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https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
Fix final script issues
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11
script.xml
11
script.xml
@ -144,7 +144,7 @@ Credits:
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<item id="13" name="Order Omicron 0-0">
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</item>
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<item id="14" name="LSF Beta 6-9">
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<item id="14" name="LSF Delta 6-9">
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</item>
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<item id="15" name="Hacker Kappa 4-20">
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@ -360,7 +360,7 @@ DLL = callsign.dll, fc_or 11 0-0
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DLL = callsign.dll, player 1 1-1
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</dest>
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<source>
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DLL = callsign.dll, li_lsf 2 6-9
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DLL = callsign.dll, li_lsf 4 6-9
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</source>
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</data>
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@ -412,7 +412,7 @@ DLL = callsign.dll, fc_lh 9 4-20
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<data file="DATA\FX\envmapbasic_new.mat" method="renamefile" newfilename="DATA\FX\envmapbasic.mat" options="3:1">
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</data>
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<data file="DATA\FX\envmapglass_new.mat" method="renamefile" newfilename="DATA\FX\envmapglass.mat" options="3:1">
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<data file="DATA\FX\envmapglass_new.txm" method="renamefile" newfilename="DATA\FX\envmapglass.txm" options="3:1">
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</data>
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@ -455,8 +455,9 @@ DLL = callsign.dll, fc_lh 9 4-20
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<data file="DATA\INTERFACE\INTRO\IMAGES\front_freelancerlogo_3840x2160.tga" method="renamefile" newfilename="DATA\INTERFACE\INTRO\IMAGES\front_freelancerlogo.tga" options="5:11">
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</data>
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<data file="EXE\D3D8_compat.dll" method="renamefile" newfilename="EXE\d3d8.dll" options="6:1">
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<data file="EXE\D3D8_compat.dll2" method="renamefile" newfilename="EXE\d3d8.dll" options="6:1">
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</data>
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<data file="EXE\d3d8to9.dll2" method="renamefile" newfilename="EXE\d3d8.dll" options="6:2">
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</data>
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</script>
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