Replace space, danger and battle music with remastered versions

Based on Freelancer's official Soundtrack release, those versions were
created as a replacement for the already remade musics. The new versions offer better loops (albeit not perfect) and are less dynamic.
This is to make sure players can hear the different instruments even in
the heat of battle. Where usually a lot of frequencies disappear.
This commit is contained in:
Erik R 2024-03-27 00:20:19 +01:00
parent 0801903860
commit cc03946469
32 changed files with 21 additions and 21 deletions

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@ -540,21 +540,21 @@ streamer = true
nickname = music_li_space nickname = music_li_space
type = music type = music
file = audio\music\music_li_space.wav file = audio\music\music_li_space.wav
attenuation = -3 attenuation = -6
streamer = true streamer = true
[Sound] [Sound]
nickname = music_li_danger nickname = music_li_danger
type = music type = music
file = audio\music\music_li_danger.wav file = audio\music\music_li_danger.wav
attenuation = -3 attenuation = -6
streamer = true streamer = true
[Sound] [Sound]
nickname = music_li_battle nickname = music_li_battle
type = music type = music
file = audio\music\music_li_battle.wav file = audio\music\music_li_battle.wav
attenuation = -4 attenuation = -6
streamer = true streamer = true
[Sound] [Sound]
@ -568,14 +568,14 @@ streamer = true
nickname = music_iw_danger nickname = music_iw_danger
type = music type = music
file = audio\music\music_iw_danger.wav file = audio\music\music_iw_danger.wav
attenuation = -4 attenuation = -7
streamer = true streamer = true
[Sound] [Sound]
nickname = music_iw_battle nickname = music_iw_battle
type = music type = music
file = audio\music\music_iw_battle.wav file = audio\music\music_iw_battle.wav
attenuation = -4 attenuation = -7
streamer = true streamer = true
[Sound] [Sound]
@ -603,63 +603,63 @@ streamer = true
nickname = music_ku_space nickname = music_ku_space
type = music type = music
file = audio\music\music_ku_space.wav file = audio\music\music_ku_space.wav
attenuation = -2 attenuation = -5
streamer = true streamer = true
[Sound] [Sound]
nickname = music_ku_danger nickname = music_ku_danger
type = music type = music
file = audio\music\music_ku_danger.wav file = audio\music\music_ku_danger.wav
attenuation = -4 attenuation = -6
streamer = true streamer = true
[Sound] [Sound]
nickname = music_ku_battle nickname = music_ku_battle
type = music type = music
file = audio\music\music_ku_battle.wav file = audio\music\music_ku_battle.wav
attenuation = -3 attenuation = -6
streamer = true streamer = true
[Sound] [Sound]
nickname = music_rh_space nickname = music_rh_space
type = music type = music
file = audio\music\music_rh_space.wav file = audio\music\music_rh_space.wav
attenuation = -4 attenuation = -6
streamer = true streamer = true
[Sound] [Sound]
nickname = music_rh_danger nickname = music_rh_danger
type = music type = music
file = audio\music\music_rh_danger.wav file = audio\music\music_rh_danger.wav
attenuation = -4 attenuation = -6
streamer = true streamer = true
[Sound] [Sound]
nickname = music_rh_battle nickname = music_rh_battle
type = music type = music
file = audio\music\music_rh_battle.wav file = audio\music\music_rh_battle.wav
attenuation = -5 attenuation = -6
streamer = true streamer = true
[Sound] [Sound]
nickname = music_omega_space nickname = music_omega_space
type = music type = music
file = audio\music\music_omega_space.wav file = audio\music\music_omega_space.wav
attenuation = -2 attenuation = -5
streamer = true streamer = true
[Sound] [Sound]
nickname = music_omega_danger nickname = music_omega_danger
type = music type = music
file = audio\music\music_omega_danger.wav file = audio\music\music_omega_danger.wav
attenuation = -3 attenuation = -6
streamer = true streamer = true
[Sound] [Sound]
nickname = music_omega_battle nickname = music_omega_battle
type = music type = music
file = audio\music\music_omega_battle.wav file = audio\music\music_omega_battle.wav
attenuation = -4 attenuation = -6
streamer = true streamer = true
[Sound] [Sound]
@ -680,49 +680,49 @@ streamer = true
nickname = music_sigma_battle nickname = music_sigma_battle
type = music type = music
file = audio\music\music_sigma_battle.wav file = audio\music\music_sigma_battle.wav
attenuation = -3 attenuation = -5
streamer = true streamer = true
[Sound] [Sound]
nickname = music_tau_space nickname = music_tau_space
type = music type = music
file = audio\music\music_tau_space.wav file = audio\music\music_tau_space.wav
attenuation = -4 attenuation = -7
streamer = true streamer = true
[Sound] [Sound]
nickname = music_tau_danger nickname = music_tau_danger
type = music type = music
file = audio\music\music_tau_danger.wav file = audio\music\music_tau_danger.wav
attenuation = -4 attenuation = -7
streamer = true streamer = true
[Sound] [Sound]
nickname = music_tau_battle nickname = music_tau_battle
type = music type = music
file = audio\music\music_tau_battle.wav file = audio\music\music_tau_battle.wav
attenuation = -4 attenuation = -6
streamer = true streamer = true
[Sound] [Sound]
nickname = music_omicron_space nickname = music_omicron_space
type = music type = music
file = audio\music\music_omicron_space.wav file = audio\music\music_omicron_space.wav
attenuation = -7 attenuation = -6
streamer = true streamer = true
[Sound] [Sound]
nickname = music_omicron_danger nickname = music_omicron_danger
type = music type = music
file = audio\music\music_omicron_danger.wav file = audio\music\music_omicron_danger.wav
attenuation = -3 attenuation = -6
streamer = true streamer = true
[Sound] [Sound]
nickname = music_omicron_battle nickname = music_omicron_battle
type = music type = music
file = audio\music\music_omicron_battle.wav file = audio\music\music_omicron_battle.wav
attenuation = -4 attenuation = -6
streamer = true streamer = true
[Sound] [Sound]