Merge branch 'v05' into feature/dxt-compression

This commit is contained in:
C.S. Melis 2021-11-23 23:36:44 +01:00
commit 00e8380822
69 changed files with 268 additions and 1698 deletions

View File

@ -1025,9 +1025,9 @@ max_force = 48000
linear_drag = 599
power_usage = 0
reverse_fraction = 0.2
flame_effect = gf_co_smallengine02_fire
trail_effect = gf_co_smallengine02_trail
trail_effect_player = gf_co_smallengine02_playtrail
flame_effect = gf_br_csv_engine01_fire
trail_effect = gf_br_csv_engine01_trail
trail_effect_player = gf_br_csv_engine01_playtrail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_oe_h_fighter_start
@ -1036,10 +1036,10 @@ character_pitch_range = -50, 25
rumble_sound = rumble_oe_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_bw_fighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_bw_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
engine_kill_sound = engine_ci_fighter_kill
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false

View File

@ -350,9 +350,9 @@ max_force = 48000
linear_drag = 599
power_usage = 0
reverse_fraction = 0.2
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_trail
flame_effect = gf_co_smallengine01_fire
trail_effect = gf_co_smallengine01_trail
trail_effect_player = gf_co_smallengine01_trail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start
@ -382,9 +382,9 @@ max_force = 48000
linear_drag = 599
power_usage = 0
reverse_fraction = 0.2
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_trail
flame_effect = gf_co_smallengine01_fire
trail_effect = gf_co_smallengine01_trail
trail_effect_player = gf_co_smallengine01_trail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start
@ -414,9 +414,9 @@ max_force = 48000
linear_drag = 599
power_usage = 0
reverse_fraction = 0.2
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_trail
flame_effect = gf_co_smallengine01_fire
trail_effect = gf_co_smallengine01_trail
trail_effect_player = gf_co_smallengine01_trail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start
@ -446,9 +446,9 @@ max_force = 48000
linear_drag = 599
power_usage = 0
reverse_fraction = 0.2
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_trail
flame_effect = gf_co_smallengine01_fire
trail_effect = gf_co_smallengine01_trail
trail_effect_player = gf_co_smallengine01_trail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start
@ -478,9 +478,9 @@ max_force = 48000
linear_drag = 599
power_usage = 0
reverse_fraction = 0.2
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_trail
flame_effect = gf_co_smallengine01_fire
trail_effect = gf_co_smallengine01_trail
trail_effect_player = gf_co_smallengine01_trail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start
@ -510,9 +510,9 @@ max_force = 48000
linear_drag = 599
power_usage = 0
reverse_fraction = 0.2
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_trail
flame_effect = gf_co_smallengine01_fire
trail_effect = gf_co_smallengine01_trail
trail_effect_player = gf_co_smallengine01_trail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start
@ -1025,9 +1025,9 @@ max_force = 48000
linear_drag = 599
power_usage = 0
reverse_fraction = 0.2
flame_effect = gf_co_smallengine02_fire
trail_effect = gf_co_smallengine02_trail
trail_effect_player = gf_co_smallengine02_trail
flame_effect = gf_br_csv_engine01_fire
trail_effect = gf_br_csv_engine01_trail
trail_effect_player = gf_br_csv_engine01_trail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_oe_h_fighter_start
@ -1036,10 +1036,10 @@ character_pitch_range = -50, 25
rumble_sound = rumble_oe_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_bw_fighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_bw_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
engine_kill_sound = engine_ci_fighter_kill
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false

File diff suppressed because it is too large Load Diff

View File

@ -1557,7 +1557,7 @@ units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
detonation_dist = 6
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
@ -1617,7 +1617,7 @@ units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
detonation_dist = 6
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
@ -1677,7 +1677,7 @@ units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
detonation_dist = 6
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
@ -1737,7 +1737,7 @@ units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
detonation_dist = 6
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
@ -1797,7 +1797,7 @@ units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
detonation_dist = 6
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
@ -1857,7 +1857,7 @@ units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
detonation_dist = 6
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
@ -1917,7 +1917,7 @@ units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
detonation_dist = 6
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
@ -1977,7 +1977,7 @@ units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
detonation_dist = 6
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
@ -2037,7 +2037,7 @@ units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
detonation_dist = 6
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
@ -2097,7 +2097,7 @@ units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
detonation_dist = 6
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db

View File

@ -39,6 +39,14 @@ textures = fx\sarma.txm
textures = fx\planetflare.txm
textures = fx\beam.txm
[VisEffect]
nickname = gf_br_csv_engine01_playtrail
alchemy = fx\engines\gf_br_csv_engine01_playtrail.ale
effect_crc = 4032275366
textures = fx\sarma.txm
textures = fx\planetflare.txm
textures = fx\beam.txm
[VisEffect]
nickname = gf_br_largeengine01
alchemy = fx\engines\gf_br_largeengine01.ale

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View File

@ -514,6 +514,12 @@ effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_smallengine01_playtrail
vis_generic = gf_min_smallengine02_playtrail
[Effect]
nickname = gf_br_csv_engine01_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_csv_engine01_playtrail
vis_generic = gf_min_smallengine02_playtrail
[Effect]
nickname = gf_br_smallengine02_playtrail
effect_type = EFT_ENGINE_TRAIL

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View File

@ -3,8 +3,8 @@ nickname = bse_initialize_init_li01
InitState= Active
Cnd_True= no_params
system = Li01
Act_ForceLand = Li01_01_Base
Cnd_BaseEnter = Li01_01_Base
Act_ForceLand = Li01_01_Base
Cnd_BaseEnter = Li01_01_Base
Cnd_SpaceExit = no_params
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout

View File

@ -0,0 +1,207 @@
[Trigger]
nickname = bse_initialize_init_li01
InitState= Active
Cnd_True= no_params
system = Li01
Act_ForceLand = Li01_13_Base
Cnd_BaseEnter = Li01_13_Base
Cnd_SpaceExit = no_params
Act_SetShipAndLoadout = ge_fighter, msn_pirateplayerloadout
Act_LockDock = Player, Li01_to_Li02, unlock
Act_LockDock = Player, Li02_to_Li01, unlock
Act_LockDock = Player, Li03_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li03, unlock
Act_LockDock = Player, Li01_to_Li04, unlock
Act_LockDock = Player, Li04_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li03_hole, unlock
Act_LockDock = Player, Li01_to_Li04_hole, unlock
Act_LockDock = Player, Li02_to_Li04_hole, unlock
Act_LockDock = Player, Li03_to_Li01_hole, unlock
Act_LockDock = Player, Li04_to_Li01_hole, unlock
Act_LockDock = Player, Li04_to_Li02_hole, unlock
Act_LockDock = Player, Li01_08, unlock
Act_LockDock = Player, Li01_09, unlock
Act_LockDock = Player, Dock_Ring_Li01_01, unlock
Act_LockDock = Player, Li01_09, unlock
Act_LockDock = Player, Iw03_02, unlock
Act_LockDock = Player, Br02_to_Iw03_hole, unlock
Act_LockDock = Player, Iw03_to_Br02_hole, unlock
Act_LockDock = Player, Iw03_to_Li02, unlock
Act_LockDock = Player, Li02_to_Iw03, unlock
Act_LockDock = Player, Iw03_to_Br04_hole, unlock
Act_LockDock = Player, Br04_to_Iw03_hole, unlock
Act_LockDock = Player, Li04_to_Iw01, unlock
Act_LockDock = Player, Li04_to_Iw02, unlock
Act_LockDock = Player, Li04_to_Iw02_hole, unlock
Act_LockDock = Player, Li03_to_Iw05, unlock
Act_LockDock = Player, Li03_to_Iw05_hole, unlock
Act_LockDock = Player, Li03_to_Iw06, unlock
Act_LockDock = Player, Li03_to_Iw06_hole, unlock
Act_LockDock = Player, Li02_to_Iw04, unlock
Act_LockDock = Player, Li02_to_Iw04_hole, unlock
Act_LockDock = Player, Iw01_to_Li04, unlock
Act_LockDock = Player, Iw02_to_Li04, unlock
Act_LockDock = Player, Iw02_to_Li04_hole, unlock
Act_LockDock = Player, Iw04_to_Li02, unlock
Act_LockDock = Player, Iw04_to_Li02_hole, unlock
Act_LockDock = Player, Iw05_to_Li03, unlock
Act_LockDock = Player, Iw05_to_Li03_hole, unlock
Act_LockDock = Player, Iw06_to_Li03, unlock
Act_LockDock = Player, Iw06_to_Li03_hole, unlock
Act_LockDock = Player, Iw03_to_Li01, unlock
Act_LockDock = Player, Li01_to_Iw03, unlock
Act_LockDock = Player, Br03_to_Bw01_hole, unlock
Act_LockDock = Player, Bw01_to_Br03_hole, unlock
Act_LockDock = Player, Bw01_to_Br03, unlock
Act_LockDock = Player, Br04_to_Br03_hole, unlock
Act_LockDock = Player, Br03_to_Br04_hole, unlock
Act_LockDock = Player, Br04_trade_lane_ring_4, unlock
Act_LockDock = Player, bw01_01_dock_ring_1, unlock
Act_LockDock = Player, osiris, unlock
Act_LockDock = Player, Ku06_to_Bw05_hole, unlock
Act_LockDock = Player, Bw05_to_Ku06_hole, unlock
Act_LockDock = Player, Bw05_to_Rh01_hole, unlock
Act_LockDock = Player, Rh01_to_Bw05_hole, unlock
Act_LockDock = Player, Rh01_to_Rh04, unlock
Act_LockDock = Player, Rh04_to_Rh01, unlock
Act_LockDock = Player, Rh04_to_Rh05_hole, unlock
Act_LockDock = Player, Rh04_to_Bw05_hole, unlock
Act_LockDock = Player, Rh04_to_Bw05, unlock
Act_LockDock = Player, Rh02_to_Rh04_holeb, unlock
Act_LockDock = Player, Rh04_to_Rh02_holeb, unlock
Act_LockDock = Player, Rh04_01_dock_ring, unlock
Act_LockDock = Player, Rh04_01, unlock
Act_LockDock = Player, Rh04_03, unlock
Act_LockDock = Player, Rh04_02, unlock
Act_LockDock = Player, Rh04_05, unlock
Act_LockDock = Player, Rh04_05, unlock
Act_LockDock = Player, Li01_to_Li05, unlock
Act_LockDock = Player, Li05_prison_1, unlock
Act_LockDock = Player, Li05_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li04_hole, unlock
Act_LockDock = Player, Li04_to_Li01_hole, unlock
Act_LockDock = Player, Li01_12, unlock
Act_LockDock = Player, Li01a_to_Li01b_hole, unlock
Act_LockDock = Player, Li01b_to_Li01a_hole, unlock
Act_LockDock = Player, St02c_core_exit, unlock
Act_LockDock = Player, St02_lair_exit, unlock
Act_LockDock = Player, St02_to_St01_hole, unlock
Act_LockDock = Player, St01_dock_ring_1, unlock
Act_LockDock = Player, St01_to_St03_hole, unlock
Act_LockDock = Player, Ku06_to_Ku07_hole, unlock
Act_LockDock = Player, Ku01, unlock
Act_LockDock = Player, Ku01_to_Ku04_hole, unlock
Act_LockDock = Player, Ku04_to_Ku06_hole, unlock
Act_LockDock = Player,St01_to_St02_hole, unlock
Act_LockDock = Player,St01_to_St03_hole, unlock
Act_LockDock = Player,St02_to_St01_hole, unlock
Act_LockDock = Player,St03_to_St01_hole, unlock
Act_LockDock = Player,Li05_to_Li01, unlock
Act_LockDock = Player,Li01_to_Li05, unlock
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
Act_LockDock = Player,Iw03_to_Li01, unlock
Act_LockDock = Player,Li01_to_Iw03, unlock
Act_LockDock = Player,Iw03_to_Br04_hole, unlock
Act_LockDock = Player,Br04_to_Iw03_hole, unlock
Act_LockDock = Player,Bw01_to_br03_hole, unlock
Act_LockDock = Player,Br03_to_br04_hole, unlock
Act_LockDock = Player,Br03_to_bw01_hole, unlock
Act_LockDock = Player,Br04_to_br03_hole, unlock
Act_LockDock = Player,Br04_to_br05_hole, unlock
Act_LockDock = Player,Br05_to_br04_hole, unlock
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
Act_LockDock = Player,Br05_to_br04_hole, unlock
Act_LockDock = Player,Br04_to_br05_hole, unlock
Act_LockDock = Player,Br03_to_br04_hole, unlock
Act_LockDock = Player,Br04_to_br03_hole, unlock
Act_LockDock = Player,Bw01_to_br03_hole, unlock
Act_LockDock = Player,Br03_to_bw01_hole, unlock
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
Act_LockDock = Player,Li01_to_Li05, unlock
Act_LockDock = Player,Li05_to_Li01, unlock
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
Act_LockDock = Player,Ku07_to_Ku06_hole, unlock
Act_LockDock = Player,St01_to_St02_hole, unlock
Act_LockDock = Player,St02_to_St01_hole, unlock
Act_LockDock = Player,St01_to_St03_hole, unlock
Act_LockDock = Player,St03_to_St01_hole, unlock
Act_LockDock = Player,Li01_to_Iw03, unlock
Act_LockDock = Player,Iw03_to_Li01, unlock
Act_LockDock = Player,Hi02_to_Ew06_hole, unlock
Act_LockDock = Player,Hi01_to_Ew05_hole, unlock
Act_LockDock = Player,Ew01_to_Li01_hole, unlock
Act_LockDock = Player,Li04_to_Bw05_hole, unlock
Act_LockDock = Player,Ew04_to_Hi01_hole, unlock
Act_LockDock = Player,Bw05_to_Li04_hole, unlock
Act_LockDock = Player,Hi01_to_Ew04_hole, unlock
Act_LockDock = Player,Li01_to_Ew01_hole, unlock
Act_SetRep = Player, li_n_grp, -0.910000
Act_SetRep = Player, li_lsf_grp, -0.910000
Act_SetRep = Player, li_p_grp, -0.650000
Act_SetRep = Player, br_n_grp, 0
Act_SetRep = Player, br_p_grp, 0
Act_SetRep = Player, ku_n_grp, 0
Act_SetRep = Player, ku_p_grp, 0
Act_SetRep = Player, rh_n_grp, 0
Act_SetRep = Player, rh_p_grp, 0
Act_SetRep = Player, co_alg_grp, 0
Act_SetRep = Player, co_be_grp, 0
Act_SetRep = Player, br_m_grp, 0
Act_SetRep = Player, co_nws_grp, 0
Act_SetRep = Player, co_hsp_grp, 0
Act_SetRep = Player, co_ic_grp, -0.650000
Act_SetRep = Player, co_khc_grp, 0.300000
Act_SetRep = Player, co_kt_grp, 0.300000
Act_SetRep = Player, rh_m_grp, 0
Act_SetRep = Player, co_me_grp, -0.650000
Act_SetRep = Player, co_ni_grp, -0.650000
Act_SetRep = Player, co_os_grp, 0
Act_SetRep = Player, co_rs_grp, 0.300000
Act_SetRep = Player, co_shi_grp, 0.300000
Act_SetRep = Player, co_ss_grp, -0.650000
Act_SetRep = Player, co_ti_grp, 0
Act_SetRep = Player, co_vr_grp, -0.650000
Act_SetRep = Player, fc_bd_grp, -0.650000
Act_SetRep = Player, fc_b_grp, 0.300000
Act_SetRep = Player, fc_c_grp, 0.650000
Act_SetRep = Player, fc_fa_grp, 0.300000
Act_SetRep = Player, fc_g_grp, 0.300000
Act_SetRep = Player, fc_gc_grp, 0.300000
Act_SetRep = Player, fc_h_grp, 0.300000
Act_SetRep = Player, fc_j_grp, 0.300000
Act_SetRep = Player, fc_lh_grp, 0.650000
Act_SetRep = Player, fc_lr_grp, 0.650000
Act_SetRep = Player, fc_lwb_grp, 0.300000
Act_SetRep = Player, fc_m_grp, 0.650000
Act_SetRep = Player, fc_ou_grp, 0.650000
Act_SetRep = Player, fc_rh_grp, 0.650000
Act_SetRep = Player, fc_u_grp, 0.650000
Act_SetRep = Player, fc_x_grp, 0.650000
Act_SetRep = Player, gd_gm_grp, 0
Act_SetRep = Player, gd_im_grp, 0
Act_SetRep = Player, gd_z_grp, 0
Act_SetRep = Player, gd_bh_grp, 0.300000
Act_GCSClamp = false
Act_ChangeState = SUCCEED

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@ -1674,11 +1674,6 @@ behavior = NOTHING
dock_with = Bw06_01_Base
base = Bw06_01_Base
[Object]
nickname = Bw06_hazard_buoy_2
pos = -37541, 0, -33275
archetype = hazard_buoy
[Object]
nickname = Bw06_space_police_dmg_1
pos = 3259, 0, -20866

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@ -347,6 +347,7 @@ Music = zone_field_asteroid_ice
nickname = Ew01_planet_core
pos = -35, 0, -97
archetype = gravity_buoy
visit = 128
spin = 0, 0, 0
atmosphere_range = 300
burn_color = 255, 222, 160

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@ -608,6 +608,7 @@ archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li01
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = fc_uk_grp
behavior = NOTHING
visit = 0
difficulty_level = 5

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@ -1,8 +1,7 @@
; Settings file for flplusplus
[flplusplus]
; lod_scale
; 0 = default lod
; 1 = 1.5x lod, draw distance
; 0 = default lod
; 2 = 2x
; 3 = 3x
; 4 = 4x