Re-compress new planet detailmaps

The planet detailmaps were previously compressed with the NVIDIA texture tools. However, the mipmaps weren't sharp, which caused the detailmaps to look a bit blurry at great distances. Therefore, Crunch was used to recompress the texture files with more a more accurate and sharper downscaling algorithm.
This commit is contained in:
C.S. Melis 2022-10-08 12:10:35 +02:00
parent 1f1c35a2fc
commit 6ea1059511
11 changed files with 0 additions and 0 deletions