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https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
Make attempt at adding optional advanced wide hud. Needs fixing in HudShift.ini
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0423ce33c9
commit
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DATA/INTERFACE/HUD/HUD_weaponsgroup1.3db
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DATA/INTERFACE/HUD/HUD_weaponsgroup1.3db
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DATA/INTERFACE/HUD/HUD_weaponsgroup2.3db
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DATA/INTERFACE/HUD/HUD_weaponsgroup2.3db
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DATA/INTERFACE/HUD/HUD_weaponsgroup3.3db
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DATA/INTERFACE/HUD/HUD_weaponsgroup3.3db
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DATA/INTERFACE/HUD/hud_shipinfo_adv_wide_hud.cmp
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DATA/INTERFACE/HUD/hud_shipinfo_adv_wide_hud.cmp
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DATA/INTERFACE/HUD/hud_target_adv_wide_hud.cmp
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DATA/INTERFACE/HUD/hud_target_adv_wide_hud.cmp
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@ -1,4 +1,5 @@
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[HUDShift]
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[HUDShift]
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;HudWeaponGroups = true
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Horizontal = auto
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Horizontal = auto
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; The calculated values, if you'd like to do some fine tuning.
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; The calculated values, if you'd like to do some fine tuning.
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DATA/INTERFACE/interface.generic.vms
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DATA/INTERFACE/interface.generic.vms
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EXE/HudFacility.dll
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EXE/HudFacility.dll
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EXE/HudStatus.dll
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EXE/HudStatus.dll
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EXE/HudTarget.dll
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EXE/HudTarget.dll
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EXE/HudWeaponGroups.dll
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EXE/HudWeaponGroups.dll
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@ -29,6 +29,11 @@ TurretZoom.dll max=1000 shift=100 ctrl=10 alt=2 s+c=0.2 c+a=0.1 switch=50 interv
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WheelScroll.dll
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WheelScroll.dll
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Zone.dll
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Zone.dll
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;HudFacility.dll
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;HudWeaponGroups.dll
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;HudTarget.dll
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;HudStatus.dll
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;;EMAURER now include any DLLs used only in development.
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;;EMAURER now include any DLLs used only in development.
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@include FL_DevOnlyLibs.ini
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@include FL_DevOnlyLibs.ini
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@ -13,6 +13,13 @@ Since Freelancer was never optimized for 16:9 resolutions, there are several inc
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This mod gives you the option of fixing this, as it adjusts the camera values in the planetscapes so the issues are no longer visible in 16:9 resolutions.
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This mod gives you the option of fixing this, as it adjusts the camera values in the planetscapes so the issues are no longer visible in 16:9 resolutions.
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Disable this option if you play in 4:3.
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Disable this option if you play in 4:3.
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Add 16:9 Advanced Widescreen HUD:
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This option adds two new useful widgets to your hud.
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Next to your contact list, you will have a wireframe representation of your selected target.
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Next to your weapons list, you will have a wireframe of your own ship.
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The Advanced Widescreen HUD makes great use of the unused space, hence we recommend it for all players who play in 16:9.
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If you play in 4:3 however, disable this option. It only works for widescreen resolutions.
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Add improved reflections:
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Add improved reflections:
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This option speaks for itself. It makes the way light reflects off ships, bases, etc, a lot nicer.
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This option speaks for itself. It makes the way light reflects off ships, bases, etc, a lot nicer.
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39
script.xml
39
script.xml
@ -191,6 +191,14 @@ Credits:
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</item>
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</item>
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</option>
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</option>
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<option id="9" name="Add 16:9 Advanced Widescreen HUD" savesafe="true">
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<item id="1" name="Yes">
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</item>
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<item id="2" name="No">
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</item>
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</option>
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<option id="3" name="Add improved reflections" savesafe="true">
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<option id="3" name="Add improved reflections" savesafe="true">
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<item id="1" name="Yes">
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<item id="1" name="Yes">
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</item>
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</item>
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@ -528,6 +536,7 @@ fixed_height = 0.02
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</source>
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</source>
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</data>
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</data>
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<data file="EXE\dacom.ini" method="filereplace" options="8:1">
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<data file="EXE\dacom.ini" method="filereplace" options="8:1">
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<dest>
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<dest>
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;console.dll
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;console.dll
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@ -538,6 +547,36 @@ console.dll
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</data>
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</data>
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<data file="EXE\dacom.ini" method="filereplace" options="9:1">
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<dest>
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;HudFacility.dll
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;HudWeaponGroups.dll
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;HudTarget.dll
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;HudStatus.dll
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</dest>
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<source>
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HudFacility.dll
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HudWeaponGroups.dll
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HudTarget.dll
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HudStatus.dll
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</source>
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</data>
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<data file="DATA\INTERFACE\HudShift.ini" method="filereplace" options="9:1">
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<dest>
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;HudWeaponGroups = true
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</dest>
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<source>
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HudWeaponGroups = true
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</source>
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</data>
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<data file="DATA\INTERFACE\HUD\hud_shipinfo_adv_wide_hud.cmp" method="renamefile" newfilename="DATA\INTERFACE\HUD\hud_shipinfo.cmp" options="9:1">
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</data>
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<data file="DATA\INTERFACE\HUD\hud_target_adv_wide_hud.cmp" method="renamefile" newfilename="DATA\INTERFACE\HUD\hud_target.cmp" options="9:1">
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</data>
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<data file="EXE\D3D8_compat.dll2" method="renamefile" newfilename="EXE\d3d8.dll" options="7:1">
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<data file="EXE\D3D8_compat.dll2" method="renamefile" newfilename="EXE\d3d8.dll" options="7:1">
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</data>
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</data>
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<data file="EXE\d3d8to9.dll2" method="renamefile" newfilename="EXE\d3d8.dll" options="7:2">
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<data file="EXE\d3d8to9.dll2" method="renamefile" newfilename="EXE\d3d8.dll" options="7:2">
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