Ensure the player will always hear Juni's last voice line in New York (M4)

This commit is contained in:
C.S. Melis 2022-07-02 21:32:44 +02:00
parent 80cec5a7b1
commit 5d9b3c7164

View File

@ -3602,7 +3602,8 @@ Act_LockDock = juni, Li01_to_Iw03, unlock
Act_ActTrig = leaving_liberty_01 Act_ActTrig = leaving_liberty_01
Act_StartDialog = dlg_head_to_iw03 Act_StartDialog = dlg_head_to_iw03
Act_ActTrig = juni_dock_with_gate Act_ActTrig = juni_dock_with_gate
Act_ActTrig = dist_inside_200 Act_ActTrig = dist_inside_200_Player
Act_ActTrig = dist_inside_200_juni
[Trigger] [Trigger]
nickname = leaving_liberty_01 nickname = leaving_liberty_01
@ -3624,9 +3625,16 @@ Cnd_True = no_params
Act_GiveObjList = juni, enter_jumpgate Act_GiveObjList = juni, enter_jumpgate
[Trigger] [Trigger]
nickname = dist_inside_200 nickname = dist_inside_200_Player
system = Li01 system = Li01
Cnd_DistVec = inside, Player, -16055, 0, 85125, 200 Cnd_DistVec = inside, Player, -16055, 0, 85125, 500
Act_RandomPopSphere = -15623, 0, 84268, 10000, on
Act_SendComm = juni, Player, DX_M04_0960_JUNI
[Trigger]
nickname = dist_inside_200_juni
system = Li01
Cnd_DistVec = inside, juni, -16055, 0, 85125, 500
Act_RandomPopSphere = -15623, 0, 84268, 10000, on Act_RandomPopSphere = -15623, 0, 84268, 10000, on
Act_SendComm = juni, Player, DX_M04_0960_JUNI Act_SendComm = juni, Player, DX_M04_0960_JUNI