act_LockDock = Player,Br04_to_br05_hole, unlock
|
||||
Act_LockDock = Player,Br05_to_br04_hole, unlock
|
||||
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
|
||||
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
|
||||
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
|
||||
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
|
||||
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
|
||||
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
|
||||
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
|
||||
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
|
||||
Act_LockDock = Player,Br05_to_br04_hole, unlock
|
||||
Act_LockDock = Player,Br04_to_br05_hole, unlock
|
||||
Act_LockDock = Player,Br03_to_br04_hole, unlock
|
||||
Act_LockDock = Player,Br04_to_br03_hole, unlock
|
||||
Act_LockDock = Player,Bw01_to_br03_hole, unlock
|
||||
Act_LockDock = Player,Br03_to_bw01_hole, unlock
|
||||
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
|
||||
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
|
||||
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
|
||||
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
|
||||
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
|
||||
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
|
||||
Act_LockDock = Player,Li01_to_Li05, unlock
|
||||
Act_LockDock = Player,Li05_to_Li01, unlock
|
||||
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
|
||||
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
|
||||
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
|
||||
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
|
||||
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
|
||||
Act_LockDock = Player,Ku07_to_Ku06_hole, unlock
|
||||
Act_LockDock = Player,St01_to_St02_hole, unlock
|
||||
Act_LockDock = Player,St02_to_St01_hole, unlock
|
||||
Act_LockDock = Player,St01_to_St03_hole, unlock
|
||||
Act_LockDock = Player,St03_to_St01_hole, unlock
|
||||
Act_LockDock = Player,Li01_to_Iw03, unlock
|
||||
Act_LockDock = Player,Iw03_to_Li01, unlock
|
||||
Act_LockDock = Player,Hi02_to_Ew06_hole, unlock
|
||||
Act_LockDock = Player,Hi01_to_Ew05_hole, unlock
|
||||
Act_LockDock = Player,Ew01_to_Li01_hole, unlock
|
||||
Act_LockDock = Player,Li04_to_Bw05_hole, unlock
|
||||
Act_LockDock = Player,Ew04_to_Hi01_hole, unlock
|
||||
Act_LockDock = Player,Bw05_to_Li04_hole, unlock
|
||||
Act_LockDock = Player,Hi01_to_Ew04_hole, unlock
|
||||
Act_LockDock = Player,Li01_to_Ew01_hole, unlock
|
||||
|
||||
Act_SetRep = Player, li_n_grp, -0.910000
|
||||
Act_SetRep = Player, li_lsf_grp, -0.910000
|
||||
Act_SetRep = Player, li_p_grp, -0.650000
|
||||
Act_SetRep = Player, br_n_grp, 0
|
||||
Act_SetRep = Player, br_p_grp, 0
|
||||
Act_SetRep = Player, ku_n_grp, 0
|
||||
Act_SetRep = Player, ku_p_grp, 0
|
||||
Act_SetRep = Player, rh_n_grp, 0
|
||||
Act_SetRep = Player, rh_p_grp, 0
|
||||
Act_SetRep = Player, co_alg_grp, 0
|
||||
Act_SetRep = Player, co_be_grp, 0
|
||||
Act_SetRep = Player, br_m_grp, 0
|
||||
Act_SetRep = Player, co_nws_grp, 0
|
||||
Act_SetRep = Player, co_hsp_grp, 0
|
||||
Act_SetRep = Player, co_ic_grp, -0.650000
|
||||
Act_SetRep = Player, co_khc_grp, 0.300000
|
||||
Act_SetRep = Player, co_kt_grp, 0.300000
|
||||
Act_SetRep = Player, rh_m_grp, 0
|
||||
Act_SetRep = Player, co_me_grp, -0.650000
|
||||
Act_SetRep = Player, co_ni_grp, -0.650000
|
||||
Act_SetRep = Player, co_os_grp, 0
|
||||
Act_SetRep = Player, co_rs_grp, 0.300000
|
||||
Act_SetRep = Player, co_shi_grp, 0.300000
|
||||
Act_SetRep = Player, co_ss_grp, -0.650000
|
||||
Act_SetRep = Player, co_ti_grp, 0
|
||||
Act_SetRep = Player, co_vr_grp, -0.650000
|
||||
Act_SetRep = Player, fc_bd_grp, -0.650000
|
||||
Act_SetRep = Player, fc_b_grp, 0.300000
|
||||
Act_SetRep = Player, fc_c_grp, 0.650000
|
||||
Act_SetRep = Player, fc_fa_grp, 0.300000
|
||||
Act_SetRep = Player, fc_g_grp, 0.300000
|
||||
Act_SetRep = Player, fc_gc_grp, 0.300000
|
||||
Act_SetRep = Player, fc_h_grp, 0.300000
|
||||
Act_SetRep = Player, fc_j_grp, 0.300000
|
||||
Act_SetRep = Player, fc_lh_grp, 0.650000
|
||||
Act_SetRep = Player, fc_lr_grp, 0.650000
|
||||
Act_SetRep = Player, fc_lwb_grp, 0.300000
|
||||
Act_SetRep = Player, fc_m_grp, 0.650000
|
||||
Act_SetRep = Player, fc_ou_grp, 0.650000
|
||||
Act_SetRep = Player, fc_rh_grp, 0.650000
|
||||
Act_SetRep = Player, fc_u_grp, 0.650000
|
||||
Act_SetRep = Player, fc_x_grp, 0.650000
|
||||
Act_SetRep = Player, gd_gm_grp, 0
|
||||
Act_SetRep = Player, gd_im_grp, 0
|
||||
Act_SetRep = Player, gd_z_grp, 0
|
||||
Act_SetRep = Player, gd_bh_grp, 0.300000
|
||||
|
||||
Act_GCSClamp = false
|
||||
|
||||
Act_ChangeState = SUCCEED
|
BIN
DATA/SOLAR/STARSPHERE/starsphere_br01_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_br02_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_br03_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_br05_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_br06_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_bw01_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_bw02_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_bw03_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_bw04_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_bw06_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_bw07_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_bw08_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_bw09_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_ew03_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_ew04_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_generic_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_hi01_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_hi02_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_iw01_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_iw02_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_iw03_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_iw04_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_iw05_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_iw06_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_ku01_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_ku02_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_ku03_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_ku04_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_ku05_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_ku07_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_li01_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_li02_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_li03_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_li04_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_rh01_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_rh02_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_rh03_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_rh04_stars.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_rh05_stars.3db
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_stars_basic.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_stars_caps.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_stars_crow.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_stars_crow_walker.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_stars_noband.cmp
Normal file
BIN
DATA/SOLAR/STARSPHERE/starsphere_stars_walker.cmp
Normal file
@ -1674,11 +1674,6 @@ behavior = NOTHING
|
||||
dock_with = Bw06_01_Base
|
||||
base = Bw06_01_Base
|
||||
|
||||
[Object]
|
||||
nickname = Bw06_hazard_buoy_2
|
||||
pos = -37541, 0, -33275
|
||||
archetype = hazard_buoy
|
||||
|
||||
[Object]
|
||||
nickname = Bw06_space_police_dmg_1
|
||||
pos = 3259, 0, -20866
|
||||
|
@ -347,6 +347,7 @@ Music = zone_field_asteroid_ice
|
||||
nickname = Ew01_planet_core
|
||||
pos = -35, 0, -97
|
||||
archetype = gravity_buoy
|
||||
visit = 128
|
||||
spin = 0, 0, 0
|
||||
atmosphere_range = 300
|
||||
burn_color = 255, 222, 160
|
||||
|
@ -608,6 +608,7 @@ archetype = jumpgate
|
||||
msg_id_prefix = gcs_refer_system_Li01
|
||||
jump_effect = jump_effect_bretonia
|
||||
ids_info = 66145
|
||||
reputation = fc_uk_grp
|
||||
behavior = NOTHING
|
||||
visit = 0
|
||||
difficulty_level = 5
|
||||
|
@ -1,8 +1,7 @@
|
||||
; Settings file for flplusplus
|
||||
[flplusplus]
|
||||
; lod_scale
|
||||
; 0 = default lod
|
||||
; 1 = 1.5x lod, draw distance
|
||||
; 0 = default lod
|
||||
; 2 = 2x
|
||||
; 3 = 3x
|
||||
; 4 = 4x
|
||||
|