mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
parent
9d427dba82
commit
a1291984c1
@ -12,7 +12,12 @@ anim = characters\animations\HandFemale.anm
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anim = characters\animations\Special.anm
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[DetailSwitchTable]
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switch = 100, 999999
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switch = 100, 10
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switch = 80, 18
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switch = 60, 40
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switch = 40, 60
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switch = 20, 100
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switch = 10, 220
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[PetalAnimations]
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anim = characters\animations\BodyGenericMale.anm
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@ -271,7 +276,12 @@ nickname = worm
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mesh = characters\bodies\worm.dfm
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[DetailSwitchTable]
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switch = 100, 999999
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switch = 100, 20
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switch = 80, 28
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switch = 60, 50
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switch = 40, 70
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switch = 20, 110
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switch = 10, 230
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[PetalAnimations]
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anim = characters\animations\BodyGenericFemale.anm
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@ -286,7 +296,12 @@ nickname = br_darcy_body_torture
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mesh = characters\bodies\br_darcy_body_torture.dfm
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[DetailSwitchTable]
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switch = 100, 999999
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switch = 100, 10
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switch = 80, 18
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switch = 60, 40
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switch = 40, 60
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switch = 20, 100
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switch = 10, 220
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[PetalAnimations]
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anim = characters\animations\BodyGenericFemale.anm
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@ -397,7 +412,12 @@ nickname = pl_female2_peasant_body_bust
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mesh = characters\bodies\pl_female2_peasant_body_bust.dfm
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[DetailSwitchTable]
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switch = 100, 999999
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switch = 100, 10
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switch = 80, 18
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switch = 60, 30
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switch = 40, 45
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switch = 20, 80
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switch = 10, 190
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[PetalAnimations]
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anim = characters\animations\FacialMale.anm
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@ -668,7 +688,12 @@ nickname = sc_scientist2_head_hat
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mesh = characters\heads\sc_scientist2_head_hat.dfm
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[DetailSwitchTable]
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switch = 100, 999999
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switch = 100, 10
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switch = 80, 18
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switch = 60, 30
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switch = 40, 45
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switch = 20, 80
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switch = 10, 190
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[PetalAnimations]
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anim = characters\animations\FacialFemale.anm
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@ -835,7 +860,12 @@ nickname = pl_female4_head_helmet
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mesh = characters\heads\pl_female4_head_helmet.dfm
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[DetailSwitchTable]
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switch = 100, 999999
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switch = 100, 10
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switch = 80, 18
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switch = 60, 30
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switch = 40, 45
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switch = 20, 60
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switch = 10, 150
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[PetalAnimations]
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anim = characters\animations\HandMale.anm
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@ -876,7 +906,12 @@ nickname = robot_hand_leftB
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mesh = characters\hands\malehandleft_robotB.dfm
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[DetailSwitchTable]
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switch = 100, 999999
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switch = 100, 10
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switch = 80, 18
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switch = 60, 30
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switch = 40, 45
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switch = 20, 60
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switch = 10, 150
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[PetalAnimations]
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anim = characters\animations\HandFemale.anm
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@ -7,7 +7,7 @@ radius = 20
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visibility = CULL_OFFSCREEN
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update = CULL_UPDATE
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run_time = 15
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pbubble = 999999, 999999
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pbubble = 500, 1000
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[EffectType]
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nickname = EFT_EXPLOSION_MEDIUM
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@ -18,7 +18,7 @@ radius = 100
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visibility = EXIST_OFFSCREEN
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update = UPDATE_OFFSCREEN
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run_time = 15
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pbubble = 999999, 999999
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pbubble = 750, 1250
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[EffectType]
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nickname = EFT_EXPLOSION_LARGE
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@ -29,7 +29,7 @@ radius = 500
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visibility = EXIST_OFFSCREEN
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update = UPDATE_OFFSCREEN
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run_time = 20
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pbubble = 999999, 999999
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pbubble = 2000, 7000
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[EffectType]
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nickname = EFT_EXPLOSION_DEBRIS
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@ -40,7 +40,7 @@ radius = 10
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visibility = CULL_OFFSCREEN
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update = CULL_UPDATE
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run_time = 15
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pbubble = 999999, 999999
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pbubble = 100, 500
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[EffectType]
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nickname = EFT_EXPLOSION_SHIP
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@ -51,7 +51,7 @@ radius = 50
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visibility = CULL_OFFSCREEN
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update = CULL_UPDATE
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run_time = 15
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pbubble = 999999, 999999
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pbubble = 1000, 1500
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[EffectType]
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nickname = EFT_EXPLOSION_MISSILE
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@ -62,7 +62,7 @@ radius = 20
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visibility = CULL_OFFSCREEN
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update = CULL_UPDATE
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run_time = 10
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pbubble = 999999, 999999
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pbubble = 250, 750
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[EffectType]
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nickname = EFT_EXPLOSION_MINE
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@ -73,7 +73,7 @@ radius = 20
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visibility = CULL_OFFSCREEN
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update = CULL_UPDATE
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run_time = 10
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pbubble = 999999, 999999
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pbubble = 250, 750
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[EffectType]
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nickname = EFT_MUZZLE_FLASH
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@ -84,7 +84,7 @@ radius = 5
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visibility = CULL_OFFSCREEN
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update = CULL_UPDATE
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run_time = 0.5
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pbubble = 999999, 999999
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pbubble = 50, 150
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[EffectType]
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nickname = EFT_MUZZLE_LARGE_FLASH
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@ -95,7 +95,7 @@ radius = 7.5
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visibility = CULL_OFFSCREEN
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update = CULL_UPDATE
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run_time = 1
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pbubble = 999999, 999999
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pbubble = 200, 500
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[EffectType]
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nickname = EFT_MISSILE_DRIVE
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@ -106,7 +106,7 @@ radius = 250
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visibility = EXIST_OFFSCREEN
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update = CULL_UPDATE
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 1000, 2000
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[EffectType]
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nickname = EFT_WEAPON_COUNTER_MEASURE
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@ -117,7 +117,7 @@ radius = 7.5
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visibility = EXIST_OFFSCREEN
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update = CULL_UPDATE
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 200, 500
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[EffectType]
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nickname = EFT_WEAPON_MINE
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@ -128,7 +128,7 @@ radius = 10
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visibility = EXIST_OFFSCREEN
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update = CULL_UPDATE
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 200, 500
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[EffectType]
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nickname = EFT_WEAPON_PROJ
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@ -139,7 +139,7 @@ radius = 20
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visibility = EXIST_OFFSCREEN
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update = CULL_UPDATE
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 1000, 1500
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[EffectType]
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nickname = EFT_WEAPON_LARGE_PROJ
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@ -150,7 +150,7 @@ radius = 100
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visibility = EXIST_OFFSCREEN
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update = CULL_UPDATE
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 1250, 1500
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[EffectType]
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nickname = EFT_CODE_PROJ_EFFECT
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@ -161,7 +161,7 @@ radius = 50
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visibility = EXIST_OFFSCREEN
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update = CULL_UPDATE
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 1250, 2000
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[EffectType]
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nickname = EFT_WEAPON_IMPACT
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@ -172,7 +172,7 @@ radius = 7.5
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visibility = CULL_OFFSCREEN
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update = CULL_UPDATE
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run_time = 0.5
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pbubble = 999999, 999999
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pbubble = 100, 500
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[EffectType]
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nickname = EFT_WEAPON_LARGE_IMPACT
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@ -183,7 +183,7 @@ radius = 20
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visibility = CULL_OFFSCREEN
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update = CULL_UPDATE
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run_time = 15
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pbubble = 999999, 999999
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pbubble = 500, 1000
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[EffectType]
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nickname = EFT_DAMAGE_HULL
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@ -194,7 +194,7 @@ radius = 5
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visibility = CULL_OFFSCREEN
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update = CULL_UPDATE
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run_time = 0.5
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pbubble = 999999, 999999
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pbubble = 100, 500
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[EffectType]
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nickname = EFT_DAMAGE_SHIELD
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@ -205,7 +205,7 @@ radius = 5
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visibility = CULL_OFFSCREEN
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update = CULL_UPDATE
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run_time = 0.5
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pbubble = 999999, 999999
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pbubble = 150, 600
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[EffectType]
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nickname = EFT_DAMAGE_LARGE_SHIELD
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@ -216,7 +216,7 @@ radius = 100
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visibility = CULL_OFFSCREEN
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update = CULL_UPDATE
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run_time = 1
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pbubble = 999999, 999999
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pbubble = 500, 1000
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[EffectType]
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nickname = EFT_DAMAGE_CRUISE
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@ -227,7 +227,7 @@ radius = 7.5
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visibility = CULL_OFFSCREEN
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update = CULL_UPDATE
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run_time = 1
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pbubble = 999999, 999999
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pbubble = 300, 500
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[EffectType]
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nickname = EFT_DAMAGE_SMOKE
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@ -238,7 +238,7 @@ radius = 20
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visibility = EXIST_OFFSCREEN
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update = CULL_UPDATE
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 100, 1000
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[EffectType]
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nickname = EFT_DAMAGE_LARGE_SMOKE
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@ -249,7 +249,7 @@ radius = 1250
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visibility = EXIST_OFFSCREEN
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update = CULL_UPDATE
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 1500, 7000
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[EffectType]
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nickname = EFT_DEBRIS_TRAIL
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@ -260,7 +260,7 @@ radius = 5
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visibility = EXIST_OFFSCREEN
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update = CULL_UPDATE
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 200, 300
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[EffectType]
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nickname = EFT_ENGINE_CONTRAIL
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@ -271,7 +271,7 @@ radius = 5
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visibility = EXIST_OFFSCREEN
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update = UPDATE_OFFSCREEN
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 100, 400
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[EffectType]
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nickname = EFT_ENGINE_TRAIL
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@ -282,7 +282,7 @@ radius = 100
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visibility = EXIST_OFFSCREEN
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update = UPDATE_OFFSCREEN
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 500, 1250
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[EffectType]
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nickname = EFT_ENGINE_LARGE_TRAIL
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@ -293,7 +293,7 @@ radius = 200
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visibility = EXIST_OFFSCREEN
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update = UPDATE_OFFSCREEN
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 1000, 2000
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[EffectType]
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nickname = EFT_ENGINE_FIRE
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@ -304,7 +304,7 @@ radius = 7.5
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visibility = EXIST_OFFSCREEN
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update = CULL_UPDATE
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 75, 450
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[EffectType]
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nickname = EFT_ENGINE_LARGE_FIRE
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@ -315,7 +315,7 @@ radius = 25
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visibility = EXIST_OFFSCREEN
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update = CULL_UPDATE
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 1000, 2000
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[EffectType]
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nickname = EFT_ENGINE_THRUSTER
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@ -326,7 +326,7 @@ radius = 7.5
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visibility = EXIST_OFFSCREEN
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update = CULL_UPDATE
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 100, 500
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[EffectType]
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nickname = EFT_EQUIP_CLOAK
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@ -337,7 +337,7 @@ radius = 25
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visibility = EXIST_OFFSCREEN
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update = UPDATE_OFFSCREEN
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run_time = 10
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pbubble = 999999, 999999
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pbubble = 1000, 2000
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[EffectType]
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nickname = EFT_EQUIP_LARGE_CLOAK
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@ -348,7 +348,7 @@ radius = 150
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visibility = EXIST_OFFSCREEN
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update = UPDATE_OFFSCREEN
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run_time = 15
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pbubble = 999999, 999999
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pbubble = 1500, 3000
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[EffectType]
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nickname = EFT_EQUIP_ATTACHED
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@ -359,7 +359,7 @@ radius = 100
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visibility = EXIST_OFFSCREEN
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update = CULL_UPDATE
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 500, 2000
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[EffectType]
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nickname = EFT_EQUIP_ATTACHED_LARGE
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@ -370,7 +370,7 @@ radius = 1000
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visibility = EXIST_OFFSCREEN
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update = CULL_UPDATE
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 3000, 7500
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[EffectType]
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nickname = EFT_EQUIP_ATTACHED_INSANELY_LARGE
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@ -381,7 +381,7 @@ radius = 5000
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visibility = EXIST_OFFSCREEN
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update = CULL_UPDATE
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 10000, 20000
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[EffectType]
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nickname = EFT_MISC_DUST
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@ -392,7 +392,7 @@ radius = 500
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visibility = EXIST_OFFSCREEN
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update = UPDATE_OFFSCREEN
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 100, 500
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[EffectType]
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nickname = EFT_MOTION_DUST
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@ -403,7 +403,7 @@ radius = 500
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visibility = EXIST_OFFSCREEN
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update = UPDATE_OFFSCREEN
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 100, 500
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[EffectType]
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nickname = EFT_JUMP_EFFECTS
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@ -414,7 +414,7 @@ radius = 100
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visibility = EXIST_OFFSCREEN
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update = UPDATE_OFFSCREEN
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 100, 500
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[EffectType]
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nickname = EFT_JUMP_GATE_EFFECTS
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@ -425,7 +425,7 @@ radius = 400
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visibility = EXIST_OFFSCREEN
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update = CULL_UPDATE
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 3000, 4000
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[EffectType]
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nickname = EFT_LANE_ACTIVE
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@ -436,7 +436,7 @@ radius = 250
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visibility = EXIST_OFFSCREEN
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update = CULL_UPDATE
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 750, 3000
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[EffectType]
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nickname = EFT_LANE_TUBE
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@ -447,7 +447,7 @@ radius = 50
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visibility = EXIST_OFFSCREEN
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update = CULL_UPDATE
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 500, 2000
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[EffectType]
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nickname = EFT_LANE_SHIP
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@ -458,7 +458,7 @@ radius = 50
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visibility = CULL_OFFSCREEN
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update = CULL_UPDATE
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run_time = 15
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pbubble = 999999, 999999
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pbubble = 500, 1000
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[EffectType]
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nickname = EFT_LANE_SHIP_TRAVEL
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@ -469,7 +469,7 @@ radius = 50
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visibility = EXIST_OFFSCREEN
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update = CULL_UPDATE
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 500, 1000
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[EffectType]
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nickname = EFT_TRACTORBEAM
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@ -480,7 +480,7 @@ radius = 100
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visibility = EXIST_OFFSCREEN
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update = UPDATE_OFFSCREEN
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 1000, 1000
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[EffectType]
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nickname = EFT_FLASHLIGHT
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@ -491,5 +491,5 @@ radius = 10
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visibility = EXIST_OFFSCREEN
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update = CULL_UPDATE
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run_time = -1
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pbubble = 999999, 999999
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pbubble = 2000, 2000
|
||||
|
||||
|
@ -6,8 +6,8 @@
|
||||
; 2 = Double render distance & LOD switch threshold
|
||||
; 3.5 = 3.5x render distance & LOD switch threshold, etc.
|
||||
lod_scale = 0
|
||||
pbubble_scale = 0
|
||||
character_detail_scale = 0
|
||||
pbubble_scale = 15
|
||||
character_detail_scale = 15
|
||||
; save_folder_name
|
||||
; Name of the save folder in Documents/My Games
|
||||
save_folder_name = Freelancer
|
||||
|
Loading…
Reference in New Issue
Block a user