Add script for missiles

This commit is contained in:
C.S. Melis 2021-08-25 15:45:01 +02:00
parent 2fd0197f2c
commit ae2a57a0be

View File

@ -291,6 +291,14 @@ Due to the large file size of many textures used in this mod, some users may exp
</item>
</option>
<option id="10" name="Add new missile effects" savesafe="true">
<item id="2" name="No">
</item>
<item id="1" name="Yes">
</item>
</option>
<option id="4" name="Startup Screen resolution" savesafe="true">
<item id="5" name="1080p 16:9 - 1920x1080">
</item>
@ -737,4 +745,38 @@ position = 4e14db, -0.0180, 4e14e3, -0.3700 ; TargetTradeButton
<data file="EXE\d3d8to9.dll2" method="renamefile" newfilename="EXE\d3d8.dll" options="7:2">
</data>
<data file="DATA\FX\WEAPONS\br_empmissile_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\br_empmissile.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\br_missile01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\br_missile01.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\br_missile02_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\br_missile02.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\ku_empmissile_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\ku_empmissile.ale" options="10:1">
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<data file="DATA\FX\WEAPONS\ku_missile01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\ku_missile01.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\ku_missile02_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\ku_missile02.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\ku_torpedo01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\ku_torpedo01.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\li_empmissile_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\li_empmissile.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\li_missile01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\li_missile01.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\li_missile02_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\li_missile02.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\li_torpedo01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\li_torpedo01.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\pi_missile01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\pi_missile01.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\pi_missile02_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\pi_missile02.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\rh_empmissile_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\rh_empmissile.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\rh_missile01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\rh_missile01.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\rh_missile02_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\rh_missile02.ale" options="10:1">
</data>
</script>