mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
Binary file not shown.
212
DATA/mouse.ini
212
DATA/mouse.ini
@ -6,256 +6,282 @@ name = newcursors
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name = neutral
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x = 0
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y = 0
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w = 64
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h = 64
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w = 256
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h = 256
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[Shape]
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name = hostile_fire
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x = 64
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x = 256
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y = 0
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w = 64
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h = 64
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w = 256
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h = 256
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[Shape]
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name = talk_empty
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x = 128
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x = 512
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y = 0
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w = 64
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h = 64
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w = 256
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h = 256
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[Shape]
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name = talk_rumor
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x = 192
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x = 768
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y = 0
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w = 64
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h = 64
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w = 256
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h = 256
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[Shape]
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name = arrow
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x = 0
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y = 64
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w = 64
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h = 64
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y = 256
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w = 256
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h = 256
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[Shape]
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name = no_fire
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x = 64
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y = 64
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w = 64
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h = 64
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x = 256
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y = 256
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w = 256
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h = 256
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[Shape]
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name = friendly
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x = 128
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y = 64
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w = 64
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h = 64
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x = 512
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y = 256
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w = 256
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h = 256
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[Shape]
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name = cross
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x = 192
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y = 64
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w = 64
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h = 64
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x = 768
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y = 256
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w = 256
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h = 256
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[Shape]
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name = talk_equip_dealer
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x = 0
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y = 128
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w = 64
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h = 64
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y = 512
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w = 256
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h = 256
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[Shape]
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name = talk_mission
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x = 64
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y = 128
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w = 64
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h = 64
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x = 256
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y = 512
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w = 256
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h = 256
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[Shape]
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name = talk_info
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x = 128
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y = 128
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w = 64
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h = 64
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x = 512
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y = 512
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w = 256
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h = 256
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[Shape]
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name = talk_bribe
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x = 192
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y = 128
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w = 64
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h = 64
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x = 768
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y = 512
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w = 256
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h = 256
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[Shape]
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name = talk_commodity_dealer
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x = 0
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y = 192
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w = 64
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h = 64
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y = 768
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w = 256
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h = 256
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[Shape]
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name = talk_ship_dealer
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x = 64
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y = 192
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w = 64
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h = 64
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x = 256
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y = 768
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w = 256
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h = 256
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[Shape]
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name = talk_story
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x = 128
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y = 192
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w = 64
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h = 64
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x = 512
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y = 768
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w = 256
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h = 256
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[Shape]
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name = stretch
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x = 192
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y = 192
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w = 64
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h = 64
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x = 768
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y = 768
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w = 256
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h = 256
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[Cursor]
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nickname = arrow
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anim = arrow, 1, 0
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hotspot = 20, 18
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;hotspot = 80, 75 for V1 android exact
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;hotspot = 40, 64 for my cursor rough
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hotspot = 35, 33
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; horisontal and verical hotstop in that order
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;value depends on custom arrow location
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;this value is for the vanilla cursor scaled up
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blend = 4
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color = 255, 255, 255, 255
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;scale = 0.250000
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scale = 0.150000
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;above line for cursors_06
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;added line above
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[Cursor]
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nickname = cross
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anim = cross, 1, 0
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hotspot = 32, 32
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hotspot = 128, 128
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blend = 4
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spin = 0
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scale = 0.4
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;scale = 0.087500 1024 preset
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;scale = 0.400000 vanilla
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scale = 0.175000
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color = 135, 195, 224, 255
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[Cursor]
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nickname = neutral
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anim = neutral, 1, 0
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hotspot = 32, 32
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hotspot = 128, 128
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blend = 4
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spin = 0
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scale = 0.45
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;scale = 0.450000
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;scale = 0.112500
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scale = 0.175000
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[Cursor]
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nickname = hostile
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anim = neutral, 1, 0
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hotspot = 32, 32
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hotspot = 128, 128
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blend = 4
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spin = 0
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scale = 0.45
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;scale = 0.450000
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;scale = 0.112500
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scale = 0.175000
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color = 191, 29, 29, 255
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[Cursor]
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nickname = fire
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anim = hostile_fire, 1, 0
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hotspot = 32, 32
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hotspot = 128, 128
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blend = 4
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spin = 10
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color = 191, 29, 29, 255
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scale = 0.45
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;scale = 0.450000
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;scale = 0.112500
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scale = 0.175000
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[Cursor]
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nickname = friendly
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;stationary friendly
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anim = friendly, 1, 0
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hotspot = 32, 32
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hotspot = 128, 128
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blend = 4
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spin = 0
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scale = 0.45
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;scale = 0.450000
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;scale = 0.112500
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scale = 0.175000
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[Cursor]
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nickname = stretch
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anim = stretch, 1, 0
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hotspot = 32, 32
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hotspot = 128, 128
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blend = 4
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spin = 0
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scale = 0.45
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;scale = 0.450000
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;scale = 0.112500
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scale = 0.175000
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[Cursor]
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nickname = talk_blowoff
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anim = talk_empty, 1, 0
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hotspot = 42, 49
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blend = 4
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scale = 0.7
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;scale = 0.700000
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scale = 0.175000
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[Cursor]
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nickname = talk_mission
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anim = talk_mission, 1, 0
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hotspot = 32, 32
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hotspot = 128, 128
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blend = 4
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scale = 0.7
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scale = 0.175000
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[Cursor]
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nickname = talk_bribe
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anim = talk_bribe, 1, 0
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hotspot = 32, 32
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hotspot = 128, 128
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blend = 4
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scale = 0.7
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scale = 0.175000
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[Cursor]
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nickname = talk_info
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anim = talk_info, 1, 0
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hotspot = 32, 32
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hotspot = 128, 128
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blend = 4
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scale = 0.7
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scale = 0.175000
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[Cursor]
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nickname = talk_rumor
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anim = talk_rumor, 1, 0
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hotspot = 42, 49
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hotspot = 168, 196
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blend = 4
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scale = 0.7
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scale = 0.175000
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[Cursor]
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nickname = talk_story
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anim = talk_story, 1, 0
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hotspot = 32, 32
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hotspot = 128, 128
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blend = 4
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scale = 0.7
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scale = 0.175000
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[Cursor]
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nickname = talk_equip_dealer
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anim = talk_equip_dealer, 1, 0
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hotspot = 32, 32
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hotspot = 128, 128
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blend = 4
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scale = 0.7
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scale = 0.175000
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[Cursor]
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nickname = talk_commodity_dealer
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anim = talk_commodity_dealer, 1, 0
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hotspot = 32, 32
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hotspot = 128, 128
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blend = 4
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scale = 0.7
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scale = 0.175000
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[Cursor]
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nickname = talk_ship_dealer
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anim = talk_ship_dealer, 1, 0
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hotspot = 32, 32
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hotspot = 128, 128
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blend = 4
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scale = 0.7
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;scale = 0.700000
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scale = 0.175000
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[Cursor]
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nickname = fire_friendly
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anim = hostile_fire, 1, 0
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hotspot = 32, 32
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hotspot = 128, 128
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blend = 4
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spin = 10
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color = 59, 191, 29, 255
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scale = 0.45
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;scale = 0.112500
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scale = 0.175000
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[Cursor]
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nickname = fire_neutral
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anim = hostile_fire, 1, 0
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hotspot = 32, 32
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hotspot = 128, 128
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blend = 4
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spin = 10
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scale = 0.45
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;scale = 0.112500
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scale = 0.175000
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[Cursor]
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nickname = no_fire
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anim = no_fire, 1, 0
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hotspot = 32, 32
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hotspot = 128, 128
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blend = 4
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scale = 0.45
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;scale = 0.112500
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scale = 0.175000
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Reference in New Issue
Block a user