Scale LODranges dynamically

Resolves #158.
This commit is contained in:
C.S. Melis 2024-05-24 17:48:53 +02:00
parent a1291984c1
commit 616078ecf1
8 changed files with 1405 additions and 1405 deletions

View File

@ -482,7 +482,7 @@ lootable = false
[LootCrate] [LootCrate]
nickname = ge_s_repair_01_loot nickname = ge_s_repair_01_loot
DA_archetype = equipment\models\commodities\crates\crate_grey.3db DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 999999 LODranges = 0, 50, 150
hit_pts = 250 hit_pts = 250
mass = 10 mass = 10
explosion_arch = debris_normal explosion_arch = debris_normal
@ -501,7 +501,7 @@ lootable = true
[LootCrate] [LootCrate]
nickname = ge_s_cm_01_ammo_crate nickname = ge_s_cm_01_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 999999 LODranges = 0, 50, 150
hit_pts = 250 hit_pts = 250
mass = 10 mass = 10
explosion_arch = debris_normal explosion_arch = debris_normal
@ -555,7 +555,7 @@ lootable = true
[LootCrate] [LootCrate]
nickname = ge_s_cm_02_ammo_crate nickname = ge_s_cm_02_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 999999 LODranges = 0, 50, 150
hit_pts = 250 hit_pts = 250
mass = 10 mass = 10
explosion_arch = debris_normal explosion_arch = debris_normal
@ -609,7 +609,7 @@ lootable = true
[LootCrate] [LootCrate]
nickname = ge_s_cm_03_ammo_crate nickname = ge_s_cm_03_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 999999 LODranges = 0, 50, 150
hit_pts = 250 hit_pts = 250
mass = 10 mass = 10
explosion_arch = debris_normal explosion_arch = debris_normal
@ -663,7 +663,7 @@ lootable = true
[LootCrate] [LootCrate]
nickname = ge_s_battery_01_loot nickname = ge_s_battery_01_loot
DA_archetype = equipment\models\commodities\crates\crate_grey.3db DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 999999 LODranges = 0, 50, 150
hit_pts = 250 hit_pts = 250
mass = 10 mass = 10
explosion_arch = debris_normal explosion_arch = debris_normal

View File

@ -96,7 +96,7 @@ hit_pts_scale = 27.0336
[CargoPod] [CargoPod]
nickname = attached_research nickname = attached_research
LODranges = 0, 999999 LODranges = 0, 5000
DA_archetype = solar\misc\space_research.3db DA_archetype = solar\misc\space_research.3db
material_library = solar\Solar_mat_tink.mat material_library = solar\Solar_mat_tink.mat
hit_pts = -294967296 hit_pts = -294967296
@ -108,7 +108,7 @@ debris_type = debris_research
[CargoPod] [CargoPod]
nickname = attached_shipyard nickname = attached_shipyard
LODranges = 0, 999999 LODranges = 0, 5000
DA_archetype = solar\dockable\shipyard_a.3db DA_archetype = solar\dockable\shipyard_a.3db
material_library = solar\Solar_mat_tink.mat material_library = solar\Solar_mat_tink.mat
hit_pts = -294967296 hit_pts = -294967296
@ -120,7 +120,7 @@ debris_type = cap_ship_piece
[CargoPod] [CargoPod]
nickname = attached_shipyard2 nickname = attached_shipyard2
LODranges = 0, 999999 LODranges = 0, 5000
DA_archetype = solar\dockable\shipyard_a.3db DA_archetype = solar\dockable\shipyard_a.3db
material_library = solar\Solar_mat_tink.mat material_library = solar\Solar_mat_tink.mat
hit_pts = -294967296 hit_pts = -294967296
@ -132,7 +132,7 @@ debris_type = debris_shipyard
[CargoPod] [CargoPod]
nickname = attached_space_dome01 nickname = attached_space_dome01
LODranges = 0, 999999 LODranges = 0, 5000
DA_archetype = solar\misc\space_dome.cmp DA_archetype = solar\misc\space_dome.cmp
material_library = solar\Solar_mat_dockable03.mat material_library = solar\Solar_mat_dockable03.mat
hit_pts = 40000000 hit_pts = 40000000
@ -145,7 +145,7 @@ debris_type = cap_ship_piece
[CargoPod] [CargoPod]
nickname = attached_space_tanks2 nickname = attached_space_tanks2
LODranges = 0, 999999 LODranges = 0, 5000
DA_archetype = solar\misc\space_tanks4.3db DA_archetype = solar\misc\space_tanks4.3db
material_library = solar\Solar_mat_space_tank.mat material_library = solar\Solar_mat_space_tank.mat
hit_pts = 40000000 hit_pts = 40000000
@ -158,7 +158,7 @@ debris_type = cap_ship_piece
[CargoPod] [CargoPod]
nickname = attached_space_tankl2x2 nickname = attached_space_tankl2x2
LODranges = 0, 999999 LODranges = 0, 5000
DA_archetype = solar\misc\space_tankl2x2.3db DA_archetype = solar\misc\space_tankl2x2.3db
material_library = solar\Solar_mat_space_tank.mat material_library = solar\Solar_mat_space_tank.mat
hit_pts = 40000000 hit_pts = 40000000
@ -171,7 +171,7 @@ debris_type = cap_ship_piece
[CargoPod] [CargoPod]
nickname = attached_escape_pod nickname = attached_escape_pod
LODranges = 0, 999999 LODranges = 0, 5000
DA_archetype = equipment\models\turret\li_turret01.cmp DA_archetype = equipment\models\turret\li_turret01.cmp
material_library = equipment\models\li_turret.mat material_library = equipment\models\li_turret.mat
HP_child = HpConnect HP_child = HpConnect
@ -194,7 +194,7 @@ explosion_arch = explosion_large_debris
nickname = cargopod_blue nickname = cargopod_blue
DA_archetype = Equipment\models\commodities\crates\pod_blue.3db DA_archetype = Equipment\models\commodities\crates\pod_blue.3db
material_library = Equipment\models\cargo_pods.mat material_library = Equipment\models\cargo_pods.mat
LODranges = 0, 999999 LODranges = 0, 1500
HP_child = HpConnect HP_child = HpConnect
hit_pts = 4000 hit_pts = 4000
mass = 2000 mass = 2000
@ -205,7 +205,7 @@ debris_type = debris_pod_blue
nickname = cargopod_green nickname = cargopod_green
DA_archetype = Equipment\models\commodities\crates\pod_green.3db DA_archetype = Equipment\models\commodities\crates\pod_green.3db
material_library = Equipment\models\cargo_pods.mat material_library = Equipment\models\cargo_pods.mat
LODranges = 0, 999999 LODranges = 0, 1500
HP_child = HpConnect HP_child = HpConnect
hit_pts = 4000 hit_pts = 4000
mass = 2000 mass = 2000
@ -216,7 +216,7 @@ debris_type = debris_pod_green
nickname = cargopod_yellow nickname = cargopod_yellow
DA_archetype = Equipment\models\commodities\crates\pod_yellow.3db DA_archetype = Equipment\models\commodities\crates\pod_yellow.3db
material_library = Equipment\models\cargo_pods.mat material_library = Equipment\models\cargo_pods.mat
LODranges = 0, 999999 LODranges = 0, 1500
HP_child = HpConnect HP_child = HpConnect
hit_pts = 4000 hit_pts = 4000
mass = 2000 mass = 2000
@ -227,7 +227,7 @@ debris_type = debris_pod_yellow
nickname = cargopod_red nickname = cargopod_red
DA_archetype = Equipment\models\commodities\crates\pod_red.3db DA_archetype = Equipment\models\commodities\crates\pod_red.3db
material_library = Equipment\models\cargo_pods.mat material_library = Equipment\models\cargo_pods.mat
LODranges = 0, 999999 LODranges = 0, 1500
HP_child = HpConnect HP_child = HpConnect
hit_pts = 4000 hit_pts = 4000
mass = 2000 mass = 2000
@ -238,7 +238,7 @@ debris_type = debris_pod_red
nickname = cargopod_grey nickname = cargopod_grey
DA_archetype = Equipment\models\commodities\crates\pod_grey.3db DA_archetype = Equipment\models\commodities\crates\pod_grey.3db
material_library = Equipment\models\cargo_pods.mat material_library = Equipment\models\cargo_pods.mat
LODranges = 0, 999999 LODranges = 0, 1500
HP_child = HpConnect HP_child = HpConnect
hit_pts = 4000 hit_pts = 4000
mass = 2000 mass = 2000
@ -249,7 +249,7 @@ debris_type = debris_pod_grey
nickname = cargopod_white nickname = cargopod_white
DA_archetype = Equipment\models\commodities\crates\pod_white.3db DA_archetype = Equipment\models\commodities\crates\pod_white.3db
material_library = Equipment\models\cargo_pods.mat material_library = Equipment\models\cargo_pods.mat
LODranges = 0, 999999 LODranges = 0, 1500
HP_child = HpConnect HP_child = HpConnect
hit_pts = 4000 hit_pts = 4000
mass = 2000 mass = 2000
@ -260,7 +260,7 @@ debris_type = debris_pod_white
nickname = cargopod_drab nickname = cargopod_drab
DA_archetype = Equipment\models\commodities\crates\pod_drab.3db DA_archetype = Equipment\models\commodities\crates\pod_drab.3db
material_library = Equipment\models\cargo_pods.mat material_library = Equipment\models\cargo_pods.mat
LODranges = 0, 999999 LODranges = 0, 1500
HP_child = HpConnect HP_child = HpConnect
hit_pts = 4000 hit_pts = 4000
mass = 2000 mass = 2000
@ -270,7 +270,7 @@ debris_type = debris_pod_drab
[LootCrate] [LootCrate]
nickname = lootcrate_blue nickname = lootcrate_blue
DA_archetype = Equipment\models\commodities\crates\crate_blue.3db DA_archetype = Equipment\models\commodities\crates\crate_blue.3db
LODranges = 0, 999999 LODranges = 0, 150
hit_pts = 250 hit_pts = 250
mass = 10 mass = 10
explosion_arch = debris_normal explosion_arch = debris_normal
@ -278,7 +278,7 @@ explosion_arch = debris_normal
[LootCrate] [LootCrate]
nickname = lootcrate_green nickname = lootcrate_green
DA_archetype = Equipment\models\commodities\crates\crate_green.3db DA_archetype = Equipment\models\commodities\crates\crate_green.3db
LODranges = 0, 999999 LODranges = 0, 150
hit_pts = 250 hit_pts = 250
mass = 10 mass = 10
explosion_arch = debris_normal explosion_arch = debris_normal
@ -286,7 +286,7 @@ explosion_arch = debris_normal
[LootCrate] [LootCrate]
nickname = lootcrate_yellow nickname = lootcrate_yellow
DA_archetype = Equipment\models\commodities\crates\crate_yellow.3db DA_archetype = Equipment\models\commodities\crates\crate_yellow.3db
LODranges = 0, 999999 LODranges = 0, 150
hit_pts = 25 hit_pts = 25
mass = 10 mass = 10
explosion_arch = debris_normal explosion_arch = debris_normal
@ -294,7 +294,7 @@ explosion_arch = debris_normal
[LootCrate] [LootCrate]
nickname = lootcrate_red nickname = lootcrate_red
DA_archetype = Equipment\models\commodities\crates\crate_red.3db DA_archetype = Equipment\models\commodities\crates\crate_red.3db
LODranges = 0, 999999 LODranges = 0, 150
hit_pts = 250 hit_pts = 250
mass = 10 mass = 10
explosion_arch = debris_normal explosion_arch = debris_normal
@ -302,7 +302,7 @@ explosion_arch = debris_normal
[LootCrate] [LootCrate]
nickname = lootcrate_grey nickname = lootcrate_grey
DA_archetype = Equipment\models\commodities\crates\crate_grey.3db DA_archetype = Equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 999999 LODranges = 0, 150
hit_pts = 250 hit_pts = 250
mass = 10 mass = 10
explosion_arch = debris_normal explosion_arch = debris_normal
@ -310,7 +310,7 @@ explosion_arch = debris_normal
[LootCrate] [LootCrate]
nickname = lootcrate_white nickname = lootcrate_white
DA_archetype = Equipment\models\commodities\crates\crate_white.3db DA_archetype = Equipment\models\commodities\crates\crate_white.3db
LODranges = 0, 999999 LODranges = 0, 150
hit_pts = 250 hit_pts = 250
mass = 10 mass = 10
explosion_arch = debris_normal explosion_arch = debris_normal
@ -318,7 +318,7 @@ explosion_arch = debris_normal
[LootCrate] [LootCrate]
nickname = lootcrate_drab nickname = lootcrate_drab
DA_archetype = Equipment\models\commodities\crates\crate_drab.3db DA_archetype = Equipment\models\commodities\crates\crate_drab.3db
LODranges = 0, 999999 LODranges = 0, 150
hit_pts = 250 hit_pts = 250
mass = 10 mass = 10
explosion_arch = debris_normal explosion_arch = debris_normal
@ -327,7 +327,7 @@ explosion_arch = debris_normal
nickname = lootcrate_lair_power_cell nickname = lootcrate_lair_power_cell
DA_archetype = Solar\Dockable\nomad_power_cell.3db DA_archetype = Solar\Dockable\nomad_power_cell.3db
material_library = ships\nomad\nomad_fx.txm material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 999999 LODranges = 0, 150
hit_pts = 1000 hit_pts = 1000
mass = 10 mass = 10
explosion_arch = debris_normal explosion_arch = debris_normal
@ -336,7 +336,7 @@ explosion_arch = debris_normal
nickname = lootcrate_escape_pod nickname = lootcrate_escape_pod
DA_archetype = Ships\utility\escape_pod\esc_pod.3db DA_archetype = Ships\utility\escape_pod\esc_pod.3db
material_library = ships\utility\utility_misc.mat material_library = ships\utility\utility_misc.mat
LODranges = 0, 999999 LODranges = 0, 150
hit_pts = 1000 hit_pts = 1000
mass = 10 mass = 10
explosion_arch = debris_normal explosion_arch = debris_normal
@ -345,7 +345,7 @@ explosion_arch = debris_normal
nickname = lootcrate_lifeboat nickname = lootcrate_lifeboat
DA_archetype = Solar\misc\space_lifeboat.3db DA_archetype = Solar\misc\space_lifeboat.3db
material_library = Solar\Solar_mat_space_dmg.mat material_library = Solar\Solar_mat_space_dmg.mat
LODranges = 0, 999999 LODranges = 0, 3500
hit_pts = 1000 hit_pts = 1000
mass = 10 mass = 10
explosion_arch = debris_normal explosion_arch = debris_normal
@ -1984,7 +1984,7 @@ particles = gf_gasminer_intake
nickname = TLR_shield_gen01 nickname = TLR_shield_gen01
DA_archetype = solar\dockable\TLR_shield.3db DA_archetype = solar\dockable\TLR_shield.3db
material_library = solar\Solar_mat_TLR.mat material_library = solar\Solar_mat_TLR.mat
LODranges = 0, 999999 LODranges = 0, 500
ids_name = 0 ids_name = 0
ids_info = 0 ids_info = 0
mass = 0 mass = 0

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,181 +1,181 @@
[Ship] [Ship]
nickname = PlayerShip nickname = PlayerShip
LODranges = 0, 999999 LODranges = 0, 50, 100, 300, 600, 1000, 2500
DA_archetype = ships\liberty\li_freighter\li_freighter.cmp DA_archetype = ships\liberty\li_freighter\li_freighter.cmp
material_library = ships\liberty\li_playerships.mat material_library = ships\liberty\li_playerships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_bw_fighter nickname = rtcprop_bw_fighter
LODranges = 0, 999999 LODranges = 0, 75, 125, 1000
DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp
material_library = ships\border_world\bw_ships.mat material_library = ships\border_world\bw_ships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_bw_elite nickname = rtcprop_bw_elite
LODranges = 0, 999999 LODranges = 0, 75, 125, 1000
DA_archetype = ships\border_world\bw_elite\bw_elite.cmp DA_archetype = ships\border_world\bw_elite\bw_elite.cmp
material_library = ships\border_world\bw_ships.mat material_library = ships\border_world\bw_ships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_bw_freighter nickname = rtcprop_bw_freighter
LODranges = 0, 999999 LODranges = 0, 75, 150, 300, 1200
DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp
material_library = ships\border_world\bw_ships.mat material_library = ships\border_world\bw_ships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_l_fighter nickname = rtcprop_l_fighter
LODranges = 0, 999999 LODranges = 0, 40, 60, 140, 300, 1000
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat material_library = ships\liberty\li_playerships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_juni_elite nickname = rtcprop_juni_elite
LODranges = 0, 999999 LODranges = 0, 75, 150, 1300
DA_archetype = ships\liberty\li_elite2\li_elite2.cmp DA_archetype = ships\liberty\li_elite2\li_elite2.cmp
material_library = ships\liberty\li_playerships.mat material_library = ships\liberty\li_playerships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_l_elite nickname = rtcprop_l_elite
LODranges = 0, 999999 LODranges = 0, 75, 150, 1300
DA_archetype = ships\liberty\li_elite\li_elite.cmp DA_archetype = ships\liberty\li_elite\li_elite.cmp
material_library = ships\liberty\li_playerships.mat material_library = ships\liberty\li_playerships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_l_freighter nickname = rtcprop_l_freighter
LODranges = 0, 999999 LODranges = 0, 80, 120, 200, 300, 1200
DA_archetype = ships\liberty\li_freighter\li_freighter.cmp DA_archetype = ships\liberty\li_freighter\li_freighter.cmp
material_library = ships\liberty\li_playerships.mat material_library = ships\liberty\li_playerships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_l_cruiser nickname = rtcprop_l_cruiser
LODranges = 0, 999999 LODranges = 0, 200, 400, 600, 1000, 6000
DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp
material_library = ships\liberty\li_capships.mat material_library = ships\liberty\li_capships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_l_dreadnought nickname = rtcprop_l_dreadnought
LODranges = 0, 999999 LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat material_library = ships\liberty\li_capships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_b_fighter nickname = rtcprop_b_fighter
LODranges = 0, 999999 LODranges = 0, 60, 130, 1000
DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp
material_library = ships\bretonia\br_playerships.mat material_library = ships\bretonia\br_playerships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_b_elite nickname = rtcprop_b_elite
LODranges = 0, 999999 LODranges = 0, 80, 160, 1000
DA_archetype = ships\bretonia\br_elite\br_elite.cmp DA_archetype = ships\bretonia\br_elite\br_elite.cmp
material_library = ships\bretonia\br_playerships.mat material_library = ships\bretonia\br_playerships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_b_freighter nickname = rtcprop_b_freighter
LODranges = 0, 999999 LODranges = 0, 150, 240, 1200
DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp
material_library = ships\bretonia\br_playerships.mat material_library = ships\bretonia\br_playerships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_b_gunboat nickname = rtcprop_b_gunboat
LODranges = 0, 999999 LODranges = 0, 300, 600, 4000
DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp
material_library = ships\bretonia\br_capships.mat material_library = ships\bretonia\br_capships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_b_destroyer nickname = rtcprop_b_destroyer
LODranges = 0, 999999 LODranges = 0, 350, 550, 6000
DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp
material_library = ships\bretonia\br_capships.mat material_library = ships\bretonia\br_capships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_b_battleship nickname = rtcprop_b_battleship
LODranges = 0, 999999 LODranges = 0, 500, 1000, 3000, 20000
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat material_library = ships\bretonia\br_capships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_k_fighter nickname = rtcprop_k_fighter
LODranges = 0, 999999 LODranges = 0, 40, 80, 1000
DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp
material_library = ships\kusari\ku_playerships.mat material_library = ships\kusari\ku_playerships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_k_elite nickname = rtcprop_k_elite
LODranges = 0, 999999 LODranges = 0, 40, 80, 180, 1000
DA_archetype = ships\kusari\ku_elite\ku_elite.cmp DA_archetype = ships\kusari\ku_elite\ku_elite.cmp
material_library = ships\kusari\ku_playerships.mat material_library = ships\kusari\ku_playerships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_k_freighter nickname = rtcprop_k_freighter
LODranges = 0, 999999 LODranges = 0, 80, 160, 1200
type = FREIGHTER type = FREIGHTER
DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp
material_library = ships\kusari\ku_playerships.mat material_library = ships\kusari\ku_playerships.mat
[Ship] [Ship]
nickname = rtcprop_k_dragon nickname = rtcprop_k_dragon
LODranges = 0, 999999 LODranges = 0, 40, 80, 180, 1000
DA_archetype = ships\kusari\ku_blood_dragon\ku_dragon.cmp DA_archetype = ships\kusari\ku_blood_dragon\ku_dragon.cmp
material_library = ships\kusari\ku_blood_dragon.mat material_library = ships\kusari\ku_blood_dragon.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_k_gunboat nickname = rtcprop_k_gunboat
LODranges = 0, 999999 LODranges = 0, 100, 300, 500, 3000
DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp
material_library = ships\kusari\ku_capships.mat material_library = ships\kusari\ku_capships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_k_destroyer nickname = rtcprop_k_destroyer
LODranges = 0, 999999 LODranges = 0, 150, 300, 600, 6000
DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp
material_library = ships\kusari\ku_capships.mat material_library = ships\kusari\ku_capships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_k_battleship nickname = rtcprop_k_battleship
LODranges = 0, 999999 LODranges = 0, 900, 1500, 2500, 20000
DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp
material_library = ships\kusari\ku_capships.mat material_library = ships\kusari\ku_capships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_r_fighter nickname = rtcprop_r_fighter
LODranges = 0, 999999 LODranges = 0, 60, 140, 1000
DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp
material_library = ships\rheinland\rh_playerships.mat material_library = ships\rheinland\rh_playerships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_r_elite nickname = rtcprop_r_elite
LODranges = 0, 999999 LODranges = 0, 60, 150, 1000
DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp
material_library = ships\rheinland\rh_playerships.mat material_library = ships\rheinland\rh_playerships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_r_freighter nickname = rtcprop_r_freighter
LODranges = 0, 999999 LODranges = 0, 50, 150, 250, 1200
DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp
material_library = ships\rheinland\rh_playerships.mat material_library = ships\rheinland\rh_playerships.mat
type = FIGHTER type = FIGHTER
@ -184,12 +184,12 @@ type = FIGHTER
nickname = rtcprop_r_gunboat nickname = rtcprop_r_gunboat
DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp
material_library = ships\rheinland\rh_capships.mat material_library = ships\rheinland\rh_capships.mat
LODranges = 0, 999999 LODranges = 0, 150, 300, 450, 4000
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_r_cruiser nickname = rtcprop_r_cruiser
LODranges = 0, 999999 LODranges = 0, 200, 400, 700, 6000
DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp
material_library = ships\rheinland\rh_capships.mat material_library = ships\rheinland\rh_capships.mat
type = FIGHTER type = FIGHTER
@ -198,124 +198,124 @@ type = FIGHTER
nickname = rtcprop_r_battleship nickname = rtcprop_r_battleship
DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp
material_library = ships\rheinland\rh_capships.mat material_library = ships\rheinland\rh_capships.mat
LODranges = 0, 999999 LODranges = 0, 900, 1200, 3500, 4000, 20000
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_p_fighter nickname = rtcprop_p_fighter
LODranges = 0, 999999 LODranges = 0, 80, 120, 1000
DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp
material_library = ships\corsair\co_ships.mat material_library = ships\corsair\co_ships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_p_elite nickname = rtcprop_p_elite
LODranges = 0, 999999 LODranges = 0, 60, 120, 1000
DA_archetype = Ships\corsair\co_elite\co_elite.cmp DA_archetype = Ships\corsair\co_elite\co_elite.cmp
material_library = ships\corsair\co_ships.mat material_library = ships\corsair\co_ships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_p_elite_akira nickname = rtcprop_p_elite_akira
LODranges = 0, 999999 LODranges = 0, 1000
DA_archetype = ships\border_world\bw_fighter\bw_fighter_rtc.cmp DA_archetype = ships\border_world\bw_fighter\bw_fighter_rtc.cmp
material_library = ships\border_world\bw_ships.mat material_library = ships\border_world\bw_ships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_p_freighter nickname = rtcprop_p_freighter
LODranges = 0, 999999 LODranges = 0, 60, 120, 1000
DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp
material_library = ships\corsair\co_ships.mat material_library = ships\corsair\co_ships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_civ_fighter nickname = rtcprop_civ_fighter
LODranges = 0, 999999 LODranges = 0, 60, 120, 250, 500, 1000
DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp
material_library = ships\civilian\cv_ships.mat material_library = ships\civilian\cv_ships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_civ_elite nickname = rtcprop_civ_elite
LODranges = 0, 999999 LODranges = 0, 60, 120, 250, 500, 1000
DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp
material_library = ships\civilian\cv_ships.mat material_library = ships\civilian\cv_ships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_civ_freighter nickname = rtcprop_civ_freighter
LODranges = 0, 999999 LODranges = 0, 60, 120, 250, 500, 1000
DA_archetype = ships\civilian\cv_starblazer\cv_starblazer.cmp DA_archetype = ships\civilian\cv_starblazer\cv_starblazer.cmp
material_library = ships\civilian\cv_ships.mat material_library = ships\civilian\cv_ships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_luxury_liner nickname = rtcprop_luxury_liner
LODranges = 0, 999999 LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000
DA_archetype = ships\utility\luxury_liner\luxury_liner.cmp DA_archetype = ships\utility\luxury_liner\luxury_liner.cmp
material_library = ships\utility\utility_liner.mat material_library = ships\utility\utility_liner.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_prison nickname = rtcprop_prison
LODranges = 0, 999999 LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000
DA_archetype = Ships\utility\prison_liner\prison_liner.cmp DA_archetype = Ships\utility\prison_liner\prison_liner.cmp
material_library = ships\utility\utility_liner.mat material_library = ships\utility\utility_liner.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_mining nickname = rtcprop_mining
LODranges = 0, 999999 LODranges = 0, 200, 450, 1100, 10000
DA_archetype = ships\utility\mining\mining.cmp DA_archetype = ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat material_library = ships\utility\utility_ships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_repair nickname = rtcprop_repair
LODranges = 0, 999999 LODranges = 0, 150, 250, 400, 1200
DA_archetype = ships\utility\repair\repair.cmp DA_archetype = ships\utility\repair\repair.cmp
material_library = ships\utility\utility_ships.mat material_library = ships\utility\utility_ships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_lifter nickname = rtcprop_lifter
LODranges = 0, 999999 LODranges = 0, 300, 600, 900, 4000
DA_archetype = ships\utility\heavy_lifter\heavy_lifter.cmp DA_archetype = ships\utility\heavy_lifter\heavy_lifter.cmp
material_library = ships\utility\utility_ships.mat material_library = ships\utility\utility_ships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_armored_transport nickname = rtcprop_armored_transport
LODranges = 0, 999999 LODranges = 0, 200, 300, 2000
DA_archetype = ships\utility\transport_armored\transport_armored_nobay.3db DA_archetype = ships\utility\transport_armored\transport_armored_nobay.3db
material_library = ships\utility\utility_misc.mat material_library = ships\utility\utility_misc.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_transport nickname = rtcprop_transport
LODranges = 0, 999999 LODranges = 0, 300, 900, 4500
DA_archetype = ships\utility\transport_small\transport_small.cmp DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat material_library = ships\utility\utility_transport.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_large_transport nickname = rtcprop_large_transport
LODranges = 0, 999999 LODranges = 0, 300, 600, 4500
DA_archetype = ships\utility\transport_large\transport_large.cmp DA_archetype = ships\utility\transport_large\transport_large.cmp
material_library = ships\utility\utility_transport.mat material_library = ships\utility\utility_transport.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = rtcprop_csv nickname = rtcprop_csv
LODranges = 0, 999999 LODranges = 0, 60, 150, 250, 800, 1000
DA_archetype = ships\utility\csv\csv.cmp DA_archetype = ships\utility\csv\csv.cmp
material_library = ships\utility\utility_ships.mat material_library = ships\utility\utility_ships.mat
type = FIGHTER type = FIGHTER
[Ship] [Ship]
nickname = depot nickname = depot
LODranges = 0, 999999 LODranges = 0, 800, 1200, 2000, 15000
DA_archetype = solar\dockable\depot_lod.cmp DA_archetype = solar\dockable\depot_lod.cmp
material_library = solar\solar_mat_dockable02.mat material_library = solar\solar_mat_dockable02.mat
type = FIGHTER type = FIGHTER

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@ -5,7 +5,7 @@
; 1 = no change from vanilla Freelancer ; 1 = no change from vanilla Freelancer
; 2 = Double render distance & LOD switch threshold ; 2 = Double render distance & LOD switch threshold
; 3.5 = 3.5x render distance & LOD switch threshold, etc. ; 3.5 = 3.5x render distance & LOD switch threshold, etc.
lod_scale = 0 lod_scale = 15
pbubble_scale = 15 pbubble_scale = 15
character_detail_scale = 15 character_detail_scale = 15
; save_folder_name ; save_folder_name