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https://github.com/BC46/freelancer-hd-edition
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6ea1059511
The planet detailmaps were previously compressed with the NVIDIA texture tools. However, the mipmaps weren't sharp, which caused the detailmaps to look a bit blurry at great distances. Therefore, Crunch was used to recompress the texture files with more a more accurate and sharper downscaling algorithm.
2.7 MiB
2.7 MiB