Merge pull request #49 from BC46/mouse

HD mouse cursors
This commit is contained in:
C.S. Melis
2021-09-26 20:15:59 +02:00
committed by GitHub
2 changed files with 119 additions and 93 deletions

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@ -6,256 +6,282 @@ name = newcursors
name = neutral
x = 0
y = 0
w = 64
h = 64
w = 256
h = 256
[Shape]
name = hostile_fire
x = 64
x = 256
y = 0
w = 64
h = 64
w = 256
h = 256
[Shape]
name = talk_empty
x = 128
x = 512
y = 0
w = 64
h = 64
w = 256
h = 256
[Shape]
name = talk_rumor
x = 192
x = 768
y = 0
w = 64
h = 64
w = 256
h = 256
[Shape]
name = arrow
x = 0
y = 64
w = 64
h = 64
y = 256
w = 256
h = 256
[Shape]
name = no_fire
x = 64
y = 64
w = 64
h = 64
x = 256
y = 256
w = 256
h = 256
[Shape]
name = friendly
x = 128
y = 64
w = 64
h = 64
x = 512
y = 256
w = 256
h = 256
[Shape]
name = cross
x = 192
y = 64
w = 64
h = 64
x = 768
y = 256
w = 256
h = 256
[Shape]
name = talk_equip_dealer
x = 0
y = 128
w = 64
h = 64
y = 512
w = 256
h = 256
[Shape]
name = talk_mission
x = 64
y = 128
w = 64
h = 64
x = 256
y = 512
w = 256
h = 256
[Shape]
name = talk_info
x = 128
y = 128
w = 64
h = 64
x = 512
y = 512
w = 256
h = 256
[Shape]
name = talk_bribe
x = 192
y = 128
w = 64
h = 64
x = 768
y = 512
w = 256
h = 256
[Shape]
name = talk_commodity_dealer
x = 0
y = 192
w = 64
h = 64
y = 768
w = 256
h = 256
[Shape]
name = talk_ship_dealer
x = 64
y = 192
w = 64
h = 64
x = 256
y = 768
w = 256
h = 256
[Shape]
name = talk_story
x = 128
y = 192
w = 64
h = 64
x = 512
y = 768
w = 256
h = 256
[Shape]
name = stretch
x = 192
y = 192
w = 64
h = 64
x = 768
y = 768
w = 256
h = 256
[Cursor]
nickname = arrow
anim = arrow, 1, 0
hotspot = 20, 18
;hotspot = 80, 75 for V1 android exact
;hotspot = 40, 64 for my cursor rough
hotspot = 35, 33
; horisontal and verical hotstop in that order
;value depends on custom arrow location
;this value is for the vanilla cursor scaled up
blend = 4
color = 255, 255, 255, 255
;scale = 0.250000
scale = 0.150000
;above line for cursors_06
;added line above
[Cursor]
nickname = cross
anim = cross, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
spin = 0
scale = 0.4
;scale = 0.087500 1024 preset
;scale = 0.400000 vanilla
scale = 0.175000
color = 135, 195, 224, 255
[Cursor]
nickname = neutral
anim = neutral, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
spin = 0
scale = 0.45
;scale = 0.450000
;scale = 0.112500
scale = 0.175000
[Cursor]
nickname = hostile
anim = neutral, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
spin = 0
scale = 0.45
;scale = 0.450000
;scale = 0.112500
scale = 0.175000
color = 191, 29, 29, 255
[Cursor]
nickname = fire
anim = hostile_fire, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
spin = 10
color = 191, 29, 29, 255
scale = 0.45
;scale = 0.450000
;scale = 0.112500
scale = 0.175000
[Cursor]
nickname = friendly
;stationary friendly
anim = friendly, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
spin = 0
scale = 0.45
;scale = 0.450000
;scale = 0.112500
scale = 0.175000
[Cursor]
nickname = stretch
anim = stretch, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
spin = 0
scale = 0.45
;scale = 0.450000
;scale = 0.112500
scale = 0.175000
[Cursor]
nickname = talk_blowoff
anim = talk_empty, 1, 0
hotspot = 42, 49
blend = 4
scale = 0.7
;scale = 0.700000
scale = 0.175000
[Cursor]
nickname = talk_mission
anim = talk_mission, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
scale = 0.7
scale = 0.175000
[Cursor]
nickname = talk_bribe
anim = talk_bribe, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
scale = 0.7
scale = 0.175000
[Cursor]
nickname = talk_info
anim = talk_info, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
scale = 0.7
scale = 0.175000
[Cursor]
nickname = talk_rumor
anim = talk_rumor, 1, 0
hotspot = 42, 49
hotspot = 168, 196
blend = 4
scale = 0.7
scale = 0.175000
[Cursor]
nickname = talk_story
anim = talk_story, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
scale = 0.7
scale = 0.175000
[Cursor]
nickname = talk_equip_dealer
anim = talk_equip_dealer, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
scale = 0.7
scale = 0.175000
[Cursor]
nickname = talk_commodity_dealer
anim = talk_commodity_dealer, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
scale = 0.7
scale = 0.175000
[Cursor]
nickname = talk_ship_dealer
anim = talk_ship_dealer, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
scale = 0.7
;scale = 0.700000
scale = 0.175000
[Cursor]
nickname = fire_friendly
anim = hostile_fire, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
spin = 10
color = 59, 191, 29, 255
scale = 0.45
;scale = 0.112500
scale = 0.175000
[Cursor]
nickname = fire_neutral
anim = hostile_fire, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
spin = 10
scale = 0.45
;scale = 0.112500
scale = 0.175000
[Cursor]
nickname = no_fire
anim = no_fire, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
scale = 0.45
;scale = 0.112500
scale = 0.175000