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https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
Add script for missiles
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parent
2fd0197f2c
commit
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42
script.xml
42
script.xml
@ -291,6 +291,14 @@ Due to the large file size of many textures used in this mod, some users may exp
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</item>
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</option>
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<option id="10" name="Add new missile effects" savesafe="true">
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<item id="2" name="No">
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</item>
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<item id="1" name="Yes">
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</item>
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</option>
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<option id="4" name="Startup Screen resolution" savesafe="true">
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<item id="5" name="1080p 16:9 - 1920x1080">
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</item>
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@ -737,4 +745,38 @@ position = 4e14db, -0.0180, 4e14e3, -0.3700 ; TargetTradeButton
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<data file="EXE\d3d8to9.dll2" method="renamefile" newfilename="EXE\d3d8.dll" options="7:2">
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</data>
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<data file="DATA\FX\WEAPONS\br_empmissile_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\br_empmissile.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\br_missile01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\br_missile01.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\br_missile02_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\br_missile02.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\ku_empmissile_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\ku_empmissile.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\ku_missile01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\ku_missile01.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\ku_missile02_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\ku_missile02.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\ku_torpedo01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\ku_torpedo01.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\li_empmissile_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\li_empmissile.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\li_missile01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\li_missile01.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\li_missile02_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\li_missile02.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\li_torpedo01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\li_torpedo01.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\pi_missile01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\pi_missile01.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\pi_missile02_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\pi_missile02.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\rh_empmissile_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\rh_empmissile.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\rh_missile01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\rh_missile01.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\rh_missile02_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\rh_missile02.ale" options="10:1">
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</data>
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</script>
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